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[Patch 4.2] Xerath/Skarner General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2014-02-10 21:10:41
February 10 2014 21:09 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the Off-topic Dicsussion Thread.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 4.2: Live on Feb 11th, 2014
+ Show Spoiler [Patch Notes] +


Reworks







Xerath



Xerath is getting a complete overhaul of his kit along with new particle effects, ability icons, VOs and some new animations. Read below for the full details.



This rework isn’t driven by a concern for power levels. Instead, like a lot of our reworks, it’s focused on delivering a unique, cohesive champion theme. Xerath’s theme has always been the arcane sniper with huge damage potential. Give him time and the right target, and he can precisely pick off his victims. That said, with Xerath’s old kit, he had so much spell penetration and rapid-fire abilities that players would often just dump all of his damage on the nearest target. We believe his new kit delivers on a better champion fantasy.



General




Base mana :: 250 (+45 per level) ⇒ 238 (+47 per level)


Base mana regen :: 7 per 5 seconds (+0.6 per level) ⇒ 6 per 5 seconds (+0.65 per level)


Attack range :: 550 ⇒ 525


Visual :: Attack animation has been shortened slightly


Passive - Mana Surge




Every 10 seconds, your next basic attack restores between 30 and 195 mana. The amount it restores scales with your character level.



Effect :: Attacking an enemy champion restores double the amount of mana


Q - Arcanopulse




First cast :: Begin channeling, gradually increasing the spell's range from 700 to 1400 while slowing down movement speed by up to 50%. Xerath can move while channeling.


Second cast :: Damage all enemies in a line for 80/120/160/200/240 (+0.75 ability power) magic damage


Cooldown :: 9/8/7/6/5 seconds


Mana cost :: 80/90/100/110/120


Range :: Channeling increases the ability's range from 700 to 1400 over 1.5 seconds


Effect :: Xerath can hold a full range Arcanopulse for an additional 1.5 seconds


Effect :: While channeling this spell, Xerath gradually slows his movement speed by up to 50%


W - Eye of Destruction




AOE Damage & Slow :: Calls down a ground-targeted blast of energy, dealing 60/90/120/150/180 (+0.6 ability power) magic damage to all enemies caught within the blast and slowing them by 10%


Center of Blast :: Enemies caught in the middle of the blast instead take 90/135/180/225/270 (+0.9 ability power) magic damage and are slowed by 60/65/70/75/80% instead


Cooldown :: 14/13/12/11/10 seconds


Mana cost :: 70/80/90/100/110


Range :: 1000


E - Shocking Orb




Skillshot Nuke :: Fires an orb of raw magic in a straight line. The first enemy hit takes 80/110/140/170/200 (+0.45 ability power) magic damage and is stunned for between 0.75 and 2 seconds (the stun duration is based on how far the orb traveled)


Cooldown :: 13/12.5/12/11.5/11 seconds


Mana cost :: 60/65/70/75/80


Range :: 1000


R - Rite of the Arcane




Ultimate :: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190/245/300 (+0.43 ability power) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.


Cooldown :: 130/115/100 seconds


Mana cost :: 100 at all ranks


Range :: 3200/4400/5600









Skarner



We gave Crystal Slash a stacking attack speed buff and moved its slow over to Fracture, which in turn lost its heal mark mechanic. Crystalline Exoskeleton’s movement speed bonus now ramps up over 3 seconds instead of instantly and Impale will root the target during the windup animation.



We’re giving Skarner a moderate rework to bring him slashing and impaling into the modern day. Our goals are to improve his overall counterplay, make Fracture a more useful skill and bring him up to current jungle standards. These changes shouldn't have a dramatic effect on Skarner's overall play pattern but they should make his kit feel more cohesive overall.



General




Base attack speed :: lowered by 1%


Passive - Energize




Effect :: Unchanged


Q - Crystal Slash




Effect :: When a target is hit, Skarner gains an 8/10/12/14/16% attack speed buff that stacks up to 3 times


Slow :: No longer slows ⇒ moved to Fracture


W - Crystalline Exoskeleton




Cooldown :: 18 seconds ⇒ 16 seconds


Movement speed bonus :: from 15/17/19/21/23% ⇒ 16/20/24/28/32% (now ramps up over the first 3 seconds)


Base shield and ability power ratio :: 70/115/160/205/250 (0.6 ability Power) ⇒ increased to 80/135/190/245/300 (0.8 ability Power)


Effect :: No longer provides an Attack speed bonus


E - Fracture




Cooldown :: 10 seconds ⇒ 14 seconds


Effect :: Targets hit are now slowed by 30/35/40/45/50% for 2.5 seconds


Missile range :: 800 ⇒ 1000


Missile width :: reduced slightly


Missile speed :: lowered slightly


Effect :: Heal mark removed


R - Impale




Root Timing :: Impale now roots the target during the windup animation


Voice Over :: Skarner will no longer prematurely celebrate with his catch lines ("NOW I’VE GOT YOU!") unless he has successfully grabbed a target





Back to top




Champions







Ashe



We reduced Hawkshot’s cooldown at later levels and changed its bonus gold to 3 at all ranks.



Basically, we wanted Hawkshot to feel more valuable at rank 1.



E - Hawkshot




Cooldown :: 60 at all ranks ⇒ 60/55/50/45/40


Bonus gold on kill :: 1/2/3/4/5 ⇒ 3 at all ranks









Dr. Mundo



Mundo’s cleavers got skinnier.



Designers keep watch over Mundo with skinny cleaver change. Now Mundo get no corporate bonus for bad cleaver. This separate good Mundo from great Mundo.



Q - Infected Cleaver




Missile width :: 80 ⇒ 60









Evelynn



The closer Evelynn is to her target, the faster her Hate Spike projectile travels.



We still like the notion behind our last Hate Spike change, but we’re not really happy with how it feels in game. Adjusting the ability’s missile speed still rewards enemies for keeping their distance, but also rewards Evelynn for getting up close and personal.



Q - Hate Spike




Missile Speed :: Re-adjusted missile speed to more consistently hit close targets (now has a high initial missile speed that rapidly decelerates as it travels)









Kayle



We lowered Reckoning’s AP ratio while raising the AP ratio of Divine Blessing’s heal. We also added an AP ratio to Divine Blessing’s movement speed bonus and removed Intervention’s mana cost.



Once she gets ahead, Kayle's burst damage can be overwhelming to play against. While we're taking away some of Kayle's up-front burst, the utility scaling on Divine Blessing should help her and her team get INTO (and out of) THE FRAY.



Q - Reckoning




Ability power ratio :: 1.0 ⇒ 0.6


W - Divine Blessing




Heal/Ability Power Ratio :: 0.35 ⇒ 0.45


Movement speed bonus :: now scales with ability power (+7% per 100 ability power)


R - Intervention




mana cost :: 100/75/50 ⇒ none









Riven



We lowered Riven’s base health regen and increased the power of Valor’s shield.



We’re reinforcing one of Riven’s core philosophies: she's a champion who should rely on mitigating or avoiding damage to be successful. Enemies who harass Riven should feel rewarded for hitting her when her defenses are down, while Riven players can feel better about using her buffed shield to prevent that damage in the first place.



General




Base health regen :: 5.5 per 5s ⇒ 2.5 per 5s


E - Valor




Shield :: 70/100/130/160/190 ⇒ 90/120/150/180/210









Rumble



Flamespitter looks… okay.



Rumble now spits real flame instead of meatballs.



Q - Flamespitter




Visual Update :: Spell effect has been updated









Thresh



Thresh’s very long range basic attack is a powerful threat in lane, so this change introduces a little more vulnerability to his kit.



General




Basic attack range :: 475 ⇒ 450









Yasuo



It now takes more movement to generate flow and Sweeping Blade gives less flow when Yasuo dashes. We also reduced Last Breath’s cast range.



We made some general quality of life changes to Yasuo in patch 4.1 , but as players begin to master him, we’ve seen how strong he is when played to maximum effectiveness. We looked at areas where we could reduce some of that power without messing with his core playstyle. We were also unhappy with how Yasuo was using Last Breath to engage in fights by teleporting from thousands (and thousands) of miles away.



Passive - Way of the Wanderer




Movement to generate a unit of flow :: increased by 15%


Q - Steel Tempest




Visuals :: Now passively displays a range indicator around Yasuo when Steel Tempest's Whirlwind is available


E - Sweeping Blade




Passively grants flow when he dashes :: 4/8/12/16/20% ⇒ 3/6/9/12/15%


R - Last Breath




Cast Range :: 1300 ⇒ 1200


Bug Fix :: Fixed a bug where Last Breath could sometimes be used beyond the maximum range









Ziggs



Hexplosive Minefield will deal less damage to minions as they hit successive mines. Short Fuse’s base damage and AP ratio were both reduced at lower levels.



Our changes to Ziggs in patch 3.13 turned him into monster when it comes to pushing and counterpushing. While we like the philosophy behind the change, Hexplosive Minefield is a little too good as a wave clear tool, letting Ziggs play passively without any repercussions. The Short Fuse change has a bunch of numbers, but the TL;DR is that it’s just a small nerf to Zigg’s early game harass.



Passive - Short Fuse




Base damage :: 20/27/34/41/48/56/64/72/80/88/96/105/114/123/132/141/150/160 (20 +7 at levels 1-5 / +8 at levels 6-11 / +9 at levels 12-17 / +10 at level 18) ⇒ 20/24/28/32/36/40/48/56/64/72/80/88/100/112/124/136/148/160 (20 +4 at levels 1-6 / +8 at levels 7-12 / +12 at levels 13-18)


Ratio :: 0.35 at all levels ⇒ 0.25 ability power at levels 1-6, 0.3 at levels 7-12 and 0.35 at levels 13-18


E - Hexplosive Minefield




Minion Damage :: 100% from all mines ⇒ 40% damage for each mine they hit beyond the first





Back to top




Minor Changes and Bug Fixes






In our ongoing effort to create a more consistent League of Legends viewing experience, we’re standardizing certain elements of our user interface. Players using the old legacy floating combat text prior to this change will be assimilated into the collective player experience. Beep boop.


  • Removed legacy floating combat text


  • Added ticks to Vilemaw's health bar

  • Fixed a bug that stopped the HUD from scaling while the game was paused









Akali



R - Shadow Dance




Clarity :: Akali's Shadow Dance stacks can once again be seen in her buff bar









Elise



R - Spider Form




Collision Size :: Fixed a bug where Elise's spider form size was smaller than intended for gameplay collision purposes.









Maokai



R - Vengeful Maelstrom




Bonus Damage :: Fixed a bug where bonus damage stored was lower than intended (now 25% higher)









Sona



E - Song of Celerity




Tooltip Text :: Fixed a bug where the tooltip improperly showed Song of Celerity as having a .04 AP ratio for both effects - only the slow should have a .04 AP ratio


Haste Ratio Bug :: .01 AP Ratio ⇒ .02 AP Ratio


Slow Ratio Bug :: .02 AP Ratio ⇒ .04 AP Ratio









Teemo



Spell effect :: Fixed a bug where Toxic Shot could apply some spell effects like Tribute or Spell Weaving









Yorick



Ghoul Immunities :: Yorick's ghouls are no longer immune to slows (both Movement and Attack Speed)





Back to top




Items







Statikk Shiv



Passive Crit :: Passive now only critically strikes when the associated attack critically strikes









Warden’s Mail



UNIQUE Passive - Cold Steel




Slow Bug :: Fixed a bug where Annie’s Tibbers, Malzahar’s Voidlings, and Elise’s Spiderlings were not being affected by the slow









Randuin’s Omen



UNIQUE Passive - Cold Steel




Slow Bug :: Fixed a bug where Annie’s Tibbers, Malzahar’s Voidlings, and Elise’s Spiderlings were not being affected by the slow





Back to top




Masteries







Perseverance



Perseverance as a mastery is incredibly powerful in comparison to other equivalent masteries - particularly once you get your first big HP item - so we're bringing it more in line.




Health Regen :: 0.7%/1.35%/2% of missing health per 5s ⇒ 0.35%/0.675%/1% of missing health per 5s





Back to top





Summoner’s Rift



The changes affect Summoner’s Rift Only







Turrets



Back in Patch 4.1 we made this change to directly counter fast push strategies in competitive play. Reducing the timing to 8 minutes from permanent is more in line with what we wanted to accomplish, so we did just that.



Top and mid lane outer turrets




Flat Damage Reduction against Champions :: permanent ⇒ first 8 minutes





Back to top





Twisted Treeline



These changes affect Twisted Treeline only







Kha’Zix



Same changes that exist on the Crystal Scar



Q - Taste Their Fear




Isolation damage bonus :: 45% ⇒ 35%


Evolved Enlarged Claws




Missing health damage :: 8% ⇒ 6%






+ Show Spoiler [Previous GD Threads & Patch Notes] +
Season 4 General Discussion
Yasuo General Discussion
PreSeason 4 General Discussion
Heimer Rework General Discussion
Jinx General Discussion
Worlds Championship General Discussion
Worlds Balance General Discussion
Yimake General Discussion
Spirit Udyr General Discussion
Aatrox General Discussion
Lissandra General Discussion
Nerf Everything Not Nami General Discussion
Balance Update General Discussion
General General Discussion
Karma Remake General Discussion
Zac General Discussion
Quinn General Discussion
Patch 3.02 General Discussion
Season 3 General Discussion
Preseason Balance Update 2
Preseason Balance Update 1
Preseason 1 General Discussion
End of Season 2 General Discussion
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 10 2014 21:10 GMT
#2
Alaric, I am disappoint.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
February 10 2014 21:11 GMT
#3
Where's mah Lulu buffs? Rito pls
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 10 2014 21:12 GMT
#4
On February 11 2014 06:11 MoonBear wrote:
Where's mah Lulu buffs? Rito pls

Why would lulu get buffed she is pretty strong even now?Easily one of the top supports.
Terranasaur
Profile Joined May 2011
United States2085 Posts
February 10 2014 21:13 GMT
#5
Statikk Shiv
Passive Crit :: Passive now only critically strikes when the associated attack critically strikes


Like Yasuo needed a buff
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-02-10 21:13:49
February 10 2014 21:13 GMT
#6
Screw you Neo, I'm sure you were waiting for this to make your comeback.
Cant take LMS hipsters serious.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
February 10 2014 21:13 GMT
#7
On February 11 2014 06:12 nafta wrote:
Show nested quote +
On February 11 2014 06:11 MoonBear wrote:
Where's mah Lulu buffs? Rito pls

Why would lulu get buffed she is pretty strong even now?Easily one of the top supports.

You can never have too many lulu buffs :3
Glorious SEA doto
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 10 2014 21:14 GMT
#8
On February 11 2014 06:13 Alaric wrote:
Screw you Neo, I'm sure you were waiting for this to make your comeback.

wtf, I missed OP'ing one GD.

holy...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
February 10 2014 21:15 GMT
#9
Just got Lulu from a mystery champ purchase. Here comes the hype train.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 10 2014 21:16 GMT
#10
On February 11 2014 06:12 nafta wrote:
Show nested quote +
On February 11 2014 06:11 MoonBear wrote:
Where's mah Lulu buffs? Rito pls

Why would lulu get buffed she is pretty strong even now?Easily one of the top supports midlaner.

liftlift > tsm
Gahlo
Profile Joined February 2010
United States35174 Posts
February 10 2014 21:17 GMT
#11
On February 11 2014 06:12 nafta wrote:
Show nested quote +
On February 11 2014 06:11 MoonBear wrote:
Where's mah Lulu buffs? Rito pls

Why would lulu get buffed she is pretty strong even now?Easily one of the top supports.

And according to Gambit, one of the top mid champs.
NeedsmoreCELLTECH
Profile Blog Joined November 2011
Netherlands1242 Posts
February 10 2014 21:18 GMT
#12
Has anyone seen lulu mid do well? I can see how her escape is OK but I'd much rather have an ori or a leblanc dunking the enemy team. What makes her so strong?
Get huge or die mirin | Diamond on LoL
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
February 10 2014 21:19 GMT
#13
Watch AlexIch on LCS playing Lulu mid :D

Anyway, need Jayce buffs :\
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
nafta
Profile Joined August 2010
Bulgaria18893 Posts
February 10 2014 21:20 GMT
#14
He didnt really do that well.Wasn't impressed at all every time we saw her.Maybe gotta give it some more time.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
February 10 2014 21:21 GMT
#15
On February 11 2014 06:19 739 wrote:
Watch AlexIch on LCS playing Lulu mid :D

Anyway, need Jayce buffs :\

Tbh alex_ich's lulu was pretty useless and got carried in the win. That being said lulu mid is a sound theory, she's god tier at kiting the extended fights so with an appropriate team vs the right comp she can be massive (So like say, with eve and trundle which gambit used in both matches, unless you get invaded and shit on by renekton/vi/kayle)
Glorious SEA doto
Alaric
Profile Joined November 2009
France45622 Posts
February 10 2014 21:21 GMT
#16
On February 11 2014 06:14 NeoIllusions wrote:
Show nested quote +
On February 11 2014 06:13 Alaric wrote:
Screw you Neo, I'm sure you were waiting for this to make your comeback.

wtf, I missed OP'ing one GD.

holy...

I must have been talking about the "I am disappoint" thing, obv. I would never be of bad faith.
Cant take LMS hipsters serious.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2014-02-10 21:25:45
February 10 2014 21:25 GMT
#17
So it seems like Kayle won't be as wtf powerful anymore, but still able to 3 shot people once she hits her 3 item timing. Still think the Riven nerf is a bit heavy-handed, like the hp5 should be 3.5 instead of 2.5. The buff to her shield is pretty odd, after nerfing it's duration last patch. Will wait to give opinions on the reworks of Xerath and Skarner until after I've seen them on the Rift.
Slayer91
Profile Joined February 2006
Ireland23448 Posts
Last Edited: 2014-02-10 21:27:09
February 10 2014 21:26 GMT
#18
alexich carried me and scip in solo q pretty hard with mid lulu
and i mean he basically carried the game alone something was weird our ad was trolling or semi afk or something like that
aka Teutonica
Alaric
Profile Joined November 2009
France45622 Posts
February 10 2014 21:27 GMT
#19
But Teut, everything's viable in soloQ~
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23448 Posts
Last Edited: 2014-02-10 21:29:25
February 10 2014 21:28 GMT
#20
how does that contradict my statement in any way at all
i was just looking for a random post that was relevant so im subscribed to this thread
aka Teutonica
1 2 3 4 5 137 138 139 Next
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