[Patch 5.10] Ekko General Discussion - Page 7
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Sufficiency
Canada23833 Posts
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JimmiC
Canada22817 Posts
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Mensol
14536 Posts
everything was a mess, i was wondering whats happening. | ||
Sonnington
United States1107 Posts
On May 29 2015 08:26 Sufficiency wrote: Has anyone played at least one hexakill? Yeah, it's like a bigger map for aram and it's awful, why? | ||
Sufficiency
Canada23833 Posts
On May 29 2015 09:09 Sonnington wrote: Yeah, it's like a bigger map for aram and it's awful, why? Well I decided to play one myself instead, sorry! | ||
krndandaman
Mozambique16569 Posts
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justiceknight
Singapore5741 Posts
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Sufficiency
Canada23833 Posts
On May 29 2015 10:34 krndandaman wrote: so I tried karma support a bit today and wow she feels great. especially that one time we ran a sejuani, sivir, karma comp and would literally start running with righteous glory / sivir ult / karma R E / talisman from our tier 2 turret and chase down 2 at their tier 2 as soon as we saw them start to 1-3-1. fucking hilarious lol | ||
Gahlo
United States35144 Posts
On May 29 2015 12:19 justiceknight wrote: does the mastery Arcane Blade procs with Azir's soldier? i am doing "basic attack" right lol Sand Soldiers trigger spell effects, not on hit effects. | ||
thejuju
United States413 Posts
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Kinie
United States3106 Posts
On May 29 2015 13:17 thejuju wrote: On a scale of one to teemo how cancerous is ekko? Terminal cancer, inoperable. But for real though, based upon my 1 game with him, shit is bonkers, like the damage/burst he does once he gets even a couple items (ie., Ludens and Lich Bane) is enough to make him ban-worthy. And lets not even talk about the insane damage his ult does. I constantly got 3 and 4 man bursts with the ulti, usually going back in with a W landing the same time as I go back in. So not only do they eat a billion damage, they are stunned for 2.25 seconds. It's like an AP Sejuani ult, only you get healed for it and deal way more damage. | ||
justiceknight
Singapore5741 Posts
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cLutZ
United States19574 Posts
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Velocirapture
United States983 Posts
On May 29 2015 13:17 thejuju wrote: On a scale of one to teemo how cancerous is ekko? If I had to guess I would say that he is medium strength against many in meta choices but it a nail in the coffin of skillshot mages. I am not convinced he crushes LB/Zed/Cassio or even Cho/Liss but if you play Lux/Xerath/Lulu he will punish you insanely hard if you cast anything on the wave. Dash the skill shot/blink onto them then Q so they can't leave and go to town. Bam they are half dead or more. If I were to take a shot on what they will nerf it is the shield strength. The first time i walked into it I had a serious WTF moment as a Lux main. 150+ 0.8 ratio at rank one is huge with any items especially considering it is a secondary effect. | ||
Ansibled
United Kingdom9872 Posts
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Frolossus
United States4779 Posts
On May 29 2015 13:37 Velocirapture wrote: If I had to guess I would say that he is medium strength against many in meta choices but it a nail in the coffin of skillshot mages. I am not convinced he crushes LB/Zed/Cassio or even Cho/Liss but if you play Lux/Xerath/Lulu he will punish you insanely hard if you cast anything on the wave. Dash the skill shot/blink onto them then Q so they can't leave and go to town. Bam they are half dead or more. If I were to take a shot on what they will nerf it is the shield strength. The first time i walked into it I had a serious WTF moment as a Lux main. 150+ 0.8 ratio at rank one is huge with any items especially considering it is a secondary effect. in my experiences yasuo tends to do very well in lane against him. i think that the projectile width needs to be reduced, the shield decreased, something about the dash needs a better visual particle, ult shouldn't be useable from base | ||
ticklishmusic
United States15977 Posts
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Velocirapture
United States983 Posts
On May 29 2015 13:46 Frolossus wrote: in my experiences yasuo tends to do very well in lane against him. i think that the projectile width needs to be reduced, the shield decreased, something about the dash needs a better visual particle, ult shouldn't be useable from base This seems like overkill to me. Having a workable lane combo is basically required for an assassin to be relevant and I don't mind that he can use R to return lane. I think his damage is actually in a decent place I just think he (and assassins in general) should have to take a lot of risk to go deep. Between dash/TP/shield/slow/speed boost/stun/time reversal they just overloaded him with safety. | ||
I_Love_Bacon
United States5765 Posts
Are there any champs that have been released for quite a while that you simply have never played? I was thinking about this while I'm in champ select and realize I've never once played Jayce. | ||
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Harem
United States11390 Posts
It's pretty fun to watch | ||
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