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MotM ProAm - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 29 2012 20:48 GMT
#161
My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).

vvvvvvvvvvvvvvvv
Aurora Frost will be one of the submissions.
^^^^^^^^^^^^^^^^
Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.

I would love some more varied thoughts on the current overview for Aurora Frost though.

SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 29 2012 21:31 GMT
#162
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.
Yugoslavia will always live on in my heart
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 29 2012 21:38 GMT
#163
I'm also going to be submitting a few maps, fwitw.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 29 2012 21:48 GMT
#164
You want to work as much as you can on a map before u submit it, that is why there are so few submissions
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 29 2012 22:45 GMT
#165
Don't worry, lots of submissions will be showing up in the coming days
~ ~ <°)))><~ ~ ~
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 29 2012 23:45 GMT
#166
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 00:13 GMT
#167
On June 30 2012 08:45 FlaShFTW wrote:
Show nested quote +
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-06-30 00:49:34
June 30 2012 00:38 GMT
#168
On June 30 2012 09:13 moskonia wrote:
Show nested quote +
On June 30 2012 08:45 FlaShFTW wrote:
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar


unfortunately, having neutral units blocking paths breaks pathing, similarly to pre-placed force-fields. the pathing algorithm doesn't take into account the neutral units; so if ordered across the map, units will pile up on the blocked passageway if it is the shortest route, even if there are other, open passageways.

edit: though this may be acceptable if used in a limited way, for example a small expansion with only one entrance blocked by FFs or neutral eggs or whatever.

there might be some other solution though, maybe triggers.
This is it... the alpaca lips.
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 30 2012 00:42 GMT
#169
On June 30 2012 09:13 moskonia wrote:
Show nested quote +
On June 30 2012 08:45 FlaShFTW wrote:
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar

well, no. the mineral block was used to make it harder for armies to get places, but allow small groups of units past. more notably are the mineral walls on outsider and medusa. they can still get units across by glitching a worker with a unit. here's a video to show you what i mean.



4:45 for reference.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:00 GMT
#170
Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.

FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.

Here is what I think will be good: + Show Spoiler +
[image loading]
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 30 2012 01:06 GMT
#171
On June 30 2012 10:00 moskonia wrote:
Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.

FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.

Here is what I think will be good: + Show Spoiler +
[image loading]
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.

wouldn't work. the entire purpose of the minerals was to only allow workers or one units at a time to go through. this idea allows small units to get through. It's just not the same with all the glitches removed from BW
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:18 GMT
#172
Ah well nothing we can do, best use the tools we do have to the maximum and not worry about the tools we don't have ^^
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 30 2012 03:52 GMT
#173
I've been busy, but I'll see what I can do with regards to recreating the mineral block. It looks quite difficult, though. If I can't get it to work, I might have to use + Show Spoiler +
destructible rocks or something T.T
to where the space is limited to where only workers and equally-sized units can get through.
Yugoslavia will always live on in my heart
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 30 2012 03:55 GMT
#174
On June 30 2012 05:48 Broodie wrote:
My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).

vvvvvvvvvvvvvvvv
Aurora Frost will be one of the submissions.
^^^^^^^^^^^^^^^^
Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.

I would love some more varied thoughts on the current overview for Aurora Frost though.


It's terribad, obv.
+ Show Spoiler +
:p


But I do expect quite a few submissions to be made in the final days. I already have 3 maps I can use for this, but I don't quite feel satisfied with the selection, so I'm gonna hold off and see if I can change that. I hope this'll be as fun as I'm imagining, few things ever are though. Still, chin up, and all that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlaShFTW
Profile Blog Joined February 2010
United States10318 Posts
June 30 2012 04:22 GMT
#175
On June 30 2012 10:18 moskonia wrote:
Ah well nothing we can do, best use the tools we do have to the maximum and not worry about the tools we don't have ^^

Meh, i guess. There should be a Mod type game which allows for the the old BW glitches into this :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
No0n
Profile Joined March 2010
United States355 Posts
June 30 2012 05:16 GMT
#176
Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 30 2012 06:23 GMT
#177
On June 30 2012 14:16 No0n wrote:
Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid

I wish I was good enough to make maps that Blizzard would add to the map pool. I'm going to try to remake some BW maps, I guess.
On a somewhat related note, the SC2 map editor seems a bit different from the times I used the BW galaxy editor. I hope that I can pick it up easily.
Yugoslavia will always live on in my heart
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
June 30 2012 06:27 GMT
#178
Hmm. My computer is... terrible. Whenever I generate cliffs or other textures, it lags a bit. I should really upgrade it.
Yugoslavia will always live on in my heart
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
Last Edited: 2012-06-30 09:30:55
June 30 2012 06:40 GMT
#179
Nothing I'm doing seems to work with recreating the mineral glitch. I wonder if I can set the pathing to only allow certain units through, i.e. only workers.
Edit: I found the Tasteless and Artosis automaton bots! That's actually really cool of Blizzard to put them in.
Edit 2: The only thing I see working is maybe changing the radii of the units with .375 radius to .376, but I'm pretty sure that would invalidate the map.
Edit 3: I think I'm in over my head. I can't get a good way to recreate the mineral glitch and I must've greatly overestimated my abilities with the mapmaker.
Yugoslavia will always live on in my heart
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 02 2012 04:20 GMT
#180
Yo, where's dat pro list? I wanna know if I need to engage in protest :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
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