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MotM ProAm - Page 11

Forum Index > SC2 Maps & Custom Games
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sgehtNewbton
Profile Joined June 2011
Germany20 Posts
July 08 2012 11:34 GMT
#201
On July 08 2012 19:21 1a2a3a[MB] wrote:
Show nested quote +
On June 25 2012 04:49 noNewton wrote:
Zel' Gor Oasis (on [EU] as Zel' Gor Oasis SE)

Newton (Bnet: sgehtNewton.558 on [EU])

[image loading]
Playable Bounds: 166 x 118

Sideways Ohana


Just because it has a circular center and beach-like textures?
FeedNathan2013
thezanursic
Profile Blog Joined July 2011
5497 Posts
July 08 2012 11:48 GMT
#202
On July 04 2012 21:41 kim9067 wrote:

Submission 2
Map Name Hextower
Map Author kim9067 - AKA Ksw
Map Overview
[image loading]
Playable Map Bounds 140x140

I'll submit the third one later.
Thanks for making this competition, really motivated me.

What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Semmo
Profile Joined June 2011
Korea (South)627 Posts
Last Edited: 2012-07-08 12:24:25
July 08 2012 12:23 GMT
#203
On July 08 2012 20:48 thezanursic wrote:
Show nested quote +
On July 04 2012 21:41 kim9067 wrote:

Submission 2
Map Name Hextower
Map Author kim9067 - AKA Ksw
Map Overview
[image loading]
Playable Map Bounds 140x140

I'll submit the third one later.
Thanks for making this competition, really motivated me.

What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we

It is 77. However, if you put a stalker or marines on top attacking the worker while it mines you can actually prevent mining completely, as in kill worker before it finishes the animation, hence blocking the wall indefinitely.

Edit: even if you just leave the worker to mine, it takes a long time.
Mapmaker of Frost, Fruitland and Bridgehead
SeinGalton
Profile Blog Joined April 2011
South Africa387 Posts
Last Edited: 2012-07-08 13:32:43
July 08 2012 13:31 GMT
#204
Hello;

I'll only have a single entry for this tournament and this is it:

Map Name: Galápagos
Author: SeinGalton
Playable Bounds: 132 x 140

[image loading]

Map Thread

Good luck to everyone!
They're coming to get you, Barbara.
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 15:53 GMT
#205
On July 08 2012 20:34 noNewton wrote:
Show nested quote +
On July 08 2012 19:21 1a2a3a[MB] wrote:
Sideways Ohana


Just because it has a circular center and beach-like textures?

Ignore comments like that. Your map and Ohana have almost nothing in common, except the number of spawn points.

On July 08 2012 20:48 thezanursic wrote:
What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we

...an extractor huh? They can do that now?
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
July 08 2012 16:50 GMT
#206
Map Name: Hierophant
Map Author: TibblesEvilC (TibblesEvilCat on TL)
Map Overview: + Show Spoiler +
[image loading]

Playable Map Bounds: 148x144
Pritty standard Map, close spawn disabled

Easily fe'd and backdoor towards 3rd base blocked by rocks, airspace for air units to function behind main minerals, so airplay will have good prospects. but have good temperance to not die to ground attack.

close air 45 sec
cross 50 sec
Live Fast Die Young :D
Gfire
Profile Joined March 2011
United States1699 Posts
July 08 2012 16:55 GMT
#207
On July 09 2012 00:53 NewSunshine wrote:
Show nested quote +
On July 08 2012 20:48 thezanursic wrote:
What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we

...an extractor huh? They can do that now?

Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more.
all's fair in love and melodies
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 08 2012 18:03 GMT
#208
On July 09 2012 01:55 Gfire wrote:
Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more.

Oh, ok. Either way, a player who keeps an eye on the backdoor's mineral count should be able to hold it off, that's just part of how a mineral backdoor works. And also, a push that uses that trick is going to be slower/weaker than a straight up push, and so plays out more like cheese. I don't see a problem.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Gfire
Profile Joined March 2011
United States1699 Posts
July 08 2012 18:13 GMT
#209
On July 09 2012 03:03 NewSunshine wrote:
Show nested quote +
On July 09 2012 01:55 Gfire wrote:
Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more.

Oh, ok. Either way, a player who keeps an eye on the backdoor's mineral count should be able to hold it off, that's just part of how a mineral backdoor works. And also, a push that uses that trick is going to be slower/weaker than a straight up push, and so plays out more like cheese. I don't see a problem.

Oh no, me neither. I think it's fine.
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 00:00 GMT
#210
Belief Constellation:
+ Show Spoiler +
[image loading]

Size: 156x138
(Made June 25)

Protoss Decal:
+ Show Spoiler +
[image loading]

Size: 140x150
(Made February 20)

Prison Plateau:
+ Show Spoiler +
[image loading]

Size: 144x146
(Made July 7)

All maps by me :p
Also, sent ^^
Moderatorshe/her
TL+ Member
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 09 2012 07:31 GMT
#211
That protoss decal is too ez to fix templar.... remove all the decals
KCCO!
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 12:00 GMT
#212
On July 09 2012 16:31 ihasaKAROT wrote:
That protoss decal is too ez to fix templar.... remove all the decals

+ Show Spoiler +
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO... + Show Spoiler +
Moderatorshe/her
TL+ Member
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
July 09 2012 12:20 GMT
#213
On July 09 2012 09:00 TehTemplar wrote:
Protoss Decal:
+ Show Spoiler +
[image loading]

Size: 140x150
(Made February 20)


Wait, does the nat geyser block part of the main ramp?
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 13:04 GMT
#214
On July 09 2012 21:20 Yonnua wrote:
Show nested quote +
On July 09 2012 09:00 TehTemplar wrote:
Protoss Decal:
+ Show Spoiler +
[image loading]

Size: 140x150
(Made February 20)


Wait, does the nat geyser block part of the main ramp?

... ... yes ;_;
It is, however, better than the first version, which had no top right natural :p
Moderatorshe/her
TL+ Member
Timmay
Profile Joined April 2005
United States112 Posts
July 09 2012 13:48 GMT
#215
Map Name: Psychosurgery
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 156 x 156

Map Name: Last Fantasy
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 172 x 172
*Sorry for the terrible texture work.

Map Name: Rust In Peace
Map Author: Timmay
Map Overview:
[image loading]
Playable Map Bounds: 156 x 156
Gfire
Profile Joined March 2011
United States1699 Posts
July 09 2012 15:03 GMT
#216
Nice work on the 3p maps Timmay.

Has Psychosurgery been changed at all since the last contest?
all's fair in love and melodies
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
July 09 2012 15:31 GMT
#217
How do you make the 3p maps symmetrical? =p
Moderatorshe/her
TL+ Member
FlaShFTW
Profile Blog Joined February 2010
United States10233 Posts
July 09 2012 15:59 GMT
#218
Where the HELL are the THREADS...

Also I take all credit for Belief Constellation. <3 u Teh.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 09 2012 16:32 GMT
#219
On July 10 2012 00:59 FlaShFTW wrote:
Where the HELL are the THREADS...

Also I take all credit for Belief Constellation. <3 u Teh.

You and your threads...
I'll try to post a thread or 2 when I make my entries, so you don't have a heart attack :D
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
GDR
Profile Joined July 2011
Canada407 Posts
July 09 2012 21:01 GMT
#220
Ulaan Winter by GDR

[image loading]

Thread
Bounds: 142x144
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