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Active: 7189 users

2v2v2v2 Tournament

Forum Index > Brood War Tournaments
Post a Reply
IvaNioX_twitch
Profile Joined August 2022
29 Posts
Last Edited: 2026-07-30 04:52:03
July 26 2026 21:46 GMT
#1
Hi everyone,

The 2v2v2v2 Hunters format has become very popular lately, so I’ve decided to host a 2v2v2v2 Tournament!

The main event will feature 3 maps: one special version of Hunters, and two maps chosen from Stage 1 of this contest.


Stage 1 for Map Makers: 128x128, melee format
https://discord.gg/vxMbRxwVN <-- use for help.

How to Submit:


Email your map file, a preview image, and a description to ivaniox.pdk@gmail.com by October 31.

Between Nov 1 and Nov 15, a Team Liquid poll will determine the winners.

I strongly encourage map makers to share early map concepts and screenshots in this thread for community feedback!


Total: 270 USD
Category 1: $110 USD
Category 2: $160 USD

Category 1 Conditions:

•Total Main Minerals (Sum): 42000
No restrictions about mineral distance.

My recommendation, use layers in order to reduce spaces [early / late game strategies], you can stack minerals for example 8 * (3000,2000, 250) = 24000+16000+2000 =42000

•Total Main Gas: 2 x 18000 (18k each one)

•Natural expansion: 8 Minerals 2500 each one, gas 9000

•Rest of map: 25000 minerals + 20000 gas (you can split as you want, for example: 6 x 1500 + 8 x 2000 minerals and 2x10000 gas)

Category 2 Conditions:

•Each main has the same mount of minerals&gas.
•1 Backdoor exp in each main: 7 minerals 2000 + 1 gas 7000 (for example Jane Doe)
•4 islands somewhere in the map with 8 minerals x 2500 1 gas 10000
•No other restrictions. (that means you can add natural exp or not, third for certain sides, unconnected side of maps, whatever you want, asymmetric or symmetric are ok)


Stage 2, for 2v2v2v2 Players
Starts November 21
Base Prizepool 150 USD,

Details regarding the tournament system and format will be announced soon. Any feedback or suggestions on how best to run a 2v2v2v2 tournament are welcome!




Any donation is well recieved, you can donate paypal:
dii.ivan.fuentealba@gmail.com
good luck & have fun
intrepid1109
Profile Joined May 2023
15 Posts
July 27 2026 13:57 GMT
#2
hypeee
Bonyth
Profile Joined August 2010
Poland611 Posts
July 27 2026 14:30 GMT
#3
hypeee (in 3 months)
LUCKY_NOOB
Profile Blog Joined June 2013
Bulgaria1550 Posts
July 27 2026 18:54 GMT
#4
HYPE! Here are some cool 2v2v2v2 maps by Excalibur.

https://scmscx.com/map/dT74Tx3j

https://scmscx.com/map/qH84qshx

https://scmscx.com/map/z8cVT596
ko-fi.com/luckynoob
Excalibur
Profile Joined September 2009
United States63 Posts
July 30 2026 01:57 GMT
#5
Thanks Lucky. I dont know if any of my maps may be suitable for this, but you're welcome to look. I'm also happy to make changes to suit the tournament if any are desired.
Whats a 4pool?
IvaNioX_twitch
Profile Joined August 2022
29 Posts
Last Edited: 2026-07-31 01:00:59
July 31 2026 01:00 GMT
#6
𝔉𝔯𝔢𝔞𝔨𝔩𝔦𝔫𝔤 — ayer a las 18:14
2v2v2v2 means ums with fixed spawns, right? Are shared bases a must-have?

-you can use fixed spawns or random start location, think as 128x128 + melee mode


Are shared bases a must-have?Or can the map also be e.g. forced cross-spawn?

up to you.

128² only allowed size?
<-- yes.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4437 Posts
July 31 2026 02:47 GMT
#7
If you consider upping to 192x192 I can put something together, 128x128 is pretty restrictive for a balanced 8 player map
https://www.youtube.com/watch?v=e7PvoI6gvQs
Excalibur
Profile Joined September 2009
United States63 Posts
August 01 2026 15:33 GMT
#8
Oh I didn't even see the 128 restriction. Thats awful.
Whats a 4pool?
NicknameLucifer
Profile Blog Joined May 2022
Korea (South)8 Posts
August 02 2026 07:15 GMT
#9
(8)Salus draft version
salus is a Latin word
Mapmaker Lucifer_kr

Resources
Main 11M(4000*9 + 3000*2) + 2G(18000*2)
Natural 8M(2500) + 1G(9000)
Gas base 8M(3125) + 1G(20000)

https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjPxlqKX_WbeGGGmzcgrWgOKvq6nBN30D7ksZUxWKwvin54eUuFPFrnTFylNTEtCeSFSx0DBCJhOPaKsT7zQl0CzppMP2RTvwpPsQCU382X0PiAaswKiRAXnYvRUtNVxOytBGbqNNvc3CXYqfW1a99AiWyQVgydkyLgCrzSzXSAF5amJuI8Uj-aq0FM/s1024/12.jpg
IvaNioX_twitch
Profile Joined August 2022
29 Posts
Last Edited: 2026-08-04 03:30:15
August 04 2026 03:15 GMT
#10
Thank you so much! I'm really glad to see early participants


There are very interesting elements in the map you propose; you partially managed to solve the spatial situation of the main bases and their natural expansions.

I can identify that there is a main base exposed to mineral harassment by ranged units. The textures and terrain at the connection of the allied natural expansions (between) might add value to this particular feature. [Or the opposite idea, split the natural-natural path in 2 allowing many paths to 12,6,9,3 and/or center map]

I also liked the solution for the 12, 6, 9, and 3 expansions. I assume the 20,000 gas is divided into four of 5,000 each.

From my inexperienced point of view, I think back-door drops behind the mineral lines of the natural expansion could be enhanced to make the air game interesting and create openings.


Hint:
You can insert the image
[ img ] image link [ /img ]
[image loading]
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4437 Posts
August 05 2026 11:20 GMT
#11
Decided to try work on one for #2 just to see how it would go, this is mostly done now just some minor work needed.I stacked minerals on the island expos and the jane doe style naturals mostly to save space.The jane doe style naturals are combined for space saving reasons with one ramp connecting to the shared main, hopefully this setup is OK?

[image loading]
https://www.youtube.com/watch?v=e7PvoI6gvQs
Peeano
Profile Blog Joined March 2009
Netherlands5700 Posts
Last Edited: 2026-08-06 08:32:46
August 05 2026 12:24 GMT
#12
^How are the rush distances on that? Some look closer than Pyrhon close soawns. Based on my own 2v2 experience, i feel like early lings will dominate that map. I love the idea of shared bases tho. UMS can force 2 players to spawn together in a random shared base?
FBH #1!
IvaNioX_twitch
Profile Joined August 2022
29 Posts
Last Edited: 2026-08-06 05:47:34
August 06 2026 05:38 GMT
#13
setup is OK?

unexpected shared backdoor exp, totally fine and creative solution


about rush distances uhmmm, good point Peeano but 2v2v2v2: has dominant strategy?

Let's think about it: each team can go:
[agressive, safe, greedy] x [agressive, safe, greedy]




weaker combo might be [agressive,agressive] cos, "ok" best case is you can kill one pair enemy, but in consequence you stay behind vs the others.


A map like iron curtain might break this base equilibria, you get profit if you kill as soon as possible your enemy, maybe destroyable walls or something. (Also in Hunters usually get profit if you kill 1 enemy, you are able to take map)




My suggestion/idea: to manage short-range distances on this map, concept is to build bigger ramps and place a 1500 HP wall to block 1 of them for each main base.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4437 Posts
August 06 2026 06:54 GMT
#14
He's right about the rush distance, was so busy balancing for tanks I forgot about it.I'll adjust position of ramps a little and consider adjusting middle & adding building or mineral blocks to ramp.
https://www.youtube.com/watch?v=e7PvoI6gvQs
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