Just because it has a circular center and beach-like textures?
MotM ProAm - Page 11
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sgehtNewbton
Germany20 Posts
Just because it has a circular center and beach-like textures? | ||
thezanursic
5478 Posts
On July 04 2012 21:41 kim9067 wrote: Submission 2 Map Name Hextower Map Author kim9067 - AKA Ksw Map Overview Playable Map Bounds 140x140 I'll submit the third one later. Thanks for making this competition, really motivated me. What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we | ||
Semmo
Korea (South)627 Posts
On July 08 2012 20:48 thezanursic wrote: What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we It is 77. However, if you put a stalker or marines on top attacking the worker while it mines you can actually prevent mining completely, as in kill worker before it finishes the animation, hence blocking the wall indefinitely. Edit: even if you just leave the worker to mine, it takes a long time. | ||
SeinGalton
South Africa387 Posts
I'll only have a single entry for this tournament and this is it: Map Name: Galápagos Author: SeinGalton Playable Bounds: 132 x 140 Map Thread Good luck to everyone! | ||
NewSunshine
United States5938 Posts
On July 08 2012 20:34 noNewton wrote: Just because it has a circular center and beach-like textures? Ignore comments like that. Your map and Ohana have almost nothing in common, except the number of spawn points. On July 08 2012 20:48 thezanursic wrote: What's the mineral amount? Because I can totally see people 10 pooling taking an extractor at the natural and just mining out the mineral. or 2 raxx or 2 gating we ...an extractor huh? They can do that now? | ||
TibblesEvilCat
United Kingdom766 Posts
Map Author: TibblesEvilC (TibblesEvilCat on TL) Map Overview: + Show Spoiler + Playable Map Bounds: 148x144 Pritty standard Map, close spawn disabled Easily fe'd and backdoor towards 3rd base blocked by rocks, airspace for air units to function behind main minerals, so airplay will have good prospects. but have good temperance to not die to ground attack. close air 45 sec cross 50 sec | ||
Gfire
United States1699 Posts
On July 09 2012 00:53 NewSunshine wrote: ...an extractor huh? They can do that now? Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more. | ||
NewSunshine
United States5938 Posts
On July 09 2012 01:55 Gfire wrote: Meaning you can take a load of minerals and then send your worker to the extractor to get rid of them instead of going all the way home. Cause you replace the minerals it's carrying with gas and then you can go back for more. Oh, ok. Either way, a player who keeps an eye on the backdoor's mineral count should be able to hold it off, that's just part of how a mineral backdoor works. And also, a push that uses that trick is going to be slower/weaker than a straight up push, and so plays out more like cheese. I don't see a problem. | ||
Gfire
United States1699 Posts
On July 09 2012 03:03 NewSunshine wrote: Oh, ok. Either way, a player who keeps an eye on the backdoor's mineral count should be able to hold it off, that's just part of how a mineral backdoor works. And also, a push that uses that trick is going to be slower/weaker than a straight up push, and so plays out more like cheese. I don't see a problem. Oh no, me neither. I think it's fine. | ||
The_Templar
your Country52797 Posts
+ Show Spoiler + Size: 156x138 (Made June 25) Protoss Decal: + Show Spoiler + Size: 140x150 (Made February 20) Prison Plateau: + Show Spoiler + Size: 144x146 (Made July 7) All maps by me :p Also, sent ^^ | ||
ihasaKAROT
Netherlands4730 Posts
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The_Templar
your Country52797 Posts
On July 09 2012 16:31 ihasaKAROT wrote: That protoss decal is too ez to fix templar.... remove all the decals + Show Spoiler + NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO... + Show Spoiler + | ||
Yonnua
United Kingdom2331 Posts
On July 09 2012 09:00 TehTemplar wrote: Protoss Decal: + Show Spoiler + Size: 140x150 (Made February 20) Wait, does the nat geyser block part of the main ramp? | ||
The_Templar
your Country52797 Posts
On July 09 2012 21:20 Yonnua wrote: Wait, does the nat geyser block part of the main ramp? ... ... yes ;_; It is, however, better than the first version, which had no top right natural :p | ||
Timmay
United States111 Posts
Map Author: Timmay Map Overview: Playable Map Bounds: 156 x 156 Map Name: Last Fantasy Map Author: Timmay Map Overview: Playable Map Bounds: 172 x 172 *Sorry for the terrible texture work. Map Name: Rust In Peace Map Author: Timmay Map Overview: Playable Map Bounds: 156 x 156 | ||
Gfire
United States1699 Posts
Has Psychosurgery been changed at all since the last contest? | ||
The_Templar
your Country52797 Posts
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FlaShFTW
United States9936 Posts
Also I take all credit for Belief Constellation. <3 u Teh. | ||
NewSunshine
United States5938 Posts
On July 10 2012 00:59 FlaShFTW wrote: Where the HELL are the THREADS... Also I take all credit for Belief Constellation. <3 u Teh. You and your threads... I'll try to post a thread or 2 when I make my entries, so you don't have a heart attack :D | ||
GDR
Canada407 Posts
Thread Bounds: 142x144 | ||
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