• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:27
CEST 05:27
KST 12:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt1: Inheritors15[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10
Community News
2026 GSL Season 1 Qualifiers24Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】
Tourneys
[ASL21] Ro8 Day 1 [Megathread] Daily Proleagues [ASL21] Ro16 Group D Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Dawn of War IV Stormgate/Frost Giant Megathread Diablo IV Nintendo Switch Thread Total Annihilation Server - TAForever
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2299 users

MotM ProAm - Page 9

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 7 8 9 10 11 18 Next All
Broodie
Profile Blog Joined May 2008
Canada832 Posts
June 29 2012 20:48 GMT
#161
My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).

vvvvvvvvvvvvvvvv
Aurora Frost will be one of the submissions.
^^^^^^^^^^^^^^^^
Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.

I would love some more varied thoughts on the current overview for Aurora Frost though.

SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 29 2012 21:31 GMT
#162
--- Nuked ---
RFDaemoniac
Profile Joined September 2011
United States544 Posts
June 29 2012 21:38 GMT
#163
I'm also going to be submitting a few maps, fwitw.
moskonia
Profile Joined January 2011
Israel1448 Posts
June 29 2012 21:48 GMT
#164
You want to work as much as you can on a map before u submit it, that is why there are so few submissions
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
June 29 2012 22:45 GMT
#165
Don't worry, lots of submissions will be showing up in the coming days
~ ~ <°)))><~ ~ ~
FlaShFTW
Profile Blog Joined February 2010
United States10391 Posts
June 29 2012 23:45 GMT
#166
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 00:13 GMT
#167
On June 30 2012 08:45 FlaShFTW wrote:
Show nested quote +
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar
Namrufus
Profile Blog Joined August 2011
United States396 Posts
Last Edited: 2012-06-30 00:49:34
June 30 2012 00:38 GMT
#168
On June 30 2012 09:13 moskonia wrote:
Show nested quote +
On June 30 2012 08:45 FlaShFTW wrote:
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar


unfortunately, having neutral units blocking paths breaks pathing, similarly to pre-placed force-fields. the pathing algorithm doesn't take into account the neutral units; so if ordered across the map, units will pile up on the blocked passageway if it is the shortest route, even if there are other, open passageways.

edit: though this may be acceptable if used in a limited way, for example a small expansion with only one entrance blocked by FFs or neutral eggs or whatever.

there might be some other solution though, maybe triggers.
This is it... the alpaca lips.
FlaShFTW
Profile Blog Joined February 2010
United States10391 Posts
June 30 2012 00:42 GMT
#169
On June 30 2012 09:13 moskonia wrote:
Show nested quote +
On June 30 2012 08:45 FlaShFTW wrote:
On June 30 2012 06:31 plasmidghost wrote:
I've always wanted to remake Monty Hall SE for SC2. I'll see what I can do.

would be hard. remember there are no mineral cross glitches anymore. would be interesting though, I'd like to see someone try to remake that one.

I didn't play BW much or watched almost anything, but the mineral cross is the thing used to make workers passable while other units don't right? if so you can just make natural units and stack them on each other or something so the wall will have a lot of HP, that will allow workers to pass while other units will have to kill the units first (its not tghe same thing of course, but it is similar

well, no. the mineral block was used to make it harder for armies to get places, but allow small groups of units past. more notably are the mineral walls on outsider and medusa. they can still get units across by glitching a worker with a unit. here's a video to show you what i mean.



4:45 for reference.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:00 GMT
#170
Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.

FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.

Here is what I think will be good: + Show Spoiler +
[image loading]
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.
FlaShFTW
Profile Blog Joined February 2010
United States10391 Posts
June 30 2012 01:06 GMT
#171
On June 30 2012 10:00 moskonia wrote:
Namrufus, so it break pathing, so what? it wont be used on ladder but it could make interesting games and I am sure adding a bit of control problems wont do that much when used in a pro matches. If you know the map and that there are natural units there it shouldn't be that big of a deal.

FlaShFTW, hmm ok so you can't really do it in sc2, but what you can do is make for super small area that allows for only small units to pass, of course it is different, they are different games but I think for the purposes of remaking "Monty Hall SE" you can do it with maybe with natural units, it wont be the same, but it will be at least a bit similar.

Here is what I think will be good: + Show Spoiler +
[image loading]
it is a choke point with stacked units that only small units can pass through, even though later on you can clean the minerals to make your life easier with passing there. You can pass with workers and after you kill the units you can pass with small units. Of course it is not the same but I think it is a cool thing to try.

wouldn't work. the entire purpose of the minerals was to only allow workers or one units at a time to go through. this idea allows small units to get through. It's just not the same with all the glitches removed from BW
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
moskonia
Profile Joined January 2011
Israel1448 Posts
June 30 2012 01:18 GMT
#172
Ah well nothing we can do, best use the tools we do have to the maximum and not worry about the tools we don't have ^^
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 30 2012 03:52 GMT
#173
--- Nuked ---
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 30 2012 03:55 GMT
#174
On June 30 2012 05:48 Broodie wrote:
My amateur ass will be submitting in a week or so, probably by wednesday give or take, I still don't think that brings us to 13+ though lol (or even close?).

vvvvvvvvvvvvvvvv
Aurora Frost will be one of the submissions.
^^^^^^^^^^^^^^^^
Thread (OP Overview) slightly outdated until my new map is ready to be released, then it will be updated and a new thread for SCA Concertina will be made.

I would love some more varied thoughts on the current overview for Aurora Frost though.


It's terribad, obv.
+ Show Spoiler +
:p


But I do expect quite a few submissions to be made in the final days. I already have 3 maps I can use for this, but I don't quite feel satisfied with the selection, so I'm gonna hold off and see if I can change that. I hope this'll be as fun as I'm imagining, few things ever are though. Still, chin up, and all that.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
FlaShFTW
Profile Blog Joined February 2010
United States10391 Posts
June 30 2012 04:22 GMT
#175
On June 30 2012 10:18 moskonia wrote:
Ah well nothing we can do, best use the tools we do have to the maximum and not worry about the tools we don't have ^^

Meh, i guess. There should be a Mod type game which allows for the the old BW glitches into this :D
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
No0n
Profile Joined March 2010
United States355 Posts
June 30 2012 05:16 GMT
#176
Well Monty Hall would be cool, but the mineral glitch is really hard to replicate. Maybe you could make a map that Blizzard is sure to like and add to the map pool. Arkanoid
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 30 2012 06:23 GMT
#177
--- Nuked ---
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
June 30 2012 06:27 GMT
#178
--- Nuked ---
Deleted User 173346
Profile Blog Joined April 2011
16169 Posts
Last Edited: 2012-06-30 09:30:55
June 30 2012 06:40 GMT
#179
--- Nuked ---
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 02 2012 04:20 GMT
#180
Yo, where's dat pro list? I wanna know if I need to engage in protest :p
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Prev 1 7 8 9 10 11 18 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 192
ProTech128
Nina 69
CosmosSc2 28
StarCraft: Brood War
GuemChi 5211
NaDa 56
Icarus 2
Dota 2
NeuroSwarm228
League of Legends
JimRising 721
Heroes of the Storm
Khaldor89
Other Games
summit1g9027
C9.Mang0609
Artosis327
WinterStarcraft274
PiGStarcraft184
Maynarde109
minikerr9
Organizations
Other Games
gamesdonequick844
BasetradeTV239
Dota 2
PGL Dota 2 - Main Stream140
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH290
• Hupsaiya 68
• practicex 27
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki31
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Lourlo1180
• Rush689
Other Games
• Scarra1851
Upcoming Events
Replay Cast
5h 33m
Afreeca Starleague
6h 33m
Leta vs YSC
GSL
1d 6h
Rogue vs Percival
Zoun vs Solar
Replay Cast
1d 20h
GSL
2 days
Cure vs TriGGeR
ByuN vs Bunny
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
OSC
3 days
Replay Cast
3 days
Replay Cast
4 days
IPSL
4 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
4 days
Replay Cast
4 days
uThermal 2v2 Circuit
5 days
BSL
5 days
IPSL
5 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Jaedong vs Light
Monday Night Weeklies
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.