My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).
vvvvvvvvvvvvvvvv Aurora Frost will be one of the submissions. ^^^^^^^^^^^^^^^^ Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.
I would love some more varied thoughts on the current overview for Aurora Frost though.
On June 30 2012 06:31 plasmidghost wrote: I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.
would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.
I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar
On June 30 2012 06:31 plasmidghost wrote: I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.
would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.
I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar
unfortunately, having neutral units blocking paths breaks pathing, similarly to pre-placed force-fields. the pathing algorithm doesn't take into account the neutral units; so if ordered across the map, units will pile up on the blocked passageway if it is the shortest route, even if there are other, open passageways.
edit: though this may be acceptable if used in a limited way, for example a small expansion with only one entrance blocked by FFs or neutral eggs or whatever.
there might be some other solution though, maybe triggers.
On June 30 2012 06:31 plasmidghost wrote: I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.
would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.
I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar
well, no. the mineral block was used to make it harder for armies to get places, but allow small groups of units past. more notably are the mineral walls on outsider and medusa. they can still get units across by glitching a worker with a unit. here's a video to show you what i mean.
Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.
FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.
On June 30 2012 10:00 moskonia wrote: Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.
FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.
wouldn't work. the entire purpose of the minerals was to only allow workers or one units at a time to go through. this idea allows small units to get through. It's just not the same with all the glitches removed from BW
I've been busy, but I'll see what I can do with regards to recreating the mineral block. It looks quite difficult, though. If I can't get it to work, I might have to use + Show Spoiler +
destructible rocks or something T.T
to where the space is limited to where only workers and equally-sized units can get through.
On June 30 2012 05:48 Broodie wrote: My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).
vvvvvvvvvvvvvvvv Aurora Frost will be one of the submissions. ^^^^^^^^^^^^^^^^ Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.
I would love some more varied thoughts on the current overview for Aurora Frost though.
But I do expect quite a few submissions to be made in the final days. I already have 3 maps I can use for this, but I don't quite feel satisfied with the selection, so I'm gonna hold off and see if I can change that. I hope this'll be as fun as I'm imagining, few things ever are though. Still, chin up, and all that.
On June 30 2012 10:18 moskonia wrote: Ah well nothing we can do, best use the tools we do have to the maximum and not worry about the tools we don't have ^^
Meh, i guess. There should be a Mod type game which allows for the the old BW glitches into this :D
Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid
On June 30 2012 14:16 No0n wrote: Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid
I wish I was good enough to make maps that Blizzard would add to the map pool. I'm going to try to remake some BW maps, I guess. On a somewhat related note, the SC2 map editor seems a bit different from the times I used the BW galaxy editor. I hope that I can pick it up easily.
Nothing I'm doing seems to work with recreating the mineral glitch. I wonder if I can set the pathing to only allow certain units through, i.e. only workers. Edit: I found the Tasteless and Artosis automaton bots! That's actually really cool of Blizzard to put them in. Edit 2: The only thing I see working is maybe changing the radii of the units with .375 radius to .376, but I'm pretty sure that would invalidate the map. Edit 3: I think I'm in over my head. I can't get a good way to recreate the mineral glitch and I must've greatly overestimated my abilities with the mapmaker.