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[February] SC2 General Discussion

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-02-03 00:43:38
February 03 2010 00:41 GMT
#1
Previous Editions
+ Show Spoiler +

January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.

Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Husky
Profile Blog Joined May 2009
United States3362 Posts
February 03 2010 02:04 GMT
#2
Going to repost this here since it was technically information released in February.

This is from FaceBook today:

The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this.
Commentaries: youtube.com/HuskyStarcraft
aikepah
Profile Joined November 2009
United States115 Posts
February 03 2010 02:19 GMT
#3
Husky i'm sure it wont be like in other games, i'm sure it's just an animation they use when you're turning, but it doesn't actually effect the turn. Mutas in SC1 did do a little bit of banking when they turned so I imagine it will be similar, like your muta group will spread out a bit when it gets turned, but will isntantly get stacked again.
da_head
Profile Blog Joined November 2008
Canada3350 Posts
February 03 2010 03:12 GMT
#4
banking? lol sc1 beta had banking in it, i wonder why they removed it.
When they see MC Probe, all the ladies disrobe.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 03 2010 03:38 GMT
#5
Well, I can't imagine it affects how they actually control, not after all the work they went through to make muta micro work...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2010-02-03 05:57:49
February 03 2010 05:56 GMT
#6
Banking was in sc1 beta, and I would imagine micro would be impossible with it. Turn radii exist in C&C and people can't micro anything either.

I imagine if they did add these features, they are extremely subtle animations. Blizzard has been pretty adamant about gameplay over graphics, so I'm sure if they don't work out, they'll be removed. They're probably just animation alterations and don't have any effect on unit pathing anyway.
esq>n
m3rciless
Profile Joined August 2009
United States1476 Posts
February 03 2010 06:08 GMT
#7
On February 03 2010 14:56 ejac wrote:
Banking was in sc1 beta, and I would imagine micro would be impossible with it. Turn radii exist in C&C and people can't micro anything either.

I imagine if they did add these features, they are extremely subtle animations. Blizzard has been pretty adamant about gameplay over graphics, so I'm sure if they don't work out, they'll be removed. They're probably just animation alterations and don't have any effect on unit pathing anyway.


Truth. Blizzard already tried banking in a beta, and took it out. They wont make the same mistake again.
White-Ra fighting!
Assault_1
Profile Joined April 2009
Canada1950 Posts
February 03 2010 06:10 GMT
#8
The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


ugh.. banking feels so wc3ish

blizz should stop trying to show off its new engine, especially with the mothership
Jarvs
Profile Joined December 2009
Australia639 Posts
Last Edited: 2010-02-03 06:59:38
February 03 2010 06:58 GMT
#9
How is that wc3ish?

My question is asking about the imrpovements they have made to the netcode since war3.
TeWy
Profile Joined December 2009
France714 Posts
Last Edited: 2010-02-03 07:26:02
February 03 2010 07:21 GMT
#10
On February 03 2010 15:58 Jarvs wrote:
How is that wc3ish?


War3ish does not necessarily imply that this feature is present in War3 and almost nowhere else. In fact the term "War3ish" was invented in 2007 by people who've never seriously plaid it.
It was meant to criticize the new aspect/gameplay of SC2 without having to justify your claims with real arguments, assuming that anything present in War3 and not in SC1 has to suck.

Example: The siege tank looks too War3ish (the siege tank sucks).
C&C variant : Woaow the helion is too C&Cish (the helion looks like shit and doesn't fit in the SC universe).


Now FrozenArbiter, what are you doing with the questions that we ask to Blizzard each month ? Are they answered ? and if yes where ?
Deus ex machina
Profile Joined October 2009
22 Posts
February 03 2010 10:04 GMT
#11
They removed the Photon Charge (protoss macro mechanic) as you can read here http://www.blizzblues.com/us/mining-question-22749240915.html.
Now terran has the mule zerg has the queen and protoss what? Does protoss have a new macro mechanic or protoss macro mechanic is the warp gate?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 03 2010 13:32 GMT
#12
On February 03 2010 16:21 TeWy wrote:
Show nested quote +
On February 03 2010 15:58 Jarvs wrote:
How is that wc3ish?


War3ish does not necessarily imply that this feature is present in War3 and almost nowhere else. In fact the term "War3ish" was invented in 2007 by people who've never seriously plaid it.
It was meant to criticize the new aspect/gameplay of SC2 without having to justify your claims with real arguments, assuming that anything present in War3 and not in SC1 has to suck.

Example: The siege tank looks too War3ish (the siege tank sucks).
C&C variant : Woaow the helion is too C&Cish (the helion looks like shit and doesn't fit in the SC universe).


Now FrozenArbiter, what are you doing with the questions that we ask to Blizzard each month ? Are they answered ? and if yes where ?

They are used for their Q&As, they haven't posted a Q&A in forever tho so meh -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 03 2010 18:17 GMT
#13
Saw this over at SC2 general forums. Not worth a thread but still pretty cool.

[image loading]


Apparently the nullifier/disruptor is now called the sentry. I really like the new model compared to the old ones.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
StarsPride
Profile Joined January 2010
United States364 Posts
February 03 2010 18:33 GMT
#14
sigh, where is the beta.. its been... too long....
why blizzard.. WHYYYY
InfC.Pride
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
February 04 2010 06:06 GMT
#15
On February 03 2010 11:04 HuskyTheHusky wrote:
Going to repost this here since it was technically information released in February.

This is from FaceBook today:

Show nested quote +
The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this.


From what it sounds like, judging by their usage of the word "animation", these additions are strictly cosmetic and will probably be limited to specific units angling when they turn and not actually physically "banking", since that would be a very significant unit control-related change and they spoke nothing that kind of a thing.

But that's just my guess.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-02-04 18:05:16
February 04 2010 11:55 GMT
#16
Kapeselus @
http://forums.battle.net/thread.html?topicId=22748998945&pageNo=1&sid=3000#5

D-8 charges don't stick to buildings. You can only throw them directly to the ground and if you target a building they will just appear next to it. They also only damage ground units, so they won't do any damage to your buildings if you manage to lift them off before the charges blow up.
You cannot damage burrowed zerg units if they are not affected by any means of detection. For example if you raid your opponent's mineral line and he burrows his drones you won't be able to damage them without a detector, like for example a Scanner Sweep.

Obviously once again I would like to remind you that this applies to the current build (yeah I know!)


http://forums.battle.net/thread.html?topicId=22749570347&pageNo=1&sid=3000#3
1 - The Banelings cannot detonate while burrowed, they have to unburrow first and then explode.
I know what you’re thinking. “Hey, probably exploding while burrowed would be a better warfare tactic”. You must understand that exploding in the name of the Zerg is indeed a great satisfaction for a Baneling, thus they prefer to unburrow in order to showcase their enthusiasm for their role by exploding with a smirk on their face. If you zoom close enough you will see a little smile on their little glowing face of theirs. Ah, gotta love the Banelings.
2 – They’ll wait for your command. If you don’t tell them to explode, they’ll just wait while staying burrowed. That’s nice for setting up ambushes.
3 - They always wait for your command.
4 – They’ll not behave like Infested Terrans. The attack-move command is not going to be interpreted as “Go and explode at this location”, but rather as “Move to this location and attack any enemy unit. If you can’t spot an enemy unit, just sit there”.
5 – It’s comparable to a D8 Charge, yes, the explosion covers pretty much the same area.

I'm still waiting for him to clarify that, maybe I should make a new thread...





On February 04 2010 03:33 StarsPride wrote:
sigh, where is the beta.. its been... too long....
why blizzard.. WHYYYY

Damn those system requirements for fuck sake give us at least a BR
or even 2 BRs in one week?
wwww
Dav_
Profile Joined June 2009
Hungary236 Posts
Last Edited: 2010-02-04 16:06:52
February 04 2010 15:37 GMT
#17
from the new Blizzard Insider
[image loading]
Darcey
Profile Joined June 2009
Sweden35 Posts
February 04 2010 15:41 GMT
#18
On February 05 2010 00:37 Dav_ wrote:
from the new Blizzard Insider
[image loading]



Huh, so "Fast approaching" instead of "Soon".

Is there any kind of online version of this? I hate getting newsletters and they by default go into the Trash bin.
Dav_
Profile Joined June 2009
Hungary236 Posts
February 04 2010 15:46 GMT
#19
On February 05 2010 00:41 Darcey wrote:
Show nested quote +
On February 05 2010 00:37 Dav_ wrote:
from the new Blizzard Insider
[image loading]



Huh, so "Fast approaching" instead of "Soon".

Is there any kind of online version of this? I hate getting newsletters and they by default go into the Trash bin.


the last insider you can find on blizzard.com is #30. this is #32
HiFi
Profile Joined February 2004
United States518 Posts
February 04 2010 17:01 GMT
#20
What will happen to progaming once SC2's out in Korea? Progaming is reaching a height in Korea as Flash and JD build up tension. What happens if SC2 suddenly comes out? Are all the korean pros just move on? Or perhaps a new breed of progamers rise for SC2?
dont spam ya apm, no good 4 ya health
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 04 2010 17:08 GMT
#21
On February 04 2010 20:55 beetlelisk wrote:Karune @ http://forums.battle.net/thread.html?topicId=16474152474&pageNo=1&sid=3000#6
Show nested quote +
Is it still too early for any additional information about when the game might be ready to hit stores?

In the FAQ on the SC2 website it's said:

"At this point, it's too early to provide an estimate of the release date. As with all Blizzard games, we will take as much time as needed to ensure the game is as fun, balanced, and polished as possible."

For quite a long time now.

I was just wondering if anything could be said, maybe a month or season. If more information has been given somewhere and I missed it I apologise, but with all that's going on in the world right now, I'm wondering if I'll get to play Starcraft 2 before the world ends, lol.

Thanks if a Blizzard rep can reply to this, even with a "it's still too early".


Still much too early to say since we haven't even entered beta yet. We will let you know though when that time comes closer.


Damn those system requirements for fuck sake give us at least a BR
or even 2 BRs in one week?
Just so you know, that Kaune quote was from April 2009
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 04 2010 18:03 GMT
#22
uh loollllllll >_< sorry
wwww
StarsPride
Profile Joined January 2010
United States364 Posts
February 04 2010 19:03 GMT
#23
dont worry, we're in the final stretch!
loool
InfC.Pride
StarsPride
Profile Joined January 2010
United States364 Posts
February 04 2010 19:04 GMT
#24
id rather blizzard get beta out there tho, then spend time on BR.
InfC.Pride
Dav_
Profile Joined June 2009
Hungary236 Posts
February 05 2010 07:59 GMT
#25
SC2 in Jace Hall next week confirmed at the end of the video
http://video.ign.com/dor/articles/1062228/jace-hall-show/video/jacehall_prt_ep2_20410.html?show=hi

[image loading]


oh and female monk for D3 was revealed in this ep
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 05 2010 18:06 GMT
#26
Well that's good but if they are going to show as much about SC2 as they did about D3 I don't expect much :/
Are those episodes only 15 minutes long?

On February 05 2010 04:04 StarsPride wrote:
id rather blizzard get beta out there tho, then spend time on BR.

There is a poll about what mu would we like to see in the next one the most so at least 1 is definitely coming
I just rewatched BR4 and it doesn't really look as if it was directed, they said few times about mixes of units that weren't the best in some situations. It was just a good game with commentatry added.
Since beta was supposed to start last summer I don't think they are doing any big changes in their builds. If they really aren't then devs can get used to the game better and produce more good games that can be used in next BR faster.
It's not as if there is any real chance but I can still hope
wwww
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-02-05 18:07:51
February 05 2010 18:07 GMT
#27
new infested terran model

http://www.facebook.com/photo.php?pid=90687&id=540608880#!/photo.php?pid=5218762&id=178337772456

[image loading]
nextstep
Profile Joined July 2009
Canada705 Posts
February 06 2010 02:12 GMT
#28
http://www.bestbuy.ca/EN-CA/product/id/10090117.aspx
go KHAN! TBLS <3
cerebralz
Profile Joined August 2009
United States443 Posts
February 06 2010 06:40 GMT
#29
lol @nextstep...that can't be right...or dost my eyes decieve me???!!! >.<
Dav_
Profile Joined June 2009
Hungary236 Posts
Last Edited: 2010-02-06 12:28:14
February 06 2010 12:27 GMT
#30
Ret joins LLL
"I joined LLL because I think they are a team with a bright future and a lot of potential. I also really like the fact they are based in the benelux, and are able to support me locally. I look forward to working together with Low Land Lions to attend lots of SC2 events in the future and produce SC2 content for the fans of the game.”
http://www.lowlandlions.com/?module=news&action=view&id=1212

ZOTAC Cup on hold until SC2
http://www.zotac-cup.com/


soon™
nextstep
Profile Joined July 2009
Canada705 Posts
February 06 2010 17:46 GMT
#31
On February 06 2010 15:40 cerebralz wrote:
lol @nextstep...that can't be right...or dost my eyes decieve me???!!! >.<


if it's a joke, it's a veeerry cruel joke.
go KHAN! TBLS <3
Darcey
Profile Joined June 2009
Sweden35 Posts
February 06 2010 20:45 GMT
#32
Sigh.

A lot of sites have listed releases for Starcraft 2 since the day it was announced. I recall seeing one on Amazon.com that said that it would get released "October 2008".

Do not take them seriously in any shape or form, please.
Polygamy
Profile Joined January 2010
Austria1114 Posts
February 07 2010 02:01 GMT
#33
yeah bestbuy.com said nov 10, 2009 for a long while. They just put a date up to get people to pre buy the game
Happy_Alpha
Profile Joined October 2009
Canada28 Posts
February 07 2010 14:06 GMT
#34
I'm not sure if anyone posted this yet but there is a new Biography on the Starcraft 2 website.

http://www.starcraft2.com/features/heroes/horner.xml
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 08 2010 18:34 GMT
#35
http://twitter.com/starcraft

The SC2 protoss macro mechanic is now on the nexus and not an obelisk (maybe the obelisk doesn't exist anymore?) No details what the mechanics are though.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
dolo
Profile Joined December 2009
United States14 Posts
February 08 2010 19:29 GMT
#36
On February 03 2010 15:58 Jarvs wrote:
How is that wc3ish?

My question is asking about the imrpovements they have made to the netcode since war3.


gargs reminded me of mutas in w3, and thy bank a bit, and i hated it cause there really wasn't much you could to micro them.
Puosu
Profile Blog Joined April 2007
6985 Posts
February 08 2010 20:07 GMT
#37
http://eu.blizzard.com/store/details.xml?id=221003497
Apparently SC2 will have "items" in it?

My guess is that they will come in the form of special avatars etc.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
February 09 2010 00:39 GMT
#38
On February 06 2010 03:07 GGTeMpLaR wrote:
new infested terran model

http://www.facebook.com/photo.php?pid=90687&id=540608880#!/photo.php?pid=5218762&id=178337772456

[image loading]

i like it
Artillery spawned from the forges of Hell
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 09 2010 00:42 GMT
#39
On February 09 2010 05:07 Puosu wrote:
http://eu.blizzard.com/store/details.xml?id=221003497
Apparently SC2 will have "items" in it?

My guess is that they will come in the form of special avatars etc.

I can't see what you are referring to - the link just takes me to a I <3 SC t-shirt. Could you copy-paste the relevant part?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
micronesia
Profile Blog Joined July 2006
United States24666 Posts
February 09 2010 01:04 GMT
#40
On February 07 2010 05:45 Darcey wrote:
Sigh.

A lot of sites have listed releases for Starcraft 2 since the day it was announced. I recall seeing one on Amazon.com that said that it would get released "October 2008".

Do not take them seriously in any shape or form, please.

I asked Gamestop yesterday who said June 1 2010.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Dav_
Profile Joined June 2009
Hungary236 Posts
February 09 2010 07:27 GMT
#41
SC2 beta forums are (almost)open
http://forums.battle.net/index.html?sid=5010
Puosu
Profile Blog Joined April 2007
6985 Posts
February 09 2010 13:41 GMT
#42
On February 09 2010 09:42 FrozenArbiter wrote:
Show nested quote +
On February 09 2010 05:07 Puosu wrote:
http://eu.blizzard.com/store/details.xml?id=221003497
Apparently SC2 will have "items" in it?

My guess is that they will come in the form of special avatars etc.

I can't see what you are referring to - the link just takes me to a I <3 SC t-shirt. Could you copy-paste the relevant part?

Look below the shirt picture, there's a text "SC2 Exclusive item" or something like that.

If you buy, for example, a WoW shirt with that text you get an in-game pet as well and the text is pretty much identical but for SC2.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 10 2010 00:38 GMT
#43
Oh I assumed the exclusive item was the actual shirt :O
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 10 2010 08:01 GMT
#44
I can't wait to get my SC2 in-game murloc pet!
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ShivaN
Profile Joined January 2007
United States933 Posts
February 10 2010 10:01 GMT
#45
Not sure if it's already been posted or not, but apparently Archons and Lurks getting changed. "Archons and lurkers have so far been under utilized in internal games and it is being addressed." was posted on Twitter.

Hopefully Lurks will be moved back to T2 :p Not sure how they'll change Archons..
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
February 10 2010 10:19 GMT
#46
On February 10 2010 19:01 ShivaN wrote:
Not sure if it's already been posted or not, but apparently Archons and Lurks getting changed. "Archons and lurkers have so far been under utilized in internal games and it is being addressed." was posted on Twitter.

Hopefully Lurks will be moved back to T2 :p Not sure how they'll change Archons..


aw man! I was hoping to test them out for myself

If they move them around on the tech tree(or remove the lurker upgrade?!) I really hope they keep their range.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
NiGoL
Profile Joined September 2008
1868 Posts
February 10 2010 22:47 GMT
#47
So will they release SC2 Beta this month? It says so on gg.net i dont know what do believe .
http://www.twitter.com/NiGoLBW playing league on a competitive level
Fulgrim
Profile Blog Joined July 2009
United States560 Posts
February 11 2010 18:14 GMT
#48
http://cgi.ebay.com/Blizzcon-08-Card-with-Free-StarCraft-2-beta_W0QQitemZ270530050524QQcmdZViewItemQQptZLH_DefaultDomain_2?hash=item3efcd8f9dc

360$ for a beta key anyone?
One does not simply walk into mordor
RyanS
Profile Blog Joined January 2009
United States620 Posts
February 11 2010 21:31 GMT
#49
I know previously they said custom hotkeys "not on release" but that was prior to them officially delaying the game. Is there any update on this, will we see it in beta or on release?
BookTwo
Profile Blog Joined May 2009
1985 Posts
February 11 2010 21:43 GMT
#50
i think i'll switch to protoss for sc2. they just look so sweet.
Slakter
Profile Joined January 2010
Sweden1947 Posts
February 14 2010 16:26 GMT
#51
On February 12 2010 06:43 BookTwo wrote:
i think i'll switch to protoss for sc2. they just look so sweet.


QFT.

I also like how Protoss seems to be able to counter everything pretty easily.
Protoss, can't live with em', can't kill em'.
Iliyan
Profile Joined August 2009
Croatia35 Posts
February 14 2010 16:32 GMT
#52
I don't think Protoss feels a lot different then what it feels like now. The only HUGE thing I forsee.. is the fact that there won't be any more goon ai messing shit up. This might need to get balanced :D
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-02-14 17:21:34
February 14 2010 17:19 GMT
#53
don't know if this has already been posted, but this is definitely a critter



5:46-5:47 the observer selects it, looks like a mammal//deer-like animal

edit: here's a better video

+ Show Spoiler +
Toads
Profile Blog Joined February 2009
Canada1795 Posts
Last Edited: 2010-02-14 18:59:35
February 14 2010 18:42 GMT
#54
I don't know if there is a pool for this with the recently change in the build for each races.

[image loading]

Poll: Which race will you try first
(Vote): Zerg
(Vote): Protoss
(Vote): Terran



(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-02-14 18:44:53
February 14 2010 18:43 GMT
#55
you mean "which"

terran, zerg, then toss. same order I learned them in SC1

then i'll probably random up the ladder for a while
Wire
Profile Joined July 2009
United States494 Posts
February 14 2010 18:56 GMT
#56
"http://forums.battle.net/thread.html?topicId=23141114643&sid=3000"

thoughts?
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 14 2010 19:01 GMT
#57
sorry for my bad english
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Wire
Profile Joined July 2009
United States494 Posts
Last Edited: 2010-02-14 19:07:56
February 14 2010 19:04 GMT
#58
On February 15 2010 02:19 GGTeMpLaR wrote:
don't know if this has already been posted, but this is definitely a critter

http://www.youtube.com/watch?v=TD5jhNLVIqU

5:46-5:47 the observer selects it, looks like a mammal//deer-like animal

edit: here's a better video

+ Show Spoiler +
http://www.youtube.com/watch?v=1-0ffN8hSOU


but was did zerg build 2 queens? o_0 (~5:14)
"You sacced your ovie, which is great, but then you didn't watch it die, which is bad :("
Khalleb
Profile Blog Joined March 2009
Canada1909 Posts
February 14 2010 19:42 GMT
#59
yes and that was a smart idea like that he can do more larvea for each hatch
Liquid'Nony: "I only needed one probe to take down idra. I had to upgrade to a zealot for strelok."
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 14 2010 19:47 GMT
#60
On February 15 2010 04:04 Wire wrote:
Show nested quote +
On February 15 2010 02:19 GGTeMpLaR wrote:
don't know if this has already been posted, but this is definitely a critter

http://www.youtube.com/watch?v=TD5jhNLVIqU

5:46-5:47 the observer selects it, looks like a mammal//deer-like animal

edit: here's a better video

+ Show Spoiler +
http://www.youtube.com/watch?v=1-0ffN8hSOU


but was did zerg build 2 queens? o_0 (~5:14)


It's normal. It's like a toss make more than 1 templar. It's better to defend your base and get a better macro
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
YellowDeath
Profile Blog Joined June 2009
Ireland53 Posts
February 14 2010 21:10 GMT
#61
Hey guys is Battle.net 2 going to have a Map DB on BNET where we can go to find any type of a UMS map which was ever uploaded by the maker? That would be so kick ass.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 14 2010 21:56 GMT
#62
I don't know. Sorry but your right it would be soooooo kick ass
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Undisputed-
Profile Blog Joined September 2008
United States379 Posts
February 15 2010 15:14 GMT
#63
Will there be replays in SC2 beta? Would be cool so day[9] could do analysis of his games from a replay perspective.
Underlying most arguments against the free market is a lack of belief in freedom itself.
TestSubject893
Profile Joined September 2009
United States774 Posts
February 15 2010 15:21 GMT
#64
On February 16 2010 00:14 Undisputed- wrote:
Will there be replays in SC2 beta? Would be cool so day[9] could do analysis of his games from a replay perspective.

I'm almost certain that they have said that there will be no NDA, so at very least, there will be FPVODs.
Undisputed-
Profile Blog Joined September 2008
United States379 Posts
February 15 2010 15:29 GMT
#65
On February 16 2010 00:21 TestSubject893 wrote:
Show nested quote +
On February 16 2010 00:14 Undisputed- wrote:
Will there be replays in SC2 beta? Would be cool so day[9] could do analysis of his games from a replay perspective.

I'm almost certain that they have said that there will be no NDA, so at very least, there will be FPVODs.


Yeah I realize that, but would be nice to see replay analysis.
Underlying most arguments against the free market is a lack of belief in freedom itself.
[-Bluewolf-]
Profile Blog Joined January 2003
United States609 Posts
Last Edited: 2010-02-15 22:51:44
February 15 2010 22:47 GMT
#66
Rumor: A legit-looking Beta FAQ has been posted. Link Here.

No source, unknown site (to me), little new info, etc. At the very least, someone did put some work into writing it up even if it is fake, and does add text descriptions about the Battle.net 2.0 UI.

Just posting it here as without an official source (it is most likely fake), not really worth its own thread, imo.
The melody of logic always plays the notes of truth.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
February 17 2010 13:39 GMT
#67
This will probably already have been answered a lot, but I can't find it. What is the status on SC2 Lan?
-orb-
Profile Blog Joined September 2007
United States5770 Posts
February 17 2010 13:43 GMT
#68
On February 17 2010 22:39 Fenrax wrote:
This will probably already have been answered a lot, but I can't find it. What is the status on SC2 Lan?


As far as I know it's still nonexistant
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
February 17 2010 15:41 GMT
#69
On February 17 2010 22:39 Fenrax wrote:
This will probably already have been answered a lot, but I can't find it. What is the status on SC2 Lan?


The current status is that it will be allowed through Battle.net authentication, sort of like how Steam handles LAN play.

Not as good as pure offline LAN, but at least it will keep Haofang`s paws off and it is likely to get easily cracked for offline use.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
quinnydinny
Profile Joined February 2010
United States38 Posts
February 17 2010 22:36 GMT
#70
There doesn't appear to be lurkers in the beta build.
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 18 2010 03:22 GMT
#71
On February 16 2010 00:14 Undisputed- wrote:
Will there be replays in SC2 beta? Would be cool so day[9] could do analysis of his games from a replay perspective.


Every game you play is automatically recorded and can be viewed with all the comfort of a modern replay viewer. You can also save it so as to send replays to other people etc. It comes with some nifty features such as first person view, skipping through already viewed parts of the replay and a plethora of easily accessible information like apm/units lost/income and much more.
sosycz
Profile Joined February 2010
Poland2 Posts
February 18 2010 13:42 GMT
#72
--- Nuked ---
masan
Profile Joined February 2010
1 Post
February 18 2010 18:17 GMT
#73
Hey,

I've been reading along in this forum for quite a while now and now I have finally found something worthy to shaer

this is good for a new thread imo but i dont have the permission to creat a new thread, so im posting in here

some site has done screenshots from the sc2 beta, showing the complete tech trees and units from all races plus all maps included in the sc2 beta

heres the links
Terran
http://www.cynamite.de/_misc/galleries/detail.cfm?pk=2777&opv=gal

Zerg
http://www.cynamite.de/_misc/galleries/detail.cfm?pk=2775&opv=gal

Protoss
http://www.cynamite.de/_misc/galleries/detail.cfm?pk=2776&opv=gal

Maps
http://www.cynamite.de/_misc/galleries/detail.cfm?pk=2778&opv=gal

god,i hope i get my key soon
Foucault
Profile Blog Joined May 2009
Sweden2826 Posts
February 19 2010 14:03 GMT
#74
SC2 looks way too messy for my taste. The reason SC1 is such a good spectator sport is because it's easy to follow what's happening on the screen, and it isn't in SC2.

Too much animations and what not makes it hard to understand what is going on. I dunno, I think Blizzard should have released the game 1-2 years ago too, I'm not sure about peoples interest anymore.
I know that deep inside of you there's a humongous set of testicles just waiting to pop out. Let 'em pop bro. //////////////////// AKA JensOfSweden // Lee Yoon Yeol forever.
Synwave
Profile Joined July 2009
United States2803 Posts
February 19 2010 20:38 GMT
#75
I'm able to follow the action just as easily in the streams as a sc1 match. Obviously I get a bit confused on certain tech ups as I haven't memorized which buildings allow what but that just takes a bit of time and learning, has nothing to do with the game itself.

"I'm not sure about peoples interest anymore." made me giggle. Really?! Troll is obviously trolling?

Now what I am curious about is have many people seen battle cruisers in action in late game?
I understand that few 1v1 and even less 2v2's go to late game but the few long games I have seen I've yet to see a single cruiser come out along side the other high teir units.
Is this because they currently suck or am I just unlucky?
♞Nerdrage is the cause of global warming♞
EvilSky
Profile Joined March 2006
Czech Republic548 Posts
February 19 2010 20:45 GMT
#76
Guys can anyone tell me why I cant connect to bnet? It just stays on the connecting to bnet screen forever and doesnt connect. Should I be unblocking ports and shit if Im able to log into battle.net on BW just fine?
Rickilicious
Profile Joined July 2009
United States220 Posts
February 19 2010 20:46 GMT
#77
Sorry if this is off topic, but I'm looking for a 2v2 partner. A mic would be awesome along with a little skill! I'm in gold in both 1v1 and 2v2 so I'm not completely terrible, but it would be nice to have a partner i could consistently play with.

msg me at Rickilicious.rick
Doug Righteous
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
February 20 2010 13:33 GMT
#78
On February 20 2010 05:38 Synwave wrote:
I'm able to follow the action just as easily in the streams as a sc1 match. Obviously I get a bit confused on certain tech ups as I haven't memorized which buildings allow what but that just takes a bit of time and learning, has nothing to do with the game itself.

"I'm not sure about peoples interest anymore." made me giggle. Really?! Troll is obviously trolling?

Now what I am curious about is have many people seen battle cruisers in action in late game?
I understand that few 1v1 and even less 2v2's go to late game but the few long games I have seen I've yet to see a single cruiser come out along side the other high teir units.
Is this because they currently suck or am I just unlucky?

I saw FrozenArbiter making some on his stream while playing TvT. They looked good imo, obv not as fast in everything as Banshees but rather better than BW BCs.
wwww
Synwave
Profile Joined July 2009
United States2803 Posts
February 20 2010 15:10 GMT
#79
Unlucky then as I have watched his stream a lot. Thanks for the input!
♞Nerdrage is the cause of global warming♞
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
February 20 2010 16:28 GMT
#80
T-280 Space Construction Vehicle was the model on the bwian SCV what model is it now?
Officially the founder of Team Property (:
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 20 2010 19:26 GMT
#81
just realized the banshee tail rotor doesn't make sense. Helicopters have tail rotors to counteract the rotation that the top propeller puts on the body. Since the banshee has two "top" propellers, the most logical thing an engineer would do is have the propellers spin in opposite directions, canceling out any rotation on the body (there are modern helicopters that do the same thing)

Like the Osprey doesn't have a tail rotor

http://images.google.com/images?rlz=1C1CHMB_enUS361US361&sourceid=chrome&q=osprey helicopter&um=1&ie=UTF-8&sa=N&hl=en&tab=wi
Live, laugh, love
Tdelamay
Profile Joined October 2009
Canada548 Posts
February 20 2010 20:46 GMT
#82
Will colors on units be more obvious in the future? Right now it's hard to tell groups apart in a zergling battle and others.
This road isn't leading anywhere...
mmp
Profile Blog Joined April 2009
United States2130 Posts
February 20 2010 23:29 GMT
#83
Can an orbital command use its abilities when lifted?

Can a planetary fortress fire its weapon when lifted? If so, does it shoot ground or air when lifted?
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 21 2010 00:09 GMT
#84
On February 21 2010 08:29 mmp wrote:
Can an orbital command use its abilities when lifted?

Can a planetary fortress fire its weapon when lifted? If so, does it shoot ground or air when lifted?

I was watching psyonic reaver's stream, and I don't think that the pf can attack while lifted.
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
February 21 2010 01:34 GMT
#85
On February 21 2010 04:26 caution.slip wrote:
just realized the banshee tail rotor doesn't make sense. Helicopters have tail rotors to counteract the rotation that the top propeller puts on the body. Since the banshee has two "top" propellers, the most logical thing an engineer would do is have the propellers spin in opposite directions, canceling out any rotation on the body (there are modern helicopters that do the same thing)

Like the Osprey doesn't have a tail rotor

http://images.google.com/images?rlz=1C1CHMB_enUS361US361&sourceid=chrome&q=osprey helicopter&um=1&ie=UTF-8&sa=N&hl=en&tab=wi


The thing is, the Banshee is not a helicopter. It is more of a turboprop aircraft.
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
nbMifu
Profile Joined January 2010
Brazil170 Posts
Last Edited: 2010-02-21 01:39:22
February 21 2010 01:38 GMT
#86
On February 21 2010 10:34 Tom Phoenix wrote:
Show nested quote +
On February 21 2010 04:26 caution.slip wrote:
just realized the banshee tail rotor doesn't make sense. Helicopters have tail rotors to counteract the rotation that the top propeller puts on the body. Since the banshee has two "top" propellers, the most logical thing an engineer would do is have the propellers spin in opposite directions, canceling out any rotation on the body (there are modern helicopters that do the same thing)

Like the Osprey doesn't have a tail rotor

http://images.google.com/images?rlz=1C1CHMB_enUS361US361&sourceid=chrome&q=osprey helicopter&um=1&ie=UTF-8&sa=N&hl=en&tab=wi


The thing is, the Banshee is not a helicopter. It is more of a turboprop aircraft.


Even so, the two propellers should spin in opposite directions.
http://en.wikipedia.org/wiki/Precession

Edit: spelling error
Be kind, for everyone you meet is fighting a hard battle - Plato
nbMifu
Profile Joined January 2010
Brazil170 Posts
February 21 2010 02:45 GMT
#87
Hey guys, I remember Blizzard made a voting a long time ago to choose the dark templar style. I remember the most voted option was a mix os the double scythe model and another model.

Are 2 different models present in the game? I remember seeing only the double-scythe one
Be kind, for everyone you meet is fighting a hard battle - Plato
Froadac
Profile Blog Joined July 2009
United States6733 Posts
February 21 2010 05:28 GMT
#88
How do nydus worms work? They seem confusing.
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 21 2010 08:37 GMT
#89
On February 21 2010 10:34 Tom Phoenix wrote:
Show nested quote +
On February 21 2010 04:26 caution.slip wrote:
just realized the banshee tail rotor doesn't make sense. Helicopters have tail rotors to counteract the rotation that the top propeller puts on the body. Since the banshee has two "top" propellers, the most logical thing an engineer would do is have the propellers spin in opposite directions, canceling out any rotation on the body (there are modern helicopters that do the same thing)

Like the Osprey doesn't have a tail rotor

http://images.google.com/images?rlz=1C1CHMB_enUS361US361&sourceid=chrome&q=osprey helicopter&um=1&ie=UTF-8&sa=N&hl=en&tab=wi


The thing is, the Banshee is not a helicopter. It is more of a turboprop aircraft.


turboprop aircraft need tail rotors?
Live, laugh, love
darkNES386
Profile Joined February 2010
United States1 Post
February 21 2010 08:40 GMT
#90
The new rally system is really going to add a nice balance. It's nice to know that my start position won't decide whether or not I build my units inside or outside my wall-in. The irony though is that each race has so many ways to dismiss wall-ins or heavily fortified choke points.
jtype
Profile Blog Joined April 2009
England2167 Posts
Last Edited: 2010-02-21 09:04:25
February 21 2010 09:02 GMT
#91
The overall game-flow SC2, from the looks (< italicized due to my lack of beta participation) of it, seems to be quite similar to that of PvP in SC1. Of course, every match-up is different, but while that is certainly the case, I've noticed a few 'rules' that seem to take place in the current state of the metagame, namely:

- Fast expansions look incredibly risky and often aren't taken until the early mid-game.

- Large-scale battles and 'macro phases' often seem almost mutually agreed with neither player wanting to comit, due to the pendular nature of the game.

- The variety of tech choices and unit hard-counters (at every stage of the game) make constant scouting seem even more important than usual.


I have very limited knowledge of the game; limited only to what I've seen in the livestreams and battle reports. So, if someone who is in the beta would comment on my viewpoint, that would be most welcome.
yushis1
Profile Joined July 2009
United States9 Posts
Last Edited: 2010-02-21 11:06:07
February 21 2010 11:04 GMT
#92
I haven't seen a thread on this topic, but does anyone agree that the font blizzard is using for the mineral counters and supply could be problematic?

At lower resolution (like a youtube video) it's very difficult to distinguish 0, 6, and 8.

I noticed this because I was having trouble telling whether a player had built his next pylon or whether he was about to supply block himself.

It looks fine from inside the game, but I was thinking that this might impact the watchability or e-sportiness etc. factor.
Manit0u
Profile Blog Joined August 2004
Poland17243 Posts
Last Edited: 2010-02-22 03:10:53
February 21 2010 13:34 GMT
#93
Edit: Purged.
Was more of a strategy question than general discussion.
Time is precious. Waste it wisely.
2WeaK
Profile Blog Joined May 2009
Canada550 Posts
February 21 2010 17:03 GMT
#94
I have a question for people with beta invites regarding replays... Is it possible to get a FPPOV such as WC3 (Hopefully where it just warps to the location rather than sprinting towards that location) in such a way that you see what the player is doing?
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-02-22 01:02:41
February 21 2010 22:28 GMT
#95
I've been watching replays and noticed that there is no visual indicator of when zerg buildings are low life. In SC they would start bleeding..and then bleeding more. I feel this should be included somehow in SC2.

edit: found a small graphical bug. Too bad I cant post on the blizz bug report forum.
When zerg researches glial reconstruction (roach movement speed) the production tab shows the wrong icon. Instead it shows the icon for rapid regeneration (roach regens when burrowed)

hmm..same thing happens for tunneling claws (roaches move faster while burrowed). Maybe they just didn't get to it yet...


Also a cool suggestion for replays or spectators is when they click on an icon in the production tab, it centers their screen on where that current building/unit/technology is being built/trained/researched

same thing for nukes. When FA nuked someone in his game I couldn't find where he was dropping it. Would be cool if you could click the announcement and it goes right there.
Live, laugh, love
PGHammer
Profile Joined February 2010
United States132 Posts
February 22 2010 03:14 GMT
#96
On February 15 2010 04:04 Wire wrote:
Show nested quote +
On February 15 2010 02:19 GGTeMpLaR wrote:
don't know if this has already been posted, but this is definitely a critter

http://www.youtube.com/watch?v=TD5jhNLVIqU

5:46-5:47 the observer selects it, looks like a mammal//deer-like animal

edit: here's a better video

+ Show Spoiler +
http://www.youtube.com/watch?v=1-0ffN8hSOU


but was did zerg build 2 queens? o_0 (~5:14)


You can only have one Cerebrate per brood; however, multiple Queens have always been allowed.

(Before the Infestor, you actually had to have Queens to Infest a Command Center, and get Infested Terrans.)
Bad news, fellas
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-02-22 03:37:06
February 22 2010 03:34 GMT
#97
I'd like to discuss about the fact that repair is way too slow right now. In my opinion repair doesn't really need to be as fast as lightning or as fast as in broodwar, but right now its just too slow. To name an example, you need two scvs to repair the damage from 1 zealot.

Another thing is that bunkers take 50(!) seconds to complete, thats too long if you ask me. I'm pretty sure the game would develop a faster and more variable game style if you could actually get your defence up in time, or use it in the offence. It doesn't need to construct in 15 seconds, but a good time would be 35, maybe even 40 seconds. The salvage feature is, if you ask me, not neccessary. Its a cool feature and you get 100% of your minerals back.

You can go for a really fast expansion with 4 bunkers (put marauders in it) and focusfire stalkers with the bunkers and EMP/Focus immortals with marines. After you hold off an attack you can even sell the bunkers for 100% of its price. Personally I'd change it to 50% since you already made use of it. Thats just my opinion and thats nothing that I consider a balance issue, repair on the other hand is a balance issue.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
PGHammer
Profile Joined February 2010
United States132 Posts
February 22 2010 04:11 GMT
#98
On February 22 2010 12:34 G.s)NarutO wrote:
I'd like to discuss about the fact that repair is way too slow right now. In my opinion repair doesn't really need to be as fast as lightning or as fast as in broodwar, but right now its just too slow. To name an example, you need two scvs to repair the damage from 1 zealot.

Another thing is that bunkers take 50(!) seconds to complete, thats too long if you ask me. I'm pretty sure the game would develop a faster and more variable game style if you could actually get your defence up in time, or use it in the offence. It doesn't need to construct in 15 seconds, but a good time would be 35, maybe even 40 seconds. The salvage feature is, if you ask me, not neccessary. Its a cool feature and you get 100% of your minerals back.

You can go for a really fast expansion with 4 bunkers (put marauders in it) and focusfire stalkers with the bunkers and EMP/Focus immortals with marines. After you hold off an attack you can even sell the bunkers for 100% of its price. Personally I'd change it to 50% since you already made use of it. Thats just my opinion and thats nothing that I consider a balance issue, repair on the other hand is a balance issue.


The repair issue could have more to do with the amount of damage one zealot deals (one SCV repairs a specific amount of damage per unit of time) than how long repair takes (is the zealot overpowered compared to the Zergling or Marine, for example).

Also, you can park an SCV in a bunker to deal with repair issues. Between waves, have him come out and repair, then after (or when the attackers come in again) pop him back in.

Bad news, fellas
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 22 2010 04:54 GMT
#99
well SCVs also repair SCVs WAY too fast. 1 scv repairing another SCV out heals one probe attacking, which is definitely not the case in BW
Live, laugh, love
Nafaltar
Profile Joined May 2008
Germany302 Posts
February 22 2010 15:00 GMT
#100
On February 21 2010 08:29 mmp wrote:
Can an orbital command use its abilities when lifted?

Can a planetary fortress fire its weapon when lifted? If so, does it shoot ground or air when lifted?


The OC can't use its abilities while lifted (it does still regen energy ofc). The PF simply can't be lifted at all.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
Last Edited: 2010-02-22 18:16:08
February 22 2010 18:11 GMT
#101
I like that the battles are fast as in bw. But to me it almost looks like buildings and units has too little hp. a marauder raid killls off a pylon in like 3 sec.
Attacking a supply depot with a single goon in BW would take quite some time, I get the feeling that everything simply makes too much dmg or has too much hp.

This is judging from streams and watching replays. What do u guys who have played 100's of games think?

It's a different game than bw but do u think it would hurt increasing hp on things?

Edit:

Also, I've never seen a player reach over 120 units and never seen the late game units except for tech rushes. Is this an effect from what I mentioned above, is it just something that will solve over time?
Not my chair. Not my problem. That's what I say
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 22 2010 18:55 GMT
#102
HoN has a button < ' > to toggle healthbars. Currently in SC2 you have to go into the menu and choose from a dropdown. A toggle healthbar button would be awesome

I'm not talking about alt, i'm talking about a button that switches between normal, selected, and always on
Live, laugh, love
PGHammer
Profile Joined February 2010
United States132 Posts
February 22 2010 22:53 GMT
#103
On February 23 2010 00:00 Nafaltar wrote:
Show nested quote +
On February 21 2010 08:29 mmp wrote:
Can an orbital command use its abilities when lifted?

Can a planetary fortress fire its weapon when lifted? If so, does it shoot ground or air when lifted?


The OC can't use its abilities while lifted (it does still regen energy ofc). The PF simply can't be lifted at all.


Too heavy. Likewise, attachments to buildings don't lift with the buildings (same as SC or BW).
Bad news, fellas
Nikon
Profile Blog Joined May 2009
Bulgaria5710 Posts
February 23 2010 04:39 GMT
#104
What's up with the gas mining rates? Workers deliver 4 gas per trip, and with two geysers in your base, you'd think that you'd get the 300 gas per minute we're used to seeing from one geyser in Broodwar. Instead, when you watch a replay with the income tab on, you see that it's ~250 gas per minute.
0neder
Profile Joined July 2009
United States3733 Posts
February 23 2010 05:04 GMT
#105
On February 23 2010 03:55 caution.slip wrote:
HoN has a button < ' > to toggle healthbars. Currently in SC2 you have to go into the menu and choose from a dropdown. A toggle healthbar button would be awesome

I'm not talking about alt, i'm talking about a button that switches between normal, selected, and always on

Someone submit this in Beta feedback!
Demoric
Profile Joined February 2010
Netherlands8 Posts
February 23 2010 12:41 GMT
#106
Hello Ive started a new Starcraft 2 stream:
http://www.livestream.com/demoricsc2

I cannot make new posts here yet so it would be appreciated if someone could do it for me.
Im not a pro player at all, never played starcraft 1 online but i hope to show you guys some starcraft 2 action
z]Benny
Profile Joined April 2006
Romania253 Posts
Last Edited: 2010-02-23 16:23:46
February 23 2010 16:23 GMT
#107
Well I just found out Starcraft 2 can dance. What the hell


Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
February 23 2010 17:55 GMT
#108
So finally last night I wrote up a long ass post to put on the blizzard feedback forums. Will Blizzard read any of my suggestions? Who knows.

Anyway, the thread is here:
http://forums.battle.net/thread.html?topicId=23393189180&sid=5000

Thoughts on my ideas? If you like my suggestions, bump that thread and say so! I have no problem simply playing blizzard's not-yet-released game for free, but I do feel somewhat obligated to help them improve it, lol.
I admire your commitment to being *very* oily
Pape
Profile Blog Joined July 2007
Serbia419 Posts
February 23 2010 22:37 GMT
#109
Question: Does playing a custom game effect your record and seeding for the leagues?
good luck have fun!
edahl
Profile Joined February 2008
Norway483 Posts
February 23 2010 23:11 GMT
#110
On February 24 2010 07:37 Pape wrote:
Question: Does playing a custom game effect your record and seeding for the leagues?

No, just ladder games played throught he very slick "find game"-button.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
February 24 2010 01:20 GMT
#111
Is there a way to change the name you log in as? Or are we permanently stuck with it.
Jaedong <3 HOOK'EM HORNS!
agarfin
Profile Joined May 2009
United States106 Posts
February 24 2010 04:31 GMT
#112
No beta key so i cant test this

I was wondering if the overlord extend creep ability would be any good at denying fast expansions. How long does it persist after you stop casting it, and is there much early game protoss could do against it? Watching streams and replays it doesn't seem like fast expos are being utilized much currently, but i would imagine that in the future they will become viable again. What do you think?
dronebabo
Profile Blog Joined December 2003
10866 Posts
February 24 2010 06:24 GMT
#113
--- Nuked ---
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
February 24 2010 06:39 GMT
#114
saw a short sc2 article on yahoo, it was nice to see
doesn't deserve a thread though, just saying that people are trying to buy the beta keys from other people
http://videogames.yahoo.com/events/plugged-in/starcraft-ii-beta-accounts-fetching-astronomical-prices/1390237
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Puremiss
Profile Joined August 2008
United States232 Posts
February 24 2010 06:43 GMT
#115
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?
zee
Profile Joined January 2010
201 Posts
February 24 2010 19:50 GMT
#116
I've heard the APM counter in the observer/replay mode is actually EAPM. Does anyone know if its true?
zee
Profile Joined January 2010
201 Posts
February 24 2010 19:52 GMT
#117
On February 24 2010 15:43 Puremiss wrote:
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?

Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.
Puremiss
Profile Joined August 2008
United States232 Posts
February 25 2010 04:03 GMT
#118
On February 25 2010 04:52 zee wrote:
Show nested quote +
On February 24 2010 15:43 Puremiss wrote:
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?

Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.


uhh it does have everything to do w/ bnet. latency meaning the time it takes for a unit to repond to your click.

in bnet1 even the lowest latency setting is still annoyingly noticeable
red.venom
Profile Joined October 2002
United States4651 Posts
February 25 2010 14:15 GMT
#119
On February 25 2010 04:52 zee wrote:
Show nested quote +
On February 24 2010 15:43 Puremiss wrote:
anyone know what the latency is like in SC2? is it more like iCCup/LAN latency? or crappy old SC1 bnet latency?

Im pretty sure both in bnet 1.0 and 2.0 the creator of the game hosts it, so it doesnt have anything to do with bnet and never had.


Starcraft Broodwar had a pretty large buffer size to make up for the 33.6/56k users that were the majority when it came out. They never took it out though so even to this day if you log on regular bnet(not iccup) you will be playing with roughly a 1/2 second delay on all your clicks.

Starcraft 2 is fine though. I havent had any problems except that the game has crashed on loading twice and i lose points each time.
Broom
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2010-02-25 21:39:06
February 25 2010 21:37 GMT
#120
Does anyone else feel like Zerg is missing something? I think Banelings and Roaches are nice additions because their gimmicks actually have an impact on how you use the unit, but the other units:

Brood Lord vs Guardian
They seem almost identical. The fact that the BL shoots Broodlings doesn't seem to have any gameplay significance, they de-spawn really quickly anyway.

Infestor vs Defiler
The Infestor's use seems questionable, and they decided to include it over a unit which had three abilities that were unique and crucial to how Zerg played. I feel like it's different for the sake of being different instead of being a really good, inspired new unit.

Corruptor vs Devourer / Scourge
Like all new units in SC2 it has a gimmick, but yet again it doesn't seem to affect the way you'll actually use the unit. The fact that 'dead' enemies act like turrets for a while just means a bit of extra damage. Scourge being suicide units is a gimmick that affects the way you play much more. Again, just different for the sake of being different and not because it adds something.

Right now Zerg has Ultras and Brood Lords aka Guardians late game, but now without Plague and Swarm. The other Races all have new late game tricks, I feel like Zerg is missing something
semantics
Profile Blog Joined November 2009
10040 Posts
February 25 2010 22:58 GMT
#121
I do think zerg is screwed against Battlecurzers and carriers luckly i've never let a game get that far.

Zerg has weak Air to Air and Air to ground, hydralisk without swarm are too easier decimated even more so because they move slow and stay slow. They also lack scourges and devourers equivalents.

Broodlord i do find to be a unit that has a unit imo i rather had gaurdian i can micro them more but broodlord is not really a push over unit.

I would also say ultralisk are too strong but when they give units like thor and colossus etc if anything ultralisk are a bit weak
Teejing
Profile Joined January 2009
Germany1360 Posts
February 25 2010 23:27 GMT
#122
haha Corrupters must be the best air vs air unit when attacking armoured units like battlecruiser!

Broodlords are far stronger than guardians ever were. Ultra/ling is very very strong again, only massed immortals/marauders/tanks can kill them, but get killed by lings.
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2010-02-26 00:08:26
February 26 2010 00:03 GMT
#123
On February 26 2010 08:27 Teejing wrote:
haha Corrupters must be the best air vs air unit when attacking armoured units like battlecruiser!

Broodlords are far stronger than guardians ever were. Ultra/ling is very very strong again, only massed immortals/marauders/tanks can kill them, but get killed by lings.

only prob is that upgraded bc and carriers rip though their hp to fast at range, esp carriers have much greater range then corrupters do. Battle cruisers don't so much but have ATA lazers which will rip apart the high number of them that you need to take out a battle cruzer.
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
Last Edited: 2010-02-26 03:01:51
February 26 2010 02:58 GMT
#124
On February 03 2010 11:04 HuskyTheHusky wrote:
Going to repost this here since it was technically information released in February.

This is from FaceBook today:

Show nested quote +
The programming team has added some impressive new unit movement animations to the game. Air units like the phoenix and banshee bank on turns, roaches and hellions both rise when they start moving, and tanks slightly bob when stopping.


TBH I'm not too excited about this. Mostly only if it takes away from micro. I HATE 'banking' in rts. It makes your units go all over the place where you dont want them. Hopefully they address this.

if you watch the starcraft 1 beta videos on youtube you will see scouts and wraiths had banking , they removed it for the actual release.
Once again back is the incredible!
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
February 26 2010 06:59 GMT
#125
does anyone else get really thrown off by the build times being represented by a green blob? I spent forever thinking that orbital commands costed gas.
brood war for life, brood war forever
Crunchums
Profile Blog Joined December 2008
United States11143 Posts
February 26 2010 07:00 GMT
#126
On February 26 2010 07:58 Virtue wrote:
I do think zerg is screwed against Battlecurzers and carriers luckly i've never let a game get that far.

Zerg has weak Air to Air and Air to ground, hydralisk without swarm are too easier decimated even more so because they move slow and stay slow. They also lack scourges and devourers equivalents.

Broodlord i do find to be a unit that has a unit imo i rather had gaurdian i can micro them more but broodlord is not really a push over unit.

I would also say ultralisk are too strong but when they give units like thor and colossus etc if anything ultralisk are a bit weak

mass hydras do well against BCs
brood war for life, brood war forever
finalepiphany
Profile Joined February 2010
Canada42 Posts
February 26 2010 08:08 GMT
#127
i'm new to sc2.
QuitoTheOne
Profile Joined February 2010
Canada19 Posts
February 27 2010 02:11 GMT
#128
Im looking for 2v2 partner for ladder

us server

add me : Quito
Doh
caution.slip
Profile Blog Joined June 2007
United States775 Posts
February 27 2010 04:59 GMT
#129
I found out what zerg was missing.

When larvae turn into eggs theres no smooth transition where the egg takes its shape like in SC1. In SC2 they're larvae, now they're eggs.
Live, laugh, love
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
February 27 2010 05:01 GMT
#130
On February 27 2010 11:11 QuitoTheOne wrote:
Im looking for 2v2 partner for ladder

us server

add me : Quito


You need to give us your identifier, or else we can't friend add..
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
February 27 2010 05:09 GMT
#131
Twin suns bear down in the high noon of a desert world. As an alien tumbleweed rolls past as a eerie critter's cry echoes in the distance, two solitary figures (one has cheated and brought an unseen friend) approach each other. Each of them has been trained in the subtle arts of energy draining and the brutal arts of mass destruction. But today, it is their skill in solitary combat that will decide who slips away.

[image loading]
[image loading][image loading]
[image loading]


[image loading]
[image loading]
[image loading]
[image loading]


FIGHT
But why?
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-02-28 06:37:40
February 28 2010 06:18 GMT
#132
On February 27 2010 14:09 EmeraldSparks wrote:
Twin suns bear down in the high noon of a desert world. As an alien tumbleweed rolls past as a eerie critter's cry echoes in the distance, two solitary figures (one has cheated and brought an unseen friend) approach each other. Each of them has been trained in the subtle arts of energy draining and the brutal arts of mass destruction. But today, it is their skill in solitary combat that will decide who slips away.

[image loading]
[image loading][image loading]
[image loading]


[image loading]
[image loading]
[image loading]
[image loading]


FIGHT



[image loading]


game over man


anyways how do people feel about the gas mechanic. The one where you can't mine infinitely from depleted geysers?
Live, laugh, love
jawknee530
Profile Joined February 2010
United States57 Posts
February 28 2010 08:29 GMT
#133
What I want to know is why can't I use both the high templar and the sentry spells with the quick keys when i've selected a group containing both. Neither of their quick keys overlap.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
February 28 2010 19:21 GMT
#134
What is the default game speed of starcraft 2 on battle.net? Someone told me it's Normal vs AI, and Fastest vs other players. Is this true?
zee
Profile Joined January 2010
201 Posts
February 28 2010 20:36 GMT
#135
which zerg units are strong vs marines?
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
March 01 2010 17:04 GMT
#136
On February 26 2010 17:08 finalepiphany wrote:
i'm new to sc2.


haha what?
Not my chair. Not my problem. That's what I say
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 01 2010 18:17 GMT
#137
Does anyone know if its possible to use chronoboost without having to click on the building itself on the terrain? I was looking if there was a way to chronoboost my nexus by clicking on the frame or something and couldn't find any.
Jang Yoon Chul hwaiting!
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-03-01 18:57:20
March 01 2010 18:51 GMT
#138
On February 26 2010 15:59 Crunchums wrote:
does anyone else get really thrown off by the build times being represented by a green blob? I spent forever thinking that orbital commands costed gas.


I initially thought the cyber core costs gas, despite the protoss having it blueish.
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
March 01 2010 18:55 GMT
#139
On March 02 2010 03:17 CynanMachae wrote:
Does anyone know if its possible to use chronoboost without having to click on the building itself on the terrain? I was looking if there was a way to chronoboost my nexus by clicking on the frame or something and couldn't find any.


You got to have at least 2 units/buildings selected and you can click on the icon.
I'll call Nada.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
March 01 2010 21:23 GMT
#140
Oh oki thats great then :p

Should work fine with that
Jang Yoon Chul hwaiting!
StorrZerg
Profile Blog Joined February 2008
United States13919 Posts
March 02 2010 03:59 GMT
#141
I really hate how ghosts emp revels cloaked units (specifically dts). Hate it soooo much ><
Hwaseung Oz fan for life. Swing out, always swing out.
shansra11
Profile Joined February 2010
United States16 Posts
March 02 2010 05:30 GMT
#142
What is the spread going to be between the end of Beta and the release of the game. Is it gonna be a few months, or is the game going to come out the day after Beta is stopped?
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
March 02 2010 20:11 GMT
#143
When you play one of those matches for rank, is the speed on fast or faster?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-03 00:17:01
March 03 2010 00:16 GMT
#144
Didn't feel this warranted a thread but is it just me or do immortals seems to be a bit imbalanced?

They do their full 50 to most ground zerg units, 20 to lings and drones. They have their hardened shields of 100, then they have 200 regular HP.

They pose a pretty huge threat against terran too, so much so that terrans have to go marines which sets them up to get owned by collosus (same tech tree) or storm.

I dunno about their damage being nerfed but their HP is just humongous. Granted they cost 250/100? but compare that to the value of 2 stalkers which cost 125/50 each. Stalkers do 8+6 to ground which isn't even half the damage that immorts do, their HP is 80/80 (which barely makes it over the 300hp that immorts have, plus the immorts reduce all high powered attacks on shields to 10.

The difference between immorts and stalkers here though is that stalkers can hit air and can upgrade blink, and immorts can't hit air and have inherent hard shields.

So I think the shield hardening should either be an upgrade, or change the reduction to 15 or something.


Immortals just fucking plow down buildings.
..and then I would, ya know, check em'. (Aka SpoR)
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