• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:29
CET 15:29
KST 23:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread 2025 POECurrency Christmas POE 2 Update 0.4.0 Curr 2025 IGGM Merry Christmas ARC Raiders Items Sale 2025 IGGM Christmas Diablo 4 Season 11 Items Sale 2025 IGGM Monopoly Go Christmas Sale
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2028 users

[M] (2) Barrin Wasteland

Forum Index > SC2 Maps & Custom Games
Post a Reply
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 05:56 GMT
#1
Barrin Wasteland v.0.3
This map is intended for the MOTM ProAm (July) contest.

This map is a work in progress, whether or not it gets picked.

This post is a work in progress, and is being created for the sole benefit of FlashFTW. j/k <3 <3 <3 But seriously, the important stats and such will be edited in at a later time.

This map is published on NA.


Creation Details:
+ Show Spoiler +
Originally, this map was created around the time Barrin had his meltdown and went all FRB on us. XD <3 <3 <3 Yes you saw me there, too. But the point is that he was gonna learn me the knowledge that made his bubble encompass more of the mapping loop chart thingy than me. So, I set down to his challenge to make a 132x100 2 player map, and not to have too much circle syndrome. Well, I did that... sort of. I still needed my funky main choke, and alternate main enterances (including the mother of all backdoors!) just to play around with those things more. So this is my first two player map that Barrin was going to lead me through making a tournament grade winner, but we never got that far -- so now it is up for grabs by an ProAm pro! Grab it while you can!


Map Pics:
+ Show Spoiler +
Overview
(90 degrees)
[image loading]
+ Show Spoiler [science view] +
[image loading]


(Game angle, full map)
[image loading]
+ Show Spoiler [science view] +
[image loading]


Analyzer (for whatever reason certain rocks do not appear in the analyzer images... there are quite a few large vertical and horizontal rocks that appear missing, but you can see they are there from pictures of the actual map)
+ Show Spoiler +

Summary
[image loading]

Rush distances
+ Show Spoiler +

WIP




Map Specifications:
  • Size -- 132x100 playable (152x128 full)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Insomni7
Profile Joined June 2011
667 Posts
July 13 2012 06:37 GMT
#2
Too many strait edges in your map! Vary things up a bit and work on the textures. One texture over the entire map just looks bad. also it seems to be a very splittable map which concerns me. The backdoor is an intersting idea, I see how you are trying to create a large wide attack path later in the game, but perhaps you should find a way, like a second layer of destructible rocks or even a mineral patch to ensure that those rocks cannot be broken down in the early game. Also increasing their armor and hitpoints could help. The second set of destructibe rocks don't seem to do much to me.
Never Forget.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
July 13 2012 07:19 GMT
#3
Is this some kind of Dustin Browder fetish or something? :o
Romanes eunt domus
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
July 13 2012 08:32 GMT
#4
Ok coming here straight from your other map makes it clear you're a relatively new mapper. The most important thing I can tell you is this:

Understand the math before you write a theorem.

What I mean by this is simply that you are trying to be very creative, new, and fresh when approaching maps. However, with a lack of experience (and game theory), this will make your maps a huge mess of unplayability. It's hard to point out flaws because the inherent design decisions are corrupted.

What you should do is take an existing "good" map- Cloud Kingdom, Ohana, Metropolis, Daybreak, Whirwind, etc. and alter it in VERY slight ways. In other words, learn to create Cloud Kingdom, but change the way the ramps work, the position of the fourth, etc.

Once you have a feel for how to create a good map (by copying a good map), new and creative maps will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-07-13 09:50:18
July 13 2012 09:49 GMT
#5
On July 13 2012 17:32 DYEAlabaster wrote:
Ok coming here straight from your other map makes it clear you're a relatively new mapper. The most important thing I can tell you is this:

Understand the math before you write a theorem.

What I mean by this is simply that you are trying to be very creative, new, and fresh when approaching maps. However, with a lack of experience (and game theory), this will make your maps a huge mess of unplayability. It's hard to point out flaws because the inherent design decisions are corrupted.

What you should do is take an existing "good" map- Cloud Kingdom, Ohana, Metropolis, Daybreak, Whirwind, etc. and alter it in VERY slight ways. In other words, learn to create Cloud Kingdom, but change the way the ramps work, the position of the fourth, etc.

Once you have a feel for how to create a good map (by copying a good map), new and creative maps will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^


Everyone always says that, but I think its better to make bad maps first and then learn from mistakes.

I mean my first published map was 218x218 intended for 1v1, and with that I advanced and look where I am now... oh right -.-
thezanursic
Profile Blog Joined July 2011
5497 Posts
July 13 2012 12:03 GMT
#6
Why is the picture so dark. I can't see shit
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 18:17 GMT
#7
@ Insomni7 -- I think a striaght lined map every once in a while is okay, I could go the other way and say that there are too many jaggedy lined maps. :/ I did want this map to be more boxy, but I could probably fit in a crag here or there and change up the theme of the map a bit to be more fitting of "wasteland". However, I never really got back to this map after the initial layout, and aesthetics come after the layout is complete (more or less). Besides, I was hoping one of the "pros" would have a better idea as to the aesthetical direction.

@ BobMcJohnson -- I know right?!? No, that was the guy who actually made Dustin Browder's face into a map. My inspiration for this map comes more from my days of Warcraft 2 where you sometimes had to use a crapton of sappers to "dig" through the rocks to get to the next goldmine or chop down all of the trees to get to your turtling opponent.

On July 13 2012 18:49 Sea_Food wrote:

On July 13 2012 17:32 DYEAlabaster wrote:
Ok coming here straight from your other comments makes it clear you're a relatively new map reviewer. The most important thing I can tell you is this:

Understand the grammer before you write a dissertation.

What I mean by this is simply that you are trying to be very objective, blunt, and factual when approaching map makers. However, with a lack of pursuasiveness (and tact), this will make your map reviews a huge mess of undesirability. It's hard to hear out thoughts because the inherent communication decisions are corrupted.

What you should do is take an existing "good" map reviewer- Chargelot, ihasaKAROT, FlashFTW, IronManSC, Barrin, etc. and alter their comments in VERY slight ways. In other words, learn to create a Chargelot comment, but change the way the phrases work, the position of the punctuation, etc.

Once you have a feel for how to create a good map review (by copying a good map review), pursuasive and tactful map reviews will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^


Everyone always says that, but I think its better to make bad map reviews first and then learn from mistakes.

I mean my first published map review was "trolololol" intended for superouman, and with that I advanced and look where I am now... oh right -.-


@ DYEAlabaster -- Okay, I had fun with that but seriously, drop the condescending attitude. I'm neither new to TL, nor mapping, nor gaming, nor anything else (yes I've literally done everything :p). I may not have the time a 13 year old can put into his hobby, but neither do I care to explore the territories mapping has already got covered. In the time you took to write that post you probably could have serached my post history and found out my mapping intentions from other posts and decided not to write your comment. (and I know math... I just don't get to do it often enough. :p)

@ Sea_Food -- Sorry you got caught up in the quote redux, but I thought it was funnier that way. XD I think we agree to a certain degree (which I think is rare tbh, XD) -- I'm of the opinion it is better to explore new ideas badly and learn from them than not to try at all (and gain nothing). And boy do I explore badly, no?

@ thezanursic -- Because there is only one texture, and it is a dark texture. If this changes any time soon, you will know I have recently come into unlimited wealth (or the map was picked by a pro in the MOTM contest). Please see the "science view" if you are having trouble making out what's what.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Insomni7
Profile Joined June 2011
667 Posts
July 13 2012 18:34 GMT
#8
@ Insomni7 -- I think a striaght lined map every once in a while is okay, I could go the other way and say that there are too many jaggedy lined maps. :/ I did want this map to be more boxy, but I could probably fit in a crag here or there and change up the theme of the map a bit to be more fitting of "wasteland". However, I never really got back to this map after the initial layout, and aesthetics come after the layout is complete (more or less). Besides, I was hoping one of the "pros" would have a better idea as to the aesthetical direction.

Strait edges are ok, but your aesthetics dont promote strait edges. Look at this map. It is a good example of how you can use them. Its just that your whole theme suggests an unkempt wasteland and your edges dont.
Never Forget.
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
12:00
Christmas Day Games
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
WardiTV1645
TaKeTV 500
IndyStarCraft 251
Rex168
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 251
Rex 168
SKillous 61
StarCraft: Brood War
Britney 58275
Rain 4161
Sea 1540
Shuttle 1343
Horang2 887
EffOrt 706
Aegong 569
Larva 540
actioN 531
Mini 317
[ Show more ]
firebathero 233
ggaemo 230
Last 177
hero 95
Hyun 93
Sharp 89
Mind 73
ToSsGirL 43
Shinee 32
[sc1f]eonzerg 31
Terrorterran 26
Sexy 26
zelot 18
soO 17
HiyA 15
Noble 14
GoRush 12
910 10
Sacsri 9
JulyZerg 8
SilentControl 7
Dota 2
XcaliburYe1033
420jenkins572
League of Legends
C9.Mang0400
Other Games
singsing2452
B2W.Neo1818
crisheroes376
Hui .345
Fuzer 313
Mew2King126
ArmadaUGS104
Organizations
Other Games
gamesdonequick305
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Big Brain Bouts
1d 2h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 9h
Sparkling Tuna Cup
2 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
3 days
Wardi Open
3 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.