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MotM ProAm - Page 13

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 11 12 13 14 15 18 Next All
NewSunshine
Profile Joined July 2011
United States5938 Posts
July 12 2012 02:09 GMT
#241
On July 12 2012 11:00 -NegativeZero- wrote:
Show nested quote +
On July 10 2012 16:42 ihasaKAROT wrote:
Should be :

Looks like FlashFTW's life...
( •_•)>⌐■-■
(⌐■_■)
Is hanging by a thread
AAAWWWWWWWWWWWWWWWWWYEEEAAAAHHHHHHHHHH

I dont think you get it, the "YEEEAAAHHH" is actually a guy screaming that at the start of a rock song, not an expression of awesomeness

I know, it's the intro to CSI Miami. But this version's better.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 12 2012 07:05 GMT
#242
I hate CSI miami alltogether, but it makes good memes

horatio is such a douche

Tomorrow is d-day for entering your maps
KCCO!
Stackz
Profile Joined November 2011
Portugal43 Posts
July 12 2012 11:23 GMT
#243
Entry 1 - MineStation
Playable Bounds - 154x142
+ Show Spoiler +
[image loading]


Entry 2 - Ancient Jungle
Playable Bounds - 141x142
+ Show Spoiler +
[image loading]


This one got no aesthetics... going through exams so got no time... hope its not a problem.
Grubby fighting!!!
Big J
Profile Joined March 2011
Austria16289 Posts
July 12 2012 12:27 GMT
#244
let's see how this goes

Nerazim Exile v0.3
by Big J
+ Show Spoiler +
[image loading]

Playable Bounds: 182x114
check the mapthread for more information
http://www.teamliquid.net/forum/viewmessage.php?topic_id=351803

E-mail sent!
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 12 2012 13:19 GMT
#245
13th is the last day for entries! Make sure you get them in
Administrator~ Spirit will set you free ~
OxyGenesis
Profile Joined May 2012
United Kingdom281 Posts
July 12 2012 13:39 GMT
#246
What time exactly is the deadline? I fear I have been a bit too ambitious with my entry
Maker of Maps inc. Vector, Uncanny Valley and Fissure | Co-Founder of SC2Melee.net
lefix
Profile Joined February 2011
Germany1082 Posts
July 12 2012 13:50 GMT
#247
just submit it, the maps are supposed to be still worked on anyway
at this point i think layout and proportions are what the 'pros' will look at most
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 12 2012 13:59 GMT
#248
Just noticed its friday the 13th... tam tadaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

this wont end well for me
KCCO!
Aunvilgod
Profile Joined December 2011
2653 Posts
Last Edited: 2012-07-12 14:46:24
July 12 2012 14:40 GMT
#249
Well I hope you don´t dislike finished maps. Maybe I even find the motivation to submit a 3rd map. Thinking about it, I have to admit that I really dislike the format of the contest. On Incandescence for example you could do some balance tweaks but other than that... not a lot. So it is pretty much only useful to submit unfinished maps.

Incandescence
Aunvilgod
156 x 156
+ Show Spoiler +
[image loading]



Port Haven
Aunvilgod
148 x 124
+ Show Spoiler +
[image loading]
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
RFDaemoniac
Profile Joined September 2011
United States544 Posts
July 12 2012 16:09 GMT
#250
Vorpal Shores
RFDaemoniac
Overview
+ Show Spoiler +
[image loading]

148x124

Thread
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 12 2012 16:10 GMT
#251
Hm, alternative Sanshorn Mist?^^
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
FlaShFTW
Profile Blog Joined February 2010
United States10566 Posts
July 12 2012 16:47 GMT
#252
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
July 12 2012 17:01 GMT
#253
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM

Mwahaha, I only made one thread and got away with it!
ModeratorI am still alive, somehow
TL+ Member
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
Last Edited: 2012-07-12 17:57:50
July 12 2012 17:57 GMT
#254
Two submissions for me!

Erebus
TheFish
+ Show Spoiler +
[image loading]

148X112
Thread

Hellholt
TheFish
+ Show Spoiler +
[image loading]

152X152
Thread
~ ~ <°)))><~ ~ ~
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 12 2012 18:03 GMT
#255
Will the pros be only editing the existing maps with their amateurs or will they be allowed to remake the map preserving the concept/layout? I.e. to what degree are the pros allowed to act?
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
FlaShFTW
Profile Blog Joined February 2010
United States10566 Posts
July 12 2012 18:19 GMT
#256
On July 13 2012 02:01 TehTemplar wrote:
Show nested quote +
On July 13 2012 01:47 FlaShFTW wrote:
guys get them submissions in!

AND REMEMBER TO MAKE THREADS FOR THEM

Mwahaha, I only made one thread and got away with it!

you... son of a... go make thread now or Belief Constellation will be entered under my name... muahahahaha
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 12 2012 18:24 GMT
#257
On July 13 2012 03:03 Nightmarjoo wrote:
Will the pros be only editing the existing maps with their amateurs or will they be allowed to remake the map preserving the concept/layout? I.e. to what degree are the pros allowed to act?

You're working on one map together, so creating a new map from scratch seems to me to be against the spirit of the rules, if not the letter.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
Last Edited: 2012-07-12 19:08:55
July 12 2012 19:08 GMT
#258
Counter City
Sea_Food
[image loading]
131x148

The Area with the H is drop able. Other highground areas besides main are unpathable.
Tiegrr
Profile Blog Joined September 2010
United States607 Posts
July 12 2012 19:09 GMT
#259
Good luck to all aspiring cartographers!
Aunvilgod
Profile Joined December 2011
2653 Posts
July 12 2012 19:17 GMT
#260
On July 13 2012 04:08 Sea_Food wrote:
Counter City
Sea_Food
[image loading]
131x148

The Area with the H is drop able. Other highground areas besides main are unpathable.


WTF.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
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