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[February] SC2 General Discussion

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 06 2011 14:36 GMT
#1
Nearly forgot to make one this month!

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Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
decaf
Profile Joined October 2010
Austria1797 Posts
February 06 2011 14:38 GMT
#2
What do you think about the new maps, Jinro :> ?
ShatterZer0
Profile Joined November 2010
United States1843 Posts
February 06 2011 16:19 GMT
#3
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?
A time to live.
Terminator(471)
Profile Joined December 2010
United States243 Posts
February 06 2011 16:37 GMT
#4
When should I scout in zvz? I usually go on 14 gas 14 pool but frequently I get hit by 9 or 10 pools and even a couple 7 pools. When I do, I usually lose, even with my drone advantage. By the time I get rid of the lings my enemy, has roaches and and expansion otw. I usually scout at 12.
Platinum btw.
How I feel when I play the against Protoss deathball: This is the worst day of my life! "Homer: the worst day of your life so far"
Hayabusa
Profile Joined July 2010
Canada17 Posts
February 06 2011 16:48 GMT
#5
I want hunterseekermissle buffed or changed entirely. Think of how crucial science vessels were in TvZ in BW. How often so terran palyers build ravens these days? What way would you buff/change hunterseekermissle?
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
February 06 2011 16:51 GMT
#6
On February 07 2011 01:48 PeregrimDive wrote:
I want hunterseekermissle buffed or changed entirely. Think of how crucial science vessels were in TvZ in BW. How often so terran palyers build ravens these days? What way would you buff/change hunterseekermissle?


Make it unavoidable and reduce damage and energy cost.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
February 06 2011 17:11 GMT
#7
Making it a Siege Tank sortoff thing?

Ravens just need to be experimented with more. 2 PDDs vs Protoss means a load less damage taken, same for vs T. Versus Zerg they can help with both Anti- creep and defence against Mutalisk, threatening with HSM when they clump and using PDD to cover the Marines. Becoming a more manouvrable Thor.

They have so much undiscovered potential!
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
henreiman
Profile Blog Joined December 2010
United States407 Posts
Last Edited: 2011-02-06 19:54:05
February 06 2011 19:52 GMT
#8
As a low diamond terran with decent macro but poor micro, which areas should I focus on first? Dropping? Army concave? Unit composition w/ ability micro (ie: EMP, PDD, etc)?
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 06 2011 20:43 GMT
#9
On February 07 2011 01:48 PeregrimDive wrote:
I want hunterseekermissle buffed or changed entirely. Think of how crucial science vessels were in TvZ in BW. How often so terran palyers build ravens these days? What way would you buff/change hunterseekermissle?



Well, SC2 isn't brood war, and I feel like the Ghost actually replaces the Science Vessel, considering the Ghost now has anti-bio Sniper rounds as well as the EMP.

The Raven is pretty strong as it is I think, they're pretty gas heavy so you're not going to normally be seeing a lot of them. PDD's neutralize Protoss' main Anti-Air units, namely the Stalker and the Phoenix, as well as Hydralisks. Auto-turrets can be used to choke down passageways, harass mineral lines, as well as just be dependable DPS in battles. Seeker Missiles are strong, and making them any better would break the game. They used to be much stronger, and Terran players could simply mass Ravens with Seeker Missile and win the game. Seeker Missile as it is is already quite strong.

Random aside: Does anyone know why they changed the name from Hunter Seeker Missile to Seeker Missile?
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
MagusX
Profile Joined February 2011
United States20 Posts
February 06 2011 20:55 GMT
#10
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.


I have a question about the ranking/league system. I'm currently in a Silver division, ranked #1 and i've been there for a few weeks now. I've been winning about 80% of the games I play against other Silver leagued players and about 60% against gold ranked players it puts me up against. I've been expecting it to put me into gold for a few days now but I'm still sitting here in silver. Does anyone have any insight into how their ranking system works in terms of changing leagues?

HuK is my idol
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 06 2011 21:15 GMT
#11
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.


I have a question about the ranking/league system. I'm currently in a Silver division, ranked #1 and i've been there for a few weeks now. I've been winning about 80% of the games I play against other Silver leagued players and about 60% against gold ranked players it puts me up against. I've been expecting it to put me into gold for a few days now but I'm still sitting here in silver. Does anyone have any insight into how their ranking system works in terms of changing leagues?



There are a bunch of threads about how the ranking system works, and you can look those up in the search. ExcaliburZ i believe has written most of them and theyre very reliable. If you don't want to read those then it basically boils down to MMR, and we don't know how to calculate MMR.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
skirmisheR
Profile Joined August 2010
Sweden451 Posts
Last Edited: 2011-02-06 21:24:11
February 06 2011 21:23 GMT
#12
On February 07 2011 05:55 MagusX wrote:
The game Warhammer 40,000 has a vehicle mounted weapon called the 'Hunter Seeker Missile.' And Given the similarities from WH40k to SC2 I think that either would call copyright on anything like that.


I have a question about the ranking/league system. I'm currently in a Silver division, ranked #1 and i've been there for a few weeks now. I've been winning about 80% of the games I play against other Silver leagued players and about 60% against gold ranked players it puts me up against. I've been expecting it to put me into gold for a few days now but I'm still sitting here in silver. Does anyone have any insight into how their ranking system works in terms of changing leagues?



I can give you a quick explanation:
If you play in silver division and you get a much higher winrate than 50% (70%+ maybe I'm not sure) then you will be matched up against gold division players. If you win 50% there you will be promoted to gold, if you win <50% you will start meeting silver players again and if you win >50% you will meet Platinum players. And depending on how good you play against platinum you will either get promoted to platinum or gold. So just play, you will soon get promoted. Rank #1 has nothing to do with anything actually since that just means you have used more bonus pool than other silver players or you are placed in a pretty crappy division.

EDIT: This is not 100% accurate information, just wanted to give you an overview on how the division system works.
I can jungle Pudge, can you?
Acritter
Profile Joined August 2010
Syria7637 Posts
February 06 2011 21:27 GMT
#13
On February 07 2011 01:19 ShatterZer0 wrote:
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?


Theorycrafting, but I'm guessing Phoenix play. Easy transition at that point, and he's not going to have much to deal with it. You can do some nasty things.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Mystogun
Profile Blog Joined January 2011
United States392 Posts
February 06 2011 23:14 GMT
#14
On February 07 2011 06:27 Acritter wrote:
Show nested quote +
On February 07 2011 01:19 ShatterZer0 wrote:
What is the appropriate response to early zergling pressure as Protoss player?

In context, this would be a Protoss player scouting with his 9 supply probe and finding the Zerg player doing something like a 13 pool into expand. How can I, as the Protoss player, take advantage of the Zerg's early pressure?

Any quick warp gate strategy is basically negated by early speedlings, and a 3 gate expand is put under serious flak by speedlings and possible roach pushing. How can fight this correctly?


Theorycrafting, but I'm guessing Phoenix play. Easy transition at that point, and he's not going to have much to deal with it. You can do some nasty things.



I actually really like 3gate expanding versus speedling pressure. It's pretty easy to hold a lot of things with just well placed forcefields and not expanding until the pressures over. The more zerglings they make, the further behind they get if you can keep your ramp defended. As long as you keep making probes, once the pressure if over its pretty safe to expand. I typically get one zealot and then a bunch of sentries. If I see roaches or speedlings, I get ready to forcefield and get more zealots/stalkers as needed. Then get more sentries and you naturally get the build up of minerals to take your expansion.
"What I'm sayin' is that there are known knowns and there are known unknowns, but there's also unknown unknowns, things that we don't know we don't know." | SC2: NoiSe.730 | LoL: Galladiator
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-02-07 00:37:38
February 07 2011 00:33 GMT
#15
What do you feel the best answer to late game mass thor (10+) is in pvt? Immortals and voids get crushed by them, I am thinking colossus plus storm w/ chargelot + stalker. Should I include a few immortals though? Maybe a few voids to abuse the long AA cooldown of thors? What proportions and mix is optimal? Is there a better composition for dealing with this? Since you have probably done more experimentation with high level mech in pvt than most, I figured you would know what beats it. I know using prisms to harass is a good idea to abuse the immobility, but when them thors come a knockin at my front door how do I beat them back in a direct confrontation and how does my composition need to change to account for things like MM, or starport units being mixed in?
:)
Chinchillin
Profile Joined February 2011
United States259 Posts
February 07 2011 01:37 GMT
#16
What is the awesome techno/jazz song every RooT player plays while theyre playin? So fucking awesome
Leenocktopus! InNoVation!
PikaXchU
Profile Joined December 2010
Singapore379 Posts
February 07 2011 02:16 GMT
#17
Against Mass Thors, I'm guessing Void Immortal HT with a few zealots mixed in. Void rays can take down the thors while immortals are tanking the cannons, HTs can melt the marines while zealots serve as some decent DPS and Tank.
Carrier has arrived.
LsPhizix
Profile Joined January 2011
23 Posts
February 07 2011 02:20 GMT
#18
On February 07 2011 10:37 Chinchillin wrote:
What is the awesome techno/jazz song every RooT player plays while theyre playin? So fucking awesome


i believe you are referring to Catgroove by Parov Stelar. and yes. minigun listens to it like 50times in a row while he ladders.
LsPhizix
Profile Joined January 2011
23 Posts
February 07 2011 02:34 GMT
#19
my question is actually technical.. in my shared folder on my computer there is a blizzard folder? and in it are a couple 4 more folders listed as battle.net, blizzard downloader and two others.. and inside the battle.net folder, there is a cache folder and in that there are 258 different folders labeled 00,01,02,1a,1b,1c etc each with a subfolder of its own filled with other docs... and every time i play sc2 online, i get like ~20 new documents that cannot be opened.....

is this normal? can i delete these documents? is there something that i clicked somewhere that saves files like that?
thanks... i just hate when i search my "today" folder and have to go through 75 random documents to find the one thing i need. also if this is in the wrong section i apologize but could not find the answer.
MagusX
Profile Joined February 2011
United States20 Posts
February 07 2011 02:47 GMT
#20
I've got a question about dealing with early pressure. I've been finding that in the lower leagues a lot of people seem to resort to all in sort of strategies. And initially my problem with it was that I'd just lose. I wouldn't have an adequate force to deal with what was sent at me. And through learning different timings and some building placement I feel like I've learned to deal with that early pressure and not lose to it specifically. But now I come to a problem where I seem to end up just losing later in the game. I've mainly experienced this today, actually, and I can say that a few of the games I lost were due to some mistakes that I had made. But in a lot of them I'm losing just because I'm getting out produced/they are getting more upgrades than I am.

I am imagining it will all come with playing the game and developing my own style of dealing with it, but its getting to be a bit angering to say the least. I don't know what I'm doing wrong, my economy is stronger and I'm spending the minerals as I'm getting them. I just feel like people have some sort of handicap on me and I don't know why lol.

I apologize if this seems more like a rant than a question, but its really getting on my nerves and I wanted to see if other people had found ways to deal with this themselves.
HuK is my idol
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