MotM ProAm - Page 5
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FlaShFTW
United States9935 Posts
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sgehtNewbton
Germany20 Posts
Newton (Bnet: sgehtNewton.558 on [EU]) Playable Bounds: 166 x 118 | ||
EatThePath
United States3943 Posts
But I find it sad that anyone is willing to call themselves a "pro" mapmaker. | ||
FlaShFTW
United States9935 Posts
On June 25 2012 04:50 EatThePath wrote: This is cool, looking forward to what comes of it! But I find it sad that anyone is willing to call themselves a "pro" mapmaker. wut? like who? im curious. keep the maps rolling in guys. looks good so far! | ||
monitor
United States2402 Posts
On June 25 2012 05:02 FlaShFTW wrote: wut? like who? im curious. keep the maps rolling in guys. looks good so far! The pro is just for lack of a better word. Its a common thing to do "ProAm" style events, so we applied it to mapmaking. Sure, there are no pros in mapmaking (except some BW KeSPA mapmakers transitioning to sc2), but the mapmakers on ESV/TPW and those who have won motm are the closest we've got. | ||
EatThePath
United States3943 Posts
On June 25 2012 05:14 monitor wrote: The pro is just for lack of a better word. Its a common thing to do "ProAm" style events, so we applied it to mapmaking. Sure, there are no pros in mapmaking (except some BW KeSPA mapmakers transitioning to sc2), but the mapmakers on ESV/TPW and those who have won motm are the closest we've got. Yeah, I understand. I know you guys only have the best intentions. It just left a bad taste. glhf everyone =] | ||
Coppermantis
United States845 Posts
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sgehtNewbton
Germany20 Posts
sorry for bad english | ||
NewSunshine
United States5938 Posts
On June 25 2012 06:07 noNewton wrote: Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to? sorry for bad english I think(I might be wrong) that it's just a part of the judging. Similar to MotM having a theme, I suppose I can present an example to clarify: say this MotM's theme was big, wide open areas. To be considered, your map has to make use of a large wide open area(s). The winner is not necessarily the map with the biggest chunk of open space, but the best map overall, which also makes the best use of a big, wide open area. Not the map with the best x-element, but the best map with a good x-element, to parrot somebody else(I forget who, lol). If the analogy I've made makes any sense, then I believe the judging for this will work similarly. | ||
Plexa
Aotearoa39261 Posts
On June 25 2012 05:53 Coppermantis wrote: Am I allowed to submit some maps I've already made or do they have to be made new? You can submit something you've already made. On June 25 2012 06:07 noNewton wrote: Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to? sorry for bad english The point of that rule is more to discourage the 'pros' from making radical changes and effectively creating a new map. As long as it is clear that the before and after are the same map there isn't an issue | ||
MarcusRife
343 Posts
Map author for all is Rife. Aiur Refuge Playable bounds: 168 x 168 + Show Spoiler + Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094 Beelzebub Playable Bounds: 120 x 118 + Show Spoiler + Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339694 Labyrinthine Temple Playable Bounds: 160 x 160 + Show Spoiler + | ||
FlaShFTW
United States9935 Posts
On June 25 2012 10:26 MarcusRife wrote: Here are my submissions Map author for all is Rife. Aiur Refuge Playable bounds: 168 x 168 + Show Spoiler + Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094 Beelzebub Playable Bounds: 120 x 118 + Show Spoiler + Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339694 Christmas Station Playable Bounds: 124 x 124 + Show Spoiler + Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=347415 Not bad so far. Got a decent selection already. Posted my feedback for all three already :D | ||
ihasaKAROT
Netherlands4730 Posts
On June 25 2012 04:43 FlaShFTW wrote: urs KAROT. you need a thread so i can spam :D Okidoki, gotta wait till im back home tho for some screenshots n stuff | ||
Infidler
Norway49 Posts
By "and post your overviews with any additional information in this thread" do you mean post the additional information in the mail or on this forum post? sorry if this is a obvious question, thanks | ||
ihasaKAROT
Netherlands4730 Posts
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Plexa
Aotearoa39261 Posts
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FlaShFTW
United States9935 Posts
On June 25 2012 22:00 ihasaKAROT wrote: in this thread => in this forumpost stop being lazy KAROT and make that god damn thread... please? <3 also i see what you did there xD | ||
Infidler
Norway49 Posts
Edit; i have changed two of my map submission with new maps. Civilized Planet (new) Infidler + Show Spoiler + 156 x 116 Duotax Infidler + Show Spoiler + 107 x 126 City Sector (new) Infidler + Show Spoiler + 156 x 156 Map Threads; Civilized Planet (new); http://www.teamliquid.net/forum/viewmessage.php?topic_id=348209 Duotax; http://www.teamliquid.net/forum/viewmessage.php?topic_id=347825 City Sector; (new) http://www.teamliquid.net/forum/viewmessage.php?topic_id=352633 Hope you liked it Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun. | ||
FlaShFTW
United States9935 Posts
On June 26 2012 01:10 Infidler wrote: Hello, this is my map submission! All Maps are made by me, Infidler Abandoned Planet 132 x 124 + Show Spoiler + Duotax 107 x 126 + Show Spoiler + Antaxon 132 x 140 + Show Spoiler + Hope you liked it Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun. Please make threads for these maps. I don't think I'm in the right here to say this, as I am not an organizer, nor anyone that will be involved in this event directly, but please make map threads BEFORE you post the maps and submissions into this thread. It makes it easier for us to give feedback, unless of course you don't want any feedback on the maps at all. Also make sure you format it in the correct way too. <3 | ||
Infidler
Norway49 Posts
Problem, i cant submit more then 1 thread for the maps, because i get this error "Error: You are trying to create multiple threads too quickly. New users are limited to how fast they can create threads. Please consider searching for an existing thread about the topic, or wait a short while and try again." | ||
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