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Sweden33719 Posts
Previous Editions + Show Spoiler +
Q: What is this thread?
A: General purpose, SC2 discussion thread.
Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
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has anyone found more boxer vods?
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I have a couple simple ideas for zerg's macro mechanic, since other races can save up energy and dont have to keep up with it as much and since i feel like most of my losses are because i ran out of larva and have 2000 extra minerals. (it is not to make it autocast, that is a horrible idea.) Wasnt sure if this was worth starting a thread over.
I think it would be more fair if we could stack one larva inject at a time. We would still have to manually inject and would still be limited to larvae popping every 40 seconds, but we could plan one injection in advance, which would give a little bit of leeway.
Just in case its unclear i will give an example: Your queen has been out a while, it has 40 energy saved up, so you inject some larva. 15 seconds later you are back up to 25 energy. The first spawn larva still has 25 seconds until it pops, but you can add another spawn larva onto your hatch so it will begin producing larva as soon as the first one spits out larva (it will start its 40 second cycle as soon as the first one ends). So basically it treats the spawn larva like a production building but with only 1 queue instead of 5.
That might make it a little too easy especially considering all you have to do is build another hatch. But I think it would be nice if there was some kind of sound notification atleast. (Overmind voice: "Your larrrvaa hasss sssspawwwwnnnned grghrghrghr")
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Can zealots use charges on its own troop for retreats? First of all I'm not a toss player, just wondering how would that workout even if it takes alot of effort to micro. If you can charge on a probe, which is placed as a step-stone for exit usage, or charge on things as an early-charge into your opponent's face, will the micro worth it?
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On October 03 2010 05:25 seaofsaturn wrote: I have a couple simple ideas for zerg's macro mechanic, since other races can save up energy and dont have to keep up with it as much and since i feel like most of my losses are because i ran out of larva and have 2000 extra minerals. (it is not to make it autocast, that is a horrible idea.) Wasnt sure if this was worth starting a thread over.
I think it would be more fair if we could stack one larva inject at a time. We would still have to manually inject and would still be limited to larvae popping every 40 seconds, but we could plan one injection in advance, which would give a little bit of leeway.
Just in case its unclear i will give an example: Your queen has been out a while, it has 40 energy saved up, so you inject some larva. 15 seconds later you are back up to 25 energy. The first spawn larva still has 25 seconds until it pops, but you can add another spawn larva onto your hatch so it will begin producing larva as soon as the first one spits out larva (it will start its 40 second cycle as soon as the first one ends). So basically it treats the spawn larva like a production building but with only 1 queue instead of 5.
That might make it a little too easy especially considering all you have to do is build another hatch. But I think it would be nice if there was some kind of sound notification atleast. (Overmind voice: "Your larrrvaa hasss sssspawwwwnnnned grghrghrghr")
I think zerg needs a bit of boost after the roach nerf and this sounds like it. Plus, this may allow some sick timing build to be discovered.
The current zerg macro mechanics really punish newer players.
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September Thread closed right after i posted this , so Copy&Pasting here ![](/mirror/smilies/smile.gif)
Hey guys , I just made a Starcraft Calendar desktop application based on TL Calendar but i think it needs a little beta test before full release. I already had a few friends to test it , but unfortunately none of them are Sc2 players so it would be nice to hear somethings from you guys.
It's semi open source at the moment. All code files are released , I'm only keeping the art/styles to myself for a while as they are not my own stuff anyway ( Copy/Paste/Edit Official Blizzard art etc , I'll release them too in future (probably with full release ) )
Edit: I just noticed , i haven't really explained what it does , silly me.
What does it do? As i said before , it's a calendar application based on TL Calendar. When you run the application , it connects to Team Liquid Calendar and gets all events ; then first , shows you 5 of them ( 5 is default , can be changed from settings ) . Then it stays in System Tray ( as you can see in screen shots below ) , and if there is an event in next 1-2 hours , pops up notifications to ... well notify you ie. "Day9 Daily starts in 1hour 30 minutes" -> "Day9 Daily starts in 45 minutes" -> "Day9 Daily starts in 22 minutes"
i think it's kinda spammy at the moment but obviously i need your feedbacks about those kind of stuff. Also you don't need to wait for them to disappear , you can right click on context menu or notifications to instantly close them.
And also you can check all upcoming&past events in Calendar window ( Big picture below ). TLpd and TL Forum links all works ( opening links in default browser ).
What does it look like? + Show Spoiler +
Requirements Only thing you need is .Net Framework 3.5 which already comes with Windows 7.
Download & Source http://sccalendar.codeplex.com/
If you have worries about security ; Codeplex is Microsoft's open source community , so it's not just a random rapid share link. Also source code is open and can be downloaded from "Source Code" tab. Further more VirusTotal result here.
It's just 5 Mb , just try it ; if you don't like it , there won't be any stupid leftovers like dlls , keys etc. when you uninstall it.
Technical Stuff + Show Spoiler +It's all done in Visual Studio 2010 using Wpf / C# . It's more like a Winforms app written in Wpf , if you know what i mean. Hardly uses the strength of Wpf technology except all eye candy stuff. No data binding awesomeness or etc. I also have wyBuild implemented for future updates/patches but not fully functional at the moment. So don't freak out when it tries to connect my website to check for updates.
If you try it , PLEASE let me know what you think about it and report any bugs / errors. I mean that's the whole point of beta ![](/mirror/smilies/smile.gif) You can PM me for any feedback , and I'll probably open a thread about it if beta goes well for any further talk and stuff.
I hope you'll like it , Thanks in advance
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Is the BoxeR vs Idra replay available for download anywhere? I really want to see that from Boxer's POV.
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I have a couple simple ideas for zerg's macro mechanic, since other races can save up energy and dont have to keep up with it as much and since i feel like most of my losses are because i ran out of larva and have 2000 extra minerals. (it is not to make it autocast, that is a horrible idea.) Wasnt sure if this was worth starting a thread over.
I think it would be more fair if we could stack one larva inject at a time. We would still have to manually inject and would still be limited to larvae popping every 40 seconds, but we could plan one injection in advance, which would give a little bit of leeway.
What I was thinking was actually allowing 2 injects to run simultaneously. The main issue with your suggestion is that yes, it will help some, but even with perfect larva timing using this, queens will still burn only 1-2 energy per larva cycle. With the ability to "double inject", you could burn 25ish energy per cycle. It would also increase the ability to play off of one base with 2 queens, which would help zerg tremendously. This may end up being overpowered, but consider that even with infinite larva, you can only build as many units as you have resources, so at least in the early game I'm not sure how outrageously overpowered this may or may not be. If it WAS allowed, spawn larva would probably require a nerf, like say +10 second duration, to help balance it out.
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On October 03 2010 06:36 undyinglight wrote: Is the BoxeR vs Idra replay available for download anywhere? I really want to see that from Boxer's POV. Unlikely, since my guess is IdrA provided Artosis with the replay to cast it, cause he trusts that he's not releasing the replay as IdrA is generally not releasing any replays of himself.
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I have a question, I keep hearing ppl say "the meta game" I'd like a definition of that plz, I'm kind of clueless, it sounds like a game within a game or like many games together, i don't see the meaning. ty
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On October 03 2010 08:16 barnak wrote: I have a question, I keep hearing ppl say "the meta game" I'd like a definition of that plz, I'm kind of clueless, it sounds like a game within a game or like many games together, i don't see the meaning. ty
In starcraft the term metagame is usually just used to describe how strategies and play styles develop over time.
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I just wanted to say i'm really excited for GSL open Season 2. Any word on BoxeR's entering into the arena?
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what is the benefit of going hatch -> pool rather than pool -> hatch?
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On October 03 2010 15:58 kaztal wrote: what is the benefit of going hatch -> pool rather than pool -> hatch?
You generally have a slightly stronger econ, because you got your hatch up 200 minerals earlier, and as soon as the pool morphs, you have a stronger production base immediately because of the extra larva without having to wait for your queen. If your opponent does an aggressive build, you can still defend it because of this excess larva, and if your opponent does an econ build, you can pump drones. If you 14hatch 14/13pool your pool will come around the same time as your second hatch.
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On October 03 2010 07:25 gm.tOSS wrote:Show nested quote +On October 03 2010 06:36 undyinglight wrote: Is the BoxeR vs Idra replay available for download anywhere? I really want to see that from Boxer's POV. Unlikely, since my guess is IdrA provided Artosis with the replay to cast it, cause he trusts that he's not releasing the replay as IdrA is generally not releasing any replays of himself.
Is this to keep his builds and strategies under wraps?
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I got two questions I've been waiting to ask. First off, is the sc2 apm still lower than the real apm? I remember in the beta ppl said it was like 35% or so lower than your actual apm.
Secondly, do any other zerg have problems with drones following the attack unit rally points instead of the miner rally point?
Thanks
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So I and my toss buddy were watching the GSL finals yesterday, and during that a thought popped up. Medivacs are so strong! (I guess every non-Terran has figured that one out by now) SO what I thought of is: Make the healing ability something to research. A Medivac should be a dropship at the beginning, having to research healing at the sacrifice of some (if not all) carrying capacity(cause the healing tech needs to go somewhere, which will take loading capacity away). Or maybe make an upgrade button (something like "morph corruptor into broodlord", but just "add technical facilities to heal units") on the unit itself. The Idea is that it will make 1 ship drops less effective.
So I see these ideas:
1 a)Healing is an upgrade in the Starport techlab, maybe just take the fucking Caduceus Reactor away (since nobody reasearches that anyway other than when they're 3/3 and going into the second hour of the game with excess gas), cost 100/100 and takes 60-100 seconds to research. Nothing else happens to the Medivac.
1 b)The above, just removing 4 small unit slots from the capacity and making the research a little faster and cheaper
2 a) Healing is an upgrade on the Medivac itself, and can be done individually for 50/50 (20 sec.)each, during which the medivac can't have any units inside it (i.e. is useless), afterwards it is just like the Medivac we have now.
2 b)The above, with the restrictions implied in 1 b).
What are your thoughts?
'text
PS: Yes, I do play terran. Yes, I do really think these things are too powerful.
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Hey everyone, here is a Zerg build I would like reviewed. It requires Lings, Roaches, and a 7 minute time attack.
9 Overlord 15 Pool 14 Gas 15 Overlord 15 Queen 17 Zergling 18 Zergling 19 Zergling 20 Zergling 20 Roach Warren ( you can replace this drone if you'd like, but it's not necessary ) 19 Zergling 20 Zergling 21 Overlord 21 Roach ( these 5 come with your queens larvae and 2 at base ) 23 Roach 25 Roach 27 Roach 29 Roach 31 Lair 31 Drone ( helps econ just enough ) 32 Overlord 32 Roach 34 Roach 36 Roach 38 Roach Speed 40 - Attack @ 7 minutes and decide if you want to spam Lings to finish him off, or tech up.
I did not get Ling speed simply because it allows your Roaches to keep up with your Lings when attacking, and I did not get a second gas because you need those 1-4 Drones on minerals throughout this whole build. Please comment. ![](/mirror/smilies/smile.gif)
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How do people know their ID number? Like "scnickname.ID#" ?? And how do you add people like that. For example they say they're scplayer.128 how do you add them?
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United Kingdom31255 Posts
On October 03 2010 20:53 vnlegend wrote: How do people know their ID number? Like "scnickname.ID#" ?? And how do you add people like that. For example they say they're scplayer.128 how do you add them?
If you hover over Your portrait you will get your name and the ID.
As for adding people press add friends and click on the SC2 friend rather than real ID.
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