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MotM ProAm - Page 3

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 16 17 18 Next All
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 22 2012 16:31 GMT
#41
well, time to get to work
~ ~ <°)))><~ ~ ~
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 22 2012 16:40 GMT
#42
This is as interesting as I was hoping it would be
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Guardian85
Profile Joined May 2012
162 Posts
June 22 2012 16:49 GMT
#43
Sounds like a very interesting competition.

Im wondering if submited maps, will be evaluated solemly from overview, or if they are tested in game, and / or if played?

Will there be any Email response to if you are, or are not selected.
And will you be able to see any evaluation summary? since that information could be useful even though you did not get in the top few.

Cheers G.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 22 2012 16:54 GMT
#44
Quick question: are you allowed to turn down a pro in favour of another one?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Guardian85
Profile Joined May 2012
162 Posts
June 22 2012 16:59 GMT
#45
On June 23 2012 01:54 Broodie wrote:
Quick question: are you allowed to turn down a pro in favour of another one?


Im not the correct one to answer that, but logicaly that would mean it would be possible if they have anyone to "spare".

But judging by the randomize system, that would mean you need to run the randomize system all over again for everyone else.

But one option could perhaps be, swaping with another Am.

but like i said im not the one to answer that question, just thought i'd share my point of view.
a176
Profile Blog Joined August 2009
Canada6688 Posts
June 22 2012 17:02 GMT
#46
interesting idea plexa. who came up with this?
starleague forever
FlaShFTW
Profile Blog Joined February 2010
United States10384 Posts
June 22 2012 17:04 GMT
#47
On June 23 2012 01:54 Broodie wrote:
Quick question: are you allowed to turn down a pro in favour of another one?

Why would you turn down a pro to begin with? unless you have personal feud with the pro, there should be no reason why you wouldn't want him. They are all entirely qualified with their expertise and I have full trust in all of them to instruct and help you in every way possible.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
June 22 2012 17:04 GMT
#48
On June 23 2012 01:49 Guardian85 wrote:
Sounds like a very interesting competition.

Im wondering if submited maps, will be evaluated solemly from overview, or if they are tested in game, and / or if played?
I would wager that pros will choose maps based on the overview, although if they want to see maps in more detail that can be arranged (also means its a good idea to upload your map).

Will there be any Email response to if you are, or are not selected.
And will you be able to see any evaluation summary? since that information could be useful even though you did not get in the top few.

Cheers G.

Responses will be either PMd or emailed, haven't decided that yet. But yes, everyone will get a response.
There may or may not be an evaluation summary the finalists, but there definitely won't be for the maps which are not selected by the pros.

On June 23 2012 01:54 Broodie wrote:
Quick question: are you allowed to turn down a pro in favour of another one?

I suppose that if there are certain people you dont want to work with you can specify that in the email (pro list comes out in 2 weeks). Other than that, it will be the pros who make the selections, not the other way around.
Administrator~ Spirit will set you free ~
Guardian85
Profile Joined May 2012
162 Posts
June 22 2012 17:33 GMT
#49
How many maps can be picked per mapper?
If you contribute 3 maps, can all 3 be chosen or can only the "best" out of 3?
monitor
Profile Blog Joined June 2010
United States2409 Posts
June 22 2012 17:47 GMT
#50
On June 23 2012 02:33 Guardian85 wrote:
How many maps can be picked per mapper?
If you contribute 3 maps, can all 3 be chosen or can only the "best" out of 3?


You can submit up to three maps, but only 1 will be worked on with a pro. The Am/Pros work in pairs- the 3 maps is just to allow more choices from the pros, and to give the people submitting more flexibility and potential for being chosen.
https://liquipedia.net/starcraft2/Monitor
FlaShFTW
Profile Blog Joined February 2010
United States10384 Posts
June 22 2012 17:50 GMT
#51
On June 23 2012 02:47 monitor wrote:
Show nested quote +
On June 23 2012 02:33 Guardian85 wrote:
How many maps can be picked per mapper?
If you contribute 3 maps, can all 3 be chosen or can only the "best" out of 3?


You can submit up to three maps, but only 1 will be worked on with a pro. The Am/Pros work in pairs- the 3 maps is just to allow more choices from the pros, and to give the people submitting more flexibility and potential for being chosen.

^this. also if a person has maybe 2 really good maps, the pro can choose one that might go to his strength.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 22 2012 18:33 GMT
#52
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
FlaShFTW
Profile Blog Joined February 2010
United States10384 Posts
June 22 2012 18:45 GMT
#53
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
RumbleBadger
Profile Joined July 2011
322 Posts
June 22 2012 20:11 GMT
#54
On June 23 2012 03:45 FlaShFTW wrote:
Show nested quote +
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.

I agree. This is more to take the set of map-makers that is right below the "top level" and bring them on up. It's a good idea.
Games before dames.
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 22 2012 22:52 GMT
#55
On June 23 2012 03:45 FlaShFTW wrote:
Show nested quote +
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.


You're not everyone lol.

Also, what i'm dreaming of is a nomination ceremony like in gsl. Would be so awesome <3 but since i'm ineligible to participate, if i'm not invited, that means i can't do anything right ? D:

Oh and gogogo tl frontpage too
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
FlaShFTW
Profile Blog Joined February 2010
United States10384 Posts
June 22 2012 23:32 GMT
#56
On June 23 2012 07:52 ArcticRaven wrote:
Show nested quote +
On June 23 2012 03:45 FlaShFTW wrote:
On June 23 2012 03:33 Yonnua wrote:
This is exactly what the mapping community needs. Allows for newer mappers to get substantial feedback and improve and also to better understand the process of map-making while also reinvigorating the pros so that they can use a lot of the more interesting concepts which they might not be coming up with.

I feel that the mapping community has already given a ton of feedback to the newer mappers when they post their maps. i know i for one try to always give people some feedback on their maps. this is just something to make them stretch their limits and go big on their maps.


You're not everyone lol.

Also, what i'm dreaming of is a nomination ceremony like in gsl. Would be so awesome <3 but since i'm ineligible to participate, if i'm not invited, that means i can't do anything right ? D:

Oh and gogogo tl frontpage too

wat do you mean im not everyone? a lot of people give feedback besides myself. they might not do it on every single map, but there's a lot of good feedback in the community as a whole.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
ArcticRaven
Profile Joined August 2011
France1406 Posts
June 23 2012 10:32 GMT
#57
Let's just say you post a lot, and on every map : ]
[Govie] Wierd shit, on a 6 game AP winning streak with KOTL in the trench. I searched gandalf quotes and spammed them all game long, trenchwarfare247, whateva it takes!
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 23 2012 15:17 GMT
#58
Btw this may be obvious but if you're an amateur you should really focus a lot on the overall idea and layout of the map more than detailed execution or aesthetics for maps you submit. Aesthetics and those details in balance can always be fixed, but if the map is just plain boring or a really bad idea that's a lot harder to work with.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Meltage
Profile Joined October 2010
Germany613 Posts
Last Edited: 2012-06-23 15:44:12
June 23 2012 15:43 GMT
#59
And even if you're rly good at aesthetics, you better use that on ethe collaborated map, than waste it on a map that might not be used, or changed much. I just imagined a nice scenario - an 'amateur' submits a map that gets chosen by one 'pro' and the pro decides to not want to change anything - maybe just work on aesthetics and move a doodad from original concept. Can the map still win, given that it would be good enough to win?

It should be a legal move by the pro, because why fix something that doesn't have to be fixed? There shoudln't be a rule in this contest or any other that says that it has to be changed just for the sake of changing.
http://mentalbalans.se/aggedesign
Chargelot
Profile Blog Joined December 2010
2275 Posts
June 23 2012 17:32 GMT
#60
Working on the textures of my first production. Figure I'll end up submitting it here, though I started on it a while before I read this. Here is a small preview

+ Show Spoiler +
if (post == "stupid") { document.getElementById('post').style.display = 'none'; }
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