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MotM ProAm - Page 5

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 6 7 16 17 18 Next All
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 24 2012 19:43 GMT
#81
urs KAROT. you need a thread so i can spam :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
sgehtNewbton
Profile Joined June 2011
Germany20 Posts
Last Edited: 2012-06-24 20:18:48
June 24 2012 19:49 GMT
#82
Zel' Gor Oasis (on [EU] as Zel' Gor Oasis SE)

Newton (Bnet: sgehtNewton.558 on [EU])

[image loading]
Playable Bounds: 166 x 118
FeedNathan2013
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 24 2012 19:50 GMT
#83
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.
Comprehensive strategic intention: DNE
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 24 2012 20:02 GMT
#84
On June 25 2012 04:50 EatThePath wrote:
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.

wut? like who? im curious.

keep the maps rolling in guys. looks good so far!
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 24 2012 20:14 GMT
#85
On June 25 2012 05:02 FlaShFTW wrote:
Show nested quote +
On June 25 2012 04:50 EatThePath wrote:
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.

wut? like who? im curious.

keep the maps rolling in guys. looks good so far!


The pro is just for lack of a better word. Its a common thing to do "ProAm" style events, so we applied it to mapmaking. Sure, there are no pros in mapmaking (except some BW KeSPA mapmakers transitioning to sc2), but the mapmakers on ESV/TPW and those who have won motm are the closest we've got.
https://liquipedia.net/starcraft2/Monitor
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
June 24 2012 20:26 GMT
#86
On June 25 2012 05:14 monitor wrote:
Show nested quote +
On June 25 2012 05:02 FlaShFTW wrote:
On June 25 2012 04:50 EatThePath wrote:
This is cool, looking forward to what comes of it!

But I find it sad that anyone is willing to call themselves a "pro" mapmaker.

wut? like who? im curious.

keep the maps rolling in guys. looks good so far!


The pro is just for lack of a better word. Its a common thing to do "ProAm" style events, so we applied it to mapmaking. Sure, there are no pros in mapmaking (except some BW KeSPA mapmakers transitioning to sc2), but the mapmakers on ESV/TPW and those who have won motm are the closest we've got.


Yeah, I understand. I know you guys only have the best intentions. It just left a bad taste. glhf everyone =]
Comprehensive strategic intention: DNE
Coppermantis
Profile Joined June 2012
United States845 Posts
June 24 2012 20:53 GMT
#87
Am I allowed to submit some maps I've already made or do they have to be made new?
sgehtNewbton
Profile Joined June 2011
Germany20 Posts
Last Edited: 2012-06-24 21:09:04
June 24 2012 21:07 GMT
#88
Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to?
sorry for bad english
FeedNathan2013
NewSunshine
Profile Joined July 2011
United States5938 Posts
Last Edited: 2012-06-24 22:07:07
June 24 2012 22:06 GMT
#89
On June 25 2012 06:07 noNewton wrote:
Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to?
sorry for bad english

I think(I might be wrong) that it's just a part of the judging. Similar to MotM having a theme, I suppose I can present an example to clarify: say this MotM's theme was big, wide open areas. To be considered, your map has to make use of a large wide open area(s). The winner is not necessarily the map with the biggest chunk of open space, but the best map overall, which also makes the best use of a big, wide open area. Not the map with the best x-element, but the best map with a good x-element, to parrot somebody else(I forget who, lol).

If the analogy I've made makes any sense, then I believe the judging for this will work similarly.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2012 00:44 GMT
#90
On June 25 2012 05:53 Coppermantis wrote:
Am I allowed to submit some maps I've already made or do they have to be made new?

You can submit something you've already made.

On June 25 2012 06:07 noNewton wrote:
Regarding to your rules a big part of the judgement is not how good the product is but how the differences between old and final version are. Don't you think this gives amateurs that submit more worked out maps a disadvantage since the pros might want to choose maps that are easier to do obvious changes to?
sorry for bad english

The point of that rule is more to discourage the 'pros' from making radical changes and effectively creating a new map. As long as it is clear that the before and after are the same map there isn't an issue
Administrator~ Spirit will set you free ~
MarcusRife
Profile Joined March 2011
343 Posts
Last Edited: 2012-07-13 19:46:37
June 25 2012 01:26 GMT
#91
Here are my submissions

Map author for all is Rife.

Aiur Refuge
Playable bounds: 168 x 168
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094

Beelzebub
Playable Bounds: 120 x 118
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339694

Labyrinthine Temple
Playable Bounds: 160 x 160
+ Show Spoiler +

[image loading]

FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 25 2012 03:22 GMT
#92
On June 25 2012 10:26 MarcusRife wrote:
Here are my submissions

Map author for all is Rife.

Aiur Refuge
Playable bounds: 168 x 168
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=333094

Beelzebub
Playable Bounds: 120 x 118
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=339694

Christmas Station
Playable Bounds: 124 x 124
+ Show Spoiler +

[image loading]

Map Thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=347415

Not bad so far. Got a decent selection already. Posted my feedback for all three already :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 25 2012 06:29 GMT
#93
On June 25 2012 04:43 FlaShFTW wrote:
urs KAROT. you need a thread so i can spam :D


Okidoki, gotta wait till im back home tho for some screenshots n stuff
KCCO!
Infidler
Profile Joined June 2012
Norway49 Posts
June 25 2012 12:25 GMT
#94
"Please send your map files to submit.motm[at]gmail.com (include your user name in subject) and post your overviews with any additional information in this thread. Follow this format while posting in this thread to ensure your entry is accepted:"

By "and post your overviews with any additional information in this thread" do you mean post the additional information in the mail or on this forum post?

sorry if this is a obvious question, thanks
Eggs Dee
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 25 2012 13:00 GMT
#95
in this thread => in this forumpost
KCCO!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 25 2012 13:22 GMT
#96
ihasaKAROT is correct!
Administrator~ Spirit will set you free ~
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 25 2012 16:06 GMT
#97
On June 25 2012 22:00 ihasaKAROT wrote:
in this thread => in this forumpost

stop being lazy KAROT and make that god damn thread... please? <3

also i see what you did there xD
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-07-15 11:50:27
June 25 2012 16:10 GMT
#98
Hello, this is my map submission!
Edit; i have changed two of my map submission with new maps.



Civilized Planet (new)
Infidler
+ Show Spoiler +
[image loading]

156 x 116

Duotax
Infidler
+ Show Spoiler +
[image loading]

107 x 126


City Sector (new)
Infidler
+ Show Spoiler +
[image loading]

156 x 156

Map Threads;
Civilized Planet (new); http://www.teamliquid.net/forum/viewmessage.php?topic_id=348209
Duotax; http://www.teamliquid.net/forum/viewmessage.php?topic_id=347825
City Sector; (new) http://www.teamliquid.net/forum/viewmessage.php?topic_id=352633

Hope you liked it
Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun.
Eggs Dee
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 25 2012 16:36 GMT
#99
On June 26 2012 01:10 Infidler wrote:
Hello, this is my map submission!

All Maps are made by me, Infidler

Abandoned Planet
132 x 124

+ Show Spoiler +
[image loading]


Duotax
107 x 126

+ Show Spoiler +
[image loading]



Antaxon
132 x 140

+ Show Spoiler +
[image loading]


Hope you liked it
Maps are made for me and my friends to play on, but i figured ill try entering this competition for fun.

Please make threads for these maps.

I don't think I'm in the right here to say this, as I am not an organizer, nor anyone that will be involved in this event directly, but please make map threads BEFORE you post the maps and submissions into this thread. It makes it easier for us to give feedback, unless of course you don't want any feedback on the maps at all. Also make sure you format it in the correct way too.

<3
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Infidler
Profile Joined June 2012
Norway49 Posts
Last Edited: 2012-06-25 17:11:37
June 25 2012 16:52 GMT
#100
I will do it right away thanks for letting me know.

Problem, i cant submit more then 1 thread for the maps, because i get this error "Error: You are trying to create multiple threads too quickly. New users are limited to how fast they can create threads. Please consider searching for an existing thread about the topic, or wait a short while and try again."
Eggs Dee
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