On January 15 2010 04:21 Polygamy wrote: Blizzard can not be ignorant to the fact that there is a pro circuit with a rather large following for how prehistoric of a game SC is.
sry for double post, but i couldn't let this one get away, rofl
Can zealots with charge upgraded be abused (in a good way)? If your zealot is surrounded by lings, and you force your zealot to attack one of your own units a little ways away to get a speed boost and get out of the ling surround? It seems there may be many possibilities for micro with "charge" zealots.
Also, does anyone know why zealot's charge animation changed from the original announcement video? Back then they had this awesome motion-blurring effect--now they have a small "tail" that signifies motion, but looks half as cool. Just curious.
I don't think this merits a thread, but I'd like to thank the SC2 team for trying their best to strike a balance between satisfying the needs of the older fans and appealing to the wants of the newer ones. I'm sure they hear this all the time, but I'd like to restate that I'm glad they're spending as much time working on the game as they have so far and being so open to input from the competitive community, and so if it takes longer to release then I'd be happy to wait. + Show Spoiler +
I just saw the trailer for C&C4 and thought of inducing vomiting and mailing the bucket to EA.
After browsing through some of the posts in the thread, I do have to say that I concur with quite a few of old times sake's points, especially that there should be some sort of incentive so that SC2 will get the high-level beta testing that it deserves; enough so that it has a head-start towards decent balance. The community will be a pretty big help on that, especially if high-level players and mapmakers collaborate with each other and the design team.
Airforce ACE should be recruited to be part of their progamer balance team. IIRC practice time is rather different for them and a lot of them were around for the early days of SC, so trying to break the game should be rather familiar to them. (Of course, there's always Boxer...)
StarCraft The final qualifying round for TeamLiquid’s StarLeague 2 concluded on Monday, with 16 players progressing to the last stage of the tournament. Check out the latest results and read the player interviews right here (http://www.teamliquid.net/forum/viewmessage.php?topic_id=110217). Also, GosuGamers sat down with Swedish Terran player Stefan “MorroW” Andersson to talk about his performance during this tournament (http://www.gosugamers.net/starcraft/news/11195-interview-with-morrow-talking-tsl-kolll-beyond); be sure to have a look. In addition, the winners of the ZOTAC-Cup edition #36 and #37 have now been named (http://www.gosugamers.net/starcraft/news/11193-who-did-get-a-grip-of-latest-zotac-cups): Protoss player Oleksii “mouz.White-Ra” Krupnyk from Ukraine and Zerg player Olf “mTW.Closer” Schmidt from Germany.
What stage of development is SC2 currently at? I know Blizzard's site says that it'll be done when it's done, but I'd like an estimated release date so that I can set a target date for when to buy a new computer (which I need to save money for). So, yeah. Thanks.
The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.
TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this.
I don't think they meant changes in movement, just animations when units start/stop moving or turn.
Kapeselus wrote on Polish SC2 forums that Reapers can jump on a cliff even if there are buildings there because pasuses between buildings and cliffs are usually 1 sector (square that is approximately 1/4 of a pylon) big. They won't be able to maneuver at all though.
On February 03 2010 04:14 beetlelisk wrote: I don't think they meant changes in movement, just animations when units start/stop moving or turn.
I think this is right. IIRC there was some Blizzcon '07 feedback about some movement/micro not being fast enough, and Blizzard supposedly corrected that. They know how important smooth and fast responses and aren't going to ruin it with animations.
It's probably just stuff like the little roll the phoenix does at the start of that video.