• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:46
CET 05:46
KST 13:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book10Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info7herO wins SC2 All-Star Invitational14
Community News
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker2PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7
StarCraft 2
General
Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win Nexon's StarCraft game could be FPS, led by UMS maker Behind the Blue - Team Liquid History Book Rongyi Cup S3 - Preview & Info How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ [ASL21] Potential Map Candidates BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread ZeroSpace Megathread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2088 users

[M] (2) Mar Sara Fissure - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 Next All
Coppermantis
Profile Joined June 2012
United States845 Posts
July 08 2012 22:17 GMT
#21
Just a bunch of doodads. From the looks of it Mar Sara Bridge and Space Platform Archway Large with some other details.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 22:39 GMT
#22
On July 09 2012 07:17 Coppermantis wrote:
Just a bunch of doodads. From the looks of it Mar Sara Bridge and Space Platform Archway Large with some other details.


the hard part is getting the top to act like terrain, whilst making you able to see under it. I'm testing out a few things.
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 08 2012 23:34 GMT
#23
I think I've almost worked it out. basically, you build the terrain for the bridge, then you need to hide the cliffs so that you can see underneath it. Then you cover up any gaps with doodads.

unfortunately as far as I can tell, there is no way to hide cliffs in that way. I then thought that I could extend the terrain past where I needed it, then lower the terrain below the lava level and hide the edges. this does actually seem to work but it can get quite messy and after studying pictures of Cherno, I don't think this is how it was done.

Am I on the right track?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Semmo
Profile Joined June 2011
Korea (South)627 Posts
July 08 2012 23:56 GMT
#24
How about Garden of Eden? Goddammit, bridges are the best thing in the world.
Mapmaker of Frost, Fruitland and Bridgehead
Coppermantis
Profile Joined June 2012
United States845 Posts
July 09 2012 02:04 GMT
#25
I thought you just meant these aesthetic bridges:

[image loading]


Now I assume you mean these?

[image loading]

Yeah, I can't say I know how to do those. I'd just say it's a cliff type somehow modified.
0neder
Profile Joined July 2009
United States3733 Posts
July 09 2012 04:26 GMT
#26
On July 09 2012 03:28 OxyGenesis wrote:
Thanks for all the advice guys, I'm working on an update.

Does anyone know how the bridges were done on Cherno by Superouman?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=345022

Seems like an ESV secret.

If you're not trolling, then that's sad.
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 10:11 GMT
#27
Dragons of Eden looks like it has normal terrain acting like bridges (but spruced up with doodads). I think Cherno is the only map with the new type of bridge as far as I am aware. And yes Coppermantis, those are exactly the bridges I was talking about, they act like terrain (creep can be spread over them and forcefields work) but you can see underneath them. Next time I have sc2 open I shall try taking a closer look.

0neder, no trolling, any ESV members want to give up the secret?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:07 GMT
#28
I do believe Cherno is the only one with bridges like that which has been revealed.

I don't think I should give anything away without the consent of those who are actually working with these bridges and came up with the design in the first place.
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-09 15:28:06
July 09 2012 15:25 GMT
#29
EDIT

wtf, I definitely typed this reply in a different thread.

Gfire, am I close with this? I have tried it out and it is definitely doable, but I can't get it as compact as Cherno. Is there some hidden way to hide cliffs?

On July 09 2012 08:34 OxyGenesis wrote:
I think I've almost worked it out. basically, you build the terrain for the bridge, then you need to hide the cliffs so that you can see underneath it. Then you cover up any gaps with doodads.

unfortunately as far as I can tell, there is no way to hide cliffs in that way. I then thought that I could extend the terrain past where I needed it, then lower the terrain below the lava level and hide the edges. this does actually seem to work but it can get quite messy and after studying pictures of Cherno, I don't think this is how it was done.

Am I on the right track?
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:27 GMT
#30
Yes, http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531.

Check out the mapmaking links compilation (needs an update but still useful,) http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 15:29 GMT
#31
On July 10 2012 00:27 Gfire wrote:
Yes, http://www.teamliquid.net/forum/viewmessage.php?topic_id=188531.

Check out the mapmaking links compilation (needs an update but still useful,) http://www.teamliquid.net/forum/viewmessage.php?topic_id=178253


Thanks for your help Gfire, sorry for posting in the wrong thread, was suffering slightly from multiple-tab disorder. I knew I had seen a page like that before, very helpful, thanks again.

(see edit above for more on-topic)
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:34 GMT
#32
It doesn't revolve around lowering the terrain under the lava. The terrain needs to be at the proper height or units will walk down into the lava and whatnot, I would imagine. Unless you have a Mar Sara bridge, then the units might stay up but the creep and such would go down.

To be honest I haven't made these bridges so I'm not exactly an expert.

I did use the terrain lowering technique to make aesthetic little islands and things at heights which aren't standard, though. That's pretty cool.
all's fair in love and melodies
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
Last Edited: 2012-07-09 17:19:54
July 09 2012 17:06 GMT
#33
Worked it out! (I think). Will try and make a tutorial tonight.

[image loading]

EDIT

works even better with diagonal cliffs. Time for more testing.

[image loading]
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2012-07-09 20:22:39
July 09 2012 18:24 GMT
#34
Congratulations OxyGenesis, it's the same method timetwister used and taught me for cherno
and i like your idea of using mar sara bridge with -0.3 height to hide the squares on the sides of the bridge
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 09 2012 19:19 GMT
#35
On July 10 2012 03:24 Superouman wrote:
Congratulations OxoGenesis, it's the same method timetwister used and taught me for cherno
and i like your idea of using mar sara bridge with -0.3 height to hide the squares on the sides of the bridge


Cheers! still not sure if we have done it the same way though
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
Coppermantis
Profile Joined June 2012
United States845 Posts
July 09 2012 21:40 GMT
#36
Now that I know how to do this I will use it all the time. Brilliance.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 10 2012 08:20 GMT
#37
Er, can someone please explain the process or link to somewhere that does?
Comprehensive strategic intention: DNE
D4V3Z02
Profile Joined April 2011
Germany693 Posts
Last Edited: 2012-07-10 09:06:00
July 10 2012 09:04 GMT
#38
Marsara Fissure sounds like Earthshaker, hehe. Splashtech and Forcefields seem to be very strong on this map :/.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 10 2012 09:24 GMT
#39
On July 10 2012 17:20 EatThePath wrote:
Er, can someone please explain the process or link to somewhere that does?


Timetwister was kind enough to make a tutorial!

http://www.teamliquid.net/forum/viewmessage.php?topic_id=351586
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
DMR_Chane
Profile Joined July 2012
23 Posts
July 18 2012 15:23 GMT
#40
I love how you made use of the invisible cliff for the Bridges.

at first the layout seems stretched out but it seems really solid.

very original map.
Prev 1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 214
ProTech131
StarCraft: Brood War
BeSt 1151
ZergMaN 41
Shuttle 34
Sea.KH 32
Icarus 9
Dota 2
monkeys_forever646
NeuroSwarm148
League of Legends
JimRising 869
C9.Mang0458
Counter-Strike
m0e_tv464
Coldzera 375
Super Smash Bros
hungrybox734
Mew2King79
Other Games
summit1g7415
KnowMe98
Maynarde95
Tasteless47
minikerr6
Organizations
Other Games
gamesdonequick1083
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH49
• practicex 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1093
• Rush854
• Stunt558
Upcoming Events
Sparkling Tuna Cup
5h 14m
LiuLi Cup
6h 14m
Reynor vs Creator
Maru vs Lambo
PiGosaur Monday
20h 14m
Replay Cast
1d 4h
LiuLi Cup
1d 6h
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d 19h
The PondCast
2 days
KCM Race Survival
2 days
LiuLi Cup
2 days
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
[ Show More ]
Online Event
3 days
LiuLi Cup
3 days
Serral vs Zoun
Cure vs Classic
RSL Revival
3 days
RSL Revival
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
5 days
Replay Cast
5 days
Replay Cast
6 days
LiuLi Cup
6 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.