• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:12
CEST 13:12
KST 20:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes145BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
Why Storm Should NOT Be Nerfed – A Core Part of Pr StarCraft II 5.0.15 PTR Patch Notes #1: Maru - Greatest Players of All Time Team TLMC #5 - Finalists & Open Tournaments Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
Stellar Fest KSL Week 80 StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Soulkey on ASL S20 ASL20 General Discussion BW General Discussion Diplomacy, Cosmonarchy Edition ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Borderlands 3 Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread UK Politics Mega-thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1809 users

[M] Duotax (2)

Forum Index > SC2 Maps & Custom Games
Post a Reply
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-06-25 17:52:17
June 25 2012 17:24 GMT
#1
Made by Infidler
Playable Bounds; 107 x 126

Overview (you cant drop or use reapers on the highground in the main)
+ Show Spoiler +
[image loading]


Main/Natural
+ Show Spoiler +
[image loading]


Center
+ Show Spoiler +
[image loading]



Analysis
+ Show Spoiler +
[image loading]

+ Show Spoiler +
[image loading]


Post you opinion and feedback, thanks
Eggs Dee
Infidler
Profile Joined June 2012
Norway49 Posts
June 25 2012 17:25 GMT
#2
I am waiting for Flash's comment "We need a solid third here"

hopefully my last map got a ok third
Eggs Dee
Greenhit
Profile Blog Joined December 2010
United States200 Posts
June 25 2012 17:33 GMT
#3
Looks like Korhal compound and metalopolis had a love child.
"And where do you live Simon?" "In the weak and the wounded, Doc."
Callynn
Profile Joined December 2010
Netherlands917 Posts
June 25 2012 17:42 GMT
#4
I think those two golds in the middle are just there to let the guy with the upper hand steamroll the game. They should be blue if they are high ground, or not there at all. Looks very nice overall
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
a3den
Profile Joined April 2012
704 Posts
June 25 2012 17:49 GMT
#5
I feel the fourth is too hard to take. The center feels too big compared to its purpose, I'd rather only have two half gold bases each side and force the player to get a CC in the center.

I hope you can't drop units on top of the high ground between the natural and the third.

My favorite idea is the high ground leading to the rocks next to the third.
Infidler
Profile Joined June 2012
Norway49 Posts
June 25 2012 17:50 GMT
#6
On June 26 2012 02:42 Callynn wrote:
I think those two golds in the middle are just there to let the guy with the upper hand steamroll the game. They should be blue if they are high ground, or not there at all. Looks very nice overall

I totally agree, thanks for the feedback!
Eggs Dee
Infidler
Profile Joined June 2012
Norway49 Posts
June 25 2012 17:51 GMT
#7
On June 26 2012 02:49 a3den wrote:
I feel the fourth is too hard to take. The center feels too big compared to its purpose, I'd rather only have two half gold bases each side and force the player to get a CC in the center.

I hope you can't drop units on top of the high ground between the natural and the third.

My favorite idea is the high ground leading to the rocks next to the third.

you are right! i have made it so that you cant use reapers or drop on the highground in your main, i forgot to mention that in the post. thanks for your feedback
Eggs Dee
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2012-06-25 18:10:55
June 25 2012 18:02 GMT
#8
You say the cliffs in the mains aren't pathable but there is nothing on the cliffs to ensure that. I'd suggest decorating them before you confuse people - like me - when I first opened the image. Also the cliffs are just too big to be "scouting" cliffs. Reduce the size.

The mains are also pretty small, and there isn't really any room in your natural for extra production buildings. The ratio here is

Big Main - Small Natural
Medium Main - Medium Natural
Small Main - Large natural

You have Small Main - Small Natural. If you have a small main, you need more room in the natural to fit extra production buildings (think about terran in this scenario). Terrans need a larger main for this very purpose.

Gold bases play this role: If I get it first, I not only get both gold bases, but I win. Simply put, the gold bases are far, far too close to each other (Xel'Naga Caverns gold bases were considered too close). I would suggest removing the gold bases altogether, because the xel'naga watch towers are completely blocked by them, which means the gold bases are forevercontested.jpg. It's not a bad thing, but with a watch tower literally a foot from the mineral line, this is bad. Remove the golds.

Biggest one of all: increase the map size. Right now this is a 1-base all-in map.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Mullet_Ben
Profile Joined August 2011
United States54 Posts
June 25 2012 18:05 GMT
#9
4th and above look really hard to control, except for Terran. There's no way you could have one center base belong to one player while the other belongs to a different player, and Terran is going to have the easiest time securing the center with tanks and planetaries. Also, I don't know whether the center expands have normal or high yield geysers, but either way they have less than a normal expansion, while the mineral income is that of a standard high yield expansion. Seeing as Terran is mineral starved while Protoss and zerg are gas starved, there is no incentive at all for anyone other than Terran to take the center, as it is quite difficult to defend, and Terran, who has the easiest time defending those (still difficult) expansions will gain the most from taking them. As far as counterattacks go, they'll be easy enough if Terran takes one half of the center, but once they take both watchtowers, they'll be able to fairly easily position themselves to block them. Ultimately, I think the middle is simply too strong for Terran.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 25 2012 18:06 GMT
#10
The bases in the middle are useless/bad. Take them out.

If you enlarge the size of the map 10-20%, you can put them back in somewhere near the center (like Antiga middle bases, I guess). This map feels very small and direct, like a season 1 ladder map. It's not bad per se (except the middle bases), but it seems like your mapper's eye is afraid of too big. Don't be, push yourself to get comfortable working with larger distances between the two sides.
Comprehensive strategic intention: DNE
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
June 25 2012 18:38 GMT
#11
On June 26 2012 02:25 Infidler wrote:
I am waiting for Flash's comment "We need a solid third here"

hopefully my last map got a ok third

god damn boring ass lecture wasted 2 hours of my time, then the freaking shitty campus internet connection reconnects every 30 minutes or something, so after I typed out my feedback, it redirected me and everything was lost.... arghhh

so anyways. i think that the highground area is unnecessary and should be removed. I feel that the natural minerals are weirdly laid out. Try to move it more into the main, by moving the main ramp to where the highground is.

now for the third kekekeekekkekeeke. get rid of the double ramp, and make the choke from the middle to the 3rd smaller. that should really help it out.

middle bases, get rid of them. one XNT in the middle, not the two on the sides, or else whoever gets those has too much map control.

needs more bases. suggest a more easier to take 4th in between the 3rd and the base below the main. antigua styled bases are fine too.

looks good.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 25 2012 19:03 GMT
#12
I agree with Ironman that part of what is holding this map back is it's map size. I think the amount of bases is fine (I still believe 10 bases for a 2p map is okay), its just that they're really close and the distances are quite short. I would advise increasing the size of the middle/sides. But honestly that's a massive nuisance, you might just consider remaking or working on a new project. I hate saying that, but once the aesthetics are done like they are on Duotax, and the whole thing needs to be bigger, its sometimes best just to leave the map in a somewhat-decent-shape and start a new one.
https://liquipedia.net/starcraft2/Monitor
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-06-25 19:09:15
June 25 2012 19:07 GMT
#13
On June 26 2012 04:03 monitor wrote:
I agree with Ironman that part of what is holding this map back is it's map size. I think the amount of bases is fine (I still believe 10 bases for a 2p map is okay), its just that they're really close and the distances are quite short. I would advise increasing the size of the middle/sides. But honestly that's a massive nuisance, you might just consider remaking or working on a new project. I hate saying that, but once the aesthetics are done like they are on Duotax, and the whole thing needs to be bigger, its sometimes best just to leave the map in a somewhat-decent-shape and start a new one.


thanks for the feedback, what would be your suggested map bounds to start a map with ?

feedback from you and ironman really means alot, as im your biggest fan

Eggs Dee
FlaShFTW
Profile Blog Joined February 2010
United States10196 Posts
June 25 2012 19:14 GMT
#14
130-140 is good for 2p maps.

feedback from you and ironman really means alot

yeah nothing from me i dont matter TT.TT

jk
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-06-25 19:19:09
June 25 2012 19:18 GMT
#15
On June 26 2012 04:14 FlaShFTW wrote:
130-140 is good for 2p maps.

Show nested quote +
feedback from you and ironman really means alot

yeah nothing from me i dont matter TT.TT

jk

dont worry, i love all of you
Eggs Dee
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 25 2012 19:22 GMT
#16
On June 26 2012 04:07 Infidler wrote:
Show nested quote +
On June 26 2012 04:03 monitor wrote:
I agree with Ironman that part of what is holding this map back is it's map size. I think the amount of bases is fine (I still believe 10 bases for a 2p map is okay), its just that they're really close and the distances are quite short. I would advise increasing the size of the middle/sides. But honestly that's a massive nuisance, you might just consider remaking or working on a new project. I hate saying that, but once the aesthetics are done like they are on Duotax, and the whole thing needs to be bigger, its sometimes best just to leave the map in a somewhat-decent-shape and start a new one.


thanks for the feedback, what would be your suggested map bounds to start a map with ?

feedback from you and ironman really means alot, as im your biggest fan



Thank you!

I usually start my 2p maps at 144x144, but they get smaller as I go. My most recent project ended up at 144x120, and the one before that was 144x116 (Afterglow).
https://liquipedia.net/starcraft2/Monitor
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 2: Playoffs Day 7
Reynor vs CureLIVE!
TBD vs Zoun
Crank 1062
Tasteless999
RotterdaM670
IndyStarCraft 209
Rex99
CranKy Ducklings80
3DClanTV 46
IntoTheiNu 24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1062
Tasteless 999
RotterdaM 670
IndyStarCraft 209
Rex 99
ProTech67
MindelVK 41
Railgan 20
StarCraft: Brood War
Britney 9310
Calm 7042
Horang2 2368
Rain 2080
GuemChi 1371
Flash 1201
EffOrt 495
Larva 491
actioN 447
Hyuk 355
[ Show more ]
BeSt 313
Hyun 227
Zeus 216
firebathero 190
Last 156
PianO 155
Pusan 143
Soma 82
ajuk12(nOOB) 76
ZZZero.O 73
Aegong 67
Rush 64
Free 63
sSak 54
Sharp 53
Nal_rA 53
Mong 40
Soulkey 34
Movie 29
sas.Sziky 27
Sexy 25
soO 23
Sacsri 23
Bale 21
ivOry 11
Icarus 10
HiyA 10
Hm[arnc] 4
Terrorterran 1
Dota 2
XcaliburYe1292
singsing454
Fuzer 226
Dendi10
Counter-Strike
allub281
Heroes of the Storm
Khaldor189
Other Games
B2W.Neo544
crisheroes353
DeMusliM299
NeuroSwarm52
Trikslyr20
Lowko18
OptimusSC210
Organizations
Other Games
gamesdonequick687
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 28
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1201
• Stunt533
Other Games
• WagamamaTV293
Upcoming Events
BSL Open LAN 2025 - War…
3h 48m
OSC
9h 48m
BSL Open LAN 2025 - War…
20h 48m
RSL Revival
22h 48m
Classic vs TBD
WardiTV Invitational
23h 48m
Online Event
1d 4h
Wardi Open
1d 23h
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
LiuLi Cup
4 days
[ Show More ]
The PondCast
4 days
CranKy Ducklings
5 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.