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[Patch 5.13] Tahm Kench General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
July 07 2015 20:51 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the LiquidLegends Lounge.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Tahm Kench, the River King will be released a bit later during patch.

Patch 5.13: Live on Jul. 8th, 2015

+ Show Spoiler [Previous GD Threads & Patch Notes] +
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ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-07-07 21:16:30
July 07 2015 20:59 GMT
#2
that slow stacking rule is super nice

ive never taken devouruer xin seriously i always thought it felt weaker than both good alternatives (cinderhulk and warrior)

warrior+ghostblade allows you to true damage one shot most squishies at the cost of a 2 dmg item jungler, cinderhulk increases synergy stacking your best stat

devourer is only good if you get to auto a lot which is rarely the case on xin since he's not really tanky enough to get away with it if he builds a devourer.
the on hit effect works on a fairly weak heal at that. seems like the devourer is only really good on yi irelia and malphite (im going malphite with devourer atm and it's super strong and an extra 100 dmg every second hit is only gonna be better)

unless xin q hits twice with devourer but even then it takes a while to stack up and stuff mightn't be worth it
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 07 2015 21:05 GMT
#3
small patch, hopefully ez terror is over but runeglaive ez probably still strong ish and it's annoying in general so that is enough.

other than that naut nerfs confusing, really good hero but OP? idk

I don't like the way Kalista was nerfed but she was OP so I'll accept it

I like the ap item changes, but they don't change much of what is good on who, I think luden's buys will go down but, it was always overbought in my opinion so this is a wash to me personally.

really pretty much a yawn outside of the new hero, who looks fun
Carrilord has arrived.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
July 07 2015 21:06 GMT
#4
So... Ezreal's Q no longer procs Ludens with Runeglaive? :'(
Retvrn to Forvms
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2015-07-07 21:11:31
July 07 2015 21:11 GMT
#5
Man I remember telling everybody that the main thing riot was going to do to GP was completely change his E because his entire kit screamed split push and raise morale had no synergy with that, and people argued with me about it.

Do you guys remember that.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 07 2015 21:11 GMT
#6
no
Carrilord has arrived.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
July 07 2015 21:13 GMT
#7
--- Nuked ---
zer0das
Profile Blog Joined May 2007
United States8519 Posts
July 07 2015 21:14 GMT
#8
Wow, they're giving Luden's more movespeed? It's double Lichbane now. ~_~

Not sure I agree with the Will of the Ancients change either.
Goumindong
Profile Joined February 2013
United States3529 Posts
July 07 2015 21:19 GMT
#9
Kalista changes are strange. She now only does 90% damage on a normal attack. Not sure how this interacts with crit, but it seems like it should be neutral. On the other hand it means she does better with on-hit, and attack speed, in order to get lots of rend stacks. But she already did that, and a standard crit build will already be better lategame so...

Kayle gets a big big sustain buff which seems strange. She already has a heal on her W, now her E is a big self heal as well (10-30+.15 AP per attack)

Big Nautilus E nerfs; Entirely justified.

Singed gets melee scaling MR back which means he will probably have a big comeback

AP Xin gets a nerf ahead of sated devourer making him the most OP champion on gods green earth.

Devourer is interesting. It can work on a lot of champions, or even as a double jungle since you don't need to actually kill the monster to get stacks.

Runeglaive gets raw power buffs to compensate for the lack of echo. Not sure what will happen with this, seems kind of strong really. Especially for AP champions with high base attack damage.

AP itemization goes in to fuck over AP champions by forcing them to have three items before they can upgrade which generally increases the upgrade costs of the non-big core items in order to make the "non-big core items" more enticing to players.

RoA gets changed in really strange ways (why do we need two +1000ish Mana/AP items?) and also gets a total power buff(to 100 AP total) but loses 150 HP[which seemed to me to be one of the primary reasons it was purchased]. But even with those offensive buffs its confusing why you would buy this as opposed to attempt to stack a tear now that its lost a lot of its defensive power unless you were going for both [RoA will give 124 AP if you already have an AA staff, Seraphs will give 110+base mana]. Additionally now that Liandry's has 80 AP it fulfuls a similar place as RoA in the "HP/AP" power area.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2015-07-07 21:20:43
July 07 2015 21:19 GMT
#10
guys so you know that super balanced cassio champ that had tons of free spell vamp on E
wota now will do 15% of total before resist damage on top of the other spell vamp when she spams E on tanks
good luck killing her

also soraka +Vlad with wota/spirit visage thats a thing now
in fact just run soraka vlad cassio both with wota spirit visage and just kill everything
funny but probably too low on damage against most comps though
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
July 07 2015 21:23 GMT
#11
Cannot wait for Tahm Kench.

Haven't bought a champ with RP for a while but SKIN SO WORTH.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Parnage
Profile Blog Joined February 2010
United States7414 Posts
July 07 2015 21:23 GMT
#12
On July 08 2015 06:11 Ketara wrote:
Man I remember telling everybody that the main thing riot was going to do to GP was completely change his E because his entire kit screamed split push and raise morale had no synergy with that, and people argued with me about it.

Do you guys remember that.


On one hand Raise morale was awesome for drunken support picks, but on the other hand how these kegs work could be hilariously amusing for pretty much everything else.

I like this new pirate. He seems neat, wonder how he'd do in the current jungle.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 07 2015 21:24 GMT
#13
On July 08 2015 06:19 Slayer91 wrote:
guys so you know that super balanced cassio champ that had tons of free spell vamp on E
wota now will do 15% of total before resist damage on top of the other spell vamp when she spams E on tanks
good luck killing her

also soraka +Vlad with wota/spirit visage thats a thing now
in fact just run soraka vlad cassio both with wota spirit visage and just kill everything
funny but probably too low on damage against most comps though


you are forgetting the visage + homeguard synergy!
Carrilord has arrived.
Kinie
Profile Joined December 2011
United States3106 Posts
July 07 2015 21:24 GMT
#14
The AP cost changes are meant to make it easier for thevAP champs to get them easier/sooner, as their damage comes from abilities and not AAing people like it is for AD champs.

I know that they are going to tweak costs on AD items too, but focusing on the AP champs is a good start to see what prices they want for the AD items.

Slow change is cool, Kalista nerf is weird but.... OK I think, Naut nerf is to stop him from being a huge lane bully as support, and I think everything else is minor tweaks.

Oh, and stopping the terror of Ludens + Runeglaive Ez is good. Probably still firstcpick/ban worthy, but only for his harass now and not the two item timing he originally had.
Goumindong
Profile Joined February 2013
United States3529 Posts
July 07 2015 21:25 GMT
#15
On July 08 2015 05:59 Slayer91 wrote:
that slow stacking rule is super nice

ive never taken devouruer xin seriously i always thought it felt weaker than both good alternatives (cinderhulk and warrior)

warrior+ghostblade allows you to true damage one shot most squishies at the cost of a 2 dmg item jungler, cinderhulk increases synergy stacking your best stat

devourer is only good if you get to auto a lot which is rarely the case on xin since he's not really tanky enough to get away with it if he builds a devourer.
the on hit effect works on a fairly weak heal at that. seems like the devourer is only really good on yi irelia and malphite (im going malphite with devourer atm and it's super strong and an extra 100 dmg every second hit is only gonna be better)

unless xin q hits twice with devourer but even then it takes a while to stack up and stuff mightn't be worth it


The real issue is that the heal on his W is so high he basically cannot die if he isn't stunned. Instead of healing every third attack he heals every second attack. This would have made his per-attack heal 25+.35 AP which is simply an insane amount of healing.

It is true that his Q his twice with devourer, so you only need 2 attacks to trigger it instead of three. Which is an added bonus
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
July 07 2015 21:27 GMT
#16
On July 08 2015 06:11 Ketara wrote:
Man I remember telling everybody that the main thing riot was going to do to GP was completely change his E because his entire kit screamed split push and raise morale had no synergy with that, and people argued with me about it.

Do you guys remember that.


Riot literally said they were most likely going to change E, and then you said "Riot is going to change E." Don't pretend you offered some groundbreaking prophetic insight.
TranslatorBaa!
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-07-07 21:35:22
July 07 2015 21:29 GMT
#17
So I wasn't dreaming, there was a bug letting J4's flag end up inside terrain (thus disabling your ability to drag yourself)!

Edit: also Ketara reading this post I remember you doing that (claiming credit for something either widely known or agreed upon by most people here) before. So, yeah! You did it! You told us! We remember!
Just not what you're thinking about.

Another effect about WotA is that you'll heal slightly less on minions (since Riot changed them by removing MR for more HP, the previous WotA was basically "true healing"). I... guess it's kind of a nerf to Vlad in lane? On the other hand he's obnoxious once he has revolver, not WotA.
Probably more interesting to build toward Zhonya's second (esp. with the reduced NLR cost) than finishing WotA in almost every case now too.
Cant take LMS hipsters serious.
Frolossus
Profile Joined February 2010
United States4779 Posts
July 07 2015 21:31 GMT
#18
looking forward to the AP item changes
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
July 07 2015 21:34 GMT
#19
I always click on the old patch note thread even though I know it's going to be locked and go Darknesssss...
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
TheHumanSensation
Profile Joined September 2010
Canada1210 Posts
July 07 2015 21:36 GMT
#20
On July 08 2015 06:19 Goumindong wrote:
Kayle gets a big big sustain buff which seems strange. She already has a heal on her W, now her E is a big self heal as well (10-30+.15 AP per attack).


Deal on hit, not Heal on hit.
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