I like that the battles are fast as in bw. But to me it almost looks like buildings and units has too little hp. a marauder raid killls off a pylon in like 3 sec. Attacking a supply depot with a single goon in BW would take quite some time, I get the feeling that everything simply makes too much dmg or has too much hp.
This is judging from streams and watching replays. What do u guys who have played 100's of games think?
It's a different game than bw but do u think it would hurt increasing hp on things?
Edit:
Also, I've never seen a player reach over 120 units and never seen the late game units except for tech rushes. Is this an effect from what I mentioned above, is it just something that will solve over time?
HoN has a button < ' > to toggle healthbars. Currently in SC2 you have to go into the menu and choose from a dropdown. A toggle healthbar button would be awesome
I'm not talking about alt, i'm talking about a button that switches between normal, selected, and always on
What's up with the gas mining rates? Workers deliver 4 gas per trip, and with two geysers in your base, you'd think that you'd get the 300 gas per minute we're used to seeing from one geyser in Broodwar. Instead, when you watch a replay with the income tab on, you see that it's ~250 gas per minute.
On February 23 2010 03:55 caution.slip wrote: HoN has a button < ' > to toggle healthbars. Currently in SC2 you have to go into the menu and choose from a dropdown. A toggle healthbar button would be awesome
I'm not talking about alt, i'm talking about a button that switches between normal, selected, and always on
I cannot make new posts here yet so it would be appreciated if someone could do it for me. Im not a pro player at all, never played starcraft 1 online but i hope to show you guys some starcraft 2 action
Thoughts on my ideas? If you like my suggestions, bump that thread and say so! I have no problem simply playing blizzard's not-yet-released game for free, but I do feel somewhat obligated to help them improve it, lol.
I was wondering if the overlord extend creep ability would be any good at denying fast expansions. How long does it persist after you stop casting it, and is there much early game protoss could do against it? Watching streams and replays it doesn't seem like fast expos are being utilized much currently, but i would imagine that in the future they will become viable again. What do you think?
On February 24 2010 15:43 Puremiss wrote: anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?
Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.
On February 24 2010 15:43 Puremiss wrote: anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?
Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.
uhh it does have everything to do w/ bnet. latency meaning the time it takes for a unit to repond to your click.
in bnet1 even the lowest latency setting is still annoyingly noticeable
On February 24 2010 15:43 Puremiss wrote: anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?
Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.
Starcraft Broodwar had a pretty large buffer size to make up for the 33.6/56k users that were the majority when it came out. They never took it out though so even to this day if you log on regular bnet(not iccup) you will be playing with roughly a 1/2 second delay on all your clicks.
Starcraft 2 is fine though. I havent had any problems except that the game has crashed on loading twice and i lose points each time.
Does anyone else feel like Zerg is missing something? I think Banelings and Roaches are nice additions because their gimmicks actually have an impact on how you use the unit, but the other units:
Brood Lord vs Guardian They seem almost identical. The fact that the BL shoots Broodlings doesn't seem to have any gameplay significance, they de-spawn really quickly anyway.
Infestor vs Defiler The Infestor's use seems questionable, and they decided to include it over a unit which had three abilities that were unique and crucial to how Zerg played. I feel like it's different for the sake of being different instead of being a really good, inspired new unit.
Corruptor vs Devourer / Scourge Like all new units in SC2 it has a gimmick, but yet again it doesn't seem to affect the way you'll actually use the unit. The fact that 'dead' enemies act like turrets for a while just means a bit of extra damage. Scourge being suicide units is a gimmick that affects the way you play much more. Again, just different for the sake of being different and not because it adds something.
Right now Zerg has Ultras and Brood Lords aka Guardians late game, but now without Plague and Swarm. The other Races all have new late game tricks, I feel like Zerg is missing something