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Gnar, the Missing Link, will be released a bit later during Patch 4.14
Patch 4.14: Live on Aug. 13th, 2014
+ Show Spoiler [Patch Notes] +
Champions
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Gragas
Gragas has new recommended items (HELLO LICH BANE) and his E always carries him the maximum distance.
When you got a belly that big, momentum's working against you, man.
General
Updated recommended items
E - Body Slam
Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits)
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Kassadin
Riftwalk now has a longer period of time before it resets its damage / mana cost stacks.
Although we want Kassadin's iconic strength be his super mobility, we also want him to be thinking hard about when and how often he jumps around.
R - Riftwalk
12 seconds
⇒
20 seconds
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Kayle
General
Due to a bug, Kayle is temporarily receiving
2.2 attack speed per level
⇒
2.5 attack speed per level. This will be reverted as soon as possible!
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Kog'Maw
Koggy moves slower and R chunks champions for less.
Despite our changes in 4.13, Kog'Maw still has few weaknesses for his ultra-powerful late game identity. Since our goal is to to preserve a champion's strategic strengths even as we reduce power, we started with Kog's core weaknesses (low mobility) before tackling his early game strengths.
General
330
⇒
325
E - Void Ooze
Has new particles, looks more gross
R - Living Artillery
125%
⇒
100%
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Lulu
W - Whimsy
Tooltip fixed to correctly state the polymorph duration as
1.5 to 2.5 seconds
⇒
1.25 to 2.25 seconds (actual value unchanged)
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Maokai
W's damage has been reduced and R has a max duration of 10 seconds per cast.
Maokai's a pretty cool dude and we're always happy to see a magical tree beating up dragons and yordles, but having a 100% uptime on Vengeful Maelstrom doesn't offer many windows of opportunity (otherwise known as counterplay!), and we may have overshot slightly on his base power.
W - Twisted Advance
9/10.5/12/13.5/15% max health
⇒
9/10/11/12/13% max health
+4% max health damage per 100 AP
⇒
+3% max health damage per 100 AP
R - Vengeful Maelstrom
10 seconds
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Morgana
Black Shield has a lower base and R doesn't nuke as hard.
Regardless of how she's played (as a mage or a support), Morgana brings a lot of utility and damage to the table, so we're looking to reduce some of her overall effectiveness. While we don't usually talk about specific changes in the context, reducing the base value on Black Shield means support Morgana will have to choose between the defense it provides and the offensive power she gets from leveling Dark Binding, while mage Morgana will be less affected with her AP ratios compensating at rank 1.
E - Black Shield
95/160/225/290/355
⇒
70/140/210/280/350
R - Soul Shackles
175/250/325
⇒
150/225/300
350 / 500 / 650
⇒
300 / 450 / 600
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Orianna
Although we really like Orianna's complexity and high skill potential, she's often seen as a very reliable - and safe - choice for any team who needs a well-rounded mage. These changes are to give Ori's lane opponents a little more breathing room (especially melee) against her as she winds up for the mid to late game.
General
47
⇒
41
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Rengar
R's cooldown is longer and the warning indicator's range is increased. Also Rengar's prey will always have a warning indicator if he's within range, even if he's hiding behind a wall. Obtaining the giga-rare 'Head of Kha'Zix' gives Rengar more vision while stalking in brush.
While Rengar's Thrill of the Hunt is usually quite fun for him, we've seen he can be a little frustrating to play against - particularly in the early game when he's roaming everywhere, and in the late game when his prey is usually dead as they see the warning indicator. The short-form of this context would be that we want Rengar's ganking power to... Slow Down!
General
Fixed a rare bug where Rengar would not leap from a brush if he recently flashed into it
Head of Kha'Zix
Rengar now has increased vision range while in a brush with the Head of Kha'Zix
R - Thrill of the Hunt
Warning indicator now appears even if Rengar is in the fog of war while stealthed. In other words, if Rengar is within 1250 range of any opponent while stealthed via Thrill of the Hunt, they will be notified.
Warning indicator range increased from
1000
⇒
1250
120/95/70 seconds
⇒
150/110/70 seconds
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Syndra
R no longer deals damage to untargetable champions, causing fewer opponents to rage.
Now you should be able to fully dodge a Syndra ult if you time your abilities right.
R - Unleashed Power
Fixed a bug where Unleashed Power's Dark Spheres were still dealing damage to targets who had become untargetable (via Rappel, Zhonya's Hourglass, Playful/Trickster, etc)
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Thresh
Thanks to one particularly intrepid player, we've fixed a longstanding bug with Thresh's Flay.
E - Flay
Fixed a bug where Flay would sometimes not move opponents
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Xerath
R's delay between shots doesn't scale with cooldown reduction.
We always intended for Xerath's ultimate to be very dodgeable in a one-on-one situation, as he should be relying on his teammates for help. While we could technically position this as a bugfix, this is a definite power reduction for Xerath, so we're calling it a nerf fix (as opposed to a buff fix).
R - Rite of the Arcane
The delay between Arcane Barrages
scales with cooldown reduction
⇒
is fixed at 0.6 seconds between individual shots
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Zed
Death Mark now places Zed behind his prey and allows him to ignore unit collision while active, finally making him a real-er ninja.
Zed lost a lot in 4.10 with our marksman itemization changes, but he's still performing consistently at the highest levels of play. That said, we saw we could give him some small usability buffs to help him stick to his Death Marked targets better.
R - Death Mark
When Zed uses Death Mark on a target, he dashes
in front of them
⇒
behind them
Zed now ignores unit collision while the Death Mark is active on a target
Twisted Treeline, Crystal Scar & Howling Abyss
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Sanguine Blade
We're making Sanguine Blade a little more player friendly by extending that passive duration. The small shift from lifesteal to AD is just to make Sanguine Blade more promising as a high-AD item, but we didn't want that lifesteal to get out of hand.
4 seconds
⇒
8 seconds
40
⇒
45
15
⇒
10
Post Game Lobby
We forgot to mention in 4.13 that we've updated the buttons in the post game lobby. The new buttons have a modernized look and feel and should help reduce misclicks. We also did a bit of cleanup this patch based on initial feedback.
Post game lobby buttons have been updated
Player Behavior
Suggested Players
We're introducing Suggested Players to help fill out premade lobbies. The initial list includes players from your recent victories as well as any premades you queued together with in your last match, but over time will be expanded to include groups like honorable players, potential friends and friends of friends.
- Hosts and Captains of all matchmaking queues will now see a list of "Suggested Players" they can invite to fill out premade groups. The list includes:
- Premades you queued together with in your last match
- Team members from matches you've recently won
Chat Restrictions
Although 75% of players improve their behavior after just 1 set of chat restrictions, in some cases the system was handing out fewer initial restrictions than it should have, resulting in back-to-back waves of restrictions. We've tuned the system to be more accurate with the first wave - for example, one set of 30 instead of three sets of 10.
- The Chat Restriction system is now more accurate with its first set of restrictions, reducing instances of back-to-back restriction waves
Custom Lobby Spectating
We've upped the number of spectators that can join a custom lobby. This should be especially useful for local tournament scenes!
Increased the maximum number of custom lobby spectator slots from 2 to 4
Patcher Speeds
Patching and installing have been sped up a bit. These changes are separate from the upcoming Patcher & Landing Page Refresh, which will inherit these improvements when released a bit further down the road.
League of Legends installs roughly 15% faster
League of Legends updates roughly 7% faster
Audio Engine
Now that the new engine is up and running, we're removing old files that aren't needed any more. This'll clear out over half of the audio files currently stored on your computer (the new engine is slimmer than the old one!) and reduce the number of files we need to update in future patches.
Removed about 700 MB of obsolete audio files
Bugfixes
- Fixed a bug where the game clock would occasionally become desynchronized, causing buffs to appear to spawn too early
- Pink wards are pink again!
- Relic Shield and its upgrades no longer execute Heimerdinger's turrets (in line with the 4.12 change which removed the execute from Yorick's ghouls and Zyra's plants)
- Quinn's E - Vault no longer causes weird text to appear
- Targeting an ally with Zilean's Q - Time Bomb no longer pops their spellshield effects
Upcoming Skins
The following skins will be released at various times during Patch 4.14:
so long and thanks for all the fish