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There is no new champion this patch.
Patch 4.6: Live on April 22nd, 2014
+ Show Spoiler [Patch Notes] +
Champions
Aatrox
W - Blood Thirst
Bugfix
Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3
Fixed a bug where the stance effect would sometimes trigger every 2 attacks instead of 3
Gragas
Now that Gragas is a full-on drunken brawler, he needs a little help in the mid-fight mobility department.
W - Drunken Rage
removedSelf slow
Gragas' movement speed is slowed while channeling
Gragas' movement speed is slowed while channeling
E - Body Slam
Cooldown
16/15/14/13/12 seconds
⇒
12 seconds at all ranks
16/15/14/13/12 seconds
⇒
12 seconds at all ranks
Kassadin
We're happy with Kassadin's direction as a high-mobility mana-fueled void mage, but he's a little under-equipped for the job. Old Kassadin could survive by blowing up targets (dead targets don't deal damage), but since the rework put more emphasis on his mobility and close combat, he's had some problems sticking around the fight. These changes are to give Kass more opportunities and rewards when he Riftwalks into the fray.
General
Movement Speed
340
⇒
350
340
⇒
350
Mana per level
45
⇒
70
45
⇒
70
Q - Null Sphere
Magic Shield
40/70/100/130/160 (+0.3 ability power)
⇒
40/80/120/160/200 (+0.8 ability power)
40/70/100/130/160 (+0.3 ability power)
⇒
40/80/120/160/200 (+0.8 ability power)
Bugfix
Now correctly interrupts Anivia's Glacial Storm, Twisted Fate's Gate and Urgot's Hyper-Kinetic Position Reverser
Now correctly interrupts Anivia's Glacial Storm, Twisted Fate's Gate and Urgot's Hyper-Kinetic Position Reverser
W - Nether Blade
Active damage
40/65/90/115/140 (+0.6 ability power)
⇒
40/75/110/145/180 (+0.7 ability power)
40/65/90/115/140 (+0.6 ability power)
⇒
40/75/110/145/180 (+0.7 ability power)
Maokai
This is a fix for a longstanding bug where Maokai's slow didn't accurately match his tooltip. We're giving him the benefit of the error.
Q - Arcane Smash
Bugfix
Slow value now matches tooltip (
20/25/30/35/40
⇒
20/27/34/41/48%)
Slow value now matches tooltip (
20/25/30/35/40
⇒
20/27/34/41/48%)
Rengar
Following up on our Rengar rework, we're giving him power back in two areas where we've heard your feedback: Savagery and Thrill of the Hunt. Rengar's rework is currently doing a lot of things successfully, but we agree that kitty needs a little more claw.
Q - Savagery
Attack animation speed
Increased by 40%
Increased by 40%
Bonus damage
20/40/60/80/100
⇒
30/60/90/120/150
20/40/60/80/100
⇒
30/60/90/120/150
Q - Empowered Savagery
Attack animation speed
Increased by 40%
Increased by 40%
Bonus damage
20-235 by champion level
⇒
30-240 by champion level
20-235 by champion level
⇒
30-240 by champion level
R - Thrill of the Hunt
newStealth alert
Now only appears if enemies would be able to see Rengar out of stealth
Now only appears if enemies would be able to see Rengar out of stealth
Rumble
We're adding more danger to the Danger Zone in order to separate the good Rumbles from the great Rumbles.
W - Scrap Shield
Danger Zone shield bonus
25%
⇒
50%
25%
⇒
50%
Danger Zone movement speed bonus
25%
⇒
50%
25%
⇒
50%
E - Electro Harpoon
Danger Zone damage bonus
25%
⇒
50%
25%
⇒
50%
Danger Zone slow bonus
25%
⇒
50%
25%
⇒
50%
Bugfix
Harpoon slows now stack correctly
Harpoon slows now stack correctly
Twitch
Twitch has received a visual update. And legs. Check out the full details here! We've also bundled a few quality of life improvements and ability name changes for skills that've mutated past their original designs over the years.
General
Icons
As part of his visual update, Twitch has received all-new ability icons
As part of his visual update, Twitch has received all-new ability icons
Q - Ambush
newUtility
Added new particles and sounds for the moment Twitch enters stealth
Added new particles and sounds for the moment Twitch enters stealth
E - Contaminate
Name
Expunge
⇒
Contaminate
Expunge
⇒
Contaminate
newUtility
Added a range indicator
Added a range indicator
Visuals
Particles now shoot from Twitch to his victims
Particles now shoot from Twitch to his victims
R - Rat-ta-tat-tat
Name
Spray and Pray
⇒
Rat-ta-tat-tat
Spray and Pray
⇒
Rat-ta-tat-tat
Visuals
Particles now better indicate when secondary targets are hit by splash damage
Particles now better indicate when secondary targets are hit by splash damage
Items
Wriggle's Lantern
We wanted to err on the stronger side with Feral Flare's release so that players could see exactly what it offered as a carry jungle item. That certainly hasn't been a problem, as it's performed extremely well thus far. Too well.
Total cost
1650 gold
⇒
1800 gold
1650 gold
⇒
1800 gold
Feral Flare transform
25 large monster kills
⇒
30 large monster kills
25 large monster kills
⇒
30 large monster kills
Summoner Spells
Heal
The Heal debuff was something we should have left in when we updated the summoner spell. Without the debuff, ther's no real drawback to bringing multiple Heals to a fight instead of an assortment of spells.
newMulti-heal debuff
Heal is 50% less effective on allies previously Healed within the past 35 seconds. This debuff only applies when an ally has been healed by the Summoner Spell Heal.
Heal is 50% less effective on allies previously Healed within the past 35 seconds. This debuff only applies when an ally has been healed by the Summoner Spell Heal.
Twisted Treeline, Crystal Scar & Howling Abyss
Hextech Sweeper
The recent update to Twin Shadows made for a lot of design overlap with Hextech Sweeper, so we're pushing Hextech Sweeper into more of a tanky mine-sweeping direction.
newRecipe
Fiendish Codex + Kindlegem + 330 gold
⇒
Glacial Shroud + Kindlegem + 330 gold
Fiendish Codex + Kindlegem + 330 gold
⇒
Glacial Shroud + Kindlegem + 330 gold
Total cost
2000 gold
⇒
2130 gold
2000 gold
⇒
2130 gold
Health
+250 health
⇒
+225 health
+250 health
⇒
+225 health
newArmor
+25 armor
+25 armor
newMana
+250 mana
+250 mana
removedAbility Power
+40 ability power
+40 ability power
Cooldown reduction
+20% (unchanged)
+20% (unchanged)
Active
Stealth detecting mist (unchanged)
Stealth detecting mist (unchanged)
Twisted Treeline & Crystal Scar
Blackfire Torch
This change was also spurred by the recent changes to Twin Shadows. Generally speaking, we knew Blackfire Torch needed to be toned down, so when we started seeing piles of additional movement speed on casters, we felt we could step in now.
removedMovement speed
+5% movement speed
+5% movement speed
Twisted Treeline
Now that we've hit the middle of the 2014 season, we were able to safely assess how to update Twisted Treeline to the new game flow mechanics.
Inhibitor respawn rate
5 minutes
⇒
4 minutes
5 minutes
⇒
4 minutes
Inhibitor mechanics
Destroying an enemy inhibitor only buffs the minions in that lane
Destroying an enemy inhibitor only buffs the minions in that lane
Jungle rewards
Experience and gold scaling increased
Experience and gold scaling increased
We also took this opportunity to create more viable jungle routes and to alleviate some early jungling concerns.
Health relic spawn
1:55
⇒
3:00
1:55
⇒
3:00
Bots
We flipped the switch on a suite of bot improvements at the tail end of the 4.5 patch cycle - you can find the changelist in the Patch 4.5 Notes and head over to the dev blog for the scoop on our goals to make bots more human. This patch is a continuation of those efforts.
- Bots will now purchase and use Warding trinkets, Sightstone and Sight Wards
- Wards are placed as bots roam, granting vision of the jungle
- Wards are used to try to gain vision of enemies in brush when bots are chasing; LESS FACE CHECKING!
- Bots now have a 50% chance of playing Blue-side in Co-op vs. AI, with players on Purple-side
- Fixed a bug where bots would stop to cast instant-cast items and spells (e.g. toggling Ashe's Frost Shot, using a potion)
- Removed some abuse cases that could be exploited while bots were recalling