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[February] SC2 General Discussion

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-03 00:43:38
February 03 2010 00:41 GMT
#1
Previous Editions
+ Show Spoiler +

January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.

Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 03 2010 02:04 GMT
#2
Going to repost this here since it was technically information released in February.

This is from FaceBook today:

The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this.
Commentaries: youtube.com/HuskyStarcraft
aikepah
Profile Joined November 2009
United States115 Posts
February 03 2010 02:19 GMT
#3
Husky i'm sure it wont be like in other games, i'm sure it's just an animation they use when you're turning, but it doesn't actually effect the turn. Mutas in SC1 did do a little bit of banking when they turned so I imagine it will be similar, like your muta group will spread out a bit when it gets turned, but will isntantly get stacked again.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 03 2010 03:12 GMT
#4
banking? lol sc1 beta had banking in it, i wonder why they removed it.
When they see MC Probe, all the ladies disrobe.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 03 2010 03:38 GMT
#5
Well, I can't imagine it affects how they actually control, not after all the work they went through to make muta micro work...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2010-02-03 05:57:49
February 03 2010 05:56 GMT
#6
Banking was in sc1 beta, and I would imagine micro would be impossible with it. Turn radii exist in C&C and people can't micro anything either.

I imagine if they did add these features, they are extremely subtle animations. Blizzard has been pretty adamant about gameplay over graphics, so I'm sure if they don't work out, they'll be removed. They're probably just animation alterations and don't have any effect on unit pathing anyway.
esq>n
m3rciless
Profile Joined August 2009
United States1476 Posts
February 03 2010 06:08 GMT
#7
On February 03 2010 14:56 ejac wrote:
Banking was in sc1 beta, and I would imagine micro would be impossible with it. Turn radii exist in C&C and people can't micro anything either.

I imagine if they did add these features, they are extremely subtle animations. Blizzard has been pretty adamant about gameplay over graphics, so I'm sure if they don't work out, they'll be removed. They're probably just animation alterations and don't have any effect on unit pathing anyway.


Truth. Blizzard already tried banking in a beta, and took it out. They wont make the same mistake again.
White-Ra fighting!
Assault_1
Profile Joined April 2009
Canada1950 Posts
February 03 2010 06:10 GMT
#8
The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


ugh.. banking feels so wc3ish

blizz should stop trying to show off its new engine, especially with the mothership
Jarvs
Profile Joined December 2009
Australia639 Posts
Last Edited: 2010-02-03 06:59:38
February 03 2010 06:58 GMT
#9
How is that wc3ish?

My question is asking about the imrpovements they have made to the netcode since war3.
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2010-02-03 07:26:02
February 03 2010 07:21 GMT
#10
On February 03 2010 15:58 Jarvs wrote:
How is that wc3ish?


War3ish does not necessarily imply that this feature is present in War3 and almost nowhere else. In fact the term "War3ish" was invented in 2007 by people who've never seriously plaid it.
It was meant to criticize the new aspect/gameplay of SC2 without having to justify your claims with real arguments, assuming that anything present in War3 and not in SC1 has to suck.

Example: The siege tank looks too War3ish (the siege tank sucks).
C&C variant : Woaow the helion is too C&Cish (the helion looks like shit and doesn't fit in the SC universe).


Now FrozenArbiter, what are you doing with the questions that we ask to Blizzard each month ? Are they answered ? and if yes where ?
Deus ex machina
Profile Joined October 2009
22 Posts
February 03 2010 10:04 GMT
#11
They removed the Photon Charge (protoss macro mechanic) as you can read here http://www.blizzblues.com/us/mining-question-22749240915.html.
Now terran has the mule zerg has the queen and protoss what? Does protoss have a new macro mechanic or protoss macro mechanic is the warp gate?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 03 2010 13:32 GMT
#12
On February 03 2010 16:21 TeWy wrote:
Show nested quote +
On February 03 2010 15:58 Jarvs wrote:
How is that wc3ish?


War3ish does not necessarily imply that this feature is present in War3 and almost nowhere else. In fact the term "War3ish" was invented in 2007 by people who've never seriously plaid it.
It was meant to criticize the new aspect/gameplay of SC2 without having to justify your claims with real arguments, assuming that anything present in War3 and not in SC1 has to suck.

Example: The siege tank looks too War3ish (the siege tank sucks).
C&C variant : Woaow the helion is too C&Cish (the helion looks like shit and doesn't fit in the SC universe).


Now FrozenArbiter, what are you doing with the questions that we ask to Blizzard each month ? Are they answered ? and if yes where ?

They are used for their Q&As, they haven't posted a Q&A in forever tho so meh -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 03 2010 18:17 GMT
#13
Saw this over at SC2 general forums. Not worth a thread but still pretty cool.

[image loading]


Apparently the nullifier/disruptor is now called the sentry. I really like the new model compared to the old ones.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
StarsPride
Profile Joined January 2010
United States364 Posts
February 03 2010 18:33 GMT
#14
sigh, where is the beta.. its been... too long....
why blizzard.. WHYYYY
InfC.Pride
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
February 04 2010 06:06 GMT
#15
On February 03 2010 11:04 HuskyTheHusky wrote:
Going to repost this here since it was technically information released in February.

This is from FaceBook today:

Show nested quote +
The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this.


From what it sounds like, judging by their usage of the word "animation", these additions are strictly cosmetic and will probably be limited to specific units angling when they turn and not actually physically "banking", since that would be a very significant unit control-related change and they spoke nothing that kind of a thing.

But that's just my guess.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-02-04 18:05:16
February 04 2010 11:55 GMT
#16
Kapeselus @
http://forums.battle.net/thread.html?topicId=22748998945&pageNo=1&sid=3000#5

D-8 charges don't stick to buildings. You can only throw them directly to the ground and if you target a building they will just appear next to it. They also only damage ground units, so they won't do any damage to your buildings if you manage to lift them off before the charges blow up.
You cannot damage burrowed zerg units if they are not affected by any means of detection. For example if you raid your opponent's mineral line and he burrows his drones you won't be able to damage them without a detector, like for example a Scanner Sweep.

Obviously once again I would like to remind you that this applies to the current build (yeah I know!)


http://forums.battle.net/thread.html?topicId=22749570347&pageNo=1&sid=3000#3
1 - The Banelings cannot detonate while burrowed, they have to unburrow first and then explode.
I know what you’re thinking. “Hey, probably exploding while burrowed would be a better warfare tactic”. You must understand that exploding in the name of the Zerg is indeed a great satisfaction for a Baneling, thus they prefer to unburrow in order to showcase their enthusiasm for their role by exploding with a smirk on their face. If you zoom close enough you will see a little smile on their little glowing face of theirs. Ah, gotta love the Banelings.
2 – They’ll wait for your command. If you don’t tell them to explode, they’ll just wait while staying burrowed. That’s nice for setting up ambushes.
3 - They always wait for your command.
4 – They’ll not behave like Infested Terrans. The attack-move command is not going to be interpreted as “Go and explode at this location”, but rather as “Move to this location and attack any enemy unit. If you can’t spot an enemy unit, just sit there”.
5 – It’s comparable to a D8 Charge, yes, the explosion covers pretty much the same area.

I'm still waiting for him to clarify that, maybe I should make a new thread...





On February 04 2010 03:33 StarsPride wrote:
sigh, where is the beta.. its been... too long....
why blizzard.. WHYYYY

Damn those system requirements for fuck sake give us at least a BR
or even 2 BRs in one week?
wwww
Dav_
Profile Joined June 2009
Hungary236 Posts
Last Edited: 2010-02-04 16:06:52
February 04 2010 15:37 GMT
#17
from the new Blizzard Insider
[image loading]
Darcey
Profile Joined June 2009
Sweden35 Posts
February 04 2010 15:41 GMT
#18
On February 05 2010 00:37 Dav_ wrote:
from the new Blizzard Insider
[image loading]



Huh, so "Fast approaching" instead of "Soon".

Is there any kind of online version of this? I hate getting newsletters and they by default go into the Trash bin.
Dav_
Profile Joined June 2009
Hungary236 Posts
February 04 2010 15:46 GMT
#19
On February 05 2010 00:41 Darcey wrote:
Show nested quote +
On February 05 2010 00:37 Dav_ wrote:
from the new Blizzard Insider
[image loading]



Huh, so "Fast approaching" instead of "Soon".

Is there any kind of online version of this? I hate getting newsletters and they by default go into the Trash bin.


the last insider you can find on blizzard.com is #30. this is #32
HiFi
Profile Joined February 2004
United States518 Posts
February 04 2010 17:01 GMT
#20
What will happen to progaming once SC2's out in Korea? Progaming is reaching a height in Korea as Flash and JD build up tension. What happens if SC2 suddenly comes out? Are all the korean pros just move on? Or perhaps a new breed of progamers rise for SC2?
dont spam ya apm, no good 4 ya health
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