• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:00
CEST 18:00
KST 01:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism1Official StarCraft website teases new content ahead of BlizzCon?113Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5043 users

Scmdraft 2 - 0.9.0 Preview

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 Next All
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2017-07-02 21:13:16
May 17 2017 00:09 GMT
#1
After having worked on improving the stability and features of scmdraft 2 for the last couple of months, I think it is a good time to get some feedback on the (minor) changes to the UI, and squish the remaining and any newly introduced bugs.

The current build (Latest: 2017.07.02) may be accessed here: www.stormcoast-fortress.net

Most of the work went into improving the internal code and structures, but there are some UI changes. This includes a new overlay panel on the left sidebar, a reworked doodad palette, and a new unit palette.

Let me know what you think and if it works.


Some of the new features:

Transparent creep:
[image loading]

Rotational Symmetry:
[image loading]

Unit range display
[image loading]


Pathfinding region preview
[image loading]
Mistakes
Profile Joined February 2011
United States1102 Posts
May 17 2017 00:13 GMT
#2
Ooh very interested. I spent many hours with the first one. :D
StarCraft | www.psistorm.com | www.twitter.com/MistakesSC | www.twitch.tv/MistakesSC | Seattle
heluq
Profile Joined October 2014
Spain119 Posts
May 17 2017 00:20 GMT
#3
good job!
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 17 2017 01:25 GMT
#4
Thanks Suicidal Insanity, the best editor out there just became better.
www.broodwarmaps.net
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 17 2017 03:45 GMT
#5
SI, if we want to post a bug, or even a suggestion, or anything like that, would you like it to be posted here on TL or on Staredit.net, or PM or email? I personally have a really hard time with SEN (doesn't even send me a verification email even after multiple tries).
www.broodwarmaps.net
FOXin
Profile Blog Joined May 2017
China15 Posts
May 17 2017 05:22 GMT
#6
unbelievable,this project is still alive。
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2017-05-17 08:28:55
May 17 2017 07:57 GMT
#7
On May 17 2017 12:45 JungleTerrain wrote:
SI, if we want to post a bug, or even a suggestion, or anything like that, would you like it to be posted here on TL or on Staredit.net, or PM or email? I personally have a really hard time with SEN (doesn't even send me a verification email even after multiple tries).


Here is fine. That's why I made the thread =) Once I'm fairly confident most of the remaining bugs have been found and fixed I'll continue posting it to more sites.

Note: I may be traveling the next few days and offline
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-05-17 18:44:30
May 17 2017 18:33 GMT
#8
On May 17 2017 16:57 S.I. wrote:
Show nested quote +
On May 17 2017 12:45 JungleTerrain wrote:
SI, if we want to post a bug, or even a suggestion, or anything like that, would you like it to be posted here on TL or on Staredit.net, or PM or email? I personally have a really hard time with SEN (doesn't even send me a verification email even after multiple tries).


Here is fine. That's why I made the thread =) Once I'm fairly confident most of the remaining bugs have been found and fixed I'll continue posting it to more sites.

Note: I may be traveling the next few days and offline



One small QoL suggestion I have:

-Switching from one map window to another one, preserving the brush that had been selected in that window before switching to another one (or at least having the option to preserve brush).
I tend to do a lot of copy/paste work in my melee maps, and I switch windows constantly. Having to go back and select the same brush I was using before can get quite annoying.
Example: Was on a space map, using Low Platform brush. Switched to other window to check something, go back to the original window, and Elevated Catwalk was selected instead of Low Platform brush.
Very small thing, if it's not too much trouble it would be great!

EDIT: After some thought, this might be better as an option more than a default setting.

Just checked but it also applies to the other layers (Unit, Doodad, Sprite, etc.). Maybe there could be an option like "Preserve Brush when Window Switching" or something of the sort [under Profile Settings maybe?]

I'm absolutely loving the Tile and Microtile overlays! Although I'm not too sure what some of them are, for example, what is the difference between "Height" and "High Ground"? (EDIT2: Just found out what Height does) And all the "Unknown" or "Deprecated" overlays? Maybe these questions are better answered on SEN, although I cannot even make an account there... Will you be filling these in with more proper names once they are figured out in an upcoming release?

Thanks SI! It's looking great so far. I quickly looked through most of the options and features, haven't found anything odd.

www.broodwarmaps.net
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 17 2017 18:57 GMT
#9
Not sure if this is intended, but resizing the terrain, unit and doodad windows by dragging the corner/border causes it to move as it is being dragged by the cursor. Looks kinda buggy as it does this, as well.
www.broodwarmaps.net
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2017-05-17 19:41:01
May 17 2017 18:58 GMT
#10
Switching between maps should restore the previous layer + brush settings. Same when switching back and forth between layers. I change a lot of the implementation of how the exact brush contents are stored (I now have a nice "StarcraftBrush" class instead of a bunch of settings), so it looks like that isn't working perfectly. I'll get that fixed soon.

I'm fairly sure the game doesn't even load most of the 'deprecated' flags, those are just listed for people who are interested in viewing the info stored in the tileset. The game regenerates a few pathfinding and fog of war related ones on data load, and overwrites em. If anyone knows what the unknown flags are for I'll add proper names.

For the palettes: What OS are you using? I haven't seen that happen on either of my PCs. (Maybe we should take the troubleshooting to PMs)
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2017-05-20 13:55:02
May 17 2017 20:06 GMT
#11
On May 18 2017 03:33 JungleTerrain wrote:I'm absolutely loving the Tile and Microtile overlays! Although I'm not too sure what some of them are, for example, what is the difference between "Height" and "High Ground"? (EDIT2: Just found out what Height does) And all the "Unknown" or "Deprecated" overlays? Maybe these questions are better answered on SEN, although I cannot even make an account there... Will you be filling these in with more proper names once they are figured out in an upcoming release?


Since I spend a lot of time helping figuring these out: Here's a complete list of currently available tile flag overlays:
Minitile level overlays:
Impassable: exactly what it says on the tin (aka unwalkable)
Medium Ground: ewisott
High Ground: ewisott
Obscuring: vision obstructing doodads. These are only used to initialize tilewise vision calculations. If at least one minitile of a tile has a set flag, that tile acts as a vision blocking tile (blocks line of sight for all ground units on any terrain level)
Unknown(ramp?): ewisott (only ever set on ramp tiles). Which function this has in the game, if any, is not known.
Others(0xFFE0): Unused flags. Have no function and are never set. Just ignore these
Height: Combination of Medium Ground, High Ground and Obscuring flags (see above), so you can see all terrain levels in one overlay (better combination and customization options may be implemented later).

Tile level overlays:
Building placability (sic!): read: buildability... For Installation this currently seems to only show settings of flag 0x8000 instead, which allows for the placement of Beacons and Starting Locations, but not actual buildings.
Creep: Creep tiles (currently marks both creep tiles from the palette and tiles dynamically covered with creep from a source unit)
LOS obscuring: Marks vision blocking tiles. Not an actual tile flag but a value the engine generates at gamestart from the associated subtile flags (see above)
Height: Also not an actual flag but an elevation value the game engine calculates at game start to determine terrain level for vision calculations. Vision blocking tiles are also included in this overlay, so you could more accurately dub it the vision overlay. The minitile threshold is off by 1 for medium ground in this version, but S.I. will fix that today.
Provides Cover: Tiles that grands units on them a ~50% chance to be missed by ranged attacks
Mostly walkable/Not mostly walkable: One being just the inversion of the other; I can't be sure, but I think this is actually not a pre-set flag but information calculated at game-start for pathfinding. Less than 4 unwalkable subtiles is the threshold.
Partially walkable: Similar to the above, but assigned to all tiles which are neither fully walkable nor fully unwalkable.
Deprecated(0x0001): Seems to have denoted something similar to unbuildability at some point. As the deprecated already suggests, you can safely forget about this one.
Deprecated(0x0004): Denotes normal unwalkable terrain types, i.e. cliffs and water-like terrain. Probably no in-game function.
Deprecated(0x0100): Indicates doodads with sprites. Used to initialize sprite flags. Does not really yield any useful information.
Deprecated(0x0200): Seems to have indicated medium ground at some point, except for Badlands and Ash World terrains.
Deprecated(0x0400): Seems to have indicated high ground at some point, except for Badlands and Ash World terrains where it is linked to medium ground instead.
Unknown(0x0002), (0x0008), (0x0020), Deprecated(0x0800): These are unused (never set), just ignore them.
Pure/Unit/Flipped Sprite (doodad): Used to initialize doodad sprite flags. Pretty much ewisott.
Bolshevik-
Profile Joined November 2015
39 Posts
May 17 2017 23:29 GMT
#12
The new SC doesn't allow for some colors like black and blueish grey (they appear as some random color like teal or green in game instead of the black assigned). If possible a fix would be much appreciated.
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2017-05-17 23:44:34
May 17 2017 23:44 GMT
#13
Black never was an official color, it just worked to due a buffer overflow in the player color lookup, and always has been patch dependent. StarCraft (since broodwar and up to 1.16) only has 16 colors defined "officially". I never tested if 1.18 still has all 16 - but they still are in the data files for the 8bit graphics.
Bolshevik-
Profile Joined November 2015
39 Posts
May 18 2017 02:03 GMT
#14
On May 18 2017 08:44 S.I. wrote:
Black never was an official color, it just worked to due a buffer overflow in the player color lookup, and always has been patch dependent. StarCraft (since broodwar and up to 1.16) only has 16 colors defined "officially". I never tested if 1.18 still has all 16 - but they still are in the data files for the 8bit graphics.


Yeah well I know the blueish gray and a couple numbers that I'v tried including "19" and "20" (diff shades of black) don't work. Hardly a big deal just makes me sad because black was really cool in this one UMS map that I liked to play.
TelecoM
Profile Blog Joined January 2010
United States10846 Posts
May 18 2017 04:47 GMT
#15
Amazing work, glad SCMDraft is still going, the functionality in this thing is unbelievable...I've tinkered with it a few times myself. =P
AKA: TelecoM[WHITE] Protoss fighting
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2017-05-18 09:04:04
May 18 2017 09:03 GMT
#16
On May 18 2017 08:44 S.I. wrote:
Black never was an official color, it just worked to due a buffer overflow in the player color lookup, and always has been patch dependent. StarCraft (since broodwar and up to 1.16) only has 16 colors defined "officially". I never tested if 1.18 still has all 16 - but they still are in the data files for the 8bit graphics.

Only colours 1..12 (red, blue, teal, purple, orange, brown, white, yellow, green, tan [aka. peach], pale yellow, dark aqua [neutral player colour]) are properly defined, all others are buffer overflows which appear differently, dependent on the tileset and game version.
It might be possible to find a black colour under 1.18 (or some other one that looks cool) by just testing the complete byte range.
Glioburd
Profile Joined April 2008
France1911 Posts
May 18 2017 09:38 GMT
#17
Cool initiative, thanks, I will try to play with it like the good old times :p
"You should hate loosing, but you should never fear defeat." NaDa.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-05-19 12:11:37
May 19 2017 08:19 GMT
#18
Image 1
[image loading]
Image 2
[image loading]
Image 3
[image loading]

So I wanted to point out what seems to be a UI inconsistency.

Image 1 shows that I have the minerals selected, and at the bottom it says "7 units selected." This is correct.

Image 2 shows what happens after you place a unit and then try to select any other units. Here I have placed a few marines for Player 1, and then I selected them. As you can see, the UI at the bottom does not update and still displays "Placing: Terran Marine." SCMDraft 2.0 Beta 0.8.0 in this case would display "# units selected" here.

Image 3 shows what happens after you clear the selection. At the bottom, the big arrow is pointing to the fact that it still says "Placing: Terran Marine" even though this is not the case. In 0.8.0 this would just say "No selection."

Also, I don't know how big of a deal this is, but the three smaller arrows are pointing to the graphical residue left by the HP bars of the units leftover after clearing the selection. Once you move the camera to another part of the map, these clear. Might not be able to see it on here... I might have to put a zoomed in picture.

Not sure if you were aware of these already, but there ya go!

www.broodwarmaps.net
S.I.
Profile Joined April 2017
58 Posts
May 19 2017 17:49 GMT
#19
Didn't know about the status bar issue, good catch. I knew about the health bar remnants (The good news is: the healthbars now have the correct offset !), but I'm sure there are other graphical glitches I don't know about, since I changed quite a bit of the GFX code.
S.I.
Profile Joined April 2017
58 Posts
Last Edited: 2017-05-21 10:35:50
May 21 2017 10:31 GMT
#20
I decided to do something fun last night.... transparent creep: [image loading]
1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 787
CranKy Ducklings SOOP171
Rex32
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 147
Maru 78
Trap 49
Classic 40
herO (SOOP) 33
Rex 32
Zoun (SOOP) 27
Solar (SOOP) 8
StarCraft: Brood War
Britney 52016
Calm 4781
Bisu 1192
EffOrt 1150
Mini 561
Light 441
Rush 277
actioN 265
Stork 229
Larva 200
[ Show more ]
Soulkey 188
hero 114
Snow 112
Hyun 100
Barracks 51
Sharp 44
soO 40
Terrorterran 25
Rock 22
Aegong 18
HiyA 17
Shine 12
BRAT_OK 5
Dota 2
qojqva4852
Dendi2143
420jenkins582
syndereN552
Fuzer 153
Counter-Strike
ScreaM930
x6flipin120
Super Smash Bros
hungrybox311
Other Games
Liquid`RaSZi1366
B2W.Neo1076
hiko939
ceh9353
Liquid`VortiX286
XaKoH 258
Hui .238
QueenE50
Trikslyr28
Organizations
Other Games
BasetradeTV29
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile144
• Gemini_19 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2337
• TFBlade726
Other Games
• Shiphtur137
Upcoming Events
PiGosaur Cup
8h
Kung Fu Cup
19h
Replay Cast
1d 8h
The PondCast
1d 18h
KCM Race Survival
1d 18h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.