Vladimir
W - Sanguine Pool
BUGFIX Fixed some cases where Vladimir could be stunned or rooted while in his troll pool
W - Sanguine Pool
BUGFIX Fixed some cases where Vladimir could be stunned or rooted while in his troll pool
Riot pls
Forum Index > LoL General |
Zess
Adun Toridas!9144 Posts
May 07 2014 20:21 GMT
#2881
Vladimir W - Sanguine Pool BUGFIX Fixed some cases where Vladimir could be stunned or rooted while in his troll pool Riot pls | ||
Slusher
United States19143 Posts
May 07 2014 20:22 GMT
#2882
Monte doesn't have to apologise for being the best, he earned it, that's on Riot (since no other tournaments can exist) to stop leashing the shit out of there analysts and making them say both teams played great after every game | ||
Gahlo
United States35093 Posts
May 07 2014 20:23 GMT
#2883
Even a good record gets annoying when you hear it too often. | ||
Eiii
United States2566 Posts
May 07 2014 20:26 GMT
#2884
REMOVED CHAMPION AGGRO DISPLAY: Orange outline OH MY GOD I DIDN'T THINK THEY WOULD EVER DO IT THIS IS THE HAPPIEST DAY OF MY LIFE | ||
wei2coolman
United States60033 Posts
May 07 2014 20:27 GMT
#2885
On May 08 2014 05:01 Nos- wrote: A lot of Monte's analysis is kind of only skin deep? I think Cheep made a pretty good post about how a lot of what Monte says can be summarized as "if player_x just played that perfectly they would have won the fight", whereas people like Jatt, Kobe, Deficio, and to a lesser extend Phreak can tell you more in depth about why or how things happen because they actually play the game at a relatively high level. Monte's not a bad caster by any means but I don't think he should be THE authority figure of all things league. Monte can't talk too much about specifics into how fights play out, because that's not his area of expertise. So obviously if you compare Riot's inhouse (for the most part are all high elo players) they can tell you specifics about how spells are suppose to be used in skirmishes, but in terms how the overall gameplan is, how comp timings work, which objectives their comp can or can not contest, etc etc. these are the things Monte are really great at. | ||
Amui
Canada10567 Posts
May 07 2014 20:30 GMT
#2886
J4 buffs are nice, kass nerfs deserved, Lissandra buffs :D Malph buffs are pretty neat as well. I think they're going a bit far on the feral flare changes. Damage to monsters wasn't too much the issue, it's how people played with and around the item. | ||
Eiii
United States2566 Posts
May 07 2014 20:31 GMT
#2887
| ||
Terranasaur
United States2085 Posts
May 07 2014 20:32 GMT
#2888
On May 08 2014 05:31 Eiii wrote: Alright if the issue was that feral flare makes people stay in the jungle too long, why not just reverse it. For every 30 seconds you go *without* killing a large monster you get 1dmg. Thoughts??? sit in fountain, gain AD. What could possible suck about that? | ||
wei2coolman
United States60033 Posts
May 07 2014 20:33 GMT
#2889
either way, hopefully we stop seeing all the misplaced qq about an item that wasn't even op'd in competitive play when it was supposedly op'd. | ||
Kyrie
1594 Posts
May 07 2014 20:33 GMT
#2890
| ||
Amui
Canada10567 Posts
May 07 2014 20:34 GMT
#2891
On May 08 2014 05:31 Eiii wrote: Alright if the issue was that feral flare makes people stay in the jungle too long, why not just reverse it. For every 30 seconds you go *without* killing a large monster you get 1dmg. Thoughts??? Very, very bad. Mid-lategame, especially when behind, 9 times out of 10 the jungler won't get camps because the money is better on other people. I've had games where I've gone 5+ minutes without killing a big jungle camp, only cleaning up some lane farm/defending pushes. Should I be rewarded with 10 damage for doing jack shit? | ||
![]()
TheYango
United States47024 Posts
May 07 2014 20:34 GMT
#2892
The direction was the one they wanted to go in, it's just that they overshot their goal. | ||
turdburgler
England6749 Posts
May 07 2014 20:35 GMT
#2893
On May 08 2014 05:30 Amui wrote: Hoorah for the khazix changes. No more getting annihilated under turret by isolation damage, and that heavily nerfs his isolation overall. Slight change, but that should help a ton. J4 buffs are nice, kass nerfs deserved, Lissandra buffs :D Malph buffs are pretty neat as well. I think they're going a bit far on the feral flare changes. Damage to monsters wasn't too much the issue, it's how people played with and around the item. they should have just added a feral flare like stacking buff to the other jungle items from kills and assists instead of giving it to feral flare. the ff jungler shouldnt be getting even more monster when he finally comes to a lane and tower dives you, the other jungle items should be rewarded for punishing the ff user. On May 08 2014 05:34 Amui wrote: Show nested quote + On May 08 2014 05:31 Eiii wrote: Alright if the issue was that feral flare makes people stay in the jungle too long, why not just reverse it. For every 30 seconds you go *without* killing a large monster you get 1dmg. Thoughts??? Very, very bad. Mid-lategame, especially when behind, 9 times out of 10 the jungler won't get camps because the money is better on other people. I've had games where I've gone 5+ minutes without killing a big jungle camp, only cleaning up some lane farm/defending pushes. Should I be rewarded with 10 damage for doing jack shit? end game fantasy. | ||
Kyrie
1594 Posts
May 07 2014 20:37 GMT
#2894
On May 08 2014 05:35 turdburgler wrote: the ff jungler shouldnt be getting even more monster when he finally comes to a lane and tower dives you, the other jungle items should be rewarded for punishing the ff user. my jaw slowly went slack while reading this, can you rephrase | ||
kongoline
6318 Posts
May 07 2014 20:38 GMT
#2895
| ||
thenexusp
United States3721 Posts
May 07 2014 20:39 GMT
#2896
Trinkets being usable at 0:30 looks like a good change for competitive play. Dragon worth more early also helps a ton. | ||
Eiii
United States2566 Posts
May 07 2014 20:39 GMT
#2897
On May 08 2014 05:32 Terranasaur wrote: Show nested quote + On May 08 2014 05:31 Eiii wrote: Alright if the issue was that feral flare makes people stay in the jungle too long, why not just reverse it. For every 30 seconds you go *without* killing a large monster you get 1dmg. Thoughts??? sit in fountain, gain AD. What could possible suck about that? On May 08 2014 05:34 Amui wrote: Show nested quote + On May 08 2014 05:31 Eiii wrote: Alright if the issue was that feral flare makes people stay in the jungle too long, why not just reverse it. For every 30 seconds you go *without* killing a large monster you get 1dmg. Thoughts??? Very, very bad. Mid-lategame, especially when behind, 9 times out of 10 the jungler won't get camps because the money is better on other people. I've had games where I've gone 5+ minutes without killing a big jungle camp, only cleaning up some lane farm/defending pushes. Should I be rewarded with 10 damage for doing jack shit? Darn. Then maybe, just maybe, the problem isn't inherent to the stacking mechanic like they seem to imply. I wonder if they increase the rewards for kills/assists if it'll start stepping on the conservation mechanic's toes too much. | ||
turdburgler
England6749 Posts
May 07 2014 20:39 GMT
#2898
On May 08 2014 05:37 Kyrie wrote: Show nested quote + On May 08 2014 05:35 turdburgler wrote: the ff jungler shouldnt be getting even more monster when he finally comes to a lane and tower dives you, the other jungle items should be rewarded for punishing the ff user. my jaw slowly went slack while reading this, can you rephrase the feral flare jungler shouldnt be getting even more monster when he finally comes to a lane and tower dives you. the other jungle items should be rewarded for punishing the feral flare user. there you go. | ||
wei2coolman
United States60033 Posts
May 07 2014 20:43 GMT
#2899
On May 08 2014 05:39 turdburgler wrote: Show nested quote + On May 08 2014 05:37 Kyrie wrote: On May 08 2014 05:35 turdburgler wrote: the ff jungler shouldnt be getting even more monster when he finally comes to a lane and tower dives you, the other jungle items should be rewarded for punishing the ff user. my jaw slowly went slack while reading this, can you rephrase the feral flare jungler shouldnt be getting even more monster when he finally comes to a lane and tower dives you. the other jungle items should be rewarded for punishing the feral flare user. there you go. I still don't get what you mean? FF shouldn't be allowed to farm lane minions or something? | ||
overt
United States9006 Posts
May 07 2014 20:44 GMT
#2900
| ||
| ||
![]() StarCraft 2 StarCraft: Brood War Britney Dota 2![]() ![]() Rain ![]() Shuttle ![]() Flash ![]() Larva ![]() scan(afreeca) ![]() ![]() actioN ![]() firebathero ![]() Killer ![]() Hyuk ![]() [ Show more ] League of Legends Counter-Strike Super Smash Bros Heroes of the Storm Other Games Organizations Dota 2 StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH252 StarCraft: Brood War• LUISG ![]() • Adnapsc2 ![]() • AfreecaTV YouTube • intothetv ![]() • Kozan • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() • sooper7s League of Legends |
Sparkling Tuna Cup
WardiTV Map Contest Tou…
Bunny vs Cure
MaxPax vs Clem
uThermal 2v2 Circuit
Wardi Open
Monday Night Weeklies
PiGosaur Monday
Code For Giants Cup
HupCup
Tenacious Turtle Tussle
The PondCast
[ Show More ] SOOP
Dark vs MaxPax
PiG Sty Festival
Serral vs MaxPax
ByuN vs Clem
PiG Sty Festival
herO vs Zoun
Classic vs SHIN
[BSL 2025] Weekly
PiG Sty Festival
|
|