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[Patch 3.05.1: Karma Remake] General Discussion

Forum Index > LoL General
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MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-03-28 02:12:18
March 28 2013 02:06 GMT
#1
Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Certain topics are blacklisted from LoL General Discussion and they include:
  • elo hell
  • tribunal
  • bans, either from TL.net or LoL
  • "what is a tank" (and other vague monikers)
  • AD v ArPen runes
  • GP10 items

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.
Use the LoL Strategy subforum if you have game specific questions. Lastly, confine QQing and bragging to their respective threads.

The newest champion for this patch is Zac, the Secret Weapon. (For real this time.)

Patch 3.05: Live on Mar. 28th, 2013
+ Show Spoiler [Patch Notes] +








Karma, the Enlightened One

Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more here.


  • Gathering Fire (Passive)
    • Reduce’s Mantra’s cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).


  • Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.

    • Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.


  • Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.

    • Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.


  • Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.

    • Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.


  • Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.




Akali

Akali’s Twilight Shroud was behaving inconsistently before this patch, so we’ve adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.

  • Twilight Shroud
    • Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone

    • Akali is now immediately stealthed when casting Twilight Shroud directly on herself

    • Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage

    • Delay on re-stealthing increased by 0.15 seconds




Anivia
  • Crystallize
    • Fixed a bug where Crystallize could stop uninterruptible movement abilities such as Malphite's Unstoppable Force




Ashe
  • Focus
    • Now displays the Critical Strike chance bonus on the buff bar




Draven
  • Spinning Axe
    • Now leads Draven more accurately when he is benefiting from Movement Speed increases

    • Axe drop location will no longer be placed partially inside walls / terrain




Hecarim

The previous version of Spirit of Dread did not offer enough opportunities for tactical decision-making. With higher cooldowns, our goal is to reintroduce strategic choices other than merely activating the ability whenever it is available.

  • Spirit of Dread
    • Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14




Master Yi
  • Double Strike
    • Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds

    • Fixed a bug where the second strike of Double Strike could critically hit turrets




Riven
  • Wind Slash
    • Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass




Rumble

Rumble’s ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we’re adjusting The Equalizer to better match its original intent.

  • Electro-Harpoon
    • Fixed a bug where the visual effect would disappear before the actual end of the projectile


  • The Equalizer
    • No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay

    • Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged)




Trundle
  • Pillar of Filth
    • Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as Malphite's Unstoppable Force




Udyr

In this patch, we’ve made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

  • Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35

  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance


  • Turtle Stance
    • No longer returns mana when dealing damage

    • Shield increased to 60/100/140/180/220 from 60/95/130/165/200

    • Udyr can now critically strike in Turtle Stance


  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active

    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active

    • Bear stance attacks can no longer be self-interrupted mid-attack

    • Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27%

    • Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4


  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack

    • No longer grants bonus Ability Power and Attack Damage when activated

    • Ability Power ratio on the fire cone increased to 0.45 from 0.15

    • Updated the fire cone's spell effect to be more visible




Warwick
  • Hunter's Call
    • Now displays range indicator on mouseover


  • Blood Scent
    • Now displays range indicator on minimap on mouseover




Zed
  • Living Shadow
    • Fixed a bug where Living Shadow would sometimes cast in a random direction




Items
  • Nashor's Tooth
    • Combine cost increased to 430 gold from 200 (total cost increased to 2500 gold from 2270)


  • Spirit of the Elder Lizard
    • UNIQUE Passive damage reduced to 6-40 over 3 seconds from 14-50


  • Maw of Malmortius
    • Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5


  • Champion Select AFK Detection
    • When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.

    • A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.

    • Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.

    • Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.

    • Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.

    • Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.

    • This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.




General
  • Turrets

    In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it’s become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.

    • Turrets now deal 105% damage to champions for the first attack, increased from 94.5%

    • Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)


  • Siege Minions
    • Siege Minions now take 70% damage from Turrets, increased from 50% damage

    • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage


  • Super Minions
    • Super Minions now take 70% damage from Turrets, increased from 50% damage


  • Teleport

    We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.

    • Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern


  • Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check

  • Smart casting with charge-up abilities should be more responsive now



+ Show Spoiler [Previous GD Threads & Patch Notes] +
Zac General Discussion
Quinn General Discussion
Patch 3.02 General Discussion
Season 3 General Discussion
Preseason Balance Update 2
Preseason Balance Update 1
Preseason 1 General Discussion
End of Season 2 General Discussion
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion

ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 28 2013 02:08 GMT
#2
Incoming Darkness!


Moonbear I predicted darkness and you ruined it.

What kind of thread closer is TRANSMOGULATE? T_T

That said that akali shroud nerf is prolly gonna hurt all her jukes hard.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 28 2013 02:09 GMT
#3
Good lunar Diana sir it is patch 3.05 sir
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2013-03-28 02:15:27
March 28 2013 02:13 GMT
#4
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
March 28 2013 02:15 GMT
#5
On March 28 2013 11:08 phyvo wrote:
What kind of thread closer is TRANSMOGULATE? T_T

The best closer.

On March 28 2013 11:09 xes wrote:
Good lunar Diana sir it is patch 3.05 sir

I have no idea what you mean. :3
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
GettingIt
Profile Joined August 2011
1656 Posts
March 28 2013 02:20 GMT
#6
Son of a bitch...another Spirit of the Elder Lizard nerf. Well that pretty much makes it useless. I had so much fun using it on Skarner. Why does Riot hate me so much? It wasn't even that strong...
samthesaluki
Profile Joined November 2010
914 Posts
March 28 2013 02:22 GMT
#7
oh forgot to mention i played vs a guy with black alistar today and his ping was like 9 either riot smurf or very close to riot servers
red_
Profile Joined May 2010
United States8474 Posts
March 28 2013 02:22 GMT
#8
Between the two nerfs now Elder Lizard has been nerfed by like, 30%?

Also those turret changes rank incredibly high on my list of patch notes that made me incredibly disappointed in Riot's balance team.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 28 2013 02:24 GMT
#9
Oh god those Udyr changes make me hot...
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 28 2013 02:27 GMT
#10
Atleast they didnt make Tiger physical.
or is it already?
:c
Artillery spawned from the forges of Hell
DaBears57
Profile Joined December 2009
United States300 Posts
March 28 2013 02:29 GMT
#11
Patch 3.5 yo
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-03-28 02:32:33
March 28 2013 02:32 GMT
#12
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 28 2013 02:34 GMT
#13
Jesus those turret buffs.
Level 3 turret dives gon' be harder now....
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 02:35 GMT
#14
Gandhi want to 1v1 after these ramble nerfs?
Math doesn't kill champions and neither do wards
Parnage
Profile Blog Joined February 2010
United States7414 Posts
Last Edited: 2013-03-28 02:38:29
March 28 2013 02:38 GMT
#15
On March 28 2013 11:32 overt wrote:
Show nested quote +
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
overt
Profile Blog Joined June 2010
United States9006 Posts
March 28 2013 02:41 GMT
#16
On March 28 2013 11:38 Parnage wrote:
Show nested quote +
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?


If I outplay you in lane you shouldn't be able to hide behind your turret that does all of my health in three seconds.

It's a lot harder to out play someone in lane, get a big advantage, and then be helpless to kill them without a gank because your turret is too strong than it is to "outplay" someone who's attempting to tower dive you. Even before these buffs it was nearly impossible, or else really really difficult, to tower dive someone early if they had any form of hard CC.

If I outplay someone and they stick around with half HP or less I should be able to punish them. With stronger turrets I can't punish them much at all.
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
March 28 2013 02:42 GMT
#17
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
GANDHISAUCE
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
March 28 2013 02:43 GMT
#18
Cant wait to try Karma and wtf turret buffs? FINALLY!
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
Last Edited: 2013-03-28 02:46:35
March 28 2013 02:44 GMT
#19
On March 28 2013 11:38 Parnage wrote:
Show nested quote +
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Why are turrets supposed to be not useless? A turret-centric game at it's core is very boring and one dimensional. The game should be about champions.
I think Riot is buffing them because they don't like 1v3 dives, but I do not understand. a 2 + turret vs 3 is heavily favorable for the defending side. (it's a countergank)

Turrets being strong is simply protecting people who get outplayed and have a skill disadvantage compared to their opponent. If I shit on you in lane and turrets are weak, I can dive you over and over. Riot doesn't want this because it's "toxic", but I think that it's very bad for the game. Honestly, I think almost nothing (on the micro scale) takes skill to execute in League. It's all making the right decisions and almost none raw, mechanical skill, which is something I don't like and I think that it provides uninteresting game play.
Don't even get me started on "anti-fun" and "burden of knowledge".
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 28 2013 02:48 GMT
#20
On March 28 2013 11:38 Parnage wrote:
Show nested quote +
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Ya past early game turrets dont really do much, even early game they barely do anything unless you like lvl 1 dive or something stupid
Artillery spawned from the forges of Hell
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 02:52 GMT
#21
On March 28 2013 11:48 arb wrote:
Show nested quote +
On March 28 2013 11:38 Parnage wrote:
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Ya past early game turrets dont really do much, even early game they barely do anything unless you like lvl 1 dive or something stupid

This is a huge change for pro play, way fewer 3v1 tower dives in lane swaps. I really liked the aggression that this brought to the game. Idk I just feel like this will promote passive play.
RIP Ryan Davis / TL or Die / @onlywonderboy
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 02:53 GMT
#22
Turret buff = top nasus buff

Even easier to farm under turret with 9pot
Math doesn't kill champions and neither do wards
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 02:55 GMT
#23
On March 28 2013 11:52 onlywonderboy wrote:
Show nested quote +
On March 28 2013 11:48 arb wrote:
On March 28 2013 11:38 Parnage wrote:
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Ya past early game turrets dont really do much, even early game they barely do anything unless you like lvl 1 dive or something stupid

This is a huge change for pro play, way fewer 3v1 tower dives in lane swaps. I really liked the aggression that this brought to the game. Idk I just feel like this will promote passive play.

Of course a turret buff will promote passive play. I think Riot makes a few too many short sighted decisions. Normally, I wouldn't really care, but the future of many people (that I'm invested in) are riding on Riot's decision making.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
March 28 2013 02:55 GMT
#24
Wind Slash
Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

I'm sure glad they fixed that one.
?
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
March 28 2013 02:56 GMT
#25
People actually bought Zhonya'sHourglass to use Riven's ult twice?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
iCanada
Profile Joined August 2010
Canada10660 Posts
March 28 2013 02:58 GMT
#26
Riven has AP ratios?

o.o
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 28 2013 03:00 GMT
#27
On March 28 2013 11:08 phyvo wrote:
Show nested quote +
Incoming Darkness!

What kind of thread closer is TRANSMOGULATE? T_T


Let me guess, you look tulips in the eye?
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2013-03-28 03:03:16
March 28 2013 03:02 GMT
#28
On March 28 2013 11:48 arb wrote:
Show nested quote +
On March 28 2013 11:38 Parnage wrote:
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?

Ya past early game turrets dont really do much, even early game they barely do anything unless you like lvl 1 dive or something stupid


i've seen successful 5 man level 1 dives top lane. didn't even get caught. guy just hugging his tower gets dunked by 5 guys in teamspeak.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 03:06:13
March 28 2013 03:05 GMT
#29
If these turret changes kill the lane swap we would be back to 1v1v2 where the laning phase is going to last forever since pushing down towers is going to be even harder. This wouldn't be so bad if vision wasn't so cheap that it made it almost impossible for Junglers to get a gank off. Doublelift obviously payed off Riot to go through with these changes, farm for 40 minutes and carry CLG to victory.
RIP Ryan Davis / TL or Die / @onlywonderboy
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 28 2013 03:09 GMT
#30
Wow turret change are frigging retarded. Riot wants to make the game more stale and newbie friendly =\.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 03:13 GMT
#31
Fixed Zed and Akali, buffed Udyr. I can appreciate this patch.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 28 2013 03:14 GMT
#32
On March 28 2013 11:55 419 wrote:
Show nested quote +
Wind Slash
Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

I'm sure glad they fixed that one.

OMG finally.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Gahlo
Profile Joined February 2010
United States35130 Posts
March 28 2013 03:14 GMT
#33
Because 3 man dives at 3:30-4:00 was so entertaining.
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 28 2013 03:15 GMT
#34
On March 28 2013 12:09 KissBlade wrote:
Wow turret change are frigging retarded. Riot wants to make the game more stale and newbie friendly =\.

lol.
twitch.tv/cratonz
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 28 2013 03:15 GMT
#35
On March 28 2013 11:58 iCanada wrote:
Riven has AP ratios?

o.o

No so you have to wonder why someone was building Zhonyas on her..
Artillery spawned from the forges of Hell
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
March 28 2013 03:17 GMT
#36
Not sure if Kissblade is trolling
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 03:19 GMT
#37
On March 28 2013 12:14 Gahlo wrote:
Because 3 man dives at 3:30-4:00 was so entertaining.

More entertaining then passive laning with no Jungler presence :/
It was also nice because it allowed for teams to take quick towers and roam around the map and be around to make action happen.
RIP Ryan Davis / TL or Die / @onlywonderboy
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 28 2013 03:20 GMT
#38
I think the turret nerfs are more to even out some options in the game. Currently there is like ALWAYS towerdives going on everywhere all the time because It's so easy. Even as early as level 2/3. Tower diving will still be possible of course with this adjustment, it just won't be mandatory or as common. I like the change.
EG<3
rwrzr
Profile Joined February 2010
United States1980 Posts
March 28 2013 03:21 GMT
#39
I hate that feeling when you convert riceblade into statikk to early and bot lane lets you get 100 more cs without riceblade.

FML
FADC
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 28 2013 03:22 GMT
#40
On March 28 2013 11:55 419 wrote:
Show nested quote +
Wind Slash
Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass

I'm sure glad they fixed that one.


Was so fed up with AP Rivens. Gad damn that change was needed.

Actually, fuck it. Why not keep it. It's a little biscuit reward for the retard that builds AP on Riven.
EG<3
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 03:23 GMT
#41
On March 28 2013 12:17 MooMooMugi wrote:
Not sure if Kissblade is trolling

Why would that be trolling? Buffing turrets protects bad players from dying to people better than them and they promote passiveness.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-28 03:34:34
March 28 2013 03:24 GMT
#42
I never get dived at 4:00 in my games. It's more targeted towards pros.

I used to get dived a lot when I first started the game. Often it'd turn out well for me. Then after like level 30 (or something) and until now I never get dived anymore unless the person diving me has a good reason and is almost certain they can kill me. The change means that if a wave gets pushed into tower and it has a cannon minion, the cannon minion will tank less shots. And it might change how risky dives are at higher levels, but I could care less. Game is going to get more passive though :/

As a single patch, I don't think much changed, and that's fine for me.

I have to take a look at Karma's numbers. Losing the AoE heal seems like a big deal, but if I'm reading this right, her ult now enhances the damage on her Q, W, and E, and can give her Q up to 3 sources of magic damage on a single target. Also she has CC.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 28 2013 03:30 GMT
#43
On March 28 2013 12:23 OutlaW- wrote:
Show nested quote +
On March 28 2013 12:17 MooMooMugi wrote:
Not sure if Kissblade is trolling

Why would that be trolling? Buffing turrets protects bad players from dying to people better than them and they promote passiveness.

Not particularly. This change is minor enough that it won't change most of the situations where you can dive successfully. If you're actually good this can work out in your favor, since people will be lulled into being a little more complacent thinking turrets are stronger than they actually are.

It probably hurts the level 2-3 dive the most. I reckon it might kill you in one less hit since the margin is so tight early on, but I'd say that's a good thing.
twitch.tv/cratonz
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 03:32 GMT
#44
On March 28 2013 12:20 LOLItsRyann wrote:
I think the turret nerfs are more to even out some options in the game. Currently there is like ALWAYS towerdives going on everywhere all the time because It's so easy. Even as early as level 2/3. Tower diving will still be possible of course with this adjustment, it just won't be mandatory or as common. I like the change.

What else are you going to do though? Farm in lane? I feel like inherently there just aren't that many other options.
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2013 03:33 GMT
#45
The fundamental issue with the 3v1 dive is that Riot has created a scenario where there isn't much alternative for the off-laner. In the best case scenario, he survives the dive, but misses out on 3+ waves of creeps, and still might lose the tower.

There's no alternative play for the off-laner though other than to go to lane and hope to be able to sneak some XP. Possibly because Riot has never really designed the game with the alternative of an off-laner just not going to lane and, say, ganking another lane instead as an option. If the off-laner is not actually going to hit level 2 before the dive though, and then get dived, what is the point of going to lane at all? He should be able to gank mid or your 2v1, and possibly accomplish something there. But at this point, level 1 vision is pervasive enough that such a level 1 gank mid is very unlikely to bear fruit.

Related to this is also that the amount of gold/XP in the jungle isn't enough to support both the off-laner and the jungler if the off-laner can't go to lane and needs somewhere else to farm.

I think the tower changes make the 3v1 dive harder, but it doesn't actually address the core problem that there is no alternative for the off-laner to do anything but walk into a hopeless situation. Given how pervasive vision is and the fact that there's not enough gold/XP in the jungle to support more than one person leveling, there's no recourse for an off-laner other than to go to that hopeless lane and not die.
Moderator
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 03:35 GMT
#46
On March 28 2013 12:33 TheYango wrote:
The fundamental issue with the 3v1 dive is that Riot has created a scenario where there isn't much alternative for the off-laner. In the best case scenario, he survives the dive, but misses out on 3+ waves of creeps, and still might lose the tower.

There's no alternative play for the off-laner though other than to go to lane and hope to be able to sneak some XP. Possibly because Riot has never really designed the game with the alternative of an off-laner just not going to lane and, say, ganking another lane instead as an option. If the off-laner is not actually going to hit level 2 before the dive though, and then get dived, what is the point of going to lane at all? He should be able to gank mid or your 2v1, and possibly accomplish something there. But at this point, level 1 vision is pervasive enough that such a level 1 gank mid is very unlikely to bear fruit.

Related to this is also that the amount of gold/XP in the jungle isn't enough to support both the off-laner and the jungler if the off-laner can't go to lane and needs somewhere else to farm.

I think the tower changes make the 3v1 dive harder, but it doesn't actually address the core problem that there is no alternative for the off-laner to do anything but walk into a hopeless situation. Given how pervasive vision is and the fact that there's not enough gold/XP in the jungle to support more than one person leveling, there's no recourse for an off-laner other than to go to that hopeless lane and not die.

The jungler can just come and create a favorable 2 + turret vs 3 situation.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2013 03:37 GMT
#47
Right but that forces the off-laner to rely on his jungler. There is no opportunity for the off-laner to be the playmaker, which is why the situation feels so shitty from the off-laner's perspective because it feels like they have no control over the situation.
Moderator
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 28 2013 03:38 GMT
#48
and who knows maybe people just haven't figured out how to counter it yet
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 03:41 GMT
#49
On March 28 2013 12:37 TheYango wrote:
Right but that forces the off-laner to rely on his jungler. There is no opportunity for the off-laner to be the playmaker, which is why the situation feels so shitty from the off-laner's perspective because it feels like they have no control over the situation.

I know, I wasn't disagreeing with you. There are many things wrong with this game. You should be able to outplay people somehow but it's not really possible. Things like trees to juke around (especially that hiding spot behind the turrets) and TP scrolls would be helpful.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
HazMat
Profile Blog Joined October 2009
United States17077 Posts
March 28 2013 03:46 GMT
#50
No Lee Sin buff k
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Alaric
Profile Joined November 2009
France45622 Posts
March 28 2013 03:48 GMT
#51
I wonder how the damage received change for siege minions will affect lane control, and especially the impact for people who are pretty good at it and will have to relearn some stuff.
Cant take LMS hipsters serious.
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 28 2013 03:53 GMT
#52
Shouldn't be too difficult to adjust. It's the difference of autoing something like 1-2 times less.
twitch.tv/cratonz
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 28 2013 03:57 GMT
#53
New patch seems to be a bit of a radical change this early into S3. I see that Riot doesn't like the new meta of lvl3 ganks, but they have to realize that people are going to prioritize aggressive play that snowballs. I liked when lvl2 ganks were a big part of the meta, and I liked the new 3 man lvl 3 gank top or bot and take turret meta. What I don't want is a no-push-50-meta that would stall the game, like the phase DotA went through a long while ago; that would make me quit LoL immidiately lol.
User was warned for too many mimes.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-28 04:01:52
March 28 2013 04:00 GMT
#54
On March 28 2013 12:41 OutlaW- wrote:
Show nested quote +
On March 28 2013 12:37 TheYango wrote:
Right but that forces the off-laner to rely on his jungler. There is no opportunity for the off-laner to be the playmaker, which is why the situation feels so shitty from the off-laner's perspective because it feels like they have no control over the situation.

I know, I wasn't disagreeing with you. There are many things wrong with this game. You should be able to outplay people somehow but it's not really possible. Things like trees to juke around (especially that hiding spot behind the turrets) and TP scrolls would be helpful.

Dis isn't dotar. And I thought DotA turrets did less damage. And that 2v1 and tri lanes were designed to shut people down harder.

If your enemy team is coordinated enough to go all 3 to a tower, and your jungler is not coordinated enough to help then they deserve the tower. You shouldn't be able to outplay everyone in a 1v3.

If you really need the low level options then one thing that Age of Empires 3 did was it let you pick your deck (think summoners and masteries) any time in the game but then you'd be locked into your deck. You weren't able to use any cards too early anyways because you needed experience. If players found themselves in a 1v2 they could similarly swap masteries to be more tanky and have barrier and flash to be more defensive. The artificial method of buffing towers is just dumb. Wasn't fortify removed because it made tower dives impossible?

On March 28 2013 12:57 docvoc wrote:
New patch seems to be a bit of a radical change this early into S3. I see that Riot doesn't like the new meta of lvl3 ganks, but they have to realize that people are going to prioritize aggressive play that snowballs. I liked when lvl2 ganks were a big part of the meta, and I liked the new 3 man lvl 3 gank top or bot and take turret meta. What I don't want is a no-push-50-meta that would stall the game, like the phase DotA went through a long while ago; that would make me quit LoL immidiately lol.

NR BT20 PROS ONLY.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
red_
Profile Joined May 2010
United States8474 Posts
March 28 2013 04:01 GMT
#55
I'm going to be so mad the first time I lose a cs to the new siege minion tower damage, SO MAD. Then I'll adjust and get over it.

A little light hearted aside amidst the discussion of how blah off-lane play has become at pro-level.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 04:05 GMT
#56
Just a note, nashor's tooth is now at the same cost it used to be before its mp5 was removed, except it still doesn't have mp5.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 04:06 GMT
#57
Champion Select AFK Detection
When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.
A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.
Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.
Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.
Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.
Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.
This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.


I approve.
(╯°□°)╯︵ ┻━┻
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 04:09 GMT
#58
On March 28 2013 13:06 ticklishmusic wrote:
Show nested quote +
Champion Select AFK Detection
When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.
A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.
Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.
Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.
Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.
Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.
This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.


I approve.

I think this is at least something we can all agree on.
RIP Ryan Davis / TL or Die / @onlywonderboy
overt
Profile Blog Joined June 2010
United States9006 Posts
March 28 2013 04:09 GMT
#59
On March 28 2013 13:00 obesechicken13 wrote:
Wasn't fortify removed because it made tower dives impossible?


I thought it was removed because practically no one used it ever.
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 28 2013 04:21 GMT
#60
On March 28 2013 12:57 docvoc wrote:
New patch seems to be a bit of a radical change this early into S3. I see that Riot doesn't like the new meta of lvl3 ganks, but they have to realize that people are going to prioritize aggressive play that snowballs. I liked when lvl2 ganks were a big part of the meta, and I liked the new 3 man lvl 3 gank top or bot and take turret meta. What I don't want is a no-push-50-meta that would stall the game, like the phase DotA went through a long while ago; that would make me quit LoL immidiately lol.

Early? We're nearly four full months into it. Season 2 ended 5 months ago.
twitch.tv/cratonz
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 04:34 GMT
#61
On March 28 2013 13:00 obesechicken13 wrote:
Show nested quote +
On March 28 2013 12:41 OutlaW- wrote:
On March 28 2013 12:37 TheYango wrote:
Right but that forces the off-laner to rely on his jungler. There is no opportunity for the off-laner to be the playmaker, which is why the situation feels so shitty from the off-laner's perspective because it feels like they have no control over the situation.

I know, I wasn't disagreeing with you. There are many things wrong with this game. You should be able to outplay people somehow but it's not really possible. Things like trees to juke around (especially that hiding spot behind the turrets) and TP scrolls would be helpful.

Dis isn't dotar. And I thought DotA turrets did less damage. And that 2v1 and tri lanes were designed to shut people down harder.

If your enemy team is coordinated enough to go all 3 to a tower, and your jungler is not coordinated enough to help then they deserve the tower. You shouldn't be able to outplay everyone in a 1v3.

If you really need the low level options then one thing that Age of Empires 3 did was it let you pick your deck (think summoners and masteries) any time in the game but then you'd be locked into your deck. You weren't able to use any cards too early anyways because you needed experience. If players found themselves in a 1v2 they could similarly swap masteries to be more tanky and have barrier and flash to be more defensive. The artificial method of buffing towers is just dumb. Wasn't fortify removed because it made tower dives impossible?


Don't you think that there are way too few situations in League where you can outplay (in other words, outskill) your opponent? I feel like all you do is not die and take objectives with your team. Bot and top lane are good places to actually be aggressive, but that never happens anymore in LCS, and a part of me always still feels like I should be able to do more stuff that requires skill to execute, not just "correct decisions".
I suppose that in this case, it's just me being used to starcraft and dota, the former where mechanical skill is actually required to play the game decently and the latter where heroes can go from carrying games by themselves to dying and dealing 0 damage (like on sf)
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
red_
Profile Joined May 2010
United States8474 Posts
March 28 2013 04:37 GMT
#62
On March 28 2013 12:57 docvoc wrote:
New patch seems to be a bit of a radical change this early into S3. I see that Riot doesn't like the new meta of lvl3 ganks, but they have to realize that people are going to prioritize aggressive play that snowballs. I liked when lvl2 ganks were a big part of the meta, and I liked the new 3 man lvl 3 gank top or bot and take turret meta. What I don't want is a no-push-50-meta that would stall the game, like the phase DotA went through a long while ago; that would make me quit LoL immidiately lol.


No-push-50 in League would be a billion times worse, because the map layout just doesn't allow for the amount of plays that don't involve pushing/objective control that DotA's does. That time in Chinese DotA still involved a lot of map movement and skirmishing, the same 'meta' in League would involve a lot of static farming in all 3 lanes.

*I don't mean this as a gamewide DotA vs League argument, just a specific case observation.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Gahlo
Profile Joined February 2010
United States35130 Posts
March 28 2013 04:50 GMT
#63
On March 28 2013 12:37 TheYango wrote:
Right but that forces the off-laner to rely on his jungler. There is no opportunity for the off-laner to be the playmaker, which is why the situation feels so shitty from the off-laner's perspective because it feels like they have no control over the situation.

I think I've seen games where the jungler comes to help and he gets killed too.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 28 2013 05:11 GMT
#64
On March 28 2013 13:09 overt wrote:
Show nested quote +
On March 28 2013 13:00 obesechicken13 wrote:
Wasn't fortify removed because it made tower dives impossible?


I thought it was removed because practically no one used it ever.

That sounds more correct tbh
Artillery spawned from the forges of Hell
Amarok
Profile Joined August 2010
Australia2003 Posts
March 28 2013 05:21 GMT
#65
Don't mind the Turret change. It was pretty much guaranteed (at the pro level) tower and kill if the player stayed and fought. Level 3 triple gank will still be strong, the change isn't huge, it just makes it more likely that there will be situations where a lone hero/duo combo will be able to make a play by defending the tower, getting a kill and stopping the push.
Fighting for peace is like screwing for virginity
Zooper31
Profile Joined May 2009
United States5710 Posts
March 28 2013 05:29 GMT
#66
On March 28 2013 14:11 arb wrote:
Show nested quote +
On March 28 2013 13:09 overt wrote:
On March 28 2013 13:00 obesechicken13 wrote:
Wasn't fortify removed because it made tower dives impossible?


I thought it was removed because practically no one used it ever.

That sounds more correct tbh


And they didn't even remove it. Just put it onto an item, that still no one uses lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 05:36 GMT
#67
On March 28 2013 14:29 Zooper31 wrote:
Show nested quote +
On March 28 2013 14:11 arb wrote:
On March 28 2013 13:09 overt wrote:
On March 28 2013 13:00 obesechicken13 wrote:
Wasn't fortify removed because it made tower dives impossible?


I thought it was removed because practically no one used it ever.

That sounds more correct tbh


And they didn't even remove it. Just put it onto an item, that still no one uses lol.

You're thinking of Promote, Fortify was a summoner spell that was a global buff to turrets that made them fire faster for a couple seconds.
RIP Ryan Davis / TL or Die / @onlywonderboy
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-28 05:38:11
March 28 2013 05:36 GMT
#68
I don't think Riot's heart is in the wrong place with the turret change, but I don't think it addresses the issue, which is that there aren't enough options for off-laners to not feel helpless early game. If there were other options for them to farm/make plays it would diversify potential off-lane gameplay.

Admittedly, Riot probably hasn't really thought out the details of 1v2 gameplay because it's fairly new to how the game functions at the moment.
Moderator
Zooper31
Profile Joined May 2009
United States5710 Posts
March 28 2013 05:42 GMT
#69
On March 28 2013 14:36 TheYango wrote:
I don't think Riot's heart is in the wrong place with the turret change, but I don't think it addresses the issue, which is that there aren't enough options for off-laners to not feel helpless early game. If there were other options for them to farm/make plays it would diversify potential off-lane gameplay.

Admittedly, Riot probably hasn't really thought out the details of 1v2 gameplay because it's fairly new to how the game functions at the moment.


I mean what else can Riot do to make people stop doing 1v2 lanes or make it easier on the solo guy. Give him a buff, if hes against 2 lane opponents (WoW/GW2 do this in big PvP battlegrounds for the team with less players) and make him just outright stronger? But then how in the world do you balance that amoung all the champions without making something abuseable or OP. That would seem incredibly hard to do without making a ton of restraints and hoops to jump through to implement something like that.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-28 05:51:07
March 28 2013 05:46 GMT
#70
Increase the gold available in the jungle to allow the off-laner to get farm if he can't go to lane without starving the jungler, reduce potential for early vision control (utility ward mastery, some sort of limit on wards being bought) to increase the effectiveness of possible level 1/2 ganks even from non-jungle heroes (also introduces the possibility of roaming supports as an alternative to 2v1).

If you increase the possibilities for low level map movement from the support and the off-laner, you open up a lot of possiblilities because suddenly the abiilty to countergank/fight uneven fights goes up a lot. But right now that's restricted by how much early map vision a team's starting wards can give them, and by the inability for an off-laner who can't actually farm in lane to get level 2 reliably.
Moderator
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 28 2013 06:09 GMT
#71
Increasing the gold in the jungle throws off Riot's vision/design. If you noticed, jungle gold has not changed substantially through seasons despite all of Riot's "sweet talk"
HS: cascades#1595 || LoL: stoppin
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2013 06:12 GMT
#72
It would also go against their beginning of S3 goal of keeping laners from farming jungle too much, but at this point, off-laners are more starved than junglers are at those levels.
Moderator
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 28 2013 06:41 GMT
#73
On March 28 2013 15:09 cascades wrote:
Increasing the gold in the jungle throws off Riot's vision/design. If you noticed, jungle gold has not changed substantially through seasons despite all of Riot's "sweet talk"

It has gone down over time, actually.
twitch.tv/cratonz
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 06:47 GMT
#74
The more the streamer feeds, the funnier the stream gets, true story.
scarra 2-12 teemo, funniest shit ever
liftlift > tsm
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
March 28 2013 06:49 GMT
#75
well, why buff turrets to fight the symptoms of 1v2 lanes when you could fight the causes of the boring 1v2 lanes?



always those shorthsighted changes.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 06:51 GMT
#76
The only two champs I can think of that benefit from playing against more enemies are Wukong (passive resists) and Irelia (passive tenacity).

That said, I don't know if it makes them stronger than any other 1v2 champs.
(╯°□°)╯︵ ┻━┻
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-03-28 07:16:39
March 28 2013 07:00 GMT
#77
G0atsebusters' master plan:
1. Get new account to lvl 30
2. Lose placements and end up in bronze V
3. Stomp noobs and increase mmr
4. Dodge placement games (doesn't affect mmr)
5. Repeat 3+4
6. Keep increasing mmr while still bronze V
7. Wait for the reactions when diamond players realize their captain is a bronze V player
8. Report anyone who harasses you along the way
(Optional: play jungle morg every game for moar lulz)
You have made the league community a better place!

Thoughts?
Math doesn't kill champions and neither do wards
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2013-03-28 07:14:37
March 28 2013 07:13 GMT
#78
On March 28 2013 15:41 Craton wrote:
Show nested quote +
On March 28 2013 15:09 cascades wrote:
Increasing the gold in the jungle throws off Riot's vision/design. If you noticed, jungle gold has not changed substantially through seasons despite all of Riot's "sweet talk"

It has gone down over time, actually.


Right. I believe actual s3 jungle gold has gone up, but efficient s3 jungle gold has gone down due to needing to spend money on machete and more pots. I am not sure so correct me if I am wrong.

Either way, you have to find another way that doesn't go against this unstated law of Riot's. I am fairly certain Riot doesn't consider it that big a problem to violate their tenets- as long as it doesn't spread over to non competitive play. (not likely)
HS: cascades#1595 || LoL: stoppin
kongoline
Profile Joined February 2012
6318 Posts
March 28 2013 07:21 GMT
#79
On March 28 2013 12:46 HazMat wrote:
No Lee Sin buff k

man i love lee sin i cry everytime i see no changes to him, its most fun champion in game but theres literally no reason to play him right now over any other jungler/toplaner
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 28 2013 07:32 GMT
#80
On March 28 2013 15:12 TheYango wrote:
It would also go against their beginning of S3 goal of keeping laners from farming jungle too much, but at this point, off-laners are more starved than junglers are at those levels.


Part of the problem is that Riot went about increasing the value of the jungle the wrong way. The big difference between DotA and LoL's jungles, beyond a few mechanics, is that no jungler can actually fully clear their jungle. This is important, because it means lanes can take jungle farm without reducing the income of the jungler significantly, but it also means the jungler's income increases as their ability to clear the jungle increases.

The scaling jungle tries to simulate that organic increase, but doesn't do nearly as good a job while also contributing to the problem you've been analyzing. To solve your problem Riot would have to increase the number of jungle camps, remove jungle scaling, and simply operate under the assumption that junglers shouldn't be capable of clearing everything within its spawn time. It's not perfect, but it would help address the issue.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-28 08:00:28
March 28 2013 07:57 GMT
#81
On March 28 2013 16:32 Seuss wrote:
Show nested quote +
On March 28 2013 15:12 TheYango wrote:
It would also go against their beginning of S3 goal of keeping laners from farming jungle too much, but at this point, off-laners are more starved than junglers are at those levels.


Part of the problem is that Riot went about increasing the value of the jungle the wrong way. The big difference between DotA and LoL's jungles, beyond a few mechanics, is that no jungler can actually fully clear their jungle. This is important, because it means lanes can take jungle farm without reducing the income of the jungler significantly, but it also means the jungler's income increases as their ability to clear the jungle increases.

The scaling jungle tries to simulate that organic increase, but doesn't do nearly as good a job while also contributing to the problem you've been analyzing. To solve your problem Riot would have to increase the number of jungle camps, remove jungle scaling, and simply operate under the assumption that junglers shouldn't be capable of clearing everything within its spawn time. It's not perfect, but it would help address the issue.


Without severely changing the map layout, you could add one camp to blue side opposite the inner turret, and one more to red side jungle. Not sure on what the ramifications of it would be though, although the only champ I can think of that could concievably clear every single jungle camp as well as lane farm would be AD tryn with multiple items.
Porouscloud - NA LoL
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 08:02 GMT
#82
On March 28 2013 16:21 kongoline wrote:
Show nested quote +
On March 28 2013 12:46 HazMat wrote:
No Lee Sin buff k

man i love lee sin i cry everytime i see no changes to him, its most fun champion in game but theres literally no reason to play him right now over any other jungler/toplaner

ad lee is still the manliest thing you can do, not to mention that it's about twice as fun as any other champion in the game!! believe in yourself and acquire greatness!! do not be afraid of failure, you're awesome!!!
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 28 2013 08:06 GMT
#83
Actually, the thing that I welcome the most in this patch is the AFK detector. On China server, the amount of AFK in champ select is so absurb. Not lets hope we can get this on CN soon .
I think will wait for 3.04 on CN before start to play seriously again.
Terran
Cloud9157
Profile Joined December 2010
United States2968 Posts
March 28 2013 08:13 GMT
#84
Whoever defends the 1 crit rune in your rune page, I hate you.

Had my ad steal blue buff twice on me off of smiteless. Nasus is so sad without blue.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
TheYango
Profile Joined September 2008
United States47024 Posts
March 28 2013 08:14 GMT
#85
On March 28 2013 16:57 Amui wrote:
Show nested quote +
On March 28 2013 16:32 Seuss wrote:
On March 28 2013 15:12 TheYango wrote:
It would also go against their beginning of S3 goal of keeping laners from farming jungle too much, but at this point, off-laners are more starved than junglers are at those levels.


Part of the problem is that Riot went about increasing the value of the jungle the wrong way. The big difference between DotA and LoL's jungles, beyond a few mechanics, is that no jungler can actually fully clear their jungle. This is important, because it means lanes can take jungle farm without reducing the income of the jungler significantly, but it also means the jungler's income increases as their ability to clear the jungle increases.

The scaling jungle tries to simulate that organic increase, but doesn't do nearly as good a job while also contributing to the problem you've been analyzing. To solve your problem Riot would have to increase the number of jungle camps, remove jungle scaling, and simply operate under the assumption that junglers shouldn't be capable of clearing everything within its spawn time. It's not perfect, but it would help address the issue.


Without severely changing the map layout, you could add one camp to blue side opposite the inner turret, and one more to red side jungle. Not sure on what the ramifications of it would be though, although the only champ I can think of that could concievably clear every single jungle camp as well as lane farm would be AD tryn with multiple items.

You could also weaken the buffs, but reduce their spawn times to be closer to normal camps so that they can be farmed as "normal" camps.
Moderator
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 28 2013 08:18 GMT
#86
i don't even see what the problem is with 1v2 lanes. why even change it?

part of the reason i asked about 1v2s and lane switches was because i was trying to figure out when it was best to use it. another reason is because i watched a chinese team send their adc+supp mid as part of their early game tactic... i think they warded blue before creeps popped, saw that the enemy started red, and then pushed out the lane so they could get a 4v3 to contest blue buff.

i think it's too early to call the tower change premature, and who knows, maybe the 1v3 tower dive will still work, but it'll just be a lot harder. eh.
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 28 2013 08:23 GMT
#87
This isn't even going to change anything about the 2v1 meta, it'll just make turret diving a lot more annoying. Don't know if anyone actually calculates turret damage when diving but I do it 100% on feeling, so this'll throw that off completely. Bad change imo.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-28 08:27:11
March 28 2013 08:24 GMT
#88
The problem right now with 1v2s is that there isn't a whole lot of room for the 1v2 laner to actually influence what happens. 1v2/1v3 in DotA is *in theory* more suppressive, but there is actually more room for the off-laner to make plays or find other places to farm. Most of the options for alternative gameplay on the part of the off-laner are impeded by other aspects of LoL's gameplay. So by and large, the off-laner is at the whims of the enemy and the rest of his team, and doesn't have much room to improve his situation on his own.

At this point, I feel like Riot is at an impasse, because as it stands right now, off-laning is very non-interactive, and any of the options to make it more interactive would go against other design ideas put in place by Riot (massively revamping the jungle, drastically reducing early-game vision to increase the effectiveness of level 1/2 ganks from non-jungle heroes), and I worry that they may just try to get rid of the idea entirely.
Moderator
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-28 08:56:59
March 28 2013 08:41 GMT
#89
At the ~3:00 timing.

1. Both junglers here. Have to share 3-4 waves of XP and gold, missing a lot due to harass and trying to clear it ASAP.

2. Enemy jungler here. Back off and lose several waves of XP/gold and possibly the tower. Or stay, probably get about half that XP and maybe a few minions worth of gold and probably save tower. But you'll die for it, and unless they misplay, you won't get anything.

3. Your jungler here. Without a ward, your jungler needs to hang around until the creep wave thins out and you get to level 3 to ensure you are safe. You lose XP and probably some CS.

4. Neither jungler here. You farm up and go on your merry way.

None of these are under your control, and all scenarios except 4 put you behind.

I think part of what makes it bad is there is literally nothing you can do even if you know 3 are top if your jungler is doing something else. You have access to wolves, but at level 1/2, most top laner's struggle to do it without losing too much HP, and in the time it takes to walk to wolves, you will lose tower/more xp&gold than what wolves are worth if they push.


Actually what if red/blue/minired/blue spawned every 80s, but only every 3rd camp or if 6 minutes have elasped since the last buff monster was killed would have a buff. Give them ~70% what a normal blue buff have in terms of HP/XP, but keep the gold reward the same. Then there is a choice between picking a very fast wriggles jungler who would be able to give mid lane more blues at the cost of having to spend a lot of time farming, or a slower jungler who gives lanes advantages through presence.

It also gives your solo something to do if the camp happens to be up, and the lane is either pushed, or it's too dangerous to stay.
Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 08:52 GMT
#90
Could change camp respawn times, to be faster, so there's no weird "timing gap" between waiting for camps to respawn; so there's a bigger cost for ganking after first clear.
liftlift > tsm
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
March 28 2013 08:58 GMT
#91
they should change something about adc, its not fun to always have the same 2-4 adc champs picked cause every other adc is so bad compared to them T_T
The only virgins in kpop left are the fans
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-28 09:02:57
March 28 2013 09:02 GMT
#92
On March 28 2013 17:58 {ToT}ColmA wrote:
they should change something about adc, its not fun to always have the same 2-4 adc champs picked cause every other adc is so bad compared to them T_T

It's a lot better than what it was in peak of season 2.
Pretty much all ADCs are viable right now; I don't really see the complaint.
Popularity != imbalance.
liftlift > tsm
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 28 2013 09:10 GMT
#93
On March 28 2013 17:41 Amui wrote:
At the ~3:00 timing.

1. Both junglers here. Have to share 3-4 waves of XP and gold, missing a lot due to harass and trying to clear it ASAP.

2. Enemy jungler here. Back off and lose several waves of XP/gold and possibly the tower. Or stay, probably get about half that XP and maybe a few minions worth of gold and probably save tower. But you'll die for it, and unless they misplay, you won't get anything.

3. Your jungler here. Without a ward, your jungler needs to hang around until the creep wave thins out and you get to level 3 to ensure you are safe. You lose XP and probably some CS.

4. Neither jungler here. You farm up and go on your merry way.

None of these are under your control, and all scenarios except 4 put you behind.

I think part of what makes it bad is there is literally nothing you can do even if you know 3 are top if your jungler is doing something else. You have access to wolves, but at level 1/2, most top laner's struggle to do it without losing too much HP, and in the time it takes to walk to wolves, you will lose tower/more xp&gold than what wolves are worth if they push.


Actually what if red/blue/minired/blue spawned every 80s, but only every 3rd camp or if 6 minutes have elasped since the last buff monster was killed would have a buff. Give them ~70% what a normal blue buff have in terms of HP/XP, but keep the gold reward the same. Then there is a choice between picking a very fast wriggles jungler who would be able to give mid lane more blues at the cost of having to spend a lot of time farming, or a slower jungler who gives lanes advantages through presence.

It also gives your solo something to do if the camp happens to be up, and the lane is either pushed, or it's too dangerous to stay.


Except 2v1 lanes practically don't happen in solo queue, and in teamplay that means your jungler should be getting an advantage somewhere else to put the other team behind as well.
Fionn
Profile Blog Joined October 2009
United States23455 Posts
March 28 2013 09:17 GMT
#94
Team rolling 13-3, I'm 3/1/4...AND THEN ATTEMPT TO RECONNECT?

NO.

I FINALLY ROLL A GOOD TEAM AFTER A DAY OF SHIT AND YOU DISCONNECT?
Writerhttps://twitter.com/FionnOnFire
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-28 09:22:56
March 28 2013 09:20 GMT
#95
On March 28 2013 18:10 Serelitz wrote:
Except 2v1 lanes practically don't happen in solo queue, and in teamplay that means your jungler should be getting an advantage somewhere else to put the other team behind as well.

It's still a fundamental gameplay problem if a common gameplay scenario is so non-interactive for one player in the game. Riot has expressed dislike for that sort of thing in the past. That it's not played in solo queue, or that one of your teammates can do something to compensate is irrelevant to the issue.

Like if two teams are both 3v1 diving on opposite sides of the map, it's "balanced" but the gameplay of the situation is equally shitty for both off-laners.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 09:20 GMT
#96
On March 28 2013 18:17 Fionn wrote:
Team rolling 13-3, I'm 3/1/4...AND THEN ATTEMPT TO RECONNECT?

NO.

I FINALLY ROLL A GOOD TEAM AFTER A DAY OF SHIT AND YOU DISCONNECT?

Take it to the QQ thread, you should know better!
liftlift > tsm
Plague1503
Profile Joined October 2010
Croatia466 Posts
Last Edited: 2013-03-28 09:24:15
March 28 2013 09:23 GMT
#97
On March 28 2013 11:09 xes wrote:
Good lunar Diana sir it is patch 3.05 sir

Actually, it really is 3.5 ;P

Gonna go try me sum Udyr, used to be my favorite character besides Skarner in S2, but both got shafted hard in S3
Hope the patch is live on EUNE
"Good luck." "I don't need luck. I have ammo."
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
March 28 2013 09:36 GMT
#98
On March 28 2013 18:20 TheYango wrote:
Show nested quote +
On March 28 2013 18:10 Serelitz wrote:
Except 2v1 lanes practically don't happen in solo queue, and in teamplay that means your jungler should be getting an advantage somewhere else to put the other team behind as well.

It's still a fundamental gameplay problem if a common gameplay scenario is so non-interactive for one player in the game. Riot has expressed dislike for that sort of thing in the past. That it's not played in solo queue, or that one of your teammates can do something to compensate is irrelevant to the issue.

Like if two teams are both 3v1 diving on opposite sides of the map, it's "balanced" but the gameplay of the situation is equally shitty for both off-laners.


How is it irrelevant to the issue? There's plenty times that you're dependant on your teammates to help out your team, even back when it was higher level tower dives and your team picking up a dragon as a trade. Having to depend on your team isn't a bad thing whatsoever.

Besides, you're talking as if 3v1 dives are impossible to stop. It's by far not as common in Asia anymore because they've practiced against it and know how to prevent it, not just 'trade towers' like is happening in NA/EU LCS.

On the other hand, this change will affect every aspect of league, especially solo Q, whereas it's probably not even going to make a difference for professional 2v1 lanes.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
March 28 2013 09:51 GMT
#99
Ahhh I want to try new Karma but can't for like another week. -_-;
http://na.op.gg/summoner/userName=FLABREZU
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 28 2013 09:58 GMT
#100
On March 28 2013 13:05 thenexusp wrote:
Just a note, nashor's tooth is now at the same cost it used to be before its mp5 was removed, except it still doesn't have mp5.


no AP Varus anymore for me!! ^^ nashor's too expensive.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 28 2013 10:29 GMT
#101
On March 28 2013 18:17 Fionn wrote:
Team rolling 13-3, I'm 3/1/4...AND THEN ATTEMPT TO RECONNECT?

NO.

I FINALLY ROLL A GOOD TEAM AFTER A DAY OF SHIT AND YOU DISCONNECT?


You didnt predict your team to win did you? It would be a shame if someone jinxed the win.... again...
KCCO!
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 28 2013 10:38 GMT
#102
Just gonna post here so people that don't go to tourney section wont miss this awesome game.
WE vs TPA is coming up in 30 minutes from this post. Get hyped people!!! Its a StarWar League Playoff.

Head to the tourney section for stream links!!
Terran
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
March 28 2013 10:43 GMT
#103
the turret damage increase is ridiculous. they still don't get that turret damage is one of the main problems for passive early game play. If they wanted to give 1on2 laners more options for counterplay then they shold give them more options for counterplay and not promote passivity.

dota minion aggro behaviour for example helps the 1on2/3 laner to counterplay and get some farm. the minions change their aggro directly when you issue an attack and not after you dealt damage. that way you can pull their minions on your side for a brief moment and squeeze in a few lasthits without getting actually hit by minions. another technique is pulling minion waves into neutral camps.

LoL could have such things too. maybe its not minion aggro but an item or a summoner or something. but certainly not making the game more passive.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-03-28 11:08:45
March 28 2013 11:04 GMT
#104
Dunno bout you guys but early towers were too weak so 3v2 and 2v1 dives were way too easy with a creep wave meaning you have to pick a strong laner. Everyone is pigeonholed into the newest fotm champs which always seem to be strong in lane. A bunch of older guys don't see play because you can just bully push and dive or if their jungle might be around you aren't forced to do anything since you aren't risking anything by flat out winning lane.
Like there is a huge incentive to pick the same old escape+strong laning phase (shen khazix zed renekton or bot lane whatever is strongest in lane) champs because you want to play agressive early to not get bulllied out but also need to be able to escape a gank possibly with a river ward (but doesnt help vs lane ganks)
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-28 11:15:55
March 28 2013 11:15 GMT
#105
The main issue is that it's hard for enemy team to punish the early 3v1 tower dive/push, without risking a shit ton of time/resource. Riot should've been looking for a way for teams to take reasonable counterplay to this early aggression rather than trying to get rid of it. So far the only counter play seems to be to do the exact same thing, and tradeoff towers.
liftlift > tsm
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 28 2013 11:18 GMT
#106
zac pretty crazy in pbe lol. spammable % damage on manaless champ? craaaazy
BW -> League -> CSGO
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
Last Edited: 2013-03-28 11:21:45
March 28 2013 11:18 GMT
#107
There's multiple ways of counterplay to it, NA/EU meta is just lagging behind so it's not 'solved' like it is in asia. Duo mid with the support roaming for level 3, proper warding and having your jungler show for a 3v2 or executing the same 3v1 better than your opponent are all good solutions.
Goragoth
Profile Blog Joined April 2009
New Zealand1065 Posts
March 28 2013 11:31 GMT
#108
On March 28 2013 19:38 Caphe wrote:
Just gonna post here so people that don't go to tourney section wont miss this awesome game.
WE vs TPA is coming up in 30 minutes from this post. Get hyped people!!! Its a StarWar League Playoff.

Head to the tourney section for stream links!!

Sounds like an awesome game but there's no English cast available, or is there?
Creator of LoLTool.
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 11:36 GMT
#109
On March 28 2013 20:18 Serelitz wrote:
There's multiple ways of counterplay to it, NA/EU meta is just lagging behind so it's not 'solved' like it is in asia. Duo mid with the support roaming for level 3, proper warding and having your jungler show for a 3v2 or executing the same 3v1 better than your opponent are all good solutions.

quick run through of your scenarios.
mid+support in mid lane/roaming, you sacrifice mid farm for a chance to counter a tower getting taken down; and then leave your AD to 1v1 against "top (bruiser usually)". That's such a high risk play, even if you get first blood, and get a 1-0 exchange, it'll barely be worth it. Also considering ward openings, chances are, the 3 man push will spot any roaming shenanigans.

3v2 with jungler, sure can counter aggression, but it doesn't counter it so much as it creates stalemate.

executing 3v1 better than your opponents; this solution is more champion dependent than, actual skill or team dependence. I'm pretty sure riot doesn't want this issue to be a crux in champ select.

The best solution is to have junglers have to "sacrifice" something for doing that strategy; cuz right now as it is, junglers essentially get to do this 3v1 push for free, because they got nothing else better to do after their clear.
liftlift > tsm
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
Last Edited: 2013-03-28 11:50:53
March 28 2013 11:47 GMT
#110
How do you sacrifice mid farm when your support roams? AD carries aren't THAT weak that they lose/die to anyone 1v1 early, especially not most mids. Why would your AD then be 1v1ing their toplaner instead of their midlaner? Why would it even matter if 'roaming shenanigans' gets spotted by wards (as opposed to you know, missing a support in lane) when it prevents the 3v1 dive?

3v2 creating a stalemate is usually in the 2 players' favour as well because their own 2v1 lane can put more pressure on the turret than the 3v2 lane can most of the time because of combined waveclear of 2 players.

edit: Oh you meant duo midlaner/support which is a stupid idea unless the enemy's ADC/supp swapped to midlane and your support isn't a poke support. I meant ADC/supp mid to clarify.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-28 11:51:56
March 28 2013 11:50 GMT
#111
It's AD+support mid, generally, with your mid player 1v1ing against something in a side lane.

The problem with the 3v2s is that they have gone n favor of the '3' and not the 2+turret more often than not. When your jungler comes top to prevent the dive, and you get dived anyway and BOTH die... z_z But I feel that's more an issue of misplaying the counterdive and not because the turret is too weak.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 28 2013 12:26 GMT
#112
On March 28 2013 17:24 TheYango wrote:
The problem right now with 1v2s is that there isn't a whole lot of room for the 1v2 laner to actually influence what happens. 1v2/1v3 in DotA is *in theory* more suppressive, but there is actually more room for the off-laner to make plays or find other places to farm. Most of the options for alternative gameplay on the part of the off-laner are impeded by other aspects of LoL's gameplay. So by and large, the off-laner is at the whims of the enemy and the rest of his team, and doesn't have much room to improve his situation on his own.

At this point, I feel like Riot is at an impasse, because as it stands right now, off-laning is very non-interactive, and any of the options to make it more interactive would go against other design ideas put in place by Riot (massively revamping the jungle, drastically reducing early-game vision to increase the effectiveness of level 1/2 ganks from non-jungle heroes), and I worry that they may just try to get rid of the idea entirely.


Would that even matter though. In dota you get two fundamentally different offlaners. You get the ones that can go farm the jungle(Which is what you suggest riot tries) and then you get the ones that don't actually require large amounts of farm to impact the game(Clock comes to mind). The latter is impossible in League is it not? The way the game is designed you don't really have champs that don't require farm to have a significant impact on the game. Supports are the closest thing and only a select few of them have large impacts(Thresh comes to mind).

Now I could be completely wrong and there might be champs which fit this situation. If that is true then why haven't we seen people picking these less farm dependent champs into the 1v2 role.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 28 2013 12:31 GMT
#113
i heard a few PBE before that players get a karma skin for free if they own karma before this patch,is this true?
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 28 2013 12:38 GMT
#114
On March 28 2013 18:58 AsnSensation wrote:
Show nested quote +
On March 28 2013 13:05 thenexusp wrote:
Just a note, nashor's tooth is now at the same cost it used to be before its mp5 was removed, except it still doesn't have mp5.


no AP Varus anymore for me!! ^^ nashor's too expensive.


I should have abused it more when I had the chance...

Riot why so mean, buff/nerf and now it's worse than before. =(
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Serelitz
Profile Joined April 2011
Netherlands2895 Posts
Last Edited: 2013-03-28 12:53:39
March 28 2013 12:39 GMT
#115
Yes, you get the traditional Karma skin for free if you own her, which looks as she does pre-patch.

People have been picking champions that have decent waveclear + don't need the most items to do decent into 1v2 lanes. Renekton (only needs tanky items and he gets a bit tanky from his ult) and Rumble (only needs his magic pen items to do decent damage) are prime examples.

Other picks that have decent escape / survivability / splitpushing ability in long lanes without a turret being picked as well like Elise/Singed/Shen.

Nashor's tooth nerf feels really dumb to me. It was fine on anything except Kayle so why not just nerf Kayle then? If Riot considered her out of line anyway. Just feels like Riot is nerfing whatever is on Voyboy's stream without actually paying attention to better players in asia and what those are doing.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 28 2013 12:55 GMT
#116
I wonder when Master Yi becomes viable as a solo top. So many solo tops have been nerfed after all, and he does the whole splitpush-a-turret-and-get-the-hell-out-of-there -thing better than almost anyone. It doesn't even matter that his teamfighting is ass, he can just WHOPOPOP and kill your turret and dart off all game. I also don't think there's many champions that defeat him 1v1 either hmm...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Artok
Profile Joined May 2011
Netherlands2219 Posts
March 28 2013 13:03 GMT
#117
On March 28 2013 21:55 Shikyo wrote:
I wonder when Master Yi becomes viable as a solo top. So many solo tops have been nerfed after all, and he does the whole splitpush-a-turret-and-get-the-hell-out-of-there -thing better than almost anyone. It doesn't even matter that his teamfighting is ass, he can just WHOPOPOP and kill your turret and dart off all game. I also don't think there's many champions that defeat him 1v1 either hmm...

Ya ok
Chun-li since ST
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 13:24 GMT
#118
On March 28 2013 21:55 Shikyo wrote:
I wonder when Master Yi becomes viable as a solo top. So many solo tops have been nerfed after all, and he does the whole splitpush-a-turret-and-get-the-hell-out-of-there -thing better than almost anyone. It doesn't even matter that his teamfighting is ass, he can just WHOPOPOP and kill your turret and dart off all game. I also don't think there's many champions that defeat him 1v1 either hmm...

You will find that practically every top laner is able to beat AD yi while drinking tea, masturbating and doing their laundry.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2013-03-28 13:30:33
March 28 2013 13:29 GMT
#119
On March 28 2013 21:39 Serelitz wrote:
Yes, you get the traditional Karma skin for free if you own her, which looks as she does pre-patch.

No. You get "this Traditional Karma skin...", as quoted from Morello.
http://na.leagueoflegends.com/board/showthread.php?t=3197509

[image loading]

I was mad as hell to learn you don't get to keep her old skin. Bought her for no reason. I'm never gonna play her now.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 28 2013 13:33 GMT
#120
Dunno dude, the remade traditional skin is a lot better than her old one in my opinion, save the lack of fans.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 13:40 GMT
#121
Fans are part of the dance
It's your boy Guzma!
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2013 13:43 GMT
#122
Yea, the skin itself is bad, but there are two distinct things about the new Karma that piss me off: no fans and that stupid bullshit on her back.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 13:45 GMT
#123
On March 28 2013 22:33 zer0das wrote:
Dunno dude, the remade traditional skin is a lot better than her old one in my opinion, save the lack of fans.

Yeah they gave her her dress back
+ Show Spoiler +
[image loading]
RIP Ryan Davis / TL or Die / @onlywonderboy
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
March 28 2013 13:45 GMT
#124
I think another reason why more kills happen in doter is because you need to calculate many more things (including RNG) while in League it's very easy to see when you're about to lose a trade/whatever. I realize that League is at it's core a different game, but some changes I think need to be made to ensure it's longevity as an e-sport (this may be subjective, but I don't actually play anymore because of how boring the game has become and I only watch because of people I'm invested in. Thoughts?)
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
DrunkenOne
Profile Joined August 2012
United States302 Posts
March 28 2013 13:46 GMT
#125
Quality player is streaming zac on PBE, looks ridiculously fun. His passive is so troll, bouncebouncebounce ult is hilarious, and that 1100 range dash is super strong.
Yarr?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 13:48:51
March 28 2013 13:48 GMT
#126
On March 28 2013 20:18 wussleeQ wrote:
zac pretty crazy in pbe lol. spammable % damage on manaless champ? craaaazy

Until you realize it (and all of his skills for that matter) costs a shit ton of health and unless you are picking up every blob that drops (which is hard to do when things get hectic) you're going to lose a lot of duels
RIP Ryan Davis / TL or Die / @onlywonderboy
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 13:51 GMT
#127
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 13:55 GMT
#128
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.
It's your boy Guzma!
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 13:58 GMT
#129
On March 28 2013 22:55 Requizen wrote:
Show nested quote +
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


Awwww... you made things rational. I though we were just saying opinions and I wanted to throw one out for the new guard.

In general, I love all the graphical updates because I think they seriously improve on some of Riot's old shortcomings in art. However, I do totally understand being attached to a certain lore or feel and not wanting it to go away. Despite not being a Trundle player, I am going to miss the Plague Troll lore because it was cool and unique and a great play off of the "trolls regenerate" trope. If they changed Leona's lore, for example, I'd be out of my mind with rage.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Artok
Profile Joined May 2011
Netherlands2219 Posts
March 28 2013 13:59 GMT
#130
On March 28 2013 22:55 Requizen wrote:
Show nested quote +
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O
Chun-li since ST
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2013-03-28 14:00:12
March 28 2013 14:00 GMT
#131
On March 28 2013 22:59 Artok wrote:
Show nested quote +
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O


Yeah but they're all TL members so.... =D
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-03-28 14:01:44
March 28 2013 14:01 GMT
#132
On March 28 2013 22:59 Artok wrote:
Show nested quote +
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.
It's your boy Guzma!
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2013 14:03 GMT
#133
fuk riot.

But for reals, I have nothing against the new art for Trundle, but I don't like how he's a bad dude now :< I like Good Guy Trundle.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 14:03 GMT
#134
On March 28 2013 23:01 Requizen wrote:
Show nested quote +
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.
RIP Ryan Davis / TL or Die / @onlywonderboy
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:04 GMT
#135
On March 28 2013 23:03 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:01 Requizen wrote:
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.

I think we need one of these

+ Show Spoiler +
[image loading]
It's your boy Guzma!
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2013-03-28 14:04:57
March 28 2013 14:04 GMT
#136
On March 28 2013 22:46 DrunkenOne wrote:
Quality player is streaming zac on PBE, looks ridiculously fun. His passive is so troll, bouncebouncebounce ult is hilarious, and that 1100 range dash is super strong.

Yeah, too bad he's got triple leavers.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 28 2013 14:05 GMT
#137
On March 28 2013 22:55 Requizen wrote:
Show nested quote +
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


As an old Karma fan, I really like the new one. Love her look, her kit looks boss, haven't read the lore.

Really excited to play her when I get back from Virginia.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 14:08 GMT
#138
On March 28 2013 23:04 Requizen wrote:
Show nested quote +
On March 28 2013 23:03 onlywonderboy wrote:
On March 28 2013 23:01 Requizen wrote:
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.

I think we need one of these

+ Show Spoiler +
[image loading]

If only TL had the infrastructure for two minute bans (I just assume it doesn't haha)
RIP Ryan Davis / TL or Die / @onlywonderboy
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2013-03-28 14:12:00
March 28 2013 14:11 GMT
#139
On March 28 2013 23:08 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:04 Requizen wrote:
On March 28 2013 23:03 onlywonderboy wrote:
On March 28 2013 23:01 Requizen wrote:
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.

I think we need one of these

+ Show Spoiler +
[image loading]

If only TL had the infrastructure for two minute bans (I just assume it doesn't haha)

The best part is that it'd actually work with this thread.

EDIT UGH GOD WHEN IS NA GONNA COME UP IM DYIN
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2013-03-28 14:17:35
March 28 2013 14:13 GMT
#140
e: read the thread, brb buying karma
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:17 GMT
#141
On March 28 2013 23:08 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:04 Requizen wrote:
On March 28 2013 23:03 onlywonderboy wrote:
On March 28 2013 23:01 Requizen wrote:
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.

I think we need one of these

+ Show Spoiler +
[image loading]

If only TL had the infrastructure for two minute bans (I just assume it doesn't haha)

And now MoonBear is checking if it does or not.
It's your boy Guzma!
Sermokala
Profile Blog Joined November 2010
United States13845 Posts
Last Edited: 2013-03-28 14:22:21
March 28 2013 14:17 GMT
#142
Updates:
06:00 PDT - We have encountered a critical issue during our maintenance and will be extending our down time to ensure the issue is resolved before the servers are back online.

So we really have no idea when this is gona happen.

Updates:
07:15 PDT - Maintenance continues.

yeah.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 14:23 GMT
#143
On March 28 2013 23:03 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:01 Requizen wrote:
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

The day the Mods ban puns is the day Asmo quits and leaves TL forever.


No, it's the day I become the LoL IdrA, but without the skill. BANS FOR DAYS. Only reason I don't get perma'd is because they need me to make the writing deadlines. =D
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
March 28 2013 14:25 GMT
#144
Anyone here got a low-level KR account? Wanna go play on KR?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
datscilly
Profile Blog Joined November 2007
United States528 Posts
March 28 2013 14:26 GMT
#145
About the change to turret damage: turrets now start out at 10% more damage to champions, and increase at 5% more per shot. This means it's easy to calculate the increase in damage this entails. Even with 5 consecutive shots on the same champion, this means an additional 5*10 + 4*5 + 3*5 + 2*5 + 5 = 100% of base damage. + Show Spoiler +
I wanted to phrase it as "an additional 100% damage", but that could be misleading. This is hard to phrase unambiguously, but if you understand what is being calculated, then you understand the idea.
This means 5 shots of the new system is not even as much damage as 6 shots of the old system (it's more like 5.5 shots, if you think about it).
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 14:30 GMT
#146
On March 28 2013 23:25 Cedstick wrote:
Anyone here got a low-level KR account? Wanna go play on KR?


i do

but im worried that ill find out my gold 3 is <lvl 30 skill on kr
(╯°□°)╯︵ ┻━┻
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 14:30 GMT
#147
Does zac's health restore scale with spirit visage?
Math doesn't kill champions and neither do wards
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2013-03-28 14:31:26
March 28 2013 14:31 GMT
#148
On March 28 2013 23:30 ticklishmusic wrote:
Show nested quote +
On March 28 2013 23:25 Cedstick wrote:
Anyone here got a low-level KR account? Wanna go play on KR?


i do

but im worried that ill find out my gold 3 is <lvl 30 skill on kr

Probably, judging from Phantoml0rd's stream. I'm not on much, but add me anyway: nil volentibus arduum
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:32 GMT
#149
On March 28 2013 23:30 101toss wrote:
Does zac's health restore scale with spirit visage?

I would imagine it does, still doesn't make it truly useful.
It's your boy Guzma!
mordek
Profile Blog Joined December 2010
United States12704 Posts
Last Edited: 2013-03-28 14:41:49
March 28 2013 14:37 GMT
#150
Why would SV not be useful on Zac? It has no useless stats and enhances his resource system... am I missing something? Sounds core in any situation.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 14:43:35
March 28 2013 14:40 GMT
#151
Spirit Visage seems like a must buy for Zac, anyway to buff his sustain to make up for his high health costs seems like a no brainer. Also he likes the tankiness since we wants to get into the middle of a fight.

Edit: Agreed picking up the blobs are kind of a pain in the ass, but it still wouldn't be bad for the ones you are able to pick up in a middle of a fight.
RIP Ryan Davis / TL or Die / @onlywonderboy
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:41 GMT
#152
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.
It's your boy Guzma!
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 28 2013 14:43 GMT
#153
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 14:47:37
March 28 2013 14:46 GMT
#154
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.
RIP Ryan Davis / TL or Die / @onlywonderboy
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 14:47 GMT
#155
On March 28 2013 23:41 Requizen wrote:
Show nested quote +
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 28 2013 14:47 GMT
#156
On March 28 2013 23:01 Requizen wrote:
Show nested quote +
On March 28 2013 22:59 Artok wrote:
On March 28 2013 22:55 Requizen wrote:
On March 28 2013 22:51 AsmodeusXI wrote:
I think Karma went from looking goofy as shit to pretty damn awesome.

FLAME ON.

The old mode was pretty low quality and had the semi-cartoony style of all early LoL champions. The new one is much nicer, cleaner, and more in line with the new style of champions (that is, semi-realistic for humans and badass in general).

However, like Trundle, the new model's overall feel and lore are different from the old one, so fans of the former probably don't like the newer. Just how things are.


The whole lot of 10 people don't like it, oh no ;O

Don't doubt man, Karma had a lot of.... fans.


Edit: Mods plz don't ban.

Holy shit I just woke up and my day is already a confirmed win
I'm on GOLD CHAIN
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 14:50:20
March 28 2013 14:49 GMT
#157
On March 28 2013 23:47 thenexusp wrote:
Show nested quote +
On March 28 2013 23:41 Requizen wrote:
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?

There's a difference between champs with more complex kits and ones that are just not intuitive to play. Zac's health costs are so high because they factor in the healing he get from his blobs, but it just isn't feasible to pick up every blob in a fight when they are just popping out in random directions.
RIP Ryan Davis / TL or Die / @onlywonderboy
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 14:49 GMT
#158
On March 28 2013 23:46 onlywonderboy wrote:
Show nested quote +
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 14:51 GMT
#159
On March 28 2013 23:49 thenexusp wrote:
Show nested quote +
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

Oh yeah of course, but so many people complain about the lack or itemizing MR (RIP Force of Nature) when Spirit Visage is a pretty good buy on most champs even if they don't use the passive.
RIP Ryan Davis / TL or Die / @onlywonderboy
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 14:53 GMT
#160
On March 28 2013 23:49 thenexusp wrote:
Show nested quote +
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team
Math doesn't kill champions and neither do wards
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 14:53 GMT
#161
On March 28 2013 23:47 thenexusp wrote:
Show nested quote +
On March 28 2013 23:41 Requizen wrote:
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?

Counter-intuitive <> Complex. Just because a champ is hard to play doesn't make it good. His passive/resource system is, in my eyes, pretty poor design. On one hand, he wants to jump in, tank, and stick to targets. On the other, he wants to run around and pick up blobs to, you know, not die and kill himself. There are a handful of solutions to the problem, and I'm sure Riot will figure out one that they like, but as of right now it seems bad.

To give an example, it would be similar to a squishy burst mage like Xerath or Brand having to be in melee range to have their abilities' CD begin. Sure you could make it work, but it would be rather bad.
It's your boy Guzma!
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 28 2013 14:56 GMT
#162
On March 28 2013 23:53 101toss wrote:
Show nested quote +
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team


Depends who the ad-s are.If it's zed/kog/varus for example mr wouldn't be useless.
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
March 28 2013 14:56 GMT
#163
Why the random Rumble nerf? That seems like it'll hurt him pretty bad- suddenly one of your spells has no burst.
shaGuar :: elemeNt :: XeqtR :: naikon :: method
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 28 2013 14:57 GMT
#164
On March 28 2013 23:49 thenexusp wrote:
Show nested quote +
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

This sounds like a rare exception that you would take into account. In that situation, yes, you would buy health+armor items and proceed to win the game...
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 14:57 GMT
#165
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 15:02 GMT
#166
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.
It's your boy Guzma!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 15:04:59
March 28 2013 15:02 GMT
#167
On March 28 2013 23:56 Crownlol wrote:
Why the random Rumble nerf? That seems like it'll hurt him pretty bad- suddenly one of your spells has no burst.

Not really that random, Rumble had the highest soloq winrate and has been seen a ton in pro play recently. Equalizer was the core of this problem as it probably bursted a little too hard and made his 1v1 and even his 1v2 potential really strong. I don't like removing the upfront damage completely, could have been turned down a bit. Maybe just an increaseing the CD would have been enough, it is really short.
RIP Ryan Davis / TL or Die / @onlywonderboy
Simberto
Profile Blog Joined July 2010
Germany11452 Posts
March 28 2013 15:04 GMT
#168
On March 28 2013 23:57 mordek wrote:
Show nested quote +
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

This sounds like a rare exception that you would take into account. In that situation, yes, you would buy health+armor items and proceed to win the game...


Another important factor is that cost effectivity is not an absolute number, it needs to be viewed in comparison to other items. A lot of items are at more than 100% Gold efficiency, because gold efficiency is usually calculated in comparison to base items, and finished items tend to be better than those. So just breaking 100% gold efficiency does not necessarily make an item good, you need to be more gold efficient than other options for that.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 28 2013 15:09 GMT
#169
in the one pbe game i played i went something like SV, sorc shoes, randuins, liandrys, the jungling spellvamp item and dcap. not in that order though but he felt really strong but then again... this is pbe lol.
BW -> League -> CSGO
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 15:13 GMT
#170
According to the patch notes, rumble's ult DoT damage starts at 0s instead of 0.5s, which means that the burst isn't completely removed, just lessened (though quite significantly)
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 28 2013 15:19 GMT
#171
On March 29 2013 00:04 Simberto wrote:
Show nested quote +
On March 28 2013 23:57 mordek wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

This sounds like a rare exception that you would take into account. In that situation, yes, you would buy health+armor items and proceed to win the game...


Another important factor is that cost effectivity is not an absolute number, it needs to be viewed in comparison to other items. A lot of items are at more than 100% Gold efficiency, because gold efficiency is usually calculated in comparison to base items, and finished items tend to be better than those. So just breaking 100% gold efficiency does not necessarily make an item good, you need to be more gold efficient than other options for that.

I'd agree and it's good to bring that up. However, his resource system revolves around health so except for the all AD team that makes MR not worth I can't see when SV is not core on Zac.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-28 15:28:36
March 28 2013 15:27 GMT
#172
On March 28 2013 23:53 101toss wrote:
Show nested quote +
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.

Regarding fortify, I thought I remembered Riot saying they didn't like how it promoted passivity but it could also have been removed because no one used it.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-28 15:30:08
March 28 2013 15:27 GMT
#173
On March 29 2013 00:02 Requizen wrote:
Show nested quote +
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
Show nested quote +
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats
(╯°□°)╯︵ ┻━┻
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 28 2013 15:28 GMT
#174
CDR boots, SV, Gauntlet and Llandry's Torment on Zac imo <.<
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-03-28 15:41:23
March 28 2013 15:29 GMT
#175
On March 28 2013 23:47 thenexusp wrote:
Show nested quote +
On March 28 2013 23:41 Requizen wrote:
On March 28 2013 23:37 mordek wrote:
Why would SV not be useful on Zac?

The passive, not the item, SV would be a fine buy. Chasing blobs are still not conducive to fighting/dueling/playing anything at all. Maybe if they spawned in the direction he's moving like Draven's axes, but instead they seem to just fly out in mostly random directions when you want to stay in melee range. It's a counter-intuitive playstyle from my point of view.

wasn't someone complaining not too long ago that champs these days are too easy and straightforward to play?


Yeah but this is different, the blobs shouldnt be random and difficult and frustrating to utilize?

unrelated: is "thereisnourflevel" causing any issues for anyone else? I get an error message with amumu in the background
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 15:44 GMT
#176
Servers are up yo!
TRUEESPORTS || your days as a respected member of team liquid are over
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 28 2013 15:48 GMT
#177
Mannnnn I gotta wait a week for them to reduce dat Zac price.
Req I definitely see where you're coming from on dem blobs, we'll see how it actually translates into real games.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 15:48 GMT
#178
On March 29 2013 00:27 ticklishmusic wrote:
Show nested quote +
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

Show nested quote +
On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?
Leporello
Profile Joined January 2011
United States2845 Posts
March 28 2013 15:51 GMT
#179
On March 28 2013 11:38 Parnage wrote:
Show nested quote +
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?


Agree and agreed with Riot's turret buff. These nerfed S3 turrets have taken a lot of the positioning out of the game. Too easy to just mob a lane and push down the turret in one dive. Turret diving should be a risk, and right now it's too much reward for too little risk.
Big water
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 15:54 GMT
#180
On March 29 2013 00:48 thenexusp wrote:
Show nested quote +
On March 29 2013 00:27 ticklishmusic wrote:
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?


Seems like a problem better solved with simplex, or some other optimizations (I've always been interested in looking into something league related, but anyhow...).
TRUEESPORTS || your days as a respected member of team liquid are over
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 28 2013 15:58 GMT
#181
Say you're not running LS quints as an AD carry. When do you guys prioritize getting a vamp or cutlass? How does it vary from champ to champ? I'm curious on the timing of LS in lane.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 28 2013 16:06 GMT
#182
On March 29 2013 00:48 thenexusp wrote:
Show nested quote +
On March 29 2013 00:27 ticklishmusic wrote:
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?

You could make a bunch of equations and then solve.

unknowns are health armor and mr.
total health is base health + items health
total unmitigated physical damage, armor, total unmitigated magic damage, mr = total mitigated damage
total gold = gold spent on health, armor, mr
...

Then use basic algebra, or that stuff they taught us in linear algebra to solve the system of linear equations.
I wouldn't do the math though. Sounds useless once you consider other confounding factors.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
101toss
Profile Blog Joined April 2010
3232 Posts
March 28 2013 16:09 GMT
#183
On March 29 2013 00:58 mordek wrote:
Say you're not running LS quints as an AD carry. When do you guys prioritize getting a vamp or cutlass? How does it vary from champ to champ? I'm curious on the timing of LS in lane.

When I play on my noobstomp account I go bravesword2->vamp stick immediately for all adc

Personally think bork is meh and rush bt instead
Math doesn't kill champions and neither do wards
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2013-03-28 16:23:31
March 28 2013 16:17 GMT
#184
i have been playing nothing but singed these days. i want to see Shy's singed on new patch~~~!

More Korean LoL tournaments plx!
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
StrigHT
Profile Joined August 2011
United States49 Posts
March 28 2013 16:22 GMT
#185
Quick question - and maybe this has been discussed here before:

Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint:

-AoE Slow
-Consistent single target slow
-Mini-Clairvoyence
-Initiate with arrow stays useful regardless of farm
-Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance.

Have any of you tried this? What holds it back?
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 28 2013 16:25 GMT
#186
On March 29 2013 01:22 StrigHT wrote:
Quick question - and maybe this has been discussed here before:

Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint:

-AoE Slow
-Consistent single target slow
-Mini-Clairvoyence
-Initiate with arrow stays useful regardless of farm
-Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance.

Have any of you tried this? What holds it back?

People have tried it. It's not conventional support. Other champs are built for support.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
March 28 2013 16:27 GMT
#187
Buffed turret damage combined with limitless vision is going to make pro games even less eventful. Watching american LCS after these changes hit is likely to be less entertaining than watching paint dry.

Also I'm not sure completely killing off both rumble and hecarim is a good thing
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
March 28 2013 16:30 GMT
#188
Do we know when servers are coming up?
Moderator<:3-/-<
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 16:32 GMT
#189
http://www.reddit.com/r/leagueoflegends/comments/1b6b5x/rumble_ult_changes_indepth_dmg_analysis_and/

i think people can stop crying about the rumble ult nerf now
Vanka
Profile Blog Joined April 2010
China1336 Posts
March 28 2013 16:38 GMT
#190
On March 29 2013 01:22 StrigHT wrote:
Quick question - and maybe this has been discussed here before:

Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint:

-AoE Slow
-Consistent single target slow
-Mini-Clairvoyence
-Initiate with arrow stays useful regardless of farm
-Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance.

Have any of you tried this? What holds it back?


She's really squishy, requires some attack speed to be really useful (i.e. farm), and takes up ramp up time. Her poke is nowhere like sona's or lulu's, and is harder than either of the other two to not push the lane while poking. If you max volley first you'll have to wait a long while before you're actually slowing significant amounts, and if you max frost shot first you'll have a 15 second cd on volley. That just leaves her as effectively an ult bot and free clavoriance with no real peel for your ad for the first half of the game, and you add that anyone with hard cc or a gap closer in bot lane will destroy her or force your ad to be denied cs means she doesn't exactly shine as a support.
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
March 28 2013 16:39 GMT
#191
On March 29 2013 01:22 StrigHT wrote:
Quick question - and maybe this has been discussed here before:

Is there a place for Support Ashe? Sure, there are probably certain match-ups that don't work, but purely from a kit standpoint:

-AoE Slow
-Consistent single target slow
-Mini-Clairvoyence
-Initiate with arrow stays useful regardless of farm
-Her passive is actually useful, as sporadic harrassment will allow her time to build her crit chance.

Have any of you tried this? What holds it back?


I've tried it. I would say that it's not bad. The biggest issue I would say is that Lulu exists and she just does most of the things that Ashe does better, except initiate. If you have initiation I don't see why you would ever pick Ashe over Lulu.

Other downsides is that she is quite level dependent. You need to level volley to be useful in lane, but to have any kind of peeling power you need decent levels in the slow. Because of the lack of cc on early levels and immobility aggressive supports can give you a very hard time. Ashe vs leona is just not fun.

Third issue is that you need to have someone to be able to peel for your ad. Against assassins with gap closers you're just not going to be as useful as a Lulu later in the game.

I'd say it's not bad, just very situational. If you get into a position where you want a harass heavy lane, you are facing a team with one or two bruisers and you either can't pick Lulu or need initiation Ashe is probably a good pick.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 16:40 GMT
#192
On March 29 2013 01:30 IntoTheWow wrote:
Do we know when servers are coming up?


They were up for a while, then went down again. So soonish (tm)?
TRUEESPORTS || your days as a respected member of team liquid are over
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 16:43 GMT
#193
btw

zac gets bigger the more hp you build on him (or as he levels)

im not sure
(╯°□°)╯︵ ┻━┻
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-28 16:48:35
March 28 2013 16:47 GMT
#194
On March 29 2013 01:30 IntoTheWow wrote:
Do we know when servers are coming up?

6 hours after server maintenance started in the RoG snooping into their logs.

On March 29 2013 01:43 ticklishmusic wrote:
btw

zac gets bigger the more hp you build on him (or as he levels)

im not sure

HP. Someone did a 6 warmogs Zac a few days ago. It'd be fun to have lulu ulted Cho with Dominion buff vs 6 warmogs lulu ulted Zac with dominion buff. Gozilla!
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
March 28 2013 16:48 GMT
#195
On March 29 2013 01:43 ticklishmusic wrote:
btw

zac gets bigger the more hp you build on him (or as he levels)

im not sure


Yeah, there was a pic on reddit showing him with 6 warmogs standing next to baron.
Moderator<:3-/-<
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 16:49 GMT
#196
On March 29 2013 01:48 IntoTheWow wrote:
Show nested quote +
On March 29 2013 01:43 ticklishmusic wrote:
btw

zac gets bigger the more hp you build on him (or as he levels)

im not sure


Yeah, there was a pic on reddit showing him with 6 warmogs standing next to baron.


i love how if you e something so it dies he engulfs it too.

this champ 2cute
(╯°□°)╯︵ ┻━┻
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-03-28 17:12:25
March 28 2013 17:11 GMT
#197
Lissandraaaaaa

[image loading]

http://na.leagueoflegends.com/board/showthread.php?p=36067852#post36067852
It's your boy Guzma!
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-03-28 17:19:01
March 28 2013 17:17 GMT
#198
On March 29 2013 02:11 Requizen wrote:
Lissandraaaaaa

[image loading]

http://na.leagueoflegends.com/board/showthread.php?p=36067852#post36067852

first thought: Did she steal caitlyn's hat? Or is that just the design of her throne

Also it's exceedingly obvious that lissandra is the ice witch lol
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 17:25 GMT
#199
On March 29 2013 02:17 thenexusp wrote:
Show nested quote +
On March 29 2013 02:11 Requizen wrote:
Lissandraaaaaa

[image loading]

http://na.leagueoflegends.com/board/showthread.php?p=36067852#post36067852

first thought: Did she steal caitlyn's hat? Or is that just the design of her throne

Also it's exceedingly obvious that lissandra is the ice witch lol


omg no wai

Serious note: I do love it when a set of things comes together. Now we have three Ice Queens (or whatever).

Now give me Irelia's brother kthx.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2013-03-28 17:29:13
March 28 2013 17:28 GMT
#200
On March 29 2013 01:06 obesechicken13 wrote:
Show nested quote +
On March 29 2013 00:48 thenexusp wrote:
On March 29 2013 00:27 ticklishmusic wrote:
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?

You could make a bunch of equations and then solve.

unknowns are health armor and mr.
total health is base health + items health
total unmitigated physical damage, armor, total unmitigated magic damage, mr = total mitigated damage
total gold = gold spent on health, armor, mr
...

Then use basic algebra, or that stuff they taught us in linear algebra to solve the system of linear equations.
I wouldn't do the math though. Sounds useless once you consider other confounding factors.


Here are my thoughts on how to best approach this problem. It could be an interesting thought exercise, I kind of doubt it would yield any real meaningful results though.

This would work by calculating a bunch of functions (g, p, and m, ...) before hand then optimizing based off of them.


Variables
x1= health ; x2= armour ; x3= mr
g= estimated gold at time = t ; p= estimated phys damage at time = t ; m= estimated magic dmg at time = t

Objective Function
Maximize: Z= x1+ x2+ x3

Constraints
2.6x1+ 18x2+ 18x3 <= g ;total expenses less than total gold
(some linear function involving ehp vs physical) >= p ;make sure will survive physical damage
(some linear function involving ehp vs magic) >= m ; make sure will survive magic damage
...


Some thoughts:
-make x1, x2, and x3 all fractions ie, you should spend x1% of gold on health -- as it is now it's just spend x1 gold on health
-make p and m fractions of total damage; total damage would be a function of t, and depend on what you're playing
-g could be a function of t, that would involve some rate that you could calculate yourself based on: position (solo top, solo mid, ect), passive gold gain, last hitting ability, ect

-This would change what the optimal amount spent for each player, each role, and champ would be. So a pro player who might have a much higher gold value at a given time would get different stats

-a lot of functions would probably be piecewise, could account for power swings ie, if you could find that death cap was bought at a certain point in time on average there would be a spike in the m function at that point

-can add constraints based on regens

-maybe make it overall item buys, would be position specific by saying I want y% of damage stats and (1-y)% defense stats or something of the like, could account for different players and different levels of skill

-maybe maximize ehp?

Anyhow, I could go on. This is a very basic form that would obviously need a lot of work and research (research would need data, ie Riot data or parsable replays or something). As I said it probably wouldn't yield any interesting results because it's pretty intuitive anyhow, plus there are so many variables to consider that it would have to be calculated on the fly. Either that or you'd have to calculate a whole bunch of scenarios before hand. Maybe it could be useful as some sort of post game analysis, I dunno.

Servers pls come back!
TRUEESPORTS || your days as a respected member of team liquid are over
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 28 2013 17:35 GMT
#201
They're making Trundle an ice troll!?!? What is going on here.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 28 2013 17:42 GMT
#202
Frozen dildos popping out of the ground?
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 17:53 GMT
#203
On March 29 2013 02:28 emperorchampion wrote:
Show nested quote +
On March 29 2013 01:06 obesechicken13 wrote:
On March 29 2013 00:48 thenexusp wrote:
On March 29 2013 00:27 ticklishmusic wrote:
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?

You could make a bunch of equations and then solve.

unknowns are health armor and mr.
total health is base health + items health
total unmitigated physical damage, armor, total unmitigated magic damage, mr = total mitigated damage
total gold = gold spent on health, armor, mr
...

Then use basic algebra, or that stuff they taught us in linear algebra to solve the system of linear equations.
I wouldn't do the math though. Sounds useless once you consider other confounding factors.


Here are my thoughts on how to best approach this problem. It could be an interesting thought exercise, I kind of doubt it would yield any real meaningful results though.

This would work by calculating a bunch of functions (g, p, and m, ...) before hand then optimizing based off of them.


Variables
x1= health ; x2= armour ; x3= mr
g= estimated gold at time = t ; p= estimated phys damage at time = t ; m= estimated magic dmg at time = t

Objective Function
Maximize: Z= x1+ x2+ x3

Constraints
2.6x1+ 18x2+ 18x3 <= g ;total expenses less than total gold
(some linear function involving ehp vs physical) >= p ;make sure will survive physical damage
(some linear function involving ehp vs magic) >= m ; make sure will survive magic damage
...


Some thoughts:
-make x1, x2, and x3 all fractions ie, you should spend x1% of gold on health -- as it is now it's just spend x1 gold on health
-make p and m fractions of total damage; total damage would be a function of t, and depend on what you're playing
-g could be a function of t, that would involve some rate that you could calculate yourself based on: position (solo top, solo mid, ect), passive gold gain, last hitting ability, ect

-This would change what the optimal amount spent for each player, each role, and champ would be. So a pro player who might have a much higher gold value at a given time would get different stats

-a lot of functions would probably be piecewise, could account for power swings ie, if you could find that death cap was bought at a certain point in time on average there would be a spike in the m function at that point

-can add constraints based on regens

-maybe make it overall item buys, would be position specific by saying I want y% of damage stats and (1-y)% defense stats or something of the like, could account for different players and different levels of skill

-maybe maximize ehp?

Anyhow, I could go on. This is a very basic form that would obviously need a lot of work and research (research would need data, ie Riot data or parsable replays or something). As I said it probably wouldn't yield any interesting results because it's pretty intuitive anyhow, plus there are so many variables to consider that it would have to be calculated on the fly. Either that or you'd have to calculate a whole bunch of scenarios before hand. Maybe it could be useful as some sort of post game analysis, I dunno.

Servers pls come back!


Wrinkles in your plan:

- the equations for ehp are inherently nonlinear, due to having to multiply health and armor together.
- Your objective function seems wrong, you're generally not trying to maximize the sum of your health, armor and MR (in this case, just buy health! It's 7 times cheaper)
- You can't simply say you want to survive the physical damage and the magic damage, you have to be able to survive the sum of both. (e.g. if you have 2000 physical ehp and 1000 magic ehp, taking 1500 physical and 300 magic will still kill you)

There are several ways to frame the problem:
1) Given you will take X physical and Y magic damage, what is the cheapest way to buy health, armor, and MR to survive (burst damage)
2) Given you will take X% physical and (100-X)% magic damage, and given a budget G, how much health, armor and MR do you buy to survive the most damage before dying. (dps)
3) Given you will take X_p physical damage upfront and X_m magic damage upfront and then Y_p physical damage per second and Y_m magic damage per second, and a budget G, how much health, armor and MR do you buy to survive the longest time (maybe a more accurate representation of how real battles go)

For case (1), the equation looks like this:
h is health, a is armor, m is MR, h_0 is base health, a_0 is base armor, m_0 is base armor, X is incoming physical damage, Y is incoming magic damage

minimize 2.6h + 18a + 18m
given
X*100/(100+a_0+a) + Y*100/(100+m_0+m) < h_0 + h
sylverfyre
Profile Joined May 2010
United States8298 Posts
March 28 2013 17:58 GMT
#204
2.6 H, 18A, and 18M all imply that you're buying basic items to achieve your maximization of EHP, which ALSO isn't realistic, since combined items have better gold efficiency than that (for the most part)
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 18:00 GMT
#205
On March 29 2013 02:58 sylverfyre wrote:
2.6 H, 18A, and 18M all imply that you're buying basic items to achieve your maximization of EHP, which ALSO isn't realistic, since combined items have better gold efficiency than that (for the most part)

It's an okay approximation, since we really only care about the relative values of health vs armor and it's not like health gets massively more efficient in combined items than armor (although MR might want a word with me...)

it's also mostly an academic exercise anyway, no one really expects to be able to apply it to real game situations
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-03-28 18:13:44
March 28 2013 18:03 GMT
#206
Instead of working out the differential equations the best way to do this is find the points where gold cost of hp equals gold cost of armour+mr. I did the calculations pre giants belt nerf and because hp is so cheap because mr and armour are weighted due to possibility of shields it was like for example 3.6k hp = 150 armour and mr and like early on when you have like say 50ish armour and mr it might be like 2.2k or something which is why early warmogs rushes were used so much. (hp scales WAY more than mr and armour per level)

I think at 0 magic resist and armour it was like 500 or 1k at the point where health is always better than resists and after that you just keep upgrading 100 armour+mr = 1k hp or whatever it was and keep getting 1/2 of each to maximize ehp.

its more practical than the differential equations because you don't have to do any calculations if you just memorize a few benchmark points from napkin math.

you also want to weight the armour/mr balance toward the magic/physical damage intake in the same ratio I think because each point of resists adds the same amount of EHP. ORRR just stack the shit out of armour and try to instantly burst their AP carry in every fight gggg

edit: taking 20 and the cost of armour mr since there are no really cost effective full resist items and mostly negatron and chains vest items kinda suck now anyway and 2.63~ as the value of hp its 1500 hp = 100 mr+armour
so e.g
2k hp and 50 armour and mr 3k hp
1500 hp is 5.25 ehp (each point of armour+mr is 1% hp-->ehp against magic+physical damage)
2k hp 150 armour mr =5k ehp
hp slightly better here thats where I got my 2.2k number from I guess

but if you average it to 2.75k hp and 100 armour mr you get slightly more ehp. (5.5k)
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 18:26 GMT
#207
On March 29 2013 02:53 thenexusp wrote:
Show nested quote +
On March 29 2013 02:28 emperorchampion wrote:
On March 29 2013 01:06 obesechicken13 wrote:
On March 29 2013 00:48 thenexusp wrote:
On March 29 2013 00:27 ticklishmusic wrote:
On March 29 2013 00:02 Requizen wrote:
On March 28 2013 23:57 ticklishmusic wrote:
Zac has a decent amount of mobility with his spells, so he can try and position himself to grab more blobs.

But again, at the same time, you're wasting spells hunting down blobs rather than fighting or protecting your team.

I know I'm nitpicking and being a downer, but I was really excited for Zac and I'm just frustrated that this flaw is going to make him damn near unplayable in my eyes. Like, if you run in and use a QWE combo (whatever order is best, I'm guessing EWQ), you're out 12% life (probably doing more damage to yourself than they did to you) and they get to just attack you while you scramble around trying to pick up blobs.


True. I'm thinking the way his ult works is that it does damage to nearby enemies, so you could in theory just hop to blobs near champions or something-- you have 4 bounces, so there's quite a few pathways you could take in a X range containing Y blobs and Z champions. His model can change shape/size, so that helps him grab stuff too.*

*I have never actually played Zac

On March 29 2013 00:27 obesechicken13 wrote:
On March 28 2013 23:53 101toss wrote:
On March 28 2013 23:49 thenexusp wrote:
On March 28 2013 23:46 onlywonderboy wrote:
On March 28 2013 23:43 mordek wrote:
From the lolwiki: "The passive must have at least a value of 28g for Spirit Visage to be gold efficient."
Even if blobs are difficult to pick up, it makes each one you do more effective.

People always seem to forget how cheap Spirit Visage actually is. Even if you're not utilizing the passive it's already incredibly close to cost effective.

its cost-efficiency shouldn't be evaluated in a vacuum though. Like, I'd have trouble buying it even on someone like mundo if the enemy had a 5x AD team.

mr is worth 0 gold vs a 5ad team

Nah. MR is still worth 100% gold vs a riven riven riven riven tryn team. (with no wits end or sunfire cape or stuff).

It just has 0 effectiveness.



We should implement an "effective gold" system which values AD/AP/MR/Armor based on the opponent's damage types (like fine their total DPS and find what percentage is physical/magical) trololol. #lolstats

CALCULUS HOMEWORK

Given that fraction of incoming damage is p physical and (1-p) magical, and that health costs 2.6g per point, armor 18g per point, and MR 18g per point, and that your base health is 1200, your base armor is 60, and your base MR is 30, what fraction of your gold should you spend on health, armor, and MR?

You could make a bunch of equations and then solve.

unknowns are health armor and mr.
total health is base health + items health
total unmitigated physical damage, armor, total unmitigated magic damage, mr = total mitigated damage
total gold = gold spent on health, armor, mr
...

Then use basic algebra, or that stuff they taught us in linear algebra to solve the system of linear equations.
I wouldn't do the math though. Sounds useless once you consider other confounding factors.


Here are my thoughts on how to best approach this problem. It could be an interesting thought exercise, I kind of doubt it would yield any real meaningful results though.

This would work by calculating a bunch of functions (g, p, and m, ...) before hand then optimizing based off of them.


Variables
x1= health ; x2= armour ; x3= mr
g= estimated gold at time = t ; p= estimated phys damage at time = t ; m= estimated magic dmg at time = t

Objective Function
Maximize: Z= x1+ x2+ x3

Constraints
2.6x1+ 18x2+ 18x3 <= g ;total expenses less than total gold
(some linear function involving ehp vs physical) >= p ;make sure will survive physical damage
(some linear function involving ehp vs magic) >= m ; make sure will survive magic damage
...


Some thoughts:
-make x1, x2, and x3 all fractions ie, you should spend x1% of gold on health -- as it is now it's just spend x1 gold on health
-make p and m fractions of total damage; total damage would be a function of t, and depend on what you're playing
-g could be a function of t, that would involve some rate that you could calculate yourself based on: position (solo top, solo mid, ect), passive gold gain, last hitting ability, ect

-This would change what the optimal amount spent for each player, each role, and champ would be. So a pro player who might have a much higher gold value at a given time would get different stats

-a lot of functions would probably be piecewise, could account for power swings ie, if you could find that death cap was bought at a certain point in time on average there would be a spike in the m function at that point

-can add constraints based on regens

-maybe make it overall item buys, would be position specific by saying I want y% of damage stats and (1-y)% defense stats or something of the like, could account for different players and different levels of skill

-maybe maximize ehp?

Anyhow, I could go on. This is a very basic form that would obviously need a lot of work and research (research would need data, ie Riot data or parsable replays or something). As I said it probably wouldn't yield any interesting results because it's pretty intuitive anyhow, plus there are so many variables to consider that it would have to be calculated on the fly. Either that or you'd have to calculate a whole bunch of scenarios before hand. Maybe it could be useful as some sort of post game analysis, I dunno.

Servers pls come back!


Wrinkles in your plan:

- the equations for ehp are inherently nonlinear, due to having to multiply health and armor together.
- Your objective function seems wrong, you're generally not trying to maximize the sum of your health, armor and MR (in this case, just buy health! It's 7 times cheaper)
- You can't simply say you want to survive the physical damage and the magic damage, you have to be able to survive the sum of both. (e.g. if you have 2000 physical ehp and 1000 magic ehp, taking 1500 physical and 300 magic will still kill you)

There are several ways to frame the problem:
1) Given you will take X physical and Y magic damage, what is the cheapest way to buy health, armor, and MR to survive (burst damage)
2) Given you will take X% physical and (100-X)% magic damage, and given a budget G, how much health, armor and MR do you buy to survive the most damage before dying. (dps)
3) Given you will take X_p physical damage upfront and X_m magic damage upfront and then Y_p physical damage per second and Y_m magic damage per second, and a budget G, how much health, armor and MR do you buy to survive the longest time (maybe a more accurate representation of how real battles go)

For case (1), the equation looks like this:
h is health, a is armor, m is MR, h_0 is base health, a_0 is base armor, m_0 is base armor, X is incoming physical damage, Y is incoming magic damage

minimize 2.6h + 18a + 18m
given
X*100/(100+a_0+a) + Y*100/(100+m_0+m) < h_0 + h


1) Yeah I was thinking about the problem of ehp as I had it, you'd either have to have some sort of linear approximation or just put in a value and calculate to get an estimate, then take the value you get out and put that in for the ehp, run again to get a better approximation, ect.

2) Yeah, this is just a rough outline of what I wanted, I have to brush up on simplex :p (all the values should be bounded by the constraints though? I only gave a few constraints). Also, possibly the biggest flaw in my reasoning was taking a maximize approach for survivability, whereas I should have been looking at spending the least possible, which I think makes a lot more practical sense.

3) This could be easily added in


I really like the framing of different scenarios (burst vs dps).

X and Y could be polynomial functions of t and then have coefficients based on team comps or individual champions, (X vs a graves might be: X= 12t^2+5t+2 and vs sona might be X= t^2+t+1 or something, up to a maximum).

Anyhow, I like the simplex approach because of it's variability and ease of change. The biggest problem would be figuring out ehp in some fashion.
TRUEESPORTS || your days as a respected member of team liquid are over
Gahlo
Profile Joined February 2010
United States35130 Posts
March 28 2013 18:42 GMT
#208
I was told there wouldn't be math. T_T
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2013-03-28 18:45:35
March 28 2013 18:44 GMT
#209
"LoL Status ‏@lolstatus 1m

We have potentially found the root cause and are working on a solution that will allow us to deploy patch 3.5 as planned."
https://twitter.com/LoLStatus

does this mean that they are going through with the patch instead of reverting it and thus the servers will be down for even longer than they already have been? :/
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 18:47 GMT
#210
On March 29 2013 03:44 Frolossus wrote:
"LoL Status ‏@lolstatus 1m

We have potentially found the root cause and are working on a solution that will allow us to deploy patch 3.5 as planned."
https://twitter.com/LoLStatus

does this mean that they are going through with the patch instead of reverting it and thus the servers will be down for even longer than they already have been? :/


I think it will just be a quick fix then servers back up? I downloaded the patch and was in game, we were just stuck in lobby for like 10min and ended up being a 3v3 cause people couldn't connect lol
TRUEESPORTS || your days as a respected member of team liquid are over
Highwayman
Profile Joined March 2010
United States181 Posts
March 28 2013 18:48 GMT
#211
The turret change is only really a big impact on the very early level dives that you pretty much only see in organized play considering a lot of times the one tanking the shots gets away with about 10-20% health. I really don't think it's going to be much of an impact beyond that, but I still don't understand why nerfing those strategies is a goal of theirs. I understand it's a pretty exploitative strategy, but it has counters and if you know your opponent is going to dive you can score huge countergank kills going 2v3 if just your jungler shows up. As others have mentioned some of the most frustrating aspects of League of Legends are that many situations are very stalemate-oriented and this just further reinforces that aspect. If this really is a nerf intended to affect play beyond organized play at the highest level, then it goes back to trying to reduce snowballing and decrease advantages in the early game to keep people from raging/giving up to make the game more casual-friendly. If they're going to stabilize the early game for anything they should buff jungling because it's 5x easier to take a jungler out of the game right now with early organized ganks than it is for any solo laner. There are games as a jungler in solo queue where you can literally do nothing when the opposing team is organized and constantly in your jungle while your team does nothing to adapt to it. I'm totally okay with exploitative strats being in the game, but early tower dives seem like a low priority in my opinion.
Alaric
Profile Joined November 2009
France45622 Posts
March 28 2013 18:49 GMT
#212
I'm fine with it, maybe it'll make up for all the downtime we've had in EUW. x)

On March 28 2013 23:03 Cedstick wrote:
fuk riot.

But for reals, I have nothing against the new art for Trundle, but I don't like how he's a bad dude now :< I like Good Guy Trundle.

You should read his judgement (on the wiki). Sure, it takes away from Trundle being a good guy, but it add(ed) much more depth to his character. He may be "disconnected", but he's one of the better written characters in League tbh.
Cant take LMS hipsters serious.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 28 2013 18:49 GMT
#213
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 18:59 GMT
#214
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 28 2013 19:02 GMT
#215
On March 29 2013 03:59 AsmodeusXI wrote:
Show nested quote +
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 19:08 GMT
#216
On March 29 2013 04:02 WaveofShadow wrote:
Show nested quote +
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 28 2013 19:09 GMT
#217
On March 29 2013 04:08 Dusty wrote:
Show nested quote +
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 19:10 GMT
#218
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d

The best part of that replies is that one of the most upvoted reply was in regards to adding "mobafire" into that list. lol.

Neo+crew, keep up the grand work; don't let this guys post discourage you!
liftlift > tsm
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2013-03-28 19:16:12
March 28 2013 19:11 GMT
#219
Edit
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 19:13 GMT
#220
On March 29 2013 04:09 NeoIllusions wrote:
Show nested quote +
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 28 2013 19:14 GMT
#221
On March 29 2013 04:13 Dusty wrote:
Show nested quote +
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<


I think that part of it comes from the fact that TL, on average is probably a full league ahead of reddit by skill level.
Porouscloud - NA LoL
Crownlol
Profile Blog Joined October 2011
United States3726 Posts
March 28 2013 19:14 GMT
#222
On March 29 2013 01:32 Dusty wrote:
http://www.reddit.com/r/leagueoflegends/comments/1b6b5x/rumble_ult_changes_indepth_dmg_analysis_and/

i think people can stop crying about the rumble ult nerf now



So if people AFK in his ult for 3.5 seconds you do equal damage. Okay...
shaGuar :: elemeNt :: XeqtR :: naikon :: method
overt
Profile Blog Joined June 2010
United States9006 Posts
March 28 2013 19:15 GMT
#223
On March 29 2013 04:13 Dusty wrote:
Show nested quote +
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<


People who say really dumb stuff on TL end up getting banned or ridiculed for their terrible ideas until they leave. So I don't think it's much of an issue.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 19:15 GMT
#224
On March 29 2013 04:13 Dusty wrote:
Show nested quote +
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<

Have you read some of the things people on TL say? >_<
It's your boy Guzma!
kongoline
Profile Joined February 2012
6318 Posts
March 28 2013 19:15 GMT
#225
On March 29 2013 04:13 Dusty wrote:
Show nested quote +
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<

have u read balance discussion in sc2 subforum? tl isnt much different from battlenet forums atm
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 19:15 GMT
#226
On March 29 2013 04:02 WaveofShadow wrote:
Show nested quote +
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


NOW I KNOW WHO TOOK MY NAME.

+ Show Spoiler +
I'm actually pissfacebukkakekilla2
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2013-03-28 19:31:55
March 28 2013 19:16 GMT
#227
[image loading][image loading]


3 hours until WE vs TPA! Going to be a sick match, so check out our reddit thread and the cast if you missed last night!

GOGO!

(Edit: Reposted because I had a bad link)
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 28 2013 19:18 GMT
#228
On March 29 2013 04:13 Dusty wrote:
Show nested quote +
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<

Why stereotype an entire group of users like that? If that's the case, TL.net is full of snobs and elitists.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 28 2013 19:19 GMT
#229
On March 29 2013 04:16 Diamond wrote:
3 hours until WE vs TPA! Going to be a sick match, so check out our reddit thread and the cast if you missed last night!

http://www.reddit.com/r/leagueoflegends/comments/1b6z7b/when_this_post_is_3_hourd_old_we_vs_tpa_yep_the/

GOGO!

(Edit: Reposted because I had a bad link)


Posting so I can check it when I get home. Thanks for doing this btw, was hoping for an English rebroadcast since I couldn't get up at 4am to watch it lol. Is it as epic as I think it'll be?
LoL NA: Mondeezy - TL - Riven <3
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2013-03-28 19:24:41
March 28 2013 19:19 GMT
#230
On March 29 2013 04:14 Crownlol wrote:
Show nested quote +
On March 29 2013 01:32 Dusty wrote:
http://www.reddit.com/r/leagueoflegends/comments/1b6b5x/rumble_ult_changes_indepth_dmg_analysis_and/

i think people can stop crying about the rumble ult nerf now



So if people AFK in his ult for 3.5 seconds you do equal damage. Okay...


Meh, it's a pretty significant nerf to his duel/skirmish potential (in the sense that they can flash out of the damage) but rumble is so unbelievably strong that he can afford to delegate his ult to be used for area control rather than burst & sniping kills.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 19:25 GMT
#231
On March 29 2013 04:18 NeoIllusions wrote:
Show nested quote +
On March 29 2013 04:13 Dusty wrote:
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<

Why stereotype an entire group of users like that? If that's the case, TL.net is full of snobs and elitists.


But isn't TL supposed to be somewhat elitist? And when I say the average redditor, I really do mean the average redditor. Don't get me wrong, there are some good posters on reddit but they are far from the norm. Which is bound to happen, I mean they do have 250,000 subscribers.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 19:25 GMT
#232
On March 29 2013 04:14 Crownlol wrote:
Show nested quote +
On March 29 2013 01:32 Dusty wrote:
http://www.reddit.com/r/leagueoflegends/comments/1b6b5x/rumble_ult_changes_indepth_dmg_analysis_and/

i think people can stop crying about the rumble ult nerf now



So if people AFK in his ult for 3.5 seconds you do equal damage. Okay...

Or if you have a Jarvan, engage in the jungle, catch them between tower and wall, Amumu ult, Sej ult, Malph ult, in the Baron or Dragon pit, in a large minion wave where they get creep blocked...

It's far from useless.
It's your boy Guzma!
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-28 19:26:20
March 28 2013 19:26 GMT
#233
Regarding rumble.
It's an obvious nerf even if they say "wanted to fit more in line with the character's blah", but saying this just means people won't get as angry that Riot is nerfing him.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
RouaF
Profile Joined October 2010
France4120 Posts
March 28 2013 19:30 GMT
#234
Ye except rumble was completely OP. Actually I wish they nerfed him even more.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-28 19:36:18
March 28 2013 19:35 GMT
#235
I'm from Reddit originally >_>

I never played SC so the LoL write-ups are what brought me here...
RIP Ryan Davis / TL or Die / @onlywonderboy
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 28 2013 19:37 GMT
#236
On March 29 2013 04:35 onlywonderboy wrote:
I'm from Reddit originally >_>

I never played SC so the LoL write-ups are what brought me here...

Yeah, but when it comes to Reddit, you're a wonder boy. The only one, maybe.




+ Show Spoiler +
I'll show myself out.
It's your boy Guzma!
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 28 2013 19:40 GMT
#237
On March 29 2013 04:25 Dusty wrote:
Show nested quote +
On March 29 2013 04:18 NeoIllusions wrote:
On March 29 2013 04:13 Dusty wrote:
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<

Why stereotype an entire group of users like that? If that's the case, TL.net is full of snobs and elitists.


But isn't TL supposed to be somewhat elitist? And when I say the average redditor, I really do mean the average redditor. Don't get me wrong, there are some good posters on reddit but they are far from the norm. Which is bound to happen, I mean they do have 250,000 subscribers.


Well, I agree that we are somewhat elitist, in the sense that we hold our subforum to a higher standard of posting quality and behavior. But one of main goals of TL LoL staff this season is to extend our outreach in the LoL community and reddit is one of the better outlets for our work.

In general, I think our subforum can move away from being so insular and worry less about the quality of posts if we have an influx of new users. We have a solid foundation and moderation of bad users isn't a problem. If we had to start from scratch like Dota2 or SC2 General, then it'd be a bigger issue.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-28 19:47:18
March 28 2013 19:45 GMT
#238
On March 29 2013 04:37 Requizen wrote:
Show nested quote +
On March 29 2013 04:35 onlywonderboy wrote:
I'm from Reddit originally >_>

I never played SC so the LoL write-ups are what brought me here...

Yeah, but when it comes to Reddit, you're a wonder boy. The only one, maybe.




+ Show Spoiler +
I'll show myself out.

If you keep these puns going, there's gunna be a reckoning....

I wouldn't mind an influx of pro players joining tl, that'd be awesome. Already pretty awesome that we got spellsy,loci, and locodoco posting here occasionally. And even having ex-sc2 pros posting here is pretty awesome.
liftlift > tsm
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 19:52 GMT
#239
On March 29 2013 03:03 Slayer91 wrote:
Instead of working out the differential equations the best way to do this is find the points where gold cost of hp equals gold cost of armour+mr. I did the calculations pre giants belt nerf and because hp is so cheap because mr and armour are weighted due to possibility of shields it was like for example 3.6k hp = 150 armour and mr and like early on when you have like say 50ish armour and mr it might be like 2.2k or something which is why early warmogs rushes were used so much. (hp scales WAY more than mr and armour per level)

I think at 0 magic resist and armour it was like 500 or 1k at the point where health is always better than resists and after that you just keep upgrading 100 armour+mr = 1k hp or whatever it was and keep getting 1/2 of each to maximize ehp.

its more practical than the differential equations because you don't have to do any calculations if you just memorize a few benchmark points from napkin math.

you also want to weight the armour/mr balance toward the magic/physical damage intake in the same ratio I think because each point of resists adds the same amount of EHP. ORRR just stack the shit out of armour and try to instantly burst their AP carry in every fight gggg

edit: taking 20 and the cost of armour mr since there are no really cost effective full resist items and mostly negatron and chains vest items kinda suck now anyway and 2.63~ as the value of hp its 1500 hp = 100 mr+armour
so e.g
2k hp and 50 armour and mr 3k hp
1500 hp is 5.25 ehp (each point of armour+mr is 1% hp-->ehp against magic+physical damage)
2k hp 150 armour mr =5k ehp
hp slightly better here thats where I got my 2.2k number from I guess

but if you average it to 2.75k hp and 100 armour mr you get slightly more ehp. (5.5k)

Mixed damage is actually pretty unintuitive, math-wise. Here's an example that is completely impractical in a real game but is illustrative:

Say you notice in fights you take 3000 physical damage (pre-mitigation) and 1000 magic damage. In this alternate universe, instead of buying items, you just put points into stats. And to make it simpler, you can only put points into armor or MR, and you have 100 to spend.

Say you have 0 armor and 0 MR to start. What is the best way to distribute your 100 points into armor and MR to minimize the damage you take?

If you answered 75/25, that's wrong! 75 armor and 25 MR makes you take 3000*100/175+1000*100/125 = 2514 damage. Whereas you could put all 100 points into armor, and take 3000*100/200+1000*100/100 = 2500 damage.
(The optimal split is 90 armor / 10 MR, where you take 3000*100/190+1000*100/110=2488 damage)
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 28 2013 19:53 GMT
#240
See nony post here through the TL pro tracker thing is what piqued my interest
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 28 2013 19:55 GMT
#241
On March 29 2013 04:40 NeoIllusions wrote:
Show nested quote +
On March 29 2013 04:25 Dusty wrote:
On March 29 2013 04:18 NeoIllusions wrote:
On March 29 2013 04:13 Dusty wrote:
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<

Why stereotype an entire group of users like that? If that's the case, TL.net is full of snobs and elitists.


But isn't TL supposed to be somewhat elitist? And when I say the average redditor, I really do mean the average redditor. Don't get me wrong, there are some good posters on reddit but they are far from the norm. Which is bound to happen, I mean they do have 250,000 subscribers.


Well, I agree that we are somewhat elitist, in the sense that we hold our subforum to a higher standard of posting quality and behavior. But one of main goals of TL LoL staff this season is to extend our outreach in the LoL community and reddit is one of the better outlets for our work.

In general, I think our subforum can move away from being so insular and worry less about the quality of posts if we have an influx of new users. We have a solid foundation and moderation of bad users isn't a problem. If we had to start from scratch like Dota2 or SC2 General, then it'd be a bigger issue.


The fact of the matter is that insular forums eventually die. You need new blood, and you need to accept that new blood is not going to meet your expectations and match established customs and decorum instantaneously. This is not a bad thing, as sometimes old habits and mores are outmoded and silly, but the old guard will never admit that until some upstart smacks them over the head.

We're not going to turn into the official forums just because we bring in new blood. Unlike those forums we don't have a stake in keeping everyone happy, so the moderators can freely smack around anyone truly deserving.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 19:57 GMT
#242
All this math... I would've been an engineering physics or math major if I wanted to deal with all these numbers!

Wouldn't it just be easier to just program excel spread sheet to do all this calculations for you?
liftlift > tsm
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
March 28 2013 19:59 GMT
#243
I fucking love Zed.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 28 2013 20:02 GMT
#244
Is there LCS today? No?
https://twitter.com/SufficientStats
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 28 2013 20:02 GMT
#245
On March 29 2013 04:57 wei2coolman wrote:
All this math... I would've been an engineering physics or math major if I wanted to deal with all these numbers!

Wouldn't it just be easier to just program excel spread sheet to do all this calculations for you?


You have to know what you doing before you set up any kind of process to do it for you.
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-03-28 20:06:53
March 28 2013 20:03 GMT
#246
On March 29 2013 04:52 thenexusp wrote:
Show nested quote +
On March 29 2013 03:03 Slayer91 wrote:
Instead of working out the differential equations the best way to do this is find the points where gold cost of hp equals gold cost of armour+mr. I did the calculations pre giants belt nerf and because hp is so cheap because mr and armour are weighted due to possibility of shields it was like for example 3.6k hp = 150 armour and mr and like early on when you have like say 50ish armour and mr it might be like 2.2k or something which is why early warmogs rushes were used so much. (hp scales WAY more than mr and armour per level)

I think at 0 magic resist and armour it was like 500 or 1k at the point where health is always better than resists and after that you just keep upgrading 100 armour+mr = 1k hp or whatever it was and keep getting 1/2 of each to maximize ehp.

its more practical than the differential equations because you don't have to do any calculations if you just memorize a few benchmark points from napkin math.

you also want to weight the armour/mr balance toward the magic/physical damage intake in the same ratio I think because each point of resists adds the same amount of EHP. ORRR just stack the shit out of armour and try to instantly burst their AP carry in every fight gggg

edit: taking 20 and the cost of armour mr since there are no really cost effective full resist items and mostly negatron and chains vest items kinda suck now anyway and 2.63~ as the value of hp its 1500 hp = 100 mr+armour
so e.g
2k hp and 50 armour and mr 3k hp
1500 hp is 5.25 ehp (each point of armour+mr is 1% hp-->ehp against magic+physical damage)
2k hp 150 armour mr =5k ehp
hp slightly better here thats where I got my 2.2k number from I guess

but if you average it to 2.75k hp and 100 armour mr you get slightly more ehp. (5.5k)

Mixed damage is actually pretty unintuitive, math-wise. Here's an example that is completely impractical in a real game but is illustrative:

Say you notice in fights you take 3000 physical damage (pre-mitigation) and 1000 magic damage. In this alternate universe, instead of buying items, you just put points into stats. And to make it simpler, you can only put points into armor or MR, and you have 100 to spend.

Say you have 0 armor and 0 MR to start. What is the best way to distribute your 100 points into armor and MR to minimize the damage you take?

If you answered 75/25, that's wrong! 75 armor and 25 MR makes you take 3000*100/175+1000*100/125 = 2514 damage. Whereas you could put all 100 points into armor, and take 3000*100/200+1000*100/100 = 2500 damage.
(The optimal split is 90 armor / 10 MR, where you take 3000*100/190+1000*100/110=2488 damage)

As another note, the approximation of buying resistances based on the ratio of damage you're taking gets better once you have a lot more total resists. If you have 200 points to spend in the above example, the optimal split is 154 armor / 46 MR.

On March 29 2013 04:55 Seuss wrote:
Show nested quote +
On March 29 2013 04:40 NeoIllusions wrote:
On March 29 2013 04:25 Dusty wrote:
On March 29 2013 04:18 NeoIllusions wrote:
On March 29 2013 04:13 Dusty wrote:
On March 29 2013 04:09 NeoIllusions wrote:
On March 29 2013 04:08 Dusty wrote:
On March 29 2013 04:02 WaveofShadow wrote:
On March 29 2013 03:59 AsmodeusXI wrote:
On March 29 2013 03:49 WaveofShadow wrote:
Up to you guys if you want to bother but this post just popped up on Reddit and apparently despite all the work Neo + crew have put in we still go unrecognized.

http://www.reddit.com/r/leagueoflegends/comments/1b6lxe/some_useful_lol_websites_that_everyone_should/c945o3d


Thank you for giving me a good opportunity to toot my own horn. =D

+ Show Spoiler +
But seriously, we're great.

Are you 'pissfacebukkakekilla?'


LOL

but seriously, do we really want the average redditor to come to this forum? =o

Sure, why not?


Have you read some of the things people on reddit say? >_<

Why stereotype an entire group of users like that? If that's the case, TL.net is full of snobs and elitists.


But isn't TL supposed to be somewhat elitist? And when I say the average redditor, I really do mean the average redditor. Don't get me wrong, there are some good posters on reddit but they are far from the norm. Which is bound to happen, I mean they do have 250,000 subscribers.


Well, I agree that we are somewhat elitist, in the sense that we hold our subforum to a higher standard of posting quality and behavior. But one of main goals of TL LoL staff this season is to extend our outreach in the LoL community and reddit is one of the better outlets for our work.

In general, I think our subforum can move away from being so insular and worry less about the quality of posts if we have an influx of new users. We have a solid foundation and moderation of bad users isn't a problem. If we had to start from scratch like Dota2 or SC2 General, then it'd be a bigger issue.


The fact of the matter is that insular forums eventually die. You need new blood, and you need to accept that new blood is not going to meet your expectations and match established customs and decorum instantaneously. This is not a bad thing, as sometimes old habits and mores are outmoded and silly, but the old guard will never admit that until some upstart smacks them over the head.

We're not going to turn into the official forums just because we bring in new blood. Unlike those forums we don't have a stake in keeping everyone happy, so the moderators can freely smack around anyone truly deserving.

This is true. It's kind of like the 'clean bathroom' effect: people are less willing to pee on the floor if the floor is currently spotless than if there are already puddles everywhere. The subset of the population that will post like shit regardless of where they are will be smacked down quickly and everyone else will have a nice productive discussion while drinking tea eating scones
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 28 2013 20:04 GMT
#247
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.
RIP Ryan Davis / TL or Die / @onlywonderboy
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 28 2013 20:05 GMT
#248
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?


Look like nothing till Sat according to lolesports.com. Good thing too, or I would have just booked an event cast the same time as LCS lol.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-28 20:10:34
March 28 2013 20:05 GMT
#249
On March 29 2013 05:02 Numy wrote:
Show nested quote +
On March 29 2013 04:57 wei2coolman wrote:
All this math... I would've been an engineering physics or math major if I wanted to deal with all these numbers!

Wouldn't it just be easier to just program excel spread sheet to do all this calculations for you?


You have to know what you doing before you set up any kind of process to do it for you.

I don't subscribe to this at all. You can FEEL. That's how I build my champions, I open myself to the feels and the items just comes to me naturally.

Thenexusp post is really informative. If I understand you well, against a mixed damage champion that is more oriented toward a specific damage (75/25 for melee damage for exemple, I think Jax would be kinda like this) it's better to build purely armor ? Or your little model can't be generalized ?
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 28 2013 20:05 GMT
#250
On March 29 2013 05:04 onlywonderboy wrote:
Show nested quote +
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.
https://twitter.com/SufficientStats
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 28 2013 20:09 GMT
#251
On March 29 2013 05:05 Sufficiency wrote:
Show nested quote +
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 28 2013 20:14 GMT
#252
The new karma looks really cool, get a brand new champ for 3150 too.

She seems really strong, she has great scaling, utility, range. Really interested to try her out mid.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Bam Lee
Profile Joined June 2012
2336 Posts
March 28 2013 20:15 GMT
#253
sigh riot ran into a problem since there was NO WAY your team could do anything about you being dived 3v1 if they werent in position in the first place. And that seems to piss them off. They will sooner or later put tp scrolls into the game
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 28 2013 20:15 GMT
#254
On March 29 2013 05:04 onlywonderboy wrote:
Show nested quote +
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


It's a weird week because Riot has to make up for the games that they planned for IPL6. IGN went under and they were planning to play more the usual 8 games there.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-28 20:17:14
March 28 2013 20:15 GMT
#255
On March 29 2013 05:09 Parnage wrote:
Show nested quote +
On March 29 2013 05:05 Sufficiency wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?

Scarlet blade is quite o_O I wonder if even mature rating is enough ... Oh but by the way I really like the overall setting of Scarlet Blade


(yes this has a lot to do with LoL <.<)
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 28 2013 20:16 GMT
#256
On March 28 2013 12:46 HazMat wrote:
No Lee Sin buff k


I are sad too
LoL NA: Mondeezy - TL - Riven <3
cLutZ
Profile Joined November 2010
United States19573 Posts
March 28 2013 20:18 GMT
#257
On March 29 2013 05:15 Bam Lee wrote:
sigh riot ran into a problem since there was NO WAY your team could do anything about you being dived 3v1 if they werent in position in the first place. And that seems to piss them off. They will sooner or later put tp scrolls into the game


Huh? Is this random or not?
Freeeeeeedom
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 28 2013 20:19 GMT
#258
On March 29 2013 05:15 NeoIllusions wrote:
Show nested quote +
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


It's a weird week because Riot has to make up for the games that they planned for IPL6. IGN went under and they were planning to play more the usual 8 games there.

They're also having a "pro player conference", so I'm guessing they're gunna be asking pros what they think of current gameplay/champion balance.
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 28 2013 20:20 GMT
#259
On March 29 2013 05:19 wei2coolman wrote:
Show nested quote +
On March 29 2013 05:15 NeoIllusions wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


It's a weird week because Riot has to make up for the games that they planned for IPL6. IGN went under and they were planning to play more the usual 8 games there.

They're also having a "pro player conference", so I'm guessing they're gunna be asking pros what they think of current gameplay/champion balance.

Link?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 20:25 GMT
#260
On March 29 2013 05:20 NeoIllusions wrote:
Show nested quote +
On March 29 2013 05:19 wei2coolman wrote:
On March 29 2013 05:15 NeoIllusions wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


It's a weird week because Riot has to make up for the games that they planned for IPL6. IGN went under and they were planning to play more the usual 8 games there.

They're also having a "pro player conference", so I'm guessing they're gunna be asking pros what they think of current gameplay/champion balance.

Link?


Saint mentioned it here yesterday.

On a side note, whoever is in charge of making sure patches work correctly at riot... sigh.
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2013-03-28 20:32:17
March 28 2013 20:31 GMT
#261
Since I don't have time to watch tournament games, I have to wonder: does the 1v2 laner take heal/barrier with fort pot + HP quints to reduce the effectiveness of tower dives, or are teams still going to kill him in that situation regardless?
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
March 28 2013 20:33 GMT
#262
On March 29 2013 05:31 Juicyfruit wrote:
Since I don't have time to watch tournament games, I have to wonder: does the 1v2 laner take heal/barrier with fort pot + HP quints to reduce the effectiveness of tower dives, or are teams still going to kill him in that situation regardless?


Then you lose 1v1 :/
TRUEESPORTS || your days as a respected member of team liquid are over
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 28 2013 20:33 GMT
#263
situational obv
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-28 20:36:03
March 28 2013 20:34 GMT
#264
in class, so no math for me right now

i'm ok with reddit ppl coming here. just buff our site traffic amirite?

besides, most people will leave once they realize we dont have a karma system. those left, theyre probably cool.

+ Show Spoiler +
and bly will scare the rest off, we're legit survival of the fittest
(╯°□°)╯︵ ┻━┻
ExceeD_DreaM
Profile Blog Joined October 2009
Canada500 Posts
March 28 2013 20:36 GMT
#265
Anyone know why NA server is still unavailable?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 28 2013 20:39 GMT
#266
On March 29 2013 05:09 Parnage wrote:
Show nested quote +
On March 29 2013 05:05 Sufficiency wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?

https://twitter.com/SufficientStats
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 28 2013 20:39 GMT
#267
On March 29 2013 05:36 ExceeD_DreaM wrote:
Anyone know why NA server is still unavailable?

Multitude of errors with the current patch release.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 28 2013 20:42 GMT
#268
On March 29 2013 05:25 Dusty wrote:
Show nested quote +
On March 29 2013 05:20 NeoIllusions wrote:
On March 29 2013 05:19 wei2coolman wrote:
On March 29 2013 05:15 NeoIllusions wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


It's a weird week because Riot has to make up for the games that they planned for IPL6. IGN went under and they were planning to play more the usual 8 games there.

They're also having a "pro player conference", so I'm guessing they're gunna be asking pros what they think of current gameplay/champion balance.

Link?


Saint mentioned it here yesterday.

On a side note, whoever is in charge of making sure patches work correctly at riot... sigh.


Do we know what time that will be at by any chance, or if it'll be broadcasted?
LoL NA: Mondeezy - TL - Riven <3
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 28 2013 20:43 GMT
#269
Read: Smash spilled coffee on the servers to try and holdback a karma rework due to his love of the original.

Man I am literally out of things to do, no ones on in my merc corp, no league, don't feel like mmo's and I even finished my latest read.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-03-28 20:52:01
March 28 2013 20:51 GMT
#270
On March 29 2013 04:52 thenexusp wrote:
Show nested quote +
On March 29 2013 03:03 Slayer91 wrote:
Instead of working out the differential equations the best way to do this is find the points where gold cost of hp equals gold cost of armour+mr. I did the calculations pre giants belt nerf and because hp is so cheap because mr and armour are weighted due to possibility of shields it was like for example 3.6k hp = 150 armour and mr and like early on when you have like say 50ish armour and mr it might be like 2.2k or something which is why early warmogs rushes were used so much. (hp scales WAY more than mr and armour per level)

I think at 0 magic resist and armour it was like 500 or 1k at the point where health is always better than resists and after that you just keep upgrading 100 armour+mr = 1k hp or whatever it was and keep getting 1/2 of each to maximize ehp.

its more practical than the differential equations because you don't have to do any calculations if you just memorize a few benchmark points from napkin math.

you also want to weight the armour/mr balance toward the magic/physical damage intake in the same ratio I think because each point of resists adds the same amount of EHP. ORRR just stack the shit out of armour and try to instantly burst their AP carry in every fight gggg

edit: taking 20 and the cost of armour mr since there are no really cost effective full resist items and mostly negatron and chains vest items kinda suck now anyway and 2.63~ as the value of hp its 1500 hp = 100 mr+armour
so e.g
2k hp and 50 armour and mr 3k hp
1500 hp is 5.25 ehp (each point of armour+mr is 1% hp-->ehp against magic+physical damage)
2k hp 150 armour mr =5k ehp
hp slightly better here thats where I got my 2.2k number from I guess

but if you average it to 2.75k hp and 100 armour mr you get slightly more ehp. (5.5k)

Mixed damage is actually pretty unintuitive, math-wise. Here's an example that is completely impractical in a real game but is illustrative:

Say you notice in fights you take 3000 physical damage (pre-mitigation) and 1000 magic damage. In this alternate universe, instead of buying items, you just put points into stats. And to make it simpler, you can only put points into armor or MR, and you have 100 to spend.

Say you have 0 armor and 0 MR to start. What is the best way to distribute your 100 points into armor and MR to minimize the damage you take?

If you answered 75/25, that's wrong! 75 armor and 25 MR makes you take 3000*100/175+1000*100/125 = 2514 damage. Whereas you could put all 100 points into armor, and take 3000*100/200+1000*100/100 = 2500 damage.
(The optimal split is 90 armor / 10 MR, where you take 3000*100/190+1000*100/110=2488 damage)


you're right actually that occured to me but is there some sort of algorithm for working out that to apply for that specific sort of situation?
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-28 21:13:33
March 28 2013 21:13 GMT
#271
On March 29 2013 05:39 Sufficiency wrote:
Show nested quote +
On March 29 2013 05:09 Parnage wrote:
On March 29 2013 05:05 Sufficiency wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?

http://www.youtube.com/watch?v=D70rvdk0WPU

Thoses boobs are ridiculous. No wonder some mad crazy feminist think video games are misogynist. I've seen my gf dancing naked and dem boobs don't do such erotic thing.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Alaric
Profile Joined November 2009
France45622 Posts
March 28 2013 21:14 GMT
#272
On March 29 2013 05:04 onlywonderboy wrote:
Show nested quote +
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.

So... EU and NA matches on the same days? That's going to be crazy to follow. I should go check if it's Dig's or Marn's bye week, but I believe Dig already had their only one on the first week so...

On March 29 2013 05:43 Parnage wrote:
Read: Smash spilled coffee on the servers to try and holdback a karma rework due to his love of the original.

Man I am literally out of things to do, no ones on in my merc corp, no league, don't feel like mmo's and I even finished my latest read.

Picked up Jojo's Bizarre Adventure, 100+ volumes to read, gonna keep me busy awhile.
Cant take LMS hipsters serious.
JBright
Profile Joined September 2010
Vancouver14381 Posts
March 28 2013 21:22 GMT
#273
On March 29 2013 06:14 Alaric wrote:
Show nested quote +
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.

So... EU and NA matches on the same days? That's going to be crazy to follow. I should go check if it's Dig's or Marn's bye week, but I believe Dig already had their only one on the first week so...

Show nested quote +
On March 29 2013 05:43 Parnage wrote:
Read: Smash spilled coffee on the servers to try and holdback a karma rework due to his love of the original.

Man I am literally out of things to do, no ones on in my merc corp, no league, don't feel like mmo's and I even finished my latest read.

Picked up Jojo's Bizarre Adventure, 100+ volumes to read, gonna keep me busy awhile.


Pretty sure there are no byes this week for NA since there will be 12 games. The LR threads should be up in just a bit.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-28 21:54:18
March 28 2013 21:24 GMT
#274
On March 29 2013 05:51 Slayer91 wrote:
Show nested quote +
On March 29 2013 04:52 thenexusp wrote:
On March 29 2013 03:03 Slayer91 wrote:
Instead of working out the differential equations the best way to do this is find the points where gold cost of hp equals gold cost of armour+mr. I did the calculations pre giants belt nerf and because hp is so cheap because mr and armour are weighted due to possibility of shields it was like for example 3.6k hp = 150 armour and mr and like early on when you have like say 50ish armour and mr it might be like 2.2k or something which is why early warmogs rushes were used so much. (hp scales WAY more than mr and armour per level)

I think at 0 magic resist and armour it was like 500 or 1k at the point where health is always better than resists and after that you just keep upgrading 100 armour+mr = 1k hp or whatever it was and keep getting 1/2 of each to maximize ehp.

its more practical than the differential equations because you don't have to do any calculations if you just memorize a few benchmark points from napkin math.

you also want to weight the armour/mr balance toward the magic/physical damage intake in the same ratio I think because each point of resists adds the same amount of EHP. ORRR just stack the shit out of armour and try to instantly burst their AP carry in every fight gggg

edit: taking 20 and the cost of armour mr since there are no really cost effective full resist items and mostly negatron and chains vest items kinda suck now anyway and 2.63~ as the value of hp its 1500 hp = 100 mr+armour
so e.g
2k hp and 50 armour and mr 3k hp
1500 hp is 5.25 ehp (each point of armour+mr is 1% hp-->ehp against magic+physical damage)
2k hp 150 armour mr =5k ehp
hp slightly better here thats where I got my 2.2k number from I guess

but if you average it to 2.75k hp and 100 armour mr you get slightly more ehp. (5.5k)

Mixed damage is actually pretty unintuitive, math-wise. Here's an example that is completely impractical in a real game but is illustrative:

Say you notice in fights you take 3000 physical damage (pre-mitigation) and 1000 magic damage. In this alternate universe, instead of buying items, you just put points into stats. And to make it simpler, you can only put points into armor or MR, and you have 100 to spend.

Say you have 0 armor and 0 MR to start. What is the best way to distribute your 100 points into armor and MR to minimize the damage you take?

If you answered 75/25, that's wrong! 75 armor and 25 MR makes you take 3000*100/175+1000*100/125 = 2514 damage. Whereas you could put all 100 points into armor, and take 3000*100/200+1000*100/100 = 2500 damage.
(The optimal split is 90 armor / 10 MR, where you take 3000*100/190+1000*100/110=2488 damage)


you're right actually that occured to me but is there some sort of algorithm for working out that to apply for that specific sort of situation?


+ Show Spoiler +
HP = 2000;% base HP
T_resist = 200;
resist = [0:T_resist]; % change the 100 for the combined resist range you want
B_armor = 150; %base armor
armor = T_resist-resist;
B_MR = 50; %base MR
MR = resist;
pvm = 9; %ratio of physical to magic
for i=1:T_resist+1
Ehp(i) = HP*(pvm/(pvm+1))*(1+((B_armor+armor(i))/100))+HP*(1/(pvm+1)*((1+(B_MR+MR(i))/100)));
end
plot(resist, Ehp)



I'm a sloppy coder when trying to pay attention to class.

Plug into matlab with whatever values you want and enjoy
Porouscloud - NA LoL
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-03-28 21:27:28
March 28 2013 21:25 GMT
#275
On March 29 2013 06:13 WhiteDog wrote:
Show nested quote +
On March 29 2013 05:39 Sufficiency wrote:
On March 29 2013 05:09 Parnage wrote:
On March 29 2013 05:05 Sufficiency wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?

http://www.youtube.com/watch?v=D70rvdk0WPU

Thoses boobs are ridiculous. No wonder some mad crazy feminist think video games are misogynist. I've seen my gf dancing naked and dem boobs don't do such erotic thing.


I think we might need some videos for confirmation. Sounds like you trying to hide something here. All those open feels have done things.

I guess I could take a look at coding a model for it since I need to learn matlab/scilab for my Reactor Design project anyway but it's holiday until Monday so hard to put in effort :<
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 21:27 GMT
#276
NA Queue is up, need to urflevel the launcher though
Phunkapotamus
Profile Joined April 2010
United States496 Posts
March 28 2013 21:30 GMT
#277
On March 29 2013 06:27 Dusty wrote:
NA Queue is up, need to urflevel the launcher though


Queue @ 15 mins now.
"Do a barrel roll"
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 28 2013 21:33 GMT
#278
It's still telling me the server is busy.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 28 2013 21:35 GMT
#279
On March 29 2013 06:33 Seuss wrote:
It's still telling me the server is busy.


Spam harder. It should work eventually.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 28 2013 21:40 GMT
#280
--- Nuked ---
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 28 2013 21:40 GMT
#281
On March 29 2013 06:33 Seuss wrote:
It's still telling me the server is busy.

Server availability is inversely proportional to age
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 28 2013 21:42 GMT
#282
On March 29 2013 05:51 Slayer91 wrote:
Show nested quote +
On March 29 2013 04:52 thenexusp wrote:
On March 29 2013 03:03 Slayer91 wrote:
Instead of working out the differential equations the best way to do this is find the points where gold cost of hp equals gold cost of armour+mr. I did the calculations pre giants belt nerf and because hp is so cheap because mr and armour are weighted due to possibility of shields it was like for example 3.6k hp = 150 armour and mr and like early on when you have like say 50ish armour and mr it might be like 2.2k or something which is why early warmogs rushes were used so much. (hp scales WAY more than mr and armour per level)

I think at 0 magic resist and armour it was like 500 or 1k at the point where health is always better than resists and after that you just keep upgrading 100 armour+mr = 1k hp or whatever it was and keep getting 1/2 of each to maximize ehp.

its more practical than the differential equations because you don't have to do any calculations if you just memorize a few benchmark points from napkin math.

you also want to weight the armour/mr balance toward the magic/physical damage intake in the same ratio I think because each point of resists adds the same amount of EHP. ORRR just stack the shit out of armour and try to instantly burst their AP carry in every fight gggg

edit: taking 20 and the cost of armour mr since there are no really cost effective full resist items and mostly negatron and chains vest items kinda suck now anyway and 2.63~ as the value of hp its 1500 hp = 100 mr+armour
so e.g
2k hp and 50 armour and mr 3k hp
1500 hp is 5.25 ehp (each point of armour+mr is 1% hp-->ehp against magic+physical damage)
2k hp 150 armour mr =5k ehp
hp slightly better here thats where I got my 2.2k number from I guess

but if you average it to 2.75k hp and 100 armour mr you get slightly more ehp. (5.5k)

Mixed damage is actually pretty unintuitive, math-wise. Here's an example that is completely impractical in a real game but is illustrative:

Say you notice in fights you take 3000 physical damage (pre-mitigation) and 1000 magic damage. In this alternate universe, instead of buying items, you just put points into stats. And to make it simpler, you can only put points into armor or MR, and you have 100 to spend.

Say you have 0 armor and 0 MR to start. What is the best way to distribute your 100 points into armor and MR to minimize the damage you take?

If you answered 75/25, that's wrong! 75 armor and 25 MR makes you take 3000*100/175+1000*100/125 = 2514 damage. Whereas you could put all 100 points into armor, and take 3000*100/200+1000*100/100 = 2500 damage.
(The optimal split is 90 armor / 10 MR, where you take 3000*100/190+1000*100/110=2488 damage)


you're right actually that occured to me but is there some sort of algorithm for working out that to apply for that specific sort of situation?


I'd start with calculating enemy DPS:

You'd do something like:

spell damage/ cd = base spell DPS
-divide this into its magic and physical components
-so you have magic dps, and you multiply it by (1+mpen) for what i'll case "base" magic DPS

aa damage * atkspd = aa base physical dps
-add physical spell damage component
-multiply by (1+ arpen) for "base" physical DPS

so you have the punching bag then...
base HP
take the "base" magic DPS and divide by (1+ mr), and this will be the actual magic dps done to the champ
take the "base" physical DPS and divide by (1+ armor) and this will be the actual physical dps done to the champ

add them together to get the total actual dps done to the champ.

finally, you'll subtract their hp regen from that for dps to a champ.

interestingly, i've never thought of cdr as effectively a % multiplier on your damage.

you can add in stuff for wit's end, spell sword, etc. pretty easily.
(╯°□°)╯︵ ┻━┻
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 21:47 GMT
#283
On March 29 2013 06:40 krndandaman wrote:
Show nested quote +
On March 29 2013 06:27 Dusty wrote:
NA Queue is up, need to urflevel the launcher though


does that get you banned?


no

not worth logging in atm either, normals only and the queues are fugged up right now
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 28 2013 21:48 GMT
#284
That's really obvious but its long and I mean a really easy way of getting a rough approximation like I had with 1.5k hp = 100 mr and armour and simple ehp calculations are easy to do.
ExceeD_DreaM
Profile Blog Joined October 2009
Canada500 Posts
March 28 2013 21:59 GMT
#285
over 2 hour wait for the NA queue hahahaha
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 28 2013 22:00 GMT
#286
On March 29 2013 06:59 ExceeD_DreaM wrote:
over 2 hour wait for the NA queue hahahaha


ffffuuuuuu I had a 12 min queue but my login errored QQ.

Hopefully I can get on when I get home. Doubt it but oh well.
Porouscloud - NA LoL
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
March 28 2013 22:08 GMT
#287
On March 29 2013 06:48 Slayer91 wrote:
That's really obvious but its long and I mean a really easy way of getting a rough approximation like I had with 1.5k hp = 100 mr and armour and simple ehp calculations are easy to do.


I guess just square the ratio of physical damage to magic damage. I.e. if you take 2x more physical than magical you'd want 4x the amount of armor to MR.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 28 2013 22:13 GMT
#288
when i watched the scarra grilled interview, i can't help but think that he is on another level when it comes to thinking about the game, and how i want to get to that level.

and to think that he's not even on the level of asian teams/gambit, and that he understands that and is still constantly thinking how to get there.

damn.
KarlKaliente
Profile Joined March 2012
United States434 Posts
March 28 2013 22:14 GMT
#289
On March 29 2013 07:00 Amui wrote:
Show nested quote +
On March 29 2013 06:59 ExceeD_DreaM wrote:
over 2 hour wait for the NA queue hahahaha


ffffuuuuuu I had a 12 min queue but my login errored QQ.

Hopefully I can get on when I get home. Doubt it but oh well.


I was down to 15 minutes, then my roommate decided it was a good time to patch our router.

1hr 50 min wheeeeee
UMS > Melee
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 22:29 GMT
#290
patch udyrs

patch udyrs everywhere
Zizoz
Profile Joined June 2012
United States232 Posts
Last Edited: 2013-03-28 22:36:42
March 28 2013 22:29 GMT
#291
On March 29 2013 07:08 Juicyfruit wrote:
Show nested quote +
On March 29 2013 06:48 Slayer91 wrote:
That's really obvious but its long and I mean a really easy way of getting a rough approximation like I had with 1.5k hp = 100 mr and armour and simple ehp calculations are easy to do.


I guess just square the ratio of physical damage to magic damage. I.e. if you take 2x more physical than magical you'd want 4x the amount of armor to MR.

I think you have it backwards; you want ((100+armor)/(100+MR))^2 = physical/magic.

Edit: Calculations: You take p physical damage and m magic damage and have x armor and y = T-x MR. We want d/dx(p*100/(100+x) +m*100/(100+T-x)) = 0. This means -p*100/(100+x)^2 - -1*m*100/(100+T-x)^2 =0, so m/(100+T-x)^2 = p/(100+x)^2, so p/m = (100+x)^2/(100+y)^2
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 28 2013 22:29 GMT
#292
Tried to start up league, hit play fatal error with a sad amumu pop up every time. I'd say servers are still borked.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 28 2013 22:31 GMT
#293
On March 29 2013 07:29 Parnage wrote:
Tried to start up league, hit play fatal error with a sad amumu pop up every time. I'd say servers are still borked.


you have to repair your game if you get that
emperorchampion
Profile Blog Joined December 2008
Canada9496 Posts
Last Edited: 2013-03-28 22:45:18
March 28 2013 22:35 GMT
#294
I made a spread sheet that should work to calculate the minimum required health, armour, and mr for the least gold given a few basic parameters. It could easily be expanded to include penetrations and such with a little effort.

Download and you'll need the Excel solver (may have to download; also not sure if it saves solver the settings, so I took a screenshot as well).

https://docs.google.com/file/d/0B-0kND-xCpavazBVNktkZDBpSEU/edit?usp=sharing
[image loading]

Edit: ofc all credit to the nexusp :p
TRUEESPORTS || your days as a respected member of team liquid are over
cLutZ
Profile Joined November 2010
United States19573 Posts
March 28 2013 22:38 GMT
#295
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


This is a bit late by me, but the obvious conclusion to come to is that one of Riot's earlygame goals was to limit the effectiveness of early game ganks (in comparison with farming the jungle). This change MAY accomplish that. The problem still is that there is no choice. Junglers who go Buffs>Gank (even ignoring things like wraiths during the first clear) give their team a greater advantage even if the gank results in nothing more than a few free hits. If you force a flash, get a kill, or get a turret, the math is even more in favor of the gank.

The goal is obviously to make the lvl 3 gank less powerful because the zoning should give less of a chance of a future towerdive ~ lvl 6.
Freeeeeeedom
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2013-03-28 22:40:56
March 28 2013 22:39 GMT
#296
On March 29 2013 07:29 Zizoz wrote:
Show nested quote +
On March 29 2013 07:08 Juicyfruit wrote:
On March 29 2013 06:48 Slayer91 wrote:
That's really obvious but its long and I mean a really easy way of getting a rough approximation like I had with 1.5k hp = 100 mr and armour and simple ehp calculations are easy to do.


I guess just square the ratio of physical damage to magic damage. I.e. if you take 2x more physical than magical you'd want 4x the amount of armor to MR.

I think you have it backwards; you want ((100+armor)/(100+MR))^2 = physical/magic.

Edit: Calculations: You take p physical damage and m magic damage and have x armor and y = T-x MR. We want d/dx(p*100/(100+x) +m*100/(100+T-x)) = 0. This means -p*100/(100+x)^2 - -1*m*100/(100+T-x)^2 =0, so m/(100+T-x)^2 = p/(100+x)^2, so p/m = (100+x)^2/(100+y)^2


Yours Is a lot more accurate, but I'm trying to get a good way to estimate quickly ingame by looking at the death recap screen, and then figuring out what you need to be buying.
Simberto
Profile Blog Joined July 2010
Germany11452 Posts
March 28 2013 22:47 GMT
#297
At that accuracy you might as well just look at what you are more scared of and either build one of the health + armor items (sunfire, randuins, locket, ancient golem) if it is AD or a negatron + health/aegis/spirit visage if you are one of the champs that likes it if it is Magic.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 28 2013 22:48 GMT
#298
On March 29 2013 06:13 WhiteDog wrote:
Show nested quote +
On March 29 2013 05:39 Sufficiency wrote:
On March 29 2013 05:09 Parnage wrote:
On March 29 2013 05:05 Sufficiency wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?

http://www.youtube.com/watch?v=D70rvdk0WPU

Thoses boobs are ridiculous. No wonder some mad crazy feminist think video games are misogynist. I've seen my gf dancing naked and dem boobs don't do such erotic thing.


Oh my.
https://twitter.com/SufficientStats
Juicyfruit
Profile Joined May 2008
Canada5484 Posts
Last Edited: 2013-03-28 22:53:50
March 28 2013 22:52 GMT
#299
On March 29 2013 07:47 Simberto wrote:
At that accuracy you might as well just look at what you are more scared of and either build one of the health + armor items (sunfire, randuins, locket, ancient golem) if it is AD or a negatron + health/aegis/spirit visage if you are one of the champs that likes it if it is Magic.


Sure but that's not what's being asked. It's fairly accurate anyhow. People build items bases around utility rather than just stats anyways but it does tend to illustrate that if you are taking taking even a 60:40 split in damage its quite beneficial to focus on 1 resistance rather than 2 (+ HP).
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 28 2013 22:59 GMT
#300
On March 29 2013 06:59 ExceeD_DreaM wrote:
over 2 hour wait for the NA queue hahahaha

2 hours and 1 minute exactly.
twitch.tv/cratonz
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-28 23:15:10
March 28 2013 23:02 GMT
#301
So Zac's spells can actually almost be considered free I think-- its actually very easy to grab back the blobs though I guess a good player could zone you out a bit. All in all though, I feel the randomness makes it harder for him to do that, and you can always just drop more spells to harass, drop more blobs and grab a few back and win the trade. Throw on a SV, and its pretty ridiculous.

His ult is a little awkward feeling, but his poke and stuff are pretty insane. I think tank masteries with mpen work really well on him. I think someone said this earlier, but Ancient Golem, IBG, SV, Tabi/Mobo is a good core on him, maybe building Abyssal Sceptre and Warmogs to finish it off. I feel that Ohmwrecker would be good on him as well, but I'm having trouble figuring out where it would go.
(╯°□°)╯︵ ┻━┻
thenexusp
Profile Joined May 2009
United States3721 Posts
March 28 2013 23:05 GMT
#302
On March 29 2013 07:48 Sufficiency wrote:
Show nested quote +
On March 29 2013 06:13 WhiteDog wrote:
On March 29 2013 05:39 Sufficiency wrote:
On March 29 2013 05:09 Parnage wrote:
On March 29 2013 05:05 Sufficiency wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?

http://www.youtube.com/watch?v=D70rvdk0WPU

Thoses boobs are ridiculous. No wonder some mad crazy feminist think video games are misogynist. I've seen my gf dancing naked and dem boobs don't do such erotic thing.


Oh my.

yeah. getting a gf meant that a bunch of porn suddenly became "there's no way that position is remotely comfortable"
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
March 28 2013 23:07 GMT
#303
On March 29 2013 07:35 emperorchampion wrote:
I made a spread sheet that should work to calculate the minimum required health, armour, and mr for the least gold given a few basic parameters. It could easily be expanded to include penetrations and such with a little effort.

Download and you'll need the Excel solver (may have to download; also not sure if it saves solver the settings, so I took a screenshot as well).

https://docs.google.com/file/d/0B-0kND-xCpavazBVNktkZDBpSEU/edit?usp=sharing


Edit: ofc all credit to the nexusp :p


Nice work, I think the best mathcrafting gets done when servers are down, lol.
I got nothin'...
ketchup
Profile Joined August 2010
14521 Posts
March 28 2013 23:09 GMT
#304
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
March 28 2013 23:10 GMT
#305
On March 29 2013 07:31 Dusty wrote:
Show nested quote +
On March 29 2013 07:29 Parnage wrote:
Tried to start up league, hit play fatal error with a sad amumu pop up every time. I'd say servers are still borked.


you have to repair your game if you get that


crap this is happening to me too, I definitely have to repair it huh?
I got nothin'...
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 28 2013 23:14 GMT
#306
On March 29 2013 08:10 YouGotNothin wrote:
Show nested quote +
On March 29 2013 07:31 Dusty wrote:
On March 29 2013 07:29 Parnage wrote:
Tried to start up league, hit play fatal error with a sad amumu pop up every time. I'd say servers are still borked.


you have to repair your game if you get that


crap this is happening to me too, I definitely have to repair it huh?


Just finished repairing, yeah it works now.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 28 2013 23:18 GMT
#307
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-28 23:20:36
March 28 2013 23:19 GMT
#308
On March 29 2013 06:25 Numy wrote:
Show nested quote +
On March 29 2013 06:13 WhiteDog wrote:
On March 29 2013 05:39 Sufficiency wrote:
On March 29 2013 05:09 Parnage wrote:
On March 29 2013 05:05 Sufficiency wrote:
On March 29 2013 05:04 onlywonderboy wrote:
On March 29 2013 05:02 Sufficiency wrote:
Is there LCS today? No?

Nope, they are playing Saturday and Sunday, another weird 12 game week.


Thanks. Time to play some boob physics MMO for me, I guess.


Gw2? Or.. that Scarlet blade one with the not safe for wussies thing?

http://www.youtube.com/watch?v=D70rvdk0WPU

Thoses boobs are ridiculous. No wonder some mad crazy feminist think video games are misogynist. I've seen my gf dancing naked and dem boobs don't do such erotic thing.


I think we might need some videos for confirmation. Sounds like you trying to hide something here. All those open feels have done things.

I guess I could take a look at coding a model for it since I need to learn matlab/scilab for my Reactor Design project anyway but it's holiday until Monday so hard to put in effort :<

I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-03-28 23:32:12
March 28 2013 23:27 GMT
#309
On March 29 2013 08:18 NeoIllusions wrote:
Show nested quote +
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.


Truth. There's no way to tell. I have to wonder if he uses music while in tourneys, or if he is/was not allowed to. Which makes me question if voice chat/ atmosphere effects his game play during tournaments. Can't be jiji without jiji whistling!

On March 29 2013 08:19 WhiteDog wrote:
I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.



That's such a stupid stupid assumption to make of any developer that's international. I have no idea what makes you think NA region is the only one taken into account with the decisions being made. Seriously, it's pretty borderline delusional to say such a thing.
overt
Profile Blog Joined June 2010
United States9006 Posts
March 28 2013 23:37 GMT
#310
I know for a fact after talking to people at PAX that Riot has a team of guys who just talk to the Koreans and then feeds the information back to the rest of the Riot team. I'm assuming they have teams for other regions too.

jiji's always been a solo queue beast. He has a ton of skill and is really good at team fighting but being a good team fighter wasn't as important in the S2 meta of roaming and snowballing and is even less important in the current way the game is played of pushing down towers early. jiji's my favorite player but I don't see him making a come back as a top AP mid for a long time.

He's definitely good enough to play in NA LCS though.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-28 23:59:43
March 28 2013 23:55 GMT
#311
On March 29 2013 08:27 ketchup wrote:
Show nested quote +
On March 29 2013 08:18 NeoIllusions wrote:
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.


Truth. There's no way to tell. I have to wonder if he uses music while in tourneys, or if he is/was not allowed to. Which makes me question if voice chat/ atmosphere effects his game play during tournaments. Can't be jiji without jiji whistling!

Show nested quote +
On March 29 2013 08:19 WhiteDog wrote:
I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.



That's such a stupid stupid assumption to make of any developer that's international. I have no idea what makes you think NA region is the only one taken into account with the decisions being made. Seriously, it's pretty borderline delusional to say such a thing.

You think ? I think it's a pretty safe assumption. I recon Saintvicious and other various NA players had the opportunity to play some game at Riot office and test new heroes before they were even announced (it was for Vi) is it stupid to assume that they could talk during those kind of meeting ?
I'm not saying Riot are dumb and just listen to NA (as the poster above, they have put various medium to let the information flow between them and the pro players all around the world), I'm saying since Riot is in NA, their deepest connection is with the NA scene, the scene that has gone vocal a few time about the tower and their "need" to be buffed, and also the scene where the meta is the most stagnant in regard to towers (always 3 man dive top, most of the time with a lane swap).
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
March 29 2013 00:16 GMT
#312
On March 29 2013 08:27 ketchup wrote:
Show nested quote +
On March 29 2013 08:18 NeoIllusions wrote:
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.


Truth. There's no way to tell. I have to wonder if he uses music while in tourneys, or if he is/was not allowed to. Which makes me question if voice chat/ atmosphere effects his game play during tournaments. Can't be jiji without jiji whistling!

Show nested quote +
On March 29 2013 08:19 WhiteDog wrote:
I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.



That's such a stupid stupid assumption to make of any developer that's international. I have no idea what makes you think NA region is the only one taken into account with the decisions being made. Seriously, it's pretty borderline delusional to say such a thing.

maybe becauseeeeee,riots HQ is in NA and they frequently invite pro players there which happen to be from NA TT
It's not dumb to assume that they listen mostly to them since they are mostly surrounded with na players
Cackle™
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 00:20 GMT
#313
Riot taking all the NA LCS players to Benihana, wtfffff.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 29 2013 00:25 GMT
#314
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..
LoL NA: Mondeezy - TL - Riven <3
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 29 2013 00:25 GMT
#315
Soooo.

Maxing Q + R on udyr...

that's a lot of damage.
Retvrn to Forvms
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 29 2013 00:29 GMT
#316
On March 29 2013 09:16 TheKefka wrote:
Show nested quote +
On March 29 2013 08:27 ketchup wrote:
On March 29 2013 08:18 NeoIllusions wrote:
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.


Truth. There's no way to tell. I have to wonder if he uses music while in tourneys, or if he is/was not allowed to. Which makes me question if voice chat/ atmosphere effects his game play during tournaments. Can't be jiji without jiji whistling!

On March 29 2013 08:19 WhiteDog wrote:
I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.



That's such a stupid stupid assumption to make of any developer that's international. I have no idea what makes you think NA region is the only one taken into account with the decisions being made. Seriously, it's pretty borderline delusional to say such a thing.

maybe becauseeeeee,riots HQ is in NA and they frequently invite pro players there which happen to be from NA TT
It's not dumb to assume that they listen mostly to them since they are mostly surrounded with na players


I seem to remember the entire NA scene(pro's included) whining that Ezreal was terrible and needed buffs and Riot said he's doing fine in China? I don't seem to remember many other changes to Ezreal except some mana reductions and suddenly Ezreal everyplace.

Pretty sure Riot looks at everything considering some champions just don't catch on NA for ages(Zed, Eve now, S2 Ezreal, TF, Gragas, Rumble..)
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 00:29 GMT
#317
On March 29 2013 09:25 Mondeezy wrote:
Show nested quote +
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 29 2013 00:30 GMT
#318
On March 29 2013 09:29 NeoIllusions wrote:
Show nested quote +
On March 29 2013 09:25 Mondeezy wrote:
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O


Only 30 minutes away...brb making reservations for one. Awww yeah.
LoL NA: Mondeezy - TL - Riven <3
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 00:33 GMT
#319
Nothing ever happens in Pennsylvania. =[

Oh yeah QQ thread is that way, I'll show myself out.
cLutZ
Profile Joined November 2010
United States19573 Posts
March 29 2013 00:34 GMT
#320
Just because Koreans take advantage of weak turrets doesn't mean they enjoy them.

The fact is LoL is becoming a spectator sport, and laneswaps are boring to watch.
Freeeeeeedom
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 00:36 GMT
#321
On March 29 2013 09:30 Mondeezy wrote:
Show nested quote +
On March 29 2013 09:29 NeoIllusions wrote:
On March 29 2013 09:25 Mondeezy wrote:
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O


Only 30 minutes away...brb making reservations for one. Awww yeah.


l0l... gl. Don't be mad if they're not there. :X
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 00:41 GMT
#322
Riot TL spays: Abort abort!
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 29 2013 00:48 GMT
#323
On March 29 2013 09:36 NeoIllusions wrote:
Show nested quote +
On March 29 2013 09:30 Mondeezy wrote:
On March 29 2013 09:29 NeoIllusions wrote:
On March 29 2013 09:25 Mondeezy wrote:
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O


Only 30 minutes away...brb making reservations for one. Awww yeah.


l0l... gl. Don't be mad if they're not there. :X

don't be mad if the food is terrible too.

On March 29 2013 09:34 cLutZ wrote:
Just because Koreans take advantage of weak turrets doesn't mean they enjoy them.

The fact is LoL is becoming a spectator sport, and laneswaps are boring to watch.

laneswaps are boring to watch? are you kidding me? have you watched any of the gigabyte starswar league? the early destruction of the tower as well as the imbalance in lanes has led to a lot of exciting early action. teams are skirmishing more and even at the 10 minute mark you still see some semblance of laning phase that is only more exciting and riskier because there is no tower.

that's not to say laneswaps are better, they're just a different way to play the game. hell i get excited watching the level 1 fights, level 1s are insane when you realize the mindgames people are playing.


i don't think the stronger turrets will change much, i just think it means your dives can't be sloppy anymore.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 29 2013 00:52 GMT
#324
So apparently this coach bus has outlets and wifi l0l

Anyone play new Karma yet????
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 29 2013 00:55 GMT
#325
On March 29 2013 09:52 jcarlsoniv wrote:
So apparently this coach bus has outlets and wifi l0l

Anyone play new Karma yet????

karma disabled at the moment.


Also tower changes wont make the 2v1 and the lane swapping go away might make it not happen under 4 minutes but it'll still happen. *shrug* This really feels like overreaction by people
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Mondeezy
Profile Joined August 2011
United States1938 Posts
Last Edited: 2013-03-29 00:57:15
March 29 2013 00:56 GMT
#326
On March 29 2013 09:36 NeoIllusions wrote:
Show nested quote +
On March 29 2013 09:30 Mondeezy wrote:
On March 29 2013 09:29 NeoIllusions wrote:
On March 29 2013 09:25 Mondeezy wrote:
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O


Only 30 minutes away...brb making reservations for one. Awww yeah.


l0l... gl. Don't be mad if they're not there. :X


If they're not there, you're paying the bill :D

Besides, I'd fit right in..Up and coming Gold 1 making my way to challenger yo.
LoL NA: Mondeezy - TL - Riven <3
cLutZ
Profile Joined November 2010
United States19573 Posts
March 29 2013 00:58 GMT
#327
On March 29 2013 09:48 kainzero wrote:
Show nested quote +
On March 29 2013 09:36 NeoIllusions wrote:
On March 29 2013 09:30 Mondeezy wrote:
On March 29 2013 09:29 NeoIllusions wrote:
On March 29 2013 09:25 Mondeezy wrote:
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O


Only 30 minutes away...brb making reservations for one. Awww yeah.


l0l... gl. Don't be mad if they're not there. :X

don't be mad if the food is terrible too.

Show nested quote +
On March 29 2013 09:34 cLutZ wrote:
Just because Koreans take advantage of weak turrets doesn't mean they enjoy them.

The fact is LoL is becoming a spectator sport, and laneswaps are boring to watch.

laneswaps are boring to watch? are you kidding me? have you watched any of the gigabyte starswar league? the early destruction of the tower as well as the imbalance in lanes has led to a lot of exciting early action. teams are skirmishing more and even at the 10 minute mark you still see some semblance of laning phase that is only more exciting and riskier because there is no tower.

that's not to say laneswaps are better, they're just a different way to play the game. hell i get excited watching the level 1 fights, level 1s are insane when you realize the mindgames people are playing.


i don't think the stronger turrets will change much, i just think it means your dives can't be sloppy anymore.


GSWL laneswaps are sometimes exciting. However, most of those instances are where the laneswap is to mid, and the team tries to use the power to gain early dragons. This change barely affects this strat. The goal is to make the Purple switches to top laneswap less stagnant. Because in that situation, the outcome of a dive is not in question for the viewers who are not "in the dark" because of fog. We know it will be a 2v1, 3v1, 3v2. Thus, any plays based on the players not having that knowledge are not interesting to watch.
Freeeeeeedom
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
March 29 2013 01:03 GMT
#328
On March 29 2013 09:55 Parnage wrote:
Show nested quote +
On March 29 2013 09:52 jcarlsoniv wrote:
So apparently this coach bus has outlets and wifi l0l

Anyone play new Karma yet????

karma disabled at the moment.


Also tower changes wont make the 2v1 and the lane swapping go away might make it not happen under 4 minutes but it'll still happen. *shrug* This really feels like overreaction by people


Even if it is an overreaction it's still riot pushing the game in a more passive direction, which is worrying because passive is not fun to watch. At all.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 01:11 GMT
#329
Azubu.tv so butt, don't know who is streaming.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-29 01:37:50
March 29 2013 01:20 GMT
#330
On March 29 2013 09:58 cLutZ wrote:
Show nested quote +
On March 29 2013 09:48 kainzero wrote:
On March 29 2013 09:36 NeoIllusions wrote:
On March 29 2013 09:30 Mondeezy wrote:
On March 29 2013 09:29 NeoIllusions wrote:
On March 29 2013 09:25 Mondeezy wrote:
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O


Only 30 minutes away...brb making reservations for one. Awww yeah.


l0l... gl. Don't be mad if they're not there. :X

don't be mad if the food is terrible too.

On March 29 2013 09:34 cLutZ wrote:
Just because Koreans take advantage of weak turrets doesn't mean they enjoy them.

The fact is LoL is becoming a spectator sport, and laneswaps are boring to watch.

laneswaps are boring to watch? are you kidding me? have you watched any of the gigabyte starswar league? the early destruction of the tower as well as the imbalance in lanes has led to a lot of exciting early action. teams are skirmishing more and even at the 10 minute mark you still see some semblance of laning phase that is only more exciting and riskier because there is no tower.

that's not to say laneswaps are better, they're just a different way to play the game. hell i get excited watching the level 1 fights, level 1s are insane when you realize the mindgames people are playing.


i don't think the stronger turrets will change much, i just think it means your dives can't be sloppy anymore.


GSWL laneswaps are sometimes exciting. However, most of those instances are where the laneswap is to mid, and the team tries to use the power to gain early dragons. This change barely affects this strat. The goal is to make the Purple switches to top laneswap less stagnant. Because in that situation, the outcome of a dive is not in question for the viewers who are not "in the dark" because of fog. We know it will be a 2v1, 3v1, 3v2. Thus, any plays based on the players not having that knowledge are not interesting to watch.

I think asking "is it interesting" is not really relevant because it really depend on a lot of things. Is it fun to see HotshotGG getting smashed four time in a row by a 3 man dive ? No. Is it fun to see Spontexx defend a 3vs1 and get a triple kill ? Most def. Weak tower promote action, wheither that action is boring or not.

What I'm more interested is in the impact of a tower buff on the current meta. There are a some teams (Fnatic) that really abuse the current tower situation to a point where their play style is absolutly reliant on that, and really a tower buff mid season is questionable in this regard. What impact will it have ?
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-03-29 01:34:38
March 29 2013 01:32 GMT
#331
People might disagree but in league people seem to take pretty much any nerf/buff waaaaaayyyyy too seriously.Like this change won't make tower diving impossible.It will just take some more games to figure out how much you can afford to tank and we all will probably die a few times because we aren't used to it but that's it.

edit:I hope finally me being too cheap to buy full ad runes will be ok and I will get the 1 shot on ranged creeps :D.Or I will just stick to draven ^^.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 29 2013 01:40 GMT
#332
I played a little new Karma on PBE awhile ago. She felt pretty strong, but pretty dependent on her mantra.
(╯°□°)╯︵ ┻━┻
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 29 2013 01:45 GMT
#333
Guys, the main voice actor in Bioshock Infinite is the voice of Jayce, pretty sure that means I can talk about it. Play it, that is all.
RIP Ryan Davis / TL or Die / @onlywonderboy
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-03-29 01:59:08
March 29 2013 01:54 GMT
#334
On March 29 2013 10:40 ticklishmusic wrote:
I played a little new Karma on PBE awhile ago. She felt pretty strong, but pretty dependent on her mantra.


She just looks like she has everything, the CD on her Q skillshot at 950 range is really stellar. And when mantra'd it has a stupid ratio. CDR will be core as she has almost ryzelike passive, and mantra access.

It really seems like she could go in any role, maybe even jungle.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-29 02:05:45
March 29 2013 02:04 GMT
#335
On March 29 2013 10:54 sob3k wrote:
Show nested quote +
On March 29 2013 10:40 ticklishmusic wrote:
I played a little new Karma on PBE awhile ago. She felt pretty strong, but pretty dependent on her mantra.


She just looks like she has everything, the CD on her Q skillshot at 950 range is really stellar. And when mantra'd it has a stupid ratio. CDR will be core as she has almost ryzelike passive, and mantra access.


I think she works really well as a mid, but would be trading the burst from more traditional mids for a lot more utility-- her mantra'd E is probably one of the flat out best spells in the game right now-- it makes a total of thousands of HP difference in a fight, and the speedboost is really sweet as well.

Given her wave clear, sustain, shield, CC< poke and pseudo escapes, I think she would work as a sort of anti mage-- keep the enemy mid at a manageable level, then pretty much negate their burst in fights.

I feel playing her as a support would be a waste. You'd probably build something like Shurleyas/ Twin Shadows/ Grail/Crucible, then idunno.

EDIT: Mantra gives her a >1 ratio on all her spells.
(╯°□°)╯︵ ┻━┻
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
Last Edited: 2013-03-29 02:09:01
March 29 2013 02:07 GMT
#336
What the hell is up with Ranked Teams matchmaking?

Our team is in Bronze I with two Silver players and three Golds. We get matched against a team with four Diamond Is and one Platinum IV.

Like, I enjoy playing against better players than me, but there's a limit at which you don't learn much...
I am the Town Medic.
QuakerOats
Profile Joined April 2009
United States1024 Posts
March 29 2013 02:17 GMT
#337
On March 29 2013 11:07 Alzadar wrote:
What the hell is up with Ranked Teams matchmaking?

Our team is in Bronze I with two Silver players and three Golds. We get matched against a team with four Diamond Is and one Platinum IV.

Like, I enjoy playing against better players than me, but there's a limit at which you don't learn much...


Same happened to me, it was one of our promotion matches in Silver 3 and we got put up against 4 diamond and 1 plat. GG Riot.
dottycakes
Profile Joined April 2011
Canada548 Posts
March 29 2013 02:19 GMT
#338
That's cause solo queue elo has nothing to do with team queue.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 29 2013 02:32 GMT
#339
Man the first Bioshock is one of my favourite games of all time but I just can't justify spending 60$ on a game anymore... must avoid spoilers for a year until it goes on sale.
Retvrn to Forvms
cLutZ
Profile Joined November 2010
United States19573 Posts
March 29 2013 02:34 GMT
#340
On March 29 2013 10:20 WhiteDog wrote:
Show nested quote +
On March 29 2013 09:58 cLutZ wrote:
On March 29 2013 09:48 kainzero wrote:
On March 29 2013 09:36 NeoIllusions wrote:
On March 29 2013 09:30 Mondeezy wrote:
On March 29 2013 09:29 NeoIllusions wrote:
On March 29 2013 09:25 Mondeezy wrote:
On March 29 2013 09:20 NeoIllusions wrote:
Riot taking all the NA LCS players to Benihana, wtfffff.


Which city? I need to conveniently stop by there for dinner tonight..


Riot HQ is based in Santa Monica, CA. So I assume the Benihana closest to there. :O


Only 30 minutes away...brb making reservations for one. Awww yeah.


l0l... gl. Don't be mad if they're not there. :X

don't be mad if the food is terrible too.

On March 29 2013 09:34 cLutZ wrote:
Just because Koreans take advantage of weak turrets doesn't mean they enjoy them.

The fact is LoL is becoming a spectator sport, and laneswaps are boring to watch.

laneswaps are boring to watch? are you kidding me? have you watched any of the gigabyte starswar league? the early destruction of the tower as well as the imbalance in lanes has led to a lot of exciting early action. teams are skirmishing more and even at the 10 minute mark you still see some semblance of laning phase that is only more exciting and riskier because there is no tower.

that's not to say laneswaps are better, they're just a different way to play the game. hell i get excited watching the level 1 fights, level 1s are insane when you realize the mindgames people are playing.


i don't think the stronger turrets will change much, i just think it means your dives can't be sloppy anymore.


GSWL laneswaps are sometimes exciting. However, most of those instances are where the laneswap is to mid, and the team tries to use the power to gain early dragons. This change barely affects this strat. The goal is to make the Purple switches to top laneswap less stagnant. Because in that situation, the outcome of a dive is not in question for the viewers who are not "in the dark" because of fog. We know it will be a 2v1, 3v1, 3v2. Thus, any plays based on the players not having that knowledge are not interesting to watch.

I think asking "is it interesting" is not really relevant because it really depend on a lot of things. Is it fun to see HotshotGG getting smashed four time in a row by a 3 man dive ? No. Is it fun to see Spontexx defend a 3vs1 and get a triple kill ? Most def. Weak tower promote action, wheither that action is boring or not.

What I'm more interested is in the impact of a tower buff on the current meta. There are a some teams (Fnatic) that really abuse the current tower situation to a point where their play style is absolutly reliant on that, and really a tower buff mid season is questionable in this regard. What impact will it have ?


I think its more than just defending 3v1 dives, its an attempt to change the calculus of the game. There are a bunch of things that Riot has said they don't like. One thing they don't like is passivity, but they also don't like earlygame ganks having such a huge effect.

While in the pros it probably encourages the more interesting type of laneswap (mid) over toplane and hopefully encourages more dragonfights, it also has the desirable soloQ effect of preventing excessive snowballing.

Probably it would be best if the change was only to outer Top/Bot turrets.
Freeeeeeedom
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 29 2013 02:34 GMT
#341
On March 29 2013 11:32 Chrispy wrote:
Man the first Bioshock is one of my favourite games of all time but I just can't justify spending 60$ on a game anymore... must avoid spoilers for a year until it goes on sale.


You could always channel your inner gangplank.
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
March 29 2013 02:41 GMT
#342
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.
I am the Town Medic.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 29 2013 02:43 GMT
#343
On March 29 2013 11:34 nafta wrote:
Show nested quote +
On March 29 2013 11:32 Chrispy wrote:
Man the first Bioshock is one of my favourite games of all time but I just can't justify spending 60$ on a game anymore... must avoid spoilers for a year until it goes on sale.


You could always channel your inner gangplank.


Eating an orange wouldn't change his conundrum.
Hey! How you doin'?
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-29 02:50:10
March 29 2013 02:49 GMT
#344
On March 29 2013 11:43 Zdrastochye wrote:
Show nested quote +
On March 29 2013 11:34 nafta wrote:
On March 29 2013 11:32 Chrispy wrote:
Man the first Bioshock is one of my favourite games of all time but I just can't justify spending 60$ on a game anymore... must avoid spoilers for a year until it goes on sale.


You could always channel your inner gangplank.


Eating an orange wouldn't change his conundrum.


build gp5, survive by only eating fruit, parrley until 40 minutes, have enough money to buy whatever you want.
(╯°□°)╯︵ ┻━┻
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 29 2013 02:51 GMT
#345
Just obtain my Korean LOL account. Gonna play my first game on Korea server. yay!!!.
Terran
RagequitBM
Profile Joined November 2011
Canada2270 Posts
March 29 2013 02:53 GMT
#346
On March 29 2013 11:41 Alzadar wrote:
Show nested quote +
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.
Twitch.tv/Ragequitbm for all the fans
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 02:54 GMT
#347
On March 29 2013 11:53 RagequitBM wrote:
Show nested quote +
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

I find those games the funnest though, you can just troll around for 20 minutes, and try out stupid stuff.
liftlift > tsm
Amarok
Profile Joined August 2010
Australia2003 Posts
March 29 2013 02:55 GMT
#348
On March 29 2013 11:34 nafta wrote:
Show nested quote +
On March 29 2013 11:32 Chrispy wrote:
Man the first Bioshock is one of my favourite games of all time but I just can't justify spending 60$ on a game anymore... must avoid spoilers for a year until it goes on sale.


You could always channel your inner gangplank.


Shoot and kill people for money?
Fighting for peace is like screwing for virginity
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 02:55 GMT
#349
On March 29 2013 11:55 Amarok wrote:
Show nested quote +
On March 29 2013 11:34 nafta wrote:
On March 29 2013 11:32 Chrispy wrote:
Man the first Bioshock is one of my favourite games of all time but I just can't justify spending 60$ on a game anymore... must avoid spoilers for a year until it goes on sale.


You could always channel your inner gangplank.


Shoot and kill people for money?

I seriously hope you guys are purposely missing the "pirate" connotation....
liftlift > tsm
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 29 2013 02:57 GMT
#350
I only gangplank my music, movies and television shows. A man has to have a code.
Retvrn to Forvms
Bwaaaa
Profile Joined September 2011
Australia969 Posts
Last Edited: 2013-03-29 03:02:40
March 29 2013 02:58 GMT
#351
On March 29 2013 11:57 Chrispy wrote:
I only gangplank my music, movies and television shows. A man has to have a code.

Yep, I don't care about gangplanking music and videos but I never gangplank games.

Edit: What happened to karma? Why was she disabled and not just available after the patch?
qanik
Profile Joined May 2010
Denmark1899 Posts
March 29 2013 03:04 GMT
#352
Noooo! just got in to game with Alex Ich in normal game, and then maintenance..
Best Teemo World
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 29 2013 03:07 GMT
#353
On March 29 2013 11:57 Chrispy wrote:
I only gangplank my music, movies and television shows. A man has to have a code.


I try and gangplank as little as possible. The music I buy is music I really enjoy and want to support (Bloc Party, Muse, my brother's band, etc.)

But I do have a Spotify Pro acct, so I don't actually buy much music anymore :3
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 29 2013 03:11 GMT
#354
On March 29 2013 12:07 jcarlsoniv wrote:
Show nested quote +
On March 29 2013 11:57 Chrispy wrote:
I only gangplank my music, movies and television shows. A man has to have a code.


I try and gangplank as little as possible. The music I buy is music I really enjoy and want to support (Bloc Party, Muse, my brother's band, etc.)

But I do have a Spotify Pro acct, so I don't actually buy much music anymore :3


Muse desperately needs your money soniv. They can barely feed their children.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 29 2013 03:13 GMT
#355
On March 29 2013 12:11 sob3k wrote:
Show nested quote +
On March 29 2013 12:07 jcarlsoniv wrote:
On March 29 2013 11:57 Chrispy wrote:
I only gangplank my music, movies and television shows. A man has to have a code.


I try and gangplank as little as possible. The music I buy is music I really enjoy and want to support (Bloc Party, Muse, my brother's band, etc.)

But I do have a Spotify Pro acct, so I don't actually buy much music anymore :3


Muse desperately needs your money soniv. They can barely feed their children.


Now THAT, THAT is Mamamamamamamamamaaaamaaamaaaa.
Hey! How you doin'?
101toss
Profile Blog Joined April 2010
3232 Posts
March 29 2013 03:23 GMT
#356
On March 29 2013 11:53 RagequitBM wrote:
Show nested quote +
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

That feel when you elo check the other team and they're all top diamond :/

On the other hand, that feel when you beat a team like that (have a screenie of beating best riven na somewhere)
Math doesn't kill champions and neither do wards
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-29 03:32:06
March 29 2013 03:31 GMT
#357
On March 29 2013 12:23 101toss wrote:
Show nested quote +
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

That feel when you elo check the other team and they're all top diamond :/

On the other hand, that feel when you beat a team like that (have a screenie of beating best riven na somewhere)


my claim to fame is that i once got a double kill on locodoco and dlift on arranged 3v3's (okay so they kind of fountain dived me). well, actually loco dived me, then i flashed out of fountain and headbutted dlift into it, lol.

stalled them out to 29 minutes, nbd.
(╯°□°)╯︵ ┻━┻
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 29 2013 03:32 GMT
#358
On March 29 2013 12:23 101toss wrote:
Show nested quote +
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

That feel when you elo check the other team and they're all top diamond :/

On the other hand, that feel when you beat a team like that (have a screenie of beating best riven na somewhere)


Beating UnR in one game with Nyjacky, Pobelter, SYDTKO, DontMashMe, Liquid (lol) was a highlight of my lol career. Lost the bo3 but that victory can't be taken away. :D
Hey! How you doin'?
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 29 2013 03:34 GMT
#359
pretty sure ranked 5s placements considers solo queue elo too
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 03:37 GMT
#360
Zac spotlight:
Cant take LMS hipsters serious.
overt
Profile Blog Joined June 2010
United States9006 Posts
March 29 2013 03:39 GMT
#361
I don't really see why it's a big deal anyways. Ranked 5s provides a path to getting a Riot salary. If you're not prepared to have your anus torn asunder by people better than you then don't play ranked 5s. There's nothing to stop you from just 5 queuing in Normal Draft to practice fundamentals if you don't want a bunch of ranked losses.
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 29 2013 03:40 GMT
#362
On March 29 2013 12:37 Alaric wrote:
Zac spotlight: http://www.youtube.com/watch?feature=player_embedded&v=lr8kHe4vqZQ


Is tonights patch giving us Zac?
EG<3
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 29 2013 03:41 GMT
#363
On March 29 2013 11:53 RagequitBM wrote:
Show nested quote +
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.
101toss
Profile Blog Joined April 2010
3232 Posts
March 29 2013 03:41 GMT
#364
On March 29 2013 12:39 overt wrote:
I don't really see why it's a big deal anyways. Ranked 5s provides a path to getting a Riot salary. If you're not prepared to have your anus torn asunder by people better than you then don't play ranked 5s. There's nothing to stop you from just 5 queuing in Normal Draft to practice fundamentals if you don't want a bunch of ranked losses.

Ewww normal draft

It's like the mess of blindpick but with added tryhardiness
Math doesn't kill champions and neither do wards
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 29 2013 03:48 GMT
#365
On March 29 2013 12:41 kainzero wrote:
Show nested quote +
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


A team with random high elo players would lose every time to a team of coordinated but lower elo players. I've seen this time and time again. 5's is a completely different game than solo queue, there's a separate body of knowledge that needs to be learned no matter how high elo you are.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 29 2013 03:51 GMT
#366
I JUST WANNA PLAY DA NEW KARMA
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
March 29 2013 04:16 GMT
#367
On March 29 2013 12:41 kainzero wrote:
Show nested quote +
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.
Don't sweat the petty stuff, don't pet the sweaty stuff.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 29 2013 04:19 GMT
#368
On March 29 2013 13:16 Feartheguru wrote:
Show nested quote +
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.

A team of silvers that tryhard will win against a team of plats that troll each other though.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
March 29 2013 04:22 GMT
#369
On March 29 2013 13:19 thenexusp wrote:
Show nested quote +
On March 29 2013 13:16 Feartheguru wrote:
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.

A team of silvers that tryhard will win against a team of plats that troll each other though.


The skill difference between silver and plat is pretty cataclysmic. A plat person playing in silver can easily have an 80% win rate, now with 5 plats, it really doesn't take any effort.
Don't sweat the petty stuff, don't pet the sweaty stuff.
Goumindong
Profile Joined February 2013
United States3529 Posts
March 29 2013 04:26 GMT
#370
On March 29 2013 13:22 Feartheguru wrote:
Show nested quote +
On March 29 2013 13:19 thenexusp wrote:
On March 29 2013 13:16 Feartheguru wrote:
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.

A team of silvers that tryhard will win against a team of plats that troll each other though.


The skill difference between silver and plat is pretty cataclysmic. A plat person playing in silver can easily have an 80% win rate, now with 5 plats, it really doesn't take any effort.



A plat playing in silver soloqueue can have an 80% win rate. That does not mean that plats have some unbeatable skill over silvers.
dae
Profile Joined June 2010
Canada1600 Posts
March 29 2013 04:38 GMT
#371
On March 29 2013 12:48 zulu_nation8 wrote:
Show nested quote +
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


A team with random high elo players would lose every time to a team of coordinated but lower elo players. I've seen this time and time again. 5's is a completely different game than solo queue, there's a separate body of knowledge that needs to be learned no matter how high elo you are.


This is true up to a point - A team with all Diamond 1's has a hard time losing vs anyone not in Diamond, as laning/teamfighting is usually way too 1 sided. The lower skilled team has to pull off really good ganks/coordinated plays, which is really hard to do when every lane is losing or at best going even.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 29 2013 04:52 GMT
#372
On March 29 2013 13:26 Goumindong wrote:
Show nested quote +
On March 29 2013 13:22 Feartheguru wrote:
On March 29 2013 13:19 thenexusp wrote:
On March 29 2013 13:16 Feartheguru wrote:
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.

A team of silvers that tryhard will win against a team of plats that troll each other though.


The skill difference between silver and plat is pretty cataclysmic. A plat person playing in silver can easily have an 80% win rate, now with 5 plats, it really doesn't take any effort.



A plat playing in silver soloqueue can have an 80% win rate. That does not mean that plats have some unbeatable skill over silvers.


If you have 5 plats, they could probably all hard random and still win the game if they are tryharding.
Porouscloud - NA LoL
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
March 29 2013 04:54 GMT
#373
On March 29 2013 12:37 Alaric wrote:
Zac spotlight: http://www.youtube.com/watch?feature=player_embedded&v=lr8kHe4vqZQ

Looks really OP. The go to champ in a tower dive team? lol.
Terran
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 04:56 GMT
#374
On March 29 2013 12:48 zulu_nation8 wrote:
Show nested quote +
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


A team with random high elo players would lose every time to a team of coordinated but lower elo players. I've seen this time and time again. 5's is a completely different game than solo queue, there's a separate body of knowledge that needs to be learned no matter how high elo you are.


You really need to put something like this into perspective though. 5 diamonds vs 5 plats, sure the "lower" elo team here definitely has a possibility of winning with better coordination. But 5 diamonds vs silvers and/or golds? They won't make it out of laning phase strong enough to make use of their coordination.

Elo isn't a be all, end all but it is still a metric of some sort.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 05:28 GMT
#375
Woah, seems like EUW is already back online.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 05:29 GMT
#376
Pony + Ditz is a pretty cool combo. Laser Horse!
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 29 2013 05:30 GMT
#377
On March 29 2013 12:48 zulu_nation8 wrote:
Show nested quote +
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


A team with random high elo players would lose every time to a team of coordinated but lower elo players. I've seen this time and time again. 5's is a completely different game than solo queue, there's a separate body of knowledge that needs to be learned no matter how high elo you are.

Just to echo others, I've played with friends who are all gold/plat and we've been able to beat teams of low diamonds due to better coordination. But the few times we've gone up against people in mid-high diamond we've been stomped. Even if we make plays and are more coordinated with early dives/skirmishes and such, we simply just get out-laned hard and lose due to snowball.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 29 2013 05:32 GMT
#378
On March 29 2013 11:32 Chrispy wrote:
Man the first Bioshock is one of my favourite games of all time but I just can't justify spending 60$ on a game anymore... must avoid spoilers for a year until it goes on sale.

I really hope you can do this, there's definitively some stuff that loses its impact if spoiled (much like the first game). But yeah both Bioshock games (there are only two right? hue) are easily in my top games of all time.
RIP Ryan Davis / TL or Die / @onlywonderboy
cLutZ
Profile Joined November 2010
United States19573 Posts
March 29 2013 05:34 GMT
#379
Zac didn't look that strong during that Lux chase in the spotlight.

Catch a lux near river with a slow and dont kill her till inhib tower 3v1?
Freeeeeeedom
ItsFunToLose
Profile Joined December 2010
United States776 Posts
Last Edited: 2013-03-29 05:40:10
March 29 2013 05:37 GMT
#380
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


nothing? really?

lets bet even money, and ill take the team with the higher solo queue ratings. $100 a game on every game played, trust riot to keep stats. Run it until one of us is broke.


On March 29 2013 14:34 cLutZ wrote:
Zac didn't look that strong during that Lux chase in the spotlight.

Catch a lux near river with a slow and dont kill her till inhib tower 3v1?



lux champion spotlight
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 05:45 GMT
#381
On March 29 2013 14:34 cLutZ wrote:
Zac didn't look that strong during that Lux chase in the spotlight.

Catch a lux near river with a slow and dont kill her till inhib tower 3v1?

Lux is a bitch and a half to catch if she has any spacing.
JeosAdn
Profile Joined September 2011
Costa Rica432 Posts
March 29 2013 05:49 GMT
#382
Scarra is streaming. Decides to random every game and play any role. First game: randoms Gragas lol
thenexusp
Profile Joined May 2009
United States3721 Posts
March 29 2013 05:52 GMT
#383
On March 29 2013 13:22 Feartheguru wrote:
Show nested quote +
On March 29 2013 13:19 thenexusp wrote:
On March 29 2013 13:16 Feartheguru wrote:
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.

A team of silvers that tryhard will win against a team of plats that troll each other though.


The skill difference between silver and plat is pretty cataclysmic. A plat person playing in silver can easily have an 80% win rate, now with 5 plats, it really doesn't take any effort.

Some people have come up with some pretty creative trolls.

I knew a guy who had his entire team troll their jungle alistar by having everyone have the exact same inventory as him. Whenever ali recalled or died, everyone recalled at once; they bought the exact same items (ad and support split farm so support can afford them); when alistar used a ward, everyone dropped a ward where they were standing at once. "Alistar you should buy some damage items" "why ali's a tank" "just cause, we won't have any damage if you don't" "what are you talking abou--what the fuck"
gtrsrs
Profile Joined June 2010
United States9109 Posts
Last Edited: 2013-03-29 06:00:26
March 29 2013 06:00 GMT
#384
that's called follow the leader or captain mode and it's fantastic when queueing up as 4 people

i feel like it was caller's creation
i play ... hearthstone =\^.^/= Winterfox
Eiii
Profile Blog Joined April 2009
United States2566 Posts
Last Edited: 2013-03-29 06:06:48
March 29 2013 06:05 GMT
#385
My friends and I call it commander mode, but we only do it in aram with an 8 man stack nowadays :X I should probably write a post about it or something since there's no point in keeping it secret anymore now that aram queues are going to come out and it'll be impossible to do.
:3
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2013-03-29 06:15:33
March 29 2013 06:14 GMT
#386
On March 29 2013 09:29 Parnage wrote:
Show nested quote +
On March 29 2013 09:16 TheKefka wrote:
On March 29 2013 08:27 ketchup wrote:
On March 29 2013 08:18 NeoIllusions wrote:
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.


Truth. There's no way to tell. I have to wonder if he uses music while in tourneys, or if he is/was not allowed to. Which makes me question if voice chat/ atmosphere effects his game play during tournaments. Can't be jiji without jiji whistling!

On March 29 2013 08:19 WhiteDog wrote:
I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.



That's such a stupid stupid assumption to make of any developer that's international. I have no idea what makes you think NA region is the only one taken into account with the decisions being made. Seriously, it's pretty borderline delusional to say such a thing.

maybe becauseeeeee,riots HQ is in NA and they frequently invite pro players there which happen to be from NA TT
It's not dumb to assume that they listen mostly to them since they are mostly surrounded with na players


I seem to remember the entire NA scene(pro's included) whining that Ezreal was terrible and needed buffs and Riot said he's doing fine in China? I don't seem to remember many other changes to Ezreal except some mana reductions and suddenly Ezreal everyplace.

Pretty sure Riot looks at everything considering some champions just don't catch on NA for ages(Zed, Eve now, S2 Ezreal, TF, Gragas, Rumble..)

Proof actually. Ezreal was OP in China, NA screamed weak, EZ got buff.

I'm sure Riot takes into account opinions of all regions, but it's also true NA players get to whisper in their ear more often.
HS: cascades#1595 || LoL: stoppin
101toss
Profile Blog Joined April 2010
3232 Posts
March 29 2013 06:58 GMT
#387
On March 29 2013 15:14 cascades wrote:
Show nested quote +
On March 29 2013 09:29 Parnage wrote:
On March 29 2013 09:16 TheKefka wrote:
On March 29 2013 08:27 ketchup wrote:
On March 29 2013 08:18 NeoIllusions wrote:
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.


Truth. There's no way to tell. I have to wonder if he uses music while in tourneys, or if he is/was not allowed to. Which makes me question if voice chat/ atmosphere effects his game play during tournaments. Can't be jiji without jiji whistling!

On March 29 2013 08:19 WhiteDog wrote:
I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.



That's such a stupid stupid assumption to make of any developer that's international. I have no idea what makes you think NA region is the only one taken into account with the decisions being made. Seriously, it's pretty borderline delusional to say such a thing.

maybe becauseeeeee,riots HQ is in NA and they frequently invite pro players there which happen to be from NA TT
It's not dumb to assume that they listen mostly to them since they are mostly surrounded with na players


I seem to remember the entire NA scene(pro's included) whining that Ezreal was terrible and needed buffs and Riot said he's doing fine in China? I don't seem to remember many other changes to Ezreal except some mana reductions and suddenly Ezreal everyplace.

Pretty sure Riot looks at everything considering some champions just don't catch on NA for ages(Zed, Eve now, S2 Ezreal, TF, Gragas, Rumble..)

Proof actually. Ezreal was OP in China, NA screamed weak, EZ got buff.

I'm sure Riot takes into account opinions of all regions, but it's also true NA players get to whisper in their ear more often.

Sounds like reverse blizzard

"Foreigner terran can't win"
"It's k Korean terran still 70% w/l, terran still need nerfs"
Math doesn't kill champions and neither do wards
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 07:18 GMT
#388
On March 29 2013 15:14 cascades wrote:
Show nested quote +
On March 29 2013 09:29 Parnage wrote:
On March 29 2013 09:16 TheKefka wrote:
On March 29 2013 08:27 ketchup wrote:
On March 29 2013 08:18 NeoIllusions wrote:
On March 29 2013 08:09 ketchup wrote:
has anyone been watching jiji's stream recently? he's still damn entertaining to watch with some of his plays he makes. It seems like he's getting better again. I just wonder if his team can bring it out of him in tournament matches.

oh jijimon, you're still my favorite despite never giving me a notion that you take LoL srsly. :<
He's fun to watch, sure, but I can never tell when he tryhards.


Truth. There's no way to tell. I have to wonder if he uses music while in tourneys, or if he is/was not allowed to. Which makes me question if voice chat/ atmosphere effects his game play during tournaments. Can't be jiji without jiji whistling!

On March 29 2013 08:19 WhiteDog wrote:
I tried trust me.


Nerfing turret is retarded, I'm sure they followed Saintvicious' whine a little too much, that's the boring part, since Riot is Na, Na players have a direct link to the company and can influence the evolution of the game more than other region.



That's such a stupid stupid assumption to make of any developer that's international. I have no idea what makes you think NA region is the only one taken into account with the decisions being made. Seriously, it's pretty borderline delusional to say such a thing.

maybe becauseeeeee,riots HQ is in NA and they frequently invite pro players there which happen to be from NA TT
It's not dumb to assume that they listen mostly to them since they are mostly surrounded with na players


I seem to remember the entire NA scene(pro's included) whining that Ezreal was terrible and needed buffs and Riot said he's doing fine in China? I don't seem to remember many other changes to Ezreal except some mana reductions and suddenly Ezreal everyplace.

Pretty sure Riot looks at everything considering some champions just don't catch on NA for ages(Zed, Eve now, S2 Ezreal, TF, Gragas, Rumble..)

Proof actually. Ezreal was OP in China, NA screamed weak, EZ got buff.

I'm sure Riot takes into account opinions of all regions, but it's also true NA players get to whisper in their ear more often.

Ez also got hit by the nerfbat, a lot harder than the buff bat.
liftlift > tsm
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-29 08:32:12
March 29 2013 08:12 GMT
#389
On March 29 2013 13:56 NeoIllusions wrote:
Show nested quote +
On March 29 2013 12:48 zulu_nation8 wrote:
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


A team with random high elo players would lose every time to a team of coordinated but lower elo players. I've seen this time and time again. 5's is a completely different game than solo queue, there's a separate body of knowledge that needs to be learned no matter how high elo you are.


You really need to put something like this into perspective though. 5 diamonds vs 5 plats, sure the "lower" elo team here definitely has a possibility of winning with better coordination. But 5 diamonds vs silvers and/or golds? They won't make it out of laning phase strong enough to make use of their coordination.

Elo isn't a be all, end all but it is still a metric of some sort.

A friend of mine is in a french team called prelude. He is a silver support and the players in the team are all gold at best and they win diamond team every week. They play together a lot tho (3 times a week with tourney on week ends) and they have solid mecanics but suck at decision making in soloq (dem 1 vs 5, dem throw).
They also take it quite seriously (they have a stream that cast their matches and all).

I also think elo is a metric, but it can be compensated and a lot of people do less mistaked when they listen to the designated lead on skype.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
TheYango
Profile Joined September 2008
United States47024 Posts
March 29 2013 08:30 GMT
#390
By "they win diamond team every week" do you mean Diamond in 5s or teams made up of Diamond solo queue players?

Because there's an enormous difference. It's likely that the majority of Diamond teams in 5s aren't actually made up of Diamond players and are actually just other equally bad silver and gold players.
Moderator
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-29 08:36:06
March 29 2013 08:33 GMT
#391
On March 29 2013 17:30 TheYango wrote:
By "they win diamond team every week" do you mean Diamond in 5s or teams made up of Diamond solo queue players?

Because there's an enormous difference. It's likely that the majority of Diamond teams in 5s aren't actually made up of Diamond players and are actually just other equally bad silver and gold players.

Ho no I misread. A team made of diamond in soloq. They achieved second in the last french go4lol like cup. (No good team play that cup tho)
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
101toss
Profile Blog Joined April 2010
3232 Posts
March 29 2013 08:35 GMT
#392
On March 29 2013 17:33 WhiteDog wrote:
Show nested quote +
On March 29 2013 17:30 TheYango wrote:
By "they win diamond team every week" do you mean Diamond in 5s or teams made up of Diamond solo queue players?

Because there's an enormous difference. It's likely that the majority of Diamond teams in 5s aren't actually made up of Diamond players and are actually just other equally bad silver and gold players.

Ho no I misread. Diamond in soloq. They achieved second in the last french go4lol like cup.

I don't trust ratings honestly

Especially since I have a bronze V account at plat/diamond mmr
Math doesn't kill champions and neither do wards
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
Last Edited: 2013-03-29 08:45:15
March 29 2013 08:37 GMT
#393
On March 29 2013 17:35 101toss wrote:
Show nested quote +
On March 29 2013 17:33 WhiteDog wrote:
On March 29 2013 17:30 TheYango wrote:
By "they win diamond team every week" do you mean Diamond in 5s or teams made up of Diamond solo queue players?

Because there's an enormous difference. It's likely that the majority of Diamond teams in 5s aren't actually made up of Diamond players and are actually just other equally bad silver and gold players.

Ho no I misread. Diamond in soloq. They achieved second in the last french go4lol like cup.

I don't trust ratings honestly

Especially since I have a bronze V account at plat/diamond mmr

Yeah it's safe to assume some of them could achieve plat if they wanted to.
And if I remember well they could beat plat team in the previous season but would always be badly destroyed against diamond then.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
ketchup
Profile Joined August 2010
14521 Posts
March 29 2013 08:37 GMT
#394
From reddit, the best thing ever found:

http://www.reddit.com/r/leagueoflegends/comments/1b81m5/til_champion_select_supports_logical_or_symbol/

WHY WAS THIS NOT FOUND EARLIER?!
Eiii
Profile Blog Joined April 2009
United States2566 Posts
March 29 2013 08:54 GMT
#395
On March 29 2013 17:37 ketchup wrote:
From reddit, the best thing ever found:

http://www.reddit.com/r/leagueoflegends/comments/1b81m5/til_champion_select_supports_logical_or_symbol/

WHY WAS THIS NOT FOUND EARLIER?!


holy shit the champ searcher thing is just straight up regex

want to see which champs have the letter their name starts with two additional times in their name? search for ^(.).*\1.*\1
:3
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
March 29 2013 08:59 GMT
#396
Zac seems to be a possible legit jungler. The charged jump range is impressive.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
ItsFunToLose
Profile Joined December 2010
United States776 Posts
March 29 2013 09:01 GMT
#397
On March 29 2013 17:54 Eiii wrote:
Show nested quote +
On March 29 2013 17:37 ketchup wrote:
From reddit, the best thing ever found:

http://www.reddit.com/r/leagueoflegends/comments/1b81m5/til_champion_select_supports_logical_or_symbol/

WHY WAS THIS NOT FOUND EARLIER?!


holy shit the champ searcher thing is just straight up regex

want to see which champs have the letter their name starts with two additional times in their name? search for ^(.).*\1.*\1


poppy and twisted fate. mind. blo asfdsdfjkwaef df





wn.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Eiii
Profile Blog Joined April 2009
United States2566 Posts
March 29 2013 09:25 GMT
#398
Only two champs' names' letters are in alphabetical order-- fizz and lux. But reverse-alphabetical has sona, vi, zed, and zyra!

I'm learning so many new things.

:3
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2013-03-29 09:49:40
March 29 2013 09:48 GMT
#399
So with 500ap Karma empowered W deals ~1200dmg while healing her for 30% of her missing health.
edit: buy spellvamp for more 1v1 lulz
Dunk first. Ask questions while dunking.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-03-29 09:57:06
March 29 2013 09:52 GMT
#400
nvm
RouaF
Profile Joined October 2010
France4120 Posts
Last Edited: 2013-03-29 10:00:30
March 29 2013 09:57 GMT
#401
So I was in a game and suddenly "attemping to reconnect" despite my inet being fine... it doesn't work so I leave the game and it looks like the game just crashed lol I can't reconnect to the game.Tried to login again but same thing. My friend list is empty too ~_~. EUW fine ? :/

edit: I can join queue again ... weird. Damn I was owning with gangaplanka
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 29 2013 10:00 GMT
#402
On March 29 2013 14:52 thenexusp wrote:
Show nested quote +
On March 29 2013 13:22 Feartheguru wrote:
On March 29 2013 13:19 thenexusp wrote:
On March 29 2013 13:16 Feartheguru wrote:
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.

A team of silvers that tryhard will win against a team of plats that troll each other though.


The skill difference between silver and plat is pretty cataclysmic. A plat person playing in silver can easily have an 80% win rate, now with 5 plats, it really doesn't take any effort.

Some people have come up with some pretty creative trolls.

I knew a guy who had his entire team troll their jungle alistar by having everyone have the exact same inventory as him. Whenever ali recalled or died, everyone recalled at once; they bought the exact same items (ad and support split farm so support can afford them); when alistar used a ward, everyone dropped a ward where they were standing at once. "Alistar you should buy some damage items" "why ali's a tank" "just cause, we won't have any damage if you don't" "what are you talking abou--what the fuck"

5 plats will generally win against 5 silvers but like there are a lot of factors that go in there because I've beaten an old lineup of some pro team with a bunch of TL players (some 3rd string team in s1, I forgot the names and the picture I took of us winning was on my other computer, but I think it was a bunch of people who are now on Korean or NA teams and they were a tentative roster... it mighta been rock solid?). We also gave old Curse a run for their money a few times but they still beat us in the end.

I mean this isn't a good example really because I think 2 or 3 of us were plat but the difference in Elo between us and them was still about the same as silver is to plat currently. Silver is just much more central on the distribution so it's a lot more variance, but it's possible.
I'm on GOLD CHAIN
qanik
Profile Joined May 2010
Denmark1899 Posts
March 29 2013 10:33 GMT
#403
Karma's damage is definitely strong. I got hit for like 1300 AOE by one of her spell. Our entire team just melted. She is also pretty safe with the shield and snare in lane. She will for sure be Fotm for now.
Best Teemo World
Promises
Profile Joined February 2004
Netherlands1821 Posts
March 29 2013 10:45 GMT
#404
Holy shit. Karma is batshit insane. I just played her and I was literally just thinking... this is insane... this is so insane... She's going to need to get her damage toned done so much. That, and the snare-stun is almost unavoidable at times, making ganks with her horrendously hard.
I'm a man of my word, and that word is "unreliable".
Bwaaaa
Profile Joined September 2011
Australia969 Posts
March 29 2013 10:51 GMT
#405
WTF karma doesn't have fans any more? Never buying RP again.

/sarcasm
Promises
Profile Joined February 2004
Netherlands1821 Posts
March 29 2013 10:52 GMT
#406
Could this Karma be a April fools sort of thing? (ie she's getting toned down on april first?)
I'm a man of my word, and that word is "unreliable".
Bwaaaa
Profile Joined September 2011
Australia969 Posts
March 29 2013 10:55 GMT
#407
What do you max first on the new karma? q or e?
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 29 2013 11:18 GMT
#408
On March 29 2013 19:55 Bwaaaa wrote:
What do you max first on the new karma? q or e?


q is the new bread and butter skillshot
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-29 11:29:27
March 29 2013 11:28 GMT
#409
Well I've tried a bit of Karma. I haven't decided whether RoA or grail is better on her yet. 40% CDR is needed for later fights though, because aside from Q everything is pretty long.

Also mantra E does an absurd amount of damage/shielding once you get some AP going.

I think E mantra is always going to be optimal in teamfights, W is best for dueling, and Q I would really only mantra if I needed extra damage to snipe someone with Q, or if I have lockdown.

mantra'd W though is hilarious once you get a larger amount of AP going. It's literally fiddle drain with triple the damage and no interrupt.

Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 11:30 GMT
#410
Feel like nashor's tooth seems really good on karma. Especially with that passive and all that cdr.
liftlift > tsm
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-03-29 11:47:22
March 29 2013 11:46 GMT
#411
On March 29 2013 20:28 Amui wrote:
Well I've tried a bit of Karma. I haven't decided whether RoA or grail is better on her yet. 40% CDR is needed for later fights though, because aside from Q everything is pretty long.

Also mantra E does an absurd amount of damage/shielding once you get some AP going.

I think E mantra is always going to be optimal in teamfights, W is best for dueling, and Q I would really only mantra if I needed extra damage to snipe someone with Q, or if I have lockdown.

mantra'd W though is hilarious once you get a larger amount of AP going. It's literally fiddle drain with triple the damage and no interrupt.



Mantra q does ALOT of damage far more than E, obviously its situational

Q: 785 base damage and 1.5 AP if you hit both parts (not that hard, the slow is nuts)

E: 300 base and .6 AP damage . And 390 shield and .8 AP

so it really depends what you want, both have nice AOE
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 29 2013 11:49 GMT
#412
Where is my Zac wtf
EG<3
EquilasH
Profile Joined April 2009
Denmark2142 Posts
March 29 2013 11:53 GMT
#413
My new solo queue philosophy:
"Pick Renekton against Rumble and pick Rumble against Renekton".
wat
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 29 2013 11:53 GMT
#414
On March 29 2013 20:30 wei2coolman wrote:
Feel like nashor's tooth seems really good on karma. Especially with that passive and all that cdr.


For top, you could abuse it so hard just whaling on some poor melee and mantraing the crap out of them
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
ItsFunToLose
Profile Joined December 2010
United States776 Posts
March 29 2013 12:02 GMT
#415
wtb: Mantra passive at 5% effectiveness vs minions.
"skillshots are inherently out of your control whether they hit or not" -PrinceXizor
Lylat
Profile Joined August 2009
France8575 Posts
March 29 2013 12:50 GMT
#416
On March 29 2013 20:53 EquilasH wrote:
My new solo queue philosophy:
"Pick Renekton against Rumble and pick Rumble against Renekton".

Pick Renekton against everything, I'm pretty sure he's going to be nerfed soon lol
101toss
Profile Blog Joined April 2010
3232 Posts
March 29 2013 12:52 GMT
#417
On March 29 2013 20:53 EquilasH wrote:
My new solo queue philosophy:
"Pick Renekton against Rumble and pick Rumble against Renekton".

My old solo queue philosophy:
"Pick top nunu and give no fucks"

My new solo queue philosophy:
"Pick jungle morg and give no fucks"
Math doesn't kill champions and neither do wards
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 29 2013 13:00 GMT
#418
@smash: *brofist*

Good job letting karma get through QA being op. can't wait to play her.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
EquilasH
Profile Joined April 2009
Denmark2142 Posts
March 29 2013 13:00 GMT
#419
On March 29 2013 21:50 Lylat wrote:
Show nested quote +
On March 29 2013 20:53 EquilasH wrote:
My new solo queue philosophy:
"Pick Renekton against Rumble and pick Rumble against Renekton".

Pick Renekton against everything, I'm pretty sure he's going to be nerfed soon lol


The funny thing is, in Diamond 1 I haven't lost the matchup a single time and I've played it at least 3 times from either side - I just don't know what everyone else is doing wrong.
wat
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 29 2013 13:50 GMT
#420
On March 29 2013 22:00 jcarlsoniv wrote:
@smash: *brofist*

Good job letting karma get through QA being op. can't wait to play her.


Thank goodness he's finally managed to do something other than get killed in Champ Spotlights.

=D
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
thenexusp
Profile Joined May 2009
United States3721 Posts
March 29 2013 13:52 GMT
#421
On March 29 2013 22:00 EquilasH wrote:
Show nested quote +
On March 29 2013 21:50 Lylat wrote:
On March 29 2013 20:53 EquilasH wrote:
My new solo queue philosophy:
"Pick Renekton against Rumble and pick Rumble against Renekton".

Pick Renekton against everything, I'm pretty sure he's going to be nerfed soon lol


The funny thing is, in Diamond 1 I haven't lost the matchup a single time and I've played it at least 3 times from either side - I just don't know what everyone else is doing wrong.

If you are really good at playing a champion, you are also generally good at playing against the champion since you are already very familiar with the matchups.

More at 11.
LoCicero
Profile Joined August 2010
1100 Posts
March 29 2013 14:08 GMT
#422
I have a Pantheon itch and I can't scratch it. I wouldn't wish this on anybody.

Also, Teamliquid is a pretty dope community, thanks for the hard work Neo/Moonbear/any other secret admins.

<3
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 29 2013 14:10 GMT
#423
On March 29 2013 23:08 LoCicero wrote:
I have a Pantheon itch and I can't scratch it. I wouldn't wish this on anybody.

Also, Teamliquid is a pretty dope community, thanks for the hard work Neo/Moonbear/any other secret admins.

<3


we luv u loci thxxxxx
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 29 2013 14:12 GMT
#424
Need more streaming with Oscar Peterson.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
LoCicero
Profile Joined August 2010
1100 Posts
March 29 2013 14:14 GMT
#425
On March 29 2013 23:12 mordek wrote:
Need more streaming with Oscar Peterson.


Agreed.

Oscar Peterson, some good beer, some mandrops, some TL friends... What else do you need in life (other than food, shelter, love, a means of transportation, money, and good health insurance)?
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 29 2013 14:17 GMT
#426
Sounds like a plan ^^ Please do.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
March 29 2013 14:20 GMT
#427
On March 29 2013 22:50 AsmodeusXI wrote:
Show nested quote +
On March 29 2013 22:00 jcarlsoniv wrote:
@smash: *brofist*

Good job letting karma get through QA being op. can't wait to play her.


Thank goodness he's finally managed to do something other than get killed in Champ Spotlights.

=D

Rofl. Why so mean
God Bless
LoCicero
Profile Joined August 2010
1100 Posts
March 29 2013 14:22 GMT
#428
On March 29 2013 23:17 mordek wrote:
Sounds like a plan ^^ Please do.


Okay, unfortunately that's my #2 priority when I get back to the States.

My #1 priority is to eat a huge Chipotle carnitas burrito.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 29 2013 14:25 GMT
#429
On March 29 2013 23:22 LoCicero wrote:
Show nested quote +
On March 29 2013 23:17 mordek wrote:
Sounds like a plan ^^ Please do.


Okay, unfortunately that's my #2 priority when I get back to the States.

My #1 priority is to eat a huge Chipotle carnitas burrito.


Hit me up when you do that. Alllllways down for chipotle (even though I'm fairly sure I live nowhere near you lol)
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
March 29 2013 14:25 GMT
#430
On March 29 2013 23:20 Roffles wrote:
Show nested quote +
On March 29 2013 22:50 AsmodeusXI wrote:
On March 29 2013 22:00 jcarlsoniv wrote:
@smash: *brofist*

Good job letting karma get through QA being op. can't wait to play her.


Thank goodness he's finally managed to do something other than get killed in Champ Spotlights.

=D

Rofl. Why so mean


Does anyone see the irony here? =P
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
mordek
Profile Blog Joined December 2010
United States12704 Posts
Last Edited: 2013-03-29 14:29:42
March 29 2013 14:29 GMT
#431
On March 29 2013 23:22 LoCicero wrote:
Show nested quote +
On March 29 2013 23:17 mordek wrote:
Sounds like a plan ^^ Please do.


Okay, unfortunately that's my #2 priority when I get back to the States.

My #1 priority is to eat a huge Chipotle carnitas burrito.

This man gets it! :D Nearest one for me 45 minutes away but I'm traveling for Easter. Therefore, Chipotle stop. Probably both ways.

On March 29 2013 23:25 AsmodeusXI wrote:
Show nested quote +
On March 29 2013 23:20 Roffles wrote:
On March 29 2013 22:50 AsmodeusXI wrote:
On March 29 2013 22:00 jcarlsoniv wrote:
@smash: *brofist*

Good job letting karma get through QA being op. can't wait to play her.


Thank goodness he's finally managed to do something other than get killed in Champ Spotlights.

=D

Rofl. Why so mean


Does anyone see the irony here? =P

hehe
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 14:39 GMT
#432
Karma spotlight up:
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 14:47 GMT
#433
Holy shit she looks strong o.O
It's your boy Guzma!
mordek
Profile Blog Joined December 2010
United States12704 Posts
Last Edited: 2013-03-29 14:49:17
March 29 2013 14:48 GMT
#434
On March 29 2013 23:39 Alaric wrote:
Karma spotlight up:
http://www.youtube.com/watch?feature=player_embedded&v=lWIj3IRz8DI

First official plug for helping jungler with first buff?
Played a game before work today with new karma, lots of fun :D
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Bwaaaa
Profile Joined September 2011
Australia969 Posts
March 29 2013 14:50 GMT
#435
Why does Phreak take hybrid pen marks in the champion spotlight? All her spells deal magic damage and the extra damage on autos is minimal.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 14:50 GMT
#436
Also: Someone needs to make Jungle Karma work. Ganks would be out of control.
It's your boy Guzma!
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-03-29 14:51:20
March 29 2013 14:51 GMT
#437
She feels strong.

I want to see a Thresh top, Karma support, and Lux mid. Shields, shields everywhere! Or maybe Karma top would be better, since Thresh gets free AP from souls anyways. Could have a Sion jungle. Just need an ADC with a shield now hue.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 14:51 GMT
#438
On March 29 2013 23:50 Bwaaaa wrote:
Why does Phreak take hybrid pen marks in the champion spotlight? All her spells deal magic damage and the extra damage on autos is minimal.

Likely because she got a buffed attack range (it's 575 now, on the longer side), and you're going to be using autos a lot to help lower Mantra.

Also helps last hitting, so there's that too.
It's your boy Guzma!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 29 2013 14:54 GMT
#439
Karma is op? Really?
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 14:54 GMT
#440
It's 525. 575 is the obnoxiousness of Ziggs and Zyra.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 14:57 GMT
#441
On March 29 2013 23:54 Alaric wrote:
It's 525. 575 is the obnoxiousness of Ziggs and Zyra.

Oh whoops, LoL Wiki hadn't updated.
It's your boy Guzma!
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
March 29 2013 15:11 GMT
#442
So sad that Karma is an AP carry/support instead of a full fledged support.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 29 2013 15:24 GMT
#443
On March 30 2013 00:11 Zhiroo wrote:
So sad that Karma is an AP carry/support instead of a full fledged support.


Really? This is exactly where I wanted her to be.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 29 2013 15:28 GMT
#444
On March 30 2013 00:11 Zhiroo wrote:
So sad that Karma is an AP carry/support instead of a full fledged support.

Slow, root, and shield. Were you hoping for something else while keeping her mantra mechanic?
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 29 2013 15:42 GMT
#445
On March 29 2013 13:22 Feartheguru wrote:
Show nested quote +
On March 29 2013 13:19 thenexusp wrote:
On March 29 2013 13:16 Feartheguru wrote:
On March 29 2013 12:41 kainzero wrote:
On March 29 2013 11:53 RagequitBM wrote:
On March 29 2013 11:41 Alzadar wrote:
On March 29 2013 11:19 dottycakes wrote:
That's cause solo queue elo has nothing to do with team queue.


A team with four Diamond Is doing placements should not be matched with a Bronze I team, it's absurd.


Yeah I agree with that. They should use average team soloq elo to determine your starting point in teams I think. I got matched up against a team whose lowest elo was 2000 back in season 2. Needless to say my butt felt raw after that game.

as a silver player who teams with low gold players in arranged 5s, we've stomped teams with plats and diamonds.


I call B.S. a team of random plats will always win vs a team of silvers, does not matter the coordination. If you're silver you have no game sense, 5 people with no game sense is still no game sense.

A team of silvers that tryhard will win against a team of plats that troll each other though.


The skill difference between silver and plat is pretty cataclysmic. A plat person playing in silver can easily have an 80% win rate, now with 5 plats, it really doesn't take any effort.

have you played arranged 5s over an extended period of time?

it'll answer all your questions.

you learn game sense, and you learn how much different it is than solo queue.

you learn how mistakes can completely change the flow of the game. a gank that gets turned around can quickly snowball in the other team's favor if they can play it right.

you learn how hard it is to teamfight. the other day i was playing with some TL people and i attempted an initiate that would've worked in arranged 5s, but because there was no coordination or communication we got wiped and milo flamed me, lol. long story short, i was rengar, i saw 5v4, so i just cloaked and jumped onto an overextended graves to force them to fight. team was confused on whether to play offensively or defensively, so our thresh box was dropped early to form a protective line, our jax jumped onto their jax instead of the carry, and ziggs only ulted the front line, a mix of offense and defensive. if jax jumped onto the carry, thresh could box could defensively, but if jax jumped onto the other jax, thresh could box offensively. things like that are the difference between wiping their team and our team wiping.

you learn how to communicate. you learn who needs to pipe in what information, and when. as jungler i can constantly ask how the lanes are going, if it's pushing or going to push, whether wards were used or not. you can timing gank much better; even if a bush is warded, you can get ganks off at certain times if they start it just before you cross the ward. hell, even the information that a jungler might be somewhere based on how a laner is behaving could relieve pressure from other lanes.

you learn how to properly group for objectives. instead of 3v1 tower and walking around wondering who's gonna dive or if you can dive, you can coordinate who will go on first, engage, and tank the tower and finish it off much quickly.

all of this can influence the game. and it makes much more sense to think about these things instead of these random numbers that come out of nowhere, like "80% chance that plat beats silver".
anmolsinghmzn2009
Profile Joined June 2011
India1783 Posts
Last Edited: 2013-03-29 15:46:17
March 29 2013 15:44 GMT
#446
Also udyr changes feel really good too. I feel I can actually get in range of enemies to punch em in the face now.

Also when ahead try building swiftness boots, zephyr and trinity be the fastest bearman.
Dunk first. Ask questions while dunking.
Ghost-z
Profile Joined September 2010
United States1291 Posts
March 29 2013 16:10 GMT
#447
On March 30 2013 00:28 mordek wrote:
Show nested quote +
On March 30 2013 00:11 Zhiroo wrote:
So sad that Karma is an AP carry/support instead of a full fledged support.

Slow, root, and shield. Were you hoping for something else while keeping her mantra mechanic?

Sounds similar to Lux. Just a Mantra instread of wtf laser.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
lgd-haze
Profile Blog Joined January 2009
Sweden547 Posts
March 29 2013 16:18 GMT
#448
Holy cow, the new udyr is sick as hell.

MS runes, boots of mobility(homeguard) lich bane and nashors tooth. bolting around map and double procing lichbane + phoenix flame active.

You are fast enough to catch people without bear, which sets up for double proc phoenix. Preloaded phoenix -> phoenix -> bear > phoenix is a huuuuge burst.
Flying Tushin!!
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
March 29 2013 16:18 GMT
#449
On March 29 2013 23:51 zer0das wrote:
She feels strong.

I want to see a Thresh top, Karma support, and Lux mid. Shields, shields everywhere! Or maybe Karma top would be better, since Thresh gets free AP from souls anyways. Could have a Sion jungle. Just need an ADC with a shield now hue.


Urgot
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 29 2013 16:21 GMT
#450
On March 30 2013 01:18 hasuprotoss wrote:
Show nested quote +
On March 29 2013 23:51 zer0das wrote:
She feels strong.

I want to see a Thresh top, Karma support, and Lux mid. Shields, shields everywhere! Or maybe Karma top would be better, since Thresh gets free AP from souls anyways. Could have a Sion jungle. Just need an ADC with a shield now hue.


Urgot


Who?
LoL NA: Mondeezy - TL - Riven <3
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 29 2013 16:25 GMT
#451
I just noticed that whoever made the runes stats at the end of the Karma spotlight failed to calculate the correct value for 9x hp/lvl seals

1.08 x 18 = 19.44 (video says 12.96). Plus thats only for one rune.

Damn interns.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 16:29 GMT
#452
On March 30 2013 01:25 Dusty wrote:
I just noticed that whoever made the runes stats at the end of the Karma spotlight failed to calculate the correct value for 9x hp/lvl seals

1.08 x 18 = 19.44 (video says 12.96). Plus thats only for one rune.

Damn interns.

I blame Smash.
It's your boy Guzma!
Slayer91
Profile Joined February 2006
Ireland23335 Posts
March 29 2013 16:36 GMT
#453
On March 30 2013 00:11 Zhiroo wrote:
So sad that Karma is an AP carry/support instead of a full fledged support.


she never was and never will be a good suppor because she doesn't have a real ultimate she will never surpass lulu or sona or others in support power. Her kit was always based around throughput and scaled well with ap so I don't know why you'd be sad at all. IF you wanted her to be a support you'd need a whole new champion design and why not just make a new champ?

the only reason anyone ever thought she would be a good support is that riot said "oh she's support guyz" when riot made her a suppor tin the sense that morgana and orianna are "supports" but not 0 farm bot lane babysit supports.
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 16:47 GMT
#454
On March 30 2013 01:29 Requizen wrote:
Show nested quote +
On March 30 2013 01:25 Dusty wrote:
I just noticed that whoever made the runes stats at the end of the Karma spotlight failed to calculate the correct value for 9x hp/lvl seals

1.08 x 18 = 19.44 (video says 12.96). Plus thats only for one rune.

Damn interns.

I blame Smash.

Probably still angry he died in yet another spotlight.
Garbels
Profile Joined July 2010
Austria653 Posts
March 29 2013 17:06 GMT
#455
On March 30 2013 01:29 Requizen wrote:
Show nested quote +
On March 30 2013 01:25 Dusty wrote:
I just noticed that whoever made the runes stats at the end of the Karma spotlight failed to calculate the correct value for 9x hp/lvl seals

1.08 x 18 = 19.44 (video says 12.96). Plus thats only for one rune.

Damn interns.

I blame Smash.


Maybe we will get 12 runeslots or 1.44 hp/lvl runes soon !
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 29 2013 17:07 GMT
#456
Ama request: Smash. How is it working at Riot? Free soda? Do you get time to play on certain days? Nap rooms? OMG and what's your daily work? Do you have to play Phreak a lot so he can kill you and get footage for spotlights?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 29 2013 17:09 GMT
#457
On March 30 2013 02:07 obesechicken13 wrote:
Ama request: Smash. How is it working at Riot? Free soda? Do you get time to play on certain days? Nap rooms? OMG and what's your daily work? Do you have to play Phreak a lot so he can kill you and get footage for spotlights?


Well, he lives with phreak/janook, so I'm sure smash gets beat down on a regular basis ;P
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Vanka
Profile Blog Joined April 2010
China1336 Posts
March 29 2013 17:10 GMT
#458
Is red pot ward + 4 hp pots really a standard top opening now, or am I just seeing it because every other person on the chinese server is trying some cheesey all-in?
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 17:12 GMT
#459
On March 30 2013 02:10 Vanka wrote:
Is red pot ward + 4 hp pots really a standard top opening now, or am I just seeing it because every other person on the chinese server is trying some cheesey all-in?

It's my goto if I feel I have a matchup advantage.
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 29 2013 17:12 GMT
#460
On March 30 2013 02:10 Vanka wrote:
Is red pot ward + 4 hp pots really a standard top opening now, or am I just seeing it because every other person on the chinese server is trying some cheesey all-in?


Pretty standard. I see it in like 35% of my games, otherwise they go cloth 5 or 2ward9pot or faire,ward,3hp3mp.
LoL NA: Mondeezy - TL - Riven <3
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 17:15 GMT
#461
On March 30 2013 02:07 obesechicken13 wrote:
Ama request: Smash. How is it working at Riot? Free soda? Do you get time to play on certain days? Nap rooms? OMG and what's your daily work? Do you have to play Phreak a lot so he can kill you and get footage for spotlights?

Clearly too busy having fun than working. Letting karma slip through as is, should be proof of this.
liftlift > tsm
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 17:16 GMT
#462
How come we didn't even see any plays of Smash in the spotlight? She's like the only mid he plays anyway.

And isn't Janook the Rioter Shake always goes out of his way to get kills on when they are in opposing teams in soloQ?
Cant take LMS hipsters serious.
Cloud9157
Profile Joined December 2010
United States2968 Posts
March 29 2013 17:18 GMT
#463
On March 30 2013 02:10 Vanka wrote:
Is red pot ward + 4 hp pots really a standard top opening now, or am I just seeing it because every other person on the chinese server is trying some cheesey all-in?


It's pretty good at saving your ass from early ganks too. Can't count how many times I should have died from ignite, only to live with ~60 hp because of red pot.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Eiii
Profile Blog Joined April 2009
United States2566 Posts
March 29 2013 17:22 GMT
#464
On March 30 2013 02:07 obesechicken13 wrote:
Ama request: Smash. How is it working at Riot? Free soda? Do you get time to play on certain days? Nap rooms? OMG and what's your daily work? Do you have to play Phreak a lot so he can kill you and get footage for spotlights?


everyone I talked to at riot seemed super thrilled to be there, except for one guy who seemed pretty bummed and a tall guy with a light russian accent who, when asked about santa monica, replied with "don't be fooled-- everything here is fake".
They also have an absurd number of really nice computers set up for gaming that are just used recreationally, and a small area for fighting games with sticks and all. it's absurd how nice their office is.
:3
Mensol
Profile Joined September 2012
14536 Posts
March 29 2013 17:28 GMT
#465
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 29 2013 17:31 GMT
#466
On March 30 2013 02:28 Mensol wrote:
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o


dunno

every NA singed gets tear
EquilasH
Profile Joined April 2009
Denmark2142 Posts
March 29 2013 17:34 GMT
#467
I always get tear as Singed and most other Singed players I see get it as well.
wat
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 29 2013 17:34 GMT
#468
On March 30 2013 01:10 Ghost-z wrote:
Show nested quote +
On March 30 2013 00:28 mordek wrote:
On March 30 2013 00:11 Zhiroo wrote:
So sad that Karma is an AP carry/support instead of a full fledged support.

Slow, root, and shield. Were you hoping for something else while keeping her mantra mechanic?

Sounds similar to Lux. Just a Mantra instread of wtf laser.

Old Karma had an AoE heal, slow, and shield. She's obviously not a support. She scales too well with items. In order for that to be balanced she has to scale less well without items. Heals and shields scale off of armor, mr, cdr, and AP.

It's the reason why you don't see support Nidalee in pro games. A 0/low AP heal is very weak so most of her utility is in the Aspd buff and mr shred. Support Nidalee's Q, and cougar form abilities are all nearly worthless unless she gets fed.

By the way, I was racking my head yesterday trying to figure out how Diana and Taric killed like 4 people in a 2v4 yesterday.


I know Diana's shield is strong for duels and that both of them were fed 3-4 levels, and Diana had an extra item, but Taric was a support. And then Diana's autos seemed to do so much damage. Like Her passive was proccing 2 times as much as what I expected. Irelia ran out of mana. Veigar and Sona didn't have ult. Diana avoided Veigar's W. Vi died early.

What the hell happened?
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
GettingIt
Profile Joined August 2011
1656 Posts
March 29 2013 17:38 GMT
#469
On March 30 2013 02:28 Mensol wrote:
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o


It depends on what league your playing in, because I know at the lower levels players just aren't experienced enough to get it.
c.Deadly
Profile Joined March 2010
United States545 Posts
March 29 2013 17:39 GMT
#470
I don't know if anyone has brought this up, but all the talk on reddit seems to be about Muramana on Karma. The active effect applies on every tick of her W, so it ends up doing quite a bit of damage. I'm not convinced though - is an item that gives only mana and AD even worth it on a champ like Karma who has absurd AP ratios? Would RoA + Manamune even compare to Deathcap + Morellonomicon/Athene's?
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 17:39 GMT
#471
Taric passive + Diana shield is ridiculously strong. Also if you watch the Diana, she dodged A LOT of damage with the zhonya's active. Also Taric ulti is purty good aura.
liftlift > tsm
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
March 29 2013 17:42 GMT
#472
On March 30 2013 02:38 GettingIt wrote:
Show nested quote +
On March 30 2013 02:28 Mensol wrote:
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o


It depends on what league your playing in, because I know at the lower levels players just aren't experienced enough to get it.


maybe they're just playing a match-up where they can't afford to get it, afford in the sense that losing out on the gold would decrease their ability to stay in lane compared to Armor, MR or pots. There's plenty of reasons not to get it.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2013-03-29 17:45:48
March 29 2013 17:42 GMT
#473
On March 30 2013 02:38 GettingIt wrote:
Show nested quote +
On March 30 2013 02:28 Mensol wrote:
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o


It depends on what league your playing in, because I know at the lower levels players just aren't experienced enough to get it.

its not about league. im watching euw high elo/challenger games and its very rare to see singed with tear of goddess.

i think i watched like 8-10 high elo game with singed and none of them made tear of goddess. Also dKiwiKid played singed without tear yesterday.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 17:49 GMT
#474
On March 30 2013 02:42 Mensol wrote:
Show nested quote +
On March 30 2013 02:38 GettingIt wrote:
On March 30 2013 02:28 Mensol wrote:
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o


It depends on what league your playing in, because I know at the lower levels players just aren't experienced enough to get it.

its not about league. im watching euw high elo/challenger games and its very rare to see singed with tear of goddess.

i think i watched like 8-10 high elo game with singed and none of them made tear of goddess. Also dKiwiKid played singed without tear yesterday.

TotG is sort of a crappy item to have to open up with, especially if you're in a lane where you can get owned pre-6 pretty hard.
initial 250 mana, ain't gunna do singed any fucking favors in the opening of the game.

And by the time you reach the point where it's safe to get TotG, it's a bit late.

But, if you can get away with starting TotG, more power to you, but it's a actually a huge gold sink early on.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-29 17:59:59
March 29 2013 17:52 GMT
#475
On March 30 2013 02:39 wei2coolman wrote:
Taric passive + Diana shield is ridiculously strong. Also if you watch the Diana, she dodged A LOT of damage with the zhonya's active. Also Taric ulti is purty good aura.

She dodged only Veigar's W. No other skillshots were fired at that time, and everyone should have switched to Taric earlier for a second.

Did Veigar and Graves not have any defensive runes or something?

On March 30 2013 02:28 Mensol wrote:
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o

Mana is an attribute you don't want to build but only build if you have to. I don't think Singed needs mana. Could be wrong.

If Karma's W procs muramana on every tick then I might buy Karma and try it out. If it's 4 ticks? and 6% of her current mana(1500=1000 from muramana + 500 base) is ~360 damage then that'd be similar to like 200 AP on a full combo towards single targets. At the least it's not intended and has the chance to be broken.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 29 2013 17:56 GMT
#476
On March 30 2013 02:39 c.Deadly wrote:
I don't know if anyone has brought this up, but all the talk on reddit seems to be about Muramana on Karma. The active effect applies on every tick of her W, so it ends up doing quite a bit of damage. I'm not convinced though - is an item that gives only mana and AD even worth it on a champ like Karma who has absurd AP ratios? Would RoA + Manamune even compare to Deathcap + Morellonomicon/Athene's?

It's not like syndra builds a muramana all the time even though it has amazing synergy with one of her abilities. And Ryze is probably the #1 abuser of muramana and he's still balanced despite that, so I'm not too worried about muramana karma
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 17:59 GMT
#477
What's interesting is that it means Muramana doesn't work with DoTs, but works with periodic damage. Like, if Karthus' Defile or Rumble's ult was single target, it'd proc Muramana (but Cass' W wouldn't as it's a renewed DoT).
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 29 2013 18:00 GMT
#478
On March 30 2013 02:59 Alaric wrote:
What's interesting is that it means Muramana doesn't work with DoTs, but works with periodic damage. Like, if Karthus' Defile or Rumble's ult was single target, it'd proc Muramana (but Cass' W wouldn't as it's a renewed DoT).

I don't think we can come to this conclusion yet.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 18:00 GMT
#479
On March 30 2013 02:52 obesechicken13 wrote:
Show nested quote +
On March 30 2013 02:39 wei2coolman wrote:
Taric passive + Diana shield is ridiculously strong. Also if you watch the Diana, she dodged A LOT of damage with the zhonya's active. Also Taric ulti is purty good aura.

She dodged only Veigar's W. No other skillshots were fired at that time, and everyone should have switched to Taric earlier for a second.

Did Veigar and Graves not have any defensive runes or something?

She dodged the W & Q from veigar; but you also got to keep in mind, no one could attack her at that time when they were grouped up on her. And the second zhonya's ended, 3 people were grouped on her ass. So her passive hit EVERYONE + AoE from her Q, and her W is an AoE as well. So pretty much stacking on top of Diana is a very bad idea.
liftlift > tsm
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 29 2013 18:11 GMT
#480
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
Last Edited: 2013-03-29 18:13:10
March 29 2013 18:12 GMT
#481
Apparently Karma is broken with Muramana:



EDIT: Her W procs Muramana on every tick.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 29 2013 18:13 GMT
#482
On March 30 2013 02:49 wei2coolman wrote:
Show nested quote +
On March 30 2013 02:42 Mensol wrote:
On March 30 2013 02:38 GettingIt wrote:
On March 30 2013 02:28 Mensol wrote:
Most of singed players dont make tear of the goddess, can anyone explain me why?

it gives good amount hp and mana :o


It depends on what league your playing in, because I know at the lower levels players just aren't experienced enough to get it.

its not about league. im watching euw high elo/challenger games and its very rare to see singed with tear of goddess.

i think i watched like 8-10 high elo game with singed and none of them made tear of goddess. Also dKiwiKid played singed without tear yesterday.

TotG is sort of a crappy item to have to open up with, especially if you're in a lane where you can get owned pre-6 pretty hard.
initial 250 mana, ain't gunna do singed any fucking favors in the opening of the game.

And by the time you reach the point where it's safe to get TotG, it's a bit late.

But, if you can get away with starting TotG, more power to you, but it's a actually a huge gold sink early on.


With singed you can stack the tear very fast. I often get it after the rod of the ages and then finish my boots upgrade before getting the archangels staff.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Phunkapotamus
Profile Joined April 2010
United States496 Posts
March 29 2013 18:14 GMT
#483
On March 30 2013 02:07 obesechicken13 wrote:
Ama request: Smash. How is it working at Riot? Free soda? Do you get time to play on certain days? Nap rooms? OMG and what's your daily work? Do you have to play Phreak a lot so he can kill you and get footage for spotlights?


It's pretty standard perks for gamedev to have free mountain dew and cheetos in the office. I'm so sick of mountain dew and cheetos.
"Do a barrel roll"
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 18:26 GMT
#484
On March 30 2013 03:12 Zhiroo wrote:
Apparently Karma is broken with Muramana:

http://www.youtube.com/watch?v=RYCIHiAV7J8

EDIT: Her W procs Muramana on every tick.

RoA, Muramana, and Seraphs, alongside Liandry's for % health tick.

OK sure, if you feed the fuck out of her and let her get whatever items she wants, she turns into LeBlanc. I doubt that's going to be every game though.
It's your boy Guzma!
heartlxp
Profile Joined September 2010
United States1258 Posts
March 29 2013 18:26 GMT
#485
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Lolking guides talk about matchups:

http://www.lolking.net/guides/44231#section_matchups
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 29 2013 18:35 GMT
#486
On March 30 2013 03:26 Requizen wrote:
Show nested quote +
On March 30 2013 03:12 Zhiroo wrote:
Apparently Karma is broken with Muramana:

http://www.youtube.com/watch?v=RYCIHiAV7J8

EDIT: Her W procs Muramana on every tick.

RoA, Muramana, and Seraphs, alongside Liandry's for % health tick.

OK sure, if you feed the fuck out of her and let her get whatever items she wants, she turns into LeBlanc. I doubt that's going to be every game though.

About to say, might need a little more context after looking at her items. Still looks really strong.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2013-03-29 18:39:02
March 29 2013 18:38 GMT
#487
2 Page sale starts today through the 5th.
http://na.leagueoflegends.com/board/showthread.php?p=36140034

Well, time to farm up and send Riot another ticket. -.-
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2013-03-29 18:46:41
March 29 2013 18:42 GMT
#488
Damnit, I had saved up for either Vi or Voli, but a 2 for 1 (even if I don't use the pages) is probably too good to pass up.

edit: Also apparently they disabled leona because of a bug, guess I'm not playing ranked until it's fixed lol.
mordek
Profile Blog Joined December 2010
United States12704 Posts
March 29 2013 18:43 GMT
#489
Snap, I have some IP farming to do and I'm away from my computer all weekend TT
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Lylat
Profile Joined August 2009
France8575 Posts
March 29 2013 18:51 GMT
#490
On March 30 2013 03:12 Zhiroo wrote:
Apparently Karma is broken with Muramana:

http://www.youtube.com/watch?v=RYCIHiAV7J8

EDIT: Her W procs Muramana on every tick.

So a 48/0 char is doing big damage ? Big news :p
thenexusp
Profile Joined May 2009
United States3721 Posts
March 29 2013 18:52 GMT
#491
On March 30 2013 03:42 SnK-Arcbound wrote:
Damnit, I had saved up for either Vi or Voli, but a 2 for 1 (even if I don't use the pages) is probably too good to pass up.

edit: Also apparently they disabled leona because of a bug, guess I'm not playing ranked until it's fixed lol.

yeah. Leona was crashing the entire game if she used zenith blade on a champ but was unable to jump to the champ for any reason (zhonya's, vlad pool, death). Like, crashing the entire game. All 10 people. Game stops existing.
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 18:53 GMT
#492
On March 30 2013 03:51 Lylat wrote:
Show nested quote +
On March 30 2013 03:12 Zhiroo wrote:
Apparently Karma is broken with Muramana:

http://www.youtube.com/watch?v=RYCIHiAV7J8

EDIT: Her W procs Muramana on every tick.

So a 48/0 char is doing big damage ? Big news :p

It's more an issue of how big the damage decrease is when it gets toggled off.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 29 2013 18:53 GMT
#493
On March 30 2013 03:51 Lylat wrote:
Show nested quote +
On March 30 2013 03:12 Zhiroo wrote:
Apparently Karma is broken with Muramana:

http://www.youtube.com/watch?v=RYCIHiAV7J8

EDIT: Her W procs Muramana on every tick.

So a 48/0 char is doing big damage ? Big news :p



Actually there is a huge damage difference between the active and the nonactive which is what the clip was trying to illustrate. It was ten times the non active damage or so.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 18:58 GMT
#494
On March 30 2013 03:53 Gahlo wrote:
Show nested quote +
On March 30 2013 03:51 Lylat wrote:
On March 30 2013 03:12 Zhiroo wrote:
Apparently Karma is broken with Muramana:

http://www.youtube.com/watch?v=RYCIHiAV7J8

EDIT: Her W procs Muramana on every tick.

So a 48/0 char is doing big damage ? Big news :p

It's more an issue of how big the damage decrease is when it gets toggled off.

Except it wouldn't fly in a real game. You go straight AP, with 3 mana items, and she ran around attacking bots who barely even hit back and were underfed (probably not having more than 1 MR item per bot, if that).

You know what? If you manage to win a game so hard that you can build RoA/Muramana/Serpah with no defenses on the other team and without getting focused to death, you deserve to 1 shot people, because you've clearly already won that game.
It's your boy Guzma!
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 29 2013 19:01 GMT
#495
So now I have 4 rune pages and like 16 champs. Wonder if I should save up for another 2 rune pages or just spend ip on runes. Think I remember Yango saying 4 was enough for non top tier play but can't find post :<
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 29 2013 19:01 GMT
#496
On March 30 2013 03:26 heartlxp wrote:
Show nested quote +
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Lolking guides talk about matchups:

http://www.lolking.net/guides/44231#section_matchups


Well, but the person who wrote teh guide is in gold I, thats like reading sc2 guides from someone in platinum or diamond
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
thenexusp
Profile Joined May 2009
United States3721 Posts
March 29 2013 19:06 GMT
#497
On March 30 2013 03:53 KissBlade wrote:
Show nested quote +
On March 30 2013 03:51 Lylat wrote:
On March 30 2013 03:12 Zhiroo wrote:
Apparently Karma is broken with Muramana:

http://www.youtube.com/watch?v=RYCIHiAV7J8

EDIT: Her W procs Muramana on every tick.

So a 48/0 char is doing big damage ? Big news :p



Actually there is a huge damage difference between the active and the nonactive which is what the clip was trying to illustrate. It was ten times the non active damage or so.

The difference wouldn't be so large if he didn't have that much stacked mana. You wouldn't be able to achieve stacking a muramana AND an archangel's in a realistic game.
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 19:14 GMT
#498
On March 30 2013 04:01 DarKFoRcE wrote:
Show nested quote +
On March 30 2013 03:26 heartlxp wrote:
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Lolking guides talk about matchups:

http://www.lolking.net/guides/44231#section_matchups


Well, but the person who wrote teh guide is in gold I, thats like reading sc2 guides from someone in platinum or diamond

There is actually a surprising amount of thought behind playing Kennen in lane.
So some basic stuff going into it first, hybrid pen marks are amazing on Kennen. Especially considering how auto attack oriented he can become.
What are you maxing first? W or Q?
There are some definitely neat tricks with kennen, such as forcing people off creep with just his W passive. Pretty much you can get 2 charges fairly easily with kennen. 1 charge through W auto attacks, and 2nd charge with W active. Remember, the threat of a stun has more leverage than the actual stun itself.

So you can always try this shenanigans when playing kennen. Pretty much charge up your passive, then try and mark them (but don't over commit). Let that one charge sit on them for max amount of time, then activate Electrical Surge, by then you should already of had another 4-5 auto attacks/last hits, and your passive is charged again. So you can get the 3rd mark easy. When you get to this point you can either force him off creeps through brush control rush, or if he stays around, get the easy stun+harass. Q seems like a great way to initiate marks and harassment, but in reality its actually a better counter-initiate move. When opponents see you blow your Q on a miss, they have a lot more leeway in jumping all over you.

Also, another tip is, when pushing the wave, walk past creep wave, then lightning rush backwards towards your side, prevents you from getting caught as badly by enemy top laner/jungler.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 29 2013 19:15 GMT
#499
On March 30 2013 03:00 wei2coolman wrote:
Show nested quote +
On March 30 2013 02:52 obesechicken13 wrote:
On March 30 2013 02:39 wei2coolman wrote:
Taric passive + Diana shield is ridiculously strong. Also if you watch the Diana, she dodged A LOT of damage with the zhonya's active. Also Taric ulti is purty good aura.

She dodged only Veigar's W. No other skillshots were fired at that time, and everyone should have switched to Taric earlier for a second.

Did Veigar and Graves not have any defensive runes or something?

She dodged the W & Q from veigar; but you also got to keep in mind, no one could attack her at that time when they were grouped up on her. And the second zhonya's ended, 3 people were grouped on her ass. So her passive hit EVERYONE + AoE from her Q, and her W is an AoE as well. So pretty much stacking on top of Diana is a very bad idea.

I think the Q hit Taric but not sure. Anyways it makes sense now. 2 AoE from Diana and 2 from Taric is enough to win a 2v4 if 3 of their targets were in range of all 4 AoE.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 29 2013 19:34 GMT
#500
On March 30 2013 04:01 Numy wrote:
So now I have 4 rune pages and like 16 champs. Wonder if I should save up for another 2 rune pages or just spend ip on runes. Think I remember Yango saying 4 was enough for non top tier play but can't find post :<

The 2-for-1 deal on rune pages is great, I'd grab it if you can. I have 9 pages and i'm planning on trying to farm up enough IP to grab the deal
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 29 2013 19:42 GMT
#501
servers crapping out
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
March 29 2013 19:46 GMT
#502
On March 30 2013 04:42 zulu_nation8 wrote:
servers crapping out

Yeah people just disconnecting left and right
Bronze player stuck in platinum
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
March 29 2013 19:47 GMT
#503
--- Nuked ---
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 19:54 GMT
#504
On March 30 2013 04:47 krndandaman wrote:
lol other team has no lag, our whole team d/cing.
just watched my own champ suicide into tower

It's your boy Guzma!
RouaF
Profile Joined October 2010
France4120 Posts
March 29 2013 20:01 GMT
#505
On March 30 2013 03:52 thenexusp wrote:
Show nested quote +
On March 30 2013 03:42 SnK-Arcbound wrote:
Damnit, I had saved up for either Vi or Voli, but a 2 for 1 (even if I don't use the pages) is probably too good to pass up.

edit: Also apparently they disabled leona because of a bug, guess I'm not playing ranked until it's fixed lol.

yeah. Leona was crashing the entire game if she used zenith blade on a champ but was unable to jump to the champ for any reason (zhonya's, vlad pool, death). Like, crashing the entire game. All 10 people. Game stops existing.


It happened to me today ... so sad.
c.Deadly
Profile Joined March 2010
United States545 Posts
March 29 2013 20:04 GMT
#506
On March 30 2013 02:59 Alaric wrote:
What's interesting is that it means Muramana doesn't work with DoTs, but works with periodic damage. Like, if Karthus' Defile or Rumble's ult was single target, it'd proc Muramana (but Cass' W wouldn't as it's a renewed DoT).


This made me think of something else - Does Rylai's slow for the full amount (35%) on Karma's W, since it doesn't seem to behave like a DoT? That could potentially be really strong.
Miiike
Profile Joined July 2010
United States141 Posts
March 29 2013 20:05 GMT
#507
Best counter for patchKarmas at the moment would be?
gdoOso.448 | LoL NA: Osogrande | DotA 2: GDO.Oso
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 20:07 GMT
#508
On March 30 2013 05:05 Miiike wrote:
Best counter for patchKarmas at the moment would be?

I'd assume mobility assassins.
It's your boy Guzma!
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 29 2013 20:09 GMT
#509
Fuck.
FUUUUCK I can actually play for like 2 days now, first chance I get in months and the servers go to shit.
GG.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 29 2013 20:10 GMT
#510
On March 30 2013 05:09 WaveofShadow wrote:
Fuck.
FUUUUCK I can actually play for like 2 days now, first chance I get in months and the servers go to shit.
GG.

Study now, play later.
It's your boy Guzma!
ketchup
Profile Joined August 2010
14521 Posts
March 29 2013 20:12 GMT
#511
Anyone try karma with the older skin? is that enabled yet?
barbsq
Profile Joined November 2009
United States5348 Posts
March 29 2013 20:14 GMT
#512
On March 30 2013 05:12 ketchup wrote:
Anyone try karma with the older skin? is that enabled yet?

i tried it, yes it is enabled
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
iCanada
Profile Joined August 2010
Canada10660 Posts
March 29 2013 20:19 GMT
#513
These servers.

-.-

I got disconnected from loading screen like ten times.

Ten proceeded to get like horrible frame hiccups and rewinding lag. Like what the hell.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-03-29 20:26:13
March 29 2013 20:21 GMT
#514
just went into the game not really looking seleced the bottom option under pvp and played the most epic comebacks only to find out ranked had been down the entire time zzz

er is it down? I can't find anyone else saying it's down but I can't select ranked wtf
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 20:25 GMT
#515
Welcome, guys, to... the twilight dimension EUW servers!
(Best thing is it works both literally and figuratively: EUW is like that pretty often after patches, and has much more downtimes, but right now it works so you can come here. )

Also Karma's W deals damage thrice per second, which is 6 applications of Muramana. Of course with the 3k+ mana that Karma had it's going to hurt, that's more than 1k magic damage on top of the spell, and bot underfed enough that they have no HP.
Cant take LMS hipsters serious.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2013-03-29 20:44:57
March 29 2013 20:43 GMT
#516
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Kennen is still ok in his current form, he was much better a few months ago when he had longer Q range and there were fewer gap closing assassins.

Kennen's strength is being able to harass and poke melee bruisers with the better end of the trade. If you're playing a gap closer, you need to be able to QWE quickly. For example, if Renekton is Slice and Dicing towards you, you need to be able to stun him as he's coming in before he stuns you.

R > Q > W > E, Zhonya should be your first core item. I prefer TP Top, Ignite Mid.

P.S.: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248782 Should read it, even though the content is a bit out of date but Kennen hasn't really changed much since. Feel free to ask questions in that thread. ;o
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 29 2013 20:44 GMT
#517
Thresh disabled too, this patch is just claiming champs left and right.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 20:45 GMT
#518
R>W>Q>E also works imo; depending how much you can getaway on harassing opponents with auto attacks.
liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 20:48 GMT
#519
On March 30 2013 05:45 wei2coolman wrote:
R>W>Q>E also works imo; depending how much you can getaway on harassing opponents with auto attacks.

I assume this is your addendum to my Kennen post. W max first is ok but only if you're honestly terribad at skill shots. But to be fair, Kennen's Q has a different feel compare to skillshot roots (imoimo).

But not maxing Q first, there's a noticeable drop in your burst.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 29 2013 20:52 GMT
#520
On March 30 2013 05:48 NeoIllusions wrote:
Show nested quote +
On March 30 2013 05:45 wei2coolman wrote:
R>W>Q>E also works imo; depending how much you can getaway on harassing opponents with auto attacks.

I assume this is your addendum to my Kennen post. W max first is ok but only if you're honestly terribad at skill shots. But to be fair, Kennen's Q has a different feel compare to skillshot roots (imoimo).

But not maxing Q first, there's a noticeable drop in your burst.

Yeah, but W max makes winning lane surprisingly easy. Also makes early dblade a bit stronger.
liftlift > tsm
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-29 20:59:24
March 29 2013 20:59 GMT
#521
Mantra'd E on Karma makes like a 2K difference in HP on the teamfight-- you shield your whole team and damage the whole other team. It's literally press R E to win.
(╯°□°)╯︵ ┻━┻
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 21:06 GMT
#522
How large is the AoE?
Also maxing W on Kennen is a way to say "Hey, you there, hiding in your creep wave—fuck you!" pretty efficiently. As long as you can Q well enough to last hit (think Mundo top), having your W passive primed is an excellent zoning tool. This works with Q first too but if you can't really use Q, then...

Jojo's Bizarre Adventure is so good. At this rate, I'm not going to play League the upcoming week.
Cant take LMS hipsters serious.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 29 2013 21:16 GMT
#523
mantra E AoE is as big as amumu ulti. Pretty ridiculous.
Porouscloud - NA LoL
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2013-03-29 21:42:53
March 29 2013 21:42 GMT
#524
First Impression of Karma: She's definitely better as a Top Laner. She doesn't seem to have enough consistent damage to instantly burst down an opponent like a mid laner but she has sustain and a shield that works well in the drawn out trades of Top. If her opponent at top is melee then she can utilize her autoattack more which would greatly increase her CD. QEWEQ, Q > E > W. Her shield can also deal damage if combined with mantra so if someone with a gap closer comes in, RE, W, Q while kiting backward with autoattacks should be enough to disengage and come out ahead in the trade.

神は乗り越えられる試練しか与えない
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-03-29 21:46:56
March 29 2013 21:45 GMT
#525
On paper her burst without autos is stronger than Orianna's at level 6. It's not about bursting your opponent, there should be a copious amount of pew pew going on before you try to finish off your opponent.

Below: Yes. Isn't it nice? I'm not going to run short soon. <3
(Plus it's over 8 more-or-less independant "parts" so it's not like you're reading Naruto or stuff like that that never ends.)
Cant take LMS hipsters serious.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
March 29 2013 21:45 GMT
#526
On March 30 2013 06:06 Alaric wrote:
How large is the AoE?
Also maxing W on Kennen is a way to say "Hey, you there, hiding in your creep wave—fuck you!" pretty efficiently. As long as you can Q well enough to last hit (think Mundo top), having your W passive primed is an excellent zoning tool. This works with Q first too but if you can't really use Q, then...

Jojo's Bizarre Adventure is so good. At this rate, I'm not going to play League the upcoming week.

Jojo has so many CHAPTERS! I swear, there's over 100 volumes o.o
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
March 29 2013 21:48 GMT
#527
On March 30 2013 06:45 GhandiEAGLE wrote:
Show nested quote +
On March 30 2013 06:06 Alaric wrote:
How large is the AoE?
Also maxing W on Kennen is a way to say "Hey, you there, hiding in your creep wave—fuck you!" pretty efficiently. As long as you can Q well enough to last hit (think Mundo top), having your W passive primed is an excellent zoning tool. This works with Q first too but if you can't really use Q, then...

Jojo's Bizarre Adventure is so good. At this rate, I'm not going to play League the upcoming week.

Jojo has so many CHAPTERS! I swear, there's over 100 volumes o.o


I'm just watching the current anime and it's the best I've seen in years. I'll probably follow the manga if I can't wait for another season.
神は乗り越えられる試練しか与えない
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2013-03-29 21:58:32
March 29 2013 21:58 GMT
#528
On March 30 2013 06:42 AsianEcksDragon wrote:
First Impression of Karma: She's definitely better as a Top Laner. She doesn't seem to have enough consistent damage to instantly burst down an opponent like a mid laner but she has sustain and a shield that works well in the drawn out trades of Top. If her opponent at top is melee then she can utilize her autoattack more which would greatly increase her CD. QEWEQ, Q > E > W. Her shield can also deal damage if combined with mantra so if someone with a gap closer comes in, RE, W, Q while kiting backward with autoattacks should be enough to disengage and come out ahead in the trade.



I am not convinced. She has almost no sustain and she is squishy.

I think Karma may have some potential, but she seems awfully difficult to play correctly. Also her Q is so weird.
https://twitter.com/SufficientStats
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
March 29 2013 21:59 GMT
#529
First thing I thought about Karma is to buy fort pot, skill W and start to all-in with autos at level 1 and hope that your opponent starts trading autos back, With the heal and damage on mantra W it should be easy to win the lvl 1 exchange and dominate the lane from there. No real idea though, need to try her.
cLutZ
Profile Joined November 2010
United States19573 Posts
March 29 2013 22:02 GMT
#530
On March 30 2013 06:06 Alaric wrote:
How large is the AoE?
Also maxing W on Kennen is a way to say "Hey, you there, hiding in your creep wave—fuck you!" pretty efficiently. As long as you can Q well enough to last hit (think Mundo top), having your W passive primed is an excellent zoning tool. This works with Q first too but if you can't really use Q, then...

Jojo's Bizarre Adventure is so good. At this rate, I'm not going to play League the upcoming week.


Q max Kennen never works for me. People are too smart for it.
Freeeeeeedom
barbsq
Profile Joined November 2009
United States5348 Posts
March 29 2013 22:16 GMT
#531
On March 30 2013 06:58 Sufficiency wrote:
Show nested quote +
On March 30 2013 06:42 AsianEcksDragon wrote:
First Impression of Karma: She's definitely better as a Top Laner. She doesn't seem to have enough consistent damage to instantly burst down an opponent like a mid laner but she has sustain and a shield that works well in the drawn out trades of Top. If her opponent at top is melee then she can utilize her autoattack more which would greatly increase her CD. QEWEQ, Q > E > W. Her shield can also deal damage if combined with mantra so if someone with a gap closer comes in, RE, W, Q while kiting backward with autoattacks should be enough to disengage and come out ahead in the trade.



I am not convinced. She has almost no sustain and she is squishy.

I think Karma may have some potential, but she seems awfully difficult to play correctly. Also her Q is so weird.

when every1 and their mother starts with a gazillion pots nowadays, I see low sustain as being less and less of an issue. Plus, her shield is pretty good at mitigating dmg.
Look at this guy, constantly diluting himself! (╮°-°)╮┳━┳ ( ╯°□°)╯ ┻━┻
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 22:20 GMT
#532
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
March 29 2013 22:21 GMT
#533
On March 28 2013 11:41 overt wrote:
Show nested quote +
On March 28 2013 11:38 Parnage wrote:
On March 28 2013 11:32 overt wrote:
On March 28 2013 11:13 OutlaW- wrote:
Turrets buffed by 10%.
I'm out of here.
Baron nerfed, too. Riot is trying to enforce the meta pretty hard...
I don't know whether I should feel sad or disappointed. Buffing turrets is pretty much the worst thing they could have done. The game is already so boring in the first minutes because turrets protect everyone from dying. It's also another nerf to roaming. Is my feeling of disgust unjustified?


No, it's not. If anything turrets should've been nerfed. Tower diving is already brutally hard in this game compared to other mobas. It's also kind of apparent that Riot dislikes the fast push style that the Koreans popularized with the turret buffs and the nerf to minions.


Someone will most likely stomp me into the ground for this but honestly turrets are annoying as hell but by midgame essentially useless vs people who can dive them, if I play well and go leapin around my turret doing my best to live I'd like to be rewarded with a kill after I go down rather then the guy getting away no problem thanks to turrets not being an issue till the 5th+shot. Conversely, indirect buff to ohmwrecker?


If I outplay you in lane you shouldn't be able to hide behind your turret that does all of my health in three seconds.

It's a lot harder to out play someone in lane, get a big advantage, and then be helpless to kill them without a gank because your turret is too strong than it is to "outplay" someone who's attempting to tower dive you. Even before these buffs it was nearly impossible, or else really really difficult, to tower dive someone early if they had any form of hard CC.

If I outplay someone and they stick around with half HP or less I should be able to punish them. With stronger turrets I can't punish them much at all.


If you're outplaying someone and he's hiding behind his turret then you shouldn't let minions reach the turret. If it does reach the turret then you are free to roam/counterjungle knowing that if he follows he won't beat you anyway and will lose an entire wave to turret.
神は乗り越えられる試練しか与えない
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
March 29 2013 22:22 GMT
#534
On March 30 2013 07:20 NeoIllusions wrote:
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.


Don't you stun her as soon as she tethers and walk away.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 22:23 GMT
#535
On March 30 2013 07:22 Numy wrote:
Show nested quote +
On March 30 2013 07:20 NeoIllusions wrote:
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.


Don't you stun her as soon as she tethers and walk away.

Inner Flame slows.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 29 2013 22:26 GMT
#536
On March 30 2013 07:20 NeoIllusions wrote:
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.

I think is the closest I've ever seen Neo to QQ in GD xD
RIP Ryan Davis / TL or Die / @onlywonderboy
Alaric
Profile Joined November 2009
France45622 Posts
March 29 2013 22:26 GMT
#537
But the tether ranges are usually higher than the cast ranges, and level 1 rune prison may not cut it. What's the cast range btw? Wiki isn't updated on that.
Cant take LMS hipsters serious.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
March 29 2013 22:28 GMT
#538
Just want to give advice:don't que on friday night.I just played 2 bronze games and I am d5 with a d1 duoq.Top laner 55 cs in 39 minutes and a draven/soraka who managed to lose to vayne/taric rofl.
Mensol
Profile Joined September 2012
14536 Posts
March 29 2013 22:28 GMT
#539
Zac is available on EU.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
March 29 2013 22:38 GMT
#540
On March 30 2013 07:20 NeoIllusions wrote:
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.

I blame shit OP MoonBear for not adding the white box of text at the top of the thread, allowing QQing kids like this guy here to just cry about what he sucks against, further making GD a cesspool of complete shit.

God Bless
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 29 2013 22:45 GMT
#541
On March 30 2013 07:28 nafta wrote:
Just want to give advice:don't que on friday night.I just played 2 bronze games and I am d5 with a d1 duoq.Top laner 55 cs in 39 minutes and a draven/soraka who managed to lose to vayne/taric rofl.


you didn't see this coming when they paired Soraka with Draven?
Carrilord has arrived.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
March 29 2013 22:47 GMT
#542
On March 30 2013 05:43 NeoIllusions wrote:
Show nested quote +
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Kennen is still ok in his current form, he was much better a few months ago when he had longer Q range and there were fewer gap closing assassins.

Kennen's strength is being able to harass and poke melee bruisers with the better end of the trade. If you're playing a gap closer, you need to be able to QWE quickly. For example, if Renekton is Slice and Dicing towards you, you need to be able to stun him as he's coming in before he stuns you.

R > Q > W > E, Zhonya should be your first core item. I prefer TP Top, Ignite Mid.

P.S.: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248782 Should read it, even though the content is a bit out of date but Kennen hasn't really changed much since. Feel free to ask questions in that thread. ;o


i checked koreans and they go for QEWWWRW. i feel like you dont really hit much with your Q in laning phase because they just stand behind minions and wont get hit
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 22:53 GMT
#543
On March 30 2013 07:47 DarKFoRcE wrote:
Show nested quote +
On March 30 2013 05:43 NeoIllusions wrote:
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Kennen is still ok in his current form, he was much better a few months ago when he had longer Q range and there were fewer gap closing assassins.

Kennen's strength is being able to harass and poke melee bruisers with the better end of the trade. If you're playing a gap closer, you need to be able to QWE quickly. For example, if Renekton is Slice and Dicing towards you, you need to be able to stun him as he's coming in before he stuns you.

R > Q > W > E, Zhonya should be your first core item. I prefer TP Top, Ignite Mid.

P.S.: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248782 Should read it, even though the content is a bit out of date but Kennen hasn't really changed much since. Feel free to ask questions in that thread. ;o


i checked koreans and they go for QEWWWRW. i feel like you dont really hit much with your Q in laning phase because they just stand behind minions and wont get hit


Well, due to the length and design of Top lane, I can agree that perhaps W max functions better. Mid I would still do Q first since there's less room to maneuver.

Gogo try again and come back with your findings. :D
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
March 29 2013 22:55 GMT
#544
K. i stopped playing just before Quinn's release. what were the big changes since then?
Nada's body is South Korea's greatest weapon.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 29 2013 22:56 GMT
#545
On March 30 2013 07:28 nafta wrote:
Just want to give advice:don't que on friday night.I just played 2 bronze games and I am d5 with a d1 duoq.Top laner 55 cs in 39 minutes and a draven/soraka who managed to lose to vayne/taric rofl.

on the other hand, friday night dota 2 is the hardest game i've ever played. my friday night dota 2 record has to be something like 1-29.

but iirc friday night LoL is either really miserable or really easy depending on which teammates you get.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 23:04 GMT
#546
I pity all you gaiz who don't regularly play with a group of 5. :<
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
March 29 2013 23:07 GMT
#547
On March 30 2013 07:55 Kenpachi wrote:
K. i stopped playing just before Quinn's release. what were the big changes since then?

The new format is 5 supports. Minions are as powerful as baron and give 5000g, and they instituted denying.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2013-03-29 23:13:09
March 29 2013 23:12 GMT
#548
On March 30 2013 07:45 Slusher wrote:
Show nested quote +
On March 30 2013 07:28 nafta wrote:
Just want to give advice:don't que on friday night.I just played 2 bronze games and I am d5 with a d1 duoq.Top laner 55 cs in 39 minutes and a draven/soraka who managed to lose to vayne/taric rofl.


you didn't see this coming when they paired Soraka with Draven?


Well I expected the soraka to not be very smart.The other guy doesn't really affect the support's choice for champs.But I have to admit I was quite amazed by his d1 skills.Like it's friday maybe people play drunk or something but still.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 29 2013 23:12 GMT
#549
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Ghost-z
Profile Joined September 2010
United States1291 Posts
March 29 2013 23:12 GMT
#550
On March 30 2013 07:53 NeoIllusions wrote:
Show nested quote +
On March 30 2013 07:47 DarKFoRcE wrote:
On March 30 2013 05:43 NeoIllusions wrote:
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Kennen is still ok in his current form, he was much better a few months ago when he had longer Q range and there were fewer gap closing assassins.

Kennen's strength is being able to harass and poke melee bruisers with the better end of the trade. If you're playing a gap closer, you need to be able to QWE quickly. For example, if Renekton is Slice and Dicing towards you, you need to be able to stun him as he's coming in before he stuns you.

R > Q > W > E, Zhonya should be your first core item. I prefer TP Top, Ignite Mid.

P.S.: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248782 Should read it, even though the content is a bit out of date but Kennen hasn't really changed much since. Feel free to ask questions in that thread. ;o


i checked koreans and they go for QEWWWRW. i feel like you dont really hit much with your Q in laning phase because they just stand behind minions and wont get hit


Well, due to the length and design of Top lane, I can agree that perhaps W max functions better. Mid I would still do Q first since there's less room to maneuver.

Gogo try again and come back with your findings. :D


I also always max Q first on mid kennen. Top lane kennen i max W first unless I fall behind or my opponent can easily punish my autos.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 23:15 GMT
#551
On March 30 2013 08:12 Parnage wrote:
Show nested quote +
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..

Or four friends we'd trust in a team. v_v
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 29 2013 23:19 GMT
#552
On March 30 2013 08:15 Gahlo wrote:
Show nested quote +
On March 30 2013 08:12 Parnage wrote:
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..

Or four friends we'd trust in a team. v_v

I'm sure there are plenty of people on TL that are looking for other people to play with. Of course there's disparity in skill level but you could make it work. I find playing Normals with 3-4 friends a lot more fun than Ranked soloq to be honest lol.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35130 Posts
March 29 2013 23:20 GMT
#553
On March 30 2013 08:19 onlywonderboy wrote:
Show nested quote +
On March 30 2013 08:15 Gahlo wrote:
On March 30 2013 08:12 Parnage wrote:
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..

Or four friends we'd trust in a team. v_v

I'm sure there are plenty of people on TL that are looking for other people to play with. Of course there's disparity in skill level but you could make it work. I find playing Normals with 3-4 friends a lot more fun than Ranked soloq to be honest lol.

I've got a bunch of people I know that I play with, just not for a ranked team.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2013-03-29 23:24:03
March 29 2013 23:22 GMT
#554
On March 30 2013 08:12 Parnage wrote:
Show nested quote +
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..


so saddums :<

Edit: I really wonder why (or perhaps I'm just clueless) why there aren't more "cliques" on TL where our users actually play together. For me personally, I don't have that much time to mass games so grinding ranked isn't ideal for my time. So instead, I actually play a lot of normals with gandhisauce and the normal fun police. Good times to be had.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-29 23:24:31
March 29 2013 23:22 GMT
#555
On March 30 2013 07:53 NeoIllusions wrote:
Show nested quote +
On March 30 2013 07:47 DarKFoRcE wrote:
On March 30 2013 05:43 NeoIllusions wrote:
On March 30 2013 03:11 DarKFoRcE wrote:
I have been trying around with Kennen Top, and it just didnt go very well. Should I just try to farm and not bother too much with harrasing? Is it better to get ignite or teleport? (assuming you go against someone who is hard to kill)? Does anyone know a good guide that also talks about matchups?


Kennen is still ok in his current form, he was much better a few months ago when he had longer Q range and there were fewer gap closing assassins.

Kennen's strength is being able to harass and poke melee bruisers with the better end of the trade. If you're playing a gap closer, you need to be able to QWE quickly. For example, if Renekton is Slice and Dicing towards you, you need to be able to stun him as he's coming in before he stuns you.

R > Q > W > E, Zhonya should be your first core item. I prefer TP Top, Ignite Mid.

P.S.: http://www.teamliquid.net/forum/viewmessage.php?topic_id=248782 Should read it, even though the content is a bit out of date but Kennen hasn't really changed much since. Feel free to ask questions in that thread. ;o


i checked koreans and they go for QEWWWRW. i feel like you dont really hit much with your Q in laning phase because they just stand behind minions and wont get hit


Well, due to the length and design of Top lane, I can agree that perhaps W max functions better. Mid I would still do Q first since there's less room to maneuver.

Gogo try again and come back with your findings. :D


I knew W max was standard back when Kennen had le infinite auto attack range. Q max is objectively better though against ranged champions, though. The biggest issue with Q max I felt was that you were putting too much weight on a skill shot ability; so essentially if you missed your Q, opponent knew they could abuse the living shit out of it; also it's easier to dodge skill shots if you're playing defensive, however when you're jumping onto someone, it's far harder to dodge skillshot. Wasn't quite sure at modern Kennen (lulz no range) + 20 champions w/ 5 sec cd gap closer, skill leveling. I guess same principles still apply to his skill lvling.

On March 30 2013 07:38 Roffles wrote:
Show nested quote +
On March 30 2013 07:20 NeoIllusions wrote:
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.

I blame shit OP MoonBear for not adding the white box of text at the top of the thread, allowing QQing kids like this guy here to just cry about what he sucks against, further making GD a cesspool of complete shit.


Could be worse, he could be making pokemon posts, or having a bipolar diatribe with his non-admin alter ego.

On March 30 2013 08:12 Parnage wrote:
Show nested quote +
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..

Some of us don't have BW bonjwa apm...

liftlift > tsm
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 29 2013 23:25 GMT
#556
On March 30 2013 07:38 Roffles wrote:
Show nested quote +
On March 30 2013 07:20 NeoIllusions wrote:
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.

I blame shit OP MoonBear for not adding the white box of text at the top of the thread, allowing QQing kids like this guy here to just cry about what he sucks against, further making GD a cesspool of complete shit.



lololol, it's my fault. I'll try to QQ less in GD.
I AM SORRY GAIZ
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 29 2013 23:28 GMT
#557
On March 30 2013 08:22 NeoIllusions wrote:
Edit: I really wonder why (or perhaps I'm just clueless) why there aren't more "cliques" on TL where our users actually play together. For me personally, I don't have that much time to mass games so grinding ranked isn't ideal for my time. So instead, I actually play a lot of normals with gandhisauce and the normal fun police. Good times to be had.


You're clueless duh.

Hang out in LiquidParty/LiquidPractice more or add Ares to your FL and play with us.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-29 23:29:27
March 29 2013 23:28 GMT
#558
On March 30 2013 08:22 NeoIllusions wrote:
Show nested quote +
On March 30 2013 08:12 Parnage wrote:
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..


so saddums :<

Edit: I really wonder why (or perhaps I'm just clueless) why there aren't more "cliques" on TL where our users actually play together. For me personally, I don't have that much time to mass games so grinding ranked isn't ideal for my time. So instead, I actually play a lot of normals with gandhisauce and the normal fun police. Good times to be had.

I think it's a combination of the fact that ranked can't be played in stacks of 3 or 4, and normal is seen as a "second-class" queue because the vast majority of players at the top end play ranked over normals, even for casual games. So people end up feeling it's more "productive" to play solo queue than 3-4 stack normals, and it's too hard to get 5 together.

I'm curious to see how things would be if there was separation between ranked and normals, with no visible MMR and Riot just published the rank of the top 100 players by hidden MMR every week.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 29 2013 23:30 GMT
#559
On March 30 2013 08:20 Gahlo wrote:
Show nested quote +
On March 30 2013 08:19 onlywonderboy wrote:
On March 30 2013 08:15 Gahlo wrote:
On March 30 2013 08:12 Parnage wrote:
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..

Or four friends we'd trust in a team. v_v

I'm sure there are plenty of people on TL that are looking for other people to play with. Of course there's disparity in skill level but you could make it work. I find playing Normals with 3-4 friends a lot more fun than Ranked soloq to be honest lol.

I've got a bunch of people I know that I play with, just not for a ranked team.

Oh yeah, that would be hard. Getting a group of similarly skilled players is a bit harder. I want to try but my friends are really opposed to the idea of just playing one role as they like to just play whatever they feel like. Maybe one of these days.
RIP Ryan Davis / TL or Die / @onlywonderboy
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 29 2013 23:37 GMT
#560
On March 30 2013 08:22 NeoIllusions wrote:
Show nested quote +
On March 30 2013 08:12 Parnage wrote:
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..


so saddums :<

Edit: I really wonder why (or perhaps I'm just clueless) why there aren't more "cliques" on TL where our users actually play together. For me personally, I don't have that much time to mass games so grinding ranked isn't ideal for my time. So instead, I actually play a lot of normals with gandhisauce and the normal fun police. Good times to be had.

i think there are cliques, they just don't post in GD that often.

i remember playing with swim quite a bit.

i also remember playing with red. i like that guy, he's hilarious.

also i've stopped playing solo q, mostly normals with friends too, games are good. sometimes arranged 5s if the team is up. it's such a relief when you can play this game and not be yelled at.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 29 2013 23:39 GMT
#561
On March 30 2013 08:25 NeoIllusions wrote:
Show nested quote +
On March 30 2013 07:38 Roffles wrote:
On March 30 2013 07:20 NeoIllusions wrote:
wtf Karma. If you don't have a jump, how do you escape from the tether. My poor Ryze (pretty bad to begin with) cried.

I blame shit OP MoonBear for not adding the white box of text at the top of the thread, allowing QQing kids like this guy here to just cry about what he sucks against, further making GD a cesspool of complete shit.



lololol, it's my fault. I'll try to QQ less in GD.
I AM SORRY GAIZ


Reported. See you at the Tribunal.
https://twitter.com/SufficientStats
Alaric
Profile Joined November 2009
France45622 Posts
March 30 2013 00:01 GMT
#562
Part (ranging from "none" to "most" depending on the time) of the fun comes from improving and trying to me, like some games I don't care about victory or my lane opponent, I'm just happy because using my knowledge from jungling I've predicted that the enemy jungler would be near my lane at time X and managed to avoid (or even bait) the gank. Since there aren't too many people on my fl at my level or slightly above/below, when I queue up in a premade it usually means fooling around, or having to tryhard on a protective champ (I used to almost exclusively play jungle Shen with some of them because none wanted to even go near the jungle, and most had no map awareness nor ability to assess their damage/stamina) so they don't get rolled by the better players my normal Elo will bring (of course it's not always like that, but I remember those cases because I'd be pigeonholed in such a role in every game and it'd quickly become boring/repetitive).
So whenever my current mood is above "none" I can't really play as stacks much because trying to work my AD carry mechanics and have my support hit the Blitzcrank rather than the Kog during a 2v2, then ks-ing Kog right before I die, or doing nothing and suddenly Q the whole wave I set up for a Graves Q, stealing it whole, quickly gets ffrustrating. x_x

(And when it's with people really above me I just get depressed because I play like shit and feel like I'm weighing them down more than anything and ruining their fun.)
Cant take LMS hipsters serious.
nosliw
Profile Blog Joined December 2008
United States2716 Posts
March 30 2013 00:01 GMT
#563
On March 29 2013 18:25 Eiii wrote:
Only two champs' names' letters are in alphabetical order-- fizz and lux. But reverse-alphabetical has sona, vi, zed, and zyra!

I'm learning so many new things.


code plz? I find it interesting. How do I learn more about this?
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 30 2013 00:08 GMT
#564
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 00:09 GMT
#565
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D

Oh man, that sounds pretty scary. I didn't realize how short it was compared to her AA range.
RIP Ryan Davis / TL or Die / @onlywonderboy
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
March 30 2013 00:12 GMT
#566
If anyone around Plat 1 wants to duo add me on NA: BlueLaguna
BlueLaguna on West, msg for game.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 30 2013 00:13 GMT
#567
On March 30 2013 09:01 nosliw wrote:
Show nested quote +
On March 29 2013 18:25 Eiii wrote:
Only two champs' names' letters are in alphabetical order-- fizz and lux. But reverse-alphabetical has sona, vi, zed, and zyra!

I'm learning so many new things.


code plz? I find it interesting. How do I learn more about this?

If you convert the characters to ascii numerical numbers and then put them as like base 100(or whatever you need to account for all the letters) then you can use a string reversal function.

In java
where b is initialized as 0 and a is your name.

int a = your word in base 100
int b = 0
while(a!=0){
b = b*100 + a % 100;
a = a/100;}

Java has a weird habit of rounding down on integer division. Doesn't just round.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
March 30 2013 00:20 GMT
#568
On March 30 2013 09:01 nosliw wrote:
Show nested quote +
On March 29 2013 18:25 Eiii wrote:
Only two champs' names' letters are in alphabetical order-- fizz and lux. But reverse-alphabetical has sona, vi, zed, and zyra!

I'm learning so many new things.


code plz? I find it interesting. How do I learn more about this?


https://encrypted.google.com/search?q=regular expressions
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2013-03-30 00:45:44
March 30 2013 00:31 GMT
#569
i love Zac o.O Unstable Matter Elastic Slingshot is such a unique skill, can't wait to see him in pro games!

If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
iCanada
Profile Joined August 2010
Canada10660 Posts
March 30 2013 00:42 GMT
#570
On March 30 2013 09:31 Mensol wrote:
i love Zac o.O Unstable matter is such a unique skill, can't wait to see him in pro games!


Really? I thought his W was a pretty standard PBAoE nuke.

<_<
Mensol
Profile Joined September 2012
14536 Posts
March 30 2013 00:44 GMT
#571
On March 30 2013 09:42 iCanada wrote:
Show nested quote +
On March 30 2013 09:31 Mensol wrote:
i love Zac o.O Unstable matter is such a unique skill, can't wait to see him in pro games!


Really? I thought his W was a pretty standard PBAoE nuke.

<_<

oh sorry its his E <.< Elastic Slingshot
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 30 2013 00:48 GMT
#572
&#91;image loading&#93;&#91;image loading&#93;


Huge weekend starting in less than a day for both NA and EU LCS. Can CLG stop the bleeding? Will Wolves continue to ravage the competition?

Enjoy the read.
For TeamLiquid~
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
red_
Profile Joined May 2010
United States8474 Posts
March 30 2013 00:52 GMT
#573
On March 30 2013 08:22 NeoIllusions wrote:
Show nested quote +
On March 30 2013 08:12 Parnage wrote:
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


v-v Some of us don't have four friends..


so saddums :<

Edit: I really wonder why (or perhaps I'm just clueless) why there aren't more "cliques" on TL where our users actually play together. For me personally, I don't have that much time to mass games so grinding ranked isn't ideal for my time. So instead, I actually play a lot of normals with gandhisauce and the normal fun police. Good times to be had.


Sorry not all of us have ginormous friends lists filled with pros and ex-pros and celebrity personalities!!!1!!1

I really don't mean this in a bragging way but I get invites to normals(and lately inhouses) from TL people all the time, I think we have a pretty solid group of pickup-norms players, but it's less cliquey and more 'these 20 dudes like to play normals, are generally alright at the game, and are enjoyable to play with/have a fun attitude.'
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
March 30 2013 00:57 GMT
#574
My Flist is filled with random low leveled people who observed a game randomly and wanted to friend me .
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2013-03-30 01:08:42
March 30 2013 01:01 GMT
#575
On March 30 2013 09:57 SnK-Arcbound wrote:
My Flist is filled with random low leveled people who observed a game randomly and wanted to friend me .

#1stworldproblems



too good.
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-03-30 01:11:07
March 30 2013 01:09 GMT
#576
Talk about testing runes/masteries for jungle clears on the forum so somebody adds you by missclicking when he tries to look up your profile, then stalk him whenever you see him jungle so you learn from him for free. o>
Or litter the QQ thread so people wonder if you rage that hard in games and add you for some reason. I swear it was all an elaborate plan from the beginning.

Edit: ^ fuck elaborate invades and counterjungle plans, just wait for Ghost Zac skin and freak people out by flying over a camp while they're doing it and disappearing into the fog right away.
Cant take LMS hipsters serious.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-30 01:26:21
March 30 2013 01:22 GMT
#577
On March 30 2013 10:01 Mensol wrote:
Show nested quote +
On March 30 2013 09:57 SnK-Arcbound wrote:
My Flist is filled with random low leveled people who observed a game randomly and wanted to friend me .

#1stworldproblems

http://www.youtube.com/watch?v=0bO6STzofa0

too good.

Yeah, his jump looks like it has really long range. I just watched a game where he jumped a lot further than I expected, or what I think it looked like on PBE. It's a good initiation if you build him tanky.
On March 30 2013 09:01 nosliw wrote:
Show nested quote +
On March 29 2013 18:25 Eiii wrote:
Only two champs' names' letters are in alphabetical order-- fizz and lux. But reverse-alphabetical has sona, vi, zed, and zyra!

I'm learning so many new things.


code plz? I find it interesting. How do I learn more about this?

Actually sorry. Just convert to ascii numbers and compare one to the next. What I did reverses the characters.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
cLutZ
Profile Joined November 2010
United States19573 Posts
Last Edited: 2013-03-30 01:38:54
March 30 2013 01:37 GMT
#578
I want Zac to be good, just because he is actually interesting to watch.

Edit.

Also, how as Riot not come out with a Boxer Vi Skin, or more pun-arriffic Mohammad-Al-Vi?
Freeeeeeedom
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 30 2013 01:42 GMT
#579
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves
Alaric
Profile Joined November 2009
France45622 Posts
March 30 2013 01:44 GMT
#580
Sivir's my favourite AD carry. Come@me.bro
Cant take LMS hipsters serious.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 01:49 GMT
#581
On March 30 2013 10:44 Alaric wrote:
Sivir's my favourite AD carry. Come@me.bro

Sivir wtb 25 attack range.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 01:54 GMT
#582
On March 30 2013 10:42 Dusty wrote:
Show nested quote +
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves

considering how bullshit his reign was in S2; I'm okay with this.
liftlift > tsm
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
March 30 2013 01:59 GMT
#583
On March 30 2013 10:54 wei2coolman wrote:
Show nested quote +
On March 30 2013 10:42 Dusty wrote:
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves

considering how bullshit his reign was in S2; I'm okay with this.


Every game without graves and ezrael is a good game
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-03-30 02:02:22
March 30 2013 02:01 GMT
#584
On March 30 2013 10:59 Badboyrune wrote:
Show nested quote +
On March 30 2013 10:54 wei2coolman wrote:
On March 30 2013 10:42 Dusty wrote:
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves

considering how bullshit his reign was in S2; I'm okay with this.


Every game without graves and ezrael is a good game


Yeah, because MF is so much more fun.

I dunno, I can't remember a time when LoL didn't have like two-three ADCs that were in every game. I didn't mind S2 because I personally think that Corki/Graves/Ezreal are the three most fun ADCs to play anyway.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-30 02:03:58
March 30 2013 02:03 GMT
#585
On March 30 2013 11:01 overt wrote:
Show nested quote +
On March 30 2013 10:59 Badboyrune wrote:
On March 30 2013 10:54 wei2coolman wrote:
On March 30 2013 10:42 Dusty wrote:
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves

considering how bullshit his reign was in S2; I'm okay with this.


Every game without graves and ezrael is a good game


Yeah, because MF is so much more fun.

I dunno, I can't remember a time when LoL didn't have like two-three ADCs that were in every game. I didn't mind S2 because I personally think that Corki/Graves/Ezreal are the three most fun ADCs to play anyway.


There are far more counterplay options against MF in s3, than there are counterplay options against Graves in s2.
liftlift > tsm
cLutZ
Profile Joined November 2010
United States19573 Posts
March 30 2013 02:26 GMT
#586
I do miss Corki a bit, he went from Top 3 to unheard of. At least Ezreal and Graves have their place in certain comps (and I really think Graves has potential in a solo lane somehow). The only ADCs that I am not seeing as much as I want right now are Ashe and Corki. I could use a little less MF, and for botlane in general I would like to see a little less Lulu.
Freeeeeeedom
Kenpark
Profile Joined March 2012
Germany2350 Posts
March 30 2013 02:33 GMT
#587
On March 30 2013 09:48 NeoIllusions wrote:
[image loading][image loading]


Huge weekend starting in less than a day for both NA and EU LCS. Can CLG stop the bleeding? Will Wolves continue to ravage the competition?

Enjoy the read.
For TeamLiquid~


Some great content here. Good job !
I think this part is very interesting.

The top European teams in Season 3 have been drawn together by one common thread: the mid-lane playmaker. Their styles are diverse, from ocelote's preference for roaming, Alex Ich and Froggen’s more farm oriented styles, to xPeke's splitpushing and midgame pressure style that Bjergsen's game more closely resembles. With frequent 2v1 lanes preventing top laners from being consistently dominant, the first position mid laner has caused a subtle shift in AD carry choices in Europe. Miss Fortune, Varus and Graves have been popular and successful in recent weeks for Gambit, Evil Geniuses and SK Gaming. Miss Fortune and Graves provide AoE burst damage in addition to spacial control via Bullet Time and Smokescreen.


With top laners not getting the farm, because of 2on1 lanes and the general power decline of adc´s in s3 it seems the mid laner is more important than ever and teams with strong mids benefit the most. EG might be a little exception because Froggen hasnt fully adapted (read: he doesnt play Kha, Zed, Kass,TF) to S3 yet.

With CW I think we also have another phenomenon with their adc picks. To me it always seems they pick very strong early game heroes like the adc´s you mentioned or Renekton for example to at least go even in lane despite some skill disadvantages . So when Bjergsen wins his lane, he is usually the strongest champ on the field when the first teamfights happen.
Its the mentality I often see in my silver games, where people go like "play safe dont feed and I got this" and its hard to feed with a early powerhouse like MF or Renekton.

Anyways just some thoughts from a newer player (silver scrub). Keep up the good work TL staff !
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 30 2013 02:33 GMT
#588
On March 30 2013 10:59 Badboyrune wrote:
Show nested quote +
On March 30 2013 10:54 wei2coolman wrote:
On March 30 2013 10:42 Dusty wrote:
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves

considering how bullshit his reign was in S2; I'm okay with this.


Every game without graves and ezrael is a good game

Every game with MF and Draven now.
twitch.tv/cratonz
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 02:42 GMT
#589
On March 30 2013 11:33 Craton wrote:
Show nested quote +
On March 30 2013 10:59 Badboyrune wrote:
On March 30 2013 10:54 wei2coolman wrote:
On March 30 2013 10:42 Dusty wrote:
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves

considering how bullshit his reign was in S2; I'm okay with this.


Every game without graves and ezrael is a good game

Every game with MF and Draven now.

http://www.lolking.net/charts?region=na&league=ranked&type=champion-popularity&range=monthly

You mean Cait and Ez, right?
liftlift > tsm
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-03-30 03:12:46
March 30 2013 03:12 GMT
#590
I see Caitlyn in almost every game I play. Havent seen an MF in ranked yet somehow.
Overall, in season 3 I've seen every AD carry pretty much the same amount when neither team picks Caitlyn.
Twitch.tv/Ragequitbm for all the fans
Peeano
Profile Blog Joined March 2009
Netherlands4978 Posts
March 30 2013 03:15 GMT
#591
Can Kassadin's ulti be silenced?
I just played a game where he teleport away even though I E him with Fiddlesticks long before he teleports.
FBH #1!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 30 2013 03:28 GMT
#592
On March 30 2013 12:15 s.Q.uelched wrote:
Can Kassadin's ulti be silenced?
I just played a game where he teleport away even though I E him with Fiddlesticks long before he teleports.


Of course it can.
https://twitter.com/SufficientStats
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 30 2013 03:30 GMT
#593
Nope, Kassadin is actually immune to all forms of CC.
twitch.tv/cratonz
dottycakes
Profile Joined April 2011
Canada548 Posts
March 30 2013 03:33 GMT
#594
On March 30 2013 09:57 SnK-Arcbound wrote:
My Flist is filled with random low leveled people who observed a game randomly and wanted to friend me .


I have a question about this actually.
How are people observing my games? I'm not ranked highly and I only play a couple of games A MONTH, but I get random people adding me because they somehow observed one of my games.
cLutZ
Profile Joined November 2010
United States19573 Posts
March 30 2013 03:36 GMT
#595
On March 30 2013 12:15 s.Q.uelched wrote:
Can Kassadin's ulti be silenced?
I just played a game where he teleport away even though I E him with Fiddlesticks long before he teleports.


Divine justice for you playing fiddle.
Freeeeeeedom
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 30 2013 03:55 GMT
#596
On March 30 2013 12:33 dottycakes wrote:
Show nested quote +
On March 30 2013 09:57 SnK-Arcbound wrote:
My Flist is filled with random low leveled people who observed a game randomly and wanted to friend me .


I have a question about this actually.
How are people observing my games? I'm not ranked highly and I only play a couple of games A MONTH, but I get random people adding me because they somehow observed one of my games.

Featured games aren't exclusively very high rated people.
twitch.tv/cratonz
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-03-30 04:00:22
March 30 2013 04:00 GMT
#597
On March 30 2013 08:04 NeoIllusions wrote:
I pity all you gaiz who don't regularly play with a group of 5. :<


Seriously one of the saddest posts ever damnit Neo
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-03-30 04:09:53
March 30 2013 04:09 GMT
#598
On March 30 2013 12:15 s.Q.uelched wrote:
Can Kassadin's ulti be silenced?
I just played a game where he teleport away even though I E him with Fiddlesticks long before he teleports.

Kassadin's R has a substantial cast time, but once he begins casting the R there's nothing you can do to stop him from reaching the destination short of killing him.

This is different from fiddle's R, which is channeled (as opposed to cast) before teleporting, meaning CCs will interrupt the channel.

Other notable examples are ezreal's E/R and lux's R, which have substantial cast times but since they are not channeled, CCs can't stop them once they start the cast.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 04:36 GMT
#599
On March 30 2013 11:01 overt wrote:
Show nested quote +
On March 30 2013 10:59 Badboyrune wrote:
On March 30 2013 10:54 wei2coolman wrote:
On March 30 2013 10:42 Dusty wrote:
On March 30 2013 09:08 AsnSensation wrote:
So Vayne's condemn range will be increased to match her AA range, as a vayne player I say yay but pretty sure that's a huge buff and might make her op :D


Riot giving so much love to the hypercarries lately, but nothing for my beloved graves

considering how bullshit his reign was in S2; I'm okay with this.


Every game without graves and ezrael is a good game


Yeah, because MF is so much more fun.

I dunno, I can't remember a time when LoL didn't have like two-three ADCs that were in every game. I didn't mind S2 because I personally think that Corki/Graves/Ezreal are the three most fun ADCs to play anyway.

I'd say it's still better than when we were in the peak of the holy trinity around the end of Season 2. These days we see still regularly see Kog, MF, Draven, Trist, Vayne, Varus and (some) Graves. I do agree though, I wouldn't mind seeing some Corki again, even though I was sick of him when he was super popular.
RIP Ryan Davis / TL or Die / @onlywonderboy
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 30 2013 04:42 GMT
#600
On March 30 2013 13:09 thenexusp wrote:
Show nested quote +
On March 30 2013 12:15 s.Q.uelched wrote:
Can Kassadin's ulti be silenced?
I just played a game where he teleport away even though I E him with Fiddlesticks long before he teleports.

Kassadin's R has a substantial cast time, but once he begins casting the R there's nothing you can do to stop him from reaching the destination short of killing him.

This is different from fiddle's R, which is channeled (as opposed to cast) before teleporting, meaning CCs will interrupt the channel.

Other notable examples are ezreal's E/R and lux's R, which have substantial cast times but since they are not channeled, CCs can't stop them once they start the cast.


Killing them stops it though.
(╯°□°)╯︵ ┻━┻
lIlIlIlIlIlI
Profile Blog Joined October 2004
Korea (South)3851 Posts
March 30 2013 04:44 GMT
#601
--- Nuked ---
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
March 30 2013 05:53 GMT
#602
Snydra's actually really good and will never need a remake with the crazy damage she puts out so you'll be safe on that one.
Remember Violet.
ketchup
Profile Joined August 2010
14521 Posts
March 30 2013 06:03 GMT
#603
On March 30 2013 13:44 randomKo_Orean wrote:
So I played fuckload of Karma before the remake since beginning of season 2 (?) and she has been my favorite champion for a long time.

I played her (the reworked version) just now for the first time, and this is awful. Seriously, she's just a regular AP mid now with nothing real special about her.

I'm getting real sick with Riot reworking the champs that I play. First Eve (when she was total crap) and now Karma.

I guess I will be picking up Syndra now? inb4 Syndra remake


At least they released her essentially OP? That's some consolation. Too bad they couldn't make mantra more of a signature like I expected them to try to do. So much generic secondary effects :/
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 30 2013 06:08 GMT
#604
are ranked queues borked? 15 minute queue time in silver 1? O_O
Moderatormy tatsu loops r fuckin nice
Cixah
Profile Joined July 2010
United States11285 Posts
March 30 2013 06:56 GMT
#605
I'm fine, just got into a que at about 1 minute.
Hug The Goat! Hug the Goat! Hug the Goat!
Gahlo
Profile Joined February 2010
United States35130 Posts
Last Edited: 2013-03-30 07:56:16
March 30 2013 07:14 GMT
#606
Well shit, can't find the external my guide is on!

I feel all of Reddit needs a debate tutorial.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 30 2013 08:07 GMT
#607
On March 30 2013 15:08 FakeSteve[TPR] wrote:
are ranked queues borked? 15 minute queue time in silver 1? O_O


Was wondering if it was just me. Was getting 20+ mins que's in Silver 1 too. Idk.

Also Zac seems pretty badass, went 5-0 with him today. That E is sooooo strong.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
dogmatix
Profile Joined April 2011
Australia339 Posts
March 30 2013 10:07 GMT
#608
On March 30 2013 13:44 randomKo_Orean wrote:
So I played fuckload of Karma before the remake since beginning of season 2 (?) and she has been my favorite champion for a long time.

I played her (the reworked version) just now for the first time, and this is awful. Seriously, she's just a regular AP mid now with nothing real special about her.

I'm getting real sick with Riot reworking the champs that I play. First Eve (when she was total crap) and now Karma.

I guess I will be picking up Syndra now? inb4 Syndra remake


I agree with your sentiments.
i miss swagger and low health baits :<
Lylat
Profile Joined August 2009
France8575 Posts
March 30 2013 10:11 GMT
#609
Still no Thresh in solo queue ! YAY
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
March 30 2013 10:36 GMT
#610
On March 30 2013 19:11 Lylat wrote:
Still no Thresh in solo queue ! YAY

No thresh no game.. No really, 90 of my last ~110 games were with him!
BlackPaladin
Profile Joined May 2010
United States9316 Posts
Last Edited: 2013-03-30 10:50:41
March 30 2013 10:48 GMT
#611
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.
"Your full potential does not matter if you do not use all 100% of it."
ArchAngelSC
Profile Joined April 2012
England706 Posts
March 30 2013 11:31 GMT
#612
I just played a game and my opponent chose Thresh... Thought he was disabled?
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 30 2013 11:48 GMT
#613
They released an update which told you to log back in again and he's enabled now. Guess they fixed everything that was wrong.
"Your full potential does not matter if you do not use all 100% of it."
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
March 30 2013 12:12 GMT
#614
I got flamed and called a feeder and at the end of the game I got two Teamwork honors... Working as intended.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
ArchAngelSC
Profile Joined April 2012
England706 Posts
March 30 2013 12:19 GMT
#615
On March 30 2013 20:48 BlackPaladin wrote:
They released an update which told you to log back in again and he's enabled now. Guess they fixed everything that was wrong.

Hmm... I remember looking at the notice when I was queueing and it still said he was disabled. Nothing about relogging. Oh well
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 30 2013 12:35 GMT
#616
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.

LOL THIS MADE MY FUCKING DAY
I'm on GOLD CHAIN
Mensol
Profile Joined September 2012
14536 Posts
Last Edited: 2013-03-30 12:51:29
March 30 2013 12:48 GMT
#617


JUMP N SMITE
If you don't know what the fuck you are doing, how are your enemies supposed to know what the fuck you are doing. - imaqtpie on NA teams at Worlds.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2013-03-30 13:13:12
March 30 2013 13:05 GMT
#618
Zac is so fun to play. The range of E is nothing sort of... Hilarious. How do you guys build him?

I play him jungle and like to go (in no set order):
Sorc boots (or mercs vs heavy cc)
Spectral Wraith
Haunting Guise
Spirit Visage
Locket

Unsure about runes:
* Red: Hybrid, MPen
* Yellow: Armor
* Blue: Mres, CDR, Mpen
* Quint: Hybrid/MPen (depends on reds), Armor, Flat Health Regen

Haven't played a game to 6 items with him yet, but I'd imagine I'd go for another defensive item with HP. Have been considering getting some CDR runes (maxing CDR seems paramount on him) and switching Locket with Aegis.

Reasoning:
I don't really think it's worth it to stack AP on him as jungle (expensive), but I'd rather use his %-based W with max CDR and MPen which makes his team fighting strong, relative fast compared to a more AP heavy build, by jump->ult->spam W.
It's Elo not ELO - Every statiscian playing League
Alaric
Profile Joined November 2009
France45622 Posts
March 30 2013 13:40 GMT
#619
On March 30 2013 21:48 Mensol wrote:
<video>
JUMP N SMITE

Fuck my "boo" idea, I may have to buy him just for this. This has so much trolling potential.
Cant take LMS hipsters serious.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 30 2013 14:20 GMT
#620
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Deleted User 45971
Profile Blog Joined April 2009
533 Posts
Last Edited: 2013-03-30 14:39:44
March 30 2013 14:39 GMT
#621
Does anyone who liked Karma pre-rework actually like her now? I hate her and so does everyone I've seen who liked old Karma. I don't get it they pretty much changed everything, why not just make a new champion with the new skillset? Ryze rework still kept all his spells intact, same with Xin.
LeeDawg
Profile Joined April 2012
United States1306 Posts
March 30 2013 14:44 GMT
#622
these constant hecarim nerfs are gonna make me stop playing the pony. switching my main to jungle voli.
:-)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 14:48 GMT
#623
I'm really not sure why they nerfed the horse again. Counterplay to self healing exists, it's not Hecarim's fault the player base still builds Athene's for no apparent reason when Voli/Heca are in the game.

This is one of those situations where Riot just should have said tough luck players you are on your own on this one.
Carrilord has arrived.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 14:50 GMT
#624
As an additional note, I'm either really impressed that the holiday skins haven't leaked yet, or really sad that Riot thinks the player base does not look foreword to these things.
Carrilord has arrived.
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 30 2013 14:57 GMT
#625
On March 30 2013 23:48 Slusher wrote:
I'm really not sure why they nerfed the horse again. Counterplay to self healing exists, it's not Hecarim's fault the player base still builds Athene's for no apparent reason when Voli/Heca are in the game.

This is one of those situations where Riot just should have said tough luck players you are on your own on this one.


How could the cali nanny state mentality survive then?
"Your full potential does not matter if you do not use all 100% of it."
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 15:06 GMT
#626
On March 30 2013 23:20 phyvo wrote:
Show nested quote +
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 15:34 GMT
#627
I've said this before, it's hard to defend my viewpoints on this when even I wouldn't have picked Karma in ranked in a million years but I thought her tether was the most interesting ability in her kit and now it's gone completely.

I think Riot will experence confirmation bias however, because she's pretty strong with her new kit so people will be like "This new kit is fucking retarded better ban or pick this shit." and Riot will hear "This champion is so much fun we should pick her super often so I can feel the joy of playing leblanc without having no utility."
Carrilord has arrived.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2013-03-30 15:38:15
March 30 2013 15:35 GMT
#628
On March 31 2013 00:06 wei2coolman wrote:
Show nested quote +
On March 30 2013 23:20 phyvo wrote:
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.


Personally if something is so imbalanced that Riot knows it even in internal testing I don't want it in my game. Think about it: Guinsoo's conservative Karma rework had to at least be release xin/leblanc levels of OP or crazy levels of "bleh" for Riot to work on it for a year and then give up on the approach. What do we think they were doing all that time, twiddling their thumbs and whistling?

Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 30 2013 15:44 GMT
#629
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-30 15:45:48
March 30 2013 15:45 GMT
#630
On March 31 2013 00:35 phyvo wrote:
Show nested quote +
On March 31 2013 00:06 wei2coolman wrote:
On March 30 2013 23:20 phyvo wrote:
On March 30 2013 19:48 BlackPaladin wrote:
Karma reworked into a generic AP mid aka Riot's tendency to change every champ into a generic blob.
*riot in the board room*
"gentleman, now that we worked karma into another generic AP mid, what next?"
"I got an idea! WHY DON'T WE MAKE A GENERIC BLOB!? LITERALLY!"
"Brilliant!"
*Zac was born*

IT MAKES SENSE! DON'T YOU LAUGH.


To be fair Riot tried a more conservative rework of Karma that preserved her unique points but even in internal tests they couldn't get it balanced. If they couldn't balance it internally you know it's bad. Not to say they couldn't have done a better job with this rework, though.

I disagree; her Q is so fucking generic.
and her leash is pretty much a copy of leblancs leash.
Passive isn't anything new either, it's a variation of Ryze's passive, except only on 1 ability. Which is pretty fucking silly since it should just be a passive attached to ult, rather than champ wide ult, when it only affects 1 ability.
The only thing they kept in new Karma is shield + aoe dmg.


Personally if something is so imbalanced that Riot knows it even in internal testing I don't want it in my game. Think about it: Guinsoo's conservative Karma rework had to at least be release xin/leblanc levels of OP or crazy levels of "bleh" for Riot to work on it for a year and then give up on the approach. What do we think they were doing all that time, twiddling their thumbs and whistling?

Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.

AoE slow buff from an ability is still pretty fucking boring, E is the only thing conserved from original Karma (and is unique ability).

and yes, I believe they were twiddling their thumbs and whistling. Didn't even bother number changes on any of her ability during the entire time.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I think she has some promise, but she loses a lot of her quirkiness with the remake.
liftlift > tsm
OhTwoMise
Profile Joined September 2012
United States164 Posts
March 30 2013 15:46 GMT
#631
On March 30 2013 23:39 Potatisodlaren wrote:
Does anyone who liked Karma pre-rework actually like her now? I hate her and so does everyone I've seen who liked old Karma. I don't get it they pretty much changed everything, why not just make a new champion with the new skillset? Ryze rework still kept all his spells intact, same with Xin.


If you look at what Riot said with regards to the re-work, it's pretty clear they didn't want to keep her spells intact. Morello has a vendetta against healing (which I completely understand, knowing where Guild Wars wound up). She had a deceptively high burden of knowledge on the opposing team. We won a LOT of Karma games because the other team would get horrendously baited by a combination of passive, shield, and heal, and that is something Riot has at least said they want to avoid.

I'd actually posit that she was in a reasonable place pre-change, at least in terms of balance. The big problem, beyond the obvious trolling and role misassignment, which both contributed heavily to her awful winrate, was that her kit just doesn't belong in solo queue. Playing with a Karma on your team, even if you know exactly what she does, requires an incredible amount of trust. Her midgame was actually really similar to Zilean's, and we all know how he fares in solo queue.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 15:52 GMT
#632
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 15:53 GMT
#633
On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.

I think he's letting his opinion of the changes cloud his judgement. She deals tons of damage and still provides a lot of utility, it's just different utility than old Karma. Regardless of Q and W being "bland" (which I don't think they are that bad, not every champ can have a completely unique skill set) I think E is one of the coolest spells currently in the game.
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 30 2013 15:57 GMT
#634
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.

Especially with this longer champ development time, you would think they'd put more effort per champ too.
liftlift > tsm
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
March 30 2013 15:59 GMT
#635
I kinda like her laning, but she feels awfully one dimensional now. Q doesn't feel rewarding to spam/hit, W is boring, Mantra doesn't feel rewarding. Bye Karma.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 16:01 GMT
#636
She's good enough now to warrant picking for Mantra'd E alone, so your going to see a shitload of her, and Riot is going to interpret it as "mission accomplished"
Carrilord has arrived.
OhTwoMise
Profile Joined September 2012
United States164 Posts
March 30 2013 16:03 GMT
#637
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-30 16:10:12
March 30 2013 16:08 GMT
#638
On March 31 2013 01:03 OhTwoMise wrote:
Show nested quote +
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

Show nested quote +
On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


Show nested quote +
On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.
RIP Ryan Davis / TL or Die / @onlywonderboy
OhTwoMise
Profile Joined September 2012
United States164 Posts
Last Edited: 2013-03-30 16:22:28
March 30 2013 16:18 GMT
#639
On March 31 2013 01:08 onlywonderboy wrote:
Show nested quote +
On March 31 2013 01:03 OhTwoMise wrote:
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.


You're missing the point. The skills may be slightly unique in execution, but the way you play them is almost identical to other champions with nearly identical skillsets that already exist. Singed and Volibear have nearly identical flips, but they play vastly differently because of how the rest of their kits fit together. You could replace any of Karma's abilities (or even all three) with the corresponding ability from Lux and she would be essentially unchanged, provided you added a stronger mantra version.

I also didn't mean to imply that you can only utilize the skill you're maxing, but that the skill maxed changes how a lane plays out. Maxing W would give her a unique laning style, but it doesn't seem viable. Maxing Q makes her play like an Orianna or Lux.


Edit: I'd also like to add, since I don't think I made it clear yet, that I don't think she is in any way underpowered. She will see play in her current state. I just don't see what this design adds to the game that we don't already have. If the answer is essentially stapling Lux's ult damage onto her shield and making it point-and-click instead of a skillshot, but taking away the range option, I don't think we've really gained anything.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 16:22 GMT
#640
On March 31 2013 01:18 OhTwoMise wrote:
Show nested quote +
On March 31 2013 01:08 onlywonderboy wrote:
On March 31 2013 01:03 OhTwoMise wrote:
On March 31 2013 00:45 wei2coolman wrote:
I think she has some promise, but she loses a lot of her quirkiness with the remake.


This encompasses a lot of what I don't like about Riot's process. They seem to have a very specific vision of where they want the game to go and are afraid to let it evolve organically. If she was really that underpowered, she wasn't hurting anything, unlike, say, an Evelyn.

On March 31 2013 00:44 obesechicken13 wrote:
My little brother really liked Karma before the rework. Now he says she's weaker. I looked at her numbers. She doesn't look that weak, but it would be sad if Riot actually made Karma weaker after the remake. Win rates don't mean much considering the psychological effect.


I actually thought this at first, too. I think it's that if you try to play her even remotely like old Karma, you get butchered in lane. Literally all of her old playstyle-defining characteristics are gone, though some of the abilities bear token resemblance.


On March 31 2013 00:35 phyvo wrote:Karma rework basically turned her into an utterly and completely different champion as they centered her playstyle around a completely new ability (q) instead of anything resembling her old shield+damage centric playstyle. So when people say that new Karma is "generic" I think they're mostly reacting to the complete loss of her playstyle since as it stands I think using Karma Q and Mantra-ing Q/E has a pretty distinct flavor from other AP mids. It's just nowhere near as unique as old Karma's style, which was a lot like AP Sion in lane (who is in a similar position) but with a lot more interesting play possible.


I don't think I can agree with that. I played a lot of Karma and I play a lot of utility mids. New Karma really just feels like diet Lux to me. W is definitely the most unique aspect of her new kit (despite it existing on two other champs), and her other spells seem sort of aligned to support that, but it's pretty hard to max first and still have a reasonably good lane, and if you ever commit to proc'ing it and you are wrong--about anything: jungle position, burst, summoner cooldowns--you're dead.

Sion is actually a pretty good comparison that I hadn't considered because he's so far off the map. The major difference I think is that Sion wants to shove and gank sidelanes such that when he's in a strong state, he's really good at solo queue whereas Karma wants to hook up with the jungler to make big plays, so even if she was in a strong state, she was really hard to make work in solo queue. And even if you could jump that hurdle, the amount

What other skill is an AoE shield that provides a speed boost for your team? Also you can max Q and still have Mantra E be incredibly useful. You aren't just pigeonholed into using Mantra and the skill you're maxing.


You're missing the point. The skills may be slightly unique in execution, but the way you play them is almost identical to other champions with nearly identical skillsets that already exist. Singed and Volibear have nearly identical flips, but they play vastly differently because of how the rest of their kits fit together. You could replace any of Karma's abilities (or even all three) with the corresponding ability from Lux and she would be essentially unchanged, provided you added a stronger mantra version.

I also didn't mean to imply that you can only utilize the skill you're maxing, but that the skill maxed changes how a lane plays out. Maxing W would give her a unique laning style, but it doesn't seem viable. Maxing Q makes her play like an Orianna or Lux.

Fair enough, I see your point. I still disagree that new Karma is bland, I've played her a bit and really enjoy her. I only played a little bit of old Karma though so I'm no authority on how she used to play. I think she's less unique then old Karma but she's not completely lack of unique play style.
RIP Ryan Davis / TL or Die / @onlywonderboy
OhTwoMise
Profile Joined September 2012
United States164 Posts
March 30 2013 16:29 GMT
#641
I guess maybe bland is the wrong word? She's not devoid of interesting play; she just has the same interesting play that 2-3 champions already have.
overt
Profile Blog Joined June 2010
United States9006 Posts
March 30 2013 16:30 GMT
#642
Old Karma was just bad though. Like she was probably the worst champion the game has ever seen. At least Eve was good and then had to be nerfed until being bad. Karma was never strong whether it was in solo queue or arranged play (as we actually did see her a bit in competitive settings and it was nearly always bad, in fact I'm pretty certain Karma has never won a competitive league match).

On March 31 2013 00:46 OhTwoMise wrote:
Show nested quote +
On March 30 2013 23:39 Potatisodlaren wrote:
Does anyone who liked Karma pre-rework actually like her now? I hate her and so does everyone I've seen who liked old Karma. I don't get it they pretty much changed everything, why not just make a new champion with the new skillset? Ryze rework still kept all his spells intact, same with Xin.

Her midgame was actually really similar to Zilean's, and we all know how he fares in solo queue.


Zilean isn't that bad in solo queue. He comes in with an average a bit under 50%, in the last month his lowest winrate day was 44%. Karma on the other hand peaked with a 45% winrate but was averaging high 30% and low 40% winrate in solo queue. This is, of course, with her old kit not her new one. Zilean's average winrate is 49%, Karma's is 37%.

Zilean is a strong champion. Karma was not. I'm sure people who loved Karma are foaming at the mouth but she was out for over two years and still has a sub-40% winrate in solo queue. It's safe to say she was a shitty champion at this point.

I think Riot is perfectly justified just trashing her entire old kit and starting from scratch.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 30 2013 16:36 GMT
#643
winrates..
Carrilord has arrived.
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 30 2013 16:37 GMT
#644
Hey guys, can someone explain "mechanics" in this game? Because I hear "mechanically skilled" very often but I don't understand what constitutes as mechanical skill in this game outside of cs (and even that's a lot of knowing your skills) so it's weird to me =\.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
March 30 2013 16:39 GMT
#645
CS, landing skillshots, moving in between autoattacks, reaction time. I'd call that basic mechanics.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Leeto
Profile Joined August 2007
United States1320 Posts
Last Edited: 2013-03-30 16:46:55
March 30 2013 16:43 GMT
#646
I really liked the old Karma and am really sad about the remake. She doesn't feel like the same hero anymore. The whole "burden of knowledge" thing is a really lame reason to completely change a unique hero into a generic caster.
You also were never that pigeonholed into using mantra only for the skill you were maxing. Sometimes it helped to max Q in lane but old mantra E could still clear the wave and do good damage with its high (0.8) ratio.
Without going into whether she is stronger or weaker, it just feels like she is a completely different hero with a few references to the old one. If they wanted that they could have just released a new hero with different lore, like Karma's sister or something, and kept the old Karma the way she was.

On March 31 2013 01:30 overt wrote:
I'm pretty certain Karma has never won a competitive league match.


SGS ran Karma in a shield comp with Lulu, Jarvan, sometimes Lee Sin and had a lot of success with it
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-30 16:45:44
March 30 2013 16:43 GMT
#647
On March 31 2013 01:37 KissBlade wrote:
Hey guys, can someone explain "mechanics" in this game? Because I hear "mechanically skilled" very often but I don't understand what constitutes as mechanical skill in this game outside of cs (and even that's a lot of knowing your skills) so it's weird to me =\.




Definition of mechanics.
+ Show Spoiler +
Even more impressive
liftlift > tsm
Inflicted
Profile Blog Joined January 2011
Australia18228 Posts
Last Edited: 2013-03-30 16:48:35
March 30 2013 16:47 GMT
#648
Just played the new Karma (mid), pretty garbage of a champion. Only useful thing I felt I could do was buffing people with the %ms.

I feel that the old one is WAY better than the remake
Liquipedia"Expert"
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 30 2013 16:53 GMT
#649
On March 31 2013 01:47 Inflicted_ wrote:
Just played the new Karma (mid), pretty garbage of a champion. Only useful thing I felt I could do was buffing people with the %ms.

I feel that the old one is WAY better than the remake


I donno. The new Karma is awfully difficult to play. I think she has SOME potential.... and it's at least greater than the old Karma.
https://twitter.com/SufficientStats
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 30 2013 16:55 GMT
#650
Guys, how does the LCS work in mid season exactly? 7th and 8th team are out of LCS, right? Do Team 3-6th have any chance of getting out of LCS too?
https://twitter.com/SufficientStats
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-03-30 17:02:18
March 30 2013 17:00 GMT
#651
On March 31 2013 01:55 Sufficiency wrote:
Guys, how does the LCS work in mid season exactly? 7th and 8th team are out of LCS, right? Do Team 3-6th have any chance of getting out of LCS too?


http://leaguepedia.com/wiki/Lcs

Top 6 play in Spring Playoffs. When Summer Season starts it kicks off with the bottom four LCS teams from Spring Season, four teams from qualifier tournaments, and four teams from ranked 5s. Those twelve teams play in a tournament with the top four qualifying for Summer Season.

So if CLG doesn't surpass Vulcun by the end of Spring Season for example they'll play for whether or not they qualify for Summer Season.

Although I'm not 100% clear if the bottom four is determined by Season ranking or by the end of the playoff ranking. Like if the playoffs were Complexity, Marn, Dignitas, and Curse in the semi-finals then I would assume that CLG, TSM, Vulcun, and GGU would have to play in the qualifiers for Summer Season as they didn't make top four in Spring Season playoffs.
Sermokala
Profile Blog Joined November 2010
United States13845 Posts
Last Edited: 2013-03-30 17:08:49
March 30 2013 17:03 GMT
#652
Tidecaller is a really fun support with a ton of potential for some clutch plays. Drop a splash from way behind the line when your low onto your adc for the ms boost and the heal which hits the enemy for a little dammage and then hits your jungler for another heal and ms boost.

So satisfying to go your ult, pop shurelias and then drop a bubble on the enemy tank line for some huge teamfight influence.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Sermokala
Profile Blog Joined November 2010
United States13845 Posts
March 30 2013 17:06 GMT
#653
On March 31 2013 02:00 overt wrote:
Show nested quote +
On March 31 2013 01:55 Sufficiency wrote:
Guys, how does the LCS work in mid season exactly? 7th and 8th team are out of LCS, right? Do Team 3-6th have any chance of getting out of LCS too?


http://leaguepedia.com/wiki/Lcs

Top 6 play in Spring Playoffs. When Summer Season starts it kicks off with the bottom four LCS teams from Spring Season, four teams from qualifier tournaments, and four teams from ranked 5s. Those twelve teams play in a tournament with the top four qualifying for Summer Season.

So if CLG doesn't surpass Vulcun by the end of Spring Season for example they'll play for whether or not they qualify for Summer Season.

Although I'm not 100% clear if the bottom four is determined by Season ranking or by the end of the playoff ranking. Like if the playoffs were Complexity, Marn, Dignitas, and Curse in the semi-finals then I would assume that CLG, TSM, Vulcun, and GGU would have to play in the qualifiers for Summer Season as they didn't make top four in Spring Season playoffs.


Relegation
12 team qualifier
4 teams from Spring Season
4 teams from Partner Tournaments
4 teams from Ranked 5s Qualifiers
Top 4 teams advance
Regular Season
10 weeks
League play
Each team plays all of the other teams four times
Each matches are best of one
Playoffs
Top 6 teams from Round Robin
1st and 2nd place teams receive bye to semifinals
3rd through 6th place teams qualify to quarterfinals

A clear number sheet for what this guy said. the way they're going to handle relegation is top 2 are locked in for next season bottom 2 are automatically down into relegation and the middle 4 are going to duke it out to see which 2 get to stay and which 2 have to re qualify.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 30 2013 17:08 GMT
#654
All this conflict of opinions on new karma is really awesome to me.

Incoming Project Karma once I get back to my computer. I'll probably stream as much as I can too.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-30 17:12:27
March 30 2013 17:08 GMT
#655
Hmm, the more I think about it; how much does sunfire cape in terms of helping to push? The more I watch it in pro-games, it doesn't seem like it helps all that much in splitpushing. The only time it improves splitpushing is when there's a HUGE, HUGE wave, and it makes pushing that wave like 3-4 seconds faster; but it seems pretty insignificant in smaller waves.

On other note
http://www.forbes.com/sites/insertcoin/2013/02/18/china-opens-questionably-licensed-league-of-legends-restaurant-demacia/

I'd totally go to a LoL themed cafe.
liftlift > tsm
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
March 30 2013 17:14 GMT
#656
So the general impression of the karma remake is.

Shes now viable.

But a generic-boringasfuck ap mid

:D

I f**king need my PC fixed so i can play again, jesus its been so long O.O
Useless wet fish.
locodoco
Profile Joined July 2010
Korea (South)1615 Posts
March 30 2013 17:22 GMT
#657
so excited for spring its gonna be so much fun
i wish riot would give me better ping
Antyee
Profile Joined May 2011
Hungary1011 Posts
Last Edited: 2013-03-30 17:25:36
March 30 2013 17:23 GMT
#658
Stephen Ellis ‏@snoopeh
Looking for a Jungler. Diamond 1 Minimum, speaks English and can live in Germany - more details to follow over the next few days.

I wonder..
"My spoon is too big."
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 30 2013 17:24 GMT
#659
On March 31 2013 02:22 locodoco wrote:
so excited for spring its gonna be so much fun



!!!!!!
https://twitter.com/SufficientStats
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 30 2013 17:37 GMT
#660
WOW GUYS THIS IS TERRIBLE KARMA WAS MY FAVORITE CHANPIOM I HAD 4 GAMES WITH HER IN SEASON 2 SHE WAS VIABLE BORDERING ON OVERPOWERED AND NOW ROIT HAS REMADE HER INTO A WALKING PILE OF POOPOO AND THE NEW KARMA IS NOTHING LIKE THE OLD ONE DESPITE SHARING A NUKE, A TETHER, A SHIELD AND MANTRA WHAT THE FUUUUUCK THIS GAME IS TAKING A TURN FOR THE WORSE


^all of you guys, right now
It's embarrassing

User was warned for this post
i play ... hearthstone =\^.^/= Winterfox
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 30 2013 17:39 GMT
#661
On March 31 2013 02:23 Antyee wrote:
Stephen Ellis ‏@snoopeh
Looking for a Jungler. Diamond 1 Minimum, speaks English and can live in Germany - more details to follow over the next few days.

I wonder..


Nothing to wonder. Germany is full of dark haunted castles riddled with mad scientists. Can only be one conclusion.

Body swap.
Gahlo
Profile Joined February 2010
United States35130 Posts
March 30 2013 17:43 GMT
#662
Choice cuts from Reddit's week 7 trash talk thread: http://www.reddit.com/r/leagueoflegends/comments/1batee/lcs_week_7_trash_talk_thread_naeu_edition/
+ Show Spoiler +

HOTSHOT IS SO BAD THAT CLG MADE A STRATEGY THAT REVOLVES AROUND HIM DYING

PHREAK'S CHINSTRAP BENCHED BY RIOT, HAS MORE IMPACT ON S3 FINALS THAN TSM BENCHING CHAOX
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 17:48 GMT
#663
On March 31 2013 02:37 gtrsrs wrote:
WOW GUYS THIS IS TERRIBLE KARMA WAS MY FAVORITE CHANPIOM I HAD 4 GAMES WITH HER IN SEASON 2 SHE WAS VIABLE BORDERING ON OVERPOWERED AND NOW ROIT HAS REMADE HER INTO A WALKING PILE OF POOPOO AND THE NEW KARMA IS NOTHING LIKE THE OLD ONE DESPITE SHARING A NUKE, A TETHER, A SHIELD AND MANTRA WHAT THE FUUUUUCK THIS GAME IS TAKING A TURN FOR THE WORSE


^all of you guys, right now
It's embarrassing

I would never have the balls to put it as bluntly as you but I kinda feel the same way. Not saying that some complaining isn't warranted, but I didn't realize TL has so many dedicated Karma players until recently.
RIP Ryan Davis / TL or Die / @onlywonderboy
overt
Profile Blog Joined June 2010
United States9006 Posts
March 30 2013 17:50 GMT
#664
On March 31 2013 02:48 onlywonderboy wrote:
Show nested quote +
On March 31 2013 02:37 gtrsrs wrote:
WOW GUYS THIS IS TERRIBLE KARMA WAS MY FAVORITE CHANPIOM I HAD 4 GAMES WITH HER IN SEASON 2 SHE WAS VIABLE BORDERING ON OVERPOWERED AND NOW ROIT HAS REMADE HER INTO A WALKING PILE OF POOPOO AND THE NEW KARMA IS NOTHING LIKE THE OLD ONE DESPITE SHARING A NUKE, A TETHER, A SHIELD AND MANTRA WHAT THE FUUUUUCK THIS GAME IS TAKING A TURN FOR THE WORSE


^all of you guys, right now
It's embarrassing

I would never have the balls to put it as bluntly as you but I kinda feel the same way. Not saying that some complaining isn't warranted, but I didn't realize TL has so many dedicated Karma players until recently.


Ever since Karma came out the only person on TL that I ever saw advocating Karma play was Smash. And I wouldn't be surprised if he's actually happy about the re-work.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-30 17:54:44
March 30 2013 17:53 GMT
#665
In fairness, the fact that Tether is no longer ally-cast and has no pass-through effect makes it a totally different skill.

But that's not that relevant seeing as the old Tether was probably Karma's worst skill.

The only thing I'd really be bummed out about is that they turned Mantra into a skill that has to be leveled at 6/11/16 rather than rather being auto-leveled and having the other skills go to 6 ranks, like before. I don't see how the way it is now is better and it made her somewhat unique.
Moderator
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 30 2013 17:57 GMT
#666
On March 31 2013 02:50 overt wrote:
Show nested quote +
On March 31 2013 02:48 onlywonderboy wrote:
On March 31 2013 02:37 gtrsrs wrote:
WOW GUYS THIS IS TERRIBLE KARMA WAS MY FAVORITE CHANPIOM I HAD 4 GAMES WITH HER IN SEASON 2 SHE WAS VIABLE BORDERING ON OVERPOWERED AND NOW ROIT HAS REMADE HER INTO A WALKING PILE OF POOPOO AND THE NEW KARMA IS NOTHING LIKE THE OLD ONE DESPITE SHARING A NUKE, A TETHER, A SHIELD AND MANTRA WHAT THE FUUUUUCK THIS GAME IS TAKING A TURN FOR THE WORSE


^all of you guys, right now
It's embarrassing

I would never have the balls to put it as bluntly as you but I kinda feel the same way. Not saying that some complaining isn't warranted, but I didn't realize TL has so many dedicated Karma players until recently.


Ever since Karma came out the only person on TL that I ever saw advocating Karma play was Smash. And I wouldn't be surprised if he's actually happy about the re-work.


I'm hurt that I'm not included in the list with Smash - me and him had quite a long talk about Karma at a LAN last summer. I looooved Karma, she just didn't work.

She relied too much on teammates knowing what you do and trusting you in Solo Q. And in any arranged play there were just better options.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
Last Edited: 2013-03-30 18:03:12
March 30 2013 18:02 GMT
#667
Anybody's client crash when they search/view for another persons profile? Been going on for about 2 weeks now T_T

le loco posted.
Retvrn to Forvms
HeroHenry
Profile Joined November 2010
United States1723 Posts
March 30 2013 18:04 GMT
#668
Are the GP10 quints worth it for a support page or am I better off going something like armor?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 30 2013 18:05 GMT
#669
On March 31 2013 03:04 HeroHenry wrote:
Are the GP10 quints worth it for a support page or am I better off going something like armor?

I'd say they are worth it. If you want more armor you can always go armor reds.
RIP Ryan Davis / TL or Die / @onlywonderboy
Ketara
Profile Blog Joined August 2010
United States15065 Posts
March 30 2013 18:08 GMT
#670
On March 31 2013 02:37 gtrsrs wrote:
WOW GUYS THIS IS TERRIBLE KARMA WAS MY FAVORITE CHANPIOM I HAD 4 GAMES WITH HER IN SEASON 2 SHE WAS VIABLE BORDERING ON OVERPOWERED AND NOW ROIT HAS REMADE HER INTO A WALKING PILE OF POOPOO AND THE NEW KARMA IS NOTHING LIKE THE OLD ONE DESPITE SHARING A NUKE, A TETHER, A SHIELD AND MANTRA WHAT THE FUUUUUCK THIS GAME IS TAKING A TURN FOR THE WORSE


^all of you guys, right now
It's embarrassing


It's funny because it's true.

I did think the new tether seemed real similar to LB's skill though. Pity they took away the ally cast.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
March 30 2013 18:09 GMT
#671
@gtrsrs
Why doesn't Cris stream more? It's been so long
Moderatorgold coin
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-03-30 18:12:26
March 30 2013 18:11 GMT
#672
On March 31 2013 02:53 TheYango wrote:
In fairness, the fact that Tether is no longer ally-cast and has no pass-through effect makes it a totally different skill.

But that's not that relevant seeing as the old Tether was probably Karma's worst skill.

The only thing I'd really be bummed out about is that they turned Mantra into a skill that has to be leveled at 6/11/16 rather than rather being auto-leveled and having the other skills go to 6 ranks, like before. I don't see how the way it is now is better and it made her somewhat unique.

They toned down the "new effect" part so instead they could add numbers to it, and they can play around the numbers via level scaling, tying the effectiveness to Mantra's level rather than the mantra'd skill's level. W wouldn't heal for much if it was on ancient Karma, but now it's a one-point wonder in that respect and you level it for what it brings (root+damage) rather than what the Mantra brings you (it's more damage-mitigation than heal with such a tether skill though).
I'm not particularly a fan of the rework (Q changes primarily, making her more of a poke champ than anything sustain, bruisery and persistant she lead to before; her teamwide impact is also all contained in her E now), but I have to admit that the implementation "you want to use the Mantra for the additional effect, rather than max a skill based on which Mantra'd version is more useful" seems well done.

On March 31 2013 03:02 Chrispy wrote:
Anybody's client crash when they search/view for another persons profile? Been going on for about 2 weeks now T_T

le loco posted.

LoL Recorder was making this happen to me. Also crashed my client after every game. I don't know if it's fixed, I haven't turn it on or updated it since I closed it.
Cant take LMS hipsters serious.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-30 18:14:05
March 30 2013 18:11 GMT
#673
On March 31 2013 03:09 Ares[Effort] wrote:
@gtrsrs
Why doesn't Cris stream more? It's been so long

Also Phreak couldn't remember you team's new name and called you DnG on the EU LCS stream, raise some hell.
RIP Ryan Davis / TL or Die / @onlywonderboy
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 30 2013 18:14 GMT
#674
Ahh, yeah it's probably LoLrecorder.

Also got yung Wildturtle + Xpecial on my team. TSM TSM.
Retvrn to Forvms
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 30 2013 18:21 GMT
#675
On March 31 2013 02:53 TheYango wrote:
The only thing I'd really be bummed out about is that they turned Mantra into a skill that has to be leveled at 6/11/16 rather than rather being auto-leveled and having the other skills go to 6 ranks, like before. I don't see how the way it is now is better and it made her somewhat unique.


Probably because Max rank for champions to hit a skill would be normally 9 instead of 11 so they wanted to make it consistent for easier balancing.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 30 2013 18:22 GMT
#676
On March 31 2013 02:43 Gahlo wrote:
Choice cuts from Reddit's week 7 trash talk thread: http://www.reddit.com/r/leagueoflegends/comments/1batee/lcs_week_7_trash_talk_thread_naeu_edition/
+ Show Spoiler +

HOTSHOT IS SO BAD THAT CLG MADE A STRATEGY THAT REVOLVES AROUND HIM DYING

PHREAK'S CHINSTRAP BENCHED BY RIOT, HAS MORE IMPACT ON S3 FINALS THAN TSM BENCHING CHAOX


+ Show Spoiler +
HOTSHOT GETTING READY TO SPAM KARTHUS' PASSIVE AGAIN.
(╯°□°)╯︵ ┻━┻
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 30 2013 18:25 GMT
#677
Cris' living situation isn't the greatest right now, and with that comes shitty Internet which means less streaming. It's one of my priorities at the moment and hopefully within the month he'll be streaming again.

I'm the meantime, maple has been streaming pretty regularly, www.twitch.tv/frommaplestreet

And yes we tweeted at phreak and I'll have a stern talk with him in LA next Tuesday >:c
i play ... hearthstone =\^.^/= Winterfox
thenexusp
Profile Joined May 2009
United States3721 Posts
March 30 2013 18:40 GMT
#678
On March 31 2013 02:08 wei2coolman wrote:
Hmm, the more I think about it; how much does sunfire cape in terms of helping to push? The more I watch it in pro-games, it doesn't seem like it helps all that much in splitpushing. The only time it improves splitpushing is when there's a HUGE, HUGE wave, and it makes pushing that wave like 3-4 seconds faster; but it seems pretty insignificant in smaller waves.

On other note
http://www.forbes.com/sites/insertcoin/2013/02/18/china-opens-questionably-licensed-league-of-legends-restaurant-demacia/

I'd totally go to a LoL themed cafe.

It helps quite a bit if you're a hard splitpusher with absolutely no natural waveclear
basically shen
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
March 30 2013 18:48 GMT
#679
Streaming again, gonna be for another hour and a bit.
Survival is winning, everything else is bullshit.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 30 2013 18:49 GMT
#680
it should really be renamed the shenfire cape.
(╯°□°)╯︵ ┻━┻
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 30 2013 18:53 GMT
#681
On March 31 2013 03:40 thenexusp wrote:
Show nested quote +
On March 31 2013 02:08 wei2coolman wrote:
Hmm, the more I think about it; how much does sunfire cape in terms of helping to push? The more I watch it in pro-games, it doesn't seem like it helps all that much in splitpushing. The only time it improves splitpushing is when there's a HUGE, HUGE wave, and it makes pushing that wave like 3-4 seconds faster; but it seems pretty insignificant in smaller waves.

On other note
http://www.forbes.com/sites/insertcoin/2013/02/18/china-opens-questionably-licensed-league-of-legends-restaurant-demacia/

I'd totally go to a LoL themed cafe.

It helps quite a bit if you're a hard splitpusher with absolutely no natural waveclear
basically shen


It depends how fast you get it, it does less and less as minons get buffer.

if you want split push get Ravenous Hydra, anyone can destroy waves.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
RouaF
Profile Joined October 2010
France4120 Posts
March 30 2013 19:02 GMT
#682
On March 31 2013 02:37 gtrsrs wrote:
WOW GUYS THIS IS TERRIBLE KARMA WAS MY FAVORITE CHANPIOM I HAD 4 GAMES WITH HER IN SEASON 2 SHE WAS VIABLE BORDERING ON OVERPOWERED AND NOW ROIT HAS REMADE HER INTO A WALKING PILE OF POOPOO AND THE NEW KARMA IS NOTHING LIKE THE OLD ONE DESPITE SHARING A NUKE, A TETHER, A SHIELD AND MANTRA WHAT THE FUUUUUCK THIS GAME IS TAKING A TURN FOR THE WORSE


^all of you guys, right now
It's embarrassing


I must admit I smirked
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-03-30 19:06:38
March 30 2013 19:06 GMT
#683
On March 31 2013 03:53 sob3k wrote:
Show nested quote +
On March 31 2013 03:40 thenexusp wrote:
On March 31 2013 02:08 wei2coolman wrote:
Hmm, the more I think about it; how much does sunfire cape in terms of helping to push? The more I watch it in pro-games, it doesn't seem like it helps all that much in splitpushing. The only time it improves splitpushing is when there's a HUGE, HUGE wave, and it makes pushing that wave like 3-4 seconds faster; but it seems pretty insignificant in smaller waves.

On other note
http://www.forbes.com/sites/insertcoin/2013/02/18/china-opens-questionably-licensed-league-of-legends-restaurant-demacia/

I'd totally go to a LoL themed cafe.

It helps quite a bit if you're a hard splitpusher with absolutely no natural waveclear
basically shen


It depends how fast you get it, it does less and less as minons get buffer.

if you want split push get Ravenous Hydra, anyone can destroy waves.


unlike this item sunfire isn't shit tier in teamfights when you are playing a champion who's role isn't to do damage or is ap (like elise)
Carrilord has arrived.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 30 2013 19:07 GMT
#684
<<3 loco good luck man,hopefully you can stay on this team for a long time and you guys have decent success
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-03-30 19:16:26
March 30 2013 19:12 GMT
#685
TOO's little bro is actually mechanically proficient; his stream pretty entertaining too.

On the topic of Hydra; I'm really surprised it's not picked up more often in pro-tier games.
It seems like one of the best solo damage item you could pick up for a lot of split pusher in late game.
liftlift > tsm
SHr3DD3r
Profile Joined March 2009
Pakistan2137 Posts
March 30 2013 19:16 GMT
#686
On March 31 2013 02:22 locodoco wrote:
so excited for spring its gonna be so much fun

Thanks for all the regular updates for your TL fans. T.T
Hit them hard! Hit them low! - Forever a Bisu Fan!~!
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 30 2013 19:19 GMT
#687
On March 31 2013 03:04 HeroHenry wrote:
Are the GP10 quints worth it for a support page or am I better off going something like armor?


Yes, most definitely. They're a major source of income. Gp/10 seals aren't really worth it though.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-30 19:21:55
March 30 2013 19:20 GMT
#688
How's Karma solo mid now? I really want to try it but on the other hand don't want to get flamed to hell and so on.

Her E at least seems to be really nice.

I hope Mantra still stacks at least to two, being able to only use one Mantra ability in a teamfight would be quite meh considering she has no ult. Maybe I'll give it a try the next time I'm mid.


About Ravenous Hydra: It's really good for outsustaining your opponent. The passive is some awesome burst on a low cooldown as well. I guess it sort of overlaps with BotRK, though. Still, I could see it being used on AD casters who don't auto that much.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-03-30 19:25:26
March 30 2013 19:23 GMT
#689
I only really like it on WuKong, auto > Q > active gets a lot of milage from it. and he sucks at pushing despite having tools to split push (w). WW is super good with it too imo.
Carrilord has arrived.
samthesaluki
Profile Joined November 2010
914 Posts
March 30 2013 19:30 GMT
#690
I liked it on jax but botrk prolly better now
101toss
Profile Blog Joined April 2010
3232 Posts
Last Edited: 2013-03-30 19:38:38
March 30 2013 19:35 GMT
#691
On March 31 2013 04:19 zer0das wrote:
Show nested quote +
On March 31 2013 03:04 HeroHenry wrote:
Are the GP10 quints worth it for a support page or am I better off going something like armor?


Yes, most definitely. They're a major source of income. Gp/10 seals aren't really worth it though.

if you are real greedy you can run armor reds and gp yellow/quints

also hydra on nasus massively increases your lifesteal (read: massive)
Math doesn't kill champions and neither do wards
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 30 2013 19:37 GMT
#692
I've seen some Udyr builds with Hydra/BT, dunno if it works given some of the changes though.
(╯°□°)╯︵ ┻━┻
RagequitBM
Profile Joined November 2011
Canada2270 Posts
March 30 2013 19:38 GMT
#693
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.


As a huge Dragonball Z fan, I'm more than happy to have Super Buu in a game I play.
Twitch.tv/Ragequitbm for all the fans
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 30 2013 19:42 GMT
#694
So. I just played a blind pick normals with Zac mid. 2.4 second cooldown on an AoE 21% max health damage spell is quite interesting.
It's Elo not ELO - Every statiscian playing League
Sven Stryker
Profile Joined December 2011
United States423 Posts
March 30 2013 19:48 GMT
#695
He'd need 650 AP to do that. Any caster with 650 AP hurts.
Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 30 2013 19:49 GMT
#696
On March 31 2013 04:38 RagequitBM wrote:
Show nested quote +
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.


As a huge Dragonball Z fan, I'm more than happy to have Super Buu in a game I play.


It's funny I came in trying out Zac thinking he'd be just that another human but green. Yet when I played him and watched others play him I don't get that impression he moves odd he's elastic and goopy. I dunno I like how he moves and looks. He's humanoid but not really ya know?
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2013-03-30 19:57:33
March 30 2013 19:56 GMT
#697
On March 31 2013 02:23 Antyee wrote:
Stephen Ellis ‏@snoopeh
Looking for a Jungler. Diamond 1 Minimum, speaks English and can live in Germany - more details to follow over the next few days.

I wonder..

Now he wrote on his stream:

Regarding the tweet - basically something came to fruition that I had been working on the past 5 months or so - looking at the options now of whether it is worth chasing or not and suitable replacement can be found.


As an EG fan and a moderate Snoopeh hater (well I know his limitations) the possibility that he might leave EG (possibly only as a player) makes me very excited. :D
He would be much better suited as a manager or similar.

The most obvious and possibly best replacement would be Malunoo, if he is still available and up for it. Another possibility is Frogurt, who already subbed for Snoopeh in scrims and apparently did really well. I could also imagine Hulberto who is one of the best junglers in soloq.
Off-season = best season
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-30 20:03:19
March 30 2013 19:56 GMT
#698
On March 31 2013 04:38 RagequitBM wrote:
Show nested quote +
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.


As a huge Dragonball Z fan, I'm more than happy to have Super Buu in a game I play.

Weird, Buu is the worst villain in DBZ by far. Such a disappointment after Cell.

Also I'm having a tough time dealing with the enemy jungler timing my blue when I'm a mana hungry mid. The only thing I can do is pray that my jungler gets it? I really feel like playing only manaless mids for this reason.


Oh Frogurt? I've played quite a few normals with him and Kerp way back, he always was worse than Kerp though.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
March 30 2013 19:57 GMT
#699
On March 31 2013 04:48 Sven Stryker wrote:
He'd need 650 AP to do that. Any caster with 650 AP hurts.

That is true. But it was still hilarious to see him jump into their team, start ult and spam his W while bouncing around destroying everyone. Suppose our Amumu jungle's flash/ult didn't hurt either.

Not often casters nuke entire teams. ;-)
It's Elo not ELO - Every statiscian playing League
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-03-30 20:04:43
March 30 2013 20:03 GMT
#700
On March 31 2013 04:56 Shikyo wrote:
Show nested quote +
On March 31 2013 04:38 RagequitBM wrote:
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.


As a huge Dragonball Z fan, I'm more than happy to have Super Buu in a game I play.

Weird, Buu is the worst villain in DBZ by far. Such a disappointment after Cell.

Also I'm having a tough time dealing with the enemy jungler timing my blue when I'm a mana hungry mid. The only thing I can do is pray that my jungler gets it? I really feel like playing only manaless mids for this reason.


drop a ward, play lux

apart from that all you can do is coordinate with your jungler. time when it spawns, shove the wave when it does and if the enemy jungle tries to steal or something you can just 2v1 him.
(╯°□°)╯︵ ┻━┻
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 30 2013 20:04 GMT
#701
On March 31 2013 04:56 Redox wrote:
Show nested quote +
On March 31 2013 02:23 Antyee wrote:
Stephen Ellis ‏@snoopeh
Looking for a Jungler. Diamond 1 Minimum, speaks English and can live in Germany - more details to follow over the next few days.

I wonder..

Now he wrote on his stream:

Show nested quote +
Regarding the tweet - basically something came to fruition that I had been working on the past 5 months or so - looking at the options now of whether it is worth chasing or not and suitable replacement can be found.


As an EG fan and a moderate Snoopeh hater (well I know his limitations) the possibility that he might leave EG (possibly only as a player) makes me very excited. :D
He would be much better suited as a manager or similar.

The most obvious and possibly best replacement would be Malunoo, if he is still available and up for it. Another possibility is Frogurt, who already subbed for Snoopeh in scrims and apparently did really well. I could also imagine Hulberto who is one of the best junglers in soloq.


Can't say I'm sad, he might be a charismatic player and good for esports, the stare thing has been funny for a while but it was obvious EG needs a better jungler.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-30 20:07:44
March 30 2013 20:05 GMT
#702
On March 31 2013 04:37 ticklishmusic wrote:
I've seen some Udyr builds with Hydra/BT, dunno if it works given some of the changes though.


Udyr I feel like just depends on if you can get bursted in lane or not. I played one game(vs shen), and once I got hydra I could duel him even though he had sunfire, and then turn on turtle, and leech back absurd amounts of life through autos and hydra proc.

That along with FH gives a holy trinity of CDR, lifesteal, and tankiness.

I've taken to picking up a giants belt somewhere along the way for most of my tops.
Porouscloud - NA LoL
RagequitBM
Profile Joined November 2011
Canada2270 Posts
Last Edited: 2013-03-30 20:29:53
March 30 2013 20:26 GMT
#703
On March 31 2013 04:56 Shikyo wrote:
Show nested quote +
On March 31 2013 04:38 RagequitBM wrote:
On March 31 2013 00:52 Slusher wrote:
Obviously the real problem is they were busy with the art design for Zac.

Honestly the most disappointing champion, art wise, that has even been introduced. When I saw the first preview thing, like the thing with the lab report and whatnot I pictured Slimer from ghostbusters, or like Jabba the hut, but when he the "reveal" comes out we see that it's just a human that is green. But in the shots we see a picture from what we now know is his ult where he is turned into a ball, and I thought mabye human is just his idle shape. Nope, imagine, on his Q if his hands turned into hammers and he smashed them together. Imagine on his E if he morphed into an actual slingshot, imagine the third jump of his ult he turns into an anvil, and even add a CLANG! sound effect. Instead we just have a green human with a recolor for a skin, what a dissapointment.


As a huge Dragonball Z fan, I'm more than happy to have Super Buu in a game I play.

Weird, Buu is the worst villain in DBZ by far. Such a disappointment after Cell.

Also I'm having a tough time dealing with the enemy jungler timing my blue when I'm a mana hungry mid. The only thing I can do is pray that my jungler gets it? I really feel like playing only manaless mids for this reason.


Oh Frogurt? I've played quite a few normals with him and Kerp way back, he always was worse than Kerp though.

By big fan, I mean I'll defend it when someone says it was bad. But honestly, I tried rewatching it, and it was just too boring. Sagas pass the length I enjoy, and start overstaying their welcome. Fight scenes are cool though!
Also, all the villains in DBZ were terrible, and generic. For the time they might have been innovative I suppose. I've never watched DBZ for the characters. It's all about the nostalgia for me. I also think the Buu saga is the best one despite what Dragonball hipsters like to say. Me, and Jwong know whats up.

And to the guy who said he moves all elastically I agree with that. I think Zac is a cool character. I don't have any complaints so far.
Twitch.tv/Ragequitbm for all the fans
phyvo
Profile Blog Joined April 2009
United States5635 Posts
March 30 2013 20:32 GMT
#704
On Zac I was a little disappointed when he grew up from the first lore update into something more humanoid because I'm a sucker for cuteness, but honestly I still like him. His voice actor really sells him as the good-hearted superhero type of guy.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 30 2013 20:35 GMT
#705
On March 31 2013 03:09 Ares[Effort] wrote:
@gtrsrs
Why doesn't Cris stream more? It's been so long

his computer got tired of his constant crying for ganks so it destroyed itself
Artillery spawned from the forges of Hell
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 30 2013 20:50 GMT
#706
Hmm. Playing as Vlad the Rylai / Llandry combo is so necessary for him that getting Revolver feels like it delays it just too long, as I'm already going cdr boots/Visage. I think I'll be completely skipping spellvamp for Vlad from now on, although it still is quite sexy when trying to push towers..... Wish I could have 7 items on him.


Trying Karma in a bot game, hopefully she won't disappoint.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 30 2013 21:18 GMT
#707


Damn this is cool.
Retvrn to Forvms
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
March 30 2013 21:22 GMT
#708
your Smite range extends when you do a gap closer?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 30 2013 21:37 GMT
#709
Nah I think he's just getting just in range of the baron by jumping through the trees.
Retvrn to Forvms
BlackPaladin
Profile Joined May 2010
United States9316 Posts
March 30 2013 21:54 GMT
#710
On March 31 2013 06:37 Chrispy wrote:
Nah I think he's just getting just in range of the baron by jumping through the trees.


Now hotshot can truly be George of the Jungle.
Time to bench Chauster.
"Your full potential does not matter if you do not use all 100% of it."
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 30 2013 21:57 GMT
#711
On March 31 2013 06:18 Chrispy wrote:
http://www.youtube.com/watch?v=uVVoomNwGKk

Damn this is cool.



That's a pretty amazing find. I knew that you can smite mid dashes (I drive by smite with Nocturne all the time) but I NEVER considered using that. Going to add a new toy to my jungling arsenal =D
ketchup
Profile Joined August 2010
14521 Posts
March 30 2013 21:57 GMT
#712
On March 31 2013 06:37 Chrispy wrote:
Nah I think he's just getting just in range of the baron by jumping through the trees.


It's cause ZAC's jump opened this possibilities for other jumps champions. So I guess people finally tested it out. Yay for new discoveries. ZAC's jump is visually easier to see him jumping over the trees, whereas these other champs don't look visually that they are jumping across the trees. Seems more in parallel, but it's enough. It would probably work for shyvana too.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 30 2013 22:43 GMT
#713
Hopefully they remove that. That side's stronger as is...
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
tobi9999
Profile Joined April 2009
United States1966 Posts
March 30 2013 22:48 GMT
#714
On March 31 2013 04:42 Jek wrote:
So. I just played a blind pick normals with Zac mid. 2.4 second cooldown on an AoE 21% max health damage spell is quite interesting.


That's actually really bad considering what other heroes can do =X
"tobi is ur iq 9999? cuz i think it might be u so smart wowowow." -Artosis
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 30 2013 23:02 GMT
#715
Zac feels really strong tbh - any of you guys figured out how to counterplay him yet? Just seems really disruptive and his damage output isn't bad either. Was thinking of early counterjunglers like Ree Singa.
LoL NA: Mondeezy - TL - Riven <3
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-30 23:23:19
March 30 2013 23:19 GMT
#716
On March 31 2013 08:02 Mondeezy wrote:
Zac feels really strong tbh - any of you guys figured out how to counterplay him yet? Just seems really disruptive and his damage output isn't bad either. Was thinking of early counterjunglers like Ree Singa.

His passive also is really good. Saw him getting barely killed in 1v1 by a Khazix and he couldn't kill all the blobs in time.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 31 2013 00:00 GMT
#717
On March 31 2013 02:22 locodoco wrote:
so excited for spring its gonna be so much fun


So I take it you finally managed to get in touch with Jaedong..?

I kid, I kid. Looking forward to the news.
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 31 2013 00:13 GMT
#718
On March 31 2013 08:19 Shikyo wrote:
Show nested quote +
On March 31 2013 08:02 Mondeezy wrote:
Zac feels really strong tbh - any of you guys figured out how to counterplay him yet? Just seems really disruptive and his damage output isn't bad either. Was thinking of early counterjunglers like Ree Singa.

His passive also is really good. Saw him getting barely killed in 1v1 by a Khazix and he couldn't kill all the blobs in time.


I like his passive function though - it's like trying to kill a damn raid boss in the middle of the team fight and trying to get your team to focus down the little blobs seperately, solo queue terror.
LoL NA: Mondeezy - TL - Riven <3
ketchup
Profile Joined August 2010
14521 Posts
March 31 2013 01:08 GMT
#719
On March 31 2013 09:00 Dusty wrote:
Show nested quote +
On March 31 2013 02:22 locodoco wrote:
so excited for spring its gonna be so much fun


So I take it you finally managed to get in touch with Jaedong..?

I kid, I kid. Looking forward to the news.


We all know the scbw players play LoL on the side. It's inevitable due to how popular it is. gg
dnastyx
Profile Blog Joined January 2009
United States2707 Posts
Last Edited: 2013-03-31 01:15:30
March 31 2013 01:13 GMT
#720
[image loading]

lol gj riot

e:

[image loading]

twitch getting fucked up

welp it's fixed fun is over
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 31 2013 01:16 GMT
#721


Best Akali nerf ever.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-03-31 01:22:06
March 31 2013 01:18 GMT
#722
edit:wrong thread
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Razith
Profile Joined February 2011
Canada431 Posts
March 31 2013 01:30 GMT
#723
Love the new tower damage, 3 man tower dives were ridiculously easy and OP, especially with some dash champions.

New champion Zac is awesome. People are hating on him because of how silly the concept is, but its been a while since they've gone the joke route. Props to riot; I was getting tired of the seriousness.

Other than downtown, good patch.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2013-03-31 01:30:26
March 31 2013 01:30 GMT
#724
On March 31 2013 10:16 wei2coolman wrote:
+ Show Spoiler +
http://www.youtube.com/watch?v=VktvYP-AQG0


Best Akali nerf ever.


Holy crap that's hilarious. =D
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Diamond
Profile Blog Joined May 2009
United States10796 Posts
March 31 2013 01:40 GMT
#725
On March 31 2013 10:30 Razith wrote:
Love the new tower damage, 3 man tower dives were ridiculously easy and OP, especially with some dash champions.

New champion Zac is awesome. People are hating on him because of how silly the concept is, but its been a while since they've gone the joke route. Props to riot; I was getting tired of the seriousness.

Other than downtown, good patch.


I like they nerf towers to prevent diving, yet Zac is one of the best dive junglers in awhile lol.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 31 2013 05:04 GMT
#726
On March 31 2013 10:30 Razith wrote:
Love the new tower damage, 3 man tower dives were ridiculously easy and OP, especially with some dash champions.

New champion Zac is awesome. People are hating on him because of how silly the concept is, but its been a while since they've gone the joke route. Props to riot; I was getting tired of the seriousness.

Other than downtown, good patch.


people hate his concept because it's a complete joke art wise, there so much you can do with "amorphous" and we got mr.fantastic
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 31 2013 05:04 GMT
#727
New Karma is fantastic. Sadly, people suck at this game and no amount of shields will ever fix that.
It's your boy Guzma!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 31 2013 05:30 GMT
#728
On March 31 2013 14:04 Requizen wrote:
New Karma is fantastic. Sadly, people suck at this game and no amount of shields will ever fix that.

Not even shields with speed boots? If that's not enough I don't know what is.
RIP Ryan Davis / TL or Die / @onlywonderboy
thenexusp
Profile Joined May 2009
United States3721 Posts
March 31 2013 05:41 GMT
#729
On March 31 2013 14:04 Requizen wrote:
New Karma is fantastic. Sadly, people suck at this game and no amount of shields will ever fix that.

Clearly, the ult needs to reset on kills.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 31 2013 05:43 GMT
#730
"You main Warwick? I feel bad for your teammates"

sooooooooo relatable.
cLutZ
Profile Joined November 2010
United States19573 Posts
March 31 2013 06:04 GMT
#731
How do people stack tear/why do they build it on Karma? She is terrible at stacking it for me.
Freeeeeeedom
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 31 2013 06:07 GMT
#732
On March 31 2013 15:04 cLutZ wrote:
How do people stack tear/why do they build it on Karma? She is terrible at stacking it for me.

I assume people would still build Chalice on her instead since the CDR from Grail should still be pretty important on her.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35130 Posts
March 31 2013 06:12 GMT
#733
On March 31 2013 15:04 cLutZ wrote:
How do people stack tear/why do they build it on Karma? She is terrible at stacking it for me.

I heard they fixed the bug, not sure if it's worth getting anymore anyway.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-03-31 06:21:20
March 31 2013 06:20 GMT
#734
On March 31 2013 10:13 dnastyx wrote:
welp it's fixed fun is over

[image loading]

But this will be immortallllll.
"His father is pretty juicy tbh." ~WaveofShadow
Gahlo
Profile Joined February 2010
United States35130 Posts
March 31 2013 06:36 GMT
#735
NA matchmaking as dicked up for anybody else? Been stuck in a queue for over 20 minutes now. I don't know how the pros put up with it every game.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 31 2013 06:48 GMT
#736
On March 31 2013 15:12 Gahlo wrote:
Show nested quote +
On March 31 2013 15:04 cLutZ wrote:
How do people stack tear/why do they build it on Karma? She is terrible at stacking it for me.

I heard they fixed the bug, not sure if it's worth getting anymore anyway.


there was a glitch where muramana would proc on every tick of w, which made for terrible terrible damage.
(╯°□°)╯︵ ┻━┻
benefluence
Profile Joined January 2010
United States158 Posts
March 31 2013 06:57 GMT
#737
On March 31 2013 02:53 TheYango wrote:
In fairness, the fact that Tether is no longer ally-cast and has no pass-through effect makes it a totally different skill.

But that's not that relevant seeing as the old Tether was probably Karma's worst skill.

The only thing I'd really be bummed out about is that they turned Mantra into a skill that has to be leveled at 6/11/16 rather than rather being auto-leveled and having the other skills go to 6 ranks, like before. I don't see how the way it is now is better and it made her somewhat unique.


I think the it was so the mantra bonuses could have base damages that were tied to leveling the ult, which makes mantraing the skills you aren't maxing a better option.
Gahlo
Profile Joined February 2010
United States35130 Posts
March 31 2013 07:07 GMT
#738
On March 31 2013 15:48 ticklishmusic wrote:
Show nested quote +
On March 31 2013 15:12 Gahlo wrote:
On March 31 2013 15:04 cLutZ wrote:
How do people stack tear/why do they build it on Karma? She is terrible at stacking it for me.

I heard they fixed the bug, not sure if it's worth getting anymore anyway.


there was a glitch where muramana would proc on every tick of w, which made for terrible terrible damage.

I know.
WaveofShadow
Profile Blog Joined April 2010
Canada31494 Posts
March 31 2013 08:06 GMT
#739
So, colour me sexist but I'm pretty sure half of the streams on Solomid are now random girls streaming in tank tops.
What the fuck is this.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheLink
Profile Joined January 2011
Australia2725 Posts
March 31 2013 08:07 GMT
#740
On March 31 2013 17:06 WaveofShadow wrote:
So, colour me sexist but I'm pretty sure half of the streams on Solomid are now random girls streaming in tank tops.
What the fuck is this.


I'm amazed more pornstars don't get into the whole streaming for nerds thing.
Only the weak link is strong enough to break the chain.
kongoline
Profile Joined February 2012
6318 Posts
March 31 2013 08:16 GMT
#741
so they nerfed Lee's E to the ground because it made his ganks too strong and release champion with knock ups and slows with retarded jump range, fuck riot
Craton
Profile Blog Joined December 2009
United States17242 Posts
Last Edited: 2013-03-31 08:26:21
March 31 2013 08:25 GMT
#742
Without detailing their cycle (it's pretty much QQ, but it's nonetheless true), I'd say it has to do with their design team and balance team being on radically different pages. Many times their balance team has come out and said "yeah this is a really toxic / really op / broken element that we won't use again," but dev does it anyway and it comes out exactly as broken as it was before.
twitch.tv/cratonz
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-31 09:09:12
March 31 2013 09:08 GMT
#743
On March 31 2013 17:25 Craton wrote:
Without detailing their cycle (it's pretty much QQ, but it's nonetheless true), I'd say it has to do with their design team and balance team being on radically different pages. Many times their balance team has come out and said "yeah this is a really toxic / really op / broken element that we won't use again," but dev does it anyway and it comes out exactly as broken as it was before.


Things that I heavily dislike and hope the design team tries their best to get out.

Massive mobility - this is a big one. It's one thing to release champions with a dash/gap closer. It's another to release stuff with dash+gapcloser+hard CC. Also the mobility skill should be on the more costly side with regards to resources if it is ground targeted. Being able to get out should have a cost(and it does for a lot of the champs with blinks/dashes)(looking at khazix here,50 mana rusrs?).

Retardproof laning phase(aka press buttons to win). Making a kit so strong, with so much utility that it needs to get nerfed into the ground before it's balanced(elise, zyra, diana, eve RM),

CD based champs. When you have offensive skills with zero drawback to using them, it makes for knife edge balancing. Either the champ can use the skills on CD, and gets away with it, and basically auto wins lane, or else the other guy shrugs it off/hits you back twice as hard, and you lose. Really hard to strike a balance.

% damage with multiple scaling(elise). Where did they get that this was going to be a good idea. Makes for extremely suffocating gameplay for a melee top because they try to be lower HP to take less damage, but if they are lower, they don't have the ability to all-in without dying.


Porouscloud - NA LoL
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 31 2013 09:14 GMT
#744
Add virtually no manacost champs to "cd based champ"; it's pretty ridic how low the mana costs for champs are now...
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
March 31 2013 09:29 GMT
#745
On March 31 2013 18:14 wei2coolman wrote:
Add virtually no manacost champs to "cd based champ"; it's pretty ridic how low the mana costs for champs are now...

As much as people complain about "mobility creep" I honestly think "mana cost creep" has been much more severe.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
March 31 2013 09:38 GMT
#746
On March 31 2013 18:29 TheYango wrote:
Show nested quote +
On March 31 2013 18:14 wei2coolman wrote:
Add virtually no manacost champs to "cd based champ"; it's pretty ridic how low the mana costs for champs are now...

As much as people complain about "mobility creep" I honestly think "mana cost creep" has been much more severe.

mobility creep is fine, in the sense that there are counter play options to it, you can create a peel comp, or hard disengage comp (like gragas+janna+xin, etc champs)

But, holy fuck, mana costs are absurdly ridiculously low, there's no counterplay involved.
liftlift > tsm
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 31 2013 09:50 GMT
#747
i think mana costs are fine

jayce and khazix need tear
vi using e in the jungle runs out of mana
nami is a candidate for chalice depending on play style
elise's neurotoxin can't be spammed anymore
syndra needs chalice and can still run out of mana
diana runs out of mana, can't spam crescent strike and shield in lane


it's not on dota level but it is there. if mana costs were negligible, i don't think ap mids would complain about not getting blue.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-31 10:07:22
March 31 2013 09:57 GMT
#748
On March 31 2013 18:38 wei2coolman wrote:
Show nested quote +
On March 31 2013 18:29 TheYango wrote:
On March 31 2013 18:14 wei2coolman wrote:
Add virtually no manacost champs to "cd based champ"; it's pretty ridic how low the mana costs for champs are now...

As much as people complain about "mobility creep" I honestly think "mana cost creep" has been much more severe.

mobility creep is fine, in the sense that there are counter play options to it, you can create a peel comp, or hard disengage comp (like gragas+janna+xin, etc champs)

But, holy fuck, mana costs are absurdly ridiculously low, there's no counterplay involved.


I dislike mobility creep because it really, really fucks up my favourite champ(Anivia) when she's somewhat on the weak side(also has to do with the mana issue, people can push her in for 1/3 the mana early on, and at 6, they don't spend 3-500 mana per wave to clear it either).

But mana management is honestly becoming a thing of the past. People get used to playing champs where there are no repercussions apart from CD for using a skill, and for a pure damage skill, you just throw it out because it costs nothing. Diana Q (basically negates the fact that she's a melee for the whole time pre-6 unless you're playing Swain or some other champ who destroys melee's). Khazix E, it's an ground targeted leap that basically costs half of any other leap/dash in the game, with no scaling cost either.

Honestly I think mages should have mana costs somewhere around the Lux range, where you need a mana item, or else you're relegated to only clearing creeps, with skills generally being too costly to use on harass even with blue buff.

On March 31 2013 18:50 kainzero wrote:
i think mana costs are fine

jayce and khazix need tear
vi using e in the jungle runs out of mana
nami is a candidate for chalice depending on play style
elise's neurotoxin can't be spammed anymore
syndra needs chalice and can still run out of mana
diana runs out of mana, can't spam crescent strike and shield in lane


it's not on dota level but it is there. if mana costs were negligible, i don't think ap mids would complain about not getting blue.


Utility skills should cost more. This applies to khazix E.
Almost all junglers run oom if they spam skills without blue(some like noct/cho don't really need much mana to clear really fast). This is not a unique problem.
Not complaining about Elise now, but if she had reasonable mana costs in the first place they wouldn't have had to do all the nerfs.
You can run out of mana on Anivia with blue buff + tear+roa. Building a single mana item is not a cause to call for a mana cost buff. If I had my way, every mage who wanted to do more than kill creeps endlessly with blue buff would have mana costs tuned to require a mana item.
Diana runs oom if you have to use shield. Q is free.
Porouscloud - NA LoL
Craton
Profile Blog Joined December 2009
United States17242 Posts
March 31 2013 09:58 GMT
#749
I once went through the list of champs and listed them as "needs buffs, needs nerfs, needs adjustments (buffs and nerfs), needs total rework, needs to be scrapped completely."

Something pretty close to half of the existing champions fell into the latter two categories. This was probably 6+ months ago, so you can imagine how it is now.
twitch.tv/cratonz
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 31 2013 10:00 GMT
#750
lol, old mang Craton.

Post list plox.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-03-31 10:08:02
March 31 2013 10:06 GMT
#751
yesterday i was watching stream incarnati0n guy (3.1k elo LOL) he mains fizz, it was interesting how he almost always got fb at lvl2 with cheese which seems very powerful, he uses 30 offence and arm/mr pen marks with red pot he literally 1 shot lux at lvl 2 (if possible shares exp with jungler from wraiths/wolves ) with W+Q + ignite combo it was hilarious. I wanted do the same today but hybrid marks cost 7.2k IP, fml
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
March 31 2013 10:07 GMT
#752
On March 31 2013 18:57 Amui wrote:
Show nested quote +
On March 31 2013 18:38 wei2coolman wrote:
On March 31 2013 18:29 TheYango wrote:
On March 31 2013 18:14 wei2coolman wrote:
Add virtually no manacost champs to "cd based champ"; it's pretty ridic how low the mana costs for champs are now...

As much as people complain about "mobility creep" I honestly think "mana cost creep" has been much more severe.

mobility creep is fine, in the sense that there are counter play options to it, you can create a peel comp, or hard disengage comp (like gragas+janna+xin, etc champs)

But, holy fuck, mana costs are absurdly ridiculously low, there's no counterplay involved.


I dislike mobility creep because it really, really fucks up my favourite champ(Anivia) when she's somewhat on the weak side(also has to do with the mana issue, people can push her in for 1/3 the mana early on, and at 6, they don't spend 3-500 mana per wave to clear it either).

But mana management is honestly becoming a thing of the past. People get used to playing champs where there are no repercussions apart from CD for using a skill, and for a pure damage skill, you just throw it out because it costs nothing. Diana Q (basically negates the fact that she's a melee for the whole time pre-6 unless you're playing Swain or some other champ who destroys melee's). Khazix E, it's an ground targeted leap that basically costs half of any other leap/dash in the game, with no scaling cost either.

Honestly I think mages should have mana costs somewhere around the Lux range, where you need a mana item, or else you're relegated to only clearing creeps, with skills generally being too costly to use on harass even with blue buff.

Playing a lot of Zed recently, I feel like he's brining ressource management back to the table. On him, energy is more important than CDs, so it's sort of the same !
The legend of Darien lives on
Craton
Profile Blog Joined December 2009
United States17242 Posts
Last Edited: 2013-03-31 10:16:23
March 31 2013 10:15 GMT
#753
On March 31 2013 19:00 NeoIllusions wrote:
lol, old mang Craton.

Post list plox.

So I was redoing it and it's closer to 90% need at least one ability remade or should be totally deleted...

Although I consider things like changing true damage to magic/physical a remake, so some are less severe than others.
twitch.tv/cratonz
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 31 2013 10:16 GMT
#754
On March 31 2013 19:06 kongoline wrote:
yesterday i was watching stream incarnati0n guy (3.1k elo LOL) he mains fizz, it was interesting how he almost always got fb at lvl2 with cheese which seems very powerful, he uses 30 offence and arm/mr pen marks with red pot he literally 1 shot lux at lvl 2 (if possible shares exp with jungler from wraiths/wolves ) with W+Q + ignite combo it was hilarious. I wanted do the same today but hybrid marks cost 7.2k IP, fml


I faced this recently. It's ridiculously cheesy, but extremely strong. Come to lane with like 30 flat AP, push pretty recklessly to hit level 2 ASAP, and just allin for free kill against anybody who doesn't flash the initial dash/stay completely zoned. Snowballs really hard too because it's a death so early against an assassin. Then team proceeds to rage at you etc etc.
Porouscloud - NA LoL
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 31 2013 10:18 GMT
#755
On March 31 2013 17:06 WaveofShadow wrote:
So, colour me sexist but I'm pretty sure half of the streams on Solomid are now random girls streaming in tank tops.
What the fuck is this.


yeah pretty annoying, the other day there was a girl literally only showing her boobs on webcam and not even her face lol.
Craton
Profile Blog Joined December 2009
United States17242 Posts
Last Edited: 2013-03-31 11:18:13
March 31 2013 10:20 GMT
#756
I dunno why I end up surprised that so many people watch them, but every time I end up going "REALLY?"

Which reminds me of the other really obnoxious thing streamers are doing lately:
Plastering the entirety of their stream with
"recent donators: bob, joe, curly, alison, fred, freddy, alex, joe, joe bob, billy bob joe, sean"
"top donators: noah, charlotte, oliver, henry, benhamin, ethan, lucas, owen, william, bill, billy, billy bob, joe bob, billy joe bob"

(Also wtf why is "Declan" in the top 10 baby names for males and Liam #1? who the fk is naming these kids)
twitch.tv/cratonz
Lylat
Profile Joined August 2009
France8575 Posts
March 31 2013 11:24 GMT
#757
On March 31 2013 19:20 Craton wrote:
I dunno why I end up surprised that so many people watch them, but every time I end up going "REALLY?"

Which reminds me of the other really obnoxious thing streamers are doing lately:
Plastering the entirety of their stream with
"recent donators: bob, joe, curly, alison, fred, freddy, alex, joe, joe bob, billy bob joe, sean"
"top donators: noah, charlotte, oliver, henry, benhamin, ethan, lucas, owen, william, bill, billy, billy bob, joe bob, billy joe bob"

(Also wtf why is "Declan" in the top 10 baby names for males and Liam #1? who the fk is naming these kids)

Liam Neeson op
Alaric
Profile Joined November 2009
France45622 Posts
March 31 2013 11:45 GMT
#758
On March 31 2013 18:57 Amui wrote:
Show nested quote +
On March 31 2013 18:38 wei2coolman wrote:
On March 31 2013 18:29 TheYango wrote:
On March 31 2013 18:14 wei2coolman wrote:
Add virtually no manacost champs to "cd based champ"; it's pretty ridic how low the mana costs for champs are now...

As much as people complain about "mobility creep" I honestly think "mana cost creep" has been much more severe.

mobility creep is fine, in the sense that there are counter play options to it, you can create a peel comp, or hard disengage comp (like gragas+janna+xin, etc champs)

But, holy fuck, mana costs are absurdly ridiculously low, there's no counterplay involved.


I dislike mobility creep because it really, really fucks up my favourite champ(Anivia) when she's somewhat on the weak side.

wut

Also Brand, Lux, Morgana have somewhat high mana costs too. You can actually force champs like Pantheon and Wukong, heavily skill-reliant and using harass, to manage mana much more than average during laning. Stuff like Nidalee and Jayce doesn't need Tear to function. It just makes them able to spamspamspam their abilities and either not care about missing 75% of them or beat the opponent's sustain while staying à 80% mana, which isn't the same as "needing Tear" or "having mana troubles" (using Lux or TF for the waveclear as siege protection against a very heavy push comp is a more "legit" way to need mana because it's not you using a "crutch" for missed skills but your opponent forcing you to spend all that mana).
Lux is super safe so she doesn't care, Brand and Morgana can't really 100-0 the wave so easily so they can't stack AP as recklessly as her (plus on Morg you want Zhonya early unless you're fed), Syndra, Cass and Orianna don't have huge mana costs but they tend to need more spells to achieve the same results so it increases their consumption.

I'd rather have champs balanced around examples like Viktor or Annie : they can easily clear and roam if they want to, but their costs are too prohibitive to just nuke the wave down every 30 seconds (the fact that they only have 1 AoE spell, on an average (Annie) long-ish (Viktor) cooldown, certainly helps), making blue buff important on them versus heavy pushers.
Put Kha'Zix against Morde, once he's 6 he doesn't really care, he'll just W once every wave and Morde won't push him too fast. It's just that Tear allows him to spamspamspam that stuff mindlessly.
Cant take LMS hipsters serious.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
March 31 2013 13:54 GMT
#759
On March 31 2013 17:16 kongoline wrote:
so they nerfed Lee's E to the ground because it made his ganks too strong and release champion with knock ups and slows with retarded jump range, fuck riot

No, they nerfed it because it was way out of line with other slows. Nunu's e was nerfed ages ago from 40-60%. Lee's never should have started at 40%.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-03-31 14:18:37
March 31 2013 14:07 GMT
#760
On March 31 2013 22:54 SnK-Arcbound wrote:
Show nested quote +
On March 31 2013 17:16 kongoline wrote:
so they nerfed Lee's E to the ground because it made his ganks too strong and release champion with knock ups and slows with retarded jump range, fuck riot

No, they nerfed it because it was way out of line with other slows. Nunu's e was nerfed ages ago from 40-60%. Lee's never should have started at 40%.

how is 40% out of line and nasus wither isnt, any current fotm jungler has knockups+ slows which are way superior nobody plays lee nowadays because hes worthless compared to them, riot just keeps releasing new champions with retarded kits meanwhile nerfing others with way inferior.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
March 31 2013 14:39 GMT
#761
Nasus doesn't have 2 blinks, Nasus has no way of following anyone without Wither.

Also, you aren't forgetting that Lee Sin E is AoE, right?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
WilDMousE
Profile Joined July 2011
Chile1335 Posts
March 31 2013 14:48 GMT
#762
On March 31 2013 17:06 WaveofShadow wrote:
So, colour me sexist but I'm pretty sure half of the streams on Solomid are now random girls streaming in tank tops.
What the fuck is this.

Gogo wave! topless casting games will give some popularity <3.

PS: Joke, I haven't watched your casts in a while, where are mah casting golems?
Barackopala
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
March 31 2013 14:48 GMT
#763
On March 31 2013 23:07 kongoline wrote:
Show nested quote +
On March 31 2013 22:54 SnK-Arcbound wrote:
On March 31 2013 17:16 kongoline wrote:
so they nerfed Lee's E to the ground because it made his ganks too strong and release champion with knock ups and slows with retarded jump range, fuck riot

No, they nerfed it because it was way out of line with other slows. Nunu's e was nerfed ages ago from 40-60%. Lee's never should have started at 40%.

how is 40% out of line and nasus wither isnt, any current fotm jungler has knockups+ slows which are way superior nobody plays lee nowadays because hes worthless compared to them, riot just keeps releasing new champions with retarded kits meanwhile nerfing others with way inferior.

Because nasus won't ever win a low level duel. Lee sin and nunu could invade and fight whenever they wanted, and run away whenever they wanted, and you couldn't do anything about it. There was no risk/reward, just reward and get out of jail for free. Xins slow is only a tiny bit harder then nunu or lees, and his is a melee gap closer, both risk + reward, but much lower at max level. You're also confusing different forms of cc. What you're complaining about is that lee sin isn't a counter to pretty much any dueler/melee caster anymore, free to invade, and gank and counter gank without fear until late game, which was the problem. You're too used to lee sin being grossly over the threshold of what a champion should do. Nautilus was massively overpowered and now no one plays him, no one is complaining. I said this back in season 2, players aren't as good as they think if they main lee sin, and this goes especially for junglers.

Lee sin is one step above trash right now as far as I'm concerned, and rightly so. His kit does too much for any of it to be powerful.
Alaric
Profile Joined November 2009
France45622 Posts
March 31 2013 14:54 GMT
#764
Give my boy Naut back some love. >.<
Cant take LMS hipsters serious.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-03-31 15:05:57
March 31 2013 14:58 GMT
#765
^
lee is shit because counterjungling is dead in s3, his clear time sucks and health after clear isnt great, pretty sure he also loses alot of duels nowadays without armor on his W and with his E nerfed.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2013-03-31 15:03:18
March 31 2013 15:03 GMT
#766

The dawn has arrived!


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