• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:49
CEST 23:49
KST 06:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Corsair Pursuit Micro? Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 626 users

MotM ProAm

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 05:32 GMT
#1
[image loading]

It's been a few weeks in the making, but at long last we're proud to announce the very first Map of the Month: ProAm Challenge! (with prizes!) This special competition will be replacing MotM: June and MotM: July and will be very different compared to your normal MotM. As the name suggests, selected amateur map makers will pair with professional map makers to produce a map and compete for $150.

Being an online community, ProAm tournaments are not exactly straight forward. So how is it all going to work?
  • Amateur map makers will produce and submit up to three maps by the 13th of July
  • Invited professional map makers will look over all the submissions and choose a map that they like by the 16th of July. People who are not selected will be informed at this time. Relevant contact information will be exchanged by MotM.
  • The pros will then work with the amateurs, in pairs, to refine the map and bring it up to tournament standard
  • The finalised map will be submitted by the 31st of July and judging will take place over the following week
  • The winning team will receive $50 each, and the runners up will receive $25 each via paypal
Part of the judging criteria will be a comparison of the map when first submitted and the final version of the map. In particular, how features of the original map are preserved or enhanced in the final version. Complete reworks will not score highly, even if it is the best map ever.

[image loading]

So who is eligible to compete? Anyone who has not placed in a Map of the Month tournament, TLMC, IPL Map tournament or has had their maps played in the GSL. Specifically, the following people are not considered amateur for the purposes of this tournament:
+ Show Spoiler +
dezi
barrin
monitor
samro225am
grebliv
wni0
Johannaz
funcmode
nullcurrent
mereel
boomstevo
meltage
madsquare
smashhammer
winpark
lefix
silence-
dimfish
antares777
prodig
ironmansc
icetoad
igrok
neobowman
superouman
ragoo
timetwister22
wrl
archville
morrow
miesko
namrufus
articraven
gfire
Sidian the bard
LSprime
ESVJacky
Kolas


If your name is NOT on this list then you are eligible to submit!

At this stage, there are seven confirmed pro mappers. A complete announcement of which pro mappers have been invited and who will be judging this contest will be made in two weeks.

[image loading]

Please send your map files to submit.motm[at]gmail.com (include your user name in subject) and post your overviews with any additional information in this thread. Follow this format while posting in this thread to ensure your entry is accepted:

Map Name
Map Author
Map Overview
Playable Map Bounds

Please also provide a way we can contact you in the email you send to us. We will not use this contact information for anything other than the contest.

The closing time for submissions will be July, 13th.


Good luck everyone!
Administrator~ Spirit will set you free ~
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 05:33 GMT
#2
If you have any questions feel free to ask them in this thread as well. We will do our best to respond to them in a timely manner.
Administrator~ Spirit will set you free ~
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 22 2012 05:36 GMT
#3
brb remaking Blood Bath. Easy money.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 22 2012 05:36 GMT
#4
Yay! This'll be the first "challenge" type of MotM, I can't wait to see how it turns out. Good luck to all the participants!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 22 2012 05:38 GMT
#5
So Plexa, how will the Pros and Ams get matched together? What if two Pros like the same amateur?
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Syphon8
Profile Joined July 2010
Canada298 Posts
June 22 2012 05:39 GMT
#6
This is an awesome idea. Time to whip up my 3 maps.
',:/
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 22 2012 05:39 GMT
#7
This should be interesting
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 05:47 GMT
#8
On June 22 2012 14:38 iGrok wrote:
So Plexa, how will the Pros and Ams get matched together? What if two Pros like the same amateur?

Once all the pros are finalised they will be numbered alphabetically from 1 to n. I will use the computer algebra system GAP to generate a random permutation of S_n (the symmetric group of n elements) to create a random ordering. Should conflicts arise, that ordering will determine who has priority.
Administrator~ Spirit will set you free ~
SidianTheBard
Profile Joined October 2010
United States2474 Posts
June 22 2012 06:15 GMT
#9
That's actually a pretty damn neat idea. I approve.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 22 2012 06:37 GMT
#10
On June 22 2012 14:47 Plexa wrote:
Show nested quote +
On June 22 2012 14:38 iGrok wrote:
So Plexa, how will the Pros and Ams get matched together? What if two Pros like the same amateur?

Once all the pros are finalised they will be numbered alphabetically from 1 to n. I will use the computer algebra system GAP to generate a random permutation of S_n (the symmetric group of n elements) to create a random ordering. Should conflicts arise, that ordering will determine who has priority.

Should just be a draft order!
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 22 2012 06:39 GMT
#11
The Xfactor of sc2 map making
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 22 2012 07:20 GMT
#12
Im going to give it a go then this month again. Got a new pc, can finally use more then 500 doodads are zoom in/out without crashing it.

GL mappers!
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
June 22 2012 08:24 GMT
#13
July 13th? FOR 3 MAPS? ARE YOU CRAZY?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2012-06-22 08:51:41
June 22 2012 08:47 GMT
#14
On June 22 2012 17:24 Aunvilgod wrote:
July 13th? FOR 3 MAPS? ARE YOU CRAZY?


You dont have to make 3, you can make one or two. Fast mappers make 3, but those might be less polished and balanced as your single map that you put all your attention to.

Personally, I will probably do 2 if I can find the time. 1 polished map that is 'good' in my opinion, 1 map that is something abit more weird


On June 22 2012 15:37 iGrok wrote:
Show nested quote +
On June 22 2012 14:47 Plexa wrote:
On June 22 2012 14:38 iGrok wrote:
So Plexa, how will the Pros and Ams get matched together? What if two Pros like the same amateur?

Once all the pros are finalised they will be numbered alphabetically from 1 to n. I will use the computer algebra system GAP to generate a random permutation of S_n (the symmetric group of n elements) to create a random ordering. Should conflicts arise, that ordering will determine who has priority.

Should just be a draft order!


Or whoever uses the least amount of protoss decals in their maps on average gets first pick.
KCCO!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 09:14 GMT
#15
On June 22 2012 17:24 Aunvilgod wrote:
July 13th? FOR 3 MAPS? ARE YOU CRAZY?

Nothing stopping you from submitting earlier maps we went with three maps so that amateurs can showcase what they feel is their best work.
Administrator~ Spirit will set you free ~
Aunvilgod
Profile Joined December 2011
2653 Posts
June 22 2012 09:28 GMT
#16
On June 22 2012 18:14 Plexa wrote:
Show nested quote +
On June 22 2012 17:24 Aunvilgod wrote:
July 13th? FOR 3 MAPS? ARE YOU CRAZY?

Nothing stopping you from submitting earlier maps we went with three maps so that amateurs can showcase what they feel is their best work.


Great, what about later maps?
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 22 2012 09:58 GMT
#17
I'm a pro ? :O wow \o/

On June 22 2012 17:47 ihasaKAROT wrote:
Or whoever uses the least amount of protoss decals in their maps on average gets first pick.


I love you too <3
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 10:08 GMT
#18
On June 22 2012 18:28 Aunvilgod wrote:
Show nested quote +
On June 22 2012 18:14 Plexa wrote:
On June 22 2012 17:24 Aunvilgod wrote:
July 13th? FOR 3 MAPS? ARE YOU CRAZY?

Nothing stopping you from submitting earlier maps we went with three maps so that amateurs can showcase what they feel is their best work.


Great, what about later maps?

I mean, maps that they may have entered in earlier competitions.
Administrator~ Spirit will set you free ~
chuky500
Profile Blog Joined March 2010
France473 Posts
June 22 2012 10:17 GMT
#19
Back to Back
chuky
[image loading]
152*168
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 22 2012 10:46 GMT
#20
This is a great competition and I'm certainly looking forward to see what maps we will get from it

I wanna say that I hope every amateur who submits is really willing to communicate a lot and invest time, since as I see it this is about learning and improving overall quality.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
chuky500
Profile Blog Joined March 2010
France473 Posts
Last Edited: 2012-06-22 11:32:50
June 22 2012 11:26 GMT
#21
I thought this was a contest to match players with amateur mappers, since Morrow is in the list. After Iromansc's post saying there should be relationships between players, spectators, organizers, casters and the mapping community I thought this would have been a good idea. Making a distinction between pro mappers and amateurs mappers sounds awkward in my opinion, at least with such a long list. I don't think it's a good way to tie a community by discriminating its members, especially in such an elitist way. Calling 38 people "pros" and the rest "amateur". So basically if you enter the contest you're bad but it's ok since a pro will help you become a pro. It sounds more like a fraternity picking its new member.

What sounds wierd in this contest is you say you'll judge a map looking at before and after, and the winning map shouldn't be reworked too much after being reviewed. But at the same time you split the money even between the pro and amateur. So basically the perfect map would be so good right from the start that the pro would recieve money to do nothing.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-06-22 11:41:10
June 22 2012 11:40 GMT
#22
On June 22 2012 20:26 chuky500 wrote:What sounds wierd in this contest is you say you'll judge a map looking at before and after, and the winning map shouldn't be reworked too much after being reviewed. But at the same time you split the money even between the pro and amateur. So basically the perfect map would be so good right from the start that the pro would recieve money to do nothing.


This confuses me a bit as well. As I am not on the Pro list I don´t care myself but basically every "Pro" will win or based on luck. If you are lucky you get an amateur that is good at mapping and you won´t have to change much. But if you are not lucky you get someone completely new to mapping and maybe have no chance to win unless you pretty much rework the map from the ground - up. Let´s just say an amateur submits 3 maps with 256x256 playable bounds. The Pro would be f****d.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2012-06-22 11:49:25
June 22 2012 11:42 GMT
#23
On June 22 2012 20:26 chuky500 wrote:
I thought this was a contest to match players with amateur mappers, since Morrow is in the list.

It clearly says that people who have placed in a motm contest or equivalent. Morrow happens to be a competent mapper and wound up on the list.

After Iromansc's post saying there should be relationships between players, spectators, organizers, casters and the mapping community I thought this would have been a good idea. Making a distinction between pro mappers and amateurs mappers sounds awkward in my opinion, at least with such a long list. I don't think it's a good way to tie a community by discriminating its members, especially in such an elitist way. Calling 38 people "pros" and the rest "amateur". So basically if you enter the contest you're bad but it's ok since a pro will help you become a pro. It sounds more like a fraternity picking its new member imo.

Not all of the 38 people on the list will be choosing maps. The post never called those 38 people pros, simply ineligible to participate. We want to encourage people who have never won a motm before to participate with hopes that they will learn something from the process as well. I don't know why you're trying to make an issue out of this.

What sounds wierd in this contest is you say you'll judge a map looking at before and after, and the winning map shouldn't be reworked too much after being reviewed. But at the same time you split the money even between the pro and amateur. So basically the perfect map would be so good right from the start that the pro would recieve money to do nothing.
We don't expect any submission to be perfect, indeed even at the highest level maps aren't perfect. This isn't an issue.
On June 22 2012 20:40 Aunvilgod wrote:
Show nested quote +
On June 22 2012 20:26 chuky500 wrote:What sounds wierd in this contest is you say you'll judge a map looking at before and after, and the winning map shouldn't be reworked too much after being reviewed. But at the same time you split the money even between the pro and amateur. So basically the perfect map would be so good right from the start that the pro would recieve money to do nothing.


This confuses me a bit as well. As I am not on the Pro list I don´t care myself but basically every "Pro" will win or based on luck. If you are lucky you get an amateur that is good at mapping and you won´t have to change much. But if you are not lucky you get someone completely new to mapping and maybe have no chance to win unless you pretty much rework the map from the ground - up. Let´s just say an amateur submits 3 maps with 256x256 playable bounds. The Pro would be f****d.

By complete rework I mean someone submitting steppes of war and the pro making ohana - there's just no relation between the maps. However a change like this;
From to
would be fine. The concept of the map is still preserved but the second version is significantly better. I know this is an SC1 example, but hopefully you can see that there is a drastic change between the two maps.

I admit that the statement in the OP isn't 100% clear, but that is because it was never meant to be a comprehensive guideline. Just that there will be some consideration given to the difference between the before and after versions. It isn't something that you need to worry about anyway the invited mappers will be well aware of what we expect.
Administrator~ Spirit will set you free ~
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2012-06-22 12:03:46
June 22 2012 11:56 GMT
#24
This is so frikkin cool - I love it!


edit: ... wait a minute... so there's a strong possibility I won't be able to participate
-well I'm still excited, good luck to all.
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2012-06-22 12:09:14
June 22 2012 12:00 GMT
#25
Joha, up the stakes, toiletpapermembership for the winner , dooooo it

edit: i dunno, theres a typo in ur name tho, so maybe youll be able to sneak thru ^_^
KCCO!
Sinnwin
Profile Joined February 2012
United States12 Posts
June 22 2012 12:37 GMT
#26
Time to give mapmaking a shot

The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 22 2012 12:55 GMT
#27
I shall return for this.
Moderatorshe/her
TL+ Member
chuky500
Profile Blog Joined March 2010
France473 Posts
June 22 2012 13:17 GMT
#28
I get it about the map being corrected but the problem is the pro will get the amateur's money ! And this is even truer if the map has quality in the first place, so pro mappers will be able to tell. To sum up you're giving away money for a betting competition. As you said even the highest level maps aren't perfect so you could have a contest the other way around : a noname would pick a pro's map, give him some advice and earn as much money as the pro for the map the pro made.

If you want to be fair give all the money to the amateur since it's his own work and the pro is a pro so he doesn't need the money anyways.
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 22 2012 14:01 GMT
#29
The amateur makes the first draft, together they make the map complete. Feedback is atleast 50% of the map.

If making a map was just making a map, there wouldnt be mappingcommunitys, mappingteams or these contests. I would pay professional mappers and gamers to help me on my maps tbh, since their imput makes the maps as good as they can be.

The 50/50 is fine , im sure if a pro thinks the amateur deserves all the money they are mature enough to work that out between themselves.
KCCO!
chuky500
Profile Blog Joined March 2010
France473 Posts
June 22 2012 14:11 GMT
#30
The way winners will be judged incitate pros to pick the maps that are already good, not drafts of half complete maps.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
June 22 2012 14:16 GMT
#31
Great idea; I'll definitely participate.

Also, as there seem to be some discussion about the money split, I just wanted to share my opinion.
The time an amateur put into the map will most likely be higher than the pro, but the work the pro puts into tweaking the map is most likely also what gives the quality a kick.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 22 2012 14:17 GMT
#32
What if 3 pros all want 1 of maps i submited?
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-06-22 14:23:07
June 22 2012 14:21 GMT
#33
On June 22 2012 23:17 Sea_Food wrote:
What if 3 pros all want 1 of maps i submited?

Don't flatter yourself.

+ Show Spoiler +
But Plexa said there would be a randomized ordering in case of that.


Edit: Oh I see you mean the three different maps you submit?
all's fair in love and melodies
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 14:22 GMT
#34
On June 22 2012 23:17 Sea_Food wrote:
What if 3 pros all want 1 of maps i submited?

Good question. Once one of your maps is chosen then your other two maps can no longer be selected. This is to maximise the number of people who get feedback.
Administrator~ Spirit will set you free ~
LunaSaint
Profile Blog Joined April 2011
United Kingdom620 Posts
June 22 2012 14:26 GMT
#35
woop woop, this could be interesting
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
June 22 2012 14:47 GMT
#36
What? No front page headline? C'mon Plexa, help build some hype for the map making community! This may not be as big as getting your map on the ladder or into a tournament, but it is for real prizes. Is this not an unprecedented occurrence? I think the map making community needs more support than just FlashFTW, Chargelot, and ihasaKAROT. The people need to be informed! Spotlight please!
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Infidler
Profile Joined June 2012
Norway49 Posts
June 22 2012 14:53 GMT
#37
oh yeah! this will be my first map contest thingy, now i wont have to worry about which of my maps to submit, as i can submit both
Eggs Dee
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 22 2012 16:06 GMT
#38
On June 22 2012 23:47 HypertonicHydroponic wrote:
What? No front page headline? C'mon Plexa, help build some hype for the map making community! This may not be as big as getting your map on the ladder or into a tournament, but it is for real prizes. Is this not an unprecedented occurrence? I think the map making community needs more support than just FlashFTW, Chargelot, and ihasaKAROT. The people need to be informed! Spotlight please!

I feel honored that you mentioned me xD Gave me a chill down my spine. Tbh, I look at maps because I love it. The skills that people have to offer are amazing. And being a mapmaker myself (thought i dont post any of my work because im took lazy to turn my graph paper into a real map), I enjoy seeing what others bring to the table.

Who knows? I might start a map. Never tried yet lol, but I think I might surprise myself. GL HF to those participating!!!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 22 2012 16:15 GMT
#39
On June 22 2012 22:17 chuky500 wrote:
I get it about the map being corrected but the problem is the pro will get the amateur's money ! And this is even truer if the map has quality in the first place, so pro mappers will be able to tell. To sum up you're giving away money for a betting competition. As you said even the highest level maps aren't perfect so you could have a contest the other way around : a noname would pick a pro's map, give him some advice and earn as much money as the pro for the map the pro made.

If you want to be fair give all the money to the amateur since it's his own work and the pro is a pro so he doesn't need the money anyways.


First of all, I can assure you the pros will do a lot of work- there isn't going to be any amateur map that doesn't need a ton of changes. I know this because there isn't a single "pro" map that doesn't need a ton of changes. And, if you're curious, your map is no exception.

Second, no, it wouldn't be fair to give all the money to the amateur. Nobody in the world makes money making maps right now. So "pros" need it just as much as the amateurs. Also if there's no money in it for the "pro" mapmakers, then it would hard to get them to participate- there is a lot of work involved, I can assure you.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 22 2012 16:29 GMT
#40
On June 22 2012 23:11 chuky500 wrote:
The way winners will be judged incitate pros to pick the maps that are already good, not drafts of half complete maps.


I think I would definitely pick an uncomplete map that could be way better rather an a finished one.
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 22 2012 16:31 GMT
#41
well, time to get to work
~ ~ <°)))><~ ~ ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 22 2012 16:40 GMT
#42
This is as interesting as I was hoping it would be
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Guardian85
Profile Joined May 2012
162 Posts
June 22 2012 16:49 GMT
#43
Sounds like a very interesting competition.

Im wondering if submited maps, will be evaluated solemly from overview, or if they are tested in game, and / or if played?

Will there be any Email response to if you are, or are not selected.
And will you be able to see any evaluation summary? since that information could be useful even though you did not get in the top few.

Cheers G.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 22 2012 16:54 GMT
#44
Quick question: are you allowed to turn down a pro in favour of another one?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Guardian85
Profile Joined May 2012
162 Posts
June 22 2012 16:59 GMT
#45
On June 23 2012 01:54 Broodie wrote:
Quick question: are you allowed to turn down a pro in favour of another one?


Im not the correct one to answer that, but logicaly that would mean it would be possible if they have anyone to "spare".

But judging by the randomize system, that would mean you need to run the randomize system all over again for everyone else.

But one option could perhaps be, swaping with another Am.

but like i said im not the one to answer that question, just thought i'd share my point of view.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 22 2012 17:02 GMT
#46
interesting idea plexa. who came up with this?
starleague forever
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 22 2012 17:04 GMT
#47
On June 23 2012 01:54 Broodie wrote:
Quick question: are you allowed to turn down a pro in favour of another one?

Why would you turn down a pro to begin with? unless you have personal feud with the pro, there should be no reason why you wouldn't want him. They are all entirely qualified with their expertise and I have full trust in all of them to instruct and help you in every way possible.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 17:04 GMT
#48
On June 23 2012 01:49 Guardian85 wrote:
Sounds like a very interesting competition.

Im wondering if submited maps, will be evaluated solemly from overview, or if they are tested in game, and / or if played?
I would wager that pros will choose maps based on the overview, although if they want to see maps in more detail that can be arranged (also means its a good idea to upload your map).

Will there be any Email response to if you are, or are not selected.
And will you be able to see any evaluation summary? since that information could be useful even though you did not get in the top few.

Cheers G.

Responses will be either PMd or emailed, haven't decided that yet. But yes, everyone will get a response.
There may or may not be an evaluation summary the finalists, but there definitely won't be for the maps which are not selected by the pros.

On June 23 2012 01:54 Broodie wrote:
Quick question: are you allowed to turn down a pro in favour of another one?

I suppose that if there are certain people you dont want to work with you can specify that in the email (pro list comes out in 2 weeks). Other than that, it will be the pros who make the selections, not the other way around.
Administrator~ Spirit will set you free ~
Guardian85
Profile Joined May 2012
162 Posts
June 22 2012 17:33 GMT
#49
How many maps can be picked per mapper?
If you contribute 3 maps, can all 3 be chosen or can only the "best" out of 3?
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 22 2012 17:47 GMT
#50
On June 23 2012 02:33 Guardian85 wrote:
How many maps can be picked per mapper?
If you contribute 3 maps, can all 3 be chosen or can only the "best" out of 3?


You can submit up to three maps, but only 1 will be worked on with a pro. The Am/Pros work in pairs- the 3 maps is just to allow more choices from the pros, and to give the people submitting more flexibility and potential for being chosen.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 22 2012 17:50 GMT
#51
On June 23 2012 02:47 monitor wrote:
Show nested quote +
On June 23 2012 02:33 Guardian85 wrote:
How many maps can be picked per mapper?
If you contribute 3 maps, can all 3 be chosen or can only the "best" out of 3?


You can submit up to three maps, but only 1 will be worked on with a pro. The Am/Pros work in pairs- the 3 maps is just to allow more choices from the pros, and to give the people submitting more flexibility and potential for being chosen.

^this. also if a person has maybe 2 really good maps, the pro can choose one that might go to his strength.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 22 2012 18:33 GMT
#52
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 22 2012 18:45 GMT
#53
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
RumbleBadger
Profile Joined July 2011
322 Posts
June 22 2012 20:11 GMT
#54
On June 23 2012 03:45 FlaShFTW wrote:
Show nested quote +
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.

I agree. This is more to take the set of map-makers that is right below the "top level" and bring them on up. It's a good idea.
Games before dames.
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 22 2012 22:52 GMT
#55
On June 23 2012 03:45 FlaShFTW wrote:
Show nested quote +
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.


You're not everyone lol.

Also, what i'm dreaming of is a nomination ceremony like in gsl. Would be so awesome <3 but since i'm ineligible to participate, if i'm not invited, that means i can't do anything right ? D:

Oh and gogogo tl frontpage too
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 22 2012 23:32 GMT
#56
On June 23 2012 07:52 ArcticRaven wrote:
Show nested quote +
On June 23 2012 03:45 FlaShFTW wrote:
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.


You're not everyone lol.

Also, what i'm dreaming of is a nomination ceremony like in gsl. Would be so awesome <3 but since i'm ineligible to participate, if i'm not invited, that means i can't do anything right ? D:

Oh and gogogo tl frontpage too

wat do you mean im not everyone? a lot of people give feedback besides myself. they might not do it on every single map, but there's a lot of good feedback in the community as a whole.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 23 2012 10:32 GMT
#57
Let's just say you post a lot, and on every map : ]
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 23 2012 15:17 GMT
#58
Btw this may be obvious but if you're an amateur you should really focus a lot on the overall idea and layout of the map more than detailed execution or aesthetics for maps you submit. Aesthetics and those details in balance can always be fixed, but if the map is just plain boring or a really bad idea that's a lot harder to work with.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-06-23 15:44:12
June 23 2012 15:43 GMT
#59
And even if you're rly good at aesthetics, you better use that on ethe collaborated map, than waste it on a map that might not be used, or changed much. I just imagined a nice scenario - an 'amateur' submits a map that gets chosen by one 'pro' and the pro decides to not want to change anything - maybe just work on aesthetics and move a doodad from original concept. Can the map still win, given that it would be good enough to win?

It should be a legal move by the pro, because why fix something that doesn't have to be fixed? There shoudln't be a rule in this contest or any other that says that it has to be changed just for the sake of changing.
http://mentalbalans.se/aggedesign
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 23 2012 17:32 GMT
#60
Working on the textures of my first production. Figure I'll end up submitting it here, though I started on it a while before I read this. Here is a small preview

+ Show Spoiler +
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 23 2012 18:40 GMT
#61
On June 24 2012 00:17 Ragoo wrote:
Btw this may be obvious but if you're an amateur you should really focus a lot on the overall idea and layout of the map more than detailed execution or aesthetics for maps you submit. Aesthetics and those details in balance can always be fixed, but if the map is just plain boring or a really bad idea that's a lot harder to work with.

Completely agree. A map is terrible if it has no sense of balance or layout. aesthetics can easily be fixed.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Diamond
Profile Blog Joined May 2009
United States10796 Posts
June 23 2012 20:26 GMT
#62
On June 22 2012 22:17 chuky500 wrote:
I get it about the map being corrected but the problem is the pro will get the amateur's money ! And this is even truer if the map has quality in the first place, so pro mappers will be able to tell. To sum up you're giving away money for a betting competition. As you said even the highest level maps aren't perfect so you could have a contest the other way around : a noname would pick a pro's map, give him some advice and earn as much money as the pro for the map the pro made.

If you want to be fair give all the money to the amateur since it's his own work and the pro is a pro so he doesn't need the money anyways.


Yeah because mappers be rolling in bitches and dollars!

Oh wait....
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 23 2012 20:34 GMT
#63
On June 22 2012 22:17 chuky500 wrote:
I get it about the map being corrected but the problem is the pro will get the amateur's money ! And this is even truer if the map has quality in the first place, so pro mappers will be able to tell. To sum up you're giving away money for a betting competition. As you said even the highest level maps aren't perfect so you could have a contest the other way around : a noname would pick a pro's map, give him some advice and earn as much money as the pro for the map the pro made.

If you want to be fair give all the money to the amateur since it's his own work and the pro is a pro so he doesn't need the money anyways.


Can I be bluntly honest with you? We make a whopping $0
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Duvon
Profile Joined October 2011
Sweden2360 Posts
Last Edited: 2012-06-24 10:11:37
June 24 2012 10:11 GMT
#64
I really like this initiative and idea, even though I feel like the name is slightly off, as well as that the pro-list is very long. Once is nonce, two times is two too many, and three times is tradition. hmm, It doesn't translate too well but I hope you get the gist.

Regardless, I will try to submit a couple of maps with what I think are decent concepts. Unless I continue to play D3 too much heh.
Nothing is impossible, only some things for some people.
Kbafewx
Profile Joined June 2012
United States16 Posts
June 24 2012 11:06 GMT
#65
Ragoo, how do you become a "map maker"
ZERG.
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-06-24 12:39:02
June 24 2012 12:07 GMT
#66
On June 24 2012 20:06 Kbafewx wrote:
Ragoo, how do you become a "map maker"


Well become a world class mapmaker is a hard task to achieve so I will give you some guidance.

Step 1 Make sure you are a big SC2 fan but you prefer SC:BW because everything Blizzard does nowadays is utter shit. You need to hate Blizzard with all your heart and constantly remind everyone around you how much better SC2 could be if they weren't such sellouts and suck Activisions cock.
Also you need to flame every tournament in its thread if their map pool has more than 2 Blizzard maps, you need to bitch every time Blizzard releases new maps for ladder and you need to whine in random Bnet channels about how Daybreak's half base was so much better.

Step 2 : Make sure you have no self respect whatsoever. As a melee mapmaker you are the lowest tier of idiots that are related to SC2 and you are reminded of that constantly. Don't expect to ever get any kind of recognition outside of the 50 people who come to the TL mapmaking forum and don't expect anyone to ever know your name, even in the very unlikely case that your map gets added to ladder. Hell, I hear people misspell ESV half the time and they are the best mapmaking team!
Also don't expect Blizzard to ever do something for you, they'd rather see their own atrocious shitmaps in ladder than supporting the community to do maps properly.+ Show Spoiler +
In case I get hate cos Blizzard kinda supported us with TLMC. Bah, that's not recognizing how important mapmaking is for the game and how much they themselves suck at it. That's merely responding to a lot of community complaints. Enjoy your Blizzard maps in HotS!


Step 3 Be sure not to have a real life cause everyone who has something worthy to do in life wouldn't choose to waste his time with SC2 mapmaking, cos the maps simply don't get anywhere.

Step 4 You need to watch SC2 a lot and you need to think about it a lot. You don't necessarily need to play a lot. It would help but you need to understand the bigger picture and you can get that from watching and thinking about the design of SC2.
You need to understand the basic standards of SC2 maps. That means 8m2g mains, the main needs to have a certain size so you can build production, there needs to be some kind of easily to get and defend natural, the map should at least have 10 bases and so on. Just look at many maps both by Blizzard and from the mapmaking teams here and you will understand what all the maps have in common.
You need to have good ideas and good ideas can't always be forced. If you want to start a new map you either have a general idea for a certain playstyle you want to promote or a certain element of the game you want to highlight (like air harrass). Or you can think about some cool way to do say the first 3 bases and then you make a map around that.
Once youre finished with layout and made sure it's playable, make a map thread here and get feedback and adjust according to it. You don't need to take every bit of feedback seriously. In fact most of the feedback is total bullshit. But read everything and think about it. Some people will always have something valueable to say, those are mostly the mapmakers from ESV and TPW, but also some other guys. You will know who knows his shit after a while.
If you do aesthetics take your fucking time. So many maps that are "finished" that I see posted here have shit aesthetics not because people are too dumb to do it but because they invest like no time at all to do it.
If you really want to get some serious mapmaking done you need to find some way to communicate regularly with other mapmakers in chat and exchange feedback and thoughts. That either means meeting them in something like the Skype channel for mapmakers or you join a team.

Step 5 Pray every goddamn night for a new TLMC, cos it's the only way our maps will ever get anywhere in this bullshit community.

Hope I could help you out.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
moskonia
Profile Joined January 2011
Israel1448 Posts
June 24 2012 12:58 GMT
#67
Wow Ragoo, thought you were trolling at the start, but are you OK dude? you sound super mad, frustrated and depressed :S map making is cool, and even though most of the maps wont get played by people that are not your friends it is still fun to make them. Think of map making as an art that doesn't last, like sand art, or ice / snow sculpting, its really fun to do and you give from your self alot, but it doesn't last and unless your lucky or the top artist most people wont see your creation before it gets destroyed / melts / lost.

By the way, aesthetics do take along time to make, and some people don't have that time, so they make the map look decent, but they skip the minor things, since it takes to much time to be worth it (most people don't care about how the map looks when they play it, unless it looks too horrible to play on).

I am guessing you are both trolling and talking serious at the same time, which is kinda confusing, but anyways I am sure some of step 4 would help new map makers
Guardian85
Profile Joined May 2012
162 Posts
June 24 2012 13:08 GMT
#68
Uhm, If a map maker has submited 3 maps, before deadline, and realizes he wants to replace on of the 3, is that possible? And if so, how to do it?
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 24 2012 13:17 GMT
#69
Ragoo: Raggin' out lol

and great way to kick off proam

while I agree with some of what you said; I think Moskonia's optimistic approach should be the way to actually answer...

I've been mapping in various communities for various games for years and was disappointed to not read the words Kbafewx needed to hear most: Love of the game and enjoyment of the practices.

Mapping is no less an art than anything else. recognition is amazing but just like all art it is very hard to obtain, the only way to advance is to persevere.

Some views in your post did make sense but all in all, cheer up

"I find your lack of faith disturbing"

----------------------

and no guardian, after the deadline what you submit is final
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Ragoo
Profile Joined March 2010
Germany2773 Posts
Last Edited: 2012-06-24 13:27:41
June 24 2012 13:25 GMT
#70
It's an art to some but for me it is a lot more practical.

For me this whole thing is about making both playing and watching the game more enjoyable. So the only thing I REALLY care about is the quality of the maps that get into tournaments and ladder. How it happens I don't mind, if it's Kespa monopoly again in SC2 I don't care, as long as they make the absolute best maps for me to enjoy watching SC2.

I'm only in this because I want to make a contribution and help as long as we didn't reach a healthy map rotation and certain quality standard for map, similar to what BW had.

Maybe if you consider this, you understand why I am so frustrated with SC2 mapmaking and maps.

+ Show Spoiler +
btw, does anyone understand why this guy asked ME how you can become a mapmaker? ^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 24 2012 15:07 GMT
#71
You are very approachable
KCCO!
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 24 2012 15:12 GMT
#72
Dead Canyon by ihasaKAROT
Playable bounds: 173x167

[image loading]
KCCO!
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 24 2012 15:44 GMT
#73
On June 24 2012 22:25 Ragoo wrote:
+ Show Spoiler +
btw, does anyone understand why this guy asked ME how you can become a mapmaker? ^^


'Cause you're all of us' idol <3

Vote Ragoo 2012 !
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 24 2012 16:03 GMT
#74
On June 24 2012 22:08 Guardian85 wrote:
Uhm, If a map maker has submited 3 maps, before deadline, and realizes he wants to replace on of the 3, is that possible? And if so, how to do it?

Just indicate which map is being replaced in an email with your new submissions.
Administrator~ Spirit will set you free ~
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2012-06-24 16:13:00
June 24 2012 16:12 GMT
#75
On June 25 2012 00:12 ihasaKAROT wrote:
Dead Canyon by ihasaKAROT
Playable bounds: 173x167

&#91;image loading&#93;

Nice, but quite big :D
I really like the corner expansions actually, although some people might say that they are too narrow and long. (maybe not)
Moderatorshe/her
TL+ Member
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 24 2012 16:21 GMT
#76
No I get you ragoo, I feel the exact same way, but it's good to keep the ties with your art side.

I think this Proam thing is a great way for people with your outlook to ensure people with an only art outlook get pushed into the next stage, which takes a lot of personal devotion tbh.

I've made well over 50 maps by now and most of them are almost entirely shitty, but that first phase is passed now I believe, takes dedication and "love" of what I do to continue, and yes I also want the same things you do, with slightly personal goals involved...

anyways, back to Proam.

I've got a nice style of map we've not seen much of in the past that I hope will catch, Im currently in the process of grinding out specific details on the layout before I do anything else.

I think NewSunshine has a pretty solid submission too.

Glhf
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 24 2012 16:47 GMT
#77
On June 25 2012 01:21 Broodie wrote:
No I get you ragoo, I feel the exact same way, but it's good to keep the ties with your art side.

I think this Proam thing is a great way for people with your outlook to ensure people with an only art outlook get pushed into the next stage, which takes a lot of personal devotion tbh.

I've made well over 50 maps by now and most of them are almost entirely shitty, but that first phase is passed now I believe, takes dedication and "love" of what I do to continue, and yes I also want the same things you do, with slightly personal goals involved...

anyways, back to Proam.

I've got a nice style of map we've not seen much of in the past that I hope will catch, Im currently in the process of grinding out specific details on the layout before I do anything else.

I think NewSunshine has a pretty solid submission too.

Glhf

Pssst. They're not supposed to know that! :p

But yeah, Raggin' out I think would describe it. I can understand the frustration Ragoo, but I think yours is a slightly wrong mindset. Mapmaking is supposed to be fun, that's why most of us do it. A team like ESV might do all they can to push the quality and publicity for their maps, but I'd still wager they have fun with it. Cherno looked like it was a lot of fun to make, personally, just as an example. And as for the rest of us, we make maps for fun. The thing to realize is that, at this stage, it's very unlikely that anything a mapmaker makes is going to go anywhere major, like the ladder, so it's best to either abandon those hopes, or just quit. Funcmode, for example, quit out of frustration. At one point, if you expect too much out of your maps, it becomes not worth it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 24 2012 16:52 GMT
#78
On June 25 2012 01:12 TehTemplar wrote:
Show nested quote +
On June 25 2012 00:12 ihasaKAROT wrote:
Dead Canyon by ihasaKAROT
Playable bounds: 173x167

[image loading]

Nice, but quite big :D
I really like the corner expansions actually, although some people might say that they are too narrow and long. (maybe not)

TehTemplar, this is what I'm talking about with your map about the third. I'll go into more in-depth back on your thread.

This map looks amazing. Please make a thread for this so I can spam the hell out of it.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 24 2012 19:03 GMT
#79
What mine or the templars?
KCCO!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
June 24 2012 19:12 GMT
#80
On June 25 2012 04:03 ihasaKAROT wrote:
What mine or the templars?

I already made a map thread, so I would assume yours :p
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 24 2012 19:43 GMT
#81
urs KAROT. you need a thread so i can spam :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
sgehtNewbton
Profile Joined June 2011
Germany20 Posts
Last Edited: 2012-06-24 20:18:48
June 24 2012 19:49 GMT
#82
Zel' Gor Oasis (on [EU] as Zel' Gor Oasis SE)

Newton (Bnet: sgehtNewton.558 on [EU])

[image loading]
Playable Bounds: 166 x 118
FeedNathan2013
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 24 2012 19:50 GMT
#83
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.
Comprehensive strategic intention: DNE
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 24 2012 20:02 GMT
#84
On June 25 2012 04:50 EatThePath wrote:
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.

wut? like who? im curious.

keep the maps rolling in guys. looks good so far!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 24 2012 20:14 GMT
#85
On June 25 2012 05:02 FlaShFTW wrote:
Show nested quote +
On June 25 2012 04:50 EatThePath wrote:
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.

wut? like who? im curious.

keep the maps rolling in guys. looks good so far!


The pro is just for lack of a better word. Its a common thing to do "ProAm" style events, so we applied it to mapmaking. Sure, there are no pros in mapmaking (except some BW KeSPA mapmakers transitioning to sc2), but the mapmakers on ESV/TPW and those who have won motm are the closest we've got.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 24 2012 20:26 GMT
#86
On June 25 2012 05:14 monitor wrote:
Show nested quote +
On June 25 2012 05:02 FlaShFTW wrote:
On June 25 2012 04:50 EatThePath wrote:
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.

wut? like who? im curious.

keep the maps rolling in guys. looks good so far!


The pro is just for lack of a better word. Its a common thing to do "ProAm" style events, so we applied it to mapmaking. Sure, there are no pros in mapmaking (except some BW KeSPA mapmakers transitioning to sc2), but the mapmakers on ESV/TPW and those who have won motm are the closest we've got.


Yeah, I understand. I know you guys only have the best intentions. It just left a bad taste. glhf everyone =]
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
June 24 2012 20:53 GMT
#87
Am I allowed to submit some maps I've already made or do they have to be made new?
sgehtNewbton
Profile Joined June 2011
Germany20 Posts
Last Edited: 2012-06-24 21:09:04
June 24 2012 21:07 GMT
#88
Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to?
sorry for bad english
FeedNathan2013
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-06-24 22:07:07
June 24 2012 22:06 GMT
#89
On June 25 2012 06:07 noNewton wrote:
Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to?
sorry for bad english

I think(I might be wrong) that it's just a part of the judging. Similar to MotM having a theme, I suppose I can present an example to clarify: say this MotM's theme was big, wide open areas. To be considered, your map has to make use of a large wide open area(s). The winner is not necessarily the map with the biggest chunk of open space, but the best map overall, which also makes the best use of a big, wide open area. Not the map with the best x-element, but the best map with a good x-element, to parrot somebody else(I forget who, lol).

If the analogy I've made makes any sense, then I believe the judging for this will work similarly.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2012 00:44 GMT
#90
On June 25 2012 05:53 Coppermantis wrote:
Am I allowed to submit some maps I've already made or do they have to be made new?

You can submit something you've already made.

On June 25 2012 06:07 noNewton wrote:
Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to?
sorry for bad english

The point of that rule is more to discourage the 'pros' from making radical changes and effectively creating a new map. As long as it is clear that the before and after are the same map there isn't an issue
Administrator~ Spirit will set you free ~
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-07-13 19:46:37
June 25 2012 01:26 GMT
#91
Here are my submissions

Map author for all is Rife.

Aiur Refuge
Playable bounds: 168 x 168
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094

Beelzebub
Playable Bounds: 120 x 118
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339694

Labyrinthine Temple
Playable Bounds: 160 x 160
+ Show Spoiler +

[image loading]

FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 25 2012 03:22 GMT
#92
On June 25 2012 10:26 MarcusRife wrote:
Here are my submissions

Map author for all is Rife.

Aiur Refuge
Playable bounds: 168 x 168
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094

Beelzebub
Playable Bounds: 120 x 118
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339694

Christmas Station
Playable Bounds: 124 x 124
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=347415

Not bad so far. Got a decent selection already. Posted my feedback for all three already :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 25 2012 06:29 GMT
#93
On June 25 2012 04:43 FlaShFTW wrote:
urs KAROT. you need a thread so i can spam :D


Okidoki, gotta wait till im back home tho for some screenshots n stuff
KCCO!
Infidler
Profile Joined June 2012
Norway49 Posts
June 25 2012 12:25 GMT
#94
"Please send your map files to submit.motm[at]gmail.com (include your user name in subject) and post your overviews with any additional information in this thread. Follow this format while posting in this thread to ensure your entry is accepted:"

By "and post your overviews with any additional information in this thread" do you mean post the additional information in the mail or on this forum post?

sorry if this is a obvious question, thanks
Eggs Dee
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 25 2012 13:00 GMT
#95
in this thread => in this forumpost
KCCO!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2012 13:22 GMT
#96
ihasaKAROT is correct!
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 25 2012 16:06 GMT
#97
On June 25 2012 22:00 ihasaKAROT wrote:
in this thread => in this forumpost

stop being lazy KAROT and make that god damn thread... please? <3

also i see what you did there xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-07-15 11:50:27
June 25 2012 16:10 GMT
#98
Hello, this is my map submission!
Edit; i have changed two of my map submission with new maps.



Civilized Planet (new)
Infidler
+ Show Spoiler +
[image loading]

156 x 116

Duotax
Infidler
+ Show Spoiler +
[image loading]

107 x 126


City Sector (new)
Infidler
+ Show Spoiler +
[image loading]

156 x 156

Map Threads;
Civilized Planet (new); http://www.teamliquid.net/forum/viewmessage.php?topic_id=348209
Duotax; http://www.teamliquid.net/forum/viewmessage.php?topic_id=347825
City Sector; (new) http://www.teamliquid.net/forum/viewmessage.php?topic_id=352633

Hope you liked it
Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun.
Eggs Dee
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 25 2012 16:36 GMT
#99
On June 26 2012 01:10 Infidler wrote:
Hello, this is my map submission!

All Maps are made by me, Infidler

Abandoned Planet
132 x 124

+ Show Spoiler +
[image loading]


Duotax
107 x 126

+ Show Spoiler +
[image loading]



Antaxon
132 x 140

+ Show Spoiler +
[image loading]


Hope you liked it
Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun.

Please make threads for these maps.

I don't think I'm in the right here to say this, as I am not an organizer, nor anyone that will be involved in this event directly, but please make map threads BEFORE you post the maps and submissions into this thread. It makes it easier for us to give feedback, unless of course you don't want any feedback on the maps at all. Also make sure you format it in the correct way too.

<3
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-06-25 17:11:37
June 25 2012 16:52 GMT
#100
I will do it right away thanks for letting me know.

Problem, i cant submit more then 1 thread for the maps, because i get this error "Error: You are trying to create multiple threads too quickly. New users are limited to how fast they can create threads. Please consider searching for an existing thread about the topic, or wait a short while and try again."
Eggs Dee
Samro225am
Profile Joined August 2010
Germany982 Posts
June 25 2012 16:53 GMT
#101
such a neat idea. i love the energy people put into this.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
June 25 2012 17:31 GMT
#102
Ancient Temple by Scorp
Playable Bounds: 122x148
+ Show Spoiler +
[image loading]


Thread will be up after the competition.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 25 2012 19:08 GMT
#103
Flash is the topicpolice
KCCO!
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 25 2012 19:11 GMT
#104
On June 26 2012 02:31 ScorpSCII wrote:
Ancient Temple by Scorp
Playable Bounds: 122x148
+ Show Spoiler +
[image loading]


Thread will be up after the competition.

Wait, wut. why AFTER the competition? don't you want some feedback now to help it out??? O.o


On June 26 2012 04:08 ihasaKAROT wrote:
Flash is the topicpolice

Damn right I am bro :D I should get a badge for that xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
Last Edited: 2012-06-25 19:33:27
June 25 2012 19:30 GMT
#105
On June 26 2012 04:11 FlaShFTW wrote:
Show nested quote +
On June 26 2012 02:31 ScorpSCII wrote:
Ancient Temple by Scorp
Playable Bounds: 122x148
+ Show Spoiler +
[image loading]


Thread will be up after the competition.

Wait, wut. why AFTER the competition? don't you want some feedback now to help it out??? O.o

I think its cause it feels weird making a map thread and then maybe one of the pro's looking at the version before you get feedback and gets their impression about the unfinished map, and after that, during the picking they already have a set mind about that map, even though it might have changed alot. I know I wont publish a map threads too until I know I wont get picked for that reason (and some more) .
Coppermantis
Profile Joined June 2012
United States845 Posts
June 25 2012 19:37 GMT
#106
My first submission:

Atmospheric Spire
Made by Coppermantis
Overview: http://imgur.com/p6sDS
Playable area: 172x164

More details on this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=345497
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 26 2012 04:16 GMT
#107
On June 26 2012 01:36 FlaShFTW wrote:
Show nested quote +
On June 26 2012 01:10 Infidler wrote:
Hello, this is my map submission!

All Maps are made by me, Infidler

Abandoned Planet
132 x 124

+ Show Spoiler +
&#91;image loading&#93;


Duotax
107 x 126

+ Show Spoiler +
[image loading]



Antaxon
132 x 140

+ Show Spoiler +
&#91;image loading&#93;


Hope you liked it
Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun.

Please make threads for these maps.

I don't think I'm in the right here to say this, as I am not an organizer, nor anyone that will be involved in this event directly, but please make map threads BEFORE you post the maps and submissions into this thread. It makes it easier for us to give feedback, unless of course you don't want any feedback on the maps at all. Also make sure you format it in the correct way too.

<3

Having a thread isn't necessary as long as it is posted here and sent to the email address we're happy.
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 26 2012 04:39 GMT
#108
On June 26 2012 13:16 Plexa wrote:
Show nested quote +
On June 26 2012 01:36 FlaShFTW wrote:
On June 26 2012 01:10 Infidler wrote:
Hello, this is my map submission!

All Maps are made by me, Infidler

Abandoned Planet
132 x 124

+ Show Spoiler +
[image loading]


Duotax
107 x 126

+ Show Spoiler +
[image loading]



Antaxon
132 x 140

+ Show Spoiler +
[image loading]


Hope you liked it
Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun.

Please make threads for these maps.

I don't think I'm in the right here to say this, as I am not an organizer, nor anyone that will be involved in this event directly, but please make map threads BEFORE you post the maps and submissions into this thread. It makes it easier for us to give feedback, unless of course you don't want any feedback on the maps at all. Also make sure you format it in the correct way too.

<3

Having a thread isn't necessary as long as it is posted here and sent to the email address we're happy.

Yes, but I'm not. AND I AM THE ONLY THING THAT MATTERS HERE!!!

<3
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Adonminus
Profile Joined January 2012
Israel543 Posts
Last Edited: 2012-06-26 09:28:25
June 26 2012 06:18 GMT
#109
Map Name: Sacred Gardens
Author: Adonminus
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x166

Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=347969
Adonminus
Profile Joined January 2012
Israel543 Posts
June 26 2012 06:22 GMT
#110
I have a question, if you send the map to the email right now, will any further map updates be accepted or should I only send the final version?
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
June 26 2012 06:27 GMT
#111
On June 26 2012 15:22 Adonminus wrote:
I have a question, if you send the map to the email right now, will any further map updates be accepted or should I only send the final version?


You should be able to send updates as long as the deadline is not over, but I think the judges would prefer if you only send the final map.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Guardian85
Profile Joined May 2012
162 Posts
June 26 2012 07:05 GMT
#112
On June 25 2012 21:25 Infidler wrote:
"Please send your map files to submit.motm[at]gmail.com (include your user name in subject) and post your overviews with any additional information in this thread. Follow this format while posting in this thread to ensure your entry is accepted:"

By "and post your overviews with any additional information in this thread" do you mean post the additional information in the mail or on this forum post?

sorry if this is a obvious question, thanks


Afaik, fellow norwegian

A thread, from my experience can not be a E-mail.
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 26 2012 07:24 GMT
#113
So i'm curious... Are the pros allowed to actually work on the map? Or can we only give feedback and watch the amateur? I can see it being really easy to take a amateur's map and then just apply changes and he just sits and watches...

How will this work?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 26 2012 07:38 GMT
#114
Im pretty sure it will go something like:

In a skypecall :
- The third-layout is abit too small and narrow, lets widen that a little. Try adjusting the ramps
~ Like this?
- No more like in this way, but then all the way trough.
~ Ah ok so If I do this this and this it will be better.
- Exactly, now mirror it to the other side
~ How do I do that easily without having to count gridcells?
- Just select terrain, copy and numpad . , like this


etcetc
KCCO!
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 26 2012 07:44 GMT
#115
On June 26 2012 16:38 ihasaKAROT wrote:
Im pretty sure it will go something like:

In a skypecall :
- The third-layout is abit too small and narrow, lets widen that a little. Try adjusting the ramps
~ Like this?
- No more like in this way, but then all the way trough.
~ Ah ok so If I do this this and this it will be better.
- Exactly, now mirror it to the other side
~ How do I do that easily without having to count gridcells?
- Just select terrain, copy and numpad . , like this


etcetc


I dont have skype or a mic, am i disqualified?

But honestly, I dont think it will be like that, such an huge effort for both of the guys.
I would imagine it more being like they discuss via anything what to do first, and then the amatour does it/some of it, and then the pro finalizes it.

I mean its a competition to win for the pros and the ametour first, a learning experience 2nd. Or atleast it would be for me, in either places.
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
June 26 2012 07:48 GMT
#116
Or something like this:

- You should consider moving this base more to the left.
~ No.
- In that case, I'd suggest you to put rocks there.
~ I like it as it is.
- Sure. But you will have to remove this other base then, or move it further away.
~ No.

Either that, or the amateur will just hand over the map to the pro and go to bed.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 26 2012 08:02 GMT
#117
Well, maps get better the more people look at it closely. I'd love all the pros to take a look at my map, it helps alot!

so to all the pro's that end up with Scorps situation -> give me a poke
KCCO!
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2012 08:09 GMT
#118
On June 26 2012 16:24 IronManSC wrote:
So i'm curious... Are the pros allowed to actually work on the map? Or can we only give feedback and watch the amateur? I can see it being really easy to take a amateur's map and then just apply changes and he just sits and watches...

How will this work?

I would think you should have a decent idea already. I don't see this being much different from the dynamic of a mapmaking team.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-06-26 11:00:41
June 26 2012 10:58 GMT
#119
On June 26 2012 17:09 NewSunshine wrote:
Show nested quote +
On June 26 2012 16:24 IronManSC wrote:
So i'm curious... Are the pros allowed to actually work on the map? Or can we only give feedback and watch the amateur? I can see it being really easy to take a amateur's map and then just apply changes and he just sits and watches...

How will this work?

I would think you should have a decent idea already. I don't see this being much different from the dynamic of a mapmaking team.


The difference might be the question about who owns the map, beacuse one way of working on several maps at a time within a team effectively, is to have one owner - which is most likely the one who made the orignial.

When it comes to level design in the games industry, however, it is quite common that basic concpets are made by one person, then passed on to another for mockup and testing, then another for aesthetics and so on, i.e. the ownership changes with iterations.

Bottom line, unles there are some ruelas about it, it's up to the proAm teams to choose how they want to do and part of the challenge.
http://mentalbalans.se/aggedesign
Johanaz
Profile Joined September 2010
Denmark363 Posts
June 26 2012 11:43 GMT
#120
On June 26 2012 16:24 IronManSC wrote:
So i'm curious... Are the pros allowed to actually work on the map? Or can we only give feedback and watch the amateur? I can see it being really easy to take a amateur's map and then just apply changes and he just sits and watches...

How will this work?


First of all, the map is ultimately submitted end of July as co-authored, with a potential prize split 50-50. So to me, that means shared ownership. That said, I enjoy helping others better themselves, so I for one would not just get the map file and say: "thanks young padawan, I'll take it from here".

I will however get the map file and do some stuff, send it back and say: "see what I did there whaddaya think?" Just like I did for you with Ohana and Fractured

I all relies on good communication, like getting a Skype chat set up, and possibly share a DropBox folder.
TPW Map Maker - theplanetaryworkshop.com
Meltage
Profile Joined October 2010
Germany613 Posts
June 26 2012 14:33 GMT
#121
Word
http://mentalbalans.se/aggedesign
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 26 2012 16:12 GMT
#122
if anyone wants a person-to-person talk about their map, you can skype me. just pm me if you want. i already got monitor up :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
June 26 2012 16:36 GMT
#123
If you are worried about difficulties when working with an amateur then I want to put it out there that I will be easy to work with.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2012 16:47 GMT
#124
On June 26 2012 23:33 Meltage wrote:
Word

Sounds sweet.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2404 Posts
June 26 2012 17:00 GMT
#125
Yeah I think the pro is allowed to work on the map. It would be nearly impossible if they couldn't. And anyway, if the whole map is changed, it probably won't score that well (unless the map was miserable to start with, lol). I think most of the communication will either be skype or through TL PMs, or email. The pro/am team can choose how they want to communicate- skype calls are fine if they wish.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 27 2012 08:35 GMT
#126
Ima send in steppes of war, when its done its gonna be daybreak
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 27 2012 12:15 GMT
#127
On June 27 2012 17:35 ihasaKAROT wrote:
Ima send in steppes of war, when its done its gonna be daybreak

I'd be more impressed the other way around lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 27 2012 12:29 GMT
#128
Depends who the pro is i guess, if i get flash, im stuck to an easy third
KCCO!
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-06-27 12:55:03
June 27 2012 12:54 GMT
#129
wrong topic
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 13:37 GMT
#130
Having a thread isn't necessary as long as it is posted here and sent to the email address we're happy.


It has to be posted here, which of that is "here" ? The forum in general? Or in this spesific thread?
Its not necessary, but will you get notified, if theres not sufficient information?
Do you still have to put anything in this thread if you got the map in a different thread?

Maybe im making this far more complicated then it is, but im afraid this is how i must ask, to nullify my doubts.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 27 2012 13:45 GMT
#131
Here = this thread
As long as there is an overview and contact information we can consider the map, the extra info just makes our lives x10 easier
Yes every entry should be posted in here.
Administrator~ Spirit will set you free ~
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
June 27 2012 16:12 GMT
#132
This sounds freaking awesome! I've been wanting something like this for a while, so many times I've been left frustrated with the editor, knowing what I want to do but not knowing how to do it. Or I've been wondering if the concept I had was a complete dead end or whether it was worth pursuing. Having someone who knows what they are doing and can give solid advice will be so useful, and I imagine the quality of maps overall will go up.

Time to finish that map I've been working on! I think it has potential, hopefully others will too
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 27 2012 16:39 GMT
#133
On June 28 2012 01:12 OxyGenesis wrote:
This sounds freaking awesome! I've been wanting something like this for a while, so many times I've been left frustrated with the editor, knowing what I want to do but not knowing how to do it. Or I've been wondering if the concept I had was a complete dead end or whether it was worth pursuing. Having someone who knows what they are doing and can give solid advice will be so useful, and I imagine the quality of maps overall will go up.

Time to finish that map I've been working on! I think it has potential, hopefully others will too

get to it soldier. i want to see the map so i can scream NEEDS BETTER THIRD!!! so make sure the third is good :3
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 27 2012 16:50 GMT
#134
Wow you guys love even paths ._>
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 18:08 GMT
#135
On June 28 2012 01:50 Nightmarjoo wrote:
Wow you guys love even paths ._>


Symetrical layout might be static and boring, and Asymetric might look more natural and interesting.
But to balance a Asymetric map, with different paths, would be such a pain and so time consuming doing all the pixel work.
You'd be able to roughly make 4-5 maps by the time you've made 1 balanced'ish Asymetrical.
I dont even know if you really can make a Asymetrical map completely "balanced" with out expanding the map bounds and end up with a lot of useless wasted space inbetween.
Sure it'll be interesting looking.. but it'll still be far of any competative play.

In my point of view, from the little i've managed to figure by now.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 27 2012 18:17 GMT
#136
On June 28 2012 03:08 Guardian85 wrote:
Show nested quote +
On June 28 2012 01:50 Nightmarjoo wrote:
Wow you guys love even paths ._>


Symetrical layout might be static and boring, and Asymetric might look more natural and interesting.
But to balance a Asymetric map, with different paths, would be such a pain and so time consuming doing all the pixel work.
You'd be able to roughly make 4-5 maps by the time you've made 1 balanced'ish Asymetrical.
I dont even know if you really can make a Asymetrical map completely "balanced" with out expanding the map bounds and end up with a lot of useless wasted space inbetween.
Sure it'll be interesting looking.. but it'll still be far of any competative play.

In my point of view, from the little i've managed to figure by now.


He's not talking about asymmetrical maps, he's talking about having e.g. 3 paths through the centre, or 5, etc. Just basically not an even number for a variety of reasons.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 27 2012 18:23 GMT
#137
Yeah. I do like asymmetrical maps too though (if done well)!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 27 2012 18:42 GMT
#138
Map Name: CD Quarantine Zone
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x148

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193

---------

Map Name: CD Dark Temple
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 156x156

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348430
Twitter: @iamcaustic
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 27 2012 19:20 GMT
#139
On June 28 2012 03:42 stormfoxSC wrote:
Map Name: CD Quarantine Zone
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x148

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193

---------

Map Name: CD Dark Temple
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 156x156

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348430

to be honest here, I don't think submitting two basically same maps is any good. I mean this is personal opinion, im sure i dont mirror the majority here, and i don't intend any insults or bashing or anything rude in any way or form. I just think that the people would like more diverse maps. but otherwise these maps look solid and great.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 27 2012 19:51 GMT
#140
Someone really likes fighting spirit here
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 27 2012 19:55 GMT
#141
On June 28 2012 04:20 FlaShFTW wrote:
Show nested quote +
On June 28 2012 03:42 stormfoxSC wrote:
Map Name: CD Quarantine Zone
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x148

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193

---------

Map Name: CD Dark Temple
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 156x156

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348430

to be honest here, I don't think submitting two basically same maps is any good. I mean this is personal opinion, im sure i dont mirror the majority here, and i don't intend any insults or bashing or anything rude in any way or form. I just think that the people would like more diverse maps. but otherwise these maps look solid and great.

These maps are vastly different in terms of layout. Having the main bases in the same general location (corners of the map) doesn't make the maps the same in any regard. Would you consider these two maps to be the same?

http://www.teamliquid.net/tlpd/sc2-korean/maps/448_Crux_Tal'Darim_Altar_LE
http://www.teamliquid.net/tlpd/sc2-korean/maps/550_Crux_Whirlwind

Or perhaps a better example, how about these two, from Brood War?

http://www.teamliquid.net/tlpd/korean/maps/440_Dante's_Peak_SE
http://www.teamliquid.net/tlpd/korean/maps/411_Gladiator

There are many things to consider on a map, and even subtle differences in layout can cause a map to be played out in a completely different way.
Twitter: @iamcaustic
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 27 2012 20:25 GMT
#142
yeah. i guess you've made your point. but i really like them, thats all i have to say for the maps.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 27 2012 20:33 GMT
#143
On June 28 2012 05:25 FlaShFTW wrote:
yeah. i guess you've made your point. but i really like them, thats all i have to say for the maps.

Thanks, I'm glad you like them.
Twitter: @iamcaustic
Gfire
Profile Joined March 2011
United States1699 Posts
June 27 2012 20:52 GMT
#144
Still, I think if your trying to attract a pro, having some really different concepts would probably be a good idea. If I don't like one of those maps, I probably don't like the other. But if they are plenty different, it's kind of like doubling your chances of having one picked.
all's fair in love and melodies
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-06-27 22:22:08
June 27 2012 22:21 GMT
#145
On June 28 2012 05:52 Gfire wrote:
Still, I think if your trying to attract a pro, having some really different concepts would probably be a good idea. If I don't like one of those maps, I probably don't like the other. But if they are plenty different, it's kind of like doubling your chances of having one picked.

That's a fair argument. What it comes down to for me personally, is I have a core idea I want to experiment with regarding third expansions and beyond, and made a couple of maps with alternative layouts that utilize said idea. If the idea itself gets rejected before even getting off the ground, then that's about that and I'm back to the drawing board.

I guess you could say my motive is more defined that just hoping I make a map worth noticing.
Twitter: @iamcaustic
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 27 2012 22:32 GMT
#146
I think those two maps are the same, and that there isn't enough relevant differences between them. I understand that you like this basic main/nat/third complex, but it doesn't leave enough space for the center to radically change the map - or you decided not to do it. Anyway i think that if you want yo reuse it, you should make it 2 spawns or 4 spawns mirrored (or 3 spawns if you got balls down to the ankle).
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 27 2012 22:48 GMT
#147
On June 28 2012 07:32 ArcticRaven wrote:
(or 3 spawns if you got balls down to the ankle).

So... if he's really really old?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-06-27 23:39:09
June 27 2012 23:38 GMT
#148
On June 28 2012 07:32 ArcticRaven wrote:
I think those two maps are the same, and that there isn't enough relevant differences between them. I understand that you like this basic main/nat/third complex, but it doesn't leave enough space for the center to radically change the map - or you decided not to do it. Anyway i think that if you want yo reuse it, you should make it 2 spawns or 4 spawns mirrored (or 3 spawns if you got balls down to the ankle).

I feel you and I have very different opinions on what makes for relevant differences. I highly encourage folks to play both maps (both are published on NA) to see how differently they feel and play out. Replays are always welcome, as well.
Twitter: @iamcaustic
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 28 2012 00:16 GMT
#149
Arctic, what he wants to make is what he wants. I feel only the main-nat-third layout is too similar. Otherwise, the middles and area around it will play out completely different. one is nice and open, the other is quite chokey.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2012-06-28 00:40:52
June 28 2012 00:37 GMT
#150
^^ All of you guys should move unrelated posts to Storms thread if he has one lol

less clutter more glamour in MotM

EDIT*

@GFire
Make one thread for both if you want that?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-06-28 00:39:23
June 28 2012 00:38 GMT
#151
On June 28 2012 09:37 Broodie wrote:
^^ All of you guys should move unrelated posts to Storms thread if he has one lol

less clutter more glamour in MotM

Fewer bumps, though.

Kinda hard to put the discussion of the similarity between two maps into a thread though... Since the maps have separate threads.
all's fair in love and melodies
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 28 2012 00:46 GMT
#152
On June 28 2012 09:38 Gfire wrote:
Show nested quote +
On June 28 2012 09:37 Broodie wrote:
^^ All of you guys should move unrelated posts to Storms thread if he has one lol

less clutter more glamour in MotM

Fewer bumps, though.

Kinda hard to put the discussion of the similarity between two maps into a thread though... Since the maps have separate threads.

Yeah, not sure how we'd do that... maybe I'd have to make a general map thread for myself? :0 I've seen it done before, but usually by people with more maps on display than just two.
Twitter: @iamcaustic
Coppermantis
Profile Joined June 2012
United States845 Posts
Last Edited: 2012-06-28 04:11:36
June 28 2012 04:00 GMT
#153
Next submissions:

Curse of Tartarus:

Overview: http://i.imgur.com/RKwHt.png

More details: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348517

Sandstone Mesa:

Overview: http://dl.dropbox.com/u/20222953/Sandstonemesa.PNG

No detail thread yet, but it just uses Xil textures/lighting and is 140x132 (The overview shows a lot of empty space around the edges, but it's not actually in the playable area)

Also, I forgot to delete the test CCs from Sandstone Mesa and Tartarus. Oops.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 28 2012 04:34 GMT
#154
Map of the month? More like map of the season!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 28 2012 07:17 GMT
#155
I think this could be the new 'map of the month'... with a few tweaks of course. Map of the month currently is mapper judges giving critique, but this one has more reason to participate... hopefully ProAm can continue after this one.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
June 28 2012 11:04 GMT
#156
On June 28 2012 16:17 IronManSC wrote:
I think this could be the new 'map of the month'... with a few tweaks of course. Map of the month currently is mapper judges giving critique, but this one has more reason to participate... hopefully ProAm can continue after this one.


You mean like 150 more reasons to participate?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 29 2012 20:14 GMT
#157
We have 13 confirmed pros with a few awaiting confirmation should be good!
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 29 2012 20:24 GMT
#158
On June 30 2012 05:14 Plexa wrote:
We have 13 confirmed pros with a few awaiting confirmation should be good!

Has there been 13 amateurs that have submitted maps yet?
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
June 29 2012 20:35 GMT
#159
On June 30 2012 05:24 FlaShFTW wrote:
Show nested quote +
On June 30 2012 05:14 Plexa wrote:
We have 13 confirmed pros with a few awaiting confirmation should be good!

Has there been 13 amateurs that have submitted maps yet?

No, but I am pretty sure you can expect a lot of last-minute submissions.
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 29 2012 20:37 GMT
#160
On June 30 2012 05:35 ScorpSCII wrote:
Show nested quote +
On June 30 2012 05:24 FlaShFTW wrote:
On June 30 2012 05:14 Plexa wrote:
We have 13 confirmed pros with a few awaiting confirmation should be good!

Has there been 13 amateurs that have submitted maps yet?

No, but I am pretty sure you can expect a lot of last-minute submissions.

I'll be submitting at least a couple but I want to iron out the last details before I do.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 29 2012 20:48 GMT
#161
My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).

vvvvvvvvvvvvvvvv
Aurora Frost will be one of the submissions.
^^^^^^^^^^^^^^^^
Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.

I would love some more varied thoughts on the current overview for Aurora Frost though.

SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 29 2012 21:31 GMT
#162
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.
Yugoslavia will always live on in my heart
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 29 2012 21:38 GMT
#163
I'm also going to be submitting a few maps, fwitw.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 29 2012 21:48 GMT
#164
You want to work as much as you can on a map before u submit it, that is why there are so few submissions
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 29 2012 22:45 GMT
#165
Don't worry, lots of submissions will be showing up in the coming days
~ ~ <°)))><~ ~ ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 29 2012 23:45 GMT
#166
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 00:13 GMT
#167
On June 30 2012 08:45 FlaShFTW wrote:
Show nested quote +
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-06-30 00:49:34
June 30 2012 00:38 GMT
#168
On June 30 2012 09:13 moskonia wrote:
Show nested quote +
On June 30 2012 08:45 FlaShFTW wrote:
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar


unfortunately, having neutral units blocking paths breaks pathing, similarly to pre-placed force-fields. the pathing algorithm doesn't take into account the neutral units; so if ordered across the map, units will pile up on the blocked passageway if it is the shortest route, even if there are other, open passageways.

edit: though this may be acceptable if used in a limited way, for example a small expansion with only one entrance blocked by FFs or neutral eggs or whatever.

there might be some other solution though, maybe triggers.
This is it... the alpaca lips.
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 30 2012 00:42 GMT
#169
On June 30 2012 09:13 moskonia wrote:
Show nested quote +
On June 30 2012 08:45 FlaShFTW wrote:
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar

well, no. the mineral block was used to make it harder for armies to get places, but allow small groups of units past. more notably are the mineral walls on outsider and medusa. they can still get units across by glitching a worker with a unit. here's a video to show you what i mean.



4:45 for reference.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:00 GMT
#170
Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.

FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.

Here is what I think will be good: + Show Spoiler +
[image loading]
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 30 2012 01:06 GMT
#171
On June 30 2012 10:00 moskonia wrote:
Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.

FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.

Here is what I think will be good: + Show Spoiler +
[image loading]
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.

wouldn't work. the entire purpose of the minerals was to only allow workers or one units at a time to go through. this idea allows small units to get through. It's just not the same with all the glitches removed from BW
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:18 GMT
#172
Ah well nothing we can do, best use the tools we do have to the maximum and not worry about the tools we don't have ^^
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 30 2012 03:52 GMT
#173
I've been busy, but I'll see what I can do with regards to recreating the mineral block. It looks quite difficult, though. If I can't get it to work, I might have to use + Show Spoiler +
destructible rocks or something T.T
to where the space is limited to where only workers and equally-sized units can get through.
Yugoslavia will always live on in my heart
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 30 2012 03:55 GMT
#174
On June 30 2012 05:48 Broodie wrote:
My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).

vvvvvvvvvvvvvvvv
Aurora Frost will be one of the submissions.
^^^^^^^^^^^^^^^^
Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.

I would love some more varied thoughts on the current overview for Aurora Frost though.


It's terribad, obv.
+ Show Spoiler +
:p


But I do expect quite a few submissions to be made in the final days. I already have 3 maps I can use for this, but I don't quite feel satisfied with the selection, so I'm gonna hold off and see if I can change that. I hope this'll be as fun as I'm imagining, few things ever are though. Still, chin up, and all that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
June 30 2012 04:22 GMT
#175
On June 30 2012 10:18 moskonia wrote:
Ah well nothing we can do, best use the tools we do have to the maximum and not worry about the tools we don't have ^^

Meh, i guess. There should be a Mod type game which allows for the the old BW glitches into this :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
No0n
Profile Joined March 2010
United States355 Posts
June 30 2012 05:16 GMT
#176
Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 30 2012 06:23 GMT
#177
On June 30 2012 14:16 No0n wrote:
Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid

I wish I was good enough to make maps that Blizzard would add to the map pool. I'm going to try to remake some BW maps, I guess.
On a somewhat related note, the SC2 map editor seems a bit different from the times I used the BW galaxy editor. I hope that I can pick it up easily.
Yugoslavia will always live on in my heart
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 30 2012 06:27 GMT
#178
Hmm. My computer is... terrible. Whenever I generate cliffs or other textures, it lags a bit. I should really upgrade it.
Yugoslavia will always live on in my heart
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
Last Edited: 2012-06-30 09:30:55
June 30 2012 06:40 GMT
#179
Nothing I'm doing seems to work with recreating the mineral glitch. I wonder if I can set the pathing to only allow certain units through, i.e. only workers.
Edit: I found the Tasteless and Artosis automaton bots! That's actually really cool of Blizzard to put them in.
Edit 2: The only thing I see working is maybe changing the radii of the units with .375 radius to .376, but I'm pretty sure that would invalidate the map.
Edit 3: I think I'm in over my head. I can't get a good way to recreate the mineral glitch and I must've greatly overestimated my abilities with the mapmaker.
Yugoslavia will always live on in my heart
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 02 2012 04:20 GMT
#180
Yo, where's dat pro list? I wanna know if I need to engage in protest :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2404 Posts
July 03 2012 19:05 GMT
#181
On July 02 2012 13:20 NewSunshine wrote:
Yo, where's dat pro list? I wanna know if I need to engage in protest :p


We've got just about everybody confirmed, but it's going to be about 4 days before we post the final list.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 03 2012 19:20 GMT
#182
Lies, it will be announced on Friday
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 03 2012 19:24 GMT
#183
On June 30 2012 14:16 No0n wrote:
Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid

No. Just no. That map, although cool, was absolutely terrible. Sorry. Plus, Dustin Browder would have every excuse to use destructible rocks. tbh, im surprised he hasn't made something like that already xD

monitor make me your apprentice
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
Last Edited: 2012-07-12 13:48:55
July 03 2012 19:53 GMT
#184
Submission #1
Map name: Risen Grounds
Map Author: Yonnua
Map Overview: [image loading]
Playable Bounds: 160x136
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=342926
Concept: Increasing High-ground forcing you to control the high ground before expanding. A burial grounds remake.

Submission #2
Map name: Into the Rainbow
Map Author: Yonnua
Map Overview: [image loading]
Playable Bounds: 152x152
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=349848
Concept: Space management and zoning in a heavy-macro setting. Control of 5 paths in the centre.

Both uploaded on EU.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-04 12:45:42
July 04 2012 12:41 GMT
#185
Submission 1
Map Name Underwater Paradise
Map Author kim9067 - AKA Ksw
Map Overview
[image loading]
Playable Map Bounds 140x140

Submission 2
Map Name Hextower
Map Author kim9067 - AKA Ksw
Map Overview
[image loading]
Playable Map Bounds 140x140

I'll submit the third one later.
Thanks for making this competition, really motivated me.
Mapmaker of Frost, Fruitland and Bridgehead
Melty Butter
Profile Joined March 2011
Ireland52 Posts
July 04 2012 13:18 GMT
#186
Vivisection

MeltyButter

[image loading]


142*136



Booterstown

MeltyButter

[image loading]


142*136
Ass
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 06 2012 16:42 GMT
#187
On July 04 2012 04:20 Plexa wrote:
Lies, it will be announced on Friday

It's Friday, WHERE DEM PROS AT?

On a serious note, it'll probably be a few more days before I call time on myself and pick 3 maps to use. Just when I thought I had 3 good ones a burst of inspiration hit me and I had to keep working, so I might end up using most of the time left anyway. GLHF
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 06 2012 16:44 GMT
#188
itll be done soon =]
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 06 2012 18:08 GMT
#189
ooohhhh 1 week countdown inc. BRING IN THE MAPS!!! :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
July 06 2012 18:26 GMT
#190
I am travelling for the next week, so I'll have to submit my collection now, even though I am not happy with the results yet. All of the three maps where made after the announcement of ProAm.

Ancient Temple
Created by Scorp
Bounds: 122x148
+ Show Spoiler +
[image loading]


Backdraft
Created by Scorp
Bounds: 144x148
+ Show Spoiler +
[image loading]

Thread

Sacred Sands
(Unfinished)
Created by Scorp
Bounds: 142x142
+ Show Spoiler +
[image loading]


Good luck to all participants!
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 06 2012 20:35 GMT
#191
Pro list announced! http://www.teamliquid.net/forum/viewmessage.php?topic_id=350875
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 06 2012 20:49 GMT
#192
SCORPPPP YOU DIDNT SHOW ME SACRED SANDS!!! THAT MAP LOOKS AMAZING!!! :O...

make thread now... i am the thread police. should you not comprehend within the next 24 hours, you will be temp banned for 2 days. this is your only warning. ^.^
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ScorpSCII
Profile Joined April 2012
Denmark499 Posts
July 06 2012 21:15 GMT
#193
On July 07 2012 05:49 FlaShFTW wrote:
SCORPPPP YOU DIDNT SHOW ME SACRED SANDS!!! THAT MAP LOOKS AMAZING!!! :O...

make thread now... i am the thread police. should you not comprehend within the next 24 hours, you will be temp banned for 2 days. this is your only warning. ^.^


Actually I did
However, it is unfinished, so I'd prefer it being somewhat complete before making a thread. You'll see it around soon enough (not within 24 hours though ^^)
Mapmaker | Author of Atlas, Rao Mesa & Paralda
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 06 2012 21:35 GMT
#194
Sacred Sands really only has a few changes I want to make (compared to most other maps). I like the idea! You're too pro, disqualified
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 06 2012 21:53 GMT
#195
On July 07 2012 06:35 Ragoo wrote:
Sacred Sands really only has a few changes I want to make (compared to most other maps). I like the idea! You're too pro, disqualified

My thoughts as well. There's not enough to improve for it to win lol.

QUICK, MAKE IT ASYMMETRIC SO THAT I CAN FIX THAT AND WE CAN WIN
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 06 2012 21:57 GMT
#196
On July 07 2012 06:53 iGrok wrote:
Show nested quote +
On July 07 2012 06:35 Ragoo wrote:
Sacred Sands really only has a few changes I want to make (compared to most other maps). I like the idea! You're too pro, disqualified

My thoughts as well. There's not enough to improve for it to win lol.

QUICK, MAKE IT ASYMMETRIC SO THAT I CAN FIX THAT AND WE CAN WIN

SCREW YOU I'VE WORKED WITH SCORP ON SKYPE MORE THAN ANYONE ELSE HERE! I DESERVE TO BE PRO AND FIX IT

+ Show Spoiler +
quick scorp, make a shitty third so i can fix it really quickly and ez win.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-08 10:27:57
July 08 2012 10:03 GMT
#197
Mar Sara Fissure
by OxyGenesis
[image loading]

Bounds: 147x154
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=351234

Will hopefully finish off and submit my next map in the next few days.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 10:14 GMT
#198
Third Submission

Virtual Battle
Mapper: kim9067
Overview: [image loading]
Playable Bounds: 128x136
Mapmaker of Frost, Fruitland and Bridgehead
1a2a3a[MB]
Profile Blog Joined January 2011
United States297 Posts
July 08 2012 10:21 GMT
#199
On June 25 2012 04:49 noNewton wrote:
Zel' Gor Oasis (on [EU] as Zel' Gor Oasis SE)

Newton (Bnet: sgehtNewton.558 on [EU])

[image loading]
Playable Bounds: 166 x 118

Sideways Ohana
RIP Teams Hwaseung OZ, WeMadeFox, MBC Game Hero, Air Force ACE, ZeNEX, SlayerS, Quantic-Vile, TSL, mTw
1a2a3a[MB]
Profile Blog Joined January 2011
United States297 Posts
July 08 2012 10:23 GMT
#200
On July 08 2012 19:14 kim9067 wrote:
Third Submission

Virtual Battle
Mapper: kim9067
Overview: [image loading]
Playable Bounds: 128x136

Love this map's looks what about balance?
RIP Teams Hwaseung OZ, WeMadeFox, MBC Game Hero, Air Force ACE, ZeNEX, SlayerS, Quantic-Vile, TSL, mTw
sgehtNewbton
Profile Joined June 2011
Germany20 Posts
July 08 2012 11:34 GMT
#201
On July 08 2012 19:21 1a2a3a[MB] wrote:
Show nested quote +
On June 25 2012 04:49 noNewton wrote:
Zel' Gor Oasis (on [EU] as Zel' Gor Oasis SE)

Newton (Bnet: sgehtNewton.558 on [EU])

[image loading]
Playable Bounds: 166 x 118

Sideways Ohana


Just because it has a circular center and beach-like textures?
FeedNathan2013
thezanursic
Profile Blog Joined July 2011
5478 Posts
July 08 2012 11:48 GMT
#202
On July 04 2012 21:41 kim9067 wrote:

Submission 2
Map Name Hextower
Map Author kim9067 - AKA Ksw
Map Overview
[image loading]
Playable Map Bounds 140x140

I'll submit the third one later.
Thanks for making this competition, really motivated me.

What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-08 12:24:25
July 08 2012 12:23 GMT
#203
On July 08 2012 20:48 thezanursic wrote:
Show nested quote +
On July 04 2012 21:41 kim9067 wrote:

Submission 2
Map Name Hextower
Map Author kim9067 - AKA Ksw
Map Overview
[image loading]
Playable Map Bounds 140x140

I'll submit the third one later.
Thanks for making this competition, really motivated me.

What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we

It is 77. However, if you put a stalker or marines on top attacking the worker while it mines you can actually prevent mining completely, as in kill worker before it finishes the animation, hence blocking the wall indefinitely.

Edit: even if you just leave the worker to mine, it takes a long time.
Mapmaker of Frost, Fruitland and Bridgehead
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2012-07-08 13:32:43
July 08 2012 13:31 GMT
#204
Hello;

I'll only have a single entry for this tournament and this is it:

Map Name: Galápagos
Author: SeinGalton
Playable Bounds: 132 x 140

[image loading]

Map Thread

Good luck to everyone!
They're coming to get you, Barbara.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 15:53 GMT
#205
On July 08 2012 20:34 noNewton wrote:
Show nested quote +
On July 08 2012 19:21 1a2a3a[MB] wrote:
Sideways Ohana


Just because it has a circular center and beach-like textures?

Ignore comments like that. Your map and Ohana have almost nothing in common, except the number of spawn points.

On July 08 2012 20:48 thezanursic wrote:
What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we

...an extractor huh? They can do that now?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 08 2012 16:50 GMT
#206
Map Name: Hierophant
Map Author: TibblesEvilC (TibblesEvilCat on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x144
Pritty standard Map, close spawn disabled

Easily fe'd and backdoor towards 3rd base blocked by rocks, airspace for air units to function behind main minerals, so airplay will have good prospects. but have good temperance to not die to ground attack.

close air 45 sec
cross 50 sec
Live Fast Die Young :D
Gfire
Profile Joined March 2011
United States1699 Posts
July 08 2012 16:55 GMT
#207
On July 09 2012 00:53 NewSunshine wrote:
Show nested quote +
On July 08 2012 20:48 thezanursic wrote:
What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we

...an extractor huh? They can do that now?

Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 18:03 GMT
#208
On July 09 2012 01:55 Gfire wrote:
Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more.

Oh, ok. Either way, a player who keeps an eye on the backdoor's mineral count should be able to hold it off, that's just part of how a mineral backdoor works. And also, a push that uses that trick is going to be slower/weaker than a straight up push, and so plays out more like cheese. I don't see a problem.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
July 08 2012 18:13 GMT
#209
On July 09 2012 03:03 NewSunshine wrote:
Show nested quote +
On July 09 2012 01:55 Gfire wrote:
Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more.

Oh, ok. Either way, a player who keeps an eye on the backdoor's mineral count should be able to hold it off, that's just part of how a mineral backdoor works. And also, a push that uses that trick is going to be slower/weaker than a straight up push, and so plays out more like cheese. I don't see a problem.

Oh no, me neither. I think it's fine.
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 00:00 GMT
#210
Belief Constellation:
+ Show Spoiler +
&#91;image loading&#93;

Size: 156x138
(Made June 25)

Protoss Decal:
+ Show Spoiler +
&#91;image loading&#93;

Size: 140x150
(Made February 20)

Prison Plateau:
+ Show Spoiler +
&#91;image loading&#93;

Size: 144x146
(Made July 7)

All maps by me :p
Also, sent ^^
Moderatorshe/her
TL+ Member
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 09 2012 07:31 GMT
#211
That protoss decal is too ez to fix templar.... remove all the decals
KCCO!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 12:00 GMT
#212
On July 09 2012 16:31 ihasaKAROT wrote:
That protoss decal is too ez to fix templar.... remove all the decals

+ Show Spoiler +
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO... + Show Spoiler +
Moderatorshe/her
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 09 2012 12:20 GMT
#213
On July 09 2012 09:00 TehTemplar wrote:
Protoss Decal:
+ Show Spoiler +
[image loading]

Size: 140x150
(Made February 20)


Wait, does the nat geyser block part of the main ramp?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 13:04 GMT
#214
On July 09 2012 21:20 Yonnua wrote:
Show nested quote +
On July 09 2012 09:00 TehTemplar wrote:
Protoss Decal:
+ Show Spoiler +
&#91;image loading&#93;

Size: 140x150
(Made February 20)


Wait, does the nat geyser block part of the main ramp?

... ... yes ;_;
It is, however, better than the first version, which had no top right natural :p
Moderatorshe/her
TL+ Member
Timmay
Profile Joined April 2005
United States112 Posts
July 09 2012 13:48 GMT
#215
Map Name: Psychosurgery
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 156 x 156

Map Name: Last Fantasy
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 172 x 172
*Sorry for the terrible texture work.

Map Name: Rust In Peace
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 156 x 156
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:03 GMT
#216
Nice work on the 3p maps Timmay.

Has Psychosurgery been changed at all since the last contest?
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 15:31 GMT
#217
How do you make the 3p maps symmetrical? =p
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 09 2012 15:59 GMT
#218
Where the HELL are the THREADS...

Also I take all credit for Belief Constellation. <3 u Teh.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2012 16:32 GMT
#219
On July 10 2012 00:59 FlaShFTW wrote:
Where the HELL are the THREADS...

Also I take all credit for Belief Constellation. <3 u Teh.

You and your threads...
I'll try to post a thread or 2 when I make my entries, so you don't have a heart attack :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
GDR
Profile Joined July 2011
Canada407 Posts
July 09 2012 21:01 GMT
#220
Ulaan Winter by GDR

[image loading]

Thread
Bounds: 142x144
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 09 2012 21:23 GMT
#221
On July 10 2012 01:32 NewSunshine wrote:
Show nested quote +
On July 10 2012 00:59 FlaShFTW wrote:
Where the HELL are the THREADS...

Also I take all credit for Belief Constellation. <3 u Teh.

You and your threads...
I'll try to post a thread or 2 when I make my entries, so you don't have a heart attack :D

too late. im in the hospital right now. probs not gunna survive the surgery. needs implant of threads. unless you guys can make threads, i will die.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2012 21:39 GMT
#222
On July 10 2012 06:23 FlaShFTW wrote:
Show nested quote +
On July 10 2012 01:32 NewSunshine wrote:
You and your threads...
I'll try to post a thread or 2 when I make my entries, so you don't have a heart attack :D

too late. im in the hospital right now. probs not gunna survive the surgery. needs implant of threads. unless you guys can make threads, i will die.

OH NOO!!!!

Flashftw, his life... it's hanging by a thread D:

Anyway, my entry is incoming, so I might double post. Oh well.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 21:41 GMT
#223
On July 10 2012 00:59 FlaShFTW wrote:
Where the HELL are the THREADS...

Also I take all credit for Belief Constellation. <3 u Teh.

One change --> Take credit for whole map :D
I should do that moar often.
Moderatorshe/her
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-12 04:12:25
July 09 2012 22:14 GMT
#224
Entry 1 - Cerberus Plateau
Playable Bounds - 136x136
[image loading]

Entry 2 - Megafossil
Playable Bounds - 144x128
[image loading]
+ Show Spoiler [old version] +
[image loading]


Entry 3 - Via Benefico
Playable Bounds - 128x128
[image loading]

All entries are currently published on NA.

Threads incoming as soon as imgur starts responding, just for FlaShFTW
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Coppermantis
Profile Joined June 2012
United States845 Posts
July 09 2012 22:16 GMT
#225
Are we allowed to change our entries? I've submitted three but I'd like to exchange one map for another.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2012 22:21 GMT
#226
On July 10 2012 07:16 Coppermantis wrote:
Are we allowed to change our entries? I've submitted three but I'd like to exchange one map for another.

Of course, just email the map you want to enter and explain which one you want it to replace. As long as it's before the deadline, I assume any changes to an entry are fair game.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Diamond
Profile Blog Joined May 2009
United States10796 Posts
July 09 2012 22:53 GMT
#227
On July 10 2012 07:14 NewSunshine wrote:
Entry 1 - Cerberus Plateau
Playable Bounds - 136x136
[image loading]


Just from an aesthetic standpoint that map looks sooooooooooooooo good. Awesome colors
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
monitor
Profile Blog Joined June 2010
United States2404 Posts
July 09 2012 23:36 GMT
#228
On July 10 2012 07:53 Diamond wrote:
Show nested quote +
On July 10 2012 07:14 NewSunshine wrote:
Entry 1 - Cerberus Plateau
Playable Bounds - 136x136
[image loading]


Just from an aesthetic standpoint that map looks sooooooooooooooo good. Awesome colors


I was just thinking this. And the layout of the map is incredible too!
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Coppermantis
Profile Joined June 2012
United States845 Posts
July 10 2012 00:29 GMT
#229
I updated Sandstone mesa: Here are my current submissions, grouped for convinience

Atmospheric Spire
+ Show Spoiler +
[image loading]
Playable Bounds: 172x164


Curse of Tartarus
+ Show Spoiler +
[image loading]
Playable Bounds: 172x168


Sandstone Mesa
+ Show Spoiler +
[image loading]
Playable Bounds: 140x132


ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 10 2012 06:32 GMT
#230
On July 10 2012 06:23 FlaShFTW wrote:
Show nested quote +
On July 10 2012 01:32 NewSunshine wrote:
On July 10 2012 00:59 FlaShFTW wrote:
Where the HELL are the THREADS...

Also I take all credit for Belief Constellation. <3 u Teh.

You and your threads...
I'll try to post a thread or 2 when I make my entries, so you don't have a heart attack :D

too late. im in the hospital right now. probs not gunna survive the surgery. needs implant of threads. unless you guys can make threads, i will die.


You finally going for double D's? I'll make a thread after the contest i promise
KCCO!
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 07:24 GMT
#231
On July 10 2012 15:32 ihasaKAROT wrote:
You finally going for double D's? I'll make a thread after the contest i promise

IRRELEVANT! Besides, you all missed my super-awesome joke:

On July 10 2012 06:39 NewSunshine wrote:
Flashftw, his life... it's hanging by a thread D:

Now LAUGH!
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2012-07-10 09:10:36
July 10 2012 07:42 GMT
#232
Should be :

Looks like FlashFTW's life...
( •_•)>⌐■-■
(⌐■_■)
Is hanging by a thread
AAAWWWWWWWWWWWWWWWWWYEEEAAAAHHHHHHHHHH
KCCO!
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 10 2012 07:57 GMT
#233
On July 10 2012 16:42 ihasaKAROT wrote:
AAAWWWWWWWWWWWWWWWWWYEEEAAAAHHHHHHHHHH

ftfy.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 11 2012 02:40 GMT
#234
My first map submission (not emailed in yet, waiting for comments)

Titanic Arena (152 x 152)
+ Show Spoiler +
[image loading]


Thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=351909
moskonia
Profile Joined January 2011
Israel1448 Posts
July 11 2012 12:56 GMT
#235
I was originally planning on making 3 1v1 maps, but alas I had many things going on so I made only one 1v1 map, that is why I will also add 2 of my 2v2 maps incase some pro wants to work on a 2v2 map

Archon shrine:
Playable bounds: 132x132
[image loading]

The Last Garden:
Playable bounds: 180x176
[image loading]

Crystal-Pool cave:
Playable bounds: 188x165
[image loading]

RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 11 2012 14:54 GMT
#236
moskonia, do you have threads for your maps? You should create them

I like your approach to the watchtowers, very cool.

I also appreciate the 3rd base that is on the 2nd level but not connected to the natural. However I think it's a little too easy to hold. As a protoss I would just wall off the front and defend it with blink stalkers. Perhaps a ramp near the statue? You could put rocks on it if you didn't want it to be completely open, too.
Gfire
Profile Joined March 2011
United States1699 Posts
July 11 2012 14:57 GMT
#237
The base can be shot at from the low ground, so defending it won't be all that easy. You really have to defend the ground in front of it. Because it takes so long to walk from the base to the low ground, it could be very hard to defend from drops, air, blink, etc, unless you have something that can pass over the cliffs yourself. In some matchups it could get pretty icky.

Of course it's not very vulnerable to straight up attacks, though, which helps make up for it. I think that's fine, so long as it doesn't doesn't cause imbalances.
all's fair in love and melodies
moskonia
Profile Joined January 2011
Israel1448 Posts
July 11 2012 16:10 GMT
#238
I have threads for the 2v2 maps for the 1v1 not yet. The pocket expo is like Gfire said, easy to defend vs ground, hard to defend vs air. The pocket expo is really unique imo, for example it creates a situation that if you block the entrance to the pocket with a wall and some cannons you can defend pretty easy 3 bases with good stalker positioning, or as Zerg you can harass / defend much easier with muta's, etc.

I only played this a couple time, so I wonder how it will turn out
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 11 2012 16:22 GMT
#239
On July 10 2012 07:14 NewSunshine wrote:
Entry 1 - Cerberus Plateau
Playable Bounds - 136x136
[image loading]

Entry 2 - Megafossil
Playable Bounds - 144x128
[image loading]

Entry 3 - Via Benefico
Playable Bounds - 128x128
[image loading]

All entries are currently published on NA.

Threads incoming as soon as imgur starts responding, just for FlaShFTW

YUSSSSSSSSSS!!!! IM SAVED!!!

OH WAIT WTF MAP TOO GOOD!!! YOU SHOULDNT BE ALLOWED IN THIS!!! WTF!! :O...


On July 10 2012 16:42 ihasaKAROT wrote:
Should be :

Looks like FlashFTW's life...
( •_•)>⌐■-■
(⌐■_■)
Is hanging by a thread
AAAWWWWWWWWWWWWWWWWWYEEEAAAAHHHHHHHHHH

I laughed so hard at this. <3 u
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 12 2012 02:00 GMT
#240
On July 10 2012 16:42 ihasaKAROT wrote:
Should be :

Looks like FlashFTW's life...
( •_•)>⌐■-■
(⌐■_■)
Is hanging by a thread
AAAWWWWWWWWWWWWWWWWWYEEEAAAAHHHHHHHHHH

I dont think you get it, the "YEEEAAAHHH" is actually a guy screaming that at the start of a rock song, not an expression of awesomeness
vibeo gane,
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 12 2012 02:09 GMT
#241
On July 12 2012 11:00 -NegativeZero- wrote:
Show nested quote +
On July 10 2012 16:42 ihasaKAROT wrote:
Should be :

Looks like FlashFTW's life...
( •_•)>⌐■-■
(⌐■_■)
Is hanging by a thread
AAAWWWWWWWWWWWWWWWWWYEEEAAAAHHHHHHHHHH

I dont think you get it, the "YEEEAAAHHH" is actually a guy screaming that at the start of a rock song, not an expression of awesomeness

I know, it's the intro to CSI Miami. But this version's better.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 12 2012 07:05 GMT
#242
I hate CSI miami alltogether, but it makes good memes

horatio is such a douche

Tomorrow is d-day for entering your maps
KCCO!
Stackz
Profile Joined November 2011
Portugal43 Posts
July 12 2012 11:23 GMT
#243
Entry 1 - MineStation
Playable Bounds - 154x142
+ Show Spoiler +
[image loading]


Entry 2 - Ancient Jungle
Playable Bounds - 141x142
+ Show Spoiler +
[image loading]


This one got no aesthetics... going through exams so got no time... hope its not a problem.
Grubby fighting!!!
Big J
Profile Joined March 2011
Austria16289 Posts
July 12 2012 12:27 GMT
#244
let's see how this goes

Nerazim Exile v0.3
by Big J
+ Show Spoiler +
[image loading]

Playable Bounds: 182x114
check the mapthread for more information
http://www.teamliquid.net/forum/viewmessage.php?topic_id=351803

E-mail sent!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 12 2012 13:19 GMT
#245
13th is the last day for entries! Make sure you get them in
Administrator~ Spirit will set you free ~
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 12 2012 13:39 GMT
#246
What time exactly is the deadline? I fear I have been a bit too ambitious with my entry
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
July 12 2012 13:50 GMT
#247
just submit it, the maps are supposed to be still worked on anyway
at this point i think layout and proportions are what the 'pros' will look at most
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 12 2012 13:59 GMT
#248
Just noticed its friday the 13th... tam tadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

this wont end well for me
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-12 14:46:24
July 12 2012 14:40 GMT
#249
Well I hope you don´t dislike finished maps. Maybe I even find the motivation to submit a 3rd map. Thinking about it, I have to admit that I really dislike the format of the contest. On Incandescence for example you could do some balance tweaks but other than that... not a lot. So it is pretty much only useful to submit unfinished maps.

Incandescence
Aunvilgod
156 x 156
+ Show Spoiler +
[image loading]



Port Haven
Aunvilgod
148 x 124
+ Show Spoiler +
[image loading]
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 12 2012 16:09 GMT
#250
Vorpal Shores
RFDaemoniac
Overview
+ Show Spoiler +
[image loading]

148x124

Thread
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 12 2012 16:10 GMT
#251
Hm, alternative Sanshorn Mist?^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 12 2012 16:47 GMT
#252
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 12 2012 17:01 GMT
#253
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM

Mwahaha, I only made one thread and got away with it!
Moderatorshe/her
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-12 17:57:50
July 12 2012 17:57 GMT
#254
Two submissions for me!

Erebus
TheFish
+ Show Spoiler +
[image loading]

148X112
Thread

Hellholt
TheFish
+ Show Spoiler +
[image loading]

152X152
Thread
~ ~ <°)))><~ ~ ~
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 12 2012 18:03 GMT
#255
Will the pros be only editing the existing maps with their amateurs or will they be allowed to remake the map preserving the concept/layout? I.e. to what degree are the pros allowed to act?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 12 2012 18:19 GMT
#256
On July 13 2012 02:01 TehTemplar wrote:
Show nested quote +
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM

Mwahaha, I only made one thread and got away with it!

you... son of a... go make thread now or Belief Constellation will be entered under my name... muahahahaha
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 12 2012 18:24 GMT
#257
On July 13 2012 03:03 Nightmarjoo wrote:
Will the pros be only editing the existing maps with their amateurs or will they be allowed to remake the map preserving the concept/layout? I.e. to what degree are the pros allowed to act?

You're working on one map together, so creating a new map from scratch seems to me to be against the spirit of the rules, if not the letter.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-07-12 19:08:55
July 12 2012 19:08 GMT
#258
Counter City
Sea_Food
[image loading]
131x148

The Area with the H is drop able. Other highground areas besides main are unpathable.
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
July 12 2012 19:09 GMT
#259
Good luck to all aspiring cartographers!
Aunvilgod
Profile Joined December 2011
2653 Posts
July 12 2012 19:17 GMT
#260
On July 13 2012 04:08 Sea_Food wrote:
Counter City
Sea_Food
[image loading]
131x148

The Area with the H is drop able. Other highground areas besides main are unpathable.


WTF.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 12 2012 19:31 GMT
#261
On July 13 2012 01:10 Ragoo wrote:
Hm, alternative Sanshorn Mist?^^


Yeah, I wanted the map to split vertically instead of horizontally with circle syndrome, but I'm not fully happy with my current base layout.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 12 2012 19:47 GMT
#262
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM


where does it say i got to have a thread?
Live Fast Die Young :D
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 12 2012 20:40 GMT
#263
On July 13 2012 04:47 TibblesEvilCat wrote:
Show nested quote +
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM


where does it say i got to have a thread?

Read any of FlaShFTW's posts.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 12 2012 20:44 GMT
#264
On July 13 2012 03:03 Nightmarjoo wrote:
Will the pros be only editing the existing maps with their amateurs or will they be allowed to remake the map preserving the concept/layout? I.e. to what degree are the pros allowed to act?

Both are okay. There is only a problem when the map is completely different.
Administrator~ Spirit will set you free ~
Guardian85
Profile Joined May 2012
162 Posts
July 12 2012 22:42 GMT
#265
At what hour will the submits stop?
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time)
Does it have a UTC time?
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-13 11:45:49
July 13 2012 00:19 GMT
#266
Atheneum

[image loading]

Bounds: 154x132
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=351762

There is a plan for some possible changes in the map thread.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 13 2012 01:46 GMT
#267
Ancient Outpost
Author: -NegativeZero-

[image loading]

Boundaries: 136x136
Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=352049
vibeo gane,
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
July 13 2012 02:36 GMT
#268
Map: Bazaar
Author: SigmaFiE
Playable Bounds: 152 x 152
Original Thread


Overview
[image loading]
https://johnemerson.artstation.com/
eTcetRa
Profile Joined November 2010
Australia822 Posts
July 13 2012 03:00 GMT
#269
Only one submission for me. Last few weeks have been hectic irl!


Map Name: Orbit Brutus
Map Author: eTcetRa
Map Overview and Analyzer:
+ Show Spoiler +
[image loading]
[image loading]

Playable Map Bounds: 160x162

http://www.teamliquid.net/forum/viewmessage.php?topic_id=345946
Retired Mapmaker™
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 13 2012 03:02 GMT
#270
On July 13 2012 04:08 Sea_Food wrote:
Counter City
Sea_Food
[image loading]
131x148

The Area with the H is drop able. Other highground areas besides main are unpathable.

I made a map a bit like that but never dared to bring it close to TL (also you did yours better)
Moderatorshe/her
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 13 2012 05:52 GMT
#271
On July 13 2012 07:42 Guardian85 wrote:
At what hour will the submits stop?
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time)
Does it have a UTC time?

As long as there is a timezone in the 13th I'm happy to accept it!
Administrator~ Spirit will set you free ~
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 06:15 GMT
#272
Deja vu Deja vu
by HypertonicHydroponic
+ Show Spoiler [Overview] +
+ Show Spoiler [Normal] +
[image loading]

+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]

148x148 playable (168x176 full)

Road Not Taken
by HypertonicHydroponic
+ Show Spoiler [Overview] +
+ Show Spoiler [Normal] +
[image loading]

+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]

148x148 playable (168x176 full)

Barrin Wasteland
by HypertonicHydroponic
+ Show Spoiler [Overview] +
+ Show Spoiler [Normal] +
[image loading]

+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [Analyzer] +
[image loading]

132x100 playable (152x128 full)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 13 2012 06:23 GMT
#273
On July 13 2012 04:47 TibblesEvilCat wrote:
Show nested quote +
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM


where does it say i got to have a thread?

I'm the thread police. Unless you want to get temp banned. :DDD ^.^
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Rkynick
Profile Joined December 2011
85 Posts
July 13 2012 06:34 GMT
#274
Cracked Cell
Rkynick
[image loading]
Bounds: 128 x 132

Infernal Involution
Rkynick
[image loading]
Bounds: 140 x 132

Ancient Fates
Rkynick
[image loading]
Bounds: 136 x 140
Duvon
Profile Joined October 2011
Sweden2360 Posts
July 13 2012 07:29 GMT
#275
Go Deja Vu Deja Vu and Protoss Decal!!
Nothing is impossible, only some things for some people.
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 13 2012 07:50 GMT
#276
Rkynick what is that stuff in the middle of Infernal Involution?

These maps are like way too good level, not sure I would change much :D

btw if anyone but Sidian doesn't want to work with me he may say so now
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 13 2012 08:12 GMT
#277
Looks like the small rocks doodads
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-13 13:00:42
July 13 2012 13:00 GMT
#278
Early WIP

Aunvilgod
Wirbel
156 x 156
+ Show Spoiler +
[image loading]
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 13 2012 13:25 GMT
#279
i swear i made that exact same layout before, lemme digg it up when i get home. if i remember it correctly its the same thing :o
KCCO!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 13 2012 14:22 GMT
#280
On July 13 2012 16:29 Duvon wrote:
Go Deja Vu Deja Vu and Protoss Decal!!

<3
thank you
Moderatorshe/her
TL+ Member
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-07-13 14:30:39
July 13 2012 14:29 GMT
#281
On July 13 2012 16:50 Ragoo wrote:
Rkynick what is that stuff in the middle of Infernal Involution?

These maps are like way too good level, not sure I would change much :D

btw if anyone but Sidian doesn't want to work with me he may say so now


I'm not even allowed to submit maps, I was just kidding around with ya. <3
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 13 2012 14:32 GMT
#282
These maps are looking awesome, aesthetically and technically. I'm really glad to see such strong maps come from "amateurs." This really affirms for me that we should work out some TL map pool of maps that were posted on the forums here and received well, as well as maps that were used in any tournament that aren't on the ladder.
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2012-07-13 14:47:50
July 13 2012 14:34 GMT
#283
Some really great maps coming out, it seems to me that this competition will produce some real gems. Via Benefico is my personal favourite so far. Haven't seen Orbit Brutus in this thread but I hope to see it entered as well (I'm reminded of it by Ancient Fates). I'm really looking forward to seeing what makes it out of this competition.

EDIT: Thanks Sea_Food, didn't see it there for some reason. Glad it's in!
They're coming to get you, Barbara.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 13 2012 14:43 GMT
#284
On July 13 2012 23:34 SeinGalton wrote:
Some really great maps coming out, it seems to me that this competition will produce some real gems. Via Benefico is my personal favourite so far. Haven't seen Orbit Brutus in this thread but I hope to see it entered as well (I'm reminded of it by Ancient Fates). I'm really looking forward to seeing what makes it out of this competition.


orbit brutus
http://www.teamliquid.net/forum/viewmessage.php?topic_id=347062&currentpage=14#269
Aunvilgod
Profile Joined December 2011
2653 Posts
July 13 2012 14:51 GMT
#285
On July 13 2012 23:43 Sea_Food wrote:
Show nested quote +
On July 13 2012 23:34 SeinGalton wrote:
Some really great maps coming out, it seems to me that this competition will produce some real gems. Via Benefico is my personal favourite so far. Haven't seen Orbit Brutus in this thread but I hope to see it entered as well (I'm reminded of it by Ancient Fates). I'm really looking forward to seeing what makes it out of this competition.


orbit brutus
http://www.teamliquid.net/forum/viewmessage.php?topic_id=347062&currentpage=14#269


Another example of a map that should really just be left how it is.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2012-07-13 15:05:21
July 13 2012 15:02 GMT
#286
Benevolent Forest
by Fatam (in-game name MoarCarriers)

[image loading]
Playable Bounds: 180x116
Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=352559
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ArcticRaven
Profile Joined August 2011
France1406 Posts
July 13 2012 15:36 GMT
#287
So I can't either submit or work with anybody ? D: That kinda sucks for me :'(

Are there really only 12 submitters ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 13 2012 16:36 GMT
#288
On July 14 2012 00:36 ArcticRaven wrote:
So I can't either submit or work with anybody ? D: That kinda sucks for me :'(

Are there really only 12 submitters ?

You're in the amateur purgatory. Serves you right. If only you were a noob like me. :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 13 2012 16:37 GMT
#289
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Aircooled
Profile Joined July 2012
United States79 Posts
Last Edited: 2012-07-13 21:48:18
July 13 2012 18:04 GMT
#290
Terminal Gravity
+ Show Spoiler +
[image loading]

136X136

Laurelwood
+ Show Spoiler +
[image loading]

144X144

Desert
+ Show Spoiler +
[image loading]

160X120
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-13 18:06:04
July 13 2012 18:05 GMT
#291
By my count there are 33 amateurs who have posted 64 maps so far. not a bad turnout, and a ton for the pros to choose from...
~ ~ <°)))><~ ~ ~
G_Wen
Profile Joined September 2009
Canada525 Posts
Last Edited: 2012-07-13 19:44:21
July 13 2012 19:31 GMT
#292
Brineclaw
[image loading]
Playable Bounds: 151x122
Submit time: 3:44 EST July 13th 2012.
ESV Mapmaking Team
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 13 2012 19:34 GMT
#293
On July 14 2012 04:31 G_Wen wrote:
Brineclaw
+ Show Spoiler +
[image loading]

Playable Bounds: 151x122

Okay, ummm...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 13 2012 19:35 GMT
#294
Submissions closed on the 13th of July. Why are people still posting maps?
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Coppermantis
Profile Joined June 2012
United States845 Posts
July 13 2012 19:45 GMT
#295
Because it's still the 13th in some Time zones.


On July 13 2012 14:52 Plexa wrote:
Show nested quote +
On July 13 2012 07:42 Guardian85 wrote:
At what hour will the submits stop?
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time)
Does it have a UTC time?

As long as there is a timezone in the 13th I'm happy to accept it!

Duvon
Profile Joined October 2011
Sweden2360 Posts
July 13 2012 19:54 GMT
#296
On July 14 2012 03:05 TheFish7 wrote:
By my count there are 33 amateurs who have posted 64 maps so far. not a bad turnout, and a ton for the pros to choose from...


I just hope it's the right people who get the coaching/"pros" now! Which is another reason for me not to submit, aside from my map being wierd.
Nothing is impossible, only some things for some people.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 13 2012 19:56 GMT
#297
On July 14 2012 04:45 Coppermantis wrote:
Because it's still the 13th in some Time zones.


Show nested quote +
On July 13 2012 14:52 Plexa wrote:
On July 13 2012 07:42 Guardian85 wrote:
At what hour will the submits stop?
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time)
Does it have a UTC time?

As long as there is a timezone in the 13th I'm happy to accept it!



Which means the final submission time is around 7am UTC on the 14th?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Guardian85
Profile Joined May 2012
162 Posts
Last Edited: 2012-07-13 21:02:43
July 13 2012 21:00 GMT
#298
On July 14 2012 04:56 Yonnua wrote:
Show nested quote +
On July 14 2012 04:45 Coppermantis wrote:
Because it's still the 13th in some Time zones.


On July 13 2012 14:52 Plexa wrote:
On July 13 2012 07:42 Guardian85 wrote:
At what hour will the submits stop?
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time)
Does it have a UTC time?

As long as there is a timezone in the 13th I'm happy to accept it!



Which means the final submission time is around 7am UTC on the 14th?


13th July 23.59 GMT+0?
13th July 11.59PM zulu time?
Thats atleast what would make sense.
Syphon8
Profile Joined July 2010
Canada298 Posts
July 14 2012 00:05 GMT
#299
The Electric Version
Syphon8
[image loading]Map Overview
Playable: 136x142
',:/
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 14 2012 00:16 GMT
#300
WAIT 33 amatuers??? CAN I BE A PRO??? :DDD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-14 00:59:44
July 14 2012 00:55 GMT
#301
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T
Mapmaker of Frost, Fruitland and Bridgehead
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 14 2012 00:56 GMT
#302
Burning Straits
RFDaemoniac
+ Show Spoiler +
[image loading]

This is in the middle up an update from 6m1hyg to 8m2g, the bottom half is my working concept, the top half is what it used to be (but minerals are still changed on top)
140x140
Melty Butter
Profile Joined March 2011
Ireland52 Posts
July 14 2012 01:41 GMT
#303
+ Show Spoiler +
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


everyone knows it's the tiny details that make the map completely different. For example, see that the destructible rocks are at 180 and 90 degrees in his version, whereas in yours they're at 45 degrees. Little changes like that make his map completely different to yours. You just don't understand.
Ass
Rkynick
Profile Joined December 2011
85 Posts
July 14 2012 01:46 GMT
#304
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


The two maps are not terribly similar. You're over-reacting a bit, I think.
wrl
Profile Joined April 2011
United States209 Posts
July 14 2012 01:51 GMT
#305
Really wished I could have helped as a Pro, maybe next time I won't be so busy!

Good luck everyone!

On July 14 2012 04:35 IronManSC wrote:
Submissions closed on the 13th of July. Why are people still posting maps?


You are the worst.
It's funny; I dream a lot, but I'm not a very good sleeper.
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 14 2012 02:08 GMT
#306
On July 14 2012 10:41 Melty Butter wrote:
+ Show Spoiler +
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


everyone knows it's the tiny details that make the map completely different. For example, see that the destructible rocks are at 180 and 90 degrees in his version, whereas in yours they're at 45 degrees. Little changes like that make his map completely different to yours. You just don't understand.


haha, I see you're butthurt from the last thing on Bazzar or something. I defended you, you know
I really think these maps so so similar, that he should pull his out.

Rhynick// in what way? He just changed the corridor on my map into a cliff, which really doesnt change anything, and changed the ANGLE of the rocks. Sigh. Well I guess more comments saying that they're not the same will come out T.T
Mapmaker of Frost, Fruitland and Bridgehead
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 14 2012 02:10 GMT
#307
On July 14 2012 09:16 FlaShFTW wrote:
WAIT 33 amatuers??? CAN I BE A PRO??? :DDD

No. We'd be able to tell which map you worked on because it would be basically the same as before, just with a really really good 3rd base.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-14 02:19:51
July 14 2012 02:18 GMT
#308
On July 14 2012 10:41 Melty Butter wrote:
+ Show Spoiler +
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


everyone knows it's the tiny details that make the map completely different. For example, see that the destructible rocks are at 180 and 90 degrees in his version, whereas in yours they're at 45 degrees. Little changes like that make his map completely different to yours. You just don't understand.

It's not the rocks. Stop trying to make us look dumb, it's backfiring. The base layouts for the 2 maps are pretty much the same, but the pathways into/around the centers of the 2 maps are way different. Plus, the Folsom map has 4 Xel'Naga towers, which makes a considerable difference. Plus, they're both very much amateur mappers, they're not at a level where they should be worried about plagiarism, or offending somebody(no offense). If you want to keep arguing about this, then that's your problem.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Rkynick
Profile Joined December 2011
85 Posts
July 14 2012 02:18 GMT
#309
On July 14 2012 11:08 kim9067 wrote:
Show nested quote +
On July 14 2012 10:41 Melty Butter wrote:
+ Show Spoiler +
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


everyone knows it's the tiny details that make the map completely different. For example, see that the destructible rocks are at 180 and 90 degrees in his version, whereas in yours they're at 45 degrees. Little changes like that make his map completely different to yours. You just don't understand.


haha, I see you're butthurt from the last thing on Bazzar or something. I defended you, you know
I really think these maps so so similar, that he should pull his out.

Rhynick// in what way? He just changed the corridor on my map into a cliff, which really doesnt change anything, and changed the ANGLE of the rocks. Sigh. Well I guess more comments saying that they're not the same will come out T.T


The center of the map is completely different. You need to realize that these are very serious allegations which you are making, and should only be made when there is certainly no doubt to be had.
ArcticRaven
Profile Joined August 2011
France1406 Posts
July 14 2012 02:22 GMT
#310
The centers are different enough. Anyway, all 4p rota maps with this standard nat/main/third layout have everything except the center in common. Don't go fooling around accusing people when there is such a high chance that you did the same thing purely randomly. And even then, who would want to copy that map ?
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
monitor
Profile Blog Joined June 2010
United States2404 Posts
July 14 2012 03:36 GMT
#311
On July 14 2012 11:08 kim9067 wrote:
Show nested quote +
On July 14 2012 10:41 Melty Butter wrote:
+ Show Spoiler +
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


everyone knows it's the tiny details that make the map completely different. For example, see that the destructible rocks are at 180 and 90 degrees in his version, whereas in yours they're at 45 degrees. Little changes like that make his map completely different to yours. You just don't understand.


haha, I see you're butthurt from the last thing on Bazzar or something. I defended you, you know
I really think these maps so so similar, that he should pull his out.

Rhynick// in what way? He just changed the corridor on my map into a cliff, which really doesnt change anything, and changed the ANGLE of the rocks. Sigh. Well I guess more comments saying that they're not the same will come out T.T


Dude he was defending you. He was being sarcastic... unless there's something I'm missing. And yes the maps are similar but there isn't much anybody can do about copying layouts- who knows if he even saw yours when he made his map.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 14 2012 03:38 GMT
#312
On July 14 2012 12:36 monitor wrote:
Show nested quote +
On July 14 2012 11:08 kim9067 wrote:
On July 14 2012 10:41 Melty Butter wrote:
+ Show Spoiler +
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


everyone knows it's the tiny details that make the map completely different. For example, see that the destructible rocks are at 180 and 90 degrees in his version, whereas in yours they're at 45 degrees. Little changes like that make his map completely different to yours. You just don't understand.


haha, I see you're butthurt from the last thing on Bazzar or something. I defended you, you know
I really think these maps so so similar, that he should pull his out.

Rhynick// in what way? He just changed the corridor on my map into a cliff, which really doesnt change anything, and changed the ANGLE of the rocks. Sigh. Well I guess more comments saying that they're not the same will come out T.T


Dude he was defending you. He was being sarcastic... unless there's something I'm missing. And yes the maps are similar but there isn't much anybody can do about copying layouts- who knows if he even saw yours when he made his map.


Yeah, I knew he was defending me.
I guess I can't do much about it, sorry for all the trouble I guess.
Mapmaker of Frost, Fruitland and Bridgehead
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 14 2012 06:37 GMT
#313
On July 14 2012 11:10 NewSunshine wrote:
Show nested quote +
On July 14 2012 09:16 FlaShFTW wrote:
WAIT 33 amatuers??? CAN I BE A PRO??? :DDD

No. We'd be able to tell which map you worked on because it would be basically the same as before, just with a really really good 3rd base.

screw you guys, still kicking me into the ground even when im not even in the skype -.- meanies.

ALSO IMPORTANT ANNOUNCEMENT BY ME!!!

4K Post will be here in the map forums. It will be my first ever map. Ever. And might be the only one i make. Screw you people in "The Map Cave" on skype. Go screw urselves. <3
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 14 2012 11:12 GMT
#314
On July 14 2012 12:38 kim9067 wrote:
Show nested quote +
On July 14 2012 12:36 monitor wrote:
On July 14 2012 11:08 kim9067 wrote:
On July 14 2012 10:41 Melty Butter wrote:
+ Show Spoiler +
On July 14 2012 09:55 kim9067 wrote:
Show nested quote +
On July 14 2012 01:37 OxyGenesis wrote:
Found a scribble in my notebook for a 4p map so I made it speedily as my 3rd entry. No time at all spent on aesthetics.

Folsom Facility
152x152

[image loading]

..... Why is this soooooooo similar to my map... Like almost every thing is the same...

[image loading]
Wow. As I look at it again, it's so similar. here's my map, if you want to look at it yourself....
Please don't copy someone else's hard-thought design T.T


everyone knows it's the tiny details that make the map completely different. For example, see that the destructible rocks are at 180 and 90 degrees in his version, whereas in yours they're at 45 degrees. Little changes like that make his map completely different to yours. You just don't understand.


haha, I see you're butthurt from the last thing on Bazzar or something. I defended you, you know
I really think these maps so so similar, that he should pull his out.

Rhynick// in what way? He just changed the corridor on my map into a cliff, which really doesnt change anything, and changed the ANGLE of the rocks. Sigh. Well I guess more comments saying that they're not the same will come out T.T


Dude he was defending you. He was being sarcastic... unless there's something I'm missing. And yes the maps are similar but there isn't much anybody can do about copying layouts- who knows if he even saw yours when he made his map.


Yeah, I knew he was defending me.
I guess I can't do much about it, sorry for all the trouble I guess.


Shit man, they are similar! I do remember seeing your map so I guess the idea with the rocks must have stuck in my mind somehow. Completely unintentional. You've obviously spent way longer on yours so I would encourage the pros to pick your map over mine.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 14 2012 13:24 GMT
#315
Submissions are now closed! Thanks to everyone who entered. The chosen mappers will be revealed soon!
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10151 Posts
July 14 2012 22:23 GMT
#316
YAYAY GOOD LUCK TO THOSE WHO ARE CHOSEN!! :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
monitor
Profile Blog Joined June 2010
United States2404 Posts
July 14 2012 22:32 GMT
#317
Glad to see some good submissions. I imagine the maps will be chosen within the next few days. Good luck to all the pros participating.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-07-14 22:49:20
July 14 2012 22:48 GMT
#318
On July 15 2012 07:32 monitor wrote:
Good luck to all the pros participating.

i see your self serving agenda...
*glares*
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 15 2012 04:17 GMT
#319
On July 14 2012 10:51 wrl wrote:

Show nested quote +
On July 14 2012 04:35 IronManSC wrote:
Submissions closed on the 13th of July. Why are people still posting maps?


You are the worst.


what does that even mean
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 15 2012 15:11 GMT
#320
what's the ETA on people knowing stuffs?
Live Fast Die Young :D
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 15 2012 15:50 GMT
#321
On July 16 2012 00:11 TibblesEvilCat wrote:
what's the ETA on people knowing stuffs?


Decisions by the 16th - it's in the OP.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 15 2012 23:44 GMT
#322
I wanna be chosen T_T
Moderatorshe/her
TL+ Member
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 15 2012 23:55 GMT
#323
I want to be chosen also, but that's unlikely as I have no doubt that literally every other competitor has a better working knowledge of the map editor than I do...
vibeo gane,
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 16 2012 11:29 GMT
#324
Thats not the point this time around tho id say if anything the more polished maps have a lesser chance to be picked
KCCO!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 16 2012 11:36 GMT
#325
On July 16 2012 00:50 Yonnua wrote:
Show nested quote +
On July 16 2012 00:11 TibblesEvilCat wrote:
what's the ETA on people knowing stuffs?


Decisions by the 16th - it's in the OP.

I'm working on trying to stick to this deadline, but some mappers haven't chosen their maps yet. What I might do is confirm as many people as possible tomorrow and go from there.
Administrator~ Spirit will set you free ~
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 16 2012 18:45 GMT
#326
i hope i get chosen fingers crossed.
Live Fast Die Young :D
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-16 19:53:26
July 16 2012 19:50 GMT
#327
I would like to withdraw from the contest. Just in case one of my maps got chosen.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 16 2012 19:54 GMT
#328
On July 17 2012 04:50 Aunvilgod wrote:
I would like to withdraw from the contest. Just in case one of my maps got chosen.

Epic timing.
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-16 20:01:14
July 16 2012 20:00 GMT
#329
On July 17 2012 04:54 Sea_Food wrote:
Show nested quote +
On July 17 2012 04:50 Aunvilgod wrote:
I would like to withdraw from the contest. Just in case one of my maps got chosen.

Epic timing.


Does not seem like all the Pros will choose today. So it should be okay.

Still, I am sorry for that timing. I will try to make up my mind earlier next time.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 16 2012 20:04 GMT
#330
On July 17 2012 05:00 Aunvilgod wrote:
Show nested quote +
On July 17 2012 04:54 Sea_Food wrote:
On July 17 2012 04:50 Aunvilgod wrote:
I would like to withdraw from the contest. Just in case one of my maps got chosen.

Epic timing.


Does not seem like all the Pros will choose today. So it should be okay.

Still, I am sorry for that timing. I will try to make up my mind earlier next time.


Well if a high priority pro picked you already, then pros lower priority than him picked a map that the higher priority would have as a 2nd, then will the lower priority pro give the map to higher priority pro or what?
Confusing.

Anyway dont think I blame you too hard.
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
July 16 2012 20:34 GMT
#331
On July 17 2012 05:00 Aunvilgod wrote:
Show nested quote +
On July 17 2012 04:54 Sea_Food wrote:
On July 17 2012 04:50 Aunvilgod wrote:
I would like to withdraw from the contest. Just in case one of my maps got chosen.

Epic timing.


Does not seem like all the Pros will choose today. So it should be okay.

Still, I am sorry for that timing. I will try to make up my mind earlier next time.

Why did you decide to leave the contest?
vibeo gane,
Aunvilgod
Profile Joined December 2011
2653 Posts
July 17 2012 03:25 GMT
#332
On July 17 2012 05:34 -NegativeZero- wrote:
Show nested quote +
On July 17 2012 05:00 Aunvilgod wrote:
On July 17 2012 04:54 Sea_Food wrote:
On July 17 2012 04:50 Aunvilgod wrote:
I would like to withdraw from the contest. Just in case one of my maps got chosen.

Epic timing.


Does not seem like all the Pros will choose today. So it should be okay.

Still, I am sorry for that timing. I will try to make up my mind earlier next time.

Why did you decide to leave the contest?

I think our opinions about the map could have been too different. And because it is not clear who the boss is... I think I just really don't like the idea of somebody else doing anything with my map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Guardian85
Profile Joined May 2012
162 Posts
July 17 2012 03:55 GMT
#333
How can you know that, if you havent started yet?

And your still the author of the map.. the pro can basicly only suggest and advice.. your the one to take his advice and use it.. or not use it.

Your not just giving your work over to a pro.. and say "here, do your modifications, and improve it.. thanks"
Its not giving away your idea or design to a pro who will take the credit and redo your initial map.

As far as i've understood this.

He is your guide, to help you learn... to allow you in on small secrets.. to increase the teams experience.. to help you increase your understanding and progress, to become a better mapper.

I dont know if its completely this way... but im seeing this as cherity work more then anything else.
And if i was lucky enough to be picked.. i'd be glad to have someone who's credability and experience alongside with me.
monitor
Profile Blog Joined June 2010
United States2404 Posts
July 17 2012 04:05 GMT
#334
On July 17 2012 12:25 Aunvilgod wrote:
Show nested quote +
On July 17 2012 05:34 -NegativeZero- wrote:
On July 17 2012 05:00 Aunvilgod wrote:
On July 17 2012 04:54 Sea_Food wrote:
On July 17 2012 04:50 Aunvilgod wrote:
I would like to withdraw from the contest. Just in case one of my maps got chosen.

Epic timing.


Does not seem like all the Pros will choose today. So it should be okay.

Still, I am sorry for that timing. I will try to make up my mind earlier next time.

Why did you decide to leave the contest?

I think our opinions about the map could have been too different. And because it is not clear who the boss is... I think I just really don't like the idea of somebody else doing anything with my map.


We're trying to help, as Guardian said. You don't have to use the feedback the pro gives you if you don't want to. Don't give your map files to anybody if you want to do it that way. And if you were to give your map files, its not like you will ever lose the original... all that could happen would be that the map is improved. There's also a $50 prize for the winning team and $25 for second place.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
Guardian85
Profile Joined May 2012
162 Posts
Last Edited: 2012-07-17 04:12:43
July 17 2012 04:11 GMT
#335
The prize to me though is like only a formal thing.. where theres actual a reward for the competition.
50 bucks is a spec of dust on my scale.. (no offence) but its more like a symbol.. of winning.

But i see the real prize here is to improve.. to get some attention around your work.. to have your work displayed for a chance to be more involved into mapmaking.. and learning through the proccess.

Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 17 2012 04:46 GMT
#336
Hey. Guys remember that 50 bucks can get you heart of the swarm. :D
I'd love some 50 bucks, it's a symbol, but free hots is pretty good.
Mapmaker of Frost, Fruitland and Bridgehead
GDR
Profile Joined July 2011
Canada407 Posts
July 17 2012 04:48 GMT
#337
On July 17 2012 13:11 Guardian85 wrote:
The prize to me though is like only a formal thing.. where theres actual a reward for the competition.
50 bucks is a spec of dust on my scale.. (no offence) but its more like a symbol.. of winning.

But i see the real prize here is to improve.. to get some attention around your work.. to have your work displayed for a chance to be more involved into mapmaking.. and learning through the proccess.



For sure, I don't think the 50$ is really foremost on anyones mind... It is an after thought more then anything.

I hope the list gets published before I go to work tomarrow evening. ^_^
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 17 2012 06:25 GMT
#338
I dont really care about the 50$ , sure its nice to have money, but Id just like my map to finally be good enough. Allways just outside the top5 motm, want to finally be in there
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
July 17 2012 12:43 GMT
#339
On July 17 2012 13:05 monitor wrote:
Show nested quote +
On July 17 2012 12:25 Aunvilgod wrote:
On July 17 2012 05:34 -NegativeZero- wrote:
On July 17 2012 05:00 Aunvilgod wrote:
On July 17 2012 04:54 Sea_Food wrote:
On July 17 2012 04:50 Aunvilgod wrote:
I would like to withdraw from the contest. Just in case one of my maps got chosen.

Epic timing.


Does not seem like all the Pros will choose today. So it should be okay.

Still, I am sorry for that timing. I will try to make up my mind earlier next time.

Why did you decide to leave the contest?

I think our opinions about the map could have been too different. And because it is not clear who the boss is... I think I just really don't like the idea of somebody else doing anything with my map.


We're trying to help, as Guardian said. You don't have to use the feedback the pro gives you if you don't want to. Don't give your map files to anybody if you want to do it that way. And if you were to give your map files, its not like you will ever lose the original... all that could happen would be that the map is improved. There's also a $50 prize for the winning team and $25 for second place.


Ok, that sounds good.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
Last Edited: 2012-07-17 16:35:25
July 17 2012 16:32 GMT
#340
Cmoooon spill the loot


Cantwait, one time! maybe i shud start on my thread .. make room for dustinbrowderaward
KCCO!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 17 2012 18:17 GMT
#341
yeah, I'm getting antsy. I already started making changes.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
SigmaFiE
Profile Blog Joined October 2011
United States333 Posts
July 17 2012 21:08 GMT
#342
On July 18 2012 03:17 OxyGenesis wrote:
yeah, I'm getting antsy. I already started making changes.


Havn't started making changes. . . But I really want to! Cmon Plexa! Gimme some news!
https://johnemerson.artstation.com/
Meltage
Profile Joined October 2010
Germany613 Posts
July 21 2012 09:34 GMT
#343
Still 31st deadline, or do we get one more week?
http://mentalbalans.se/aggedesign
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 21 2012 14:16 GMT
#344
Do the people that didn't get chosen still get to work on their maps?
Moderatorshe/her
TL+ Member
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 21 2012 15:46 GMT
#345
On July 21 2012 23:16 TehTemplar wrote:
Do the people that didn't get chosen still get to work on their maps?

No.
Mapmaker of Frost, Fruitland and Bridgehead
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 21 2012 17:28 GMT
#346
On July 22 2012 00:46 kim9067 wrote:
Show nested quote +
On July 21 2012 23:16 TehTemplar wrote:
Do the people that didn't get chosen still get to work on their maps?

No.

^^ LOL -- ya, you may never work on those map again. :p Shift+Delete
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 12h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 271
Nathanias 162
Reynor 135
JuggernautJason64
StarCraft: Brood War
Free 45
Shine 15
Dota 2
syndereN801
monkeys_forever180
League of Legends
Grubby6540
Counter-Strike
fl0m2029
Fnx 912
flusha489
Stewie2K288
Super Smash Bros
PPMD81
Liquid`Ken38
Heroes of the Storm
Liquid`Hasu681
Other Games
summit1g8661
tarik_tv5469
FrodaN2613
shahzam450
Sick50
Trikslyr43
Organizations
Other Games
BasetradeTV75
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 204
• Hupsaiya 66
• musti20045 43
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Eskiya23 28
• blackmanpl 18
• Diggity12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota23403
League of Legends
• TFBlade1217
Other Games
• imaqtpie1703
• Shiphtur403
Upcoming Events
Esports World Cup
12h 11m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 12h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.