• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:16
CEST 14:16
KST 21:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Chinese SC2 server to reopen; live all-star event in Hangzhou16Weekly Cups (Oct 13-19): Clem Goes for Four1BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80
StarCraft 2
General
Weekly Cups (Oct 13-19): Clem Goes for Four RotterdaM "Serral is the GOAT, and it's not close" Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (March 17-23): Clem Bounces Back DreamHack Open 2013 revealed
Tourneys
$1,200 WardiTV October (Oct 21st-31st) SC2's Safe House 2 - October 18 & 19 INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BW General Discussion Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Season 21 OGN to release AI-upscaled StarLeague from Feb 24
Tourneys
[Megathread] Daily Proleagues 300$ 3D!Community Brood War Super Cup #4 [ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament
Strategy
Roaring Currents ASL final Current Meta [I] Funny Protoss Builds/Strategies BW - ajfirecracker Strategy & Training
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread Men's Fashion Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1129 users

[January] SC2 General Discussion

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 02 2010 22:44 GMT
#1
Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.

Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 02 2010 22:47 GMT
#2
Copying my post from the december general discussion forum, which I didn't believe was so bad it deserved not a single reply.
---------------------------------------------------------------------------------------------------------------------------------------------
I was wondering about the Thor.. I thought one of the earlier ideas behind it was that it could function as a heavy siege unit to lead during base attacks? Considering that currently it's so much like a Marauder with an air attack, except stronger, I didn't see what was special about the Thor, and how they could balance it so it's not dominant yet does have a unique role in the terran arsenal, not just as generic T3 unit to base your army around.

I remembered a unit from a game I played when I was younger, Earth 2140, which was called the TIGER Hellmaker. I thought of it since it physically resembles the Thor a lot, but more importantly, I figured its attack might as well be a good idea for the Thor. It fires two slowly moving napalm grenades that impact the ground a second or two later, only to explode in fire. Standing around for the explosion deals damage and standing in the fire as well(which lasts 4-5 seconds).

I really feel like such an attack could be useful for an army leading unit, especially in not terribly mobile situations such as base assaults, in which case it works well on a siege unit. This is because leading with a Thor armed with these weapons forces your opponent to move away, or fight, so if you can force a fight it becomes more destructive.

Besides this, it's also a fun attack to play with. Faster enemy units can try to avoid the attack in smaller numbers, even it requires heavy attention, and there's also a benefit for individually macroing your Thors to attack different targets so avoiding it is more difficult. A minor benefit is that it's somewhat intricate, yet not an ability. (which is a concern, I believe)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 02 2010 23:33 GMT
#3
Also a note to Blizzard:

Please add a "Set to Grid" next to "Set to Default" if you're going to allow hotkey customization so all the people preferring that won´t have to spend an hour simply changing hotkeys.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
cerebralz
Profile Joined August 2009
United States443 Posts
January 02 2010 23:37 GMT
#4
Unfortunately, i think there will be little change to any of these units in the near future. Hp, build time, damage, etc. but not roles. I think the Thor is here to stay as a hard counter to mass muta and carriers and as a meat shield in large battles. It's not soooo bad, but less than i think we wanted.
ShineShineBear
Profile Joined November 2009
United States62 Posts
January 03 2010 05:04 GMT
#5
There are a couple of things that I feel should be implemented if not yet already. The first of which is a gateway/warpgate exit animation. The gateway/warpgate should have flashes of energy or kind of animation when a unit is complete instead of having units appear. The second change I would like to see is a logical path for SCV construction patterns. That means something along the lines of SCVs working in a clockwise or counterclockwise pattern spiraling outwards when constructing a building. Having a SCV construction pattern would reduce randomness in the game. Also SCVs should not have to build too far away from the structure like they sometimes would in SC BW.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
January 03 2010 05:15 GMT
#6
@ Mothxal:

That's kinda like saying the goliath is just a big marine, the change of stats and cost drastically changes the situations it can be used it. I think the thor is a nice idea, but they kinda killed all it's originality (no scv build, no slow turning/movement) It just seems to big to move in the way it does, i'm hoping a model change is in order.

As for the main/special attack change, i'm all for it, since the hellion (and firebat) has a fire attack it's not completely far out, burning plasma shells would be quite interesting, especially if they splashed in a cerrtain path, like straight forward, or radial. At the moment it's quite reminiscent of the original battlecruiser.

@ ShineShineBear

Agree here too, though it's not a huge deal for spectators, as you can see the units spawning / teleporting in, there is a visual feedback there.

overall I think sc units appearing next to the building is a bit of a cop out due to scale issues, but not going to lose sleep over it.
Probes need love too.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
January 03 2010 18:42 GMT
#7
On January 03 2010 07:47 Mothxal wrote:


I really feel like such an attack could be useful for an army leading unit, especially in not terribly mobile situations such as base assaults, in which case it works well on a siege unit. This is because leading with a Thor armed with these weapons forces your opponent to move away, or fight, so if you can force a fight it becomes more destructive.




I believe the new SC2 science vessel unit thing, can't remember the name, already has an attack similar to this. It shoots a missle at an area that does large damage and you have to dodge it.

Its similar to burning oil in WC3 for the demolishers. I can't remember if missiles from siege units would track units after they were launched. It is an interesting mechanic that can force micro and fight awareness.

If anything it'll be like a predictable mini psi storm
Live, laugh, love
zergpower123
Profile Joined December 2009
United States197 Posts
January 03 2010 18:47 GMT
#8
I was really hoping Blizzard was gonna give everyone a Christmas treat and announce beta. Its not Jan 4 and no announcement! ARGH!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2010-01-03 20:22:10
January 03 2010 20:21 GMT
#9
On January 04 2010 03:42 caution.slip wrote:
Show nested quote +
On January 03 2010 07:47 Mothxal wrote:


I really feel like such an attack could be useful for an army leading unit, especially in not terribly mobile situations such as base assaults, in which case it works well on a siege unit. This is because leading with a Thor armed with these weapons forces your opponent to move away, or fight, so if you can force a fight it becomes more destructive.




I believe the new SC2 science vessel unit thing, can't remember the name, already has an attack similar to this. It shoots a missle at an area that does large damage and you have to dodge it.

Its similar to burning oil in WC3 for the demolishers. I can't remember if missiles from siege units would track units after they were launched. It is an interesting mechanic that can force micro and fight awareness.

If anything it'll be like a predictable mini psi storm
Hunter Seeking Missle is a tracking missle and will seek out its target, I believe; the key being to seperate the unit from the rest(similar to how Irradiate on Mutalisks functions).

I think it's like demolishers and burning oil, yes. I'm not sure that attack worked out in warcraft 3, but I assume that's because some fire damage isn't really significant with all the high hitpoints units and demolishers are too fragile by the time you can research burning oil.

Alternatively, give the Thors a knife and kung-fu skills like the mech in Avatar.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
January 03 2010 20:26 GMT
#10
I've stopped holding my breath zergpower =p

It'll be here. Soon.

I hope they make the thor's missile animation less weak, just doesn't seem like those missiles would cause aoe damage.

About the worry of intricacy with the attack-not-ability thing, well, the same could probably be said about brood lords.
Probes need love too.
NotJack
Profile Joined December 2009
United States737 Posts
January 03 2010 20:29 GMT
#11
On January 04 2010 03:42 caution.slip wrote:


I believe the new SC2 science vessel unit thing, can't remember the name, already has an attack similar to this. It shoots a missle at an area that does large damage and you have to dodge it.

Its similar to burning oil in WC3 for the demolishers. I can't remember if missiles from siege units would track units after they were launched. It is an interesting mechanic that can force micro and fight awareness.

If anything it'll be like a predictable mini psi storm


Yeah it's the Raven's ability Hunter Seeker Missile; a video with DBz has him talking about them, saying they're trying to balance the speed/behavior of the missile because in the video it looked unavoidable.

It does 150 in an instant so I can see that either getting reduced, or a minimum range being implemented.
Spawkuring
Profile Joined July 2008
United States755 Posts
January 03 2010 21:29 GMT
#12
I'm still betting on Feb-April for when the beta comes out. I just can't see it happening in January for some reason. "Early this year" almost always translates into "mid-late Spring" in Blizzard terms.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 03 2010 22:33 GMT
#13
On January 03 2010 14:04 ShineShineBear wrote:
There are a couple of things that I feel should be implemented if not yet already. The first of which is a gateway/warpgate exit animation. The gateway/warpgate should have flashes of energy or kind of animation when a unit is complete instead of having units appear. The second change I would like to see is a logical path for SCV construction patterns. That means something along the lines of SCVs working in a clockwise or counterclockwise pattern spiraling outwards when constructing a building. Having a SCV construction pattern would reduce randomness in the game. Also SCVs should not have to build too far away from the structure like they sometimes would in SC BW.


Small ideas but both excellent nontheless.

Perhaps with the warp in, units would originate from the center of a gate way and you would see them sort of walk out.

This could also be applied to Terran, where you would see some sort of a door open in the building and the finished unit comes walking out of the factory/barracks. For the Starport, the circular center portion would go down into the building and come back up with a new unit.
¯\_(ツ)_/¯
minus_human
Profile Blog Joined November 2006
4784 Posts
January 03 2010 22:44 GMT
#14
^Imagine a Thor coming out of a factory half its size lol
darksilver
Profile Joined June 2004
Canada37 Posts
January 04 2010 00:44 GMT
#15
OK I have this idea, although it might not be as great from another perspective. It is about commanding unit formations. For example, if you want to arrange Marines on a vertical line you would select the group and drag a line vertically using both mouse buttons and the Marines would do as instructed. One could also use a U-shaped gesture and the units would form along the lines. What do you people think?
dont spread the dirt, eat it.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
January 04 2010 05:38 GMT
#16
I think you can make a formation manually, automating unit control is a recipe for disaster.
Probes need love too.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
January 04 2010 07:53 GMT
#17
A long time ago, in some random thread, someone said there should be a spread command. In other words, if you have a group of units and you use the spread command, they will all run in the opposite direction of wherever you clicked.
Do you really want chat rooms?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 04 2010 07:54 GMT
#18
On January 04 2010 07:44 minus_human wrote:
^Imagine a Thor coming out of a factory half its size lol

sacrificial factory imo. the factory should turn INTO a thor
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Sentient66
Profile Joined July 2009
United States651 Posts
January 04 2010 08:22 GMT
#19
On January 04 2010 09:44 darksilver wrote:
OK I have this idea, although it might not be as great from another perspective. It is about commanding unit formations. For example, if you want to arrange Marines on a vertical line you would select the group and drag a line vertically using both mouse buttons and the Marines would do as instructed. One could also use a U-shaped gesture and the units would form along the lines. What do you people think?


Commanding unit formations would just take away from the skill involved in microing units during battles. For example: In a PvP, both players could easily create perfect arcs of dragoons (or stalkers or w/e) and there would be no micro necessary. It just makes it too easy.
seNsiX.421
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
January 04 2010 08:34 GMT
#20
On January 04 2010 16:54 Grobyc wrote:
Show nested quote +
On January 04 2010 07:44 minus_human wrote:
^Imagine a Thor coming out of a factory half its size lol

sacrificial factory imo. the factory should turn INTO a thor

If that was in SC1, that would take care of imba recalls!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
OSC
11:00
Mid Season Playoffs
Creator vs SpiritLIVE!
Nicoract vs GgMaChine
SKillous vs sebesdes
Solar vs Cure
WardiTV544
Liquipedia
Replay Cast
10:00
SC2's Safe House 2: Playoffs
CranKy Ducklings137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Rain 8590
Horang2 2819
GuemChi 2773
Bisu 1896
Flash 1001
hero 881
Leta 726
Jaedong 722
firebathero 551
Hyun 323
[ Show more ]
BeSt 310
Mini 297
Soma 244
Soulkey 225
EffOrt 207
Light 204
Last 203
ZerO 180
PianO 175
Snow 129
Free 116
Stork 111
Killer 105
Barracks 103
JYJ101
Aegong 93
actioN 89
ToSsGirL 86
JulyZerg 82
Mind 63
Pusan 63
Rush 57
ggaemo 45
Sharp 29
sas.Sziky 28
Icarus 19
zelot 17
ajuk12(nOOB) 16
Noble 14
Shinee 14
Movie 12
Sacsri 11
yabsab 10
SilentControl 10
ivOry 9
HiyA 9
Bale 6
Terrorterran 2
Mong 1
Dota 2
XaKoH 383
XcaliburYe220
BananaSlamJamma186
Dendi157
canceldota66
420jenkins47
League of Legends
JimRising 394
Counter-Strike
olofmeister1885
x6flipin488
zeus222
edward55
Other Games
summit1g6039
singsing2319
B2W.Neo560
Pyrionflax152
Hui .147
Sick141
oskar69
Mew2King57
hiko26
Trikslyr14
ZerO(Twitch)7
Organizations
Counter-Strike
PGL244
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• iopq 0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Noizen90
League of Legends
• Jankos2856
• Lourlo465
Upcoming Events
OSC
3h 44m
Tenacious Turtle Tussle
10h 44m
The PondCast
21h 44m
OSC
23h 44m
WardiTV Invitational
1d 22h
Online Event
2 days
RSL Revival
2 days
RSL Revival
2 days
WardiTV Invitational
2 days
Afreeca Starleague
3 days
Snow vs Soma
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
CrankTV Team League
4 days
RSL Revival
4 days
Wardi Open
4 days
CrankTV Team League
5 days
Replay Cast
5 days
WardiTV Invitational
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.