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[Patch 3.05.2: April Fools] League of Legends General Disc…

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Chiharu Harukaze
Profile Joined September 2011
12112 Posts
Last Edited: 2013-03-31 15:35:40
March 31 2013 15:03 GMT
#1
Hi all. Following discussion amongst the Senior LoL Staff, we have come to the conclusion that there are several changes that will be occuring for the General Discussion thread. We are aware that outside people don't see TeamLiquid as a valid LoL website. Yet somehow they think a lot of those other website there are useful resources. Because the unwashed masses obviously have serious issues, we no longer see a need to be catering for them since even if they came to TeamLiquid they'd be bad posters. Therefore, we are returning to the single General Discussion Thread model. After all, even the DotA subforum uses it.

Additionally, there are several ammendements to the 10 Commandments. The following topics are now allowed:
  • GP10 is now allowed provided they are accompanied by analysis about timings, alternate itemisation analysis and discussion about their role in lane swaps. All other discussion around GP10 items is still banned and can be mod-actioned.
  • Why SC2 is an inferior eSport, especially given that Blizzard is now trying to copy the Riot LCS model. Mockery of the SC2 population of TeamLiquid and how "developer money is killing eSports" is allowed as well.
  • Why DotA2 is an inferior game to League of Legends. It's a game that doesn't have Techies yet LoL has Teemo. Case closed.
  • All users must identify with either the Solari or the Lunari. Fence-sitting is not allowed.

As always, use the LoL Strategy subforum if you have game specific questions. Lastly, confine QQing and bragging to their respective threads.



Currently on Patch 3.05: Live on Mar. 28th, 2013
+ Show Spoiler [Patch Notes] +








Karma, the Enlightened One

Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more here.


  • Gathering Fire (Passive)
    • Reduce’s Mantra’s cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).


  • Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.

    • Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.


  • Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.

    • Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.


  • Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.

    • Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.


  • Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.




Akali

Akali’s Twilight Shroud was behaving inconsistently before this patch, so we’ve adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.

  • Twilight Shroud
    • Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone

    • Akali is now immediately stealthed when casting Twilight Shroud directly on herself

    • Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage

    • Delay on re-stealthing increased by 0.15 seconds




Anivia
  • Crystallize
    • Fixed a bug where Crystallize could stop uninterruptible movement abilities such as Malphite's Unstoppable Force




Ashe
  • Focus
    • Now displays the Critical Strike chance bonus on the buff bar




Draven
  • Spinning Axe
    • Now leads Draven more accurately when he is benefiting from Movement Speed increases

    • Axe drop location will no longer be placed partially inside walls / terrain




Hecarim

The previous version of Spirit of Dread did not offer enough opportunities for tactical decision-making. With higher cooldowns, our goal is to reintroduce strategic choices other than merely activating the ability whenever it is available.

  • Spirit of Dread
    • Cooldown increased to 22/21/20/19/18 seconds from 18/17/16/15/14




Master Yi
  • Double Strike
    • Double Strike swing time now scales with Master Yi's Attack Speed instead of being fixed at 0.6 seconds

    • Fixed a bug where the second strike of Double Strike could critically hit turrets




Riven
  • Wind Slash
    • Fixed a bug where Riven could cast Wind Slash a second time after using Zhonya's Hourglass




Rumble

Rumble’s ultimate was intended to be an area control effect but, with the large upfront damage it deals, it tends to be used more as a long-range nuke instead. With this patch, we’re adjusting The Equalizer to better match its original intent.

  • Electro-Harpoon
    • Fixed a bug where the visual effect would disappear before the actual end of the projectile


  • The Equalizer
    • No longer deals initial impact damage but the area burn damage now starts immediately instead of after a 0.5 second delay

    • Burn damage per second increased to 130/185/240 (+0.3 Ability Power) from 100/140/180 (+0.2 Ability Power) (total damage dealt across the full duration is unchanged)




Trundle
  • Pillar of Filth
    • Fixed a bug where Pillar of Filth could stop uninterruptible movement abilities such as Malphite's Unstoppable Force




Udyr

In this patch, we’ve made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.

  • Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35

  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance


  • Turtle Stance
    • No longer returns mana when dealing damage

    • Shield increased to 60/100/140/180/220 from 60/95/130/165/200

    • Udyr can now critically strike in Turtle Stance


  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active

    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active

    • Bear stance attacks can no longer be self-interrupted mid-attack

    • Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27%

    • Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4


  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack

    • No longer grants bonus Ability Power and Attack Damage when activated

    • Ability Power ratio on the fire cone increased to 0.45 from 0.15

    • Updated the fire cone's spell effect to be more visible




Warwick
  • Hunter's Call
    • Now displays range indicator on mouseover


  • Blood Scent
    • Now displays range indicator on minimap on mouseover




Zed
  • Living Shadow
    • Fixed a bug where Living Shadow would sometimes cast in a random direction




Items
  • Nashor's Tooth
    • Combine cost increased to 430 gold from 200 (total cost increased to 2500 gold from 2270)


  • Spirit of the Elder Lizard
    • UNIQUE Passive damage reduced to 6-40 over 3 seconds from 14-50


  • Maw of Malmortius
    • Fixed a bug where the Lifeline shield was lasting for 3 seconds instead of 5


  • Champion Select AFK Detection
    • When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.

    • A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.

    • Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.

    • Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.

    • Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.

    • Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.

    • This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.




General
  • Turrets

    In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it’s become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.

    • Turrets now deal 105% damage to champions for the first attack, increased from 94.5%

    • Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)


  • Siege Minions
    • Siege Minions now take 70% damage from Turrets, increased from 50% damage

    • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage


  • Super Minions
    • Super Minions now take 70% damage from Turrets, increased from 50% damage


  • Teleport

    We are fixing a bug with Teleport where its visual effect would disappear if cast on an expiring temporary unit. Teleport should always be visible to opponents who have vision of the area, much like how casting it on a non-revealed ward still displays a visual effect.

    • Fixed a bug where Teleport's "incoming" visual effect on the target unit would disappear if cast on an expiring temporary unit, such as Jarvan's Standard or Thresh's Lantern


  • Fixed a bug where new players could not be invited to Matchmaking lobbies after teammates miss a ready check

  • Smart casting with charge-up abilities should be more responsive now



+ Show Spoiler [Previous GD Threads & Patch Notes] +
Karma Remake v1 General Discussion
Zac General Discussion
Quinn General Discussion
Patch 3.02 General Discussion
Season 3 General Discussion
Preseason Balance Update 2
Preseason Balance Update 1
Preseason 1 General Discussion
End of Season 2 General Discussion
Shadow Isles General Discussion
Twisted Fate Update General Discussion
Kha'Zix General Discussion
Syndra General Discussion
Late Aug General Discussion
Rengar General Discussions
Diana General Discussion
Zyra General Discussion
Jayce General Discussion
Draven General Discussion
Darius General Discussion
Spectator Mode General Discussion
Hecarim General Discussion
Lulu General Discussion
Fiora General Discussion
Nautilus General Discussion
Ziggs General Discussion
Sejuani General Discussion
Viktor General Discussion
Ahri General Discussion
Volibear General Discussion
Fizz General Discussion
Shyvana General Discussion
Graves General Discussion

It's like, "Is the Federation's Mobile Suit some kind of monster?"
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-03-31 15:06:40
March 31 2013 15:05 GMT
#2
Uh...
So we're using a single, big GD thread now?

Aww. I liked the thread-per-patch thing. I think it made searching back for stuff pretty helpful, provided that you had some time interval of when it was discussed.

Also "amendment". :x
Cant take LMS hipsters serious.
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
Last Edited: 2013-03-31 15:06:15
March 31 2013 15:06 GMT
#3
On April 01 2013 00:03 Chiharu Harukaze wrote:

The dawn has arrived!



Dirty traitorous scum!
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
JBright
Profile Joined September 2010
Vancouver14381 Posts
Last Edited: 2013-03-31 15:09:51
March 31 2013 15:08 GMT
#4
Man, I was hoping we could QQ in here since we can trashtalk other games now.

I shall go with my name and support the Solari! hi5 Zombie Chiharu.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-03-31 15:11:57
March 31 2013 15:10 GMT
#5
I was confused then, KST.

Lunari 4 lyfe fuck the solari. eat a dick sc2, meepo vs. teemo 1v1 @baron, 2 men enter 1 rat leaves. I think that covers everything.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
March 31 2013 15:10 GMT
#6
Wait I'm bad (alternatively, I only read the first 2 lines before posting. But I'm probably bad anyway.).
Cant take LMS hipsters serious.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 31 2013 15:15 GMT
#7
i would totally jump on the anti-sc2 topic to be serious

omg i hate sc2
Bladeorade
Profile Joined August 2010
United States1898 Posts
Last Edited: 2013-03-31 15:20:47
March 31 2013 15:19 GMT
#8
Brave the shadows, the truth lies in darkness.
gtrsrs
Profile Joined June 2010
United States9109 Posts
March 31 2013 15:24 GMT
#9
This feels a day early
i play ... hearthstone =\^.^/= Winterfox
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 31 2013 15:24 GMT
#10
On April 01 2013 00:15 kainzero wrote:
i would totally jump on the anti-sc2 topic to be serious

omg i hate sc2


sc2 is literally hitler
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 31 2013 15:24 GMT
#11
On April 01 2013 00:05 Alaric wrote:
Uh...
So we're using a single, big GD thread now?

Aww. I liked the thread-per-patch thing. I think it made searching back for stuff pretty helpful, provided that you had some time interval of when it was discussed.

Also "amendment". :x



upvote for the "per patch GD", because i am from SEA Garena server and i dunno when the new patches hit NA server, with the "per patch GD" thread at least i am able to know when the new patches will hit the SEA servers.
LoCicero
Profile Joined August 2010
1100 Posts
March 31 2013 15:27 GMT
#12
It's back.

So dope.

Also, April fools.
samthesaluki
Profile Joined November 2010
914 Posts
Last Edited: 2013-03-31 15:57:39
March 31 2013 15:28 GMT
#13
day early

edit - Lunari i am more a night person
Also obv LoL dumps on sc2
also nobody cares about dota and teemo is for souless dota players trying to play league anyway
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 31 2013 15:28 GMT
#14
Spoilers shall be banned. You were awesome LoCicero, sorry to see you go!
HS: cascades#1595 || LoL: stoppin
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
March 31 2013 15:33 GMT
#15
I go to the Solari side.

Btw, do you think there are any perma-ban worthy champs atm ? I find myself thinking the game is really balanced atm...
The legend of Darien lives on
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
March 31 2013 15:35 GMT
#16
Lunari all the way.

fuk all dem h8ers

@dota players -smash-
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2013-03-31 15:46:22
March 31 2013 15:45 GMT
#17
first page


p.s. lunari pls
p.p.s. teemo > meepo
p.p.p.s. sc2's been boring for like two years now
c.Deadly
Profile Joined March 2010
United States545 Posts
March 31 2013 15:48 GMT
#18
Lunari is the obvious choice.

Also LoL has more than 5x as many viewers on twitch as SC2 right now - clearly 5x better as an ESPORT.
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 31 2013 15:56 GMT
#19
solari > all

fuck sc2 that noob game.
TheYango
Profile Joined September 2008
United States47024 Posts
March 31 2013 15:57 GMT
#20
On April 01 2013 00:28 samthesaluki wrote:
day early

On April 01 2013 00:28 samthesaluki wrote:

On April 01 2013

April 01

Not in Korea.
Moderator
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