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[Patch 5.10] Ekko General Discussion

Forum Index > LoL General
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NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 27 2015 20:46 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the Off-topic Discussion Thread.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • Unjustified game theory

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.

Ekko, the Boy Who Shattered Time, will be released a bit later during patch 5.10.

Patch 5.10: Live on May 28th, 2015

+ Show Spoiler [Previous GD Threads & Patch Notes] +
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ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
SagaZ
Profile Blog Joined May 2009
France3460 Posts
May 27 2015 20:48 GMT
#2
holy god ap ratio, shield ratio and cc duration jesus
Be nice, buy wards and don't feed double buff.
Alaric
Profile Joined November 2009
France45622 Posts
May 27 2015 20:49 GMT
#3
I like how you post the link to the Oce website for the patch notes.
Cant take LMS hipsters serious.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
May 27 2015 20:53 GMT
#4
It'll be fun to play Ekko on release as he'll be batshit crazy strong. They should have released a better skin though I mean come on, it's pretty lame.
Hey! How you doin'?
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 27 2015 20:53 GMT
#5
Intelligence
INTELLIGENTER Reduces the cooldown of activated items by 4/7/10% ⇒ 8/14/20%

Lol
Mensol
Profile Joined September 2012
14536 Posts
May 27 2015 20:57 GMT
#6
We are all going to get rekt by Ekko.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
May 27 2015 20:59 GMT
#7
wait where do you see ekko's ratios?
Bronze player stuck in platinum
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
May 27 2015 21:01 GMT
#8
holy utility masteries

now accepting bets how many minutes it'll take to find a broken interaction with an activated item
A backwards poet writes inverse.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 27 2015 21:11 GMT
#9
Wait, so karma can now just walk over and mantra W krugs or crab and get back 45% of her missing hp for free? lol

new coin thing has 32s cd with utility and buffed censor, I welcome our new/old janna overlords. 60HP per wave is a also a fuckton of sustain for the stage 2.

Fairly large ryze buffs, new utility is also a buff for him.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Goumindong
Profile Joined February 2013
United States3529 Posts
May 27 2015 21:14 GMT
#10
60 HP/wave is unchanged from prior
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 27 2015 21:15 GMT
#11
On May 28 2015 06:14 Goumindong wrote:
60 HP/wave is unchanged from prior


for stage two, the one you get in lane, its doubled
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 27 2015 21:18 GMT
#12
On May 28 2015 06:14 Goumindong wrote:
60 HP/wave is unchanged from prior

Nomad's Medallion
BONUS GOLD 3 gold per nearby minion death ⇒ 4 gold per nearby minion death
HEALTH PER NEARBY MINION DEATH 5 ⇒ 10
MANA REGENERATION 25% ⇒ 50%
GOLD COLLECTION RANGE 1100 ⇒ 1400
Talisman of Ascension
BONUS GOLD 3 gold per nearby minion death ⇒ 4 gold per nearby minion death
HEALTH PER NEARBY MINION DEATH 5 ⇒ 10
GOLD COLLECTION RANGE 1100 ⇒ 1400
ACTIVE COOLDOWN 60 seconds ⇒ 40 seconds

???

Coin might be decent now not sure have to try it out.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
May 27 2015 21:18 GMT
#13
Talisman, FotM, and Righteous Glory all sound like they'll be hilarious with the new item CD mastery. Always zoom zoom always shield.
TranslatorBaa!
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2015-05-27 21:20:03
May 27 2015 21:19 GMT
#14
Do you upgrade it in lane? I get stage 2 of relic after sightstone because 1m timer sucks, it gives more sustain to your AD, and makes it easier to get a cannon minion, and I leave spellthief where it is till I sell it for Talisman basically.

After 2 minutes since you last were full mana, the new t1 utility mastery becomes worse than the current one.
There are a lot more match-ups mid where I'll use 9 defense instead then, dunno if biscuits and summoner spells' CDR beats Juggernaut and Veteran's Scars.
Cant take LMS hipsters serious.
Kinie
Profile Joined December 2011
United States3106 Posts
Last Edited: 2015-05-27 21:21:06
May 27 2015 21:20 GMT
#15
I didn't even think Leona was seeing a resurgence in terms of competitive play, don't know why they're nerfing her E's hit box.

The mastery changes will probably hurt the AP mids that went 21/0/9 more than the supports that went 9/0/21 or 0/9/21.

Talisman got a huge nerf, which it kinda needed. Not sure if it'll help but it certainly can't hurt. Might let the pros see a resurgence with poke champs by having the support use the Talisman as a sort of Sivir ult to engage/disengage with.

Other than that, Karma changes should help, and here comes AP Riven.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 27 2015 21:21 GMT
#16
On May 28 2015 05:49 Alaric wrote:
I like how you post the link to the Oce website for the patch notes.

afaik, it's the first region to release patch notes.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 27 2015 21:22 GMT
#17
On May 28 2015 06:11 sob3k wrote:
Wait, so karma can now just walk over and mantra W krugs or crab and get back 45% of her missing hp for free? lol

new coin thing has 32s cd with utility and buffed censor, I welcome our new/old janna overlords. 60HP per wave is a also a fuckton of sustain for the stage 2.

Fairly large ryze buffs, new utility is also a buff for him.

Well, at the end of the day you're still playing karma, so we'll see how this goes.

Kinda sad about the leona nerf though. Wasn't a really hard skillshot to dodge in the first place given the animation time.
Porouscloud - NA LoL
nafta
Profile Joined August 2010
Bulgaria18893 Posts
May 27 2015 21:22 GMT
#18
Leona e is the easiest skillshot to land from all supports in the game how is it easy to dodge xD
Goumindong
Profile Joined February 2013
United States3529 Posts
May 27 2015 21:27 GMT
#19
On May 28 2015 06:18 nafta wrote:
Show nested quote +
On May 28 2015 06:14 Goumindong wrote:
60 HP/wave is unchanged from prior

Nomad's Medallion
BONUS GOLD 3 gold per nearby minion death ⇒ 4 gold per nearby minion death
HEALTH PER NEARBY MINION DEATH 5 ⇒ 10
MANA REGENERATION 25% ⇒ 50%
GOLD COLLECTION RANGE 1100 ⇒ 1400
Talisman of Ascension
BONUS GOLD 3 gold per nearby minion death ⇒ 4 gold per nearby minion death
HEALTH PER NEARBY MINION DEATH 5 ⇒ 10
GOLD COLLECTION RANGE 1100 ⇒ 1400
ACTIVE COOLDOWN 60 seconds ⇒ 40 seconds

???

Coin might be decent now not sure have to try it out.

They must have nerfed it without me realizing because it was 10hp/minion for the longest time. Or it could be my memory.

Either way another big change is the MR change to super minions.

Assuming you don't have pen that doubles magic damage to super minions. And it's still pretty impressive if you can shred all of it (42% increase in damage)
Sonnington
Profile Joined December 2012
United States1107 Posts
Last Edited: 2015-05-27 21:42:07
May 27 2015 21:41 GMT
#20
The way these patch notes are written.

we're reducing a bit of that MR
MAGIC RESISTANCE 40 ⇒ -30


Only removing 70mr huh?

Zenith Blade's actually got a super wide hitbox that nobody notices


OH really? No one noticed the truck sized Zenith blade hitbox huh?

Good changes overall though. Finally fixing Leona's hitbox and finally giving Coin line better mana regen and gold gen. I'm not so sure about giving bork extra range. Didn't they specifically nerf the range after it was introduced because it was op?
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