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[Patch 4.19] Singed Reborn General Discussion

Forum Index > LoL General
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JBright
Profile Joined September 2010
Vancouver14381 Posts
Last Edited: 2014-11-05 17:45:20
November 05 2014 17:35 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the Off-topic Discussion Thread.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory
  • lomo

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.


Patch 4.19: Live on November 5th, 2014
+ Show Spoiler [Patch Notes] +
Summoner's Rift Update: Open Beta
The last major set of SRU files is going out with 4.19 (so expect another large download!) and we'll be starting the Summoner's Rift open beta soon. Check out the beta release plan for additional details!


Champions

Singed
STICK 'EM IN THE GOO! ... Also Insanity Potion gives more bonuses at rank 3. And Singed has been updated!

Our initial context was to say, "Sometimes you just want to buff Singed, man," but then someone read it and said it wasn't very informative. So. Right now we like Singed and how he fits into the game, but thought we could give him some small, exciting buffs to stay interesting. For the "LONG PATCH NOTE" section, we'll reiterate: it's a neutral change, just that we've shifted the mini-stun on landing into the actual throw itself (this came from re-scripting Fling to fix the bug where Singed was occasionally tossing people in the completely wrong direction). Also, Singed has been updated! Check out the article if you want the full story, or below if you just want the specifics.
General
VISUALS Updated model and textures for base and all skins
ICONS New ability icons
SPLASH New base splash
E - Fling
NEWSTAY WITH ME If Singed Flings a target into Mega Adhesive Zone, they will be snared for 1 second
FLIP FLOP Fixed a bug where Singed would occasionally Fling his targets in completely wrong directions (we believe this is fixed for most cases, let us know if if keeps happening!)
A LONG PATCH NOTE Singed's arm is stronger, thereby letting him Fling targets higher into the sky for slightly longer durations. In exchange, targets will be able to move immediately after being flung. This is a net neutral change, as we basically took the mini-stun from Fling's landing and put it into duration of the Fling itself.
R - Insanity Potion
STAT ENHANCEMENT 35/50/65 ⇒ 35/50/80 ability power, armor, magic resist, movement speed, health per 5 seconds and mana per 5 seconds

Sion
Lots of bug fixes along with a small mana cost shift from Sion's Q + W to E.

We've got a little room to give Sion some post-update love, so we decided to focus on his best stat: health. Additionally, we've made a lot of quality-of-life changes & bug fixes to help Sion be the best he can be. Final note for that passive change, we changed it because it was punishing Sion for building HP, which was dumb. Now health-stacking Sion should stay up a little longer in his zombie form in comparison to a damage-focused, low-health Sion. Logic!
General
HEALTH PER LEVEL +70 ⇒ +73
Passive - Glory in Death
COMPLICATED ZOMBIE MATH Sion's health decay in passive form now scales with his max health (0.5% max health first tick, increasing by 0.4% max health per tick) ⇒ champion level (2 x level first tick, increasing by 1.4 x level per tick)
FIERY DEATH Fixed a bug where Sunfire Cape wasn't working while Sion was in his passive zombie state
YORICK IS HELPING Glory in Death no longer fails to activate in cases where Sion is targeted by Yorick's Omen of Death, doesn't trigger the revive effect and then dies later on in the match
Q - Decimating Smash
COST 50/55/60/65/70 mana ⇒ 45/50/55/60/65 mana
SMASHING PARITY All crowd-control types now correctly refund Decimating Smash's cooldown to 2 seconds when they interrupt Sion while he's charging up
YELLING AND SMASHING Sion can now properly cast Decimating Smash immediately after Roar of the Slayer
W - Soul Furnace
COST 70/75/80/85/90 mana ⇒ 65/70/75/80/85 mana
PASSIVE HEALTH GAIN 8 ⇒ 10 on large monster kill and champ kill/assist (minion and small monster bonus unchanged)
E - Roar of the Slayer
IT'S A JUNGLE SION BUFF Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts Smite on them
COST 25 mana at all ranks ⇒ 35 mana at all ranks

Anivia
Q - Flash Frost
WHOOPS Fixed a bug where Anivia wouldn't cast Flash Frost in the direction of the cursor if she wasn't in range to cast it (in other words, Anivia will now immediately cast Flash Frost rather than moving into range to cast it).

Azir
Passive - Shurima's Legacy
BUGFIX Fixed a bug where the damage from Azir's Sun Disc would not ramp up properly like a tower.
R - Emperor's Divide
BUGFIX Fixed a number of bugs around detecting enemies that are behind Azir at cast time
BUGFIX Fixed a number of double bounce bugs
BUGFIX Fixed a number of bugs that allowed enemies to dash through the wall if they timed their dash correctly

Fiddlesticks
CAW CAW CAW!

R - Crowstorm
CAW CAW CAW Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Janna
W's cooldown stays the same at all ranks (aka higher at later ranks).

While this isn't a very large change, we want to create harder choices for Janna for when she should use her W, giving her enemies more windows of vulnerability to engage on their target (or her!).
Q - Howling Gale
WHOOPS Fixed a bug where Janna wouldn't cast Howling Gale in the direction of the cursor if she wasn't in range to cast it (in other words, Janna will now immediately cast Howling Gale rather than moving into range to cast it)
W - Zephyr
COOLDOWN 12/11/10/9/8 seconds ⇒ 12 seconds at all ranks

LeBlanc
Helping you make those... flashy plays.
Passive - Mirror Image
FLASHY PLAYS Flashing no longer de-stealths LeBlanc and her clone when Mirror Image is triggered

Lucian
W no longer has an attack damage ratio, but gives more movement speed bonuses at later ranks. R's cooldown has been significantly raised (particularly at later levels).

You know, for a 'short-range' champion, Lucian's got access to a lot of long-range damage once he gets past the early game. Our big focus here is to push Lucian into closer combat range more often by reducing the power on some of his safer spells. At this point you might ask why Q has a 1100 range (well, 500 cast but 1100 total), and that would be a good question. Also, when you consider it, The Culling's 50 second cooldown at rank 3 is pretty crazy.
W - Ardent Blaze
REMOVEDATTACK DAMAGE RATIO 0.3 ⇒ 0.0
MOVEMENT SPEED BONUS 40/40/40/40/40 ⇒ 40/45/50/55/60
R - The Culling
COOLDOWN 100/75/50 seconds ⇒ 110/100/90 seconds

Pantheon
R - Grand Skyfall
BUGFIX Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Ryze
Q's base damage has been reduced across all ranks.

As a strong late game scaling champion, Ryze's ability to bully out other top laners early is pretty bonkers, so we're reducing his base damage in lane while still leaving his ability to scale past laning phase intact. We'll be keeping an eye on Ryze over the next few patches, however, as these nerfs might be on the light side for how dominant a champ he is.
Q - Overload
BASE MAGIC DAMAGE 60/85/110/135/160 ⇒ 40/60/80/100/120

Vi
E - Excessive Force
EXCESSIVE FALLOFF Fixed a bug where Excessive Force wasn't properly dealing splash damage in its cone of damage

Warwick
R - Infinite Duress
BUGFIX Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD

Zilean
This is it, we got the last global passive in the game.

While our stance on global passives is fairly well known (hidden power, impacting lanes outside of an opponent's control, etc), we typically don't like nerfing champions when they're down (as in unpopular or seen as underpowered). With Zilean's rise as a high-priority competitive and - by extension - normal pick, we can now at least reduce that global passive to a more manageable range.
Passive - Heightened Learning
LOCAL EDUCATION Heightened Learning affects allies globally ⇒ within 1500 range


Splash Updates
As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got 18 more ready to go this time!
SPLASH The following champions have received updated base splashes (click the portraits for the full image!):
Blitzcrank
Ezreal
Gragas
Graves
Janna
Jarvan IV
Kayle
Rengar
Rumble
Singed
Shaco
Shen
Talon
Tristana
Udyr
Veigar
Wukong
Zilean


Jungle
Crest of the Ancient Golem & Blessing of the Elder Lizard
RENAMED Renamed from Crest of the Ancient Golem & Blessing of the Elder Lizard ⇒ Crest of Insight & Crest of Cinders, respectively


End of Season Rewards
The 2014 ranked season began in January, and now the battle for League Points draws to a close. The 2014 season ends on November 11, 2014 at 12:01 AM PST. Visit the End of Season page to learn more about the end of the season rewards and the new Master tier.
In addition to other rewards, players in Gold tier or higher in any ranked queue at the end of the season will receive the Victorious Morgana skin!



Suggested Players
We've been working to improve Suggested Players since launch in 4.14 so players have an easier time filling out their premade lobbies. This patch, we're addressing two common points of feedback. Suggested Players will now prioritize players you've honored over other potential suggestions, and the friends-of-friends component will now take your skill level into account to ensure better matches. We're continuing to closely monitor the system for further upgrade opportunities, so please keep giving us feedback!
Players you’ve honored will now be suggested more frequently and with higher priority
The system now looks for players close to your skill level when suggesting friends of friends


Patcher Improvements
We've made a couple usability and polish improvements to the patching screen!
NOBODY PUTS PATCHER IN A CORNER The patcher now plays a sound effect when patching finishes to better let you know when you can get back in game
YOU CLICKED IT! The "Launch" button now has an on-click sound effect
IT WASN’T YOUR IMAGINATION Fixed a small misalignment in the patcher's layout


Store Improvements
Load times for the Featured tab have been improved, reducing the delay when first entering the store
Various store images have been updated:
Summoner Name Change
Single Rune Page
Unlock a Champion for a friend
Unlock a Skin for a friend
Mystery Champion
Mystery Skin


+ Show Spoiler [Previous GD Threads & Patch Notes] +

Sion Reborn General Discussion
Sorara & Comrade Viktor General Discussion
Azir General Discussion
Master Tier General Discussion
Gnar General Discussion
Sona Update General Discussion
RIP Lucian General Discussion
Maokai Rework General Discussion
Nidalee/Skarner Rework General Discussions
RIP Kha'Zix General Discussion
RIP Pantheon General Discussion
Braum General Discussion
Twitch VU General Discussion
Rune Rework General Discussion
CUDDLY INCOMING! ヽ(*・ω・)ノ
Vel'Koz General Discussion
Xerath/Skarner General Discussion
Season 4 General Discussion
Yasuo General Discussion
PreSeason 4 General Discussion
Heimer Rework General Discussion
Jinx General Discussion
Worlds Championship General Discussion
Worlds Balance General Discussion
Yimake General Discussion
Spirit Udyr General Discussion
Aatrox General Discussion
Lissandra General Discussion
Nerf Everything Not Nami General Discussion
Balance Update General Discussion
General General Discussion
Karma Remake General Discussion
Zac General Discussion
Quinn General Discussion
Patch 3.02 General Discussion
Season 3 General Discussion
Preseason Balance Update 2
Preseason Balance Update 1
Preseason 1 General Discussion
End of Season 2 General Discussion
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
November 05 2014 17:38 GMT
#2
Why no Kalista in title? :\
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 05 2014 17:39 GMT
#3
YOU'RE NOT NEO

WHERE'S OUR DADDY
It's your boy Guzma!
Kenpark
Profile Joined March 2012
Germany2350 Posts
November 05 2014 17:41 GMT
#4
So Zilean mid is dead I guess ? *smileyface
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 05 2014 17:44 GMT
#5
JBright is like that uncle who only shows up for parties
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Alaric
Profile Joined November 2009
France45622 Posts
November 05 2014 17:46 GMT
#6
Kalista won't come out this patch, since she's not even in the client, she popped on the PE, they'll test her, and she should ship in 2 or 4 weeks depending on how satisfied they are with her before next patch roll around.
Cant take LMS hipsters serious.
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
November 05 2014 17:47 GMT
#7
Shen splash art is so fucking awesome that I think I'll just play him because of it. Also Blitzcrank splash <3 Also it's time to play some Singed top.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
Last Edited: 2014-11-05 17:54:56
November 05 2014 17:53 GMT
#8
Is Singed ult the first non-linear stats progression in an ability? 35 -> 50 -> 80 is a huge jump at level 3. I know there's a nonlinear scaling on WW, Ziggs, Sona, and Diana passives, but I'm not sure I've seen it in an ability yet.
What fun is it being cool if you can’t wear a sombrero?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
November 05 2014 17:55 GMT
#9
I think so. i wonder if there will be anti-dota backlash against it like there are a lot of design choices taken from dota.
killerdog
Profile Joined February 2010
Denmark6522 Posts
November 05 2014 17:59 GMT
#10
On November 06 2014 02:39 Requizen wrote:
YOU'RE NOT NEO

WHERE'S OUR DADDY


He's moved on to a better place, messaging streamers while they're on air.
+ Show Spoiler +
[image loading]
Alaric
Profile Joined November 2009
France45622 Posts
November 05 2014 18:00 GMT
#11
Renekton's ult received the treatment already, when they nerfed the level 1 to make level 3's numbers double level 2's.

And where have you ever seen backlash from the community regarding stuff looking like DotA? Riot were the ones shying away from anything remotely resembling DotA, not the players.
Also non-linear scaling isn't "DotA", it's more that Riot's "simplicity" required them not to do that, which I think is wasting a lever over power curves, so if they ever decide to do it on non-ult abilities I won't complain at all.
Cant take LMS hipsters serious.
Lmui
Profile Joined November 2010
Canada6223 Posts
November 05 2014 18:10 GMT
#12
The scaling itself is simple though. +15, +30, same with renekton's ult, +200, +400. It's not quite as intuitive flat scaling but as long as it's ultimate only, it does make sense.

Nos-
Profile Blog Joined February 2011
Canada12016 Posts
November 05 2014 18:11 GMT
#13
On November 06 2014 02:59 killerdog wrote:
Show nested quote +
On November 06 2014 02:39 Requizen wrote:
YOU'RE NOT NEO

WHERE'S OUR DADDY


He's moved on to a better place, messaging streamers while they're on air.
+ Show Spoiler +
[image loading]

kek
Bronze player stuck in platinum
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 05 2014 18:14 GMT
#14
On November 06 2014 02:59 killerdog wrote:
Show nested quote +
On November 06 2014 02:39 Requizen wrote:
YOU'RE NOT NEO

WHERE'S OUR DADDY


He's moved on to a better place, messaging streamers while they're on air.
+ Show Spoiler +
[image loading]

Hahaha Neo such a namedropper
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Requizen
Profile Blog Joined March 2011
United States33802 Posts
November 05 2014 18:16 GMT
#15
Jack "Regularly watches all 5 major leagues but is too important to hang out with his internet framily" Ho
It's your boy Guzma!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
November 05 2014 18:49 GMT
#16
On November 06 2014 02:59 killerdog wrote:
Show nested quote +
On November 06 2014 02:39 Requizen wrote:
YOU'RE NOT NEO

WHERE'S OUR DADDY


He's moved on to a better place, messaging streamers while they're on air.
+ Show Spoiler +
[image loading]

LOL how had I not seen that yet.
RIP Ryan Davis / TL or Die / @onlywonderboy
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
November 05 2014 18:50 GMT
#17
No point in having names if you aren't going to drop them.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2014-11-05 18:52:58
November 05 2014 18:51 GMT
#18
On November 06 2014 03:00 Alaric wrote:
Renekton's ult received the treatment already, when they nerfed the level 1 to make level 3's numbers double level 2's.

And where have you ever seen backlash from the community regarding stuff looking like DotA? Riot were the ones shying away from anything remotely resembling DotA, not the players.
Also non-linear scaling isn't "DotA", it's more that Riot's "simplicity" required them not to do that, which I think is wasting a lever over power curves, so if they ever decide to do it on non-ult abilities I won't complain at all.

did you miss the whine train that happened when flask was introduced? and the stuff about the post 20 minute vision runes on PBE?

people hate something associated with dota for the sake of it. the majority of the complaints were "we dont need something from shitty dota" rather than "this isn't good for league because ___"

though admittedly, the community adopted that stance solely because of riot.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
November 05 2014 18:56 GMT
#19
On November 06 2014 03:11 Nos- wrote:
Show nested quote +
On November 06 2014 02:59 killerdog wrote:
On November 06 2014 02:39 Requizen wrote:
YOU'RE NOT NEO

WHERE'S OUR DADDY


He's moved on to a better place, messaging streamers while they're on air.
+ Show Spoiler +
[image loading]

kek


Missed opportunity to say "Welcome BakNoon." 0/10
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Alaric
Profile Joined November 2009
France45622 Posts
November 05 2014 18:58 GMT
#20
20 minutes vision runes is some dumb shit. It's not "DotA stuff", it's "stupid, hamfisted, forcefully shoved device to accomplish Riot's goal the same way killing someone makes him less noisy".

Flask isn't the issue by itself, boots made unimportant by their nerf did, because it and the initial flask price made the 13 health pots / flask+5 pots / flask+3 pots+ward possible, and the huge sustain that came from it destroyed the lanes by invalidating a bunch of mana-dependant lane bullies (like Pantheon, Viktor) and giving a free laning phase to champions for whom it was supposed to be a weakness (Kassadin, Katarina, etc.). Again, non-related to DotA having bottle.
Cant take LMS hipsters serious.
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