• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:35
CEST 21:35
KST 04:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Any Web Designers Out there?…
sob3k
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1747 users

[M] (4) Deja vu Deja vu

Forum Index > SC2 Maps & Custom Games
Post a Reply
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
Last Edited: 2012-08-22 22:42:31
July 13 2012 05:12 GMT
#1
Deja vu Deja vu v.0.2
This map is intended for the MOTM ProAm (July) contest.

This map is a work in progress, whether or not it gets picked.

This post is a work in progress, and is being created for the sole benefit of FlashFTW. j/k <3 <3 <3 But seriously, the important stats and such will be edited in at a later time.

This map is published on NA.


Creation Details:
+ Show Spoiler +
It's asymmetrical, yet "balanced" because all of the spawn locations are the same. I wanted to create a map that could have a lot of "positional balance" so to speak, yet turn out very different games based on positioning. I call it repetitive symmetry. And yes, the aesthetics are horrible, but the idea is that all of the spawns look very different colorwise since the actual shape of the terrain is the same -- hence, Deja vu.

The only real gameplay notes I want to make are: 1) that the backdoor to the nat is covered by three 2x4 rocks; 2) destroying a single rock in any of the rocks pairs that open up alternate paths will allow units through that can fit through a single tile (in other words you have break both in the pair to let tank/thor through).


Map Pics:
+ Show Spoiler +
Overview
(90 degrees)
[image loading]
+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [old -- v.0.1] +
[image loading]
+ Show Spoiler [science view] +
[image loading]


(Game angle, full map)
[image loading]
+ Show Spoiler [science view] +
[image loading]

+ Show Spoiler [old -- v.0.1] +
[image loading]
+ Show Spoiler [science view] +
[image loading]


Analyzer
+ Show Spoiler +

Summary
[image loading]
+ Show Spoiler [old -- v.0.1] +
[image loading]


Rush distances
+ Show Spoiler +

WIP




Map Specifications:
  • Size -- 148x148 playable (168x176 full)
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 13 2012 05:18 GMT
#2
Uhhhhh..... is there a glitch in the matrix?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
July 13 2012 05:28 GMT
#3
what is this i don't even

Seriously, i very highly doubt this has any chance of working. There are some other problems besides the obvious asymmetry as well, most notably the extremely narrow chokes and the naturals being attackable from the low ground.
vibeo gane,
iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
July 13 2012 08:07 GMT
#4
You should rename this map "The Andy Warhol"
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 13 2012 08:11 GMT
#5
This is the most confusing map ive seen in a long time
KCCO!
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
July 13 2012 08:28 GMT
#6
There are a lot of problems with a map like this, and this needs re-working if you want to make it legit.

For instance, the way spawns work, there are massive imbalances depending on where you and you oponent spawn, there a re few paths through the centre that aren't massive chocks, etc.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 13 2012 09:46 GMT
#7
Im looking at this from my workplace brake computer that uses internet explorer 1.0 so first i tought the image was glitched. Then i took a closer look T.T
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 16:52 GMT
#8
@ NewSunshine -- Nice reference, but no everything was copy and pasted perfectly.

@ -NegativeZero- -- The asymmetry is not a "problem", though there may be and most likely are "problems" with the map. I would imagine certain race/starting position combinations are better than others and would be quite interested to see how the numbers would turn out. But if the concept is not put out there, it will not be tested and critiqued. I'm not interested in statements like "this problably won't work" -- I'm looking for analysis, not conclusions.

@ iHiro -- haha, nice.

@ ihasaKAROT -- I am to please.

@ DYEAlabaster -- Again, analysis. If you don't have the time to detail your concerns, I don't have the time to take you seriously (especially with your history in this forum). If you take a step back, you will realize that essenitally, I have created a center-less map. While there is a phsycial center, the starting positions somewhat decide where the gravititation center of the map lies. While this may or may not wind up being fatally problematic, I went there. And just to help you re-read the OP, this is a submission to the ProAm tournament -- it's supposed to be reworked.

@ Sea_Food -- Should have read the blurb before looking at the map image. :/ I tried to prepare you... hopefully lefix will make it look pretty. XD

[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
July 13 2012 16:58 GMT
#9
What the this is so....

so modern.
FOR GREAT JUSTICE! Bans for the ban gods!
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 13 2012 17:30 GMT
#10
That is going to be absolute hell to balance. I don't even think it's possible, sorry.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
July 13 2012 17:34 GMT
#11
If you're going to make asymmetrical maps, I recommend at least making them more interesting than just not rotating some of the corners. If your map is confusing to look at, it will be confusing to play and players won't enjoy it at all. Your #1 goal should be to make it as coherent as possible - Aesthetics, placement, proportions, distances, etc should all make sense - even if they're not symmetrical. The map, like NewSunshine said, really does look like a "glitch in the matrix."

Also... the "pros" aren't doing all of the aesthetics for the maps in the pro/am are they?
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Mullet_Ben
Profile Joined August 2011
United States54 Posts
July 13 2012 18:10 GMT
#12
It's an interesting concept executed poorly.

I'm not saying that a "repetitively symmetrical" map can't work, only that this map won't work. It's small, it's full of chokes, and for some reason littered with destructible rocks. There's also a whole lot of open airspace, which is not necessarily bad, and possibly unavoidable, but still probably not good. Also it's ugly.

You should make every corner a different tileset and
rename this map "The Andy Warhol"
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
July 13 2012 18:14 GMT
#13
On July 14 2012 02:34 prodiG wrote:
If you're going to make asymmetrical maps, I recommend at least making them more interesting than just not rotating some of the corners. If your map is confusing to look at, it will be confusing to play and players won't enjoy it at all. Your #1 goal should be to make it as coherent as possible - Aesthetics, placement, proportions, distances, etc should all make sense - even if they're not symmetrical. The map, like NewSunshine said, really does look like a "glitch in the matrix."

Also... the "pros" aren't doing all of the aesthetics for the maps in the pro/am are they?


I think the pros are allowed to pick any map they want, and work that map as much as they want.
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
July 13 2012 19:16 GMT
#14
@ prodiG -- Had I the time to sink into actually creating this map (or any of my recent maps), I would have made it look more appealing, and thus easier to read and understand. I might have even been able to modify some of the proportions such that they would work a little bit better. I still may do that, even if the map isn't choosen. But as for this contest, I had pretty much 24 hours to work on three maps, and I wound up only really getting to two of my "new" ideas. Believe me, if this map is chosen, the I wouldn't make the Pro do *all* the work -- I'll definately want to collaborate in making this better. On the other hand, I welcome the aesthetical expertise any of them have to offer. My #1 goal on what essentially is a first draft is not the aesthetics, it's the layout concept.

I think Mullet_Ben sums it up conscisely:

It's an interesting concept executed poorly.


Again, that's why it is hoping to see pro hands help to execute it well.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
August 22 2012 22:43 GMT
#15
Updated with version 0.2 pictures.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Please log in or register to reply.
Live Events Refresh
Next event in 14h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 204
White-Ra 166
MindelVK 28
StarCraft: Brood War
Britney 17078
Shuttle 329
Dewaltoss 110
Sexy 13
Dota 2
Gorgc6798
420jenkins273
capcasts38
Counter-Strike
byalli426
Heroes of the Storm
Liquid`Hasu418
Other Games
summit1g7159
Grubby2071
FrodaN1672
Beastyqt630
C9.Mang0235
mouzStarbuck169
Pyrionflax165
ArmadaUGS151
QueenE71
Trikslyr36
ZombieGrub23
Mew2King18
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• HerbMon 25
• RayReign 17
• 80smullet 12
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV511
League of Legends
• TFBlade1165
Other Games
• imaqtpie1018
• Shiphtur282
Upcoming Events
CranKy Ducklings
14h 26m
WardiTV Team League
15h 26m
uThermal 2v2 Circuit
19h 26m
IPSL
20h 26m
Hawk vs TBD
StRyKeR vs TBD
BSL
23h 26m
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 14h
WardiTV Team League
1d 15h
OSC
1d 17h
BSL
1d 23h
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
IPSL
1d 23h
Artosis vs TBD
Napoleon vs TBD
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-09
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.