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On May 28 2015 12:14 Caiada wrote:Show nested quote +On May 28 2015 10:23 MooMooMugi wrote: Not really any major changes except for Karma, making her more of a supportive mage than burst which I dislike .3 AP ratio increase on base W means if you root someone in Mantra Q or hit it some other way, her burst is the same, and significantly better when Mantra is down. That's true. I've been dicking around with solo lane Karma and 9 times out of 10 the combo is e-w-wait to combo properly with snare-r-q. You only really use r-w for sustain, escapes, and baiting. I don't think I've ever used r-e for the damage.
I'd love to see her played in a protect comp. With proper cd management, from her buffed passive, she shield quite a bit of damage very quickly.
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On May 28 2015 12:30 Sonnington wrote:Show nested quote +On May 28 2015 12:14 Caiada wrote:On May 28 2015 10:23 MooMooMugi wrote: Not really any major changes except for Karma, making her more of a supportive mage than burst which I dislike .3 AP ratio increase on base W means if you root someone in Mantra Q or hit it some other way, her burst is the same, and significantly better when Mantra is down. That's true. I've been dicking around with solo lane Karma and 9 times out of 10 the combo is e-w-wait to combo properly with snare-r-q. You only really use r-w for sustain, escapes, and baiting. I don't think I've ever used r-e for the damage. I'd love to see her played in a protect comp. With proper cd management, from her buffed passive, she shield quite a bit of damage very quickly.
I think she'll actually be really scary mid. You've now got a ton of options with the three second root. Better than many popular laners for ganks and can bully lanes hard otherwise.
Imagine how silly Lulu top/Karma mid will be.
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On May 28 2015 11:50 Sonnington wrote: Alistar and Sona are going to rip through towers with Ardent Censer.
They removed that...only buffs champs now
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On May 28 2015 12:32 Caiada wrote:Show nested quote +On May 28 2015 12:30 Sonnington wrote:On May 28 2015 12:14 Caiada wrote:On May 28 2015 10:23 MooMooMugi wrote: Not really any major changes except for Karma, making her more of a supportive mage than burst which I dislike .3 AP ratio increase on base W means if you root someone in Mantra Q or hit it some other way, her burst is the same, and significantly better when Mantra is down. That's true. I've been dicking around with solo lane Karma and 9 times out of 10 the combo is e-w-wait to combo properly with snare-r-q. You only really use r-w for sustain, escapes, and baiting. I don't think I've ever used r-e for the damage. I'd love to see her played in a protect comp. With proper cd management, from her buffed passive, she shield quite a bit of damage very quickly. I think she'll actually be really scary mid. You've now got a ton of options with the three second root. Better than many popular laners for ganks and can bully lanes hard otherwise. Imagine how silly Lulu top/Karma mid will be.
Give it like 2 weeks for 5.10 to go to Korea, and then we'll see KOO Tigers make a resurgence with Juggermaw 2.0: Karmic Boogaloo with Lulu/Karma in top/mid, Nunu jungle, and Janna support.
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Baa?21243 Posts
Cait auto bug is back zzz.
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Karmic Boogaloo got a good chuckle out of me.
One day GE Tigers will realize they can go Cinderhulk>Sightstone>Face of the Mountain on Nunu, and it will be amazing and immediately get Nerfed.
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On May 28 2015 12:32 Caiada wrote:Show nested quote +On May 28 2015 12:30 Sonnington wrote:On May 28 2015 12:14 Caiada wrote:On May 28 2015 10:23 MooMooMugi wrote: Not really any major changes except for Karma, making her more of a supportive mage than burst which I dislike .3 AP ratio increase on base W means if you root someone in Mantra Q or hit it some other way, her burst is the same, and significantly better when Mantra is down. That's true. I've been dicking around with solo lane Karma and 9 times out of 10 the combo is e-w-wait to combo properly with snare-r-q. You only really use r-w for sustain, escapes, and baiting. I don't think I've ever used r-e for the damage. I'd love to see her played in a protect comp. With proper cd management, from her buffed passive, she shield quite a bit of damage very quickly. I think she'll actually be really scary mid. You've now got a ton of options with the three second root. Better than many popular laners for ganks and can bully lanes hard otherwise. Imagine how silly Lulu top/Karma mid will be. A three second targeted root that heals you. If your jungler has any damage that is a guaranteed gank or flash pre 6. (Though granted root isn't that big then)
Real question now. Her w hits monsters/minions. Does this mean she can jungle now that she has an AOE damage and single target damage spell?
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On May 28 2015 14:54 Carnivorous Sheep wrote: Cait auto bug is back zzz. It never left.Also at least for officer caitlyn it only happens when your q is on cd.Or at least that was how it worked last patch rofl.
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On May 28 2015 15:39 Goumindong wrote:Show nested quote +On May 28 2015 12:32 Caiada wrote:On May 28 2015 12:30 Sonnington wrote:On May 28 2015 12:14 Caiada wrote:On May 28 2015 10:23 MooMooMugi wrote: Not really any major changes except for Karma, making her more of a supportive mage than burst which I dislike .3 AP ratio increase on base W means if you root someone in Mantra Q or hit it some other way, her burst is the same, and significantly better when Mantra is down. That's true. I've been dicking around with solo lane Karma and 9 times out of 10 the combo is e-w-wait to combo properly with snare-r-q. You only really use r-w for sustain, escapes, and baiting. I don't think I've ever used r-e for the damage. I'd love to see her played in a protect comp. With proper cd management, from her buffed passive, she shield quite a bit of damage very quickly. I think she'll actually be really scary mid. You've now got a ton of options with the three second root. Better than many popular laners for ganks and can bully lanes hard otherwise. Imagine how silly Lulu top/Karma mid will be. A three second targeted root that heals you. If your jungler has any damage that is a guaranteed gank or flash pre 6. (Though granted root isn't that big then) Real question now. Her w hits monsters/minions. Does this mean she can jungle now that she has an AOE damage and single target damage spell? I remember seeing jungle Karma last season here and there. I guess with the heal it'll be better now than it was before, but she's still going to have a terrible first clear with only 2 spells. Also they're taking away the ranged jungle exploit where you could use the tiny golems to block blue buff from damaging you.
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Diamond did play it in the LCS a couple of times, even though he got ridiculed by everyone.
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Riot have officially lost me with Ekko. That shit is a joke.
Sucks tho, I've always had a soft spot for Karma and she's getting some love.
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Lol new coin so retarded managed to get 900 gold at 20 minutes
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So, what do we do with Ekko in ranked?:
1) Ban coz you are afraid of how op he is, he will stomp you if in the enemy team 2) Ban coz you are afraid that someone in your team will pick it and completely fail 3) Leave it alone coz you don't expect extremes with Ekko
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Coin is for Bard. AFK non-lane guy wanders to get chimes, earning some passive gold and gold when he goes near a lane and gets some mana regen.
I wonder if Bandit (melee) will proc on Leona Q's when you go in with the zenith blade you hit by skill and not luck now it's been tweaked.
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Not sure where this misconception comes from but Spellthief's Edge has same passive gold income as Nomad's Medallion. That is a level 1 gold item vs a lvl 2 gold item.
That said, the other stats from Nomad's are really nice. Gold income is also only 5g to 6g lower in lane than Frostfang's gold income (if used perfectly) which is not a good item anyway.
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On May 28 2015 19:49 _merK wrote: Not sure where this misconception comes from but Spellthief's Edge has same passive gold income as Nomad's Medallion. That is a level 1 gold item vs a lvl 2 gold item.
That said, the other stats from Nomad's are really nice. Gold income is also only 5g to 6g lower in lane than Frostfang's gold income (if used perfectly) which is not a good item anyway.
You should go back and redo your 2nd grade math class.
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On May 28 2015 20:58 nafta wrote:Show nested quote +On May 28 2015 19:49 _merK wrote: Not sure where this misconception comes from but Spellthief's Edge has same passive gold income as Nomad's Medallion. That is a level 1 gold item vs a lvl 2 gold item.
That said, the other stats from Nomad's are really nice. Gold income is also only 5g to 6g lower in lane than Frostfang's gold income (if used perfectly) which is not a good item anyway.
You should go back and redo your 2nd grade math class. 10g/10sec = 60g a minute
4/creep = 48g on two normal waves, 52g on a normal and a cannon wave, and 56g on two cannon waves(35+min game time)
Assuming perfect use, that is.
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Ancient Coin is max 6.3 GP10 Nomads is max 10.4 GP10
Spellthief is max 7 GP10 Frostfang is max 12 GP10
But in a real game Coin line should be giving more gold now, because getting perfect or near perfect gold generation with Coin is easy, while getting perfect gold generation with Spellthief can be really hard.
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CDR max Support Shen can hypothetically get 12.3 GP10 post-6!
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Well he has to have something he's good at, right? :< Shen is so weak since the taunt nerfs, it's become ridiculously hard to hit and you have to straight-up go through them, not just touch them, and you only bring that and your ult to the game, considering that most off laners with TP have more impact than a Shen ulting in, despite the longer cooldown.
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