On July 13 2012 01:10 Ragoo wrote:
Hm, alternative Sanshorn Mist?^^
Hm, alternative Sanshorn Mist?^^
Yeah, I wanted the map to split vertically instead of horizontally with circle syndrome, but I'm not fully happy with my current base layout.
Forum Index > SC2 Maps & Custom Games |
RFDaemoniac
United States544 Posts
On July 13 2012 01:10 Ragoo wrote: Hm, alternative Sanshorn Mist?^^ Yeah, I wanted the map to split vertically instead of horizontally with circle syndrome, but I'm not fully happy with my current base layout. | ||
TibblesEvilCat
United Kingdom766 Posts
On July 13 2012 01:47 FlaShFTW wrote: guys get them submissions in! AND REMEMBER TO MAKE THREADS FOR THEM where does it say i got to have a thread? | ||
NewSunshine
United States5938 Posts
On July 13 2012 04:47 TibblesEvilCat wrote: Show nested quote + On July 13 2012 01:47 FlaShFTW wrote: guys get them submissions in! AND REMEMBER TO MAKE THREADS FOR THEM where does it say i got to have a thread? Read any of FlaShFTW's posts. | ||
Plexa
Aotearoa39261 Posts
On July 13 2012 03:03 Nightmarjoo wrote: Will the pros be only editing the existing maps with their amateurs or will they be allowed to remake the map preserving the concept/layout? I.e. to what degree are the pros allowed to act? Both are okay. There is only a problem when the map is completely different. | ||
Guardian85
162 Posts
Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time) Does it have a UTC time? | ||
OxyGenesis
United Kingdom281 Posts
Bounds: 154x132 Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=351762 There is a plan for some possible changes in the map thread. | ||
-NegativeZero-
United States2140 Posts
Author: -NegativeZero- Boundaries: 136x136 Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=352049 | ||
SigmaFiE
United States333 Posts
Author: SigmaFiE Playable Bounds: 152 x 152 Original Thread Overview | ||
eTcetRa
Australia822 Posts
Map Name: Orbit Brutus Map Author: eTcetRa Map Overview and Analyzer: + Show Spoiler + Playable Map Bounds: 160x162 http://www.teamliquid.net/forum/viewmessage.php?topic_id=345946 | ||
The_Templar
your Country52797 Posts
On July 13 2012 04:08 Sea_Food wrote: Counter City Sea_Food 131x148 The Area with the H is drop able. Other highground areas besides main are unpathable. I made a map a bit like that but never dared to bring it close to TL (also you did yours better) | ||
Plexa
Aotearoa39261 Posts
On July 13 2012 07:42 Guardian85 wrote: At what hour will the submits stop? Its technically 13th... atleast where i live.. 00:39 GMT+1/2 (+2 during summer time) Does it have a UTC time? As long as there is a timezone in the 13th I'm happy to accept it! | ||
HypertonicHydroponic
437 Posts
by HypertonicHydroponic + Show Spoiler [Overview] + 148x148 playable (168x176 full) Road Not Taken by HypertonicHydroponic + Show Spoiler [Overview] + 148x148 playable (168x176 full) Barrin Wasteland by HypertonicHydroponic + Show Spoiler [Overview] + 132x100 playable (152x128 full) | ||
FlaShFTW
United States9936 Posts
On July 13 2012 04:47 TibblesEvilCat wrote: Show nested quote + On July 13 2012 01:47 FlaShFTW wrote: guys get them submissions in! AND REMEMBER TO MAKE THREADS FOR THEM where does it say i got to have a thread? I'm the thread police. Unless you want to get temp banned. :DDD ^.^ | ||
Rkynick
85 Posts
Rkynick Bounds: 128 x 132 Infernal Involution Rkynick Bounds: 140 x 132 Ancient Fates Rkynick Bounds: 136 x 140 | ||
Duvon
Sweden2360 Posts
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Ragoo
Germany2773 Posts
These maps are like way too good level, not sure I would change much :D btw if anyone but Sidian doesn't want to work with me he may say so now | ||
ihasaKAROT
Netherlands4730 Posts
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Aunvilgod
2653 Posts
Aunvilgod Wirbel 156 x 156 + Show Spoiler + | ||
ihasaKAROT
Netherlands4730 Posts
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The_Templar
your Country52797 Posts
On July 13 2012 16:29 Duvon wrote: Go Deja Vu Deja Vu and Protoss Decal!! <3 thank you | ||
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