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I do think zerg is screwed against Battlecurzers and carriers luckly i've never let a game get that far.
Zerg has weak Air to Air and Air to ground, hydralisk without swarm are too easier decimated even more so because they move slow and stay slow. They also lack scourges and devourers equivalents.
Broodlord i do find to be a unit that has a unit imo i rather had gaurdian i can micro them more but broodlord is not really a push over unit.
I would also say ultralisk are too strong but when they give units like thor and colossus etc if anything ultralisk are a bit weak
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haha Corrupters must be the best air vs air unit when attacking armoured units like battlecruiser!
Broodlords are far stronger than guardians ever were. Ultra/ling is very very strong again, only massed immortals/marauders/tanks can kill them, but get killed by lings.
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On February 26 2010 08:27 Teejing wrote: haha Corrupters must be the best air vs air unit when attacking armoured units like battlecruiser!
Broodlords are far stronger than guardians ever were. Ultra/ling is very very strong again, only massed immortals/marauders/tanks can kill them, but get killed by lings. only prob is that upgraded bc and carriers rip though their hp to fast at range, esp carriers have much greater range then corrupters do. Battle cruisers don't so much but have ATA lazers which will rip apart the high number of them that you need to take out a battle cruzer.
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On February 03 2010 11:04 HuskyTheHusky wrote:Going to repost this here since it was technically information released in February. This is from FaceBook today: Show nested quote +The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping. TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this. if you watch the starcraft 1 beta videos on youtube you will see scouts and wraiths had banking , they removed it for the actual release.
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does anyone else get really thrown off by the build times being represented by a green blob? I spent forever thinking that orbital commands costed gas.
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On February 26 2010 07:58 Virtue wrote: I do think zerg is screwed against Battlecurzers and carriers luckly i've never let a game get that far.
Zerg has weak Air to Air and Air to ground, hydralisk without swarm are too easier decimated even more so because they move slow and stay slow. They also lack scourges and devourers equivalents.
Broodlord i do find to be a unit that has a unit imo i rather had gaurdian i can micro them more but broodlord is not really a push over unit.
I would also say ultralisk are too strong but when they give units like thor and colossus etc if anything ultralisk are a bit weak mass hydras do well against BCs
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Im looking for 2v2 partner for ladder
us server
add me : Quito
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I found out what zerg was missing.
When larvae turn into eggs theres no smooth transition where the egg takes its shape like in SC1. In SC2 they're larvae, now they're eggs.
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On February 27 2010 11:11 QuitoTheOne wrote: Im looking for 2v2 partner for ladder
us server
add me : Quito
You need to give us your identifier, or else we can't friend add..
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Twin suns bear down in the high noon of a desert world. As an alien tumbleweed rolls past as a eerie critter's cry echoes in the distance, two solitary figures (one has cheated and brought an unseen friend) approach each other. Each of them has been trained in the subtle arts of energy draining and the brutal arts of mass destruction. But today, it is their skill in solitary combat that will decide who slips away.
FIGHT
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On February 27 2010 14:09 EmeraldSparks wrote:Twin suns bear down in the high noon of a desert world. As an alien tumbleweed rolls past as a eerie critter's cry echoes in the distance, two solitary figures (one has cheated and brought an unseen friend) approach each other. Each of them has been trained in the subtle arts of energy draining and the brutal arts of mass destruction. But today, it is their skill in solitary combat that will decide who slips away. FIGHT
game over man
anyways how do people feel about the gas mechanic. The one where you can't mine infinitely from depleted geysers?
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What I want to know is why can't I use both the high templar and the sentry spells with the quick keys when i've selected a group containing both. Neither of their quick keys overlap.
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What is the default game speed of starcraft 2 on battle.net? Someone told me it's Normal vs AI, and Fastest vs other players. Is this true?
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which zerg units are strong vs marines?
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On February 26 2010 17:08 finalepiphany wrote: i'm new to sc2.
haha what?
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Does anyone know if its possible to use chronoboost without having to click on the building itself on the terrain? I was looking if there was a way to chronoboost my nexus by clicking on the frame or something and couldn't find any.
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On February 26 2010 15:59 Crunchums wrote: does anyone else get really thrown off by the build times being represented by a green blob? I spent forever thinking that orbital commands costed gas.
I initially thought the cyber core costs gas, despite the protoss having it blueish.
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On March 02 2010 03:17 CynanMachae wrote: Does anyone know if its possible to use chronoboost without having to click on the building itself on the terrain? I was looking if there was a way to chronoboost my nexus by clicking on the frame or something and couldn't find any.
You got to have at least 2 units/buildings selected and you can click on the icon.
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Oh oki thats great then :p
Should work fine with that
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