[Patch 5.13] Tahm Kench General Discussion - Page 39
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Slusher
United States19143 Posts
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Seuss
United States10536 Posts
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VayneAuthority
United States8983 Posts
On July 22 2015 02:23 Seuss wrote: Sure, you won't get to apply the new passive at range, but you're trading a 7% slow and 63 magic damage DoT at level 18 for a 30% speed boost. For the purposes of hit and run, and most everything else, the latter is far more useful than the former. Zone control > Teamwide AD Buff. You get more than just damage from barrels, an 80% slow is a big deal. We're talking Teemo Shroom levels of disruption and control. lol im not arguing about which E is better. you make infinite better use of your E by going damage over tank. I'm talking about the incentive to build tank. there never is if your trying to optomize your character here. | ||
Slusher
United States19143 Posts
On July 22 2015 02:32 Seuss wrote: 200 + 120% Bonus AD True Damage wouldn't be balanced if it could proc off Parrrley. It might not even be balanced as is. not about balance I'm tilted because my cheese is moved. I wonder what the final version of the new warrior looks like, I'm tempted to try it on Riven seeing as she's on of the few melee who can go full ad items and not struggle to land damage, stacking it with GP passive also sounds hilarious, but it might be harder to realize the damage. | ||
Seuss
United States10536 Posts
On July 22 2015 02:36 VayneAuthority wrote: lol im not arguing about which E is better. you make infinite better use of your E by going damage over tank. I'm talking about the incentive to build tank. there never is if your trying to optomize your character here. I'm not arguing over which E is better either. I'm pointing out that an 80% AoE slow that refreshes a 200+ damage true damage passive is something that strongly supports building tank, moreso than the teamwide AD buff you brought up as Gangplank's previous incentive to build tank. New Gangplank's barrels, plus his passive, let him go either way. | ||
Ansibled
United Kingdom9872 Posts
Weird ult. | ||
Alaric
France45622 Posts
The ArPen means that LW doesn't give him as much damage as it could, for one, which is one less "required" item to go tank. It also means he can duke it out with both tanks and squishies. The added damage makes his base extremely good, and again reduces the impact of your itemisation (less so with crit since it's a multiplier of the base attack, but 200 means the AD ratio doesn't weight all that much in the end, especially if you only take into account the additional AD he'd get from items). I could see the reasoning for "full tank" vs "damage", but since he'd build at least one damage item, and probably Triforce over Hydra since E now provides the splash, the fact that Spellblade uses base AD again diminishes the importance of itemisation-based AD compared to his base stats and stuff such as crit and the spell's/attack's base damage. These are also numbers that can be tuned, obviously. Without the additional damage to champions, "damage" GP suddenly becomes more interesting. Wtf is that Fiora passive (that's rhetorical, I understood it, but still). Also they don't show if it's directional based on the map (eg. she came from the left) or the champion (the weak spot was in front of Lux). The video for Lunge doesn't make it clear whether she moves to attack the target after her dash, or whether the area is simply her aa range from her "landing" point. W looks good, but the design on E "can't crit, then will crit" is... urgh, why? It feels pointless and inelegant. | ||
Numy
South Africa35471 Posts
On July 22 2015 03:02 Ansibled wrote: http://na.leagueoflegends.com/en/news/champions-skins/champion-update/champion-update-fiora Weird ult. Her whole kit just makes no sense. It's like someone came up with that "weak spots" thing then they decided to base her whole champ on this minigame thing. That isn't Fiora and that isn't how you do good design riot :<. Gar I know it's early and she could be really strong but I just feel they completely fucked it up. | ||
Seuss
United States10536 Posts
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Slusher
United States19143 Posts
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Caiada
United States3052 Posts
Q/W/E at least are all infinitely cooler. Only thing I'm iffy on is the strange heal on her ult. Why a heal? | ||
Alaric
France45622 Posts
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Numy
South Africa35471 Posts
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cLutZ
United States19574 Posts
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Ryuu314
United States12679 Posts
Although tbh while I think the new q and w are nice, the e and ult seem like a stupid design. Why the duck does her ult heal...why can't it give increased aspd or expose all weak spots on enemies in the aoe or something. The heal seems dumb. | ||
Alaric
France45622 Posts
The thing with the whole ability is that:
From a design stand-point, it's coherent, although I'm not a fan of it. But thematically speaking, what does that have to do with Fiora? Her E is straigth-up ugly too. | ||
Mensol
14536 Posts
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sob3k
United States7572 Posts
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Ansibled
United Kingdom9872 Posts
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TheYango
United States47024 Posts
This is doubly so given the near-instantaneous turning speed of champions in LoL, which means there's much higher dependence on where the weak spot appeared and where the enemy chooses to face than on your own character's actual movement. For example, if the weak spot appears at the front of the enemy's model, they cannot fight you without letting you hit the weak spot; if it appears at their back, you basically have to run straight through them and ignore them to actually ever hit it. | ||
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