[January] SC2 General Discussion - Page 2
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Ahzz
Finland780 Posts
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Happy_Alpha
Canada28 Posts
On January 04 2010 19:21 Ahzz wrote: beta will be out april 1. in 2010 Where does it say that? Edit: Are you trying to kid me? Cuz that's April Fool's Day... | ||
Deleted User 50491
721 Posts
On January 04 2010 19:21 Ahzz wrote: beta will be out april 1. in 2010 Lawl good one ahzz, and nice to see your still around. | ||
ELESSAR
Bulgaria173 Posts
Currently Terran can destroy bases way to quickly (seen in the last BR) I think something should be done about that. | ||
Dr Insaniack
United States5 Posts
That being: I was thinking that instead of forming up your groups into a line and then moving, use the mouse as a "Line" not a "Point" when "A" moving or "click" moving. Or an alternate idea would be to hold A and click out the formation. So the idea would be to take a pile of units then hit A then left click and HOLD left click making an arch from one side of the choke (or other area) to the other. The units would attacK move to the location and line up (using simple math to evenly line up). The same thing would aply to right click moving, just instead of right clicking a point if you hold the right click down and drag out (a line) your formation. I can make some simple pictures/vids if you need more understanding of what I am saying. I do understand this may sound a little complex, but I think it's simple enough it would work. If the line is too much just use the hold A down and use multiple clicks to make the exact formation. Anyway I am now getting to the point of rambling. Discuss...... | ||
emikochan
United Kingdom232 Posts
On January 04 2010 17:22 Sentient66 wrote: Commanding unit formations would just take away from the skill involved in microing units during battles. For example: In a PvP, both players could easily create perfect arcs of dragoons (or stalkers or w/e) and there would be no micro necessary. It just makes it too easy. qfe, please stop posting formation crap -_-. Scatter... this isn't c&c. Good formations should be a sign of good unit control, not the interface. | ||
Ahzz
Finland780 Posts
On January 04 2010 21:02 Happy_Alpha wrote: Where does it say that? Edit: Are you trying to kid me? Cuz that's April Fool's Day... Just my prediction. SC1 came out on april 1., it would only make sense that beta starts april 1. | ||
beetlelisk
Poland2276 Posts
On January 04 2010 16:54 Grobyc wrote: sacrificial factory imo. the factory should turn INTO a thor It could roll out "packed" and "unpack" once out of factory. I'm pretty sure I saw Starport "opening" and Raven flying out of it in one of Gstar videos. About units leaving Gateways - in my opinion units "blinking out" sort of like Stalkers would be the best because I think the same animation is used when Phase Prisms (new Shuttles) load and unload units. | ||
DanceDance
226 Posts
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Tsagacity
United States2124 Posts
From google translate: I’m Glad you like this, click Reply and Dad I’m sorry, who pulled ... Beta testing started 1 or 2 Date not yet determined. Debates since the first opened ... Until now Give an answer to this question, I think the most difficult time. As soon as I’m delighted to tell you I hope that, at times. Seriously. | ||
Ahzz
Finland780 Posts
On January 08 2010 03:25 Tsagacity wrote: There's a small thing about beta on the Korean forums, probably not a big deal but it would be nice to get a real translation: http://forums.battle.net/thread.html?topicId=22418941795&sid=3005 From google translate: I'm getting so desperate that I'm actually hyped up even for something like this. | ||
hkfosho
Canada213 Posts
On January 08 2010 04:52 Ahzz wrote: I'm getting so desperate that I'm actually hyped up even for something like this. Lmfao that's too funny... sounds like some sort of emotional poem being told ![]() | ||
Sandrosuperstar
Sweden525 Posts
As long as your army doesn't auto clump i think it's nice with a little challenge when you flank and ect. | ||
0neder
United States3733 Posts
On January 04 2010 16:54 Grobyc wrote: sacrificial factory imo. the factory should turn INTO a thor Oh baby! Factory float > Thor Drop! | ||
YellowDeath
Ireland53 Posts
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Ahzz
Finland780 Posts
On January 08 2010 16:31 YellowDeath wrote: How are players expected to get better in SC2 if they are fighting people nearly identically to their own skill level? If you get raped every game you will definitely be getting much progressively better than if you played a D- noob every game. what you said made absolutely no sense. Your comparison was bad too. What kind of a supercomputer do you expect blizzard to use that will match you with someone of IDENTICAL mechanical and strategical skill? That's pretty bad logic right there. How does playing iccup against the same ranks as yourself make you improve if you're saying it doesn't? Secondly, do you expect good players to have a fun time if they were paired up with pile of trash noobs all the time, and do you think most noobs would have a good time getting raped? Worst logic ever. | ||
Broodie
Canada832 Posts
you are right, YellowDeath you are not lol and plus its almost a challenge in itself since noobs will guaranteed always try new mechanics the macro mechanics are not noob friendly what-so-ever though my question is: does anybody know when the new BR is coming? I'm seriously spazzing out over here, like 2 years since the announcement and only 4 official videos, its lame and I need moreeeee | ||
JohannesH
Finland1364 Posts
On January 05 2010 03:24 Dr Insaniack wrote: OK, I know all people do is add little things that they think are cool. Well, I guess I'm adding one more thought. That being: I was thinking that instead of forming up your groups into a line and then moving, use the mouse as a "Line" not a "Point" when "A" moving or "click" moving. Or an alternate idea would be to hold A and click out the formation. So the idea would be to take a pile of units then hit A then left click and HOLD left click making an arch from one side of the choke (or other area) to the other. The units would attacK move to the location and line up (using simple math to evenly line up). The same thing would aply to right click moving, just instead of right clicking a point if you hold the right click down and drag out (a line) your formation. I can make some simple pictures/vids if you need more understanding of what I am saying. I do understand this may sound a little complex, but I think it's simple enough it would work. If the line is too much just use the hold A down and use multiple clicks to make the exact formation. Anyway I am now getting to the point of rambling. Discuss...... I like that, I play another RTS where it works like that and its great. And its not automatic unit control like somebody said... Yes, you can get better micro with this system but it doesnt automate anything - it takes no control away from you, and you still gotta know how to position your units, and it does require dexterity too to draw lines accurately as fast as you can. But most probably it wont get implemented, it'd change the balance too (some units becoming much better to micro while some not so much changed), and change the feel of the game. But it'd be funny to micro a line of mutalisks, like in an BWAI video | ||
Grendor
United States70 Posts
Xel'Naga Tower Idea Hi guys, I feel like we have seen very little attention to large maps in Starcraft 2. While there are obvious reasons for this I was thinking that on larger maps Xel'Naga towers could lose their effectiveness as their ratio to the map size decreases. So I have a proposal that I'm wondering if anyone has discussed: An alternate Xel'Naga tower that when you first move a unit to it gives you the standard viewing radius. However, if you leave a unit there for a period of time, say 30 seconds or a minute for example, the tower goes into "overdrive mode" and extends its sight radius. I think you could do a cool animation where the tower transforms by having extra large antenna deploy from the inside. I could imagine a mini progress bar at the tower that starts when you move a unit to it, pauses when in contention, and decreases rapidly when no units are in the trigger area. Maybe this concept could be applied to other terrain features? | ||
GGTeMpLaR
United States7226 Posts
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