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[Patch 4.6] Twitch VU General Discussion

Forum Index > LoL General
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Updated TL LoL policy in regards to the use of "lomo"
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
April 21 2014 21:34 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the Off-topic Dicsussion Thread.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

There is no new champion this patch.

Patch 4.6: Live on April 22nd, 2014
+ Show Spoiler [Patch Notes] +

Champions


Aatrox




W - Blood Thirst


Bugfix
Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3



Gragas


Now that Gragas is a full-on drunken brawler, he needs a little help in the mid-fight mobility department.



W - Drunken Rage


removedSelf slow
Gragas' movement speed is slowed while channeling



E - Body Slam


Cooldown
16/15/14/13/12 seconds
⇒
12 seconds at all ranks



Kassadin


We're happy with Kassadin's direction as a high-mobility mana-fueled void mage, but he's a little under-equipped for the job. Old Kassadin could survive by blowing up targets (dead targets don't deal damage), but since the rework put more emphasis on his mobility and close combat, he's had some problems sticking around the fight. These changes are to give Kass more opportunities and rewards when he Riftwalks into the fray.



General


Movement Speed
340
⇒
350

Mana per level
45
⇒
70



Q - Null Sphere


Magic Shield
40/70/100/130/160 (+0.3 ability power)
⇒
40/80/120/160/200 (+0.8 ability power)

Bugfix
Now correctly interrupts Anivia's Glacial Storm, Twisted Fate's Gate and Urgot's Hyper-Kinetic Position Reverser



W - Nether Blade


Active damage
40/65/90/115/140 (+0.6 ability power)
⇒
40/75/110/145/180 (+0.7 ability power)



Maokai


This is a fix for a longstanding bug where Maokai's slow didn't accurately match his tooltip. We're giving him the benefit of the error.



Q - Arcane Smash


Bugfix
Slow value now matches tooltip (
20/25/30/35/40
⇒
20/27/34/41/48%)



Rengar


Following up on our Rengar rework, we're giving him power back in two areas where we've heard your feedback: Savagery and Thrill of the Hunt. Rengar's rework is currently doing a lot of things successfully, but we agree that kitty needs a little more claw.



Q - Savagery


Attack animation speed
Increased by 40%

Bonus damage
20/40/60/80/100
⇒
30/60/90/120/150



Q - Empowered Savagery


Attack animation speed
Increased by 40%

Bonus damage
20-235 by champion level
⇒
30-240 by champion level



R - Thrill of the Hunt


newStealth alert
Now only appears if enemies would be able to see Rengar out of stealth



Rumble


We're adding more danger to the Danger Zone in order to separate the good Rumbles from the great Rumbles.



W - Scrap Shield


Danger Zone shield bonus
25%
⇒
50%

Danger Zone movement speed bonus
25%
⇒
50%



E - Electro Harpoon


Danger Zone damage bonus
25%
⇒
50%

Danger Zone slow bonus
25%
⇒
50%

Bugfix
Harpoon slows now stack correctly



Twitch



Twitch has received a visual update. And legs. Check out the full details here! We've also bundled a few quality of life improvements and ability name changes for skills that've mutated past their original designs over the years.



General


Icons
As part of his visual update, Twitch has received all-new ability icons



Q - Ambush


newUtility
Added new particles and sounds for the moment Twitch enters stealth



E - Contaminate


Name
Expunge
⇒
Contaminate

newUtility
Added a range indicator

Visuals
Particles now shoot from Twitch to his victims



R - Rat-ta-tat-tat


Name
Spray and Pray
⇒
Rat-ta-tat-tat

Visuals
Particles now better indicate when secondary targets are hit by splash damage



Back to top


Items


Wriggle's Lantern



We wanted to err on the stronger side with Feral Flare's release so that players could see exactly what it offered as a carry jungle item. That certainly hasn't been a problem, as it's performed extremely well thus far. Too well.


Total cost
1650 gold
⇒
1800 gold

Feral Flare transform
25 large monster kills
⇒
30 large monster kills



Back to top


Summoner Spells


Heal


The Heal debuff was something we should have left in when we updated the summoner spell. Without the debuff, ther's no real drawback to bringing multiple Heals to a fight instead of an assortment of spells.


newMulti-heal debuff
Heal is 50% less effective on allies previously Healed within the past 35 seconds. This debuff only applies when an ally has been healed by the Summoner Spell Heal.



Back to top


Twisted Treeline, Crystal Scar & Howling Abyss


Hextech Sweeper



The recent update to Twin Shadows made for a lot of design overlap with Hextech Sweeper, so we're pushing Hextech Sweeper into more of a tanky mine-sweeping direction.


newRecipe
Fiendish Codex + Kindlegem + 330 gold
⇒
Glacial Shroud + Kindlegem + 330 gold

Total cost
2000 gold
⇒
2130 gold

Health
+250 health
⇒
+225 health

newArmor
+25 armor

newMana
+250 mana

removedAbility Power
+40 ability power

Cooldown reduction
+20% (unchanged)

Active
Stealth detecting mist (unchanged)




Back to top


Twisted Treeline & Crystal Scar


Blackfire Torch



This change was also spurred by the recent changes to Twin Shadows. Generally speaking, we knew Blackfire Torch needed to be toned down, so when we started seeing piles of additional movement speed on casters, we felt we could step in now.


removedMovement speed
+5% movement speed



Back to top


Twisted Treeline


Now that we've hit the middle of the 2014 season, we were able to safely assess how to update Twisted Treeline to the new game flow mechanics.


Inhibitor respawn rate
5 minutes
⇒
4 minutes

Inhibitor mechanics
Destroying an enemy inhibitor only buffs the minions in that lane

Jungle rewards
Experience and gold scaling increased


We also took this opportunity to create more viable jungle routes and to alleviate some early jungling concerns.

Health relic spawn
1:55
⇒
3:00




Back to top


Bots


We flipped the switch on a suite of bot improvements at the tail end of the 4.5 patch cycle - you can find the changelist in the Patch 4.5 Notes and head over to the dev blog for the scoop on our goals to make bots more human. This patch is a continuation of those efforts.

  • Bots will now purchase and use Warding trinkets, Sightstone and Sight Wards

    • Wards are placed as bots roam, granting vision of the jungle

    • Wards are used to try to gain vision of enemies in brush when bots are chasing; LESS FACE CHECKING!

  • Bots now have a 50% chance of playing Blue-side in Co-op vs. AI, with players on Purple-side

  • Fixed a bug where bots would stop to cast instant-cast items and spells (e.g. toggling Ashe's Frost Shot, using a potion)

  • Removed some abuse cases that could be exploited while bots were recalling





+ Show Spoiler [Previous GD Threads & Patch Notes] +
Rune Rework General Discussion
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Xerath/Skarner General Discussion
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Draven General Discussion
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Spectator Mode General Discussion
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Lulu General Discussion
Fiora General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 21 2014 21:35 GMT
#2
lol, light changes for all stars, but heavy changes for playoffs.
fucking rito. either way, china still screwed by playing 2 months behind in patches.
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2014-04-21 21:36:59
April 21 2014 21:35 GMT
#3
I highly disapprove of the renaming of Spray & Pray.

Edit: The CN thing should be clarified in that the CN players actually play on KR servers so they're technically up to date. That said, it's a fucking atrocity that LPL is played on patches that are so far behind.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2014-04-21 21:37:03
April 21 2014 21:36 GMT
#4
fml they went with rumble buffs, i fucking hate that champion and the fact he shits on my beloved vlad, now this lane will be completely unwinnable, guess new legendary skin sales werent good so they had to buff him zzzzzzz
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 21 2014 21:36 GMT
#5
don't think heal was a huge problem but atleast they added in the debuff so people stop bitching about it :0
Artillery spawned from the forges of Hell
dae
Profile Joined June 2010
Canada1600 Posts
Last Edited: 2014-04-21 21:38:54
April 21 2014 21:37 GMT
#6
Rather large kass/gragas/rumble buffs, but they were all underperforming so we shall see.

Worried about Kass sneaking up and getting stupidly strong again though. He has the sort of kit where he's either winning hard or losing hard, it's kinda hard to be middle of the road.

Heal might not be 100% better then barrier in every situation now. (Actually, it still is, riot...) I'm thinking this will just push heal/exhaust bots, and still having barrier no where to be found anymore (having mid/bot have 1 heal each, or just bot having a heal).
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
April 21 2014 21:37 GMT
#7
On April 22 2014 06:36 kongoline wrote:
fml they went with rumble buffs, i fucking hate that champion and the fact he shits on my beloved vlad, now this lane will be completely unwinnable


Really? you're playing Vlad and of all the things you're complaining about, Rumble? Rumble is so far down on the list of "reasons why Vlad blows massive crocodile balls" lol.
TranslatorBaa!
TheYango
Profile Joined September 2008
United States47024 Posts
April 21 2014 21:38 GMT
#8
On April 22 2014 06:35 NeoIllusions wrote:
Edit: The CN thing should be clarified in that the CN players actually play on KR servers so they're technically up to date. That said, it's a fucking atrocity that LPL is played on patches that are so far behind.

Well, they play solo queue up to date. They still have to practice 2 patches behind because the only tournament that matters is that way.
Moderator
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-04-21 21:38:36
April 21 2014 21:38 GMT
#9
We're adding more danger to the Danger Zone in order to separate the good Rumbles from the great Rumbles.


also bots can now take advantage of the OP blue side
When in doubt, just believe in yourself and press buttons
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
April 21 2014 21:39 GMT
#10
Kassadin now has the highest mana in the game at lvl 18. Good thing he doesn't have any spells that scale with mana.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2014-04-21 21:39:52
April 21 2014 21:39 GMT
#11
as much as i hate the delete list people have, rumble is probably up there on the list for me, the bonuses look pretty damn good on the shield danger zone though. They probably wanted to open up other variation for lane trades instead of just using Q on dangerzone.
liftlift > tsm
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
April 21 2014 21:39 GMT
#12
RIP SPRAY AND PRAY.

Also, now it'll take NintendudeX 40 minutes to stack his Flare instead of 31. Huehuehue
God Bless
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
Last Edited: 2014-04-21 21:45:52
April 21 2014 21:40 GMT
#13
On April 22 2014 06:35 NeoIllusions wrote:
I highly disapprove of the renaming of Spray & Pray.

Edit: The CN thing should be clarified in that the CN players actually play on KR servers so they're technically up to date. That said, it's a fucking atrocity that LPL is played on patches that are so far behind.


It also varies across teams and players, not all teams play solo queue on Korean servers, or if they do, they don't play exclusively on Korean ladders.

Weixiao spent some time grinding #1 China a while ago for example (and the rest of WE did as well apparently as part of some new coaching initiative where they go play solo queue and stomp people to get confidence lol)

And they scrim and practice on China servers since, you know, that's what LPL is on ~_~
TranslatorBaa!
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
April 21 2014 21:40 GMT
#14
On April 22 2014 06:38 TheYango wrote:
Show nested quote +
On April 22 2014 06:35 NeoIllusions wrote:
Edit: The CN thing should be clarified in that the CN players actually play on KR servers so they're technically up to date. That said, it's a fucking atrocity that LPL is played on patches that are so far behind.

Well, they play solo queue up to date. They still have to practice 2 patches behind because the only tournament that matters is that way.

Let's be honest though. LPL doesn't need new patches. They build Mejais and Sword of the Occult, which are purchasable in any patch.
God Bless
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
April 21 2014 21:41 GMT
#15
I actually think Rat-ta-tat-tat is kind of cute... :3
TranslatorBaa!
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
April 21 2014 21:41 GMT
#16
On April 22 2014 06:38 TheYango wrote:
Show nested quote +
On April 22 2014 06:35 NeoIllusions wrote:
Edit: The CN thing should be clarified in that the CN players actually play on KR servers so they're technically up to date. That said, it's a fucking atrocity that LPL is played on patches that are so far behind.

Well, they play solo queue up to date. They still have to practice 2 patches behind because the only tournament that matters is that way.

Yeah, I just want to clarify that it's not like CN players are going into All Star totally blind but they do have a severe handicap for whatever reason (Tencent and/or Riot's).
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
April 21 2014 21:41 GMT
#17
On April 22 2014 06:39 Roffles wrote:
RIP SPRAY AND PRAY.

Also, now it'll take NintendudeX 40 minutes to stack his Flare instead of 31. Huehuehue

You mean 15 minutes after they lose?
liftlift > tsm
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21247 Posts
April 21 2014 21:44 GMT
#18
For what it's worth, word on the street is that OMG is taking All-Stars relatively seriously and are actually actively trying to acclimate themselves to new patches through the Korean servers, since their first place rank is locked in already.
TranslatorBaa!
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2014-04-21 21:45:15
April 21 2014 21:44 GMT
#19
so it'll only be a small adjustment/familiarity handicap instead of playing what's essentially an entirely different game?

sounds like pretty decent chances to take home second
When in doubt, just believe in yourself and press buttons
kongoline
Profile Joined February 2012
6318 Posts
April 21 2014 21:45 GMT
#20
also hate that flare change, now people will afk farm jungle even longer this doesnt change shit for soloQ
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