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MotM ProAm - Page 8

Forum Index > SC2 Maps & Custom Games
Post a Reply
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iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 27 2012 19:55 GMT
#141
On June 28 2012 04:20 FlaShFTW wrote:
Show nested quote +
On June 28 2012 03:42 stormfoxSC wrote:
Map Name: CD Quarantine Zone
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x148

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193

---------

Map Name: CD Dark Temple
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 156x156

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348430

to be honest here, I don't think submitting two basically same maps is any good. I mean this is personal opinion, im sure i dont mirror the majority here, and i don't intend any insults or bashing or anything rude in any way or form. I just think that the people would like more diverse maps. but otherwise these maps look solid and great.

These maps are vastly different in terms of layout. Having the main bases in the same general location (corners of the map) doesn't make the maps the same in any regard. Would you consider these two maps to be the same?

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE
http://www.teamliquid.net/tlpd/sc2-korean/maps/550_Crux_Whirlwind

Or perhaps a better example, how about these two, from Brood War?

http://www.teamliquid.net/tlpd/korean/maps/440_Dante's_Peak_SE
http://www.teamliquid.net/tlpd/korean/maps/411_Gladiator

There are many things to consider on a map, and even subtle differences in layout can cause a map to be played out in a completely different way.
Twitter: @iamcaustic
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
June 27 2012 20:25 GMT
#142
yeah. i guess you've made your point. but i really like them, thats all i have to say for the maps.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 27 2012 20:33 GMT
#143
On June 28 2012 05:25 FlaShFTW wrote:
yeah. i guess you've made your point. but i really like them, thats all i have to say for the maps.

Thanks, I'm glad you like them.
Twitter: @iamcaustic
Gfire
Profile Joined March 2011
United States1699 Posts
June 27 2012 20:52 GMT
#144
Still, I think if your trying to attract a pro, having some really different concepts would probably be a good idea. If I don't like one of those maps, I probably don't like the other. But if they are plenty different, it's kind of like doubling your chances of having one picked.
all's fair in love and melodies
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-06-27 22:22:08
June 27 2012 22:21 GMT
#145
On June 28 2012 05:52 Gfire wrote:
Still, I think if your trying to attract a pro, having some really different concepts would probably be a good idea. If I don't like one of those maps, I probably don't like the other. But if they are plenty different, it's kind of like doubling your chances of having one picked.

That's a fair argument. What it comes down to for me personally, is I have a core idea I want to experiment with regarding third expansions and beyond, and made a couple of maps with alternative layouts that utilize said idea. If the idea itself gets rejected before even getting off the ground, then that's about that and I'm back to the drawing board.

I guess you could say my motive is more defined that just hoping I make a map worth noticing.
Twitter: @iamcaustic
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 27 2012 22:32 GMT
#146
I think those two maps are the same, and that there isn't enough relevant differences between them. I understand that you like this basic main/nat/third complex, but it doesn't leave enough space for the center to radically change the map - or you decided not to do it. Anyway i think that if you want yo reuse it, you should make it 2 spawns or 4 spawns mirrored (or 3 spawns if you got balls down to the ankle).
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 27 2012 22:48 GMT
#147
On June 28 2012 07:32 ArcticRaven wrote:
(or 3 spawns if you got balls down to the ankle).

So... if he's really really old?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-06-27 23:39:09
June 27 2012 23:38 GMT
#148
On June 28 2012 07:32 ArcticRaven wrote:
I think those two maps are the same, and that there isn't enough relevant differences between them. I understand that you like this basic main/nat/third complex, but it doesn't leave enough space for the center to radically change the map - or you decided not to do it. Anyway i think that if you want yo reuse it, you should make it 2 spawns or 4 spawns mirrored (or 3 spawns if you got balls down to the ankle).

I feel you and I have very different opinions on what makes for relevant differences. I highly encourage folks to play both maps (both are published on NA) to see how differently they feel and play out. Replays are always welcome, as well.
Twitter: @iamcaustic
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
June 28 2012 00:16 GMT
#149
Arctic, what he wants to make is what he wants. I feel only the main-nat-third layout is too similar. Otherwise, the middles and area around it will play out completely different. one is nice and open, the other is quite chokey.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2012-06-28 00:40:52
June 28 2012 00:37 GMT
#150
^^ All of you guys should move unrelated posts to Storms thread if he has one lol

less clutter more glamour in MotM

EDIT*

@GFire
Make one thread for both if you want that?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-06-28 00:39:23
June 28 2012 00:38 GMT
#151
On June 28 2012 09:37 Broodie wrote:
^^ All of you guys should move unrelated posts to Storms thread if he has one lol

less clutter more glamour in MotM

Fewer bumps, though.

Kinda hard to put the discussion of the similarity between two maps into a thread though... Since the maps have separate threads.
all's fair in love and melodies
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 28 2012 00:46 GMT
#152
On June 28 2012 09:38 Gfire wrote:
Show nested quote +
On June 28 2012 09:37 Broodie wrote:
^^ All of you guys should move unrelated posts to Storms thread if he has one lol

less clutter more glamour in MotM

Fewer bumps, though.

Kinda hard to put the discussion of the similarity between two maps into a thread though... Since the maps have separate threads.

Yeah, not sure how we'd do that... maybe I'd have to make a general map thread for myself? :0 I've seen it done before, but usually by people with more maps on display than just two.
Twitter: @iamcaustic
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2012-06-28 04:11:36
June 28 2012 04:00 GMT
#153
Next submissions:

Curse of Tartarus:

Overview: http://i.imgur.com/RKwHt.png

More details: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348517

Sandstone Mesa:

Overview: http://dl.dropbox.com/u/20222953/Sandstonemesa.PNG

No detail thread yet, but it just uses Xil textures/lighting and is 140x132 (The overview shows a lot of empty space around the edges, but it's not actually in the playable area)

Also, I forgot to delete the test CCs from Sandstone Mesa and Tartarus. Oops.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 28 2012 04:34 GMT
#154
Map of the month? More like map of the season!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 28 2012 07:17 GMT
#155
I think this could be the new 'map of the month'... with a few tweaks of course. Map of the month currently is mapper judges giving critique, but this one has more reason to participate... hopefully ProAm can continue after this one.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 28 2012 11:04 GMT
#156
On June 28 2012 16:17 IronManSC wrote:
I think this could be the new 'map of the month'... with a few tweaks of course. Map of the month currently is mapper judges giving critique, but this one has more reason to participate... hopefully ProAm can continue after this one.


You mean like 150 more reasons to participate?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 29 2012 20:14 GMT
#157
We have 13 confirmed pros with a few awaiting confirmation should be good!
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
June 29 2012 20:24 GMT
#158
On June 30 2012 05:14 Plexa wrote:
We have 13 confirmed pros with a few awaiting confirmation should be good!

Has there been 13 amateurs that have submitted maps yet?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
June 29 2012 20:35 GMT
#159
On June 30 2012 05:24 FlaShFTW wrote:
Show nested quote +
On June 30 2012 05:14 Plexa wrote:
We have 13 confirmed pros with a few awaiting confirmation should be good!

Has there been 13 amateurs that have submitted maps yet?

No, but I am pretty sure you can expect a lot of last-minute submissions.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 29 2012 20:37 GMT
#160
On June 30 2012 05:35 ScorpSCII wrote:
Show nested quote +
On June 30 2012 05:24 FlaShFTW wrote:
On June 30 2012 05:14 Plexa wrote:
We have 13 confirmed pros with a few awaiting confirmation should be good!

Has there been 13 amateurs that have submitted maps yet?

No, but I am pretty sure you can expect a lot of last-minute submissions.

I'll be submitting at least a couple but I want to iron out the last details before I do.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
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