• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:39
CEST 00:39
KST 07:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League28Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1265.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker Terran AddOns placement SCII needs to put more weight on strategy and tact How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship ISSL (IntoTheTV x SOOP SC2 League): Premier
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train Mutation # 545 And Drops and Rifts
Brood War
General
Rollback Netcode in Brood War GG Lan Fest Sofia, Bulgaria [this November] [Megathread] Daily Funny Videos [Recap] Hive ZvZ in MonstarZ vs Dreams [ASL22] Finals Preview: Sweet Victory!
Tourneys
[$1250] International ShieldBattery League [ASL22] Grand Finals 2v2v2v2 Tournament Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread Things Aren’t Peaceful in Palestine
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11140 users

5.0.14 Patch Goes Live (Nov 25) - Page 2

Forum Index > SC2 General
111 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Mizenhauer
Profile Blog Joined February 2015
United States1969 Posts
November 26 2024 15:33 GMT
#21
It's beyond amazing that after 8 years no one has any idea what the cylcone is supposed to do. The lock on concept sucks, the auto shooting version sucks, and all the tinkering hasn't made it a more interesting unit. The unit is awful design wise and there is no way to make them interesting while being playable (not op and not awful). The game would just be better off without it.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
baldgye
Profile Joined April 2011
United Kingdom1114 Posts
November 26 2024 17:19 GMT
#22
As someone who mostly plays 2v2, this balance change and these new maps sure have completely changed the game...
tigera6
Profile Joined March 2021
3516 Posts
November 26 2024 17:51 GMT
#23
On November 27 2024 00:33 Mizenhauer wrote:
It's beyond amazing that after 8 years no one has any idea what the cylcone is supposed to do. The lock on concept sucks, the auto shooting version sucks, and all the tinkering hasn't made it a more interesting unit. The unit is awful design wise and there is no way to make them interesting while being playable (not op and not awful). The game would just be better off without it.

The issue with the Cyclone is that it requires a freaking Tech Lab to build one-at-a-time, so why the hell should anyone build it instead of a Tank? And for Air-control? Viking is just superior in every single way as well.
Starcloud
Profile Joined September 2018
138 Posts
November 26 2024 17:53 GMT
#24
On November 26 2024 22:40 Moonerz wrote:
Would have liked a more targeted TvP ghost nerf. Like emps can't effect the same unit twice within a certain period or whatever.

Zergs crying about their t3 units getting countered by ghost. Sorry it's not a free win when you get your t3 units.

What else in the t army matches up well against late game zerg units? It's just a consequence of making that one unit so critical to terran. Siege tanks/libs owned by vipers.


Yeah, like one unit countering 20 units and can be easily massed is really fun and interesting concept....

I feel like this whole ghost vs. everybody- issue is being handled wrong all this time. The process of addressing the issue should be something like this imo;

1. What units does ghost counter ? What is the units role in the whole terran roster ?

2. Should it counter them ? Is it fair ? Does it reward active playstyle ? Is ghost too easily to mass end-game ? Is it exciting gameplay ? What areas of the game does this one unit cover ?

3. If it doesnt reward active gameplay or is not good and fair counter to some unit(s), what should be changed to address the issue ?

4. If we make the change to address the issue, what does it mean for terran ? Does terran need something in return to not change the balance too much ? What are the options to make it possible ?

5. Make adjustments to other terran units/values etc. if neccessary.

6. Test things out. If its not working, start from point one.

7. Repeat until we get the results wanted.


This whole process needs to have feedback from the pros, especially the suggestions for changes- part. The testing phase should be long enough (maybe 1 month+), unless its soon obvious that the changes dont work.

And whats the most important part; Although the pros are crucial in planning and testing the changes, we should have INDEPENDENT balance council team, that doesnt have any active players on it to make the final decicions. Every pro has his/her opinions biased towards own races agenda, so it would be very important to have people that dont have that issue to make the final decisions on the patches.
Creager
Profile Joined February 2011
Germany1965 Posts
Last Edited: 2024-11-26 18:14:41
November 26 2024 18:13 GMT
#25
Most of the Zerg changes going through unaltered does not invoke a Nanomuscular Swell in my pants, is it just me or is this patch already underwhelming for what it's worth? Seriously, who tf came up with this ability name...
... einmal mit Profis spielen!
Nebuchad
Profile Blog Joined December 2012
Switzerland12583 Posts
November 26 2024 18:22 GMT
#26
Fairly certain that protoss is the best race now, especially in combination with the new maps that are less terran favored. Maybe Maxpax wins the next ESL thingy, how about that.
No will to live, no wish to die
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
November 26 2024 18:53 GMT
#27
On November 26 2024 13:07 Blitzball04 wrote:
Wombat patch goes live. Let see how it does now

Fingers crossed, for obvious reasons!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
November 26 2024 18:58 GMT
#28
On November 27 2024 00:33 Mizenhauer wrote:
It's beyond amazing that after 8 years no one has any idea what the cylcone is supposed to do. The lock on concept sucks, the auto shooting version sucks, and all the tinkering hasn't made it a more interesting unit. The unit is awful design wise and there is no way to make them interesting while being playable (not op and not awful). The game would just be better off without it.

I’ve said it forever, it’s ostensibly to fill out mech holes. But it excels when it’s kiting back from enemies. Tanks excel when they’re stationary and zoning.

At a fundamental design level the two don’t synergise at all well, and no matter what tweaks they have tried they don’t solve that core issue. They bounce between too powerful and obnoxious, or pretty bad without much of a niche
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Athenau
Profile Joined March 2015
590 Posts
November 26 2024 19:05 GMT
#29
On November 27 2024 03:58 WombaT wrote:
Show nested quote +
On November 27 2024 00:33 Mizenhauer wrote:
It's beyond amazing that after 8 years no one has any idea what the cylcone is supposed to do. The lock on concept sucks, the auto shooting version sucks, and all the tinkering hasn't made it a more interesting unit. The unit is awful design wise and there is no way to make them interesting while being playable (not op and not awful). The game would just be better off without it.

I’ve said it forever, it’s ostensibly to fill out mech holes. But it excels when it’s kiting back from enemies. Tanks excel when they’re stationary and zoning.

At a fundamental design level the two don’t synergise at all well, and no matter what tweaks they have tried they don’t solve that core issue. They bounce between too powerful and obnoxious, or pretty bad without much of a niche

Cyclones are meant to generate value by picking stuff off for free and retreating back to the safety of your tank line. The intended synergy is obvious, it's just that cyclones make you way too fragile in the early game, and bio does the same job without introducing the same vulnerabilities.
Mizenhauer
Profile Blog Joined February 2015
United States1969 Posts
November 26 2024 19:19 GMT
#30
On November 27 2024 03:58 WombaT wrote:
Show nested quote +
On November 27 2024 00:33 Mizenhauer wrote:
It's beyond amazing that after 8 years no one has any idea what the cylcone is supposed to do. The lock on concept sucks, the auto shooting version sucks, and all the tinkering hasn't made it a more interesting unit. The unit is awful design wise and there is no way to make them interesting while being playable (not op and not awful). The game would just be better off without it.

I’ve said it forever, it’s ostensibly to fill out mech holes. But it excels when it’s kiting back from enemies. Tanks excel when they’re stationary and zoning.

At a fundamental design level the two don’t synergise at all well, and no matter what tweaks they have tried they don’t solve that core issue. They bounce between too powerful and obnoxious, or pretty bad without much of a niche


Units that run away when fighting are awful and should not exist. You want units that force interactions, not ones that disincentive engaging in larger scale conflicts.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Moonerz
Profile Joined March 2014
United States469 Posts
November 26 2024 20:03 GMT
#31
I agree with miz. Even in the best use case of cyclones in battle mech, the interaction was pretty trash. Lock on and run away use hellions to kill anything faster than the cyclone.

Cyclones can't be too tanky and they also can't do too much damage. So you're left with this busted unit that excels in certain situations but in others requires too much micro for the value you're getting. Goliaths still fit better than cyclones lol but I understand the overlap between goliaths and thors
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
November 26 2024 20:54 GMT
#32
On November 27 2024 05:03 Moonerz wrote:
I agree with miz. Even in the best use case of cyclones in battle mech, the interaction was pretty trash. Lock on and run away use hellions to kill anything faster than the cyclone.

Cyclones can't be too tanky and they also can't do too much damage. So you're left with this busted unit that excels in certain situations but in others requires too much micro for the value you're getting. Goliaths still fit better than cyclones lol but I understand the overlap between goliaths and thors

My personal pet theory is Blizzard have long known that properly filling out the mech repertoire’s holes would make it completely broken and so have thus never done it fully. They’ll throw the odd bone because it’s a common demand, but deliberately have left some of those gaps.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
WombaT
Profile Blog Joined May 2010
Northern Ireland27464 Posts
November 26 2024 20:58 GMT
#33
On November 27 2024 04:19 Mizenhauer wrote:
Show nested quote +
On November 27 2024 03:58 WombaT wrote:
On November 27 2024 00:33 Mizenhauer wrote:
It's beyond amazing that after 8 years no one has any idea what the cylcone is supposed to do. The lock on concept sucks, the auto shooting version sucks, and all the tinkering hasn't made it a more interesting unit. The unit is awful design wise and there is no way to make them interesting while being playable (not op and not awful). The game would just be better off without it.

I’ve said it forever, it’s ostensibly to fill out mech holes. But it excels when it’s kiting back from enemies. Tanks excel when they’re stationary and zoning.

At a fundamental design level the two don’t synergise at all well, and no matter what tweaks they have tried they don’t solve that core issue. They bounce between too powerful and obnoxious, or pretty bad without much of a niche


Units that run away when fighting are awful and should not exist. You want units that force interactions, not ones that disincentive engaging in larger scale conflicts.

You leave my beloved Phoenix alone! Although even I hate any mass Phoenix meta

I don’t think it’s inherently broken, but this implementation sucks. I bloody hate the Cyclone as much as I love me Phoenix

I think part of what makes Phoenixes a fine skirmish and harass unit is having to manually cast graviton beam.

Whereas with Cyclones, you just get in range and the ability triggers. Perhaps it still would suck, I would have liked to have seen some experimentation in making it more potent but require lock on to be manually cast.

Even then it could still suck but it’s been the only idea suggestion I’ve had/or stolen (can’t remember) that I think might work
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
sidasf
Profile Joined February 2023
108 Posts
November 26 2024 21:12 GMT
#34
No broodlord bug fix? Just leave the unit as trash? So lame. Hydras get a useless active while getting a big nerf to their passive movespeed. Ultra is interesting to see how it will play out.

Battery overcharge removal means Protoss is pigeonholed into stargate every single game vs zerg, boring loss of build diversity. It will also make holding 2 base all ins much harder for everyone who ain't a GM. Not a fan.

Vision_
Profile Joined September 2018
877 Posts
November 26 2024 23:23 GMT
#35
Developer Comment: The Mag-Field Accelerator damage change attempts to make the unit slightly more well rounded, as many of Terran's Factory units are too specialized into certain roles. The Lock On prioritizing air units will help when engaging armies such as Mutalisks and Zerglings, preventing all the Lock Ons from being wasted on Zerglings and the mech army being overwhelmed in the air.


How do you translate ?

They added cyclone because they want to make the unit well rounded (their famous expression...)

It s all the contrary of how SC2 has been created, numerous and various units with extreme difference, with weakness and strength.

Cyclone 5.0.11
Mag-Field Accelerator damage bonus changed from +20 vs armored to +10 vs all.
Lock On will now prioritize Air Units that threaten the Cyclone (Air units with an anti ground attack, spellcasters)
Lock On Auto-Cast range increased from 7 to 7.5 (Similar to the change from Heart of the Swarm to Legacy of the Void with weapon 'Scan Range', the auto cast range is increased so attack-moved cyclones do not move below the actual Cast Range of Lock On before it acquires a target. The ability is still cast at 7 range)
JJH777
Profile Joined January 2011
United States4420 Posts
November 27 2024 01:59 GMT
#36
On November 26 2024 11:13 luxon wrote:
Show nested quote +
We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change.

even as the game's pro circuit is over, (foreigner) terrans refuse to budge an inch to let protoss players win the 200 bucks left in the circuit. lol. my king clement refusing to let anyone else pocket rotti's $100 ❤️


The ghost nerf doesn't even help Toss. It's a TvZ nerf that Zergs are using PvT to justify.
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
November 27 2024 02:25 GMT
#37
Your honor,... uh .. .... so... uh....
Huston Mayday mayday, we got a problem Huston.

Cyclone is currently bugged it does 25% more dmg....................

So apparently all you gotta do is mass Cyclone and you win vs Zerg/Protoss with no brain and strategy A move for the win
别问,问就是查无此人。
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States758 Posts
November 27 2024 02:26 GMT
#38
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.
别问,问就是查无此人。
Waxangel
Profile Blog Joined September 2002
United States33708 Posts
Last Edited: 2024-11-27 06:30:26
November 27 2024 06:19 GMT
#39
On November 27 2024 11:26 PurE)Rabbit-SF wrote:
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.


Eh, having watched a lot of the PTR tourneys, the patch didn't actually change much a the mid-high pro level. In fact, I'd say the game became slightly more interesting for viewers cause energy overcharge allows Protoss a bit more diversity of strategy (I didn't see any signs that removing battery overcharge was making certain all-ins OP).

The good players will remain good, and Serral or Clem will prolly win HSC

AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Vision_
Profile Joined September 2018
877 Posts
November 27 2024 07:16 GMT
#40
On November 27 2024 10:59 JJH777 wrote:
Show nested quote +
On November 26 2024 11:13 luxon wrote:
We have heard major concerns from multiple professional Terran players about the Ghost nerf, and there wasn't full alignment among Balance Council members regarding this change.

even as the game's pro circuit is over, (foreigner) terrans refuse to budge an inch to let protoss players win the 200 bucks left in the circuit. lol. my king clement refusing to let anyone else pocket rotti's $100 ❤️


The ghost nerf doesn't even help Toss. It's a TvZ nerf that Zergs are using PvT to justify.


Yes community is reacting with a bit of delay but it s true.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
06:30
Best Games of SC
Clem vs SHIN
herO vs SHIN
Serral vs Solar
Clem vs SHIN
Reynor vs TBD
PiGStarcraft360
LiquipediaDiscussion
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #1
ZZZero.O147
LiquipediaDiscussion
AI Arena Tournament
01:00
Swiss - Round 6
Laughngamez YouTube
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft360
Nina 167
NeuroSwarm 142
ViBE95
StarCraft: Brood War
Britney 12873
White-Ra 174
ZZZero.O 147
910 50
Dota 2
monkeys_forever248
Heroes of the Storm
Grubby3908
Liquid`Hasu421
Other Games
summit1g7952
FrodaN1653
KnowMe269
ToD255
Khaldor202
Organizations
Other Games
gamesdonequick860
angryscii18
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 41
• musti20045 34
• RyuSc2 31
• Adnapsc2 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1217
• Shiphtur497
Upcoming Events
Sparkling Tuna Cup
11h 22m
OSC
14h 22m
IPSL
17h 22m
BSL Open Qualifier
20h 22m
WardiTV Weekly
1d 12h
IntoTheTV X SOOP
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
[ Show More ]
FEL
6 days
Liquipedia Results

Completed

Super Anchor Qualifying S3
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.