by TheFish
Published on NA
Introduction/Inspiration:
The intent behind this map was to minimize positional imbalance in close spawns while retaining short rush distances. To accomplish this, I gave each player a choice for their third base - players will always have the option to expand away from their opponent. there are short rush distances in close spawns but mostly that is due to the size 1 ramps leading from the naturals to the lowground thirds. The name comes from A song of Ice and Fire; its the name of a castle in Dorne where prisoners are burned to death. The aesthetics are pretty basic as I needed to finish in time for the proam, but I think the texturing came out pretty decent.
Pictures (Aesthetics):
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Pictures (Gameplay/Analyzer):
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Data (Gameplay)
Playable Bounds: 152x152
Number of Starting Positions: 4
Number of Bases: 16
Number of XWT's: 4
Number of Rocks: 8
Mineral/Gas Counts: all standard
Thanks for any feedback!
changelog:
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rotated main base mineral lines so they are less exposed.