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Sweden33719 Posts
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Q: What is this thread?
A: General purpose, SC2 discussion thread.
Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
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So does anyone think protoss are making a comeback or do they still need to keep innovating?
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I think yes espacially agains Zerg, throug the Infestor nerf they have a stronger 200 200 death ball, and they can still drop great with warp prism.
But to focus a bit on ZvT what do you think about the new fast 3 base from Terran and with the hellion opening Zerg cannt get a quick third, how they did agains Protoss and double expanding is pretty risky I thing Counter Attacks are not bad but the only Zerg who had won his bo3 angains this build in GSL is Neastea. He uses at the basetrade Burrowed banelings, beceause Terran could not scan with no Commandcentres. And I liked that a lot.
What do you think about the fast 3 base Terran and how to deal with it?
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Just wondering... Why do pro terran players reveal their tech structures such as building a factory replacing a choke that already had a barracks. I see this against zerg. Does it matter if zerg scouts the factory? Sorry if I sound noobish. (Probably because I am)
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On October 09 2011 21:47 Saint131 wrote: Just wondering... Why do pro terran players reveal their tech structures such as building a factory replacing a choke that already had a barracks. I see this against zerg. Does it matter if zerg scouts the factory? Sorry if I sound noobish. (Probably because I am) Well, Factories do have more HP than rax.
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(IPL3 spoilers ahead)
So, after seeing a lot of footage of Kiwi vs Stephano cause i f***ing loved that game, I've tried to chill down the hype and get my thoughts together since as a Protoss player I've struggled a lot against infestor broodlord myself. Is vortex the only "real" answer to that composition ? And it seems like if stephano knew the vortex hotkey the outcome would have been different. I've also watched a game on slayers' yugiho stream where a similar situation happened where the P struggled a lot until vortex came and "solved" everything.
Just curious, what are peoples' thought on this, and if it's already been discussed on another topic, just link it to me ^_^
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Custom hotkeys for building lift/bunker load/medivac load, anyone else doing that?
I've rebound them all to F.
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On October 09 2011 21:47 Saint131 wrote: Just wondering... Why do pro terran players reveal their tech structures such as building a factory replacing a choke that already had a barracks. I see this against zerg. Does it matter if zerg scouts the factory? Sorry if I sound noobish. (Probably because I am)
Its an hold habit to wallin with your racks so scouts can't pass through, then you build your addon there as well and since switching makes the factory work faster there you go. You give up the hide the tech for your units being out faster. Especially hellions deny ling scouting so you want them out fast to do the real tech. Otherwise you probably get a double ovi scout on your main anyway if you play sneaky, can't hide something from a zerg heh.
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On October 09 2011 15:41 WEMADEJT wrote: I think yes espacially agains Zerg, throug the Infestor nerf they have a stronger 200 200 death ball, and they can still drop great with warp prism.
But to focus a bit on ZvT what do you think about the new fast 3 base from Terran and with the hellion opening Zerg cannt get a quick third, how they did agains Protoss and double expanding is pretty risky I thing Counter Attacks are not bad but the only Zerg who had won his bo3 angains this build in GSL is Neastea. He uses at the basetrade Burrowed banelings, beceause Terran could not scan with no Commandcentres. And I liked that a lot.
What do you think about the fast 3 base Terran and how to deal with it?
A couple of zergs (such as sheth) are opening with fast roachs in ZvT in order to meta game this kinda play. 2 base eco roach pressure can flat out kill hellion expand on occasion.
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I was generally dissatisfied after watching a bit of League of Legends. I would like to open this poll to see if others felt the same way I did. I would rather have just watched the semi finals and finals of SC2 @ IPL rather than be given no choice but to watch LoL or turn off the stream. Agree?
Poll: Should IPL have delayed the SC2 semis for LoL?No (146) 86% Yes (24) 14% 170 total votes Your vote: Should IPL have delayed the SC2 semis for LoL? (Vote): Yes (Vote): No
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This month will be awesome for SC2 e-sports: Blizzcon (Nestea replays anyone?), MLG Orlando (always awesome, specially with replays <3), GSL Oct (hopefully good ZvT till the finals, at least good ZvTs this weak =)).
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I don't think this warrants a topic of it's own because sooooo many topics have been made already that are "similar".
ZvZ: On maps where 15hatch is "safer" (ShatT, TA, Antiga etc), is is possible to hold a 15 hatch against ANY cheese build? I have had the most trouble against 9/10 pools, and I haven't yet seen a guide out there that gives you the exact details of how to. Is scouting it out the only answer? I scout on 9, but if he's the last position scouted then im committed to the 15hatch already.
If you say "just throw down a spine in your mineral line and mineral-walk-attack with your drones" then you're a scrub. 8+ lings microed ON CREEP against drones will kill a huge number of your drones (gg) WAY before that spine or any lings pop.
edit: Didn't think this belonged in SQSA thread because it doesn't appear to be that simple, as none of the guides address it specifically.
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On October 10 2011 12:44 SDream wrote: This month will be awesome for SC2 e-sports: Blizzcon (Nestea replays anyone?), MLG Orlando (always awesome, specially with replays <3), GSL Oct (hopefully good ZvT till the finals, at least good ZvTs this weak =)).
Oh without a doubt, and also the GSTL Finals (which were AMAZING just btw.) Code A finals, Blizzcon Invitational, Code S and MLG.
All of which are shaping up to make October the single biggest month ever in E-sports.
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I keep trying to find a way to work Red October into a hype post.
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Hey, I'm not sure if anyone has seen Minigun and his play with warp prisms and sentries, but it got me thinking that it seems crazy that Protoss can use one force field on a Zerg ramp and cut the army in half. I also understand though that force field is not overpowered and is an integral part of the protoss game play. I was thinking then that maybe an appropriate solution would be to make queens massive and wanted to see what everyone here thought. The only other things I think this would affect is that a phoenix would not be able to lift up queens, but in turn the void ray would deal more damage. What do you think?
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Hey,
Just wondering how people deal with a Terran fast expand into bio push with all 3 bio upgrades (I play protoss). I lose to this push everytime, I expand as soon as I spot the terran command center going down, which usually requires me to get an observer. The problem is i have to engage terran at my natural, where on maps like metalopolis I simply get crushed by the stimmed bio-ball. The push is timed such that colossus are not a viable option, and i'd only have 1 immortal, and a handful of stalkers, sentries, and zealots. Thanks.
EDIT: Also, the push arrives before i can chrono out +1 attack or armor, or zealot legs or blink, a very brutal timing indeed.
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I am finding the protoss deathball impossible to deal with post patch 1.4. On a map where the protoss can turtle on 3 bases such as taldarim, zerg has a hard time pressuring. I have found infestors to be a lot less useful and now many protoss are adding immortals to their deathball which can dps while the stalker collosus and void rays are attacking. The added immortals make roaches a less than optimal choice now. In general I am a fairly strong player in zvp but I always lose against the death ball. Brood lords are just not enough to beat it because they can transition to more void rays or blink stalkers.
Also one thing I have found frustrating is that a protoss can blindly go for a fast robotics because then they can chrono out an obs to check for muta play and adjust accordingly. If the zerg opts for an early ling roach attack the protoss can just use immortal zealot to hold it off then they are free to start making their death ball
Any suggestions from masters level or higher zerg on how to beat a protoss death ball?
EDIT: I have found baneling drops don't work very well after patch 1.4
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On October 09 2011 21:59 Flossy wrote:Show nested quote +On October 09 2011 21:47 Saint131 wrote: Just wondering... Why do pro terran players reveal their tech structures such as building a factory replacing a choke that already had a barracks. I see this against zerg. Does it matter if zerg scouts the factory? Sorry if I sound noobish. (Probably because I am) Well, Factories do have more HP than rax. I don't think so...
I don't know what you're talking about specifically, but terran players lift off their rax to build a reactor for their factory simply because they don't have another building on which to build it. I haven't seen a terran player build his wall with a factory in the manner you're describing.
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Hey guys was looking around for chat channels to find some good practice games, Found a TL thread with a bunch like TLpractice and tlobs but they are empty all the time. Anyone know some good community ones for practice? looking for high diamond / masters partners.
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teamliquid (channel)
its the most active channel on NA i've ever found. I'm sure you've already seen it though :\ sorry.
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