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[Patch 3.10a: Worlds Balance] General Discussion

Forum Index > LoL General
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[PSA]: Challenging the status quo...
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
Last Edited: 2013-08-21 23:06:59
August 21 2013 22:18 GMT
#1
Welcome to the Patch General Discussion thread for the League of Legends subforum. This thread is for discussion around League of Legends and the most recent patch. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated.

Off-topic dicsussion should go in the Off-topic Dicsussion Thread.

Certain topics are blacklisted from LoL General Discussion and they include:
  • "Elo hell"
  • The Tribunal
  • Bans, either from TL.net or LoL
  • "What is a tank" (and other vague monikers)
  • AD v ArPen runes
  • GP10 items

Additionally, the TL LoL Ten Commandments are available for you to reference if you have any questions about this subforum.

Use the LoL Strategy subforum if you have game or champion specific questions. Lastly, confine QQing and bragging to their respective threads.


There is no new champion this patch.

Patch 3.10a: Live on Aug. 22nd, 2013
+ Show Spoiler [Patch Notes] +
Champions

Leblanc



Summary: LeBlanc’s base health regeneration and attack damage per level have been slightly increased.



Context: With unorthodox skills, unmatched mobility and a supremely squishy face, LeBlanc’s always been a difficult champion to master. While this is intended, the changes we made to her in Patch 3.9 made her even more vulnerable, especially during her laning phase. These minor buffs should improve her play experience and even her out a little.



  • Base health regen increased to 7.05 (from 5.05)

  • Attack damage per level increased to 3.5 (from 3.1)

Master Yi



Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a “full reset” to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yi’s attack speed per level has been reduced, while Meditate’s damage reduction at later levels has been increased. Wuju Style’s passive attack damage bonus is now higher at earlier levels and lower at later levels.



Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlander’s reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yi’s Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.



General


  • Attack speed per level decreased to 2% (from 2.75%)

Double Strike


  • Fixed a bug where the second strike would damage targets even when Master Yi was blinded

Meditate


  • Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)

Wuju Style


  • Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)

Highlander


  • Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)

Riven



Summary: Riven can now leap over walls with the third hit of Broken Wings.



Context: Riven's Broken Wings started crossing walls on live following a few engine fixes. We looked at this and decided we want to fully support the emergent gameplay while cleaning up the ability’s environmental interactions. This change promotes Riven’s high mobility playstyle and skirmish play pattern, so we’ll balance around it rather than simply remove the change if it affects her power significantly.



General


  • Fixed an issue where several of Riven's particle effects were missing

Broken Wings


  • Third hit now knocks up affected targets rather than knocking them back

  • Only the third cast can now leap over walls

  • Hitbox has been retuned to more closely match the particles

Shen



Summary: Shen’s Feint shield has been weakened, while Stand United can now be interrupted by root effects.



Context: As a dominant force in the competitive scene, Shen gets just a little too tanky in the late game – to the point where even primary damage dealers have a tough time eating through his shields. This small nerf should reduce some of Shen’s strong dueling potential. Additionally, our Stand United change has been brought in to increase the consistency with which we handle delayed movement abilities. Specifically, Shen’s Stand United channel will be interruptible by root effects, similar to Twisted Fate’s Gate. We’ll continue looking at other cases in the future.



Feint


  • Shield amount reduced to 60/100/140/180/220 (from 70/115/160/205/250)

Stand United


  • Can now be interrupted by root effects

Twitch



Summary: Twitch’s Expunge now deals less damage at early to mid levels.



Context: Currently Twitch's laning phase trades are too strong, even when he’s forced to pop Expunge before reaching full stacks of Deadly Venom. These changes should balance out the Plague Rat’s early game power without affecting his team fight potential.



Expunge


  • Base damage reduced to 20/35/50/65/80 (from 40/50/60/70/80)

Zac



Summary: Zac's passive healing blobs will now be harder to pick up for both him and his opponents. Additionally, Zac’s ult no longer grants him Tenacity while active.



Context: Previously, Zac’s pickup range was so large he would sometimes regain health from his blobs even if he stood still after using an ability. The blob radius change creates more potential counterplay in lane, since Zac and his opponents now have to specifically move to blobs to regain or deny health. The tenacity portion of Let’s Bounce has removed to allow for more gameplay in fights, notably by giving enemies the chance to lock Zac down while protecting vulnerable targets.



Cell Division


  • Blob absorption and squish radius reduced to 25 (from 100)

Let's Bounce


  • No longer grants tenacity

  • Fixed the tooltip to state that Zac removes all slows affecting him upon activation

Items

NOTE: If an item value or statistic is not mentioned, it is still present on the item.



Bilgewater Cutlass


  • Range reduced to 450 (from 550)

  • Active now takes into account the bounding boxes for each champion

Blade of the Ruined King


  • Range reduced to 450 (from 550)

  • Active cooldown increased to 90 (from 60)

Locket of the Iron Solari


  • Fixed a bug where it was granting more health regen than intended

Spirit Visage


  • Combine cost increased to 500 gold (from 375). Total cost increased to 2750 gold (from 2625)

Phage & Trinity Force’s Icy Passive


Summary: Phage and Trinity Force no longer have the “Icy” slow passive. Instead of a percentage chance to slow an enemy champion on hit, these items now grant movement speed for a short duration of time, along with even more movement speed on minion, monster, and champion kills. Frozen Mallet’s function remains unchanged, but its recipe has changed.



Context: Following the nerfs to Blade of the Ruined King, we wanted to create more tools to help bruisers stick to their targets. Ultimately we focused on in-skirmish mobility as a valuable and healthy stat for all champions.



Phage


  • UNIQUE Passive - Icy removed

  • New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds

  • Combine cost reduced to 375 gold (from 590). Total cost reduced to 1250 gold (from 1465)

Trinity Force


  • UNIQUE Passive - Icy removed

  • New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds

  • UNIQUE Passive - Spellblade

    • Damage increased to 200% base attack damage (from 150%)
  • Due to Phage's price reduction, total cost is now 3628 gold (from 3843)

Frozen Mallet


  • Recipe Changed: Giant's Belt + Pickaxe + Ruby Crystal + 950 gold = 3300 total gold

  • UNIQUE Passive – Icy retained

Maps

Summoner's Rift



  • Lesser Wraith

    • Fixed a bug where lesser wraiths were granting less experience than intended (4 instead of 15)

Twisted Treeline and Crystal Scar



  • Blade of the Ruined King

    • Now available on the Crystal Scar
  • Entropy

    • UNIQUE Passive - Icy removed

    • New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds

    • Due to Phage's price reduction, total cost is now 3400 gold (from 3615)
  • Kitae's Bloodrazor

    • Removed from the Crystal Scar

Howling Abyss


  • Poros

    • No change. Still awesome


+ Show Spoiler [Previous GD Threads & Patch Notes] +
Yimake General Discussion
Spirit Udyr General Discussion
Aatrox General Discussion
Lissandra General Discussion
Nerf Everything Not Nami General Discussion
Balance Update General Discussion
General General Discussion
Karma Remake General Discussion
Zac General Discussion
Quinn General Discussion
Patch 3.02 General Discussion
Season 3 General Discussion
Preseason Balance Update 2
Preseason Balance Update 1
Preseason 1 General Discussion
End of Season 2 General Discussion
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 21 2013 22:19 GMT
#2
Howling Abyss
•Poros
◦No change. Still awesome
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Alaric
Profile Joined November 2009
France45622 Posts
August 21 2013 22:20 GMT
#3
Yeah, as a pretty aggressive support player I have trouble with Zyra because she loves when people try to get on her but has issues catching people. Sidestepping her E isn't that hard really, and while your plants are powerful, at early levels EWW isn't enough damage by itself (considering the cooldown, esp. to get 2 seeds) to be considered consistent poke the way Lulu or Sona can do it (she's got a pretty long aa animation too, so despite having a good range it is relatively easy for your opponent to walk up to you and retaliate if you don't time it well). If you start using Q for more plant attacks (longer range) then it eats away your mana pool pretty fast.

Then again I can count the number of ADs who follow me on non-Leona on one hand (and I'm not sure both aren't enough when I'm playing Leona anyway >_>) so it's hard to evaluate how much damage the root lets you put out when your AD actually comes in the the trade and incites th enemy to stay in range of the plants.


Screw you Neo, you interrupted my jazz in the previous topic. :<
Cant take LMS hipsters serious.
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
August 21 2013 22:21 GMT
#4
darkness scared me in other thread
BW pros training sc2 is like kiss making a dub step album.
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 21 2013 22:22 GMT
#5
AND WE MIGHT ACTUALLY HAVE LUCIAN DIS TIME! (except not in patch notes, FU Champ Spotlight)
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Jizla
Profile Joined July 2011
Scotland235 Posts
Last Edited: 2013-08-21 22:23:43
August 21 2013 22:23 GMT
#6
Most importantly + Show Spoiler +
Howling Abyss

Poros
No change. Still awesome


Edit: On a more serious note, some heavy nerfs to Yi, a good thing about the resets - there's little more annoying in this game than someone spamming a high damage ability that makes them untargetable.

Interesting to see Riot embracing Rivens new ability to wall hop on third Broken Wings as well - I wonder if it will be used and if they make it easier


Just gonna cut and paste - wasnt expecting new thread lol
Vanished.... Like a wrinkly ninja.....
Roffles *
Profile Blog Joined April 2007
Pitcairn19291 Posts
August 21 2013 22:23 GMT
#7
Yay, nerf to herbivores. Fuck those guys.
God Bless
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
August 21 2013 22:24 GMT
#8
do you think new phage on hec would be cool?
BW pros training sc2 is like kiss making a dub step album.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 21 2013 22:25 GMT
#9
On August 22 2013 07:24 ComaDose wrote:
do you think new phage on hec would be cool?

Not as good as Phantom Dancer
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 21 2013 22:25 GMT
#10
On August 22 2013 07:25 xes wrote:
Show nested quote +
On August 22 2013 07:24 ComaDose wrote:
do you think new phage on hec would be cool?

Not as good as Phantom Dancer


GTFO son, we don't want your kind here.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Alaric
Profile Joined November 2009
France45622 Posts
August 21 2013 22:26 GMT
#11
Ooh~ They buffed the Sheen effect on Triforce too. Pretty nice, eh? But the most important part may be the Phage price change. It was so annoying to buy because of how stupidly expensive it was. Now that it's the same price as Sheen, it may not seem much compared to the full cost of the item, but it's certainly big for laning phase.
Cant take LMS hipsters serious.
SidianTheBard
Profile Joined October 2010
United States2474 Posts
August 21 2013 22:29 GMT
#12
Mmm, can't wait to play Jax with these Trinity Force changes.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 21 2013 22:29 GMT
#13
Yay triforce cost reductions. The phage change adds a whole new level of outplaying your opponent with irelia in particular(:D:D:D). Indirect buffs are always nice.
Porouscloud - NA LoL
beefhamburger
Profile Joined December 2007
United States3962 Posts
August 21 2013 22:33 GMT
#14
Corki is going to hit like a truck now (even more so) with the new TF sheen component. If people didn't go blue build on Ezreal every game, he'd also get quite a nice buff. I still miss the phage slow though =(.
Don_Julio
Profile Blog Joined June 2010
2220 Posts
August 21 2013 22:33 GMT
#15
Phew, SV and Zac changes are appreciated after watching KT vs CJ today
Lmui
Profile Joined November 2010
Canada6213 Posts
August 21 2013 22:35 GMT
#16
The sheenproc buff on triforce might make ezreal less of a bluebot and grabbing a quick triforce might be stronger. (It definitely does more damage through the proc to single targets). We might see the return of corki. He was already on the way up after the mana changes but the triforce buff might make him strong enough for regular competitive play.
Nitan
Profile Joined September 2008
United States3401 Posts
August 21 2013 22:37 GMT
#17
I'm kind of surprised there's a Shen nerf. That seems...questionable.

Not sure what's going to happen to Zac after these nerfs. Is he going to go the way of Singed?
Do I contradict myself? Very well, then I contradict myself. I am large, I contain multitudes.
cLutZ
Profile Joined November 2010
United States19574 Posts
August 21 2013 22:41 GMT
#18
Zac is still going to be really boring to lane against. Cell division just makes him the old toplane Nunu.
Freeeeeeedom
seRapH
Profile Blog Joined April 2009
United States9756 Posts
August 21 2013 22:41 GMT
#19
oh yay fk bortk make everyone suffer the hell that is basing with 1500g
boomer hands
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-08-21 22:57:17
August 21 2013 22:55 GMT
#20
pretty torn about the new trinity, slow was probably the most important thing on it (but there were lots ofc) but 200 gold cheaper and 2x sheen proc sounds really good as well.
just makes it more tempting to jack redbuffs as much as possible, or just get randuin i guess

furor boots trinity udyr for even more zoom might be enough
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