• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:09
CEST 15:09
KST 22:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ VPN experiences Data needed vespene.gg — BW replays in browser
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI UK Politics Mega-thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 17519 users

[M] (2) Mar Sara Fissure

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 09:53 GMT
#1
[image loading]

Mar Sara Fissure (1.0)
Made by: OxyGenesis
Published on: N/A
Map Size: 147x154

[image loading]

[image loading]

This is my first map, so I wanted to explore as much of the editor as possible. I made it for the MotM: ProAm tournament. The layout is something that has been in my head for a while, the main features being the ridge of high ground through the middle, different expansion paths and split map opportunities.

I am still learning, and so welcome any feedback.



Pictures (Aesthetics):
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]



Texture Set:
Mainly Mar Sara, custom lighting.


OxyGenesis
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Aunvilgod
Profile Joined December 2011
2653 Posts
July 08 2012 10:11 GMT
#2
The aesthetics are done quite nicely. You should use less straight edges though.

You need bigger chokes. Are you sure that your bridges work? Your mains look quite small, they should be 25 CCs at the very very least. Your 9 and 6 o´clock bases are impossible to take because they block the only chokes on the whole map.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 10:24 GMT
#3
On July 08 2012 19:11 Aunvilgod wrote:
The aesthetics are done quite nicely. You should use less straight edges though.

You need bigger chokes. Are you sure that your bridges work? Your mains look quite small, they should be 25 CCs at the very very least. Your 9 and 6 o´clock bases are impossible to take because they block the only chokes on the whole map.


The bridges do work (they are traversable) but I am sure that someone knows a better way of doing them. I searched for quite a while but couldn't find anything on how to do proper bridges.

How do I calculate the size of the mains? I have made them larger from a previous version but they may need to be enlarged again.

Do you mean the 9 and 3 o'clock bases? I'm not entirely sure what you mean by them blocking the only chokes on the map.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 10:31 GMT
#4

OMG HOW DID YOU DO THE BRIDGES PLEASE TELL ME IVE BEEN WANTING TO KNOW THIS FOR SO LONG!
Anyways, nice map, But, like aunvil says, the mains look a little straight - diagonal is better, for some reason.
Mapmaker of Frost, Fruitland and Bridgehead
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 10:38 GMT
#5
On July 08 2012 19:31 kim9067 wrote:

OMG HOW DID YOU DO THE BRIDGES PLEASE TELL ME IVE BEEN WANTING TO KNOW THIS FOR SO LONG!
Anyways, nice map, But, like aunvil says, the mains look a little straight - diagonal is better, for some reason.


You place the doodad on the low ground below where you want it, then double click it and change the height value up to where you need it
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 10:47 GMT
#6
On July 08 2012 19:38 OxyGenesis wrote:
Show nested quote +
On July 08 2012 19:31 kim9067 wrote:

OMG HOW DID YOU DO THE BRIDGES PLEASE TELL ME IVE BEEN WANTING TO KNOW THIS FOR SO LONG!
Anyways, nice map, But, like aunvil says, the mains look a little straight - diagonal is better, for some reason.


You place the doodad on the low ground below where you want it, then double click it and change the height value up to where you need it


Can you do this with any doodad? For example on my map virtual battle, could I do it with the forcefield walls?

Also, one thing I realized, you know the rocks at the third? wouldnt it be better on the defender's side? Or did you have another intent?
Mapmaker of Frost, Fruitland and Bridgehead
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-08 11:03:12
July 08 2012 10:53 GMT
#7
On July 08 2012 19:47 kim9067 wrote:
Show nested quote +
On July 08 2012 19:38 OxyGenesis wrote:
On July 08 2012 19:31 kim9067 wrote:

OMG HOW DID YOU DO THE BRIDGES PLEASE TELL ME IVE BEEN WANTING TO KNOW THIS FOR SO LONG!
Anyways, nice map, But, like aunvil says, the mains look a little straight - diagonal is better, for some reason.


You place the doodad on the low ground below where you want it, then double click it and change the height value up to where you need it


Can you do this with any doodad? For example on my map virtual battle, could I do it with the forcefield walls?

Also, one thing I realized, you know the rocks at the third? wouldnt it be better on the defender's side? Or did you have another intent?


I'm not sure if it would work with other doodads, I have only tried with the mar sara bridges. Needs testing I'm pretty sure creep doesn't work on these bridges though, and despite searching a lot, I have no idea how the 'pro' map makers make their bridges.

The rocks on the 3rd are meant to make it easier to defend attacks from that side. The other side isn't too bad as you can defend at the bridge instead and the Xel'Naga gives you prior warning.

EDIT

Or did you mean that side of the ramp? You could be right with that one. I can't remember my logic for placing it on that side except that maybe it would be harder to get a good concave on it due to the gas geyser, thus forcing the attacker to be a bit further forwards if they want to destroy the rocks. I haven't tested this however.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 11:00 GMT
#8
On July 08 2012 19:53 OxyGenesis wrote:
Show nested quote +
On July 08 2012 19:47 kim9067 wrote:
On July 08 2012 19:38 OxyGenesis wrote:
On July 08 2012 19:31 kim9067 wrote:

OMG HOW DID YOU DO THE BRIDGES PLEASE TELL ME IVE BEEN WANTING TO KNOW THIS FOR SO LONG!
Anyways, nice map, But, like aunvil says, the mains look a little straight - diagonal is better, for some reason.


You place the doodad on the low ground below where you want it, then double click it and change the height value up to where you need it


Can you do this with any doodad? For example on my map virtual battle, could I do it with the forcefield walls?

Also, one thing I realized, you know the rocks at the third? wouldnt it be better on the defender's side? Or did you have another intent?


I'm not sure if it would work with other doodads, I have only tried with the mar sara bridges. Needs testing I'm pretty sure creep doesn't work on these bridges though, and despite searching a lot, I have no idea how the 'pro' map makers make their bridges.

The rocks on the 3rd are meant to make it easier to defend attacks from that side. The other side isn't too bad as you can defend at the bridge instead and the Xel'Naga gives you prior warning.

Yeah, that's what I thought. But since it's quite narrow, I'm afraid of siege tank pushes. But since there's a xelnaga-esque cliff at third, I guess it could be ok.
Mapmaker of Frost, Fruitland and Bridgehead
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 11:08 GMT
#9
On July 08 2012 20:00 kim9067 wrote:
Show nested quote +
On July 08 2012 19:53 OxyGenesis wrote:
On July 08 2012 19:47 kim9067 wrote:
On July 08 2012 19:38 OxyGenesis wrote:
On July 08 2012 19:31 kim9067 wrote:

OMG HOW DID YOU DO THE BRIDGES PLEASE TELL ME IVE BEEN WANTING TO KNOW THIS FOR SO LONG!
Anyways, nice map, But, like aunvil says, the mains look a little straight - diagonal is better, for some reason.


You place the doodad on the low ground below where you want it, then double click it and change the height value up to where you need it


Can you do this with any doodad? For example on my map virtual battle, could I do it with the forcefield walls?

Also, one thing I realized, you know the rocks at the third? wouldnt it be better on the defender's side? Or did you have another intent?


I'm not sure if it would work with other doodads, I have only tried with the mar sara bridges. Needs testing I'm pretty sure creep doesn't work on these bridges though, and despite searching a lot, I have no idea how the 'pro' map makers make their bridges.

The rocks on the 3rd are meant to make it easier to defend attacks from that side. The other side isn't too bad as you can defend at the bridge instead and the Xel'Naga gives you prior warning.

Yeah, that's what I thought. But since it's quite narrow, I'm afraid of siege tank pushes. But since there's a xelnaga-esque cliff at third, I guess it could be ok.


Yeah if you let siege tanks siege up on that cliff above the 3rd you are going to have a bad time. I originally had the Xel'Naga-esque path wider, but made it thinner to encourage attacks through the middle. I think the layout of the 3rd needs some testing.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 16:12 GMT
#10
The bridges you see on 'pro' level maps aren't bridge doodads, but something more complicated. Most always it's a combination of a bridge-shaped piece of terrain(straight, usually narrow), manmade cliffs, and various doodads and textures to give it a distinctive bridge-type look. Still, I feel slightly dumb, because I didn't know the Mar Sara bridges actually worked, until now. I wonder if I'm the only one who didn't know... and NO, my next map is not going to be loaded with them.

Anyway, the layout itself also looks very choked, force fields would absolutely tear an army to pieces here. Combine that with how every path but the center one goes around the edges of the map, and I feel any sizable army would feel rather immobile here. It's a good first map, but I think that's your first step to improving right there. Try to get the map analyzer working, and work on the openness of the maps you make.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
WniO
Profile Blog Joined April 2010
United States2706 Posts
July 08 2012 16:15 GMT
#11
i think the bridges need to be much bigger, cause split map stuff will be hell late game, nice map though.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 08 2012 16:20 GMT
#12
Lol WniO, I think they need to be a little wider but shorter. They need to be shorter to make sure Creep Tumor Range can get across them
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 08 2012 17:06 GMT
#13
On July 09 2012 01:20 iGrok wrote:
Lol WniO, I think they need to be a little wider but shorter. They need to be shorter to make sure Creep Tumor Range can get across them


You'll have to use real terrain there if you want creep to spread. You can hide it underneath the doodad. Also, make sure you set the cliff level to the same as the terrain on either side (it looks like 2) so that vision behaves correctly for units on the bridge.

Also forcefields cant be cast unless you put terrain under the bridge (that isn't level 0.. hole).
Comprehensive strategic intention: DNE
Gfire
Profile Joined March 2011
United States1699 Posts
Last Edited: 2012-07-08 17:11:47
July 08 2012 17:11 GMT
#14
Bridges bug out some units, too. It's generally accepted that they're broken and you have to use another method.
all's fair in love and melodies
Aunvilgod
Profile Joined December 2011
2653 Posts
July 08 2012 17:17 GMT
#15
Just use Braxis Alpha Cliffs instead. They look good enough.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
Insomni7
Profile Joined June 2011
667 Posts
July 08 2012 17:35 GMT
#16
I'm really concerned about the cliffs behind the third on this map. If the position above the third mineral line was open, maybe you could get away with it, but because an army could lodge themselves so tightly in there, it seems like a bad idea to have cliffs there. Otherwise pretty solid first map.
Never Forget.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 18:10 GMT
#17
On July 09 2012 02:06 EatThePath wrote:
You'll have to use real terrain there if you want creep to spread. You can hide it underneath the doodad. Also, make sure you set the cliff level to the same as the terrain on either side (it looks like 2) so that vision behaves correctly for units on the bridge.

Also forcefields cant be cast unless you put terrain under the bridge (that isn't level 0.. hole).

Some people see that as a broken doodad, I see it as a new way to rig up a dead-end base. Hmmmmm...
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 18:28 GMT
#18
Thanks for all the advice guys, I'm working on an update.

Does anyone know how the bridges were done on Cherno by Superouman?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=345022

Seems like an ESV secret.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-07-08 18:30:02
July 08 2012 18:29 GMT
#19
Braxis cliffs.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Gfire
Profile Joined March 2011
United States1699 Posts
July 08 2012 18:34 GMT
#20
It's an ESV secret.
all's fair in love and melodies
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #253
EmpressLilyy15
Liquipedia
WardiTV Spring Champion…
11:00
Playoffs
ByuN vs herOLIVE!
Solar vs Zoun
WardiTV1010
IntoTheiNu 812
TaKeTV 338
TKL 188
Rex142
Ryung 119
IndyStarCraft 100
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 370
TKL 188
Rex 142
Ryung 119
IndyStarCraft 100
MindelVK 22
StarCraft: Brood War
Sea 2189
Shuttle 988
Horang2 820
Jaedong 794
Mini 758
Soulkey 551
firebathero 377
EffOrt 376
BeSt 234
Snow 173
[ Show more ]
ggaemo 168
Last 167
Killer 142
actioN 127
Mong 111
Zeus 95
Movie 87
hero 87
Pusan 84
Hyun 63
Free 58
ToSsGirL 58
Sharp 56
Backho 45
JYJ 42
Hm[arnc] 32
Bale 30
Aegong 24
HiyA 20
sorry 20
zelot 19
Sacsri 19
Barracks 18
soO 16
GoRush 16
IntoTheRainbow 14
ajuk12(nOOB) 12
Nal_rA 12
Dota 2
Dendi1217
qojqva245
BananaSlamJamma110
Counter-Strike
olofmeister1573
shoxiejesuss1012
Other Games
singsing2018
Liquid`RaSZi1344
hiko718
Lowko510
B2W.Neo339
crisheroes270
DeMusliM213
QueenE70
Trikslyr25
Organizations
Dota 2
PGL Dota 2 - Secondary Stream12341
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1770
• TFBlade498
Upcoming Events
OSC
10h 51m
CranKy Ducklings
20h 51m
WardiTV Spring Champion…
21h 51m
Cure vs SKillous
WardiTV Spring Champion…
1d 21h
GSL
1d 22h
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
WardiTV Spring Champion…
2 days
GSL
2 days
Patches Events
3 days
[ Show More ]
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
3 days
Sparkling Tuna Cup
4 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
Stake Pulse Beat 1
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.