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4 Posts
https://news.blizzard.com/en-us/starcraft2/24162754/starcraft-ii-5-0-14-patch-notes
Greetings from the StarCraft II Community Balance Council!
After several weeks of balance testing on the PTR server, we are pleased to release the final set of balance changes, including only a couple of small adjustments from the latest PTR package. We are very thankful for the entire community, who have been highly active in organizing tournaments, playing, and providing feedback on the new balance changes. We hope that the new patch will improve the state of the game and make it even more enjoyable for both players and viewers.
Early Game in Protoss versus Terran
Community Council Comment: We believe that the Energy Recharge ability has found its place in Protoss builds and has been very helpful in scouting and defending in various scenarios. With a couple of small adjustments below, we feel that the current set of Protoss and Terran changes is an overall improvement for Protoss gameplay stability in the early game compared to the previous patch.
Nexus
- Range for Shield Battery starting with full energy increased from 10 to 12 (maximum distance to the closest Nexus).
- Range for Energy Recharge ability is increased from 10 to 12 (maximum distance to the closest Nexus).
Community Council Comment: The increased range will allow Protoss players to be more flexible when placing Shield Batteries while defending their bases and expanding to new locations, without boosting the offensive capabilities of Shield Batteries.
Other changes
Mothership
- The model size reverted (increased) to Patch 5.0.11 values.
Ultralisk
- The model size reverted (increased) to Patch 5.0.10 values.
Community Council Comment: We would like to continue following community feedback on the identity of these powerful units. The Mothership is back to its original power level, and increasing its size back to 5.0.11 fits this change perfectly. This adjustment may also slightly help in focus firing the unit in the Zerg versus Protoss matchup, where Abduct is no longer a counter. For the Ultralisk, the original idea of reducing its size was to minimize cases where it got stuck behind other allied units, an issue now resolved with the push priority change included in this patch.
Removed changes
- Thor Explosive Payload weapon changes removed.
Community Council Comment: We received feedback from both Terran players and players from other races indicating that they did not feel positively about this change, as it did not unlock any new playstyles while negatively impacting existing ones. While we still see potential in adjusting the Thor, this unit will remain unchanged from 5.0.13 in the upcoming patch.
Lategame Concerns
Ghost Nerf
Community Council Comment: We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change. However, we also believe that proceeding with this change was desired by the community, so we would like to move forward with the Ghost supply nerf for 5.0.14 while continuing to carefully monitor its effects in both the Terran versus Zerg and Terran versus Protoss matchups.
Zerg versus Protoss
Community Council Comment: With the Mothership no longer being abductable and the overall late-game Protoss army being stronger after the Tempest change, we are concerned about the potential state of the Zerg versus Protoss late game across different levels of play. We received suggestions for some experimental changes to address this matchup, but they would require extensive testing, which would significantly delay the release of the patch. Therefore, we will not proceed with any experimental changes for now and will carefully monitor the state of this matchup going forward.
Full Updated Changelog
Protoss
Nexus
- Maximum range for Shield Battery starting with full energy increased from 10 to 12.
- Battery Overcharge removed.
- New ability: Energy Recharge (50 Energy / 60 second cooldown)
- Recharges 100 Energy to any unit or structure within 12 range of a Nexus.
Shield Battery
- Shields/HP increased from 150/150 to 200/200.
Stalker
- Train time from Gateway reduced from 30 to 27 seconds.
Colossus
- Shields/HP changed from 150/200 to 100/250.
Tempest
- Supply Cost reduced from 5 to 4.
- vs Air attack range reduced from 14 to 13.
Immortal
- Cost reduced from 275/100 to 250/100.
- Weapon cooldown increased from 1.04 to 1.14.
Disruptor
- Purification Nova radius increased from 1.375 to 1.5.
- Purification Nova damage reduced from 145 (200 vs shields) to 100 (200 vs shields).
Mothership
- Cost increased from 300/300 to 400/400.
- Supply cost increased from 6 to 8.
- Mothership now can no longer be targeted by Abduct.
- Damage increased from 6x6 to 6x4x4 (36 damage vs 1 target to 24 damage vs 4 targets each).
- The model size reverted (increased) to Patch 5.0.11 values.
Terran
Cyclone
- Reverted to patch 5.0.11 Cyclone.
Salvage
- Damage now cancels the Salvage process.
- Salvage timer is now visible to enemies.
Planetary Fortress
- Armor reduced from 3 to 2.
Sensor Tower
- Cost reduced from 125/100 to 100/50.
- Radar range reduced from 27 to 22.
- Can now be salvaged.
Orbital Command
- Calldown: Extra Supplies increases the target Supply Depot's current/max health to 500.
Ghost
- Supply cost increased from 2 to 3.
Zerg
Queen
- Cost increased from 150/0 to 175/0.
Hatchery
- Cost reduced from 300/0 to 275/0.
Spore Crawler
- Damage increased from 15 to 20.
- Health reduced from 400 to 300.
Hydralisk
- Muscular augments creep speed bonus reduced from 1.03 to 0.74.
- New research: Nanomuscular Swell (researches new Lunge ability)
- Cost: 100/100, 64 seconds. Requires Hive.
- Lunge ability (previously called Dash) increases move speed by 100% for 0.71 seconds.
Infestor
- Microbial Shroud now lasts for 3.6 seconds on units leaving the Shroud.
Ultralisk
- Increased allied push priority from 0 to 1 (now pushes allied units out of the way when moving).
- Anabolic Synthesis move speed bonus reduced from 0.82 to 0.57.
- The model size reverted (increased) to Patch 5.0.10 values.
Bug Fixes & Quality of Life Changes
- Orbital Command Scanner Sweep visual now uses team color.
- Command Center, Nexus and Hatchery now auto rally to mineral fields.
- Workers waiting for Refinery, Extractor or Assimilator to finish do not count as idle.
- SCV random delay between moving while building adjusted from 3.57- 7.14 to 4.64-6.07 (same average).
- Added icon to command card for Infestor, Hellion, Hellbat showing unupgraded passive upgrades.
- Siege Tank and Immortal tracking change from previous patch reverted due to causing unintentional retargeting.
- Fixed an issue where blinding cloud caused certain melee units attacks to be more easily canceled.
- Fixed an issue where blinding cloud could cause Planetaries to not be attack units at melee range in certain angles.
- Fixed an issue with issuing orders on certain types of rocks in fog.
- Fixed an issue with Changeling zealot move animation speed.
- Tweaked Hydralisk move animation speed to match it’s actual movement speed.
- Fixed an issue where Gravaton Beam could be cancelled within 0.04 seconds of casting by teleport/transport abilities.
- Fixed an issue where Lurker's attack could be cancelled when the target leaves range/dies and no other unit is in attack range.
- Fixed an issue with maximum Cyclone lockon range.
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I have no words. Marineking I love you bro
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We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change. even as the game's pro circuit is over, (foreigner) terrans refuse to budge an inch to let protoss players win the 200 bucks left in the circuit. lol. my king clement refusing to let anyone else pocket rotti's $100 ❤️
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Now I'm really afraid for Starcraft. The future of the game has been entrusted not just to untalented people, but to untalented people who can't even agree among themselves. Untalented people who push their personal desires. And in the end, instead of solving problems, they look for some kind of compromises between each other. It's better to leave the game alone and not touch it at all, if there is no way to deal with it adequately and impartially. Blizzard, come to your senses.
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Wombat patch goes live. Let see how it does now
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I just placed a 16 hatch 2 seconds before the probe arrived. Feelsgoodman.
On November 26 2024 11:13 luxon wrote: even as the game's pro circuit is over, (foreigner) terrans refuse to budge an inch to let protoss players win the 200 bucks left in the circuit. lol. my king clement refusing to let anyone else pocket rotti's $100 Terrans, perhaps, but not Clem. There was a recent translation of Oliveira's feedback on the patch according to which Clem was one of the few terrans who didn't mind the ghost nerf because he can still outplay zergs like no one else. Also, Clem deserves credit for being one of the few terrans admitting the ghost's op'ness.
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On November 26 2024 12:25 BlackEyed wrote: Now I'm really afraid for Starcraft. The future of the game has been entrusted not just to untalented people, but to untalented people who can't even agree among themselves. Untalented people who push their personal desires. And in the end, instead of solving problems, they look for some kind of compromises between each other. It's better to leave the game alone and not touch it at all, if there is no way to deal with it adequately and impartially. Blizzard, come to your senses.
Blizzard team 1 has been dissolved long time ago. Only non-sense left behind to an intern, or not even an intern anymore.
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On November 26 2024 13:57 Antithesis wrote:I just placed a 16 hatch 2 seconds before the probe arrived. Feelsgoodman. Show nested quote +On November 26 2024 11:13 luxon wrote: even as the game's pro circuit is over, (foreigner) terrans refuse to budge an inch to let protoss players win the 200 bucks left in the circuit. lol. my king clement refusing to let anyone else pocket rotti's $100 Terrans, perhaps, but not Clem. There was a recent translation of Oliveira's feedback on the patch according to which Clem was one of the few terrans who didn't mind the ghost nerf because he can still outplay zergs like no one else. Also, Clem deserves credit for being one of the few terrans admitting the ghost's op'ness.
At this point, just let them duke it out who has better memory of the decision tree and who can hit the music beat faster. :D I've uninstalled the game again after 4 days of playing over 250 games. Not fun at all. I quickly remembered why this game has been uninstalled for over 10 years for me.
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Always nice to get new stuffs to play with. Happy to see Starcraft still patched and alive. From my little 4k4 master protoss perspective, i don't think it will change a lot, but i'm happy to see some terran's tool nerfed. glhf♥
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On November 26 2024 12:25 BlackEyed wrote: Now I'm really afraid for Starcraft. The future of the game has been entrusted not just to untalented people, but to untalented people who can't even agree among themselves. Untalented people who push their personal desires. And in the end, instead of solving problems, they look for some kind of compromises between each other. It's better to leave the game alone and not touch it at all, if there is no way to deal with it adequately and impartially. Blizzard, come to your senses.
This sounds like an accurate description of the German government xD
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On November 26 2024 11:13 luxon wrote:Show nested quote +We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change. even as the game's pro circuit is over, (foreigner) terrans refuse to budge an inch to let protoss players win the 200 bucks left in the circuit. lol. my king clement refusing to let anyone else pocket rotti's $100 ❤️ Isn't the change more significant in TvZ? And Zerg really doesn't need further help winning tournamnets
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I think the patch is reasonable, especially seeing maxpax 3-0ing clem in some 200 Dollar finals. Watching some of the ptr-tournaments, i feel like toss and terrans winning both a lot. and when serral and reynor going beast-mode again, i think zerg will also have a shot
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there's a minor typo in the patch, the liberator command card advanced ballistics icon shows a funny string
2.ref="$UpgradeEffectArrayValue:LiberatorAGR...
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Canada8987 Posts
I'm just happy it's finaly out honestly.
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Would have liked a more targeted TvP ghost nerf. Like emps can't effect the same unit twice within a certain period or whatever.
Zergs crying about their t3 units getting countered by ghost. Sorry it's not a free win when you get your t3 units.
What else in the t army matches up well against late game zerg units? It's just a consequence of making that one unit so critical to terran. Siege tanks/libs owned by vipers.
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Edit: and now a zvz final on the new patch in a 1000 dollar tournament. balance cant be that bad -> OlimoLeague/2024/November
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TRUE! After all I think zerg has dominated the most throughout SC2 history so this is probably the balance they were shooting for.
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On November 26 2024 22:40 Moonerz wrote: Would have liked a more targeted TvP ghost nerf. Like emps can't effect the same unit twice within a certain period or whatever.
Zergs crying about their t3 units getting countered by ghost. Sorry it's not a free win when you get your t3 units.
What else in the t army matches up well against late game zerg units? It's just a consequence of making that one unit so critical to terran. Siege tanks/libs owned by vipers.
You're not alone, but this is such a terrible Zerg v ghost take.
It counters every zerg t3 unit. No zerg unit counters it. There is not another example of this in the game.
It wasn't balanced AND it's terrible game design.
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Community Council Comment: We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change. However, we also believe that proceeding with this change was desired by the community, so we would like to move forward with the Ghost supply nerf for 5.0.14 while continuing to carefully monitor its effects in both the Terran versus Zerg and Terran versus Protoss matchups.
Translation: We've heard major concerns from multiple professional Terran players about the ghost nerf, so to address them we'll be carefully monitoring Zerg winrates to make sure they aren't too low. As a contingency, we've prepared a number of follow-up balance changes, among them buffs to underused Zerg units like the hydralisk.
Community Council Comment: With the Mothership no longer being abductable and the overall late-game Protoss army being stronger after the Tempest change, we are concerned about the potential state of the Zerg versus Protoss late game across different levels of play. We received suggestions for some experimental changes to address this matchup, but they would require extensive testing, which would significantly delay the release of the patch. Therefore, we will not proceed with any experimental changes for now and will carefully monitor the state of this matchup going forward.
Translation: We're concerned about the potential state of Zerg vs Protoss late game, specifically the potential for Protoss to win a game in the later stages of a tournament. Should the unthinkable occur, rest assured that we will step in immediately to rectify the imbalance,
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