• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:44
CET 21:44
KST 05:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1631 users

[M] (2) Mar Sara Fissure - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Coppermantis
Profile Joined June 2012
United States845 Posts
July 08 2012 22:17 GMT
#21
Just a bunch of doodads. From the looks of it Mar Sara Bridge and Space Platform Archway Large with some other details.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 22:39 GMT
#22
On July 09 2012 07:17 Coppermantis wrote:
Just a bunch of doodads. From the looks of it Mar Sara Bridge and Space Platform Archway Large with some other details.


the hard part is getting the top to act like terrain, whilst making you able to see under it. I'm testing out a few things.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 23:34 GMT
#23
I think I've almost worked it out. basically, you build the terrain for the bridge, then you need to hide the cliffs so that you can see underneath it. Then you cover up any gaps with doodads.

unfortunately as far as I can tell, there is no way to hide cliffs in that way. I then thought that I could extend the terrain past where I needed it, then lower the terrain below the lava level and hide the edges. this does actually seem to work but it can get quite messy and after studying pictures of Cherno, I don't think this is how it was done.

Am I on the right track?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 23:56 GMT
#24
How about Garden of Eden? Goddammit, bridges are the best thing in the world.
Mapmaker of Frost, Fruitland and Bridgehead
Coppermantis
Profile Joined June 2012
United States845 Posts
July 09 2012 02:04 GMT
#25
I thought you just meant these aesthetic bridges:

[image loading]


Now I assume you mean these?

[image loading]

Yeah, I can't say I know how to do those. I'd just say it's a cliff type somehow modified.
0neder
Profile Joined July 2009
United States3733 Posts
July 09 2012 04:26 GMT
#26
On July 09 2012 03:28 OxyGenesis wrote:
Thanks for all the advice guys, I'm working on an update.

Does anyone know how the bridges were done on Cherno by Superouman?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=345022

Seems like an ESV secret.

If you're not trolling, then that's sad.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 10:11 GMT
#27
Dragons of Eden looks like it has normal terrain acting like bridges (but spruced up with doodads). I think Cherno is the only map with the new type of bridge as far as I am aware. And yes Coppermantis, those are exactly the bridges I was talking about, they act like terrain (creep can be spread over them and forcefields work) but you can see underneath them. Next time I have sc2 open I shall try taking a closer look.

0neder, no trolling, any ESV members want to give up the secret?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:07 GMT
#28
I do believe Cherno is the only one with bridges like that which has been revealed.

I don't think I should give anything away without the consent of those who are actually working with these bridges and came up with the design in the first place.
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-09 15:28:06
July 09 2012 15:25 GMT
#29
EDIT

wtf, I definitely typed this reply in a different thread.

Gfire, am I close with this? I have tried it out and it is definitely doable, but I can't get it as compact as Cherno. Is there some hidden way to hide cliffs?

On July 09 2012 08:34 OxyGenesis wrote:
I think I've almost worked it out. basically, you build the terrain for the bridge, then you need to hide the cliffs so that you can see underneath it. Then you cover up any gaps with doodads.

unfortunately as far as I can tell, there is no way to hide cliffs in that way. I then thought that I could extend the terrain past where I needed it, then lower the terrain below the lava level and hide the edges. this does actually seem to work but it can get quite messy and after studying pictures of Cherno, I don't think this is how it was done.

Am I on the right track?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:27 GMT
#30
Yes, http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531.

Check out the mapmaking links compilation (needs an update but still useful,) http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 15:29 GMT
#31
On July 10 2012 00:27 Gfire wrote:
Yes, http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531.

Check out the mapmaking links compilation (needs an update but still useful,) http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253


Thanks for your help Gfire, sorry for posting in the wrong thread, was suffering slightly from multiple-tab disorder. I knew I had seen a page like that before, very helpful, thanks again.

(see edit above for more on-topic)
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:34 GMT
#32
It doesn't revolve around lowering the terrain under the lava. The terrain needs to be at the proper height or units will walk down into the lava and whatnot, I would imagine. Unless you have a Mar Sara bridge, then the units might stay up but the creep and such would go down.

To be honest I haven't made these bridges so I'm not exactly an expert.

I did use the terrain lowering technique to make aesthetic little islands and things at heights which aren't standard, though. That's pretty cool.
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-09 17:19:54
July 09 2012 17:06 GMT
#33
Worked it out! (I think). Will try and make a tutorial tonight.

[image loading]

EDIT

works even better with diagonal cliffs. Time for more testing.

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-07-09 20:22:39
July 09 2012 18:24 GMT
#34
Congratulations OxyGenesis, it's the same method timetwister used and taught me for cherno
and i like your idea of using mar sara bridge with -0.3 height to hide the squares on the sides of the bridge
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 19:19 GMT
#35
On July 10 2012 03:24 Superouman wrote:
Congratulations OxoGenesis, it's the same method timetwister used and taught me for cherno
and i like your idea of using mar sara bridge with -0.3 height to hide the squares on the sides of the bridge


Cheers! still not sure if we have done it the same way though
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Coppermantis
Profile Joined June 2012
United States845 Posts
July 09 2012 21:40 GMT
#36
Now that I know how to do this I will use it all the time. Brilliance.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 10 2012 08:20 GMT
#37
Er, can someone please explain the process or link to somewhere that does?
Comprehensive strategic intention: DNE
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-07-10 09:06:00
July 10 2012 09:04 GMT
#38
Marsara Fissure sounds like Earthshaker, hehe. Splashtech and Forcefields seem to be very strong on this map :/.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 10 2012 09:24 GMT
#39
On July 10 2012 17:20 EatThePath wrote:
Er, can someone please explain the process or link to somewhere that does?


Timetwister was kind enough to make a tutorial!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=351586
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
DMR_Chane
Profile Joined July 2012
23 Posts
July 18 2012 15:23 GMT
#40
I love how you made use of the invisible cliff for the Bridges.

at first the layout seems stretched out but it seems really solid.

very original map.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O158
LiquipediaDiscussion
LAN Event
15:00
Stellar Fest: Day 3
Clem vs ZounLIVE!
ComeBackTV 1549
UrsaTVCanada775
IndyStarCraft 342
EnkiAlexander 78
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 342
ProTech130
CosmosSc2 85
Railgan 74
ForJumy 23
StarCraft: Brood War
White-Ra 235
ZZZero.O 158
Backho 66
Dota 2
LuMiX1
Counter-Strike
PGG 68
Super Smash Bros
hungrybox1042
Heroes of the Storm
Liquid`Hasu427
Other Games
Grubby3954
FrodaN1821
B2W.Neo817
ceh9260
mouzStarbuck216
Sick169
Mew2King85
ArmadaUGS69
Pyrionflax59
Organizations
Other Games
gamesdonequick927
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• davetesta33
• HeavenSC 28
• Adnapsc2 18
• Reevou 9
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach20
• HerbMon 9
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler56
• lizZardDota251
• Noizen47
League of Legends
• imaqtpie2048
Other Games
• WagamamaTV488
• Shiphtur342
Upcoming Events
OSC
2h 17m
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
OSC
12h 17m
Wardi Open
15h 17m
Wardi Open
19h 17m
Replay Cast
1d 2h
WardiTV Korean Royale
1d 15h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
The PondCast
3 days
[ Show More ]
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.