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[Patch 4.16] Azir General Discussion

Forum Index > LoL General
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JBright
Profile Joined September 2010
Vancouver14381 Posts
Last Edited: 2014-09-16 00:09:50
September 09 2014 21:49 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the Off-topic Discussion Thread.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory
  • lomo

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.


Patch 4.16: Live on Sept. 10th, 2014
+ Show Spoiler [Patch Notes] +
General

ANNOUNCEMENT VISUAL UPDATE In-game announcements (killing sprees, map objectives, etc.) have received a visual update!
SHIELD CLARITY Minion and turret health bars now display shield strength


Champions

Azir
Azir, the Emperor of the Sands, will be released a bit later during Patch 4.16.


Cassiopeia
Cassi's received a gameplay update! Focusing on her new passive Aspect of the Serpent, she's now more about stacking up poisons for massive end-game scaling than being a dominant laning force. Mana costs, cooldowns, base damage and ratios have all been mixed up to compensate - read below for the numbers!

Cassiopeia's high DPS has always sat alongside her poison as defining characteristics of the serpent lady. Historically however, these traits have led to oppressive gameplay that's as challenging for the opponent to deal with as it is to understand (THANKS DAMAGE OVER TIME). To preserve both sides of what makes Cassi unique, we realized we had to modify the relationship between the two.

In this update, the key to Cassiopeia's heavy-hitting damage potential lies within her new passive, Aspect of the Serpent. Cassi builds power throughout the game as she poisons enemy champions, unlocking stat bonuses to fuel her (now more powerful) Twin Fang. This new aspect (heh) of growing her end-game scaling allows us to solidly push her into the 'completely-absurd-damage-potential' space she's currently hanging around. This comes at the cost of some early game power, but make no mistake - you can expect to see a late-game Cassiopeia as one of the most potent damage threats in the League.
General
TEXTURE UPDATE Cassiopeia's base and skin textures have been updated
SPLASH Cassiopeia's base splash art has been updated
VO Cassiopeia has received all-new VO
BIO Cassiopeia's in-client bio has been updated
NEWPassive - Aspect of the Serpent
Cassiopeia permanently gains a stack of Aspect of the Serpent for each second that she has poisoned an enemy champion, for each poisoned unit that she kills, and every time she hits an enemy champion with Twin Fang. Caps at 400 stacks.

75 STACKS +5% ability power and Twin Fang restores 6/8/10/12/16 (+0.1 ability power) health
200 STACKS Ability power bonus increased to +10% and Cassiopeia gains 25% cooldown reduction
400 STACKS Ability power bonus increased to +30%
Q - Noxious Blast
BASE MAGIC DAMAGE 75/115/155/195/235 (unchanged)
AP RATIO +0.8 ability power ⇒ +0.35 ability power
MOVEMENT SPEED BONUS 10/15/20/25/30%
COOLDOWN 4 seconds
COST 40/45/50/55/60 mana
W - Miasma
MAGIC DAMAGE PER SECOND 25/35/45/55/65 (+0.15 ability power) ⇒ 10/15/20/25/30 (+0.1 ability power)
COOLDOWN 14/13/12/11/10 seconds
COST 40/50/60/70/80 mana
SLOW 25/30/35/40/45%
E - Twin Fang
NEWPROBABLY BUILD MANA Now refunds Twin Fang's mana cost plus an additional 3% of Cassiopeia's total mana if Twin Fang kills a unit
KIND OF A BIG DEAL Twin Fang's cooldown now resets on cast, rather than on hit
BASE MAGIC DAMAGE 55/80/105/130/155
AP RATIO 0.55 ⇒ 0.4/0.45/0.5/0.55/0.6
COST 30/45/60/75/90 mana
R - Petrifying Gaze
SNAKE EYES Now accurately hits units directly in front and on top of Cassiopeia.
MAGIC DAMAGE 150/250/350 (+0.5 ability power)
COOLDOWN 120/110/100 seconds


Renekton
General
TEXTURE UPDATE Textures for Renekton's base, Galactic, Outback and Bloodfury skins have been updated
SPLASH Renekton's base splash art has been updated
BIO Renekton's in-client bio has been updated


Brand
R - Pyroclasm
CLARITY Now has a secondary targeting indicator that shows bounce radius.


Corki
W - Valkyrie
BUGFIX Fixed a bug where Valkyrie being interrupted would halt Corki's movement but still extend Valkyrie's damage field.


Gnar
Gnar's ultimate and similar skills work with player-made terrain (this time, Jarvan's actually helping). Part one of three.

Continuing to clean up GNAR! with some consistency work across all wall-slams. As with the changes to Poppy and Vayne you'll see below, we'll be watching to see the effects of these changes play out and ready to adjust accordingly.
R - GNAR!
NEWCOME ON AND SLAM Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice)
WAP! Fixed a bug where using GNAR! on a dashing unit would cancel their movement, but not stun them, if they hit a wall.


Irelia
Q - Bladesurge
SORRY WICKD Fixed a bug where stopping Bladesurge mid-dash would still deal damage to her target.


Poppy
Tried to make a joke, but Poppy doesn't know any. Part two of three.

E - Heroic Charge
NEWAND WELCOME TO THE SLAM Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice)


Shen
Full disclosure - we're not 100% on what the impact of changing this will be as it's hard to know how much random Energy this was giving Shen in teamfights. If Shen needs love as a result we're happy to give it, but he shouldn't have to rely on a bug for power.
E - Shadow Dash
REMOVEDNO DISRESPECT Fixed a bug where taunting dead champions would give Shen bonus energy.


Varus
In 4.13 we introduced a line indicator (similar to Xerath) over his previous circular one, hoping it would increase accuracy and satisfaction for Varus players - as it turns out, neither of those things happened (OOPS) so we're taking it back to the original. Thanks for the feedback, y'all!
Q - Piercing Arrow
WHOOPS Line indicator removed (Now uses range circle again as per previous functionality)


Vayne
As if Vayne players needed any more highlight reel material. Part three of three.

E - Condemn
IT'S TIME TO SLAM JAM Now detects collision with player created terrain (Anivia's Crystallize, Azir's Emperor's Divide, Jarvan's Cataclysm and Trundle's Pillar of Ice)


Vladimir
Tides of Blood is now doing what everyone thought it was doing already.

The decision to fix this wasn't for power reasons, but rather to fulfill player expectations on how Tides of Blood should work. We'll be monitoring to make sure he doesn't go crazy, but for now Vlad players are a little less thirsty.
E - Tides of Blood
TECHNICALLY A BUFF TO GUNBLADE Now correctly increases healing from Vladimir's Spell Vamp (and Lifesteal)


Zilean
With the Chronokeeper back in the spotlight, we figured it's as good a time as any to help players realize when he's got their back.
R - Chronoshift
YOU ASKED FOR IT Now subtly tints the target's screen


Updated Bios
BIO The following champions have received updated in-client bios.
Amumu
Cassiopeia
Ezreal
Nasus
Rammus
Renekton
Sivir
Skarner
Xerath
Updated Splashes
As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got a few more fresh updates for this patch. Yes, this is the same context we used in 4.15.
SPLASH The following champions have received updated base splashes (click the portraits for the full image!):
Akali
Renekton
Cassiopeia
Orianna


Summoner Spells

Flash
NO MORE AWKWARD STOPPING Movement commands now persist after Flashing in the same direction you're moving


Featured Game Modes

Ascension
Ascension, our next Featured Game Mode, is coming shortly after the release of patch 4.16! More information soon - keep an eye out for all the details!


Match History
The graphs below the scoreboard have been collectively labelled as the Match Overview tab.
We've added a tab for Player Builds. This tab will retroactively populate for all matches played since the release of patch 4.14, displaying:
Item Purchase Order (including item selling)
Ability Order (including Kha'Zix evolutions)
Runes
Masteries

The Match Data section has been moved into its own tab, labeled Statistics.
The advantage graph in the Match Overview tab now shows point advantage instead of gold advantage for Dominion (as well as the upcoming Ascension featured game mode). This change will apply to matches played from 4.16 onward.


Bugfixes

Fixed various bugs with the patcher and landing page update, including the bug that replaced the mouse pointer with the resize icon
We've made a number of adjustments and fixes to the reskinned chat system based on your feedback:
Private chat windows once again display online presence
Group chat rosters now indicate online presence as well
Increased the size of group chat windows
Both private and group chat windows can be minimized by clicking the chat window header bar
The friend list scroll bar is now easier to click and drag
The Reconnect button should now always display for players who crash out of a game
Fixed a bug where dragon was dealing more damage than intended
Fixed an issue that caused enemy item purchases to sporadically never update on the scoreboard
Fixed a bug where, for a given trap ability, the in-game model of some (not all) placed traps permanently disappeared for players who reconnected to a match


+ Show Spoiler [Previous GD Threads & Patch Notes] +

Master Tier General Discussion
Gnar General Discussion
Sona Update General Discussion
RIP Lucian General Discussion
Maokai Rework General Discussion
Nidalee/Skarner Rework General Discussions
RIP Kha'Zix General Discussion
RIP Pantheon General Discussion
Braum General Discussion
Twitch VU General Discussion
Rune Rework General Discussion
CUDDLY INCOMING! ヽ(*・ω・)ノ
Vel'Koz General Discussion
Xerath/Skarner General Discussion
Season 4 General Discussion
Yasuo General Discussion
PreSeason 4 General Discussion
Heimer Rework General Discussion
Jinx General Discussion
Worlds Championship General Discussion
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Yimake General Discussion
Spirit Udyr General Discussion
Aatrox General Discussion
Lissandra General Discussion
Nerf Everything Not Nami General Discussion
Balance Update General Discussion
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Zac General Discussion
Quinn General Discussion
Patch 3.02 General Discussion
Season 3 General Discussion
Preseason Balance Update 2
Preseason Balance Update 1
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Twisted Fate Update General Discussion
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Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
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Fiora General Discussion
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
September 09 2014 21:50 GMT
#2
D-d-darkness??

Neo getting really lazy lately
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Gorsameth
Profile Joined April 2010
Netherlands21675 Posts
September 09 2014 21:54 GMT
#3
Damn Azir already? Meh been slacking to much on playing, wont have anywhere near enough LP to get him
It ignores such insignificant forces as time, entropy, and death
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
September 09 2014 21:54 GMT
#4
Our hero
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 09 2014 21:59 GMT
#5
Well that's just freaky.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Terranasaur
Profile Joined May 2011
United States2085 Posts
September 09 2014 22:03 GMT
#6
What have you done with Neo!?
Decisions Determine Destiny - Terranasaur#1719 D3 #557 SC2 3DS FC: 2423-3623-8068
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
September 09 2014 22:05 GMT
#7
I believe Neo just left? Not a big deal.
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 09 2014 22:06 GMT
#8
Neo doesn't care about us anymore
It's your boy Guzma!
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
September 09 2014 22:08 GMT
#9
On September 10 2014 07:06 Requizen wrote:
Neo doesn't care about us anymore

I'm sure in the grand scheme of things "moderating a subforum of a subform of TeamLiquid" is pretty low on one's list of priorities.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Requizen
Profile Blog Joined March 2011
United States33802 Posts
September 09 2014 22:09 GMT
#10
Jack "I sure don't fight for my friends" Ho
It's your boy Guzma!
AlterKot
Profile Blog Joined January 2014
Poland7525 Posts
Last Edited: 2014-09-09 22:11:10
September 09 2014 22:10 GMT
#11
wrong thread
Americans don't like to use unblockables, it is considered not honest. You press a button at the wrong time and hit the other person, you are random, not a top player. You DP Sim's far fierce, it is random and not honest.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-09-09 22:11:23
September 09 2014 22:10 GMT
#12
I think Neo got a job, no?

On September 10 2014 07:08 xes wrote:
Show nested quote +
On September 10 2014 07:06 Requizen wrote:
Neo doesn't care about us anymore

I'm sure in the grand scheme of things "moderating a subforum of a subform of TeamLiquid" is pretty low on one's list of priorities.


It looks very good on CV and can get you ahead for starting jobs as community manager for some companies. You just need to frame it right and since I assume he has TL staff's blessing, he can put in some solid numbers and description.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Goumindong
Profile Joined February 2013
United States3529 Posts
September 09 2014 22:13 GMT
#13
I think the Viktor changes are a nerf overall. The big part is the early game neutering of his damage due to the weak power spike of augments and lower base and scaling damage on most abilities. I don't understand shifting his damage to the lategame when he needs his mid game powerspike to do anything right now.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2Hxh1fnf-the-truer-evolution-3rd?comment=0047

Take a read and upvote me if you agree

Also his Q auto does not damage towers. IIRC he said that in the last post about Vik
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
September 09 2014 22:30 GMT
#14
I like Viktor changes as it will make his gameplay more "modern"
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
iCanada
Profile Joined August 2010
Canada10660 Posts
September 09 2014 22:40 GMT
#15
On September 10 2014 07:13 Goumindong wrote:
I think the Viktor changes are a nerf overall. The big part is the early game neutering of his damage due to the weak power spike of augments and lower base and scaling damage on most abilities. I don't understand shifting his damage to the lategame when he needs his mid game powerspike to do anything right now.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2Hxh1fnf-the-truer-evolution-3rd?comment=0047

Take a read and upvote me if you agree

Also his Q auto does not damage towers. IIRC he said that in the last post about Vik


I think he'll get a big huuge power spike at 6 though, they buffed chaos storms damage a lot, and it's cd for that matter. Chaos storm deals the most damage of any ult at level six by like 300 damage.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2014-09-09 22:46:29
September 09 2014 22:41 GMT
#16
Notes from last thread.

http://euw.leagueoflegends.com/en/news/game-updates/patch/patch-416-notes

Someone whip Neo. He fell asleep again.
R - Chronoshift
YOU ASKED FOR IT Now subtly tints the target's screen

Zilean now viable?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
September 09 2014 22:44 GMT
#17
I'll have to try Viktor's new augmented E to really know how I feel about the whole rework. I do like that they reduced the cast time on his ult a bit.
http://na.op.gg/summoner/userName=FLABREZU
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 09 2014 22:48 GMT
#18
--- Nuked ---
Gorsameth
Profile Joined April 2010
Netherlands21675 Posts
Last Edited: 2014-09-09 22:50:50
September 09 2014 22:50 GMT
#19
wrong thread.
It ignores such insignificant forces as time, entropy, and death
Goumindong
Profile Joined February 2013
United States3529 Posts
Last Edited: 2014-09-09 22:54:51
September 09 2014 22:50 GMT
#20
On September 10 2014 07:40 iCanada wrote:
Show nested quote +
On September 10 2014 07:13 Goumindong wrote:
I think the Viktor changes are a nerf overall. The big part is the early game neutering of his damage due to the weak power spike of augments and lower base and scaling damage on most abilities. I don't understand shifting his damage to the lategame when he needs his mid game powerspike to do anything right now.

http://boards.na.leagueoflegends.com/en/c/gameplay-balance/2Hxh1fnf-the-truer-evolution-3rd?comment=0047

Take a read and upvote me if you agree

Also his Q auto does not damage towers. IIRC he said that in the last post about Vik


I think he'll get a big huuge power spike at 6 though, they buffed chaos storms damage a lot, and it's cd for that matter. Chaos storm deals the most damage of any ult at level six by like 300 damage.


No, they nerfed Chaos Storms scaling damage, its potential damage to enemies with mobility, and only gave it a small increase in base damage in later levels.

You're looking at the full second damage and comparing to quarter damage ticks.

Current Chaos Storm damage is 150 + .55 with a DoT of 40+.24 AP per second (in quarter second ticks).

New level 6 Chaos Storm is 150 + .55 with a DoT of 30+.2 AP per second (in half second ticks).

Combined with the fact that at level 6 you will not have more AP than previously (you don't get more AP with Viktor until 5-6 items, since the marginal upgrade on his augments are kind of bad) your Level 6 will do strictly less damage. Your level 11 will also do strictly less damage.

You only get more damage at level 16, which is far out of his power spike, and that will mainly be because of the increased slot efficiency (but not gold efficiency, so you're finishing it last) of his Augment

Edit: Chaos storm does not do more damage at level 6 compared to other long duration AoE ults (Fids, Nunu, Annie, Rammus all do more). It does better than a lot of burst ults but only if you're sitting in it for a long time.

E.G. Lux R does 358+ .95 AP(assuming it pops one passive point). Chaos storm needs to get like 4 seconds of ticks off to get close to it.
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