• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:08
CEST 16:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End0Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!40Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
2026 KungFu Cup Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Best Games Kespa era [ASL22] Ro24 Preview: Summer's End BW General Discussion Your past clans ASL22 General Discussion
Tourneys
CSLAN 4 is Coming! [ASL22] Ro24 Group A Small VOD Thread 2.0 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8156 users

[January] SC2 General Discussion

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 02 2010 22:44 GMT
#1
Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.

Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 02 2010 22:47 GMT
#2
Copying my post from the december general discussion forum, which I didn't believe was so bad it deserved not a single reply.
---------------------------------------------------------------------------------------------------------------------------------------------
I was wondering about the Thor.. I thought one of the earlier ideas behind it was that it could function as a heavy siege unit to lead during base attacks? Considering that currently it's so much like a Marauder with an air attack, except stronger, I didn't see what was special about the Thor, and how they could balance it so it's not dominant yet does have a unique role in the terran arsenal, not just as generic T3 unit to base your army around.

I remembered a unit from a game I played when I was younger, Earth 2140, which was called the TIGER Hellmaker. I thought of it since it physically resembles the Thor a lot, but more importantly, I figured its attack might as well be a good idea for the Thor. It fires two slowly moving napalm grenades that impact the ground a second or two later, only to explode in fire. Standing around for the explosion deals damage and standing in the fire as well(which lasts 4-5 seconds).

I really feel like such an attack could be useful for an army leading unit, especially in not terribly mobile situations such as base assaults, in which case it works well on a siege unit. This is because leading with a Thor armed with these weapons forces your opponent to move away, or fight, so if you can force a fight it becomes more destructive.

Besides this, it's also a fun attack to play with. Faster enemy units can try to avoid the attack in smaller numbers, even it requires heavy attention, and there's also a benefit for individually macroing your Thors to attack different targets so avoiding it is more difficult. A minor benefit is that it's somewhat intricate, yet not an ability. (which is a concern, I believe)
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 02 2010 23:33 GMT
#3
Also a note to Blizzard:

Please add a "Set to Grid" next to "Set to Default" if you're going to allow hotkey customization so all the people preferring that won´t have to spend an hour simply changing hotkeys.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
cerebralz
Profile Joined August 2009
United States443 Posts
January 02 2010 23:37 GMT
#4
Unfortunately, i think there will be little change to any of these units in the near future. Hp, build time, damage, etc. but not roles. I think the Thor is here to stay as a hard counter to mass muta and carriers and as a meat shield in large battles. It's not soooo bad, but less than i think we wanted.
ShineShineBear
Profile Joined November 2009
United States62 Posts
January 03 2010 05:04 GMT
#5
There are a couple of things that I feel should be implemented if not yet already. The first of which is a gateway/warpgate exit animation. The gateway/warpgate should have flashes of energy or kind of animation when a unit is complete instead of having units appear. The second change I would like to see is a logical path for SCV construction patterns. That means something along the lines of SCVs working in a clockwise or counterclockwise pattern spiraling outwards when constructing a building. Having a SCV construction pattern would reduce randomness in the game. Also SCVs should not have to build too far away from the structure like they sometimes would in SC BW.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
January 03 2010 05:15 GMT
#6
@ Mothxal:

That's kinda like saying the goliath is just a big marine, the change of stats and cost drastically changes the situations it can be used it. I think the thor is a nice idea, but they kinda killed all it's originality (no scv build, no slow turning/movement) It just seems to big to move in the way it does, i'm hoping a model change is in order.

As for the main/special attack change, i'm all for it, since the hellion (and firebat) has a fire attack it's not completely far out, burning plasma shells would be quite interesting, especially if they splashed in a cerrtain path, like straight forward, or radial. At the moment it's quite reminiscent of the original battlecruiser.

@ ShineShineBear

Agree here too, though it's not a huge deal for spectators, as you can see the units spawning / teleporting in, there is a visual feedback there.

overall I think sc units appearing next to the building is a bit of a cop out due to scale issues, but not going to lose sleep over it.
Probes need love too.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
January 03 2010 18:42 GMT
#7
On January 03 2010 07:47 Mothxal wrote:


I really feel like such an attack could be useful for an army leading unit, especially in not terribly mobile situations such as base assaults, in which case it works well on a siege unit. This is because leading with a Thor armed with these weapons forces your opponent to move away, or fight, so if you can force a fight it becomes more destructive.




I believe the new SC2 science vessel unit thing, can't remember the name, already has an attack similar to this. It shoots a missle at an area that does large damage and you have to dodge it.

Its similar to burning oil in WC3 for the demolishers. I can't remember if missiles from siege units would track units after they were launched. It is an interesting mechanic that can force micro and fight awareness.

If anything it'll be like a predictable mini psi storm
Live, laugh, love
zergpower123
Profile Joined December 2009
United States197 Posts
January 03 2010 18:47 GMT
#8
I was really hoping Blizzard was gonna give everyone a Christmas treat and announce beta. Its not Jan 4 and no announcement! ARGH!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
Last Edited: 2010-01-03 20:22:10
January 03 2010 20:21 GMT
#9
On January 04 2010 03:42 caution.slip wrote:
Show nested quote +
On January 03 2010 07:47 Mothxal wrote:


I really feel like such an attack could be useful for an army leading unit, especially in not terribly mobile situations such as base assaults, in which case it works well on a siege unit. This is because leading with a Thor armed with these weapons forces your opponent to move away, or fight, so if you can force a fight it becomes more destructive.




I believe the new SC2 science vessel unit thing, can't remember the name, already has an attack similar to this. It shoots a missle at an area that does large damage and you have to dodge it.

Its similar to burning oil in WC3 for the demolishers. I can't remember if missiles from siege units would track units after they were launched. It is an interesting mechanic that can force micro and fight awareness.

If anything it'll be like a predictable mini psi storm
Hunter Seeking Missle is a tracking missle and will seek out its target, I believe; the key being to seperate the unit from the rest(similar to how Irradiate on Mutalisks functions).

I think it's like demolishers and burning oil, yes. I'm not sure that attack worked out in warcraft 3, but I assume that's because some fire damage isn't really significant with all the high hitpoints units and demolishers are too fragile by the time you can research burning oil.

Alternatively, give the Thors a knife and kung-fu skills like the mech in Avatar.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
January 03 2010 20:26 GMT
#10
I've stopped holding my breath zergpower =p

It'll be here. Soon.

I hope they make the thor's missile animation less weak, just doesn't seem like those missiles would cause aoe damage.

About the worry of intricacy with the attack-not-ability thing, well, the same could probably be said about brood lords.
Probes need love too.
NotJack
Profile Joined December 2009
United States737 Posts
January 03 2010 20:29 GMT
#11
On January 04 2010 03:42 caution.slip wrote:


I believe the new SC2 science vessel unit thing, can't remember the name, already has an attack similar to this. It shoots a missle at an area that does large damage and you have to dodge it.

Its similar to burning oil in WC3 for the demolishers. I can't remember if missiles from siege units would track units after they were launched. It is an interesting mechanic that can force micro and fight awareness.

If anything it'll be like a predictable mini psi storm


Yeah it's the Raven's ability Hunter Seeker Missile; a video with DBz has him talking about them, saying they're trying to balance the speed/behavior of the missile because in the video it looked unavoidable.

It does 150 in an instant so I can see that either getting reduced, or a minimum range being implemented.
Spawkuring
Profile Joined July 2008
United States755 Posts
January 03 2010 21:29 GMT
#12
I'm still betting on Feb-April for when the beta comes out. I just can't see it happening in January for some reason. "Early this year" almost always translates into "mid-late Spring" in Blizzard terms.
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
January 03 2010 22:33 GMT
#13
On January 03 2010 14:04 ShineShineBear wrote:
There are a couple of things that I feel should be implemented if not yet already. The first of which is a gateway/warpgate exit animation. The gateway/warpgate should have flashes of energy or kind of animation when a unit is complete instead of having units appear. The second change I would like to see is a logical path for SCV construction patterns. That means something along the lines of SCVs working in a clockwise or counterclockwise pattern spiraling outwards when constructing a building. Having a SCV construction pattern would reduce randomness in the game. Also SCVs should not have to build too far away from the structure like they sometimes would in SC BW.


Small ideas but both excellent nontheless.

Perhaps with the warp in, units would originate from the center of a gate way and you would see them sort of walk out.

This could also be applied to Terran, where you would see some sort of a door open in the building and the finished unit comes walking out of the factory/barracks. For the Starport, the circular center portion would go down into the building and come back up with a new unit.
¯\_(ツ)_/¯
minus_human
Profile Blog Joined November 2006
4784 Posts
January 03 2010 22:44 GMT
#14
^Imagine a Thor coming out of a factory half its size lol
darksilver
Profile Joined June 2004
Canada37 Posts
January 04 2010 00:44 GMT
#15
OK I have this idea, although it might not be as great from another perspective. It is about commanding unit formations. For example, if you want to arrange Marines on a vertical line you would select the group and drag a line vertically using both mouse buttons and the Marines would do as instructed. One could also use a U-shaped gesture and the units would form along the lines. What do you people think?
dont spread the dirt, eat it.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
January 04 2010 05:38 GMT
#16
I think you can make a formation manually, automating unit control is a recipe for disaster.
Probes need love too.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
January 04 2010 07:53 GMT
#17
A long time ago, in some random thread, someone said there should be a spread command. In other words, if you have a group of units and you use the spread command, they will all run in the opposite direction of wherever you clicked.
Do you really want chat rooms?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 04 2010 07:54 GMT
#18
On January 04 2010 07:44 minus_human wrote:
^Imagine a Thor coming out of a factory half its size lol

sacrificial factory imo. the factory should turn INTO a thor
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Sentient66
Profile Joined July 2009
United States651 Posts
January 04 2010 08:22 GMT
#19
On January 04 2010 09:44 darksilver wrote:
OK I have this idea, although it might not be as great from another perspective. It is about commanding unit formations. For example, if you want to arrange Marines on a vertical line you would select the group and drag a line vertically using both mouse buttons and the Marines would do as instructed. One could also use a U-shaped gesture and the units would form along the lines. What do you people think?


Commanding unit formations would just take away from the skill involved in microing units during battles. For example: In a PvP, both players could easily create perfect arcs of dragoons (or stalkers or w/e) and there would be no micro necessary. It just makes it too easy.
seNsiX.421
deathgod6
Profile Blog Joined January 2008
United States5064 Posts
January 04 2010 08:34 GMT
#20
On January 04 2010 16:54 Grobyc wrote:
Show nested quote +
On January 04 2010 07:44 minus_human wrote:
^Imagine a Thor coming out of a factory half its size lol

sacrificial factory imo. the factory should turn INTO a thor

If that was in SC1, that would take care of imba recalls!
4.0 GPA = A rank 5.0 GPA = Olympic --------- Bisu, Best, Fantasy. i ♥ oov. They can get in my BoxeR anyday.
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
12:00
PiGfest 8.0 Group D
Maru vs Shameless
Reynor vs TriGGeR
PiGStarcraft1516
IntoTheiNu 1207
IndyStarCraft 265
BRAT_OK 130
3DClanTV 102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1516
IndyStarCraft 265
Rex 150
BRAT_OK 130
SHIN 18
StarCraft: Brood War
Britney 39403
Hm[arnc] 5663
Horang2 3508
BeSt 951
Light 732
Soma 680
EffOrt 634
Larva 376
Mong 272
Snow 238
[ Show more ]
Last 122
Hyun 78
ToSsGirL 41
soO 40
Sexy 30
Free 27
Bale 26
Shine 23
scan(afreeca) 23
sorry 21
zelot 19
Terrorterran 18
NaDa 16
Rock 16
Noble 15
Sacsri 12
Dota 2
qojqva3219
KheZu271
LuMiX1
Counter-Strike
fl0m4243
x6flipin878
zeus217
kRYSTAL_25
Super Smash Bros
Mew2King142
Heroes of the Storm
Khaldor306
Other Games
B2W.Neo712
ToD381
DeMusliM339
KnowMe123
MindelVK5
Organizations
StarCraft 2
ComeBackTV 542
Other Games
BasetradeTV261
[ Show 14 non-featured ]
StarCraft 2
• poizon28 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 31
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV950
League of Legends
• Jankos1905
• Nemesis1099
Upcoming Events
IPSL
1h 53m
OSC
9h 53m
Afreeca Starleague
19h 53m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
20h 53m
The Patches Monday
1d 1h
Afreeca Starleague
1d 19h
Sharp vs Shinee
Action vs Shine
GSL
1d 20h
PiGosaur Cup
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
[ Show More ]
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.