• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:43
CEST 20:43
KST 03:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes124BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues Weekly Cups (Sept 8-14): herO & MaxPax split cups
Tourneys
Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion ASL20 General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1874 users

[M] (2) Barrin Wasteland

Forum Index > SC2 Maps & Custom Games
Post a Reply
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 05:56 GMT
#1
Barrin Wasteland v.0.3
This map is intended for the MOTM ProAm (July) contest.

This map is a work in progress, whether or not it gets picked.

This post is a work in progress, and is being created for the sole benefit of FlashFTW. j/k <3 <3 <3 But seriously, the important stats and such will be edited in at a later time.

This map is published on NA.


Creation Details:
+ Show Spoiler +
Originally, this map was created around the time Barrin had his meltdown and went all FRB on us. XD <3 <3 <3 Yes you saw me there, too. But the point is that he was gonna learn me the knowledge that made his bubble encompass more of the mapping loop chart thingy than me. So, I set down to his challenge to make a 132x100 2 player map, and not to have too much circle syndrome. Well, I did that... sort of. I still needed my funky main choke, and alternate main enterances (including the mother of all backdoors!) just to play around with those things more. So this is my first two player map that Barrin was going to lead me through making a tournament grade winner, but we never got that far -- so now it is up for grabs by an ProAm pro! Grab it while you can!


Map Pics:
+ Show Spoiler +
Overview
(90 degrees)
[image loading]
+ Show Spoiler [science view] +
[image loading]


(Game angle, full map)
[image loading]
+ Show Spoiler [science view] +
[image loading]


Analyzer (for whatever reason certain rocks do not appear in the analyzer images... there are quite a few large vertical and horizontal rocks that appear missing, but you can see they are there from pictures of the actual map)
+ Show Spoiler +

Summary
[image loading]

Rush distances
+ Show Spoiler +

WIP




Map Specifications:
  • Size -- 132x100 playable (152x128 full)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Insomni7
Profile Joined June 2011
667 Posts
July 13 2012 06:37 GMT
#2
Too many strait edges in your map! Vary things up a bit and work on the textures. One texture over the entire map just looks bad. also it seems to be a very splittable map which concerns me. The backdoor is an intersting idea, I see how you are trying to create a large wide attack path later in the game, but perhaps you should find a way, like a second layer of destructible rocks or even a mineral patch to ensure that those rocks cannot be broken down in the early game. Also increasing their armor and hitpoints could help. The second set of destructibe rocks don't seem to do much to me.
Never Forget.
BobMcJohnson
Profile Blog Joined October 2010
France2916 Posts
July 13 2012 07:19 GMT
#3
Is this some kind of Dustin Browder fetish or something? :o
Romanes eunt domus
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
July 13 2012 08:32 GMT
#4
Ok coming here straight from your other map makes it clear you're a relatively new mapper. The most important thing I can tell you is this:

Understand the math before you write a theorem.

What I mean by this is simply that you are trying to be very creative, new, and fresh when approaching maps. However, with a lack of experience (and game theory), this will make your maps a huge mess of unplayability. It's hard to point out flaws because the inherent design decisions are corrupted.

What you should do is take an existing "good" map- Cloud Kingdom, Ohana, Metropolis, Daybreak, Whirwind, etc. and alter it in VERY slight ways. In other words, learn to create Cloud Kingdom, but change the way the ramps work, the position of the fourth, etc.

Once you have a feel for how to create a good map (by copying a good map), new and creative maps will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-07-13 09:50:18
July 13 2012 09:49 GMT
#5
On July 13 2012 17:32 DYEAlabaster wrote:
Ok coming here straight from your other map makes it clear you're a relatively new mapper. The most important thing I can tell you is this:

Understand the math before you write a theorem.

What I mean by this is simply that you are trying to be very creative, new, and fresh when approaching maps. However, with a lack of experience (and game theory), this will make your maps a huge mess of unplayability. It's hard to point out flaws because the inherent design decisions are corrupted.

What you should do is take an existing "good" map- Cloud Kingdom, Ohana, Metropolis, Daybreak, Whirwind, etc. and alter it in VERY slight ways. In other words, learn to create Cloud Kingdom, but change the way the ramps work, the position of the fourth, etc.

Once you have a feel for how to create a good map (by copying a good map), new and creative maps will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^


Everyone always says that, but I think its better to make bad maps first and then learn from mistakes.

I mean my first published map was 218x218 intended for 1v1, and with that I advanced and look where I am now... oh right -.-
thezanursic
Profile Blog Joined July 2011
5489 Posts
July 13 2012 12:03 GMT
#6
Why is the picture so dark. I can't see shit
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 18:17 GMT
#7
@ Insomni7 -- I think a striaght lined map every once in a while is okay, I could go the other way and say that there are too many jaggedy lined maps. :/ I did want this map to be more boxy, but I could probably fit in a crag here or there and change up the theme of the map a bit to be more fitting of "wasteland". However, I never really got back to this map after the initial layout, and aesthetics come after the layout is complete (more or less). Besides, I was hoping one of the "pros" would have a better idea as to the aesthetical direction.

@ BobMcJohnson -- I know right?!? No, that was the guy who actually made Dustin Browder's face into a map. My inspiration for this map comes more from my days of Warcraft 2 where you sometimes had to use a crapton of sappers to "dig" through the rocks to get to the next goldmine or chop down all of the trees to get to your turtling opponent.

On July 13 2012 18:49 Sea_Food wrote:

On July 13 2012 17:32 DYEAlabaster wrote:
Ok coming here straight from your other comments makes it clear you're a relatively new map reviewer. The most important thing I can tell you is this:

Understand the grammer before you write a dissertation.

What I mean by this is simply that you are trying to be very objective, blunt, and factual when approaching map makers. However, with a lack of pursuasiveness (and tact), this will make your map reviews a huge mess of undesirability. It's hard to hear out thoughts because the inherent communication decisions are corrupted.

What you should do is take an existing "good" map reviewer- Chargelot, ihasaKAROT, FlashFTW, IronManSC, Barrin, etc. and alter their comments in VERY slight ways. In other words, learn to create a Chargelot comment, but change the way the phrases work, the position of the punctuation, etc.

Once you have a feel for how to create a good map review (by copying a good map review), pursuasive and tactful map reviews will come more freely for you. If you have any questions or concerns, feel free to PM me, I'm always happy to help ^^


Everyone always says that, but I think its better to make bad map reviews first and then learn from mistakes.

I mean my first published map review was "trolololol" intended for superouman, and with that I advanced and look where I am now... oh right -.-


@ DYEAlabaster -- Okay, I had fun with that but seriously, drop the condescending attitude. I'm neither new to TL, nor mapping, nor gaming, nor anything else (yes I've literally done everything :p). I may not have the time a 13 year old can put into his hobby, but neither do I care to explore the territories mapping has already got covered. In the time you took to write that post you probably could have serached my post history and found out my mapping intentions from other posts and decided not to write your comment. (and I know math... I just don't get to do it often enough. :p)

@ Sea_Food -- Sorry you got caught up in the quote redux, but I thought it was funnier that way. XD I think we agree to a certain degree (which I think is rare tbh, XD) -- I'm of the opinion it is better to explore new ideas badly and learn from them than not to try at all (and gain nothing). And boy do I explore badly, no?

@ thezanursic -- Because there is only one texture, and it is a dark texture. If this changes any time soon, you will know I have recently come into unlimited wealth (or the map was picked by a pro in the MOTM contest). Please see the "science view" if you are having trouble making out what's what.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Insomni7
Profile Joined June 2011
667 Posts
July 13 2012 18:34 GMT
#8
@ Insomni7 -- I think a striaght lined map every once in a while is okay, I could go the other way and say that there are too many jaggedy lined maps. :/ I did want this map to be more boxy, but I could probably fit in a crag here or there and change up the theme of the map a bit to be more fitting of "wasteland". However, I never really got back to this map after the initial layout, and aesthetics come after the layout is complete (more or less). Besides, I was hoping one of the "pros" would have a better idea as to the aesthetical direction.

Strait edges are ok, but your aesthetics dont promote strait edges. Look at this map. It is a good example of how you can use them. Its just that your whole theme suggests an unkempt wasteland and your edges dont.
Never Forget.
Please log in or register to reply.
Live Events Refresh
Next event in 8h 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 458
PiGStarcraft396
UpATreeSC 211
IndyStarCraft 127
Codebar 47
JuggernautJason46
MindelVK 42
StarCraft: Brood War
Britney 19713
Dewaltoss 118
PianO 67
soO 53
Movie 16
HiyA 11
Dota 2
qojqva4236
Counter-Strike
Fnx 1208
ScreaM1157
fl0m1021
Other Games
tarik_tv34523
gofns15806
FrodaN6552
Grubby2268
B2W.Neo283
Hui .183
Fuzer 112
C9.Mang092
TKL 91
QueenE73
XaKoH 72
Trikslyr59
NeuroSwarm40
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• sitaska49
• Hupsaiya 40
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix20
• 80smullet 15
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4712
League of Legends
• Nemesis4101
Other Games
• imaqtpie822
• WagamamaTV308
• Shiphtur253
Upcoming Events
Korean StarCraft League
8h 18m
BSL Open LAN 2025 - War…
13h 18m
RSL Revival
15h 18m
Reynor vs Cure
TBD vs Zoun
OSC
1d 2h
BSL Open LAN 2025 - War…
1d 13h
RSL Revival
1d 15h
Classic vs TBD
Online Event
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.