MotM ProAm - Page 6
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Samro225am
Germany982 Posts
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ScorpSCII
Denmark499 Posts
Playable Bounds: 122x148 + Show Spoiler + ![]() Thread will be up after the competition. | ||
ihasaKAROT
Netherlands4730 Posts
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FlaShFTW
United States10031 Posts
On June 26 2012 02:31 ScorpSCII wrote: Ancient Temple by Scorp Playable Bounds: 122x148 + Show Spoiler + ![]() Thread will be up after the competition. Wait, wut. why AFTER the competition? don't you want some feedback now to help it out??? O.o On June 26 2012 04:08 ihasaKAROT wrote: Flash is the topicpolice ![]() Damn right I am bro :D I should get a badge for that xD | ||
moskonia
Israel1448 Posts
On June 26 2012 04:11 FlaShFTW wrote: Wait, wut. why AFTER the competition? don't you want some feedback now to help it out??? O.o I think its cause it feels weird making a map thread and then maybe one of the pro's looking at the version before you get feedback and gets their impression about the unfinished map, and after that, during the picking they already have a set mind about that map, even though it might have changed alot. I know I wont publish a map threads too until I know I wont get picked for that reason (and some more) . | ||
Coppermantis
United States845 Posts
Atmospheric Spire Made by Coppermantis Overview: http://imgur.com/p6sDS Playable area: 172x164 More details on this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=345497 | ||
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Plexa
Aotearoa39261 Posts
On June 26 2012 01:36 FlaShFTW wrote: Please make threads for these maps. I don't think I'm in the right here to say this, as I am not an organizer, nor anyone that will be involved in this event directly, but please make map threads BEFORE you post the maps and submissions into this thread. It makes it easier for us to give feedback, unless of course you don't want any feedback on the maps at all. Also make sure you format it in the correct way too. <3 Having a thread isn't necessary ![]() | ||
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FlaShFTW
United States10031 Posts
On June 26 2012 13:16 Plexa wrote: Having a thread isn't necessary ![]() Yes, but I'm not. AND I AM THE ONLY THING THAT MATTERS HERE!!! ![]() <3 | ||
Adonminus
Israel543 Posts
Author: Adonminus Map Overview: + Show Spoiler + ![]() Playable Map Bounds: 148x166 Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=347969 | ||
Adonminus
Israel543 Posts
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ScorpSCII
Denmark499 Posts
On June 26 2012 15:22 Adonminus wrote: I have a question, if you send the map to the email right now, will any further map updates be accepted or should I only send the final version? You should be able to send updates as long as the deadline is not over, but I think the judges would prefer if you only send the final map. | ||
Guardian85
162 Posts
On June 25 2012 21:25 Infidler wrote: "Please send your map files to submit.motm[at]gmail.com (include your user name in subject) and post your overviews with any additional information in this thread. Follow this format while posting in this thread to ensure your entry is accepted:" By "and post your overviews with any additional information in this thread" do you mean post the additional information in the mail or on this forum post? sorry if this is a obvious question, thanks ![]() Afaik, fellow norwegian ![]() A thread, from my experience can not be a E-mail. | ||
IronManSC
United States2119 Posts
How will this work? | ||
ihasaKAROT
Netherlands4730 Posts
In a skypecall : - The third-layout is abit too small and narrow, lets widen that a little. Try adjusting the ramps ~ Like this? - No more like in this way, but then all the way trough. ~ Ah ok so If I do this this and this it will be better. - Exactly, now mirror it to the other side ~ How do I do that easily without having to count gridcells? - Just select terrain, copy and numpad . , like this etcetc | ||
Sea_Food
Finland1612 Posts
On June 26 2012 16:38 ihasaKAROT wrote: Im pretty sure it will go something like: In a skypecall : - The third-layout is abit too small and narrow, lets widen that a little. Try adjusting the ramps ~ Like this? - No more like in this way, but then all the way trough. ~ Ah ok so If I do this this and this it will be better. - Exactly, now mirror it to the other side ~ How do I do that easily without having to count gridcells? - Just select terrain, copy and numpad . , like this etcetc I dont have skype or a mic, am i disqualified? But honestly, I dont think it will be like that, such an huge effort for both of the guys. I would imagine it more being like they discuss via anything what to do first, and then the amatour does it/some of it, and then the pro finalizes it. I mean its a competition to win for the pros and the ametour first, a learning experience 2nd. Or atleast it would be for me, in either places. | ||
ScorpSCII
Denmark499 Posts
- You should consider moving this base more to the left. ~ No. - In that case, I'd suggest you to put rocks there. ~ I like it as it is. - Sure. But you will have to remove this other base then, or move it further away. ~ No. Either that, or the amateur will just hand over the map to the pro and go to bed. | ||
ihasaKAROT
Netherlands4730 Posts
so to all the pro's that end up with Scorps situation -> give me a poke | ||
NewSunshine
United States5938 Posts
On June 26 2012 16:24 IronManSC wrote: So i'm curious... Are the pros allowed to actually work on the map? Or can we only give feedback and watch the amateur? I can see it being really easy to take a amateur's map and then just apply changes and he just sits and watches... How will this work? I would think you should have a decent idea already. I don't see this being much different from the dynamic of a mapmaking team. | ||
Meltage
Germany613 Posts
On June 26 2012 17:09 NewSunshine wrote: I would think you should have a decent idea already. I don't see this being much different from the dynamic of a mapmaking team. The difference might be the question about who owns the map, beacuse one way of working on several maps at a time within a team effectively, is to have one owner - which is most likely the one who made the orignial. When it comes to level design in the games industry, however, it is quite common that basic concpets are made by one person, then passed on to another for mockup and testing, then another for aesthetics and so on, i.e. the ownership changes with iterations. Bottom line, unles there are some ruelas about it, it's up to the proAm teams to choose how they want to do and part of the challenge. | ||
Johanaz
Denmark363 Posts
On June 26 2012 16:24 IronManSC wrote: So i'm curious... Are the pros allowed to actually work on the map? Or can we only give feedback and watch the amateur? I can see it being really easy to take a amateur's map and then just apply changes and he just sits and watches... How will this work? First of all, the map is ultimately submitted end of July as co-authored, with a potential prize split 50-50. So to me, that means shared ownership. That said, I enjoy helping others better themselves, so I for one would not just get the map file and say: "thanks young padawan, I'll take it from here". I will however get the map file and do some stuff, send it back and say: "see what I did there whaddaya think?" Just like I did for you with Ohana and Fractured ![]() I all relies on good communication, like getting a Skype chat set up, and possibly share a DropBox folder. | ||
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