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On May 28 2015 19:17 Lonyo wrote: Coin is for Bard. AFK non-lane guy wanders to get chimes, earning some passive gold and gold when he goes near a lane and gets some mana regen.
You have the mentality backwards, actually. Assuming Bard is wandering and only occasionally pops into a lane (which is not the case), Bard prefers the spellthief's line so that all three stacks can be blown through quickly and roaming can be resumed "without loss", whereas leaving lane when any minion dies with the coin line generates some "loss".
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Love they made Ekko available without mentioning it anywhere lol
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On May 29 2015 00:42 Gahlo wrote:Show nested quote +On May 28 2015 23:46 zer0das wrote: I don't understand why they make passive's like Ekko's where its insanely better than preexisting champions passives while also being very similar. It's basically Diana passive but it works with spells, slows enemy champions (80% for 3 seconds at level 11, what?), and gives him a speed buff equal to the slow. I would expect there to be a significant difference in damage given the above, but it's only 50 base damage and a 0.1 AP scaling difference, which is nuts considering how much easier it will probably be to trigger it against champions since it works with spells. All that extra junk compared to poor Diana's 20% extra attack speed lol.
The rest of his kit could be complete garbage, and I'd still think this is crazy. Even if it is heavily gated by cooldowns it seems obscene. And the 20% AS isn't even a benefit. It's a way for Riot to keep her base AS slow so she doesn't scale well with AS. Show nested quote +On May 29 2015 00:18 Caiada wrote:Anybody who puts out good sustained damage and/or likes to build armor will beat Pantheon. Rumble and Darius destroy him. If they're trying to cheese you, you can just go cloth/5pot and win by default. I don't like the cheese strat on panth though. Unless I'm v Riven or some shit I hard-counter, it'll never work. Prefer to just run TP and go bruiser. On May 28 2015 23:46 zer0das wrote: I don't understand why they make passive's like Ekko's where its insanely better than preexisting champions passives while also being very similar. It's basically Diana passive but it works with spells, slows enemy champions (80% for 3 seconds at level 11, what?), and gives him a speed buff equal to the slow. I would expect there to be a significant difference in damage given the above, but it's only 50 base damage and a 0.1 AP scaling difference, which is nuts considering how much easier it will probably be to trigger it against champions since it works with spells. All that extra junk compared to poor Diana's 20% extra attack speed lol.
The rest of his kit could be complete garbage, and I'd still think this is crazy. Even if it is heavily gated by cooldowns it seems obscene. Balance doesn't happen in a vacuum. I don't know how balanced Ekko is or isn't yet, but that mindset is still wrong. Never really had an issue against panth. Shielding spears for days.
The moment Riven's low enough, she's basically dead, and you can put out more spears and more favorable trades in general because CDs and a point-and-click stun that outranges her.
Nobody knows how to do anything but cheese or jungle with panth though so /shrug
Also most Rivens I'm vs dunno how to do anything but all in all the time forever.
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I've started building second bruta on Rek'Sai before getting tank items. I hereby declare this best thing ever.
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A single gank from the jungler to give your opponent time to pot up can be enough to make you oom if you're playing aggressive though, even if it doesn't kill you outright.
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i started building warmog >thornmail instead of rushing randuin on junglers and i like it a lot more
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Kongoline, ask yourself this question.
If every time you built warmogs, you built FotM or RG instead, would you be a better player?
+ Show Spoiler +
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im not going to build RG on zac or j4 (pretty much only junglers i play atm) and FotM is way too expensive, warmog/thornmail is super cheap and i feel the extra 300hp makes actually a big difference early/mid game helps a lot to survive ap burst and its not like its useless vs ad, after i get thornmail enemy adc cant touch me until he gets 3+ items also extra effect of adc hurting himself when he hits me helps a lot to solo zone them from team fights(works wonders vs draven lol) i used to rush randuin every game now i just fell in love in warmog, its not that its good as item, mallet is clearly better but it has that weird midgame power spike which makes me like it more than randuin as a rush item
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FotM costs less than warmogs and has more stats though.
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I actually started building FOTM instead of Warmog's and Locket instead of Spirit Visage recently, but I'm still not sold on getting Thornmail instead of Randuin's. Feels like the build is too cheap and I'm an HP junky. No idea when to get Righteous but that's probably just not a good item on Rek'Sai.
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oh wait for some reason i thought fotm meant frozen mallet im still not convinced, warmog has way better build path with fotm i cant just stack inventory with ruby crystals, with active its clearly better but it wont be always up also im not that good at keeping track of this shit in team fight + pretty sure i would get reported if i did bad in games with fotm rush jungler lol
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ekko is frustrating, his ult in particular does way too many things
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On May 29 2015 05:02 Frolossus wrote: ekko is frustrating, his ult in particular does way too many things Best part is the free tp back to lane with nearly no CD. Homeguards rush Ekko is pure cancer to lane against. So stupid in toplane.
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On May 29 2015 01:33 Caiada wrote:Show nested quote +On May 29 2015 00:42 Gahlo wrote:On May 28 2015 23:46 zer0das wrote: I don't understand why they make passive's like Ekko's where its insanely better than preexisting champions passives while also being very similar. It's basically Diana passive but it works with spells, slows enemy champions (80% for 3 seconds at level 11, what?), and gives him a speed buff equal to the slow. I would expect there to be a significant difference in damage given the above, but it's only 50 base damage and a 0.1 AP scaling difference, which is nuts considering how much easier it will probably be to trigger it against champions since it works with spells. All that extra junk compared to poor Diana's 20% extra attack speed lol.
The rest of his kit could be complete garbage, and I'd still think this is crazy. Even if it is heavily gated by cooldowns it seems obscene. And the 20% AS isn't even a benefit. It's a way for Riot to keep her base AS slow so she doesn't scale well with AS. On May 29 2015 00:18 Caiada wrote:Anybody who puts out good sustained damage and/or likes to build armor will beat Pantheon. Rumble and Darius destroy him. If they're trying to cheese you, you can just go cloth/5pot and win by default. I don't like the cheese strat on panth though. Unless I'm v Riven or some shit I hard-counter, it'll never work. Prefer to just run TP and go bruiser. On May 28 2015 23:46 zer0das wrote: I don't understand why they make passive's like Ekko's where its insanely better than preexisting champions passives while also being very similar. It's basically Diana passive but it works with spells, slows enemy champions (80% for 3 seconds at level 11, what?), and gives him a speed buff equal to the slow. I would expect there to be a significant difference in damage given the above, but it's only 50 base damage and a 0.1 AP scaling difference, which is nuts considering how much easier it will probably be to trigger it against champions since it works with spells. All that extra junk compared to poor Diana's 20% extra attack speed lol.
The rest of his kit could be complete garbage, and I'd still think this is crazy. Even if it is heavily gated by cooldowns it seems obscene. Balance doesn't happen in a vacuum. I don't know how balanced Ekko is or isn't yet, but that mindset is still wrong. Never really had an issue against panth. Shielding spears for days. The moment Riven's low enough, she's basically dead, and you can put out more spears and more favorable trades in general because CDs and a point-and-click stun that outranges her. Nobody knows how to do anything but cheese or jungle with panth though so /shrug Also most Rivens I'm vs dunno how to do anything but all in all the time forever. Well, part of the issue with that is Pantheon is a matchup that you don't play standard as Riven against. I cringe whenever I see Riven's start Q and max it against Pantheon. Between E ranks and Riven's "standard" CDR heavy build the CD goes down fast pretty quickly. Yeah, it's a bit painful when she can't avoid all the spears, but being able to deal with most of them is far more useful than the damage she does take to deal with Panth's mana pool.
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How do you guys feel about Warmogs on Cinderhulk users (in general)? I'm on the train of fotm > warmogs but i would think Warmogs is better if you get Cinderhulk from a certain time onwards.
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oh also forgot the 300 hp warmog has over randuin/fotm is actually 375 cuz of cinderhulk, might not look like much but every little bit counts
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On May 29 2015 03:05 kongoline wrote: i started building warmog >thornmail instead of rushing randuin on junglers and i like it a lot more I do this basically every game on Voli unless they have double AP or something. It's super effective. I really don't like Randuins in general. Even though statwise it's pretty good. I just never feel tanky enough when I build it.
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On May 29 2015 07:27 Sonnington wrote:Show nested quote +On May 29 2015 03:05 kongoline wrote: i started building warmog >thornmail instead of rushing randuin on junglers and i like it a lot more I do this basically every game on Voli unless they have double AP or something. It's super effective. I really don't like Randuins in general. Even though statwise it's pretty good. I just never feel tanky enough when I build it. my duo partner plays a lot of voli atm going cinderhulk->righteous glory most of the time
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