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[February] SC2 General Discussion - Page 6

Forum Index > SC2 General
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Prev 1 4 5 6 7 8 Next All
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
Last Edited: 2010-02-22 18:16:08
February 22 2010 18:11 GMT
#101
I like that the battles are fast as in bw. But to me it almost looks like buildings and units has too little hp. a marauder raid killls off a pylon in like 3 sec.
Attacking a supply depot with a single goon in BW would take quite some time, I get the feeling that everything simply makes too much dmg or has too much hp.

This is judging from streams and watching replays. What do u guys who have played 100's of games think?

It's a different game than bw but do u think it would hurt increasing hp on things?

Edit:

Also, I've never seen a player reach over 120 units and never seen the late game units except for tech rushes. Is this an effect from what I mentioned above, is it just something that will solve over time?
Not my chair. Not my problem. That's what I say
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 22 2010 18:55 GMT
#102
HoN has a button < ' > to toggle healthbars. Currently in SC2 you have to go into the menu and choose from a dropdown. A toggle healthbar button would be awesome

I'm not talking about alt, i'm talking about a button that switches between normal, selected, and always on
Live, laugh, love
PGHammer
Profile Joined February 2010
United States132 Posts
February 22 2010 22:53 GMT
#103
On February 23 2010 00:00 Nafaltar wrote:
Show nested quote +
On February 21 2010 08:29 mmp wrote:
Can an orbital command use its abilities when lifted?

Can a planetary fortress fire its weapon when lifted? If so, does it shoot ground or air when lifted?


The OC can't use its abilities while lifted (it does still regen energy ofc). The PF simply can't be lifted at all.


Too heavy. Likewise, attachments to buildings don't lift with the buildings (same as SC or BW).
Bad news, fellas
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
February 23 2010 04:39 GMT
#104
What's up with the gas mining rates? Workers deliver 4 gas per trip, and with two geysers in your base, you'd think that you'd get the 300 gas per minute we're used to seeing from one geyser in Broodwar. Instead, when you watch a replay with the income tab on, you see that it's ~250 gas per minute.
0neder
Profile Joined July 2009
United States3733 Posts
February 23 2010 05:04 GMT
#105
On February 23 2010 03:55 caution.slip wrote:
HoN has a button < ' > to toggle healthbars. Currently in SC2 you have to go into the menu and choose from a dropdown. A toggle healthbar button would be awesome

I'm not talking about alt, i'm talking about a button that switches between normal, selected, and always on

Someone submit this in Beta feedback!
Demoric
Profile Joined February 2010
Netherlands8 Posts
February 23 2010 12:41 GMT
#106
Hello Ive started a new Starcraft 2 stream:
http://www.livestream.com/demoricsc2

I cannot make new posts here yet so it would be appreciated if someone could do it for me.
Im not a pro player at all, never played starcraft 1 online but i hope to show you guys some starcraft 2 action
z]Benny
Profile Joined April 2006
Romania253 Posts
Last Edited: 2010-02-23 16:23:46
February 23 2010 16:23 GMT
#107
Well I just found out Starcraft 2 can dance. What the hell


Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
February 23 2010 17:55 GMT
#108
So finally last night I wrote up a long ass post to put on the blizzard feedback forums. Will Blizzard read any of my suggestions? Who knows.

Anyway, the thread is here:
http://forums.battle.net/thread.html?topicId=23393189180&sid=5000

Thoughts on my ideas? If you like my suggestions, bump that thread and say so! I have no problem simply playing blizzard's not-yet-released game for free, but I do feel somewhat obligated to help them improve it, lol.
I admire your commitment to being *very* oily
Pape
Profile Blog Joined July 2007
Serbia419 Posts
February 23 2010 22:37 GMT
#109
Question: Does playing a custom game effect your record and seeding for the leagues?
good luck have fun!
edahl
Profile Joined February 2008
Norway483 Posts
February 23 2010 23:11 GMT
#110
On February 24 2010 07:37 Pape wrote:
Question: Does playing a custom game effect your record and seeding for the leagues?

No, just ladder games played throught he very slick "find game"-button.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
February 24 2010 01:20 GMT
#111
Is there a way to change the name you log in as? Or are we permanently stuck with it.
Jaedong <3 HOOK'EM HORNS!
agarfin
Profile Joined May 2009
United States106 Posts
February 24 2010 04:31 GMT
#112
No beta key so i cant test this

I was wondering if the overlord extend creep ability would be any good at denying fast expansions. How long does it persist after you stop casting it, and is there much early game protoss could do against it? Watching streams and replays it doesn't seem like fast expos are being utilized much currently, but i would imagine that in the future they will become viable again. What do you think?
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 24 2010 06:24 GMT
#113
--- Nuked ---
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 24 2010 06:39 GMT
#114
saw a short sc2 article on yahoo, it was nice to see
doesn't deserve a thread though, just saying that people are trying to buy the beta keys from other people
http://videogames.yahoo.com/events/plugged-in/starcraft-ii-beta-accounts-fetching-astronomical-prices/1390237
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Puremiss
Profile Joined August 2008
United States232 Posts
February 24 2010 06:43 GMT
#115
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?
zee
Profile Joined January 2010
201 Posts
February 24 2010 19:50 GMT
#116
I've heard the APM counter in the observer/replay mode is actually EAPM. Does anyone know if its true?
zee
Profile Joined January 2010
201 Posts
February 24 2010 19:52 GMT
#117
On February 24 2010 15:43 Puremiss wrote:
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?

Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.
Puremiss
Profile Joined August 2008
United States232 Posts
February 25 2010 04:03 GMT
#118
On February 25 2010 04:52 zee wrote:
Show nested quote +
On February 24 2010 15:43 Puremiss wrote:
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?

Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.


uhh it does have everything to do w/ bnet. latency meaning the time it takes for a unit to repond to your click.

in bnet1 even the lowest latency setting is still annoyingly noticeable
red.venom
Profile Joined October 2002
United States4651 Posts
February 25 2010 14:15 GMT
#119
On February 25 2010 04:52 zee wrote:
Show nested quote +
On February 24 2010 15:43 Puremiss wrote:
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?

Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.


Starcraft Broodwar had a pretty large buffer size to make up for the 33.6/56k users that were the majority when it came out. They never took it out though so even to this day if you log on regular bnet(not iccup) you will be playing with roughly a 1/2 second delay on all your clicks.

Starcraft 2 is fine though. I havent had any problems except that the game has crashed on loading twice and i lose points each time.
Broom
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2010-02-25 21:39:06
February 25 2010 21:37 GMT
#120
Does anyone else feel like Zerg is missing something? I think Banelings and Roaches are nice additions because their gimmicks actually have an impact on how you use the unit, but the other units:

Brood Lord vs Guardian
They seem almost identical. The fact that the BL shoots Broodlings doesn't seem to have any gameplay significance, they de-spawn really quickly anyway.

Infestor vs Defiler
The Infestor's use seems questionable, and they decided to include it over a unit which had three abilities that were unique and crucial to how Zerg played. I feel like it's different for the sake of being different instead of being a really good, inspired new unit.

Corruptor vs Devourer / Scourge
Like all new units in SC2 it has a gimmick, but yet again it doesn't seem to affect the way you'll actually use the unit. The fact that 'dead' enemies act like turrets for a while just means a bit of extra damage. Scourge being suicide units is a gimmick that affects the way you play much more. Again, just different for the sake of being different and not because it adds something.

Right now Zerg has Ultras and Brood Lords aka Guardians late game, but now without Plague and Swarm. The other Races all have new late game tricks, I feel like Zerg is missing something
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