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MotM ProAm - Page 7

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 5 6 7 8 9 18 Next All
Meltage
Profile Joined October 2010
Germany613 Posts
June 26 2012 14:33 GMT
#121
Word
http://mentalbalans.se/aggedesign
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 26 2012 16:12 GMT
#122
if anyone wants a person-to-person talk about their map, you can skype me. just pm me if you want. i already got monitor up :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
MarcusRife
Profile Joined March 2011
343 Posts
June 26 2012 16:36 GMT
#123
If you are worried about difficulties when working with an amateur then I want to put it out there that I will be easy to work with.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 26 2012 16:47 GMT
#124
On June 26 2012 23:33 Meltage wrote:
Word

Sounds sweet.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 26 2012 17:00 GMT
#125
Yeah I think the pro is allowed to work on the map. It would be nearly impossible if they couldn't. And anyway, if the whole map is changed, it probably won't score that well (unless the map was miserable to start with, lol). I think most of the communication will either be skype or through TL PMs, or email. The pro/am team can choose how they want to communicate- skype calls are fine if they wish.
https://liquipedia.net/starcraft2/Monitor
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 27 2012 08:35 GMT
#126
Ima send in steppes of war, when its done its gonna be daybreak
KCCO!
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 27 2012 12:15 GMT
#127
On June 27 2012 17:35 ihasaKAROT wrote:
Ima send in steppes of war, when its done its gonna be daybreak

I'd be more impressed the other way around lol
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 27 2012 12:29 GMT
#128
Depends who the pro is i guess, if i get flash, im stuck to an easy third
KCCO!
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-06-27 12:55:03
June 27 2012 12:54 GMT
#129
wrong topic
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 13:37 GMT
#130
Having a thread isn't necessary as long as it is posted here and sent to the email address we're happy.


It has to be posted here, which of that is "here" ? The forum in general? Or in this spesific thread?
Its not necessary, but will you get notified, if theres not sufficient information?
Do you still have to put anything in this thread if you got the map in a different thread?

Maybe im making this far more complicated then it is, but im afraid this is how i must ask, to nullify my doubts.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 27 2012 13:45 GMT
#131
Here = this thread
As long as there is an overview and contact information we can consider the map, the extra info just makes our lives x10 easier
Yes every entry should be posted in here.
Administrator~ Spirit will set you free ~
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
June 27 2012 16:12 GMT
#132
This sounds freaking awesome! I've been wanting something like this for a while, so many times I've been left frustrated with the editor, knowing what I want to do but not knowing how to do it. Or I've been wondering if the concept I had was a complete dead end or whether it was worth pursuing. Having someone who knows what they are doing and can give solid advice will be so useful, and I imagine the quality of maps overall will go up.

Time to finish that map I've been working on! I think it has potential, hopefully others will too
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 27 2012 16:39 GMT
#133
On June 28 2012 01:12 OxyGenesis wrote:
This sounds freaking awesome! I've been wanting something like this for a while, so many times I've been left frustrated with the editor, knowing what I want to do but not knowing how to do it. Or I've been wondering if the concept I had was a complete dead end or whether it was worth pursuing. Having someone who knows what they are doing and can give solid advice will be so useful, and I imagine the quality of maps overall will go up.

Time to finish that map I've been working on! I think it has potential, hopefully others will too

get to it soldier. i want to see the map so i can scream NEEDS BETTER THIRD!!! so make sure the third is good :3
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 27 2012 16:50 GMT
#134
Wow you guys love even paths ._>
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Guardian85
Profile Joined May 2012
162 Posts
June 27 2012 18:08 GMT
#135
On June 28 2012 01:50 Nightmarjoo wrote:
Wow you guys love even paths ._>


Symetrical layout might be static and boring, and Asymetric might look more natural and interesting.
But to balance a Asymetric map, with different paths, would be such a pain and so time consuming doing all the pixel work.
You'd be able to roughly make 4-5 maps by the time you've made 1 balanced'ish Asymetrical.
I dont even know if you really can make a Asymetrical map completely "balanced" with out expanding the map bounds and end up with a lot of useless wasted space inbetween.
Sure it'll be interesting looking.. but it'll still be far of any competative play.

In my point of view, from the little i've managed to figure by now.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 27 2012 18:17 GMT
#136
On June 28 2012 03:08 Guardian85 wrote:
Show nested quote +
On June 28 2012 01:50 Nightmarjoo wrote:
Wow you guys love even paths ._>


Symetrical layout might be static and boring, and Asymetric might look more natural and interesting.
But to balance a Asymetric map, with different paths, would be such a pain and so time consuming doing all the pixel work.
You'd be able to roughly make 4-5 maps by the time you've made 1 balanced'ish Asymetrical.
I dont even know if you really can make a Asymetrical map completely "balanced" with out expanding the map bounds and end up with a lot of useless wasted space inbetween.
Sure it'll be interesting looking.. but it'll still be far of any competative play.

In my point of view, from the little i've managed to figure by now.


He's not talking about asymmetrical maps, he's talking about having e.g. 3 paths through the centre, or 5, etc. Just basically not an even number for a variety of reasons.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
June 27 2012 18:23 GMT
#137
Yeah. I do like asymmetrical maps too though (if done well)!
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
June 27 2012 18:42 GMT
#138
Map Name: CD Quarantine Zone
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x148

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193

---------

Map Name: CD Dark Temple
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 156x156

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348430
Twitter: @iamcaustic
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 27 2012 19:20 GMT
#139
On June 28 2012 03:42 stormfoxSC wrote:
Map Name: CD Quarantine Zone
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x148

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=341193

---------

Map Name: CD Dark Temple
Map Author: hwajae (stormfoxSC on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 156x156

Map thread on TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=348430

to be honest here, I don't think submitting two basically same maps is any good. I mean this is personal opinion, im sure i dont mirror the majority here, and i don't intend any insults or bashing or anything rude in any way or form. I just think that the people would like more diverse maps. but otherwise these maps look solid and great.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 27 2012 19:51 GMT
#140
Someone really likes fighting spirit here
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
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