• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:16
CET 03:16
KST 11:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament RSL Offline Finals Info - Dec 13 and 14! StarCraft Evolution League (SC Evo Biweekly) Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ The top three worst maps of all time Foreign Brood War Data analysis on 70 million replays BW General Discussion
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile ZeroSpace Megathread The Perfect Game
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1641 users

5.0.14 Patch Goes Live (Nov 25) - Page 3

Forum Index > SC2 General
111 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
Vision_
Profile Joined September 2018
870 Posts
November 27 2024 07:43 GMT
#41
On November 27 2024 15:19 Waxangel wrote:
Show nested quote +
On November 27 2024 11:26 PurE)Rabbit-SF wrote:
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.


Eh, having watched a lot of the PTR tourneys, the patch didn't actually change much a the mid-high pro level. In fact, I'd say the game became slightly more interesting for viewers cause energy overcharge allows Protoss a bit more diversity of strategy (I didn't see any signs that removing battery overcharge was making certain all-ins OP).

The good players will remain good, and Serral or Clem will prolly win HSC



Are you saying patch are mainly done for pros ? because it could be a good timing for developping a community version. community version doesn t mean not revelant for pros, it just takes care about wishes of all kind of players
Waxangel
Profile Blog Joined September 2002
United States33495 Posts
Last Edited: 2024-11-27 08:23:25
November 27 2024 08:12 GMT
#42
On November 27 2024 16:43 Vision_ wrote:
Show nested quote +
On November 27 2024 15:19 Waxangel wrote:
On November 27 2024 11:26 PurE)Rabbit-SF wrote:
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.


Eh, having watched a lot of the PTR tourneys, the patch didn't actually change much a the mid-high pro level. In fact, I'd say the game became slightly more interesting for viewers cause energy overcharge allows Protoss a bit more diversity of strategy (I didn't see any signs that removing battery overcharge was making certain all-ins OP).

The good players will remain good, and Serral or Clem will prolly win HSC



Are you saying patch are mainly done for pros ? because it could be a good timing for developping a community version. community version doesn t mean not revelant for pros, it just takes care about wishes of all kind of players


I mean, he was talking about HSC, so I was just addressing that particular point and saying the patch doesn't seem to break anything at the pro level (for 2-ish weeks of PTR play anyway).

It's pretty obvious from some of the past changes that they are considering non-pro players, but I couldn't tell you how they're weighting the needs of the various skill levels.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-11-27 11:16:57
November 27 2024 10:34 GMT
#43
On November 27 2024 17:12 Waxangel wrote:
Show nested quote +
On November 27 2024 16:43 Vision_ wrote:
On November 27 2024 15:19 Waxangel wrote:
On November 27 2024 11:26 PurE)Rabbit-SF wrote:
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.


Eh, having watched a lot of the PTR tourneys, the patch didn't actually change much a the mid-high pro level. In fact, I'd say the game became slightly more interesting for viewers cause energy overcharge allows Protoss a bit more diversity of strategy (I didn't see any signs that removing battery overcharge was making certain all-ins OP).

The good players will remain good, and Serral or Clem will prolly win HSC



Are you saying patch are mainly done for pros ? because it could be a good timing for developping a community version. community version doesn t mean not revelant for pros, it just takes care about wishes of all kind of players


I mean, he was talking about HSC, so I was just addressing that particular point and saying the patch doesn't seem to break anything at the pro level (for 2-ish weeks of PTR play anyway).

It's pretty obvious from some of the past changes that they are considering non-pro players, but I couldn't tell you how they're weighting the needs of the various skill levels.


Considering community would be pretty happy if Infested terran could be back, (with some tweaks), it s a bit selfish but i count only three community wishes : IT, abduct massive half on distance, force field / biles interaction, (3 or 4 if you count also hydras T1 maybe). Some faithful readers of this forum since beta could enlight me if they have another idea (shared by most of members of TL)

Please could you list what you consider as consensus tweaks mainly adressed to casual or battle hardened players ? thks
WombaT
Profile Blog Joined May 2010
Northern Ireland26194 Posts
November 27 2024 15:00 GMT
#44
On November 27 2024 19:34 Vision_ wrote:
Show nested quote +
On November 27 2024 17:12 Waxangel wrote:
On November 27 2024 16:43 Vision_ wrote:
On November 27 2024 15:19 Waxangel wrote:
On November 27 2024 11:26 PurE)Rabbit-SF wrote:
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.


Eh, having watched a lot of the PTR tourneys, the patch didn't actually change much a the mid-high pro level. In fact, I'd say the game became slightly more interesting for viewers cause energy overcharge allows Protoss a bit more diversity of strategy (I didn't see any signs that removing battery overcharge was making certain all-ins OP).

The good players will remain good, and Serral or Clem will prolly win HSC



Are you saying patch are mainly done for pros ? because it could be a good timing for developping a community version. community version doesn t mean not revelant for pros, it just takes care about wishes of all kind of players


I mean, he was talking about HSC, so I was just addressing that particular point and saying the patch doesn't seem to break anything at the pro level (for 2-ish weeks of PTR play anyway).

It's pretty obvious from some of the past changes that they are considering non-pro players, but I couldn't tell you how they're weighting the needs of the various skill levels.


Considering community would be pretty happy if Infested terran could be back, (with some tweaks), it s a bit selfish but i count only three community wishes : IT, abduct massive half on distance, force field / biles interaction, (3 or 4 if you count also hydras T1 maybe). Some faithful readers of this forum since beta could enlight me if they have another idea (shared by most of members of TL)

Please could you list what you consider as consensus tweaks mainly adressed to casual or battle hardened players ? thks

None of those are particularly consensus desires, I’d argue there are very, very few specific changes that the wider community generally agrees on.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Vision_
Profile Joined September 2018
870 Posts
November 27 2024 18:37 GMT
#45
whatever... my english is in progress
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
November 27 2024 19:08 GMT
#46
I love to see if infestor can get four spells: spawning infested terran, fungal, microbial shrouds and neural parasite.

Or change locusts to infested terrans instead.
Rogue & Maru fan boy. ^^
WombaT
Profile Blog Joined May 2010
Northern Ireland26194 Posts
November 27 2024 19:36 GMT
#47
On November 28 2024 03:37 Vision_ wrote:
whatever... my english is in progress

It’s nothing to do with language, you’re making some claims that don’t largely mesh with my experience in various SC communities. Unless I picked you up wrong
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States675 Posts
November 27 2024 20:19 GMT
#48
I don't know, if you guys tried yourself mass Cyclone vs Z/P this patch is stupidly OP. just try it. I would laugh so hard I don't even wanna tune into HSC if they just play mass cyclone, it would just be a clown show.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
Agh
Profile Blog Joined July 2010
United States1014 Posts
November 27 2024 21:25 GMT
#49
On November 27 2024 16:43 Vision_ wrote:
Show nested quote +
On November 27 2024 15:19 Waxangel wrote:
On November 27 2024 11:26 PurE)Rabbit-SF wrote:
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.


Eh, having watched a lot of the PTR tourneys, the patch didn't actually change much a the mid-high pro level. In fact, I'd say the game became slightly more interesting for viewers cause energy overcharge allows Protoss a bit more diversity of strategy (I didn't see any signs that removing battery overcharge was making certain all-ins OP).

The good players will remain good, and Serral or Clem will prolly win HSC



Are you saying patch are mainly done for pros ? because it could be a good timing for developping a community version. community version doesn t mean not revelant for pros, it just takes care about wishes of all kind of players


Unless it's a blanket QoL improvement change then it's fine. Unit balance/stats should never be altered due to lower levels of play. If it really is an issue then custom maps are there to scratch that itch. The game is too far along for segmented and diluted matchmaking.


There are still a ton of features that can and should be implemented to bridge the barrier to entry.
Some of these for example:
I'm still against the general notion of the select all army hotkey, but when it was added there should have been an option to set control groups to be omitted.

A streamlined and obvious way to convey and assign rapid fire spells and units.


I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-11-27 23:32:29
November 27 2024 23:27 GMT
#50
There's a lot of problems and weaknesses with mass Cyclone comps, and I'm glad this bug / accidental buff made it in so that we can explore what would happen if Cyclone had a real buff instead of that "let's change +20 vs Armor to +10 vs all because so that it's weaker vs the things it was good against".

Maybe there would be some strong timings and pushes, but it won't be OP. You can flank them, overwhelm them, cancel the Lock-on, outscale them past the early-mid game. The Cyclone pokes and is annoying if you let it zone for free, but if you're committed and interact and make actual plays and moves, then you can get a surround or flank or good engagement.

As someone mentioned, Cyclone in macro games will only fulfill a niche role, because usually you'd just rather get a Tank or a Thor if you need some heavy duty AA. That said, there ARE quite a few good situations to build Cyclones in when playing Mech (other than just battle mech comp ofc). If you're going traditional tank based mech and traded in a fight, it's a good option to pump out some Cyclones instead of tanks because Cyclones do well in smaller numbers and you then switch to a tempo based pressure game to try to gain some value, and then get time to rebuild your tank count behind it.

However, in TvP while the Mag-Field change to +10 vs All helps it deal even better vs Chargelots (since after a trade, they're going to be mostly warping in gateway units before more tech heavy stuff rebuilds), it was already good enough before with Hellion support. So personally i would have preferred the +20 Armor vs most core units like Stalker/Immortal and most air units.

Ofc, +20 Armor also made it more useful vs Corruptors (to defend your BCs after a BC opening), super early roach rushes (or roach into ravager rushes since they'd morph them at your front), and Fact+TL openings where you pressure Protoss's natural while they're trying to get up their 1st Immortal or whatever. And +20 Armor also made it better at sniping static defense and expansions.

The change to +10 vs All was intended to be a buff, but it really isn't clearly a buff if at all, many mech players prefer +20 vs Armor. Let's change it to something like +10 (+10 vs Armor), or heck as I've been advocating to just be super fair and conservative +10 (+5 vs Armor) or +5 (+10 vs Armor). The main thing +10 vs All helped with is using it in TvZ, where Mech has already been decently viable throughout LotV or fringe viable at worst. It feels like an overall nerf in TvP where Mech needed help, and maybe even TvT as again you already have Tanks+Hellions to deal with marines, whereas about every other core unit (Marauder, Tank, support units like vikings, libs, BCs, etc.) are all Armored.

As Vision said, Mech was designed and finds strength in specialized units, same as Protoss. The balance team saying that it's Mech's weakness, and making it do overall less damage vs most units just feels so disappointing.

Perhaps without Battery Overcharge, Cyclone first openings can actually be a decently viable build vs Protoss. The window to put pressure before Protoss got a 2nd Immortal up or blink was really short. Without the 10 sec buffer Battery Overcharge gave, it might actually make a significant difference.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States675 Posts
November 28 2024 11:02 GMT
#51
lol , just A move cyclone you win right now, is stupid.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
ejozl
Profile Joined October 2010
Denmark3463 Posts
November 28 2024 12:13 GMT
#52
Why would the bug do anything, if your unit takes 400 dmg it's dead, what difference is 600 to 750? It should only make a difference vs. buildings but without the +20 vs. armoured it's not gonna be the same hatch sniper, anyways.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2024-11-28 12:21:26
November 28 2024 12:16 GMT
#53
Can't believe there's a mech player in here unironically arguing that a +25% damage buff to the cyclone is good for the game

On November 28 2024 21:13 ejozl wrote:
Why would the bug do anything, if your unit takes 400 dmg it's dead, what difference is 600 to 750? It should only make a difference vs. buildings but without the +20 vs. armoured it's not gonna be the same hatch sniper, anyways.


It shoots faster. It's not just doing more damage, its doing its damage faster.


So instead of 28DPS, it's doing 35DPS.

For a real world perspective, a cyclone will kill a roach 2 seconds faster
Cereal
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-11-28 12:33:06
November 28 2024 12:32 GMT
#54
On November 28 2024 21:16 InfCereal wrote:
Can't believe there's a mech player in here unironically arguing that a +25% damage buff to the cyclone is good for the game

Show nested quote +
On November 28 2024 21:13 ejozl wrote:
Why would the bug do anything, if your unit takes 400 dmg it's dead, what difference is 600 to 750? It should only make a difference vs. buildings but without the +20 vs. armoured it's not gonna be the same hatch sniper, anyways.


It shoots faster. It's not just doing more damage, its doing its damage faster.


So instead of 28DPS, it's doing 35DPS.

For a real world perspective, a cyclone will kill a roach 2 seconds faster


I literally did not say that. But if you didn't read my wall of text I can understand.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
miau
Profile Joined July 2022
18 Posts
November 28 2024 17:25 GMT
#55
this is the worst patch that i can remember
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2024-11-28 20:11:09
November 28 2024 19:06 GMT
#56
On November 28 2024 06:25 Agh wrote:
Show nested quote +
On November 27 2024 16:43 Vision_ wrote:
On November 27 2024 15:19 Waxangel wrote:
On November 27 2024 11:26 PurE)Rabbit-SF wrote:
This will be hilarious to watch WTF we will see for homestory cup. I think it would be a real sad one.


Eh, having watched a lot of the PTR tourneys, the patch didn't actually change much a the mid-high pro level. In fact, I'd say the game became slightly more interesting for viewers cause energy overcharge allows Protoss a bit more diversity of strategy (I didn't see any signs that removing battery overcharge was making certain all-ins OP).

The good players will remain good, and Serral or Clem will prolly win HSC



Are you saying patch are mainly done for pros ? because it could be a good timing for developping a community version. community version doesn t mean not revelant for pros, it just takes care about wishes of all kind of players


Unless it's a blanket QoL improvement change then it's fine. Unit balance/stats should never be altered due to lower levels of play. If it really is an issue then custom maps are there to scratch that itch. The game is too far along for segmented and diluted matchmaking.


There are still a ton of features that can and should be implemented to bridge the barrier to entry.
Some of these for example:
I'm still against the general notion of the select all army hotkey, but when it was added there should have been an option to set control groups to be omitted.

A streamlined and obvious way to convey and assign rapid fire spells and units.




Yes i agree,
, i have no interest in modify the stats of the game, it s more QoL or some good ideas about economy. In that regards, the economy of SC2 is really linear so i have good ideas to increase replayability of the game.
Pentarp
Profile Joined August 2015
224 Posts
November 29 2024 01:54 GMT
#57
On November 26 2024 23:24 Cactus66 wrote:
Show nested quote +
On November 26 2024 22:40 Moonerz wrote:
Would have liked a more targeted TvP ghost nerf. Like emps can't effect the same unit twice within a certain period or whatever.

Zergs crying about their t3 units getting countered by ghost. Sorry it's not a free win when you get your t3 units.

What else in the t army matches up well against late game zerg units? It's just a consequence of making that one unit so critical to terran. Siege tanks/libs owned by vipers.



You're not alone, but this is such a terrible Zerg v ghost take.

It counters every zerg t3 unit. No zerg unit counters it. There is not another example of this in the game.

It wasn't balanced AND it's terrible game design.


Zerg is doing fine right-now. Stop whining.

Look at all the highlight games. Most of them are Terran games. This indicates good game design since Terran games are found to be engaging and exciting by the community.

There are imperfections, of course. But you cannot overcorrect them by killing the only viable strategy that Terrans have in late-game TvZ. Might as well go back to Broodlord/Infestor era then. Enjoy watching those games.
Plogamer TL.net RedRocket B.net
Pentarp
Profile Joined August 2015
224 Posts
November 29 2024 01:59 GMT
#58
On November 28 2024 08:27 Yoshi Kirishima wrote:
There's a lot of problems and weaknesses with mass Cyclone comps, and I'm glad this bug / accidental buff made it in so that we can explore what would happen if Cyclone had a real buff instead of that "let's change +20 vs Armor to +10 vs all because so that it's weaker vs the things it was good against".

Maybe there would be some strong timings and pushes, but it won't be OP. You can flank them, overwhelm them, cancel the Lock-on, outscale them past the early-mid game. The Cyclone pokes and is annoying if you let it zone for free, but if you're committed and interact and make actual plays and moves, then you can get a surround or flank or good engagement.

As someone mentioned, Cyclone in macro games will only fulfill a niche role, because usually you'd just rather get a Tank or a Thor if you need some heavy duty AA. That said, there ARE quite a few good situations to build Cyclones in when playing Mech (other than just battle mech comp ofc). If you're going traditional tank based mech and traded in a fight, it's a good option to pump out some Cyclones instead of tanks because Cyclones do well in smaller numbers and you then switch to a tempo based pressure game to try to gain some value, and then get time to rebuild your tank count behind it.

However, in TvP while the Mag-Field change to +10 vs All helps it deal even better vs Chargelots (since after a trade, they're going to be mostly warping in gateway units before more tech heavy stuff rebuilds), it was already good enough before with Hellion support. So personally i would have preferred the +20 Armor vs most core units like Stalker/Immortal and most air units.

Ofc, +20 Armor also made it more useful vs Corruptors (to defend your BCs after a BC opening), super early roach rushes (or roach into ravager rushes since they'd morph them at your front), and Fact+TL openings where you pressure Protoss's natural while they're trying to get up their 1st Immortal or whatever. And +20 Armor also made it better at sniping static defense and expansions.

The change to +10 vs All was intended to be a buff, but it really isn't clearly a buff if at all, many mech players prefer +20 vs Armor. Let's change it to something like +10 (+10 vs Armor), or heck as I've been advocating to just be super fair and conservative +10 (+5 vs Armor) or +5 (+10 vs Armor). The main thing +10 vs All helped with is using it in TvZ, where Mech has already been decently viable throughout LotV or fringe viable at worst. It feels like an overall nerf in TvP where Mech needed help, and maybe even TvT as again you already have Tanks+Hellions to deal with marines, whereas about every other core unit (Marauder, Tank, support units like vikings, libs, BCs, etc.) are all Armored.

As Vision said, Mech was designed and finds strength in specialized units, same as Protoss. The balance team saying that it's Mech's weakness, and making it do overall less damage vs most units just feels so disappointing.

Perhaps without Battery Overcharge, Cyclone first openings can actually be a decently viable build vs Protoss. The window to put pressure before Protoss got a 2nd Immortal up or blink was really short. Without the 10 sec buffer Battery Overcharge gave, it might actually make a significant difference.


25% is way too strong though, even for an accidental test. Thors are also way too niche of an AA. Most mech players will prefer Vikings for that reason.. I think Cyclones can have a place as supplemental generalized AA for mech that cannot be massed - through model size and supply cost changes.
Plogamer TL.net RedRocket B.net
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States675 Posts
Last Edited: 2024-11-29 17:46:00
November 29 2024 17:45 GMT
#59
On November 29 2024 10:54 Pentarp wrote:
Show nested quote +
On November 26 2024 23:24 Cactus66 wrote:
On November 26 2024 22:40 Moonerz wrote:
Would have liked a more targeted TvP ghost nerf. Like emps can't effect the same unit twice within a certain period or whatever.

Zergs crying about their t3 units getting countered by ghost. Sorry it's not a free win when you get your t3 units.

What else in the t army matches up well against late game zerg units? It's just a consequence of making that one unit so critical to terran. Siege tanks/libs owned by vipers.



You're not alone, but this is such a terrible Zerg v ghost take.

It counters every zerg t3 unit. No zerg unit counters it. There is not another example of this in the game.

It wasn't balanced AND it's terrible game design.


Zerg is doing fine right-now. Stop whining.

Look at all the highlight games. Most of them are Terran games. This indicates good game design since Terran games are found to be engaging and exciting by the community.

There are imperfections, of course. But you cannot overcorrect them by killing the only viable strategy that Terrans have in late-game TvZ. Might as well go back to Broodlord/Infestor era then. Enjoy watching those games.


Better to just uninstall the game and don't care anymore, cause you will free so much brain power and storage you will feel alive again

That's what those stupid things did to me anyway
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
ejozl
Profile Joined October 2010
Denmark3463 Posts
November 29 2024 18:31 GMT
#60
It's not the worst patch, it's not even the worst patch the cabal did. It probably lies in the middle of 5 patches that were all nerfs aimed at protoss, while terran gained buffs, zergs nerfs and then it went the opposite direction for the last 2 patches. In a way we're exactly where we were when they started, but having removed protoss from the game.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
23:00
5.4k Patch Clash #9
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft579
elazer 135
StarCraft: Brood War
Shuttle 717
NaDa 39
Dota 2
monkeys_forever480
NeuroSwarm55
Heroes of the Storm
Khaldor124
Other Games
summit1g10881
shahzam748
JimRising 301
Maynarde126
ViBE84
Mew2King52
ToD35
kaitlyn29
Organizations
Other Games
gamesdonequick1231
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 100
• davetesta32
• Mapu5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5118
Upcoming Events
Replay Cast
6h 44m
Wardi Open
9h 44m
StarCraft2.fi
13h 44m
Monday Night Weeklies
14h 44m
Replay Cast
21h 44m
WardiTV 2025
1d 9h
StarCraft2.fi
1d 13h
PiGosaur Monday
1d 22h
StarCraft2.fi
2 days
Tenacious Turtle Tussle
2 days
[ Show More ]
The PondCast
3 days
WardiTV 2025
3 days
StarCraft2.fi
3 days
WardiTV 2025
4 days
StarCraft2.fi
5 days
RSL Revival
5 days
IPSL
5 days
Sziky vs JDConan
RSL Revival
6 days
Classic vs TBD
herO vs Zoun
WardiTV 2025
6 days
IPSL
6 days
Tarson vs DragOn
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.