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[December] SC2 General Discussion

Forum Index > SC2 General
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1 2 3 Next All
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 02 2009 02:45 GMT
#1
It worked out decently last month, so let's keep it going.
-------------------

Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.

Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-12-02 02:47:47
December 02 2009 02:46 GMT
#2
From last months thread, but made in december, I figure it's a good way to start this thread off:
On December 02 2009 08:29 beetlelisk wrote:
New blue posts:

About visual changes after upgrades, also BC "specializations" and E Bay upgrade for Bunkers:

http://forums.battle.net/thread.html?topicId=21333737768
"Yes, I can confirm that some units get visual upgrades when you boost them through research.
Zerglings, Marines and Banelings are just some examples though, as there are other units that are getting a visual upgrade.

For example, Battlecruisers have the ability to choose between three specializations:
- Defensive Matrix (a shield that absorbs damage)
- Missile Pods (Air to Air AoE damage)
- Yamato Cannon (honestly, do I need to introduce this one? )
Each one of these specializations changes the graphic of the battlecruisers, thus making it easily recognizable.
Just to clarify things up: you can only have one specialization per Battlecruiser, and once you choose you cannot switch to another one.

But not only units are affected by this visual upgrades, even buildings are being visually upgraded.
Let's talk about Bunkers: when the NeoSteel Frame upgrade is completed (+2 cargo space) the bunker actually gets bigger and taller."


NEW poll about mu we'd like to see in next Battle Report:
http://forums.battle.net/thread.html?topicId=21559815862

"In the last four Battle Reports, you've seen the following matchups: Protoss vs Terran, Zerg vs Terran, Protoss vs Zerg and Terran vs Protoss. Which race matchup would you most want to see in future Battle Reports?"


If anyone has missed the recent SC2 games from GStar in Korea I recommend checking them out here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=106587
and here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=106724
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
rockon1215
Profile Joined May 2009
United States612 Posts
December 02 2009 03:07 GMT
#3
Is there any footage of a zerg actually winning against Terran, or any race for than matter? (And don't post a ZvZ )
Flash v Jaedong The finals that is ALWAYS meant to be
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 02 2009 03:13 GMT
#4
Yes there is:
Part 1:

Part 2:


There might be more, Youtube was in the pits for me all week-end so I haven't had a chance to watch very many of these yet.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5750 Posts
December 02 2009 05:12 GMT
#5
http://playxp.com/nios/view.php?article_id=1895291

That game too. It's actually really good imo. :D
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 02 2009 06:11 GMT
#6
I wanna see what the mirror matchups look like. Mirrors are an important part of the game and we havnt really seen how they have turned out in sc2.
0neder
Profile Joined July 2009
United States3733 Posts
December 02 2009 06:30 GMT
#7
My current thoughts:

1 - Wow, December and no beta. Good thing I'm busy with school, my wife and daughter. Time flies when you're not a lonely nerd with nothing better to do.

2 - I'm anxious for beta to eliminate redundant abilities like changeling, and hopefully axe the macro mechanics.

3 - Doesn't Blizzard realize that warp-in is a macro mechanic and Toss don't 'need' another one?

4 - If macro mechanics are kept, why do Toss need a building for it? Just give the nexus those abilities.

5 - My greatest worry about SC2 at this point is the homogenous, dense unit formations - the armies look smaller because they're so close together, and it's not good for viewing or playing IMO.
Denzak
Profile Joined March 2008
Canada80 Posts
December 02 2009 06:49 GMT
#8
On December 02 2009 15:30 0neder wrote:
5 - My greatest worry about SC2 at this point is the homogenous, dense unit formations - the armies look smaller because they're so close together, and it's not good for viewing or playing IMO.


Agreed 100%. The units should be more refined and not allowed to clump together at all... Make it more dense, like brood war, allow for better micro and spread out unit formations...
"Friends are as companions on a journey, who ought to aid each other to persevere in the road to a happier life." - Pythagoras
Deus ex machina
Profile Joined October 2009
22 Posts
December 02 2009 07:23 GMT
#9
I watched some of the games from GStar and i am concerned about the visibility in the battles with all this spells and explosions.Some times i cant really understand whats going on in a battle especially when tanks collosus and storms are involved and i think the death animations take too long.
Anyone else experienced this too?
Grendor
Profile Joined September 2009
United States70 Posts
December 03 2009 00:47 GMT
#10
I'd like to see what people think about spine crawler offense. The spine crawler has a really decent range, and if the overlord could drop some creep, or probably faster would be moving a slow queen forward and planting a tumor for the spine crawlers to sink into outside of a main choke early then it could be quite devestating.

Thoughts?
Larvae injection ftw.
Sentient66
Profile Joined July 2009
United States651 Posts
December 03 2009 00:51 GMT
#11
On December 02 2009 16:23 Deus ex machina wrote:
I watched some of the games from GStar and i am concerned about the visibility in the battles with all this spells and explosions.Some times i cant really understand whats going on in a battle especially when tanks collosus and storms are involved and i think the death animations take too long.
Anyone else experienced this too?


I've heard from people who've actually played the game that visibility during battles is much clearer than what we can make out while watching games. I do agree with you about some of the death animations being over the top/taking too long.
seNsiX.421
Terranist
Profile Blog Joined March 2009
United States2496 Posts
December 03 2009 01:04 GMT
#12
On December 03 2009 09:51 Sentient66 wrote:
Show nested quote +
On December 02 2009 16:23 Deus ex machina wrote:
I watched some of the games from GStar and i am concerned about the visibility in the battles with all this spells and explosions.Some times i cant really understand whats going on in a battle especially when tanks collosus and storms are involved and i think the death animations take too long.
Anyone else experienced this too?


I've heard from people who've actually played the game that visibility during battles is much clearer than what we can make out while watching games. I do agree with you about some of the death animations being over the top/taking too long.


you're probably right about battle visibility. when wc3 beta came out it was extremely confusing trying to distinguish what was happening in big battles. eventually your eyes adjust and it'll feel almost as comfortable as sc does.
The Show of a Lifetime
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
December 03 2009 01:16 GMT
#13
On December 02 2009 15:30 0neder wrote:
3 - Doesn't Blizzard realize that warp-in is a macro mechanic and Toss don't 'need' another one?

Of course they know it is. Why doesn't toss need another one? I think most people agree that warp-in is a cool mechanic, and if Blizzard can think up more mechanics like that, then why not? I would like to see Blizzard add more mechanics as interesting as warp-in to all the races.
kulik-
Profile Blog Joined March 2009
Czech Republic305 Posts
December 03 2009 01:37 GMT
#14
imo animation of mutalisk flying it looks like flying this owl in old clash of the titans
Terrible OP. Improve your posting or next one is a perma-ban.
Eeeegor
Profile Joined April 2005
Australia809 Posts
December 03 2009 05:45 GMT
#15
On December 03 2009 10:37 kulik- wrote:
imo animation of mutalisk flying it looks like flying this owl in old clash of the titans


omg do you mean that clockwork owl they had?? i can't remember its name... damn that movie was awesome hahaha
Day9 Made Me Do It
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
December 03 2009 16:42 GMT
#16
If anyone hasn't seen it, be sure to check out our interview with Dustin Browder =]
http://www.teamliquid.net/forum/viewmessage.php?topic_id=107013
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
KungKras
Profile Joined August 2008
Sweden484 Posts
December 03 2009 18:06 GMT
#17
I agree with 0neder

Formations doesn't have a place in Starcraft. They make units harder to micro while at the same time removing skill from the game. Also, since they are so dense, counting the enemy's units is a pain.
"When life gives me lemons, I go look for oranges"
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 03 2009 18:13 GMT
#18
Is there any news about the zvz matchup. I vaguely remember them mentioning trying to incorporate other units so that it wasn't just a muta-ling battle all the time. Any updates?
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
December 03 2009 21:30 GMT
#19
I pretty much disagree with almost everything everyone says about sc2. I actually think it's going to be just fine for the most part and have just enough trust in blizz to deliver. However..

Ugh at the unit formations! I'll just go back to age of mythology if I want that
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
JohannesH
Profile Joined September 2009
Finland1364 Posts
December 03 2009 22:22 GMT
#20
What do you mean by formations?
If you have to ask, you don't know.
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