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[February] SC2 General Discussion - Page 7

Forum Index > SC2 General
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semantics
Profile Blog Joined November 2009
10040 Posts
February 25 2010 22:58 GMT
#121
I do think zerg is screwed against Battlecurzers and carriers luckly i've never let a game get that far.

Zerg has weak Air to Air and Air to ground, hydralisk without swarm are too easier decimated even more so because they move slow and stay slow. They also lack scourges and devourers equivalents.

Broodlord i do find to be a unit that has a unit imo i rather had gaurdian i can micro them more but broodlord is not really a push over unit.

I would also say ultralisk are too strong but when they give units like thor and colossus etc if anything ultralisk are a bit weak
Teejing
Profile Joined January 2009
Germany1360 Posts
February 25 2010 23:27 GMT
#122
haha Corrupters must be the best air vs air unit when attacking armoured units like battlecruiser!

Broodlords are far stronger than guardians ever were. Ultra/ling is very very strong again, only massed immortals/marauders/tanks can kill them, but get killed by lings.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-26 00:08:26
February 26 2010 00:03 GMT
#123
On February 26 2010 08:27 Teejing wrote:
haha Corrupters must be the best air vs air unit when attacking armoured units like battlecruiser!

Broodlords are far stronger than guardians ever were. Ultra/ling is very very strong again, only massed immortals/marauders/tanks can kill them, but get killed by lings.

only prob is that upgraded bc and carriers rip though their hp to fast at range, esp carriers have much greater range then corrupters do. Battle cruisers don't so much but have ATA lazers which will rip apart the high number of them that you need to take out a battle cruzer.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2010-02-26 03:01:51
February 26 2010 02:58 GMT
#124
On February 03 2010 11:04 HuskyTheHusky wrote:
Going to repost this here since it was technically information released in February.

This is from FaceBook today:

Show nested quote +
The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this.

if you watch the starcraft 1 beta videos on youtube you will see scouts and wraiths had banking , they removed it for the actual release.
Once again back is the incredible!
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
February 26 2010 06:59 GMT
#125
does anyone else get really thrown off by the build times being represented by a green blob? I spent forever thinking that orbital commands costed gas.
brood war for life, brood war forever
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
February 26 2010 07:00 GMT
#126
On February 26 2010 07:58 Virtue wrote:
I do think zerg is screwed against Battlecurzers and carriers luckly i've never let a game get that far.

Zerg has weak Air to Air and Air to ground, hydralisk without swarm are too easier decimated even more so because they move slow and stay slow. They also lack scourges and devourers equivalents.

Broodlord i do find to be a unit that has a unit imo i rather had gaurdian i can micro them more but broodlord is not really a push over unit.

I would also say ultralisk are too strong but when they give units like thor and colossus etc if anything ultralisk are a bit weak

mass hydras do well against BCs
brood war for life, brood war forever
finalepiphany
Profile Joined February 2010
Canada42 Posts
February 26 2010 08:08 GMT
#127
i'm new to sc2.
QuitoTheOne
Profile Joined February 2010
Canada19 Posts
February 27 2010 02:11 GMT
#128
Im looking for 2v2 partner for ladder

us server

add me : Quito
Doh
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 27 2010 04:59 GMT
#129
I found out what zerg was missing.

When larvae turn into eggs theres no smooth transition where the egg takes its shape like in SC1. In SC2 they're larvae, now they're eggs.
Live, laugh, love
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 27 2010 05:01 GMT
#130
On February 27 2010 11:11 QuitoTheOne wrote:
Im looking for 2v2 partner for ladder

us server

add me : Quito


You need to give us your identifier, or else we can't friend add..
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
February 27 2010 05:09 GMT
#131
Twin suns bear down in the high noon of a desert world. As an alien tumbleweed rolls past as a eerie critter's cry echoes in the distance, two solitary figures (one has cheated and brought an unseen friend) approach each other. Each of them has been trained in the subtle arts of energy draining and the brutal arts of mass destruction. But today, it is their skill in solitary combat that will decide who slips away.

[image loading]
[image loading][image loading]
[image loading]


[image loading]
[image loading]
[image loading]
[image loading]


FIGHT
But why?
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-02-28 06:37:40
February 28 2010 06:18 GMT
#132
On February 27 2010 14:09 EmeraldSparks wrote:
Twin suns bear down in the high noon of a desert world. As an alien tumbleweed rolls past as a eerie critter's cry echoes in the distance, two solitary figures (one has cheated and brought an unseen friend) approach each other. Each of them has been trained in the subtle arts of energy draining and the brutal arts of mass destruction. But today, it is their skill in solitary combat that will decide who slips away.

[image loading]
[image loading][image loading]
[image loading]


[image loading]
[image loading]
[image loading]
[image loading]


FIGHT



[image loading]


game over man


anyways how do people feel about the gas mechanic. The one where you can't mine infinitely from depleted geysers?
Live, laugh, love
jawknee530
Profile Joined February 2010
United States57 Posts
February 28 2010 08:29 GMT
#133
What I want to know is why can't I use both the high templar and the sentry spells with the quick keys when i've selected a group containing both. Neither of their quick keys overlap.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
February 28 2010 19:21 GMT
#134
What is the default game speed of starcraft 2 on battle.net? Someone told me it's Normal vs AI, and Fastest vs other players. Is this true?
zee
Profile Joined January 2010
201 Posts
February 28 2010 20:36 GMT
#135
which zerg units are strong vs marines?
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
March 01 2010 17:04 GMT
#136
On February 26 2010 17:08 finalepiphany wrote:
i'm new to sc2.


haha what?
Not my chair. Not my problem. That's what I say
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 01 2010 18:17 GMT
#137
Does anyone know if its possible to use chronoboost without having to click on the building itself on the terrain? I was looking if there was a way to chronoboost my nexus by clicking on the frame or something and couldn't find any.
Jang Yoon Chul hwaiting!
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-03-01 18:57:20
March 01 2010 18:51 GMT
#138
On February 26 2010 15:59 Crunchums wrote:
does anyone else get really thrown off by the build times being represented by a green blob? I spent forever thinking that orbital commands costed gas.


I initially thought the cyber core costs gas, despite the protoss having it blueish.
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
March 01 2010 18:55 GMT
#139
On March 02 2010 03:17 CynanMachae wrote:
Does anyone know if its possible to use chronoboost without having to click on the building itself on the terrain? I was looking if there was a way to chronoboost my nexus by clicking on the frame or something and couldn't find any.


You got to have at least 2 units/buildings selected and you can click on the icon.
I'll call Nada.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 01 2010 21:23 GMT
#140
Oh oki thats great then :p

Should work fine with that
Jang Yoon Chul hwaiting!
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